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<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: 1fb3598e418aee2⋯.jpg (190.92 KB, 780x520, 3:2, OFF.jpg)

61dfa7  No.16912143[Last 50 Posts]

Here's an example

>intriguing world

>great surrealism in the art and story

<tedious repetitive combat

<dialogue can be a thesaurus vomit at times

____________________________
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61dfa7  No.16912148

>>16912143

oh, and of course

>random encounters

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fb15a1  No.16912183

Here's an example

>game

<Jews

</thread>

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61dfa7  No.16912200

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1bced6  No.16912208

The gameplay's "good enough", and I think it had its moments despite being just barebones RPGmaker. Maybe I was just a little too into it at the time because of the story and the art and the music coming together but playing in real time mode against the bosses was pretty tense and fun, especially when the siren sound starts playing out of nowhere in Enoch's boss theme

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61dfa7  No.16912262

>>16912208

Pepper Stake gets the most praise, but for me the best songs in the OST are Front Gate and Enoch's boss theme. The sirens were the best part.

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caf44c  No.16912347

File: 8d6080596bb44b8⋯.png (390.61 KB, 335x457, 335:457, Underrated.PNG)

>>16912143

>interlinking story

>multiple characters to go through the overarching story

>unique game play for both in combat and world movement

>crafting, skills for both combat and world movement

>secrets galore to find and craft and recruit

>bonus granted after finished a section, bonus then have bonuses when linked

>nice art and music

>challenging and punishing but rewarding for exploring and figuring out bonus strat for stats

<no manual big enough to help get you started akin to Morrowind

>lack of in depth manual makes heuristic experience rewarding

>1000 hours to experience everything

>enrage others online when you recommend it

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06760f  No.16912413

>>16912143

<dialogue can be a thesaurus vomit at times

Are you seriously criticizing a game because the vocabulary is beyond you? Apply brainlet memes here.

The game was originally in french and one guy put work into translating it into english. So not only does the translator know french, he also speaks english better than you. If those are your two biggest criticisms of the game then it suggest you didn't beat it.

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fe8802  No.16912731

>>16912183

>Insert long speech about how we can't have a thread about videogames without politics in it

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fe8802  No.16912770

File: 1588114fb07ce98⋯.png (11.3 KB, 447x378, 149:126, At_last_I_truly_see.png)

>>16912413

<dialogue can be a thesaurus vomit at times

>Are you seriously criticizing a game because the vocabulary is beyond you? Apply brainlet memes here.

I just realized, but is people like this the reason why localized dialogue always sounds ultra-casual? People tend to complain that more directly translated stuff is "stiff and clunky" all the time, and that's always confused me since it's usually 10x more coherent (and doesn't have added quips every 3 lines).

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8d2548  No.16912967

>>16912347

I keep hearing mix reviews of this game, first I hear people say it's complete shit and others say it's misunderstood is it shit or misunderstood or both?

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fe8802  No.16912996

>>16912967

Had the same issue with reviews for Drakengard but I eventually played it and it was the best bad game I ever played. I think some games are just really divisive and you just have to bite the bullet and try it sometimes. Maybe look up a "10 things I wish I knew" if you have very little faith that the game will be good but at least want to give it the fairest shake you can.

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caf44c  No.16913067

>>16912996

>>16912967

I agree with Drakengard, there is a gem buried underneath there. As for Unlimited Saga, the best thing you can do is watch a video on how to best play it. There was a fella who had a 100+ part series on the youtube. Once you get the idea of how to make the most out of your bonus and crafting it gets easier but like most SaGa games, there is always some Kraken or Dullahan that will fuck your shit up and wipe you out if you are not fully prepared or lucky.

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56eb81  No.16913074

>>16912413

He didn't do a very good job translating it, the judge calls the queen wife instead of woman, making it seem like she and the batter were in a relationship, ensuing shipping cancer to the max.

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5fca76  No.16913108

>>16912770

No. The translation wasn't highbrow–it was just awkward (usually because of word choice), and occasionally outright bad like that other anon said. It being so janky was part of the charm of the game, though. The whole "competencies" thing, for instance, which I think came about because of a false friend or something. But it wouldn't be the same game if they'd just called them "skills." Anyhow, I don't think it has anything to do with how literal the translation was, if it even was.

