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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1460910876424-0.jpg (94.55 KB,900x600,3:2,Maps-of-the-Ninth-World-2-….jpg)

File: 1460910876428-1.jpg (111.34 KB,1191x670,1191:670,commission___firing_line_b….jpg)

c82c92 No.26581

Welcome to Accelia, a world under siege. For untold millenia the magical world of Accelia lay unsullied by advanced technology, industry, and(major)warfare. The massive continents surround a truly gigantic whirlpool of water that never ceases its spin, constantly refreshing the water of the ocean. The natives of Accelia lived their lives in relative piece under the ever watchful eyes of the rulers of the land, the Elven Matriarchy. The Elves are masters of magic, namely the females who possess extraordinary magical and physical prowess conpared to even male elves. With their great numbers and skill they ruled the world with soft palm that could become an iron fist without delay.

That was until the day the Terran republic came to the world. Out of the whirlpool they came, with ships of steel and floating islands of metal. Eleven million humans armed with weapons that could annihalate steel, armor unbreakable by ordinary weapons, and with large metal ships capable of wiping out enemies from miles away. Their goal was unquestionable, the complete takeover of Accelia.

The invasion should have been swift, and for a time it was. The humans conquered Omaris, Edelmid, and Angmorl in under two months with little issue. But then they encountered the Matriarchy, and what shouldve been an extremely easy invasion turned into a grinding war. Elves took more than a few shots to kill unarmored, were strong enough to easily kill an unarmored human, and their magical ability gave them the ability enchant their armor and weapons to the point they could withstand the heavy fire they were forced to charge under, and their blades were able to slice through the superior Powered Armor of soldiers.

Its been one whole year and no ground has been gained by either side ever since the dramatic failure of the defense on Augh-chass by the Terran Military. The war goes on, and as the humans research a way to circumvent elf magic the elves grow ever more numerous.

You could be human, you could be elven, you could even be a creation of either side or something else entirely. In the end its up to you.

Human and Elf Facts: http://pastebin.com/BAn2W0si

Fill this in:

>Race:(Human, Elven, Supersoldier, Etc)

>Affiliations:(You default to Terran Republic if Human, Elf Matriarchy if Elven. You could be associated with neither, but you lose out on some benefits. You also could affililiated with an entirely separate group, though you would have to get the OK from the GM)

>Age:

>Fluff:(Determines Bonus. Paragraphs help)

Do not touch:

>Vitality:

>Mana:(Only for female elves and Accelia natives)

>Spells:(as above)

>Skills:

>Equipment:

>Fluff Bonus:

>Affiliation Bonus:

____________________________
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c82c92 No.26584

>>26581

>Name: Dalia Elkwood

>Race: Elven

>Affiliations: Outcast

>Age: 46

>Fluff: Dalia was always the runt of her class when it came to magic, her power was far less as outstanding as her fellow class mates. Around the age of elven puberty where most elves begin to gain sexual urges, Dalia came across a discovery to change her life. While exploring an abandon terran building she came across a series of books that began telling ancient myths from the terran home world. From these books Dalia learned that true power can be obtained through chastity and purity. After obtaining this knowledge her power seemed to sky rocket, wanting to share this knowledge with the rest of her kind she was quickly either laughed out by many or publicly exiled by the elven elders. Now Dalia wanders the lands of Accelia looking to gather followers to her new philosophy and to revolutionize the Elf hierarchy.

>Vitality:

>Mana:(Only for female elves and Accelia natives)

>Spells:(as above)

>Skills:

>Equipment:

>Fluff Bonus:

>Affiliation Bonus:

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c82c92 No.26585

File: 1460918529467.jpg (105.55 KB,1048x763,1048:763,tethered_dance_by_shimmeri….jpg)

>>26581

>Name: Anton Summerman

>Race: Human

>Affiliations: Seven-Eleven Non Stop Crew (Terran Republic)

>Age: 24

>Fluff:

Summerman managed to be the disappointing child in a family of trailer trash protoypes. Good looking and intelligent Anton marked a stark contrast to his otherwise questionable family members and though they frequently denied it Anton was quite obviously not his parents child.

Ordered online in what later became illegal practice Anton was created on a "order your perfect child" website. While Mr and Mrs Summerman blew all of their cash on this one perfect child at first they were rewarded. Anton wrote straight A's and was a popular and polite child, quick to bring his parents a new can of beer when they asked for it.

Once Anton hit puberty however things rapidly changed, he began to question their line of thought and their lack of ambition and after a number of heated arguments the young man made off to join the military. He made is roughly half a year in before he was dishonorably discharged and vanished.

A couple of years later Anton showed up back in his old trailer home, grabbing his less than successful pals up from the street founding the "Seven-Eleven Non Stop Crew", a bunch of violent gun toting missfits they commited numerous murders for hire as well as armed robberies, miraculously eluding government arrest.

When their reputation started to seep into popular media the time for a location change had come and what place better to find something new to steal than on a world filled with willing babes and magical artifacts of unknown value.

The obvious picture aside there is only a handful of people who know the full story. Summerman was never truly discharged and spent years training to become the ultimate soldier. Posing as a career criminal when in truth he was a Secret Government Attack Dog the entire time Summerman led his "Crew" to take down his superior's political opposition both amongst the people and within the government.

Operative Summerman is tasked with obtaining magic enhancement capabilities for the Terran Republic by any means necessary. Though incomprehensible for humans Anton already has a number of ways in mind in order to gain access to magic enhancements.

