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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

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c9558c (1) No.30453 >>30465 >>33379 >>33389 >>33419 [Watch Thread][Show All Posts]

I had a small panic attack yesterday trying to figure out Unity. This crap isnt accessible. I've got an idea for what I expect to be one of the next hottest games and I can't make it, no matter how fuckin hard I try.

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6311ef (1) No.30459

Cool story bro.

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0f6c82 (1) No.30462

Familiarize yourself with the API.

Unity is incredibly simple for prototyping once you can identify what components you'll need, and how you'll need them in your project.

The community is so large and friendly to starting out that you can google almost any basic question and get a response explaining what to do.

What, specifically, are you hung up on that you can't solve by googling?

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2605b8 (1) No.30465

>>30453 (OP)

Brainlet.

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902350 (1) No.30494

>Engine that opened the floodgates for half-assed shit to flood steam

>Not accessible

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8f0c8b (1) No.33379

>>30453 (OP)

If you can't figure out Unity after watching some tutorials, you might not be cut out for gamedev.

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762254 (1) No.33389

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>>30453 (OP)

Clearly you should tell us the game idea so we can make it for you

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ea0bf4 (1) No.33419

>>30453 (OP)

I did it at age 14 with no previous coding experience, toughen up. You have to actually put effort in to learning. Just follow a bunch of tutorials until your competent enough to make changing to the complicated code, then try make your own basic prototypes and simple games.

I spent well over 150+ hours on my first personal project trying to figure everything out and using what the tutorials taught me. Coding requires patience and a willingness to learn.

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