>>16913067

Drakengard is called shit because it's too shallow, and Unlimited Saga is called shit because it's too deep. Is that what I'm understanding?

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caf44c  No.16913184

>>16913108

>Drakengard is called shit because it's too shallow, and Unlimited Saga is called shit because it's too deep. Is that what I'm understanding?

I think in both cases, they were missing some extra polish that would add to understanding of what the game wants you to do. They are both better games that they were initially reviewed at.

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47ad62  No.16913185

Doom 2.

>Bad level design for half the game

>Pain Elemental

>End boss, though iconic, is actually kinda shitty

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57cfac  No.16913192

I have the opposite, I wish the nemesis system in shadow of war was introduced in literally any other game.

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94f723  No.16913398

File: 7110b9da83478da⋯.jpg (998.69 KB, 1584x971, 1584:971, Caligula_scan.jpg)

File: b85c349dc87a175⋯.jpg (1.01 MB, 1583x969, 1583:969, Caligula_scan_2.jpg)

I love Caligula, but I can't overlook the poor dungeon design and lack of balance in the otherwise stellar combat system. It also weirds me out that communicating with characters via the LINE app seems to have no practical use whatsoever. I speculate the developers intended to scrap the feature but forgot all about it, and it was accidentally kept in.

Caligula is a diamond in the rough. It's almost a masterpiece, and probably the best Vita RPG.

Kagura = best girl.

Naruko = 2nd best girl.

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9a85ae  No.16913531

File: 6ed56b93213cc6a⋯.jpg (85.21 KB, 373x415, 373:415, 1568747567556.jpg)

>>16912770

Regarding localization in general, one problem with brainlet tier localization is that theres 2 kinds of people in the field that get the high prestige jobs, those that just repeat the mantras they got taught in university because thats how they got their diploma, and those that know which dicks to suck and asses to kiss to get the job. Both of these kinds of people are not qualified to maintain intercultural dialogue because the former dont understand culture and the latter dont care.

Theres also a problem with specialisation, the good translators are usually experts in multiple fields who do the niche crossover of their specializations, while all the rabble that only "specialised" in translation is not actually specialised in anything because they are for all intents and purposes english majors, and guess who the people are that are working in large groups on multimillion dollar franchises.

Theres also misunderstanding of language theory at work here, but thats a topic for its own wall of text.

source: insider knowledge

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5b2047  No.16913542

>>16912347

>>16912967

>>16913108

Far as I've heard with Unlimited Saga, in Japan it actually had an indepth manual explaining itself, which Square-Enix skimped heavily on in the west. So if true, they basically fucked over the game's chances out here on their own accord. Which probably resulted in it taking this long to start getting SaGa of any sort again.

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760796  No.16913550

>most turn-based games

>the really slow animations and the time it takes for the enemy turn

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f8b9f9  No.16913572

>>16913550

Play UnderRail my nigga, it has a setting that allows you to speed up combat animations by a percentage. I think it's capped at 1000%.

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67948e  No.16913581

File: 88fdfd8eb0612b2⋯.jpg (164.17 KB, 1280x720, 16:9, mpv_shot0075.jpg)

>MGS3

>has the best content and mechanics in the series

>worst damage balancing to the point that avoiding the guards is a courtesy and not a necessity

I wonder if it would be possible to install cheats on a ps3 for the HD collection. I'd really like to make the guards do more damage and actually make them dangerous like in 2, 1 and even 4.

>>16913550

Get cheat engine and increase the game's speed. King's Bounty went from being a painful, gruelling slog to turning into a fast-paced wrecking ball action for me.

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f242be  No.16913606

>>16913572

>>16913550

Age of Decadence also has a slider, albeit not so extreme.

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61dfa7  No.16913654

>>16912413

The dialogue is only a minor critique of mine. It's well written overall and isn't always that verbose, and its verbosity is probably due to mistranslation and word choices.

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a9839c  No.16913744

File: 685a7c8f0c4960a⋯.jpg (103.95 KB, 243x393, 81:131, 685a7c8f0c4960a94951fb0457….jpg)

>>16913581

are you serious? of all the things there are wrong about the game you chose to complain about the damage? if you play on max difficulty there is literally nothing wrong with it, a shotgun blast is pretty much instakill unless you maxed out your health early, explosions are usually 1/3rd or more, helicopters fuck you up, boss battles fuck you up. seriously what's wrong with it?

