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/agdg/ - Amateur Game Development General

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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

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71d4c1 (1) No.31769 >>32077 >>32157 [Watch Thread][Show All Posts]

Thinking about getting out of the nodev state I'm in right now, and throw together a quick, text-based/UI-based/point-and-click/cookie-clicker type of game. Something simple, using logic, and probably just fucking around in mainly the UI in whatever engine that I decide to use, but I can't decide what to make it about and need some inspiration.

What do you guys think would make one of these fun?

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9e4fe2 (1) No.31777

Attention to details. You have to make your game immersive.

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a1c7a6 (1) No.31796>>31840

im working on making a shadowrun like game where it's more about the network than the external actions.

My stack is: JS/Canvas for UI, Flask, Memcache/Zmq/Couchdb

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ccd6c0 (1) No.31836

I'm working on a game that is text based. It's like all these random stories that you play through.

It's easy to make a single art that you show the stories in. Like it doesn't need to be a game in a console window.

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b72ac6 (1) No.31840

>>31796

How are you using Flask and Zmq? Do you really want to use Zmq?

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927f1e (1) No.32077

>>31769 (OP)

Good writing helps, evocative descriptions above all since you're trying to create a world in the mind of the player.

Look at the Iron Hills (IIRC, it's the only dwarven starting point) on Multi-Users in MiddleEarth as an example.

I'm making a text-based game in C with Ncurses right now. It's a comfy way of working. Something like an old-school dungeon crawler, but with more text and a turn-based combat system.

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3cb4c6 (1) No.32157

>>31769 (OP)

I'm thinking about making one myself too. Personally I enjoy the ones that go with the theme of "a text game on a terminal", as in, the character is using a terminal to communicate like in a chat room, operate a computer or a machinery... it's easier to be immersed when you're literally doing what the character in the story is doing.

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