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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

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48ed70 (3) No.30893 >>31205 [Watch Thread][Show All Posts]

Post cool images, resources, that sort of shit that really gets the noggin' joggin' and inspiration flowing

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98f55a (5) No.30894

File (hide): 0307e51ebae218d⋯.jpg (263.21 KB,1400x882,100:63,01.jpg) (h) (u)

I used these for my protag

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98f55a (5) No.30895>>30896

File (hide): b028db31499b207⋯.png (1.05 MB,1650x1270,165:127,medium size refs.png) (h) (u)

File (hide): 2fb0dddb3ed2965⋯.png (129.2 KB,700x575,28:23,red reference.png) (h) (u)

File (hide): 43508db21f720a7⋯.png (438.38 KB,1500x600,5:2,reference rendered.png) (h) (u)

File (hide): 466dcf77f246613⋯.png (898.39 KB,1520x1520,1:1,swimmer hand.png) (h) (u)

File (hide): fbee00955db1e2a⋯.png (420.55 KB,1503x555,501:185,swimmer.png) (h) (u)

Ripped these from pokemon

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48ed70 (3) No.30896>>30898

>>30895

How do models account for the deforms on the opposite side of a bendy area? Like between the finger parts, you can see a smaller part of the mesh that is obviously going to act as a pivot for the bend, but wouldn't that cause the opposite side to stretch?

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98f55a (5) No.30898

>>30896

no idea, nintendo magic

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582ac7 (2) No.30899>>30900

File (hide): fdc65758f8d3e09⋯.jpg (449.9 KB,918x1260,51:70,0.jpg) (h) (u)

File (hide): faf76df6f1aba4c⋯.jpg (284.91 KB,1024x898,512:449,1447411132836.jpg) (h) (u)

File (hide): e9ed699356b3bdc⋯.jpg (2.1 MB,2000x1099,2000:1099,pb9Z2Re.jpg) (h) (u)

File (hide): f3130d010c3c0dd⋯.jpg (1000.23 KB,1920x1200,8:5,red.jpg) (h) (u)

File (hide): 737c916144316af⋯.jpg (309.07 KB,1507x1021,1507:1021,10276572ab6393c888b35efb16….jpg) (h) (u)

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582ac7 (2) No.30900

File (hide): 351c48a4e59b7bf⋯.jpg (787.05 KB,1507x2048,1507:2048,1458183114010-0.jpg) (h) (u)

File (hide): ca2490d693b9dca⋯.jpg (634.1 KB,1920x1080,16:9,1895 - tagme.jpg) (h) (u)

>>30899

Things I am obsessed with in terms of creating vidya:

>Scale

>Isolation

>Comfy Isolation Village over a small lake or an apartment unit minus huge building in the middle of nowhere is my kind of comfy

>Jovial takes on dystopian/post-apocalyptic fiction

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98f55a (5) No.30902>>30907

File (hide): 9ce320a2e88685c⋯.png (2.48 MB,1024x1382,512:691,catgirl aquacity 5.png) (h) (u)

File (hide): 1dc40df68ae09a9⋯.png (3.66 MB,1800x1125,8:5,catgirl aquacity 4.png) (h) (u)

File (hide): 874c61e0ef4c1aa⋯.png (4.43 MB,1600x2264,200:283,catgirl aquacity 2.png) (h) (u)

File (hide): ec8351bf71d9d90⋯.png (894.84 KB,850x566,425:283,catgirl aquacity 1.png) (h) (u)

what about a game in catgirl aquacity?

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98f55a (5) No.30903

File (hide): 10c26c91e8f6a7e⋯.png (3.14 MB,1800x1273,1800:1273,catgirl aquacity 8.png) (h) (u)

File (hide): 041538051994ff3⋯.png (5.95 MB,2263x1600,2263:1600,catgirl aquacity 7.png) (h) (u)

File (hide): d966d0cfe600ba8⋯.png (4.05 MB,1800x1273,1800:1273,catgirl aquacity 6.png) (h) (u)

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4e70a4 (1) No.30907

File (hide): fcf5b37e58e3a16⋯.png (3.31 KB,496x328,62:41,tiling-experiment.png) (h) (u)

File (hide): b1396d37a50d335⋯.jpg (1.63 MB,1920x1200,8:5,1461904689097.jpg) (h) (u)

File (hide): 5467101a32f9390⋯.jpg (39.21 KB,500x747,500:747,m015k8QS6J1r666too1.jpg) (h) (u)

>>30902

I'm working on a 2d one in 16-bit style, some of these pics were my original inspirations for it

Its called Catgirl Pool Party

I also found a lot of other inspiration pics so I'll post some of those

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aac400 (1) No.31192>>31208

File (hide): 1fd1c679605c61d⋯.jpg (452.84 KB,2072x1238,1036:619,space marien vs alien 4.jpg) (h) (u)

File (hide): 321669453c1b6da⋯.jpg (513.57 KB,2000x1928,250:241,space octopus.jpg) (h) (u)

File (hide): 8c81169296ad04d⋯.jpg (123.3 KB,1024x464,64:29,space men.jpg) (h) (u)

File (hide): 3fda854a993e1b1⋯.png (1.23 MB,975x671,975:671,space chink.png) (h) (u)

I really like the look of the modern space and pressure suits and I wish they would appear games more often. There's just something awesome about those clunky pressurized bags that the typical sci-fi plate armors don't have.

