205173 No.29841
This is the AGDG Demo Day Thread for this WIP, turns out I hadn't made a thread yet for this game.
Currently in pre-alpha stage. Mainly a weeb third person shooter with flight combat, tower defense, and RPG elements. There is lewd but depends on final release platform.
agdg demo day higher resolution trailer:
https://mega.nz/#!NJxFyYoQ!G0_cKd5qJGu-ElZCfNGOANqDhoxffvz3ehcJ5aAhIH0
agdg demo:
https://mega.nz/#!VcIXEQ5T!0dDMyM4M4aOX2UZ34LHzkef_HZmkIzlNcuxo37m_JIM
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5ea563 No.29844
Looks like a fancy mix of gameplay styles. Are you going to link them together with a campaign/story of some sort?
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205173 No.29860
Yep, once I have full voice acting a mostly linear but partly branching campaign will be made. Right now it's a hub of levels and just automatically levelling you up to the minimum level required, so it seems all over the place.
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34be5e No.29886
Man, I have been waiting for this. Thank you so very, very much for sharing your demo.
I'll be posting my thoughts soon-ish, for now I must say that your artist is very talented. I just adore your QTs.
You really need some better models for them to make their beauty justice, though.The eyes especially look strange in some angles. The animations are breddy good, though.
Love the see-through effect on the night dress. But I think you should consider giving the girl some cute panties instead of what you left there.
Also, I don't think the character should act that way when you repeatedly press the 'plz no bully' button, even if the view is amazing.
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34be5e No.29887
>>29886
I actually like this minimap trick, very clever. So that's why the minimap always rotates with the character...
I think I'd prefer it to follow the mouse rotation instead. Makes it a bit less confusing
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205173 No.29888
>>29886
Thanks man. The main characters started from a base mesh, then adjusted (unlike the monsters, all scratch-built) because of topology problems and stuff, which were not all totally solved. Aiming for PSP / PS2 polycount, we may have decimated a little too much since she couldn't do splits without the crotch looking weird. But we were able to use mocap with lots of blending.
The flight sequences have better technique of handling the minimap, and I will try your suggestion to have option to decouple with character direction. Looking forward to more interesting experience reports.
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4f762c No.29899
>>29860
>full voice acting
For the love of god, if you're gonna implement voice acting make sure it's jap. English voice actors in weeb/nip games are just down right disgusting.
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34be5e No.29906
I love this game for all the wrong reasons... The movement mechanics allow for ultra sanic speeds. The game's perfectly speedrunnable.
The shooting will need some work. I like the fact that the qt shoots faster when in motion but aiming was a bit of a bitch before I discovered the crosshair is off-centre. I was able to snape anything after aiming lower, so that the top left of the crosshair aligned up with the enemy.
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205173 No.29908
Ah, the crosshair is set on the path of the bullet a certain distance from the gun barrel. As a result, any distance either closer or farther than that will be inaccurate. The problem is present even in Unreal's template FPS demo. I'll see what I can do to make it more accurate.
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421c22 No.29923
>>29888
in >>29887, your model missing a strap on her left shoulder. Look at your original design >>29906 carefully. On the right shoulder, there should have more cloth on it.
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29dbf6 No.29954
>>29908
In the Jedi Academy mod Movie Battles II, the crosshair adjusts based on the range of what you are looking at. IE if you are staring at a wall it shifts to point at where your shots would land. This is necessary in a high skill fast paced third person shooter as it ensures the player always has accurate info.
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b52ff6 No.30369
>>29860
Make sure all female characters are voiced by men and vice versa.
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12072e No.32308
>>29860
>full voice acting
Please do not do this. If you do at least take the time to contact doujin seiyuu, or barring that find a local theatre or acting club and talk to them about voice work. If you need help writing messages in Japanese there are plenty of people who would be willing to help you with that. There are so many other things you could spend your budget and time on and ruining the game with youtube 'voice actors' is the worst thing you could do short of blowing it all on buying crack.
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265cfd No.32319
>>29841
>game is actually dark, not "dark"
>older graphics
>anime girls
>guns
>looks like fun
Holy shit I'm already sold.
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ab27bc No.32328
>>29899
I can't express how much I second this anon.
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7dc2ef No.32664
>>29841
A complete lack of artistic visual & audio understanding. Why do you guys do this? All that time and energy into programming only to produce a shit game with zero visual appeal. I'm not shitting on you... I want you to be better. Why can't any of you do proper art? It's weird... it's literally the most consistent flaw with you guys.
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7dc2ef No.32665
This crowd is weird as fuck. High quality game proposals get shit on. Low quality game dev gets mass enthusiasm and approval. This has to be hell, because nothing can describe such a false reality.
