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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 1464073104883.jpg (77.8 KB,600x788,150:197,Copying and Pasting from S….jpg)

dd08ae No.26850

What's generally considered to be the best for game devving when it comes to Text Adventures, whether it be the traditional Infocom fare, or CoC or Cursed's style of 'Button-Clicking Adventure'?

I pretty much plan on making a lewd sideproject while I continue getting tangled in Godot.

pic tangentially related

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dd08ae No.26851

>>26850

> low effort post

The best what? Language? IDE? Platform?

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dd08ae No.26893

>>26850

If you want the lowest effort, use Twine. But it´s only if you want to make a CYOA style adventure. If you are more for a Infocom style, use Inform7.

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dd08ae No.26895

>>26893

Checking the winners of the Interactive Fiction Competition really throws a lot of adventures made in Inform7. I am making a little time to learn TADS3 and shoot the chit creatively with some pals, might jump on I7 down the line if only just to compare them.

Sage because no actual info or experience.

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dd08ae No.26904

File: 1464658350296.png (1.53 MB,1612x524,403:131,0e9745f0.png)

>>26850

Don't use pansy tools like Twine and Inform. Do it like a real man; use a graphics framework and roll your own text parser, GUI, scene management, state switcher, save/load system, and any other features you want. My lewd text adventure has weather patterns, shader effects, and a real-time combat system.

I haven't written a single word of the story yet.

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dd08ae No.26905

>>26904

I'm going to have to agree with this guy.

I made a barebones CYOA parser and it was rather easy. Use pygame and you'll have an easy time putting together graphics.

You could always just use unity2d and handwave all the GUI, too.

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dd08ae No.27487

>>26904

>>26905

>Write your text game in something that can only run on the architectures you explicitly support

Please don't. If a game could be written in some ancient runtime that is available for every platform under the sun, it should be. Period.

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dd08ae No.27554

File: 1470924262242.jpg (64.77 KB,500x580,25:29,bookcover-Basic_Computer_A….jpg)

>>27487

And that runtime is called Microsoft BASIC (of which GW-BASIC is a superset).

https://en.wikipedia.org/wiki/MBASIC

http://www.moria.de/~michael/bas/

If that's not portable enough for you, there's always Tiny BASIC.

https://en.wikipedia.org/wiki/Tiny_BASIC

And yes, you can write adventures in that. Here's one:

http://dunric.blogspot.fr/2004/06/tiny-basic-adventure-game.html

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ae888b No.29330

fix thread

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0e8997 No.30008

>>27487

>not compiling with --ffreestanding

Coward.

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18c4b2 No.30017

>>26850

Batch files and shell scripts if you don't care about portability between OSes.

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