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b345b3  No.16913919

>>16913744

I play on extreme, you can run up to the guards and CQC them all the time, they won't do much to you even if you're surrounded by 6 or more of them.

Compare this with MGS2 – if you get spotted and try to fight them you're doomed. You can clear a path for yourself at best or eliminate someone who might see where you're going to hide but otherwise it's not an option.

>inb4 play on EE

It's not as fun when there's no running away from them if you get caught.

Otherwise, I really have no other complaints. The lack of VR missions like in 2 hurts, but it's not a huge deal.

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5b1750  No.16913966

Any final fantasy would be better with zero niggers

seriously, the just stand out and remind you they exist

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4147e4  No.16914014

>>16913919

>>16913581

You're not playing with game over on sight, you're automatically wrong.

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fe8802  No.16914020

>>16913550

>Emulate FFTA

>Press the fast forward button anytime it's not my turn

Thank God for emulation.

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40817a  No.16914061

>>16912143

>>16912413

>>16912770

>People arguing over the translation

>Nobody mentions the 3.0 translation that censored tons of shit (Dedan in particular) and added a gender neutral pronounds option

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6577af  No.16914066

>>16912347

Looks interesting, whats the gameplay like?

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5fca76  No.16914073

>>16914020

It's getting to the point where I use Cheat Engine in all kinds of RPGs just to make the game run faster. You really start to feel the impact of those two second long sword swing animations when you sit down and figure out how much of the time you're playing the game goes into watching them. In a flashy new game where drooling at the graphics is part of it, then maybe it's okay, but when it's some old-ass RPG you've played a half a dozen times or some RPGMaker trash game you're flagellating yourself with, then it gets a little harder to justify.

>>16914061

I didn't even know that existed. When did that happen?

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64a9ad  No.16914077

FF7R if not for fate dementors

All it had to do is expand on the original without changing anything and it would be 11/10 golden

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2b2f62  No.16914090

>>16914014

>liking game-mandated save scumming

The fun of stealth games isn't in only achieving a perfect ghost run, it's in adapting when you screw up.

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cb6c38  No.16914140

File: ca844f330c49cfe⋯.jpg (43.04 KB, 350x451, 350:451, 1gingiva_promo_x_5512.jpg)

>>16912143

I feel that Gingiva is very similar to OFF, but both the good and the bad are increased tenfold.

>Extremely surreal world and story.

<The combat is the slowest and most monotonous thing you could possibly imagine, we're talking worse than Black Sigil.

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4147e4  No.16914151

>>16914090

>>liking game-mandated save scumming

MGS has very little variability you don't need to savescum to play without alerts you just need to plan well.

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1bced6  No.16914710

Invidious embed. Click thumbnail to play.

>>16914090

People knock Deus Ex's shooting but as long as you remember it's an RPG first and foremost, it's actually quite fun to play it as "naturally" as possible. Getting closer to enemies to compensate for the accuracy spread, leveling your fucking gun skill so that the spread isn't an issue, using explosive barrels and other objects to your advantage, and actually using all the various ammo you find when things go tits up. The guns are just as satisfying as any iconic FPS, especially when you supe them up with mod kits.

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caf44c  No.16914755

>>16914066

Typical SaGa sparking new skills plus with a few new additions, a ring system to spice up the jrpg grind. You can also sub in party members when they are injured or ko'd.

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0372f7  No.16914761

>>16914077

Seconding that.

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fe8802  No.16916201

File: 5ebd027d3114664⋯.png (38.94 KB, 893x722, 47:38, Screenshot_2020_04_14_OFF_….png)

File: 45023b67448ba4b⋯.png (19.16 KB, 897x132, 299:44, Screenshot_2020_04_14_OFF_….png)

>>16914073

>I didn't even know that existed. When did that happen?

I just heard about 3.0 now myself. Gender neutral shit was introduced as an update to 2.0 by some fag named "Saytenn" back in 2016. Apparently 3.0 was released by RecDra in 2018, by the same guy that did 1.0 and 2.0, and he decided to work off of Saytenn's release and thus include the gender-neutral option.

