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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 1468984365204-0.png (14.79 KB,640x480,4:3,scr4.png)

File: 1468984365205-1.png (2.67 KB,144x234,8:13,vhurt.png)

File: 1468984365205-2.jpg (72.47 KB,800x600,4:3,wallpaper-rpg-maker-xp-typ….jpg)

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c160c1 No.27315

I see some really neat rpg maker projects floating around (space funeral, Yume Nikki, Off, etc) so I decided to give the program a serious shot for the first time in a year

http://gamejolt.com/games/demon-waltz/166884

For a little thing developed in the span of three weeks, I think it came out alright.

I avoided the typical pitfalls of RPG maker games (generic fantasy cliches and tropes, stock assets, etc) and i tried to take some pointers from devs like thecatamites and ToG in making this nonsense.

The program is very, very restricting unless you feel like picking up ruby and/or finding a fuckload of custom scripts. I used XP, by the way, and earlier versions don't even have support for custom scripts.

If you want to make a 2d jrpg, it's okay. Obviously, anything much different than that isn't going to work well.

It does what it says it does well, but don't expect any more.

Anyone else have experience with this shit?

http://gamejolt.com/games/demon-waltz/166884

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c160c1 No.27316

I'm using VX Ace to do a project.

It's a fucking nightmare. I wish I had never started using it. I really should have done it at least in game maker or at most in fucking C++. I have no idea what came over me.

Send help.

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c160c1 No.27342

File: 1469056665202.png (156.51 KB,1344x1032,56:43,1469040854664.png)

we got fanart, boys

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c160c1 No.27427

File: 1469760207757.png (27.95 KB,640x481,640:481,fileerror.PNG)

>>27315

Tried doing a video on this, but a file error popped up and closes the game whenever I enter the snow area. I tried renaming and replacing the file mentioned, but neither of them solved the problem.

I enjoyed what I played so far, giving more rewards for exploration and making battles more strategic so that every battle isn't a repeat of attacking and healing would improve it greatly.

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6ee5f8 No.29332

fixing

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105b03 No.30745

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791a57 No.30817

RPGmaker 2k3 and MV are the best versions, they are also extremely easy to use and program with. Plugins are for pussies, and I tell you what, RMMV can make better Novel and dating sim games than Renpy by far too. (Few people use it for that though)

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615303 No.31251

>>30817

I've always preferred 2k over 2k3, especially because 2k3's battle system is a bitch to work with if you want to use non-RTP sprites for your player characters. I also didn't really enjoyed MV despite its obvious enhancements compared to VX, but maybe that's just me being a picky faggot.

It's a shame a lot of the old resource sites closed down, there used to be a lot of good material around from sprites to scripts.

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f5ea11 No.31568

My question is, what are the measures to make character sprites? also, a good place to find resources. I'm no artist nor have experience programing, but I want to make my own sprites from zero and I'm not even sure if I should make my own tileset. I could always paint the backgrounds and paste them in a map, but I'm not sure if that eats a lot of file sizes.

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e14764 No.31597

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f65b46 No.31619

>>27315

Does anyone know any good resources to learn the RGSS for RPG Maker XP?

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72304c No.32331

>>31619

First, learn Ruby.

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f8fb35 No.32448

>>31597

Thanks for sharing man

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03551d No.33002

>>27427

This issue keeps happening.

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