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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 62132592602cb29⋯.jpg (143.9 KB,900x1600,9:16,a3cc052a-3659-472b-8c65-6d….jpg)

File: bba4aa5f0d3fe32⋯.jpg (142.75 KB,900x1600,9:16,a69f0aae-01ce-4aa0-867c-ad….jpg)

File: 47377108dcdff50⋯.jpg (135.26 KB,900x1600,9:16,a39f23b2-0e5c-42c0-b4f8-b6….jpg)

379928 No.28536

This is my and my friend first project. i'm the idea guy and i'm working on learning how to code i study italian literature but want to focalise on informatics editory, he is a programmer.

The game is about Margutte, an half-giant that wandering around found an empty tavern where he ate and sleeped only to find himself trapped and strapped of his most important belonging: his belly.

The game is a boss rush 2D platformer inspired by touhou shoot the bullet and touhou double spoiler. the bosses don't have an healthbar but a countdown and when it reach 0 they die.

almost all the bosses have helpers who throws healing attacks at them gicing them more time. the way to stop them are by incapacitating the healers but in most cases the effective way is by intercepting the healing attack and having it heal you instead of the boss.

Margutte has an healthbar but when it reaches 0 instead of killing him just revive him and gives a time to the boss.

Marguttes moveset consist of:

>Jumping (we have yet to decide exactly how)

>Changing his own gravity metal storm style this has to be slow enough to allow for multiple gravity shift without touching the borders and allowing for strifing left and right

>Hiding in his boots to become temporarly invincible

>Attack with his laugh who have not much of a radius and drain bosses time

As seen that is important for a platformer to have a pen and paper made map i decided that for planning in the material world for our game to make a pretty ugly stage with tokens who represents various phases of the figths and possible movesets.

pics related are those

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379928 No.28537

File: be5f9ab15d5de27⋯.jpg (134.04 KB,900x1600,9:16,cd51f944-3e0f-4b1b-bdc9-76….jpg)

File: be03e8bc0680dfb⋯.jpg (174.79 KB,900x1600,9:16,725e1e4e-ea79-42f3-bd59-ee….jpg)

File: 2813099138a6c77⋯.jpg (136.67 KB,900x1600,9:16,7f15a4aa-c51e-40f5-9cc7-91….jpg)

File: 1ac6f8143b0c231⋯.jpg (124.57 KB,900x1600,9:16,261f000b-94b2-42f7-9558-45….jpg)

the red star where his belly used to be is his hitbox

Also here is the first boss Trevigante, the black shadow with his healer Luna

The second Boss is Faith the money looking vitruvian man thing with his healer Candle.

Trevigante: pretty simple, shoots at you slow projectile or undodgeable ones (so you get to use the boots) while he gets slowly healed by luna who circumnavigate the stage. Trevigante is the only boss that tecnically gets killed just by waiting him out

Faith is the wheel boss that function as any other wheel boss function in any other vidya, candle walks in the map and leaves one to three flames that are stationary who heals Faith but can be collected by Margutte instead

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379928 No.28538

The game is being written in unity. we are using basic sprites for it but i found out a friend of mine could make us the art and i know a lot of classic composers who are willing to write OSTs for us

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379928 No.28539

File: 68e8172009ba158⋯.jpg (7.36 KB,200x283,200:283,carl.jpg)

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379928 No.28541

File: 48116e5ed16cbc5⋯.jpg (822.11 KB,2500x3084,625:771,0ba92c072840e9e8d417b229c8….jpg)

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