[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]

/agdg/ - Amateur Game Development General

AGDG - The Board
Name
Email
Subject
REC
STOP
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
Archive
* = required field[▶Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier

Allowed file types:jpg, jpeg, gif, png, webp,webm, mp4, mov, swf, pdf
Max filesize is16 MB.
Max image dimensions are15000 x15000.
You may upload5 per post.


Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 1428338742921.jpg (34.97 KB,460x215,92:43,header.jpg)

91caf4 No.15417

Can we have a thread about the pros and cons of Construct 2?
How many of you can learn it by yourselves and how many need tutorials?
____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.15421

I managed to finish a small 2d sidescroller with it for a csci class in about a week. I only read the beginning tutorial, then figured the rest out on my own.
It's great for rapid development and letting you focus on level design and the creative aspects of game dev, but I didn't dig far enough into it to really make anything too complex.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.15456

I'd be interested in making a top-down view game with online support for it. It would beat working in game maker, but I want to know if I can custom code new events myself.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.15459

I'd definitely use it for any default-type 2D game styles (e.g. twin-stick shooter, platformer) over using the 2D components of UE and even Unity.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.15500

bbb
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.15868

>>15417
Personally I do need tutorials for some more complex things, but a lot of things can be learned easily just by exploring and trying things out.

Personally I'm an artfag, so for me sometimes it's difficult to find out the "programmer" part where I need to use some commands and words from programming. That's when I look up tutorials or ask people.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.15881

File: 1429263193460.jpg (98.11 KB,1280x720,16:9,1391671626358.jpg)

Construct 2 is good for quickly making things. I was able to make a canabalt clone from scratch in around 2 days (most of the time spent was for the art).

Tutorials are a plenty and I recommend this for beginners. However, I haven't made anything complex for it yet.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.15891


Great for projects, useful for prototyping. Sadly, the lack of an optional scripting language, only Windows support and the odd changes they keep making turned me off of it forever.

I was working on a project and updated to the version with tilemap options. They effectively got rid of instances! You have to have at least one instance of an object before it can be instantiated now! I have no clue why they pulled this shit and I dropped it pretty quick after that since I had so many entities I was working with. I figure the way around it would involve simply having a pause or disable state for every object, but I feared I would run into more bullshit especially if I updated again.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.18063

How good is it? Does it allow exporting for both Android and iOS?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.18064

I've been working in Construct 2 for a while now, and generally I like it, although it has some hiccups.

>>15891

>I figure the way around it would involve simply having a pause or disable state for every object

Is there some reason you couldn't just make a spawn sheet?

My main issue was the whole "no changing the system image within an event" thing, combined with not being able to create instances out of families. Finally got around it by having an independent little event whenever I wanted to spawn anything, giving it a family ID, and then assigning values in a different event, but it's pretty kludgey. I'm worried it's not going to work out the next time I do something new in code.

>>18063

Scirra says yes, although I've never tried it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.18331

Can you make puzzle games in it?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.18351

>>18331

You can make puzzle games in everything.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.18382

YouTube embed. Click thumbnail to play.

most amazing engine I've ever used - has hiccups, sure, but was worth the business license cost (~$500)

also javascript for scripting is incredible

vid related: made in c2

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.18407

File: 1434084419522.jpg (6.64 KB,195x200,39:40,1411785631994.jpg)

By the way,

>Construct 2 r195

https://mega.co.nz/#!7AR0hZzQ!2xrW8cA190t3Hqt1QsqTTN54xENv9OCpA2na7lyY5sM

Have fun, and share so we can discuss with more people.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.18431

Can you make a rpg strategy game?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.18848

Never heard about it. Is it at least better than Game Maker?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.20602

Bump for interest.

How many platforms does it support?

Can I code it in C/C++ as opposed to pseudo-code?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.21028

So what can you make in this engine before it you hit it's limits?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22133

>>20602

It's event-based like MMF2, but unlike it you can still code if you want, but only in Javascript.

I've made a somewhat big game on it. 50+ layouts, a LOT of sprites/images/backgrounds, a lot of sound, animations, etc. It was my first one so a lot of things are not optimized too.

I really like it and I've been using MMF2 and Clickteam tools long before it had come out so it's pretty much all I know how to use.

That being said, it has some big big problems. First of all, all it exports to natively is HTML5. Saying it exports to Android/iOS/Windows/Mac/Linux on their main page is pure bullshit. You have to rely on third-party exporters for that, and they mostly suck.

The devs are currently working on Construct 3 but no one knows what's going to change.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22253

How's the optimization for this engine? Is it far better than game maker 8.1 and Unity?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22278

>>22253

It's great for HTML5 and that's it. All other options are shit.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22395

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22433

Ok I got Construct 2 because of this thread. I ran through the tutorial pretty fast and it seems simple enough to make fun little dumb games on.

So just to fuck around I set it to play the OH BABY A TRIPLE kid when you get three kills. I added a few other sound files with no problems, but when I activate OH BABY A TRIPLE in the actual game it sounds like a very loud feedback loop from hell. The sound file is fine, it's in a .ogg like C2 likes. How do I fix this?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22444

>>22433

Never mind, I'm retarded. When you set something to happen on a certain integer value, you have to make sure it only does it once.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22445

>>22444

Oh, but if anyone knows how to manipulate Scroll To to increase the field of vision, that would be great.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22461

>>22445

You mean the behavior? I wouldn't advise using it since there are no options, but what you actually want has nothing to do with it.

What you're looking for is "On start of layout -> System -> Set layout scale to 0.5" or any other number less than 1.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22464

>>22433

Compare against a flag which you set to true once the sound plays a single time. You want to make sure that the event isn't continuously fired. You can reset the flag once the score changes again

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22516

Question on this developer tool

I'm trying to make a boss entity spawn on either four corners of the map, fire a bullet, and then retreat back before moving to a different corner. I have it starting outside of the layout, and then

Set position to (random(0, 1710), random(0, 810))

But on start it just spawns randomly inside of the layout. Is there an easy way to set it to 0 OR 1710?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22716

>>22516

Yes, use the | operator for that

As in

Set boss position to 0 | 1710

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22717

>>22516

Also random(0,10) would pick any number between 0 and 10 but you can also use random(10) and it would do the same.

You can also use choose(0,1710) and it will pick only one of these.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22722

>>22716

So just to be clear


set boss_position:
x = 0 | 1710
y = 0 | 810

Will cause the boss to spawn randomly in the four corners of the layout?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.22827

>>22722

Yeah, it should.

Maybe you should also change the 1710 to LayoutWidth and the 810 to LayoutHeight.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.27779

Just downloaded Construct 2. Seems really nice so far. I'm not hearing any overly bad things from anyone else. I'm a total newbie to it though. Still figuring out how to make the player character controlled with WASD.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.27780

One neat thing is that it supports peer-to-peer multiplayer over WebRTC with some hacked version of Peer.JS.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.28082

Construct 2 is pretty legit. If anyone wants help working with it, or wants to make a project together, e-mail me.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.28100

>>28082

but what game to make?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.28102

Clickteam Fusion > Construct tbh fam

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

91caf4 No.28105

>>28102

Why would you tell a lie like that?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



[Return][Go to top][Catalog][Nerve Center][Random][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]