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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: ab11e34932444bc⋯.png (53.67 KB,700x526,350:263,demoday_3[1].png)

7bf646 No.33714

OFFICIAL DEMO DAY THREAD ~ /v/ + /agdg/

>What is demo day?

A seasonal community event in which your fellow nodev anons show off their vidya, and for you anons to do what you do best.

>That is?

Play our vidya, and tell us how we can improve, show us the untapped potential you see, tell us how much our game sucks (or doesn't, after you've played it of course), and why it does or doesn't suck.

Obligatory Notices

Please post criticism/bugs/etc in this thread.

____________________________
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7bf646 No.33715

File: e8a8d18a00ea360⋯.png (11.06 KB,512x512,1:1,9df789d705795a95b2cc370e7e….png)

Anchor demos here

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7bf646 No.33716

File: 1733c26e30ee0d9⋯.png (53.91 KB,492x228,41:19,sword.png)

File: efb638ce4080fee⋯.webm (14.15 MB,638x478,319:239,coolestdemo.webm)

>>33715

An Ancient Evil Has Awoken

An Ancient Evil Has Awoken is a hack'n'slash game.

My goal is to make a HnS game that makes use of the superior accuracy mouselook provides.

Download

Win64 & Linux: https://mega.nz/#!81sWBQRI!CUUdrTIc5Y7dV-the6uYSSF35R_EScIjpM2QfqVWvRY

Linux users should run "game" instead of "game.exe". Dependencies are not included (SDL2, OpenAL, libpng), but you probably have all of those anyway.

Known Linux issue: Transparent UI renders incorrectly.

Multiplayer

I AM HOSTING A SERVER PLS JOIN

Type "/connect 77.251.237.214" to connect to my server.

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f8f035 No.33717

File: 261479488da9ccb⋯.mp4 (7.56 MB,480x270,16:9,phantom_announcement_compr….mp4)

>>33715

Phantom Path

Explore the ruins of a lost ancient city, uncover the mystery of its esoteric technology, and claim its incredible treasure as your own.

Windows 64bit build: https://mega.nz/#!68V3hKQB!7VRTGLcgIF_086t7jVO88bB3YOYFCS01gmTzCK14o8M

Zip archive password: puzzle

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2c13f3 No.33719

File: 8f467c44434182e⋯.png (1.36 MB,1280x960,4:3,sigma2_windows_x64_2019-05….png)

File: 772745247ea17c1⋯.png (1.42 MB,1280x960,4:3,sigma2_windows_x64_2019-05….png)

File: 3ef9047a434b5af⋯.jpg (281.12 KB,1280x960,4:3,sigma2_windows_x64_2019-05….jpg)

File: e3c3ce47f45b16c⋯.jpg (381.69 KB,1280x960,4:3,sigma2_windows_x64_2019-05….jpg)

File: e1a926608c34767⋯.webm (4.67 MB,640x480,4:3,sigma2_culling.webm)

>>33715

Sigma II

This is a game engine that I have been working on. It is supposed to be an optimized "old school" style of engine written for modern as well as old hardware. It works on Windows and Linux, x86 and x64. This demo is a simple graphics demo where you can pick between several maps and fly around them. It shows off the occlusion culling system mostly. You can see that in action in the wireframe graphics mode. It supports the Vulkan API as well as OpenGL and can run on Windows 2000 and higher, and only requires OpenGL 1.1 to run.

Download

https://mega.nz/#!JcJAyIZb!Z27CAFxYivzlvmKTJNI4sV8tn64EkcvW-UPJoE1VCRw

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c2c06e No.33720

File: eea66e488d416cb⋯.jpg (139.39 KB,1280x711,1280:711,photo_2019-05-05_10-10-54.jpg)

File: 3dfccaec51ba6a9⋯.jpg (127.03 KB,1280x717,1280:717,photo_2019-05-05_10-11-00.jpg)

>>33715

Everyday Life

It's a harvestmoon-like game still very early in development. This demo is strictly about the cooking system, but you can still walk up to the grass and watch it bend.

