>VoxelWar consists of a client and a modification for PySnip. It plays differently than openspades. For example, the scoping system is a bit different: it's harder to aim, so it's more difficult to hit somebody at fog range or to headshot someone. This results in less headshot spam, which makes the game much more fun. For graphics I use an improved version of Voxlap, whose main advantage is that it runs pretty smooth.
Because the original developers on this dropped it cold turkey, we at /v/ would be grateful if you could help us compile and revive this shit. This is the closest we can get to remaking the original AoS, and the source code is still there, so if anyone wants to continue it's development and clean it up, here's the files:
Links:
https://github.com/LeComm/vxw-client
https://www.dropbox.com/sh/09wl9q2e74dhv23/AABoarUJt6ZHFoSYCFx5nmFfa?dl=0
Also, the threads it's supposed to be on are also dead as dick, and wayback machine can only return so much.