Over a year ago, I posted a game with 10x better art than OPs... immediately, around 15 snakes came out to attack me. I don't understand the people here. Are you guys those type of communist weirdos who basically invert reality into itself? I understand these people exist. They look at quality is a hostile way... and instead view shit as the real value. That is all I want to understand... I'm not going to try to change you. I only want to understand who you are.
The entire catalog is garbage. Nothing stands out and says "value", or "quality". Everything in the catalog has the same weird look to it. It's almost hard to define with words because the logical source of this may be different things which all combine themselves into a byproduct.
Does no one else recognize this here? I mean, even the amateur children at deviant art are capable of far better artistic value than what this crowd produces. I honestly do not understand what is the source of this happening.
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74c5ef No.32671
>>32665
>>32664
I get what you're talking about, the type of look where styles clash. OP has a highly saturated anime character that clashed with a desaturated detailed background. You have models that have no materials and the game lacks a PBR pipeline. On /v/, a lot of users expressed disgust over motion blur and bloom, so I wonder if it has anything to do with it? They like the look of older games, but they don't realize that a lot of older games downgraded their models or stylized them to work with limitations.
Anyway, it's called Amatuer Game Development General for a good reason. You probably got a lot of hostility because they think that you're a professional AAA game dev, which is a good thing tbh.
There's also the fact that they're focused on the non-visual elements of game dev and that 3D has a huge learning curve to it.
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c9cd0d No.32672
>>29886 I wanna make my own game.
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2aedc2 No.32675
>>32664
>>32665
For every additional skill that is required to make a good game, the number of people that have it gets lower. Programming, art, sound, design, genre experience, story, and so on. Programming is the bare minimum require to make a game so you get people that aren't good at anything else. There's a lot of people out there that know other skills as evidenced by the amount of content they produce but they can't make a game only with that.
Not everyone sees the type of art that comes out of studios to be desirable. It's associated it with the new style of games which is designed to have visuals over gameplay and is made to appeal to casuals. Some refer to them as "post 2007" games. Some consider amateur art to better reflect the character of the artist, that it's more meaningful because it was made by the same person that programmed the game and doesn't have outside influence or the disconnect that's bound to happen between people on a team, and that it's reminiscent of older games from the golden era. Some people like art where how to make it is visible because it's more interesting than art which is drowned in design. Amateur art makes the players wonder if they can make it themselves. It's inspiring and stimulates their creativity. Studio art looks inaccessible in comparison which makes it bland and less interesting. Being able to see the design of the game makes it more engaging. It's like the difference between real special effects and CGI in movies.
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35df90 No.32687
>>32665
>One anon makes a shit game that's very pretty
>Another makes a fun game that's ugly as sin
>Both show it to a bunch of non-normalfags who put gameplay over graphics
<Why does everybody hate my game and like this ugly ass shit that's actually fun?
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5976f9 No.32734
This song is the best hook ever. Every few months it pops into my head and I return to /agdg/ to listen to it again.
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265cfd No.33060
>>32328
That vid is a prime example of why abridged series are so shitty.
>have a devout Christian character
>"ill suk yo dik mang"
Unless it turns out it was all a ruse, but still doesn't seem to fit her character. Unless it was a different one entirely, clone? Haven;t seen it.
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265cfd No.33061
>>32687
Wait, you don't know anything about that poster, so why just make assumptions to blindly defend others?
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d66145 No.33063
>>29841
Can we get the camera going a bit higher so we can see over the character? I get that the point is looking at a cute animu girl, but it detracts from the rest of the game if she's occupying most of the camera space all the time. I did notice that the camera shifted when shooting, but that's really not enough.
Wouldn't it be a better option if you had an "inspect button", like some shitty shooters have to look at your guns, only here it'd be to look at the girl with a closer camera and even changing the controls to rotate the camera around her?
This way, you could appreciate the girl whenever you want but still get a decent camera for combat.
>>32665
Crab bucket mentality, cheering for the underdog, etc could easily explain it.
You also don't specify what your attitude is, it could just be that you're unlikable?
Or maybe, like other's suggest, your game was pretty but had bad gameplay?
Games with unique gameplay are rare, pretty games are not. If someone makes a game that plays specifically how a playerbase likes it, they won't give a fuck about how it looks. If someone makes a pretty game... Hope you like competing with AAA for an incredibly stale market that impresses nobody anymore.
Of course, we don't know what your game is so it's not fair to make these kinds of judgement, so why don't you link it here?
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265cfd No.33158
>>29888
What engine did you say you made it with?
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3efb12 No.33220
YouTube embed. Click thumbnail to play. >>32328
New idea, use Japanese voice actors for the english dub
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e2cd32 No.33587
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fde8e8 No.33920
>>33063
>your game was pretty but had bad gameplay?
He has no game, notice he said "proposals". He is butthurt his "high quality" ideafagging was shot down, so he came to dump on an actual game.
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