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c82c92 No.26588

File: 1460920583390-0.jpg (389.46 KB,1024x792,128:99,OC donut steel.jpg)

File: 1460920583391-1.jpg (27.18 KB,642x312,107:52,tall mofo.jpg)

>Name: Andrew Golsan

>Race: Human Super Soldier

>Affiliations: Terran Republic

>Age: 20

>Fluff: Something that always seemed odd to me is the schedule of the army. I spent half a year in the frozen wasteland of Minnesota, going through normal training. Survival, shooting, knife throwing, simulated atomic weapons, normal stuff for infantry. They expect about 75% failure rate during this. Most guys will end up getting taken out or dropping, joining an easier outfit. After six months of sweating it out, then you get injected with whatever concoctions the professor types can come up with. Some folk can't handle the drugs, something about their endocrine system rejecting the implants. I'm not so sure about the specifics, ask one of the sawbones if you're really interested in the process. All I know is I have a few extra parts and set off metal detectors. Then came another year of training, getting back up to fighting strength. You get all your bones replaced, and tell me how long it takes to get back to normal. Would've been quicker to just get the surgeries at the beginning, but then you'd have a bunch of guys capable of crushing cinderblocks running around as civvies.

Anyway, once they juice you up and shove the organs in, then comes the fun part. Not the recuperation, though that is a nice bit of rest. We spend the month on tactics and on sims, one of the things they put in us making it so we only need a few hours a day to sleep. After the R&R, we get issued our suits. Custom made, form fitted, and strong enough that we can snap a gorilla in two with a hug. The jump jets take some getting used to, but with a year to practice, we all got pretty good. The guns they gave us could kill a man with a single shot, and I'm not talking about the bullet. The recoil can pulverize normal human bones. I've never had to do it personally, but you can use them to steer a small ship in space. Depending on the mission, we can get some interesting toys.

Funny thing about this war, I don't hate the enemy. I've seen the reels from back in the 20th century, all the propaganda they used. We don't need to do that anymore, least not with the Marauders. We fight because we were told to.

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c82c92 No.26589

File: 1460921976048.jpg (1.13 MB,650x998,325:499,Unslain.jpg)

>Name: [Redacted] Codename: The Unslain

>Race: Supersoldier

>Affiliations: Self. (Formerly Terran Republic)

>Age: [Redacted]

>Fluff:

Little is known of the man known solely as the Unslain’s past. Most that is known, is heavily classified. [Redacted] years ago, a man entered an experimental training program run by [Redacted] designed to make the ultimate human weapon to counter the elfish “magics”. This program trained him in use of any and every known weapon, injected him with complex nanomachines, known as nanites, which could heal any wound, and to test them, literally ripped him apart. The result: A man without death, who feared no pain. The only side effect was his skin, which now was completely white, save a view of his muscles through a hole in the skin on the center of his chest.

Knowing this person could be a threat if he went rouge, [Redacted] wiped his memories, and replaced them with new ones, making him more loyal to their cause. For a long time, he was used as the perfect attack dog, dropped into places, killing everything there, then after extraction, having his mind wiped and put back into his imaginary life. He killed, and captured, many elves for Terran experiments during this time. Unfortunately, sometimes dogs are set loose.

One man, who worked on the original team, disliked what was being done by the project to the elves, and on the Unslain’s most recent mission, kidnaped him, and explained what had been happening, removing the false memories from his brain. Leaving that lab, now alone, the Unslain travels, seeking some worthy cause to serve, and taking care of anyone who gets in his way.

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c82c92 No.26594

File: 1460932637998-0.jpg (139.74 KB,800x903,800:903,5711477891_52cbb5dff1_b.jpg)

File: 1460932637998-1.jpg (57.72 KB,530x339,530:339,karl.jpg)

>Race: Human

>Affiliations:Terran Republic

>Age: 40

>Fluff:

Field Artillery Officer Hans Corbrey is a firm believer in the superiority of the human race over these elves, and in the acquisition of of absolute victory by any means. Having risen through the ranks of the military academies then served many decades in the military, his field of choice is command of the artillery battallions of the Terran Military.

Idealizing the doctrines of scorched earth, shock and awe, and firepower superiority he is determined to see the elves grinded down and ground to dust in this war of attrition.

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c82c92 No.26597

File: 1460934145225.jpg (85.96 KB,640x422,320:211,Oakleaf.jpg)

>Name: Oakleaf Snowborn

>Race: Elf

>Sex: Male

>Affiliations: Elf Matriarchy

>Age: 52

>Fluff: Never was there a more loyal soldier to the Matriarchy than Oakleaf Snowborn. His deeds in combat were legend (at least for a male). He fought in many of the battles and skirmishes with the Humans, and distinguished himself in combat. The ideal soldier, Oakleaf's martial prowess and morale were unquestionable. With sword, spear, and shield he fought the Humans, defending fortresses and assaulting Human footholds in Accelia, one time even serving as the bannerman in a Matriarchy assault on a Human Island (The boarders were repelled, but not until they dealt a good deal of damage to the Human forces). However, in a fairly recent assault on a Human stronghold, Oakleaf was given an order that proved disastrous. Truly, when he was told to lead a hundred soldiers in an assault on a well-defended breach in the Human fortifications, he could not see the advantage of the move. "Of course," he said to his mistress, "I will do as you bid." A few minutes later, his group charged, swords gleaming and shields rattling as they bounded swiftly across the no-man's-land between the forest where the elves were encamped and the breach in the Human fortress' walls. Over sharp vines of steel and enchanted fields of explosive death he led his men, as they approached the wall. The thunder of gunfire drowned out their battle cries, and many fell. At last, Oakleaf reached the breach. He felled a Human with a spear to the heart, and another with a swing of his sword, and turned around to spur his men onwards. However, when he looked back, he saw nobody behind him. Everyone else in the assault had fallen. His heart sank in his chest. Why would his benevolent matriarch use so many men so callously? Did their lives not matter to her? When he slowly turned back, he saw humans surrounding him, pointing their weapons at him, and commanding him to drop his. For the first time in his life, he did the bidding of humans. He dropped his sword and shield, and wrenched his helmet off of his head, releasing his flowing blonde hair. As the humans approached him, he fell to his knees and let out a cry of anguish. He felt the burden of his brave comrades' souls weigh upon him, and not just the one hundred who followed him into defeat. He felt the presence of the thousands who had died alongside him, fighting for their masters. A rifle butt to the face relieved him of his pain, and his world went black. When he came to, he found himself in a cell, with Humans guarding him. The first thing he learned the first time he was interrogated, was that his 100 men had been a diversion, so that a much stronger force could assault the fortress on the other side. That force had been repelled. He was the only survivor of the charge, one of the few survivors of the entire assault, and the only captive that day. Now, he sits in his cell, waiting for death, for life has lost its luster to him.

