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/agdg/ - Amateur Game Development General

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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File (hide): 1449868912767.png (2.36 MB,1920x1080,16:9,cuphead-flower1[1].png) (h) (u)

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b2ead7 (12) No.24379 >>31487 >>33403 [Watch Thread][Show All Posts]

I want to make a game that looks like a 2D animated cartoon. Something like Cuphead. How did the devs make those Fleischer art? I'm not aiming for something overly ambitious. Just imagine those sprite games with smooth animations like the Marvel vs Capcom games and replace them with 2D art.

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b2ead7 (12) No.24380

I think they literally just draw it

http://jake-clark.tumblr.com/

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b2ead7 (12) No.24381>>24383 >>24422 >>27279

I know, but how do theirs move like actual hand drawn animation when drawn images are usually Flash animated.

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b2ead7 (12) No.24383>>24384

>>24381

The fuck are you talking about?

That whole thing is nothing but a specific kind of art style. It's like asking "but how is pixel art possible since animation is usually done in flash?"

If that's an actual ingame screenshot, then clearly they add a bunch of post processing effects to make it look more authentic. Take away all the blur and chromatic aberration and noise and textures and it looks like digital flash drawings again.

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b2ead7 (12) No.24384>>24393

>>24383

Compare the frame by frame animation of Cuphead to the Flash animation of games like Shantae 1/2 Genie Hero and Guatamelee. Does Cuphead use a sprite sheet or a similar method to Flash?

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b2ead7 (12) No.24393>>31547

>>24384

Cuphead is drawn frame by frame, typical flash-like games use tweening to rotate and stretch and bend things to create smooth animation that's independent of framerate.

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b2ead7 (12) No.24395

nigga

i think you need to look into animation in general first

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b2ead7 (12) No.24422>>24440 >>31862

>>24381

>but how do theirs move like actual hand drawn animation

because it's actual, legit, drawn like the 1920's, inked like the 1920's, painted like the 1920's animation, that they then scanned.

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b2ead7 (12) No.24440>>24471 >>30417

>>24422

But how do they program they scans into the game?

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b2ead7 (12) No.24471

>>24440

Same way as any game with 2d graphics? This is no different than, say, Earthworm Jim, except at a high enough res and with enough colours on screen it doesn't have to use pixel art.

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b2ead7 (12) No.27279>>28551

[pop]YouTube embed. Click thumbnail to play.

>>24381

>make rough animations in pencil

>ink em

>scan em

>color em in photoshop

>put into game

???

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b2ead7 (12) No.28551

>>27279

/thread

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b23c1e (1) No.30417>>31496

>>24440

They are very large sprite sheets. Just throwing large textures at the GPU basically.

Also if you want to learn how to animate like that, check these out:

http://www.theanimatorssurvivalkit.com/

https://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

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7cdf7d (1) No.30500

stop trying to copy what's trendy and get some original ideas, fag

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d13410 (1) No.31487

>>24379 (OP)

>I'm not aiming for something overly ambitious.

You are though

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bdca5d (1) No.31496

>>30417

>(((Goldberg)))

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42533d (1) No.31547

>>24393

framerate is important too, cuphead specifically tries to emulate film, particularly classic animation, which not only ran at a silky-smooth 24FPS, but which also relied on classic animation techniques.

OP, you should research classical animation techniques if you want to do 2D games.

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0ff585 (1) No.31862>>31870

>>24422

Cuphead was drawn by hand, but was inked digitally.

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612954 (1) No.31870

>>31862

It was inked physically, but painted digitally

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790f66 (2) No.31906>>31907 >>31911

File (hide): e12d0a5047c6b15⋯.jpg (382.49 KB,897x1350,299:450,Kawase_Zôjôji.jpg) (h) (u)

If I had any talent at all, I would love to make a 2D sidescroller set in feudal Japan were you hack and slash your way through hordes of enemies on a murderous rampage of revenge.

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ba001e (1) No.31907>>31909 >>31937

>>31906

with that art style, it could be dope

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790f66 (2) No.31909>>31911 >>33377

File (hide): b585918939e21c5⋯.jpg (675.32 KB,1543x2211,1543:2211,Femme-47-ronin-seppuku-p10….jpg) (h) (u)

File (hide): f43aa4aec5cb786⋯.jpg (409.46 KB,1178x1500,589:750,Ukiyo-e-02.jpg) (h) (u)

>>31907

IKR? Every level would be presented as a continuous wall scroll, with hand-painted environments & characters, done in the ukiyo-e art-style -- mainly inspired by the artwork of Utagawa Kunisada. Ideally the stroy would be inspired by pinky violence films like Lady Snowblood – Blizzard from the Netherworld & Sex & Fury, or maybe Shogun Assassin.

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0cf7fe (1) No.31911

File (hide): 32119056ba9ee54⋯.jpg (44.7 KB,720x405,16:9,1447985716378.jpg) (h) (u)

>>31906

>>31909

>If I had any talent at all

Practice, nigger.

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085d2a (1) No.31937

[pop]YouTube embed. Click thumbnail to play.

>>31907

>>31907

>it could be dope

It WAS dope, on the Wii.

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c44c57 (1) No.33377>>33404

>>31909

I remember playing some games on Newgrounds with this kind of art. they exist.

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92ed97 (2) No.33403

>>24379 (OP)

Learn to Code

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92ed97 (2) No.33404

>>33377

c-checked.

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