>>30286
[Shimmerwebs]
Pop: 5 +1/turn [Cannot exceed food (Minus 2x #turns when above food)]
Food: 5 +1/turn
Resources:
[Wood: 5]
[Foliage: 5]
[Sparks: 5]
Settlements Player Named Settlement[Fortified +10 to defense creation]
Structures: [Farm] >Player Named Settlement
Defenses: Player Named Fortifications: 1
Military: Player Named Unit [+1]
Magic: [Phase I]
Technology: [Webs I]
Bonuses:
[Cellar]
+10 to food buildings
+10 to town building
-10 to outside building
-10 to spark buildings
[Phase-walkers] The Phase-Spiders can hop through the veil allowing them them to move very quickly [Ignore rough terrain]
[Master Tappers] +5 to farm research
>>30287
[Matoran Ecumene]
Pop: 5 +1/turn [Cannot exceed food (Minus 2x #turns when above food)]
Food: 5 +2/turn
Resources:
[Wood: 5]
[Foliage: 5]
[Sparks: 5]
Settlements Player Named Settlement[Fertile +1 to farm production]
Structures: [Farm] >Player Named Settlement
Defenses: Player Named Fortifications: 1
Military: Player Named Unit [+2]
Magic:
Technology: [Hammers I][Armor I]
Bonuses:
[Attic]
+1 to base unit power
-10 to food buildings
-10 to scavenging buildings
[Born from Conflict] The Matoran are born into conflict with strong god-given bodies reducing their casualties in combat.
[Spark Gifted] +5 to magic research
>>30288
[Muckton]
Pop: 5 +1/turn [Cannot exceed food (Minus 2x #turns when above food)]
Food: 5 +1/turn
Resources:
[Wood: 5]
[Foliage: 5]
[Sparks: 5]
Settlements Player Named Settlement [Swamp +Rough Terrain]
Structures: [Farm] >Player Named Settlement
Defenses: Player Named Fortifications: 1
Military: Player Named Unit [+1]
Magic: [Rot I]
Technology: [Boats I]
Bonuses:
[Yard]
+10 to spark buildings
+10 to resource buildings
-10 to scavenging buildings
-10 to tech research
[Muck Born] The Boggarts are born from the mud and when in [Swamp] territory units can killed will simply reform next turn.
[Rotten Souls] +5 to combat magic research
>>30292
[U.S.M]
Pop: 5
Resources:
[Wood: 5]
[Foliage: 5]
[Metal: 5]
Settlements Player Named Settlement [Rubbish +1 scavenging production]
Structures: [Farm] >Player Named Settlement
Defenses: Player Named Fortifications: 1
Military: Player Named Unit [+1]
Magic:
Technology: [Scavenging I][Metallurgy I]
Bonuses:
[House]
+10 to scavenging buildings
+10 to tech research
-10 to food buildings
-10 to magic research
[Metal Men] The men and woman of Metallica are well made of metal and do not require food, however this also stops them from ingesting sparks for use of magic and they must build more of their kind out of metal.
[Manifest Destiny] +5 to railroad research
>>30294
[Fall’s Last Gasp]
Pop: 5 +1/turn [Cannot exceed food (Minus 2x #turns when above food)]
Food: 5 +2/turn
Resources:
[Wood: 5]
[Foliage: 5]
[Sparks: 5]
Settlements Player Named Settlement [Fortified +10 to defense creation]
Structures: [Farm] >Player Named Settlement
Defenses: Player Named Fortifications: 1
Military: Player Named Unit [+1]
Magic: [Warmth I]
Technology: [Agriculture I]
Bonuses:
[Yard]
+10 to spark buildings
+10 to resource buildings
-10 to scavenging buildings
-10 to tech research
[Winter’s Refuge] The Autumnkin will not let their new home fall to the grasp of the Winter Vizier or any other would be tyrant [In defensive combat the Autumnkin can choose to take a 5/10 on all rolls]
[Noble Souls] +5 to defensive magic research
>>30295
[The Dollhouse]
Pop: 5 +1/turn [Cannot exceed food (Minus 2x #turns when above food)]
Food: 5 +1/turn
Resources:
[Wood: 5]
[Foliage: 5]
[Sparks: 5]
Settlements Player Named Settlement[Rubble +1 to scavenging production]
Structures: [Farm] >Player Named Settlement
Defenses: Player Named Fortifications: 1
Military: Player Named Unit [+2]
Magic:
Technology:
Bonuses: [Construction I][Culture I]
[Attic]
+1 to base unit power
-10 to food buildings
-10 to scavenging buildings
[Old World Inspiration] +5 to construction research
>>30296
[Sprite Sovereignty]
Pop: 5 +1/turn [Cannot exceed food (Minus 2x #turns when above food)]
Food: 5 +1/turn
Resources:
[Wood: 5]
[Foliage: 5]
[Sparks: 5]
Settlements Player Named Settlement [Tree +1 spark production]
Structures: [Farm] >Player Named Settlement
Defenses: Player Named Fortifications: 1
Military: Player Named Unit [+1]
Magic: [Nature I]
Technology: [Construction I]
Bonuses:
[Yard]
+10 to spark buildings
+10 to resource buildings
-10 to scavenging buildings
-10 to tech research
[Tree Worshippers] The village is ever growing at the foot of the tree making expansions of it easier but the father from the tree your people move the harder it is to build
[Peaceful Souls] +5 to life magic research