====================+++++++++++++++++====================

>Vitality:

>Mana:(Only for female elves and Accelia natives)

>Spells:(as above)

>Skills:

>Equipment:

>Fluff Bonus:

>Affiliation Bonus:

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c82c92 No.26601

File: 1460951726771.jpg (74.87 KB,616x758,308:379,Telfia.jpg)

>Name

Telfia

>Race:

Elven

>Affiliations:

Elf Matriarchy

>Age:

174 (if realistic, 30 if human-esque lifespans)

>Fluff:

Telfia is a battlemage, trained since birth to be the brutal enforcer of the Matriarchy's will on the battlefield. She trained in blade and mana for years, honing these skills in suppressions of various revolts and wars of conquest over the years. She had thought there no more worthy foes yet left to face.

She was, however, quite wrong. Her desire to test her skill meant that in a secret part of her heart squirreled away there was a burning love for the invading humans' acts. By challenging her realm she was finally able to champion her cause against worthy foes. Armed with alien weaponry and devoid of magics, Telfia did not go charging in to blood her blade.

Rather, Telfia studied the humans, learned their ways, and observed their weapons and sciences. Whenever possible she captures and interrogates them, returning them as prisoners for further questioning if at all possible. Their language, communication arrays, and military organization were to be studied and heavily scrutinized rather than dismissed as un-Elfen.

Finally ready after much studying, she prepares to hamstring the human invasion with a relentless assault on the vital logistic hubs and supply lines of the human army which she now understands the true significance of. Her ultimate goal is to jam their communication networks or tear down enough of them that the same result is effectively achieved. So disabled, they will be as lambs for the slaughter.

Do not touch:

>Vitality:

>Mana:(Only for female elves and Accelia natives)

>Spells:(as above)

>Skills:

>Equipment:

>Fluff Bonus:

>Affiliation Bonus:

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c82c92 No.26616

>>26584

>Vitality: 35(Flesh of Iron Vitality: 30)

>Mana: 30

>Spells: Flesh of Iron(Always active, disables if wearing non-revealing clothing or armor), Sleight of hand(3 mana Illusion spell, lets user's actions be harder to identify/see, 1 mana to maintain per turn), Light Strike(2 mana ranged light spell, caster fires a pulse of light)

>Skills: Dancing 1, Leading 1, Speech 1, Casting 4

>Equipment: Revealing Robes, Enchanted Staff(allows easier casting of spells)Terran books

>Fluff Bonus: You are one of the very, very, very, VERY, rare "pure" elves. You have a flat out +10 resistance to corruption and seduction.

>Affiliation Bonus: By going against your races very culture and nature you have earned yourself exile and mocking. Most elves who see you will have reactions ranging from disapproval to outright scorn and mocking. A few may even try to show you the…"error" of your ways. -10 to discussion with elves and as an elf -20 to conversing with humans

>>26585

>Vitality: 15

>Skills: Gunmanship 2, Melee combat 2, Leading 2

>Equipment:

>Followers: The Seven-Eleven non-stop crew(Seven Professional Criminals)

>Fluff Bonus: You are the perfect soldier mentally. You follow orders, do what your told, and try to excel at everything. When whatever you are doing is under official or secret orders you gain a flat +5 to rolls for getting the job done

>Affiliation Bonus: You have a crew of professional criminals. Their skills range from guns and swords to stealth and hacking. You can get military grade equipment for your crew and have an extra d100 for actions just for them

>>26588

>Vitality: 30

>Skills: Tactics 2 Gunmanship 3 Melee Combat 3

>Equipment:

>Fluff Bonus: Terran supersoldier is a class few can get make it into, and those that do tend to be some of the best. You have a +10 to combat and +20 to talking with terrans.

>Affiliation Bonus: As a Supersoldier you have privileges above ordinary soldiers and a relatively loose leash. You can embark upon your own objectives in the warzone, and can take the risk of not following orders. Just make sure you do

>>26589

>Vitality: 40

>Skills: Combat 5, Regeneration 8

>Equipment:

>Fluff Bonus: In essence you are the perfect soldier physically and mentally. You do what needs to be done, when it needs to be done and without hesitation. You can regenerate 10 vitality a turn up to 40, and upon reaching 0 vitality must roll d100+30

>Affiliation Bonus: You are currently being relentlessly hunted down. The terran government will not allow such a vital asset to escape and you can expect them to levy every weapon they have against you.

>>26594

>Vitality: 15

>Skills: Gunmanship 1, Leading 3, Strategy 3

>Followers: 42nd Field Artillery Regiment Regiment(90 HowitzerX, 50 MLRS, 1 Command Super heavy Howitzer(You can name it it's yours)

>Equipment:

>Fluff Bonus: You have the required skills and abilities to lead a full artillery regiment. Being an officer of high rank in an important field lets you acquire resources and data that you need more easily. You are also able to acquisition allied soldiers and override certain orders if yours are more important or justified.

>Affiliation Bonus: As a terran military Officer you hold both great value to the nation and to the enemy. A double edged sword

>>26597

>Vitality: 30

>Skills: Swordsmanship 6, Leading 3

>Equipment: None

>Fluff Bonus: You are a legend amongst the elves for your skill in combat, and for good reason. Fighting alongside other elves grants you +20

>Affiliation Bonus: As a legend amongst the elves they will do what they can to assist you, while humans will hate you even more. -30 to conversing with humans

>>26601

>Vitality: 35(Flesh of Iron Vitality 40)

>Mana: 40

>Spells: Flesh of Iron(Always Active, disables of wearing non-revealing clothing or armor), Blue Flames(6 mana Fire spell), Purple Storm(8 mana Lightning spell), Sound shatter(4 mana utility spell, simulate the sound of a sonic boom, disorients those around unless targeted), Lightning Enchantment(3 mana Lightning spell, enchant object with properties of thunder and lightning(enchanted shield repels attacks with the sound of thunder and shocks of lightning, enchanted blade burns, slices, shocks target, moves swifter and cuts better, etc)

>Skills: Casting 8, Swordsmanship 6, Strategy 4

>Equipment: Revealing Battle Mage Robes and armor

>Fluff Bonus: You have considerable knowledge of Human ways, ideals, and reasonings. Thanks to this you know them better than they do in some aspects. You have a +15 against all things human in one way or another.

