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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

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8a2373 No.31525

With the help of a game design book that I've barely scratched the surface on, I've come up with what I believe may be the single best game idea I've had in my life so far. I'm a fairly skilled coder and math skills aren't a problem. In short: I have what it takes to develop this game and so much more.

I never finish anything. I'm a complete fuck-up that can't even take care of myself. I've got a mountain of psychological issues to sort through. What the fuck?

How do I unfuck myself enough so I can develop this game and sell it? I even got a guy with the same kinds of issues to help me out. So far we've been writing a design doc on a private wiki somewhere.

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8a2373 No.31526

I hope this isn't too off-topic, so let me shorten it.

tl;dr

How do you deal with the psychological demands involved in developing games?

Do you have psychological problems? If so, what have you done to mitigate them?

shameless self bump

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e05dac No.31528

>>31526

/agdg/ would have more than a handful of released games if we knew the answer to that.

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b7098a No.31540

>>31525

I haven't released a game myself, but here's my two cents on how to deal with psychological problems from my experience:

Pretend you don't have these psychological problems. Try to avoid acknowledging them and just try to live life as if you're perfectly normal. And whatever you do, don't treat the psychological issues as some kind of disability.

Telling yourself; "I can't do X, because I'm too depressed/anxious/whatever" will only lead to failure.

Good luck with your game!

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74aed8 No.31543

>>31526

i´m going to throw a hunch and say to use that on your game. Similar to what Neverending Nightmares dev had done. Try to convert that issue onto the game as a premise, mechanic or whatever and you might be able to do something different.

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