>>16923803
Jurassic Park: Operation Genesis is great and I recommend it even now. I've played it as a wee one and was kind of excited for the new one – kind of instead of really because I cannot trust any fucking E3-presented "remake" to do anything well anymore. And Jurassic World Evolution certainly does not.
Jurassic World Evolution is a horribly dilluted fucking mess of a non-challenge park builder in comparison. After playing it for about 30 hours, it's all the exact same unfinished, un-thought through bullshit like most other modern "adaptations". Once you start raking in enough cash and after doing enough fetch-quest style requests from the park managers (which have their own completely pointless "affinity" system for some fucking reason) there's basically nothing to threaten you other than idiotic game restrictions.
Among the many, many issues of the game are:
>Fences literally do not fucking matter. A single tiny raptor can break through a simple wire fence as well as he can through a giant fucking double reinforced electrified collossus of a wall, it only takes him about 3x as long (which makes zero difference since you don't get notified until they actually break through)
>The dinoes are all just glorified restats and reskins; they all exhibit the same behavior and all will get pissy no matter what you do based on the arbitrary size and composition of your enclosure
>This results in every dino fight being just a war of attrition 1V1. It's fucking asinine.
>Couple that with the fact that dinosaurs will randomly just decide to break out despite being perfectly comfortable, and the dinosaurs are the least enjoyable and most tedious part about a Jurassic Park World game.
>The genetics system is forgettable at best
>Every dinosaur has an arbitrary forcefield around them that stops you dead in your tracks whenever you try to ram them with your jeep. You could do that in JP: OG.
>You can't ever hit a person despite driving straight through the fucking walkways.
>The maps are bounded. You can't build as far as you can see; this might be "normal" for latest game, but it was not so for JP: OG. You could build out straight into the fucking ocean and even make a "reverse-park", where you put the whole park and all the visitors into a giant enclosure in the middle of a wilderness dino park. You cannot do this in Evolution.
>Bendy path building. It's a horribly fiddly mess to align everything, especially on a terrain heightmap, and you will never fit a single thing in correctly. Also, all the visitor rides are on imaginary railroad tracks. JP: OG just had tiles and free roam.
>All the shops, despite having some of the previous options of selling different shit, have been simplified to a cost/demand equation instead of depending on the visitors likes and dislikes, so it's just redundant micro.
All sense of danger and believability, all authenticity has been bled from the game, as is the trend with modern remakes. It is objectively a mechanical step back from Jurassic Park: Operation Genesis in every way but two:
>It looks prettier.
>The jeep has physics and you can drift it
In fact, I've spent about a third of my gameplay time on just the third, driving around the park and doing sick fucking jumps off ledges and drifting (totally harmlessly) through the crowd. That was the most fun part of the game.
Oh, and it has Denuvo. Overpriced DLCs out the ass, too. Never ever buy this piece of shit. It doesn't even have bathrooms.
>>16930717
Shit, wait, what the fuck? JPOG has mods? I have to check this shit out now.