>Affiliation Bonus: As a Battlemage and leader who has contributed so much you hold a very high standing amongst the Matriarchy. You have a good sphere of influence, and your words hold power. It helps that many of your children are as skilled as you in the arts of war.

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c82c92 No.26637

File: 1461087977236.jpg (159.72 KB,700x590,70:59,451435436.jpg)

>>26581

>Name: Mikrodontes

>Race: Chimera

>Affiliations: Mum

>Age: ~6

>Fluff: The chimera. A mighty, ancient beast capable of inspiring awe and terror in equal measure. A menace to kings and empires, one that could only be challenged by the mightiest of heroes… at least, when fully grown. As a chimera cub/kid/hatchling, or cubidatchling, Mikrodontes isn't really capable of terrorizing villages or kidnapping fair maidens. Right now, it's only just beginning to venture out on its own. But the world is a dangerous one for a chimera, with the Terrans hunting and capturing or killing monsters like it. Still, Mikrodontes knows it will be safe, and grow into a powerful and mighty Chimera, so long as it has its mum to protect it.

Do not touch:

>Vitality:

>Mana:(Only for female elves and Accelia natives)

>Spells:(as above)

>Skills:

>Equipment:

>Fluff Bonus:

>Affiliation Bonus:

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c82c92 No.26638

File: 1461090107858-0.jpg (148.82 KB,736x1139,736:1139,b995acc757a0d90f04c166318c….jpg)

File: 1461090107859-1.jpg (184.25 KB,1056x757,1056:757,manashard_weapon_set_by_jn….jpg)

>>26616

Weapon Selection time. All Terran characters choose their weapon from the above first image along with any armor they wish(always has TR before its official name). If you wish for a pistol or hand cannon merely add it to your sheet

Elven characters may choose two of the weapons from the second set except for the guns.

Once you pick your equipment you dont have to post what you chose, just roll. Dice are 2d100, your fluff influences your results alongside your rolls. Terran characters begin on the Slavering Falls Platform Base, while Elven characters begin on the main elven continent of Darnali.

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c82c92 No.26645

File: 1461132448545.jpg (64.59 KB,573x800,573:800,1460769144370.jpg)

>>26581

>Name: Ashura

>Race: Daemons

>Affiliations: Daemons ("Elven")

>Age: 666

>Fluff: Born deep within the ancient Ley forested hills in northern Darnali, Ashura is a part of a group of several tribes that have lived there in peace for ages. Forced into a peace long ago, the Daemon clans live in relative silence, surviving off the land by themselves. They've all but forgotten there, content to ponder the more philosophical questions in pursuit of knowledge and enlightenment. Ashura was born into the head Amaterasu Clan, but unlike the rest of his kind, he was born blind and so there was some bullying of him amongst his peers. Although the clan did not tolerate this, children were not taught the way of peace yet and from this bully Ashura sought a different path. Forging a weapon and set of armor from dusty, long unused scrolls, Ashura moved towards enlightenment through the path of war. Instead of learning the stoic arts like the rest of his clan, Ashura followed instruction from ancient scrolls and forged his own style of inner peace(and combat style), his blindness actually heightening his innate "World View" and senses. He learned to use his mana to increase his strength, intelligence, and capabilities to beyond what was normal for a Daemon or Elf even and using these new skills he noticed a strange sight upon the coast. He could "see" a shape, but instead of being of the magic flowing through them, he could see the outline of magic flowing around shapes with NO mana at all floating across the water on what was assumed to be some sort of ship. He sensed killing intent from these enigma and after notifying his clan of this update, vowed to find out what was happening in the world and make sure that the balance would be restored if needed. He received approval, but while they had known peace for so long and assumed him to do what was "right", Ashura was of mind to test his new style he dubbed "Angra Mainyu" style and make his people a force to be needed, not forgotten.

>Vitality:

>Mana:(Only for female elves and Accelia natives)

>Spells:(as above)

>Skills:

>Equipment:

>Fluff Bonus:

>Affiliation Bonus:

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c82c92 No.26647

File: 1461136388389.jpg (210.55 KB,900x658,450:329,147444_905.jpg)

>Name: Langfirth Fel-Hand

>Race: Forsaken

>Affiliations: Geweddon

>Age: 38

>Fluff: Long have grown the shadows of late, and dark the hours. No longer is Accelia protected by the magics that once governed it. Outsiders have profaned its soil and taken over its lands. The hegemony of the elves has been broken, and in the cracks of their rule has festered many independent and single-minded organizations.

One such group is the Geweddon, known as the Defiant. They are comprised of an anti-elven coalition of mages and magic-users of all stripes. Geweddon seeks independence, and through them many have risen to new power both magical and political. One chief opportunist is Langfirth, son of the son of Hellbreed, a conjuration of the abyss. His forsaken heritage has granted him sway over dark and dangerous paths of magic, and with them, Langfirth will carve out a kingdom of his own, even if it be on the backs of the damned. Though all the world shall come to despise him, they will learn to respect, or fear, him.

