I will keep this short i am building a game on rpgmaker vx ace as a warm up before i try more advanced programs like unity, unreal, ect. Of course I hit a snag. In my opinion the stock tile set and bgm suck. No surprises there i know. So i need help finding a new fantasy tile set and music. Also I'm thinking of spending in the 20$ to 30$ range total but i'm not above going over that .
Anyway since I'm shooting from the hip on this project I will lay my cards on the table and take any advice at face value.
1. My general tastes run for bgm is between Final Fantasy 4-6 to Elderscrolls 3-5 and some classic Japanese music is not needed but wouldn't hurt. I will explain latter.
2.my main problems with the stock are that one the pov on all the tiles are messed up and that really distracts me. Also the way the terrain doesn't mesh well. Example if you put a grass tile next to a swamp tile there will be an awkward dirt strip between them.
3. As for style of tiles. 16 to 32 bit fantasy rpg would be nice but it i would prefer that it has sprites that cover a few vague concepts.
Here are some concepts I would like to use in the game if you think of a tile set that covers these points that would help.
The bulk of the story will revolve around visiting castles from opulent to ruins, towns ranging from modest to run down, lastly ship exteriors and interiors.
Sprites both battle and should have a good selection of distinct nobles, knights, and commoners as well as the standard monster manual monsters.
As for props in addition to the basics (tables, chests, coffins, ect.) Battlefield ( weapon racks, training dummy, and so on) and ship (rigging, oars, sails, you get the point.).
While swords and sorcery are the priority I,m not against japanese sprites if theirs enough to sell the idea of limited trade with japan.
Lastly one of the factions i would like to have more fantastical armor as in metalic wings, chains like Doc Ock's arms ect. It is not a priority but if the tile set has them it would be a plus.