So I made a library that allows you to add any game mechanic to your game in few lines...
You know how sometimes you think of this cool addition to existing genre, be it a new mechanic or just doing things different, so you start coding this idea but then you realize that this game have shitloads of mechanics (especially when talking about RPG) and just left the project out of frustration?
So I made this (very) simple library, it allows you to create and share mechanics, it's still very new and
you can't persist data just yet (you can write the mechanic code but I need to write some database wrappers).
I honestly think that with some community anyone could have any mechanic they want in their game and work on the
part that motivated them in the first place.
I still have a lot to do and I also want to build generic RPG mechanics such as inventory, player stats, quests etc..
for now, it would be awesome if you could take a look around at the project, I made a page on how to create a very simple fishing mechanic and how to implement it (2 minute implementation)
https://github.com/matan1905/GameMechanicManager/wiki