Do not touch:

>Vitality:

>Mana:(Only for female elves and Accelia natives)

>Spells:(as above)

>Skills:

>Equipment:

>Fluff Bonus:

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c82c92 No.26659

Dice rollRolled 40, 81 = 121 (2d100)

>>26616

>Name: Oakleaf Snowborn

>Race: Elf

>Sex: Male

>Affiliations: Elf Matriarchy

>Age: 52

>Fluff: Never was there a more loyal soldier to the Matriarchy than Oakleaf Snowborn. His deeds in combat were legend (at least for a male). He fought in many of the battles and skirmishes with the Humans, and distinguished himself in combat. The ideal soldier, Oakleaf's martial prowess and morale were unquestionable. With sword, spear, and shield he fought the Humans, defending fortresses and assaulting Human footholds in Accelia, one time even serving as the bannerman in a Matriarchy assault on a Human Island (The boarders were repelled, but not until they dealt a good deal of damage to the Human forces). However, in a fairly recent assault on a Human stronghold, Oakleaf was given an order that proved disastrous. Truly, when he was told to lead a hundred soldiers in an assault on a well-defended breach in the Human fortifications, he could not see the advantage of the move. "Of course," he said to his mistress, "I will do as you bid." A few minutes later, his group charged, swords gleaming and shields rattling as they bounded swiftly across the no-man's-land between the forest where the elves were encamped and the breach in the Human fortress' walls. Over sharp vines of steel and enchanted fields of explosive death he led his men, as they approached the wall. The thunder of gunfire drowned out their battle cries, and many fell. At last, Oakleaf reached the breach. He felled a Human with a spear to the heart, and another with a swing of his sword, and turned around to spur his men onwards. However, when he looked back, he saw nobody behind him. Everyone else in the assault had fallen. His heart sank in his chest. Why would his benevolent matriarch use so many men so callously? Did their lives not matter to her? When he slowly turned back, he saw humans surrounding him, pointing their weapons at him, and commanding him to drop his. For the first time in his life, he did the bidding of humans. He dropped his sword and shield, and wrenched his helmet off of his head, releasing his flowing blonde hair. As the humans approached him, he fell to his knees and let out a cry of anguish. He felt the burden of his brave comrades' souls weigh upon him, and not just the one hundred who followed him into defeat. He felt the presence of the thousands who had died alongside him, fighting for their masters. A rifle butt to the face relieved him of his pain, and his world went black. When he came to, he found himself in a cell, with Humans guarding him. The first thing he learned the first time he was interrogated, was that his 100 men had been a diversion, so that a much stronger force could assault the fortress on the other side. That force had been repelled. He was the only survivor of the charge, one of the few survivors of the entire assault, and the only captive that day. Now, he sits in his cell, waiting for death, for life has lost its luster to him.

==================+++++++++++++++++==================

>Vitality: 30

>Mana:(Only for female elves and Accelia natives)

>Spells:(as above)

>Skills: Swordsmanship 6, Leading 3

>Equipment: None

>Fluff Bonus: You are a legend amongst the elves for your skill in combat, and for good reason. Fighting alongside other elves grants you +20

>Affiliation Bonus: Affiliation Bonus: As a legend amongst the elves they will do what they can to assist you, while humans will hate you even more. -30 to conversing with humans

1/2. My cell is cold and unnatural. At least we have the common decency to put people in nice earthen holes. The guards come fairly regularly. I will keep my eye out the next time they take me to be interrogated, and look for any weaknesses in their security. Fortresses are meant to keep attackers out, not keep captives in. Sure, it has a cell, but the primary purpose of this facility is repulsion, and not containment. While I look for possible escape routes, I'll also observe the guards, and maybe other prisoners, if there are any. The ideal plan would involve not only escape, but the taking of the fortress from within. If that's not possible, escape with other prisoners is the priority. If I can't do anything else, I will try to get out by myself. But not yet. For now, I need to plan.

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c82c92 No.26660

Dice rollRolled 73, 43 = 116 (2d100)

>Name: Oakleaf Snowborn

>Race: Elf

>Sex: Male

>Affiliations: Elf Matriarchy

>Age: 52

>Fluff: Never was there a more loyal soldier to the Matriarchy than Oakleaf Snowborn. His deeds in combat were legend (at least for a male). He fought in many of the battles and skirmishes with the Humans, and distinguished himself in combat. The ideal soldier, Oakleaf's martial prowess and morale were unquestionable. With sword, spear, and shield he fought the Humans, defending fortresses and assaulting Human footholds in Accelia, one time even serving as the bannerman in a Matriarchy assault on a Human Island (The boarders were repelled, but not until they dealt a good deal of damage to the Human forces). However, in a fairly recent assault on a Human stronghold, Oakleaf was given an order that proved disastrous. Truly, when he was told to lead a hundred soldiers in an assault on a well-defended breach in the Human fortifications, he could not see the advantage of the move. "Of course," he said to his mistress, "I will do as you bid." A few minutes later, his group charged, swords gleaming and shields rattling as they bounded swiftly across the no-man's-land between the forest where the elves were encamped and the breach in the Human fortress' walls. Over sharp vines of steel and enchanted fields of explosive death he led his men, as they approached the wall. The thunder of gunfire drowned out their battle cries, and many fell. At last, Oakleaf reached the breach. He felled a Human with a spear to the heart, and another with a swing of his sword, and turned around to spur his men onwards. However, when he looked back, he saw nobody behind him. Everyone else in the assault had fallen. His heart sank in his chest. Why would his benevolent matriarch use so many men so callously? Did their lives not matter to her? When he slowly turned back, he saw humans surrounding him, pointing their weapons at him, and commanding him to drop his. For the first time in his life, he did the bidding of humans. He dropped his sword and shield, and wrenched his helmet off of his head, releasing his flowing blonde hair. As the humans approached him, he fell to his knees and let out a cry of anguish. He felt the burden of his brave comrades' souls weigh upon him, and not just the one hundred who followed him into defeat. He felt the presence of the thousands who had died alongside him, fighting for their masters. A rifle butt to the face relieved him of his pain, and his world went black. When he came to, he found himself in a cell, with Humans guarding him. The first thing he learned the first time he was interrogated, was that his 100 men had been a diversion, so that a much stronger force could assault the fortress on the other side. That force had been repelled. He was the only survivor of the charge, one of the few survivors of the entire assault, and the only captive that day. Now, he sits in his cell, waiting for death, for life has lost its luster to him.