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a537bd (2) No.31200

File (hide): b6e8890eb11dae1⋯.jpg (272 KB,1600x2398,800:1199,Adam-Middleton-GITS-4.jpg) (h) (u)

File (hide): d48b9c90f1be383⋯.jpg (287 KB,1600x1692,400:423,Maciej-Kuciara-GITS-4.jpg) (h) (u)

File (hide): 67cf2ae3431c1b3⋯.jpg (534.89 KB,1584x1027,1584:1027,Ghost-in-the-Shell-concept….jpg) (h) (u)

From time to time, I'll dump tacticool & cyberpunk shit

Say what you want of the ScarJo GitS, the designt were breddy gud, at least for costumes and cityscapes

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a537bd (2) No.31201

File (hide): efcd6893cd74693⋯.jpg (371.52 KB,1422x2048,711:1024,DWpJLKuVAAE2dtD.jpg) (h) (u)

File (hide): 5ea211931936b66⋯.jpg (67.94 KB,638x1200,319:600,DX20VpfVAAEns81.jpg) (h) (u)

File (hide): 37dff17145c5849⋯.jpg (214.96 KB,816x1000,102:125,64877507_p3_master1200.jpg) (h) (u)

cyberwaifus are cool too

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aa37d8 (1) No.31205>>31208

File (hide): 7406da216725cee⋯.png (1.43 MB,900x1200,3:4,ClipboardImage.png) (h) (u)

File (hide): 0c74c3b275181b3⋯.png (1.27 MB,900x1200,3:4,ClipboardImage.png) (h) (u)

>>30893 (OP)

third pic, advanced version

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04d69b (1) No.31207

File (hide): be4e7c1b50fae14⋯.png (1.32 MB,800x1200,2:3,ClipboardImage.png) (h) (u)

File (hide): c4433f2ca326d8d⋯.png (1.84 MB,1200x800,3:2,ClipboardImage.png) (h) (u)

File (hide): 1a80430abc111cf⋯.png (1.45 MB,1200x800,3:2,ClipboardImage.png) (h) (u)

File (hide): bb3128e2f546017⋯.png (1.28 MB,1200x800,3:2,ClipboardImage.png) (h) (u)

tfw no stalker gf

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be6473 (1) No.31208

>>31192

>There's just something awesome about those clunky pressurized bags that the typical sci-fi plate armors don't have

yeah I know, one game that conveys that feeling well is Kingdom come, where if you have closed helmet it limits your vision a whole lot,

I think Stalker and Metro too, when using those gas masks,

would be cool to have one spess game that conveys it,

when I had a bike and had to ride in the cold, I would fully dress up with boots, full closed jacket, gloves and helmet,

that plus riding with very little body mobility, it gave me an awesome feeling that I can only imagine is what being in a full close suit is like

>>31205

that's pretty cool, you did that?

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30d759 (1) No.31262

File (hide): fe7a29e01d31011⋯.jpg (154.39 KB,703x1000,703:1000,TElZAom.jpg) (h) (u)

A selection of aesthetics

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413acb (2) No.31298

File (hide): b6950b093c3a6af⋯.jpg (75.99 KB,315x565,63:113,1681841.jpg) (h) (u)

File (hide): 617a20d28fba9df⋯.jpg (143.7 KB,1920x909,640:303,autism.jpg) (h) (u)

File (hide): 71c7b3d87899503⋯.png (367.22 KB,600x897,200:299,redheadAK.png) (h) (u)

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413acb (2) No.31299

File (hide): 9ddf387649999cb⋯.png (1002.52 KB,1080x720,3:2,GunkanjimaIsland.png) (h) (u)

File (hide): eee49690f0a575d⋯.png (1014.34 KB,1024x618,512:309,GunkanjimaIsland2.png) (h) (u)

File (hide): eb52efeb260e6b1⋯.png (4.45 MB,1800x1201,1800:1201,GunkanjimaIsland3.png) (h) (u)

File (hide): b28c79b9ea1c96a⋯.png (980.89 KB,1000x607,1000:607,GunkanjimaIsland4.png) (h) (u)

File (hide): b877f9a0fa1a250⋯.png (1.22 MB,1024x683,1024:683,GunkanjimaIsland5.png) (h) (u)

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b03a91 (1) No.31328

File (hide): 8fbc5c2db043980⋯.jpg (360.79 KB,2000x1331,2000:1331,1517383443132.jpg) (h) (u)

File (hide): def3343aa554a2e⋯.jpg (202.13 KB,1200x630,40:21,og-image.jpg) (h) (u)

File (hide): bceade87ac572e0⋯.jpg (645.77 KB,2529x1569,843:523,90375.jpg) (h) (u)

File (hide): 7ff5b5e1c465226⋯.jpg (69.63 KB,379x777,379:777,templar_01.jpg) (h) (u)

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c5f4f3 (1) No.31359

I like to go on random word generators and generate a couple of words and try to make an idea inspired by these words, it got me some pretty original and interesting ideas

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48ed70 (3) No.31399

File (hide): 4736a0944122964⋯.png (894.01 KB,650x975,2:3,ClipboardImage.png) (h) (u)

Looking for something I can use to invoke gambling imagery. Checkboards, card suits, that sort of thing

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