I don't know French, so I don't know if Dedan's dialogue is more accurate now, but it is definitely massively toned down from how it was previously. As for the gender-neutral stuff, RecDra's comments make him come off as someone reluctantly trying to strike a compromise to avoid being cancelled into oblivion, rather than trying to shove his politics into videogames like everyone else, which is sad, but not actively malicious like Saytenn.

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513db1  No.16916290

>>16912183

>dude jews lmao

>>16913966

<dude niggers lmao

Just because you didn't like Barrett in FF7 does not mean you're right. And Vivi in FF9 was fine fuck Sazh tho

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ea0fee  No.16916394

File: 90e893c88b7a027⋯.jpg (169.86 KB, 1366x768, 683:384, quadrilateralcowboy_shot01.jpg)

>Excellent Setting

>Unique mechanics that work really well

<Short with Horrible level design

<Special Thanks: Anthony Burch

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4147e4  No.16916429

>>16916394

You forgot

>using iDtech4 prior to it being well documented.

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278134  No.16916443

Mass Effect as a series would have been amazing if they saved the Suicide Mission for the final game. Putting it in the second game made it much more difficult to account for all of the story variations in ME3 (and thus cheapened squad content), as well as made the infamous ME3 ending lifeless and anticlimactic. Hell, they could have still had the hologram kid at the end if they simply made the Earth battle a massive end of trilogy suicide run where the entirety of your choices and all of your armies finally play out.

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4147e4  No.16916482

>>16916443

The biggest part of what killed ME is that people genuinely believed the promises, refusing to acknowledge that it literally cannot pass the smell test.

Oversimplifying the gameplay didn't help

And the constantly downgraded writing and massive poz insertion in 3 certainly didn't either.

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d48783  No.16918105

File: 8c3b7c620e723e9⋯.jpg (44.3 KB, 346x500, 173:250, s_l640.jpg)

>lots of items

>interesting item interactions

>distinct aesthetic

>good soundtrack

>amnesiac main character, done perfectly

>unique setting and backstory

>permanently killable NPCs

>along with Dragon Quarter and a few others I might be missing, pioneered the permadeath+macro-game concept outside of roguelikes long before indie hacks hijacked the term and drove it to the ground forever

<somewhat slow combat

<100% completion requires restarting the plot no less than 3 times from mutually conflicting story events, you do get to keep your stowed items though

<absolute fucking worst camera in the entire ps2 library holy shit

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3aca2b  No.16918124

File: 13c921d585d6e8e⋯.jpeg (74.92 KB, 960x960, 1:1, 2396872_blacklightretribu….jpeg)

>guns were almost completely customizable

>free to play done right (on release)

>x-ray visor that allowed people to see through walls and stop camping

>AESTHETICS

>mechanics changed to fit the fact it was sci-fi, like smoke grenades instead emitting static that would mess with your visor

<the servers shut down

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cb6c38  No.16918130

File: 1775f6039f171ec⋯.png (127.4 KB, 220x304, 55:76, 220px_Ape_Escape_3_Coverar….png)

>Hands down the best ape escape game.

<No hidden collectible like the Specter Coins in game 1, there is no reason to explore every nook and cranny.

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ab1de1  No.16920365

>>16918105

<absolute fucking worst camera in the entire ps2 library holy shit

It's a budget remake of a game from the 90s you idiot.

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f8b9f9  No.16920497

>>16916394

Are the Burch siblings still in the industry? I haven't seen them for awhile.

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10b845  No.16920654

File: 71ff8a6629690ba⋯.jpg (46 KB, 480x360, 4:3, PKMNPicross.jpg)

>Developed by Jupiter, aka. the kings of vidya-based picross

>"A professor guides you on a pokémon-catching adventutre", except with puzzles

>After the tutorial, every puzzle you beat adds one new pokémon to your party

>Pokémon have special abilities that help you finish harder puzzles / complete optional missions for in-game currency

>Weak pokémon are only effective on smaller (easier) puzzles, so there's a sense of progression as you work across the map, catching more powerful monsters so you can get to the OP ones

>Has over 300 