==================+++++++++++++++++==================

>Vitality: 30

>Mana:(Only for female elves and Accelia natives)

>Spells:(as above)

>Skills:

>Equipment:

>Fluff Bonus: You are a legend amongst the elves for your skill in combat, and for good reason. Fighting alongside other elves grants you +20

>Affiliation Bonus: As a legend amongst the elves they will do what they can to assist you, while humans will hate you even more. -30 to conversing with humans

1/2. My cell is cold and unnatural. At least when we capture people, we have the decency to put them in warm dirt cells. It doesn't matter. I can sense that I will not die here, or indeed, any time soon. The next time that the guards come to take me to my interrogation, I will make a note of as much of this place as I can: The placements of the guards, the number of other prisoners, the signs on the walls and where they lead, the weaknesses in the guards' armour, where they keep their weapons, etc. Once I've memorized these things, I can formulate a plan. The ideal plan would be to somehow free the other prisoners and lead them in taking the fortress from the inside. A good plan would be to free the other prisoners and escape with our lives. A decent plan, and the most likely, would be my simple escape. There may not even be any other prisoners. In any event, I'm only observing for now. I'm not going to try anything yet.

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c82c92 No.26661

Dice rollRolled 43, 42 = 85 (2d100)

>Name: Oakleaf Snowborn

>Race: Elf

>Sex: Male

>Affiliations: Elf Matriarchy

>Age: 52

>Fluff: Never was there a more loyal soldier to the Matriarchy than Oakleaf Snowborn. His deeds in combat were legend (at least for a male). He fought in many of the battles and skirmishes with the Humans, and distinguished himself in combat. The ideal soldier, Oakleaf's martial prowess and morale were unquestionable. With sword, spear, and shield he fought the Humans, defending fortresses and assaulting Human footholds in Accelia, one time even serving as the bannerman in a Matriarchy assault on a Human Island (The boarders were repelled, but not until they dealt a good deal of damage to the Human forces). However, in a fairly recent assault on a Human stronghold, Oakleaf was given an order that proved disastrous. Truly, when he was told to lead a hundred soldiers in an assault on a well-defended breach in the Human fortifications, he could not see the advantage of the move. "Of course," he said to his mistress, "I will do as you bid." A few minutes later, his group charged, swords gleaming and shields rattling as they bounded swiftly across the no-man's-land between the forest where the elves were encamped and the breach in the Human fortress' walls. Over sharp vines of steel and enchanted fields of explosive death he led his men, as they approached the wall. The thunder of gunfire drowned out their battle cries, and many fell. At last, Oakleaf reached the breach. He felled a Human with a spear to the heart, and another with a swing of his sword, and turned around to spur his men onwards. However, when he looked back, he saw nobody behind him. Everyone else in the assault had fallen. His heart sank in his chest. Why would his benevolent matriarch use so many men so callously? Did their lives not matter to her? When he slowly turned back, he saw humans surrounding him, pointing their weapons at him, and commanding him to drop his. For the first time in his life, he did the bidding of humans. He dropped his sword and shield, and wrenched his helmet off of his head, releasing his flowing blonde hair. As the humans approached him, he fell to his knees and let out a cry of anguish. He felt the burden of his brave comrades' souls weigh upon him, and not just the one hundred who followed him into defeat. He felt the presence of the thousands who had died alongside him, fighting for their masters. A rifle butt to the face relieved him of his pain, and his world went black. When he came to, he found himself in a cell, with Humans guarding him. The first thing he learned the first time he was interrogated, was that his 100 men had been a diversion, so that a much stronger force could assault the fortress on the other side. That force had been repelled. He was the only survivor of the charge, one of the few survivors of the entire assault, and the only captive that day. Now, he sits in his cell, waiting for death, for life has lost its luster to him.

==================+++++++++++++++++==================

>Vitality: 30

>Mana:(Only for female elves and Accelia natives)

>Spells:(as above)

>Skills:

>Equipment:

>Fluff Bonus: You are a legend amongst the elves for your skill in combat, and for good reason. Fighting alongside other elves grants you +20

>Affiliation Bonus: As a legend amongst the elves they will do what they can to assist you, while humans will hate you even more. -30 to conversing with humans

1/2. My cell is cold and unnatural. At least when we capture people, we have the decency to put them in warm dirt cells. It doesn't matter. I can sense that I will not die here, or indeed, any time soon. The next time that the guards come to take me to my interrogation, I will make a note of as much of this place as I can: The placements of the guards, the number of other prisoners, the signs on the walls and where they lead, the weaknesses in the guards' armour, where they keep their weapons, etc. Once I've memorized these things, I can formulate a plan. The ideal plan would be to somehow free the other prisoners and lead them in taking the fortress from the inside. A good plan would be to free the other prisoners and escape with our lives. A decent plan, and the most likely, would be my simple escape. There may not even be any other prisoners. In any event, I'm only observing for now. I'm not going to try anything yet.

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c82c92 No.26664

File: 1461211664399.jpeg (35.48 KB,400x483,400:483,UpTheFuckingWall.jpeg)

>>26659

>>26660

>>26661

Fucking Hotwheels, I swear to god.

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c82c92 No.26665

Dice rollRolled 22, 52 = 74 (2d100)

>>26616

>>Name: Dalia Elkwood

>>Race: Elven

>>Affiliations: Outcast

>>Age: 46

>>Fluff: Dalia was always the runt of her class when it came to magic, her power was far less as outstanding as her fellow class mates. Around the age of elven puberty where most elves begin to gain sexual urges, Dalia came across a discovery to change her life. While exploring an abandon terran building she came across a series of books that began telling ancient myths from the terran home world. From these books Dalia learned that true power can be obtained through chastity and purity. After obtaining this knowledge her power seemed to sky rocket, wanting to share this knowledge with the rest of her kind she was quickly either laughed out by many or publicly exiled by the elven elders. Now Dalia wanders the lands of Accelia looking to gather followers to her new philosophy and to revolutionize the Elf hierarchy.

