>>25565
>What love of it? It's a job to make money
See, I love the act of creating games, engineering them, etc.
> You are the cancer that is everything wrong with modern gaming.
Prove it. I'm not talking about some hipster shit. It's your ilk that attempt to justify true cancer like microtransactions as game mechanics, and that milking players for every penny by selling new levels and prohibiting modders, while shoving DRM down people's throats. That's what the "it's all about the money crowd" is about.
The other extreme is cancerous too, but a healthy middle-ground is where I sit. You're only thinking in extremes. All games and every communication are fundamentally sharing experience. But only an absurdest / extremist would take this to mean that I mean that hipsterific SJW feeling simulators are what I mean by that.
> Are you kidding me? Indie gamedev is the lowest hanging fruit in all of software development.
That's why there's no money in it. Show me how much money you made at it. Unless you're in the clique you're not making shit. Confirmed for not knowing shit.
> It is the absolute easiest way to make the most money while working for yourself.
No, freelancer websites are. You'll get paid more for the same amount of work it takes to even just change the assets out and push the same iteration out again with a slight tweak here and there.
Seriously, this is not even a point of contention. It's a known fact. You clearly haven't talked to a single person making a living in AAA or independent game development. If indies are low hanging fruit, then AAA is the creme of the crop, by your logic... Meatwhile AAA dev is actually shit tier working conditions and less pay than business software or graphic design for magazines.
> >games are art
> Oh, you're just trolling. Okay.
If your conception of "art" is just hipster shit, then you're plainly ignorant. Even Logic systems can be elegant and artful. There is an art to evoking "fun". Not everything is degenerate simply because it's an art form. Games exhibit all prior art forms as well as interactivity.
>>25565
> Free software always proves itself to be vastly superior, not to mention more secure.
HeartBleed. The OpenSSL maintainers were so shit that they didn't even know how to fix anything and turned down patches. I like open source software for the end user freedom, but let's not pretend that it's more secure simply because it's open source. Just because you can read the code doesn't mean anyone actually did, and it doesn't mean that the devs aren't compromised by alphabet soup, putting in exploits on New Years Eve patches while everyone is out partying (this is actually how the Heartbleed exploit vector was introduced).
This is just one of many issues. There's a current remote code execution GNU glibc getHostAddr(), where malicious DNS can take over your machine -- and since DNS uses UDP it's trivial to exploit. Just see a packet go by and respond with the malicious payload before the actual server upstream does.
You have demonstrated you know nothing. Lay off the teen angst, your brain is still developing.