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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: eef3cc42ef602ee⋯.jpg (23.5 KB,399x399,1:1,1515771394482.jpg)

c9558c No.30453

I had a small panic attack yesterday trying to figure out Unity. This crap isnt accessible. I've got an idea for what I expect to be one of the next hottest games and I can't make it, no matter how fuckin hard I try.

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6311ef No.30459

Cool story bro.

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0f6c82 No.30462

Familiarize yourself with the API.

Unity is incredibly simple for prototyping once you can identify what components you'll need, and how you'll need them in your project.

The community is so large and friendly to starting out that you can google almost any basic question and get a response explaining what to do.

What, specifically, are you hung up on that you can't solve by googling?

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2605b8 No.30465

>>30453

Brainlet.

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902350 No.30494

>Engine that opened the floodgates for half-assed shit to flood steam

>Not accessible

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8f0c8b No.33379

>>30453

If you can't figure out Unity after watching some tutorials, you might not be cut out for gamedev.

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762254 No.33389

File: 46bacae8bcdffaa⋯.png (167.78 KB,833x1200,833:1200,NHK_v1p090.png)

>>30453

Clearly you should tell us the game idea so we can make it for you

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ea0bf4 No.33419

>>30453

I did it at age 14 with no previous coding experience, toughen up. You have to actually put effort in to learning. Just follow a bunch of tutorials until your competent enough to make changing to the complicated code, then try make your own basic prototypes and simple games.

I spent well over 150+ hours on my first personal project trying to figure everything out and using what the tutorials taught me. Coding requires patience and a willingness to learn.

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