>Vitality: 35(Flesh of Iron Vitality: 30)

>Mana: 30

>Spells: Flesh of Iron(Always active, disables if wearing non-revealing clothing or armor), Sleight of hand(3 mana Illusion spell, lets user's actions be harder to identify/see, 1 mana to maintain per turn), Light Strike(2 mana ranged light spell, caster fires a pulse of light)

>Skills: Dancing 1, Leading 1, Speech 1, Casting 4

>Equipment: Revealing Robes, Enchanted Staff(allows easier casting of spells)Terran books

>Fluff Bonus: You are one of the very, very, very, VERY, rare "pure" elves. You have a flat out +10 resistance to corruption and seduction.

>Affiliation Bonus: By going against your races very culture and nature you have earned yourself exile and mocking. Most elves who see you will have reactions ranging from disapproval to outright scorn and mocking. A few may even try to show you the…"error" of your ways. -10 to discussion with elves and as an elf -20 to conversing with humans

1: Following her enlightenment and exile, Dalia secluded herself into the woods and begins to meditate alone in a cave hoping to completely figure out her new powers.

2:After her meditation she then begins to head out to any nearby small elven villages she hasn't immediately been exiled from with the goal to convince her brothers and sisters the errors of their ways.

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c82c92 No.26684

>>26645

>Vitality: 30

>Skills: Manasight 2, Swordsmanship 3, Martial arts 2

>Equipment: Sightsword, Sight Armor

>Fluff Bonus: You can literally see Mana and magic, and have an above average resistance to magic. This allows you to stand toe to toe with magic users where most others would be turned to dust in a matter of minutes. +10 to following magic and +20 to fighring magic users

>Affiliation Bonus: Your race is long forgotten and hidden away from the world. Generally this makes it easier for you to dissapear and remain mysterious and edgy, but be careful to not reveal too much of yourself and your ancestors.

>>26647

>Vitality: 20

>Mana: 30

>Spells: Bleak Sight(4 or 5 mana darkness spell. 4 lets you read the emotions of someone, while 5 lets you read some of the thoughts of one person.) Hell spear(2 mana darkness spell. Hurl a spear of burning darkness at an enemy) Dark Sphere(7 to 30 mana Darkness spell. Form a sphere of black energy that you can manipulate and move. The more mana channeled the larger the sphere and the longer it last)

>Skills: Casting 4, Staff skill 2, Black magic 4

>Equipment: Dark Staff, Black Robes

>Fluff Bonus: As son of a hellspawn you have a natural aura of intimidation and command. +10 to gathering followers

>Affiliation Bonus: As a member of a group against the Matriarchy you are despised by elves and their allies, but creatures of the dark are your allies. -20 to conversing with elves and +10 to conversing with Dark beings

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c82c92 No.26687

File: 1461333308899.jpg (199.38 KB,720x1130,72:113,2542657.jpg)

Dice rollRolled 85, 41 = 126 (2d100)

1/2 - Another grisly, rain-sodden day. Rumbling grey skies, biting winds, rank wetlands. Just the way I like it. An apt start to any good reign of terror. But first, I'll need people to terrorize. Thugs, bandits, vagabonds, hedge-mages, deserters. The type with more strength than sense. It's not the most glorious of posses, but it's just what I need to start making a name for myself.

>+10 to gathering followers

>>26684

>Name: Langfirth Fel-Hand

>Race: Forsaken

>Affiliations: Geweddon

>Age: 38

>Fluff: Long have grown the shadows of late, and dark the hours. No longer is Accelia protected by the magics that once governed it. Outsiders have profaned its soil and taken over its lands. The hegemony of the elves has been broken, and in the cracks of their rule has festered many independent and single-minded organizations.

One such group is the Geweddon, known as the Defiant. They are comprised of an anti-elven coalition of mages and magic-users of all stripes. Geweddon seeks independence, and through them many have risen to new power both magical and political. One chief opportunist is Langfirth, son of the son of Hellbreed, a conjuration of the abyss. His forsaken heritage has granted him sway over dark and dangerous paths of magic, and with them, Langfirth will carve out a kingdom of his own, even if it be on the backs of the damned. Though all the world shall come to despise him, they will learn to respect, or fear, him.

>Vitality: 20

>Mana: 30

>Spells: Bleak Sight(4 or 5 mana darkness spell. 4 lets you read the emotions of someone, while 5 lets you read some of the thoughts of one person.) Hell spear(2 mana darkness spell. Hurl a spear of burning darkness at an enemy) Dark Sphere(7 to 30 mana Darkness spell. Form a sphere of black energy that you can manipulate and move. The more mana channeled the larger the sphere and the longer it last)

>Skills: Casting 4, Staff skill 2, Black magic 4

>Equipment: Dark Staff, Black Robes

>Fluff Bonus: As son of a hellspawn you have a natural aura of intimidation and command. +10 to gathering followers

>Affiliation Bonus: As a member of a group against the Matriarchy you are despised by elves and their allies, but creatures of the dark are your allies. -20 to conversing with elves and +10 to conversing with Dark beings

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c82c92 No.26694

Dice rollRolled 49, 19 = 68 (2d100)

>Name: Andrew Golsan

>Race: Human Super Soldier

>Affiliations: Terran Republic

>Age: 20

>Fluff: Something that always seemed odd to me is the schedule of the army. I spent half a year in the frozen wasteland of Minnesota, going through normal training. Survival, shooting, knife throwing, simulated atomic weapons, normal stuff for infantry. They expect about 75% failure rate during this. Most guys will end up getting taken out or dropping, joining an easier outfit. After six months of sweating it out, then you get injected with whatever concoctions the professor types can come up with. Some folk can't handle the drugs, something about their endocrine system rejecting the implants. I'm not so sure about the specifics, ask one of the sawbones if you're really interested in the process. All I know is I have a few extra parts and set off metal detectors. Then came another year of training, getting back up to fighting strength. You get all your bones replaced, and tell me how long it takes to get back to normal. Would've been quicker to just get the surgeries at the beginning, but then you'd have a bunch of guys capable of crushing cinderblocks running around as civvies.