The waifus are non-intractable yet

DOWNLOADS

Windows

https://mega.nz/#!X5knCSYJ!Fs89XXGdc9EGwzZ2IfbdZruj2mz90jLc5pPsJXL2isI

https://www.mediafire.com/file/iag66qt7diziwd6/05-05-2019_-_windows.7z/file

Linux (Untested)

https://mega.nz/#!X4dx1YjD!d-r0bz-S_cZpJTnDXZROsU48UkzpHpQ75HHLssh-Zaw

https://www.mediafire.com/file/4dc6kpan9pscys7/05-05-2019-Linux.7z/file

Controls

WASD movement

Space Jumps

I opens inventory

E interacts with the utensils

Right now the cooking system is incomplete, we are still missing features like recording player made recipes, recipe special effects, different mechanics for raw and fermentation recipes, cooking skill, eating food, giving food to the girls, sounds, flashy effects, scoring the resulting item and a few other details

To cook press E at one of the 7 utensils, each has its own unique recipes (note that Pot and Pan are different tools) NOTE that raw and fermentation are using the same mechanics of hot recipes for now, so yes, you can burn your sandwich with a kitchen knife

Once you choose a recipe you can place the ingredients in the recipe slots, some slots will require or forbid certain types of ingredient, some slots are entirely optional

After placing the ingredients and starting the process you will start earning points to invest in the ingredient effects, those can give great bonuses to the final recipe

On the top of the window there will be a timeline with ingredients running through it, on the first time they pass through you know they are properly cooked, but if an ingredient appear a second time i means it is overcooked and will burn, make sure you complete the process (big button top right corner) before it happens!

After that you get the result in your inventory (press I), you can use finished recipes as an ingredient in any recipe that accepts it

Known issues:

SomeLots of effects don't activate at all, you spend points but nothing happen

There's no way to know which ingredients have which effects besides checking the mods folder or using them

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6901ec No.33721

File: bdb5cd0a35083fb⋯.png (1.96 MB,1276x719,1276:719,lawn 1.png)

File: 16c34a34547acaa⋯.png (136.37 KB,1277x716,1277:716,lawn 2.png)

File: 7b9a42d8d07bbe2⋯.webm (12.67 MB,600x342,100:57,lawn stage 7.webm)

>>33715

Lawn

Simple, autistic lawn mowing for the longest possible streaks

Windows x64 build:

https://mega.nz/#!4VkhyaaT!8q9UtLlE7KwE076EyNdLAaKPcvKWNvZss_C_OPnO4L0

Known issues: Visual glitches on AMD and Intel IGPs

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e2bd6d No.33723

File: 1f2608010ddd2e7⋯.mp4 (7.48 MB,852x480,71:40,Fonzi demo.mp4)

File: cceb70d1f704f05⋯.png (8.68 KB,852x480,71:40,Fonzi 1.png)

File: 3cb11c6b9b11549⋯.png (9.73 KB,852x480,71:40,Fonzi 2.png)

File: caa5775661e9895⋯.png (8.95 KB,852x480,71:40,Fonzi 3.png)

>>33715

Fonzi's Adventure: The Awakening

Run-and-gun platformer. 8 levels, possible to complete in under 18 minutes. It's pretty much been done for a couple of months, but I haven't shown it here before today. It's my first game since 2005, so I figured I'd start simple.

https://mega.nz/#!TPZg0QoD!0eQDQYnt4vEuJezK3uYE_dx4tUU53ACoQmNb5Eis4NE

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7bf646 No.33732

>>33716

server's ded now

Here's a link to a newer build that doesn't crash on connect, and some other bugfixes

Win64 only https://mega.nz/#!kxsWgKpD!f5MxvJGYDxWMztGRMaDT4MGydFEayjheWhFApwx_7Vo

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