Anyway, once they juice you up and shove the organs in, then comes the fun part. Not the recuperation, though that is a nice bit of rest. We spend the month on tactics and on sims, one of the things they put in us making it so we only need a few hours a day to sleep. After the R&R, we get issued our suits. Custom made, form fitted, and strong enough that we can snap a gorilla in two with a hug. The jump jets take some getting used to, but with a year to practice, we all got pretty good. The guns they gave us could kill a man with a single shot, and I'm not talking about the bullet. The recoil can pulverize normal human bones. I've never had to do it personally, but you can use them to steer a small ship in space. Depending on the mission, we can get some interesting toys.

Funny thing about this war, I don't hate the enemy. I've seen the reels from back in the 20th century, all the propaganda they used. We don't need to do that anymore, least not with the Marauders. We fight because we were told to.

>Vitality: 30

>Skills: Tactics 2 Gunmanship 3 Melee Combat 3

>Equipment: M2A2 Browning

>Fluff Bonus: Terran supersoldier is a class few can get make it into, and those that do tend to be some of the best. You have a +10 to combat and +20 to talking with terrans.

>Affiliation Bonus: As a Supersoldier you have privileges above ordinary soldiers and a relatively loose leash. You can embark upon your own objectives in the warzone, and can take the risk of not following orders. Just make sure you finish the job on the bounce.

1: Get orders, a Marauder is of no use without a mission

2: Bring my Marauder suit up to Hot status, make sure all of it's systems are in working order.

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c82c92 No.26695

Dice rollRolled 61, 34 = 95 (2d100)

>>26684

>Name: Ashura

>Race: Daemons

>Affiliations: Daemons ("Elven")

>Age: 666

>Fluff: Born deep within the ancient Ley forested hills in northern Darnali, Ashura is a part of a group of several tribes that have lived there in peace for ages. Forced into a peace long ago, the Daemon clans live in relative silence, surviving off the land by themselves. They've all but forgotten there, content to ponder the more philosophical questions in pursuit of knowledge and enlightenment. Ashura was born into the head Amaterasu Clan, but unlike the rest of his kind, he was born blind and so there was some bullying of him amongst his peers. Although the clan did not tolerate this, children were not taught the way of peace yet and from this bully Ashura sought a different path. Forging a weapon and set of armor from dusty, long unused scrolls, Ashura moved towards enlightenment through the path of war. Instead of learning the stoic arts like the rest of his clan, Ashura followed instruction from ancient scrolls and forged his own style of inner peace(and combat style), his blindness actually heightening his innate "World View" and senses. He learned to use his mana to increase his strength, intelligence, and capabilities to beyond what was normal for a Daemon or Elf even and using these new skills he noticed a strange sight upon the coast. He could "see" a shape, but instead of being of the magic flowing through them, he could see the outline of magic flowing around shapes with NO mana at all floating across the water on what was assumed to be some sort of ship. He sensed killing intent from these enigma and after notifying his clan of this update, vowed to find out what was happening in the world and make sure that the balance would be restored if needed. He received approval, but while they had known peace for so long and assumed him to do what was "right", Ashura was of mind to test his new style he dubbed "Angra Mainyu" style and make his people a force to be needed, not forgotten.

>Vitality: 30

>Mana:

>Spells:

>Skills: Manasight 2, Swordsmanship 3, Martial arts 2

>Equipment: Sightsword, Sight Armor

>Fluff Bonus: You can literally see Mana and magic, and have an above average resistance to magic. This allows you to stand toe to toe with magic users where most others would be turned to dust in a matter of minutes. +10 to following magic and +20 to fighring magic users

>Affiliation Bonus: Your race is long forgotten and hidden away from the world. Generally this makes it easier for you to dissapear and remain mysterious and edgy, but be careful to not reveal too much of yourself and your ancestors.

1-2; Move south west near the coast, training Swordsmanship

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c82c92 No.26707

File: 1461528519830.jpg (39.19 KB,249x220,249:220,Unslain2.jpg)

Dice rollRolled 25, 30 = 55 (2d100)

>Name: [Redacted] Codename: The Unslain

>Race: Supersoldier

>Affiliations: Self. (Formerly Terran Republic)

>Age: [Redacted]

>Fluff:

Little is known of the man known solely as the Unslain’s past. Most that is known, is heavily classified. [Redacted] years ago, a man entered an experimental training program run by [Redacted] designed to make the ultimate human weapon to counter the elfish “magics”. This program trained him in use of any and every known weapon, injected him with complex nanomachines, known as nanites, which could heal any wound, and to test them, literally ripped him apart. The result: A man without death, who feared no pain. The only side effect was his skin, which now was completely white, save a view of his muscles through a hole in the skin on the center of his chest.

Knowing this person could be a threat if he went rouge, [Redacted] wiped his memories, and replaced them with new ones, making him more loyal to their cause. For a long time, he was used as the perfect attack dog, dropped into places, killing everything there, then after extraction, having his mind wiped and put back into his imaginary life. He killed, and captured, many elves for Terran experiments during this time. Unfortunately, sometimes dogs are set loose.

One man, who worked on the original team, disliked what was being done by the project to the elves, and on the Unslain’s most recent mission, kidnaped him, and explained what had been happening, removing the false memories from his brain. Leaving that lab, now alone, the Unslain travels, seeking some worthy cause to serve, and taking care of anyone who gets in his way.

>Vitality: 40

>Skills: Combat 5, Regeneration 8

>Equipment: TR KOMODO 6.8, TR Combat Knife

>Fluff Bonus: In essence you are the perfect soldier physically and mentally. You do what needs to be done, when it needs to be done and without hesitation. You can regenerate 10 vitality a turn up to 40, and upon reaching 0 vitality must roll d100+30

>Affiliation Bonus: You are currently being relentlessly hunted down. The terran government will not allow such a vital asset to escape and you can expect them to levy every weapon they have against you.

1. I must find a purpose. I wander towards the nearest town, but do not enter it.

2. A soldier must always be well-trained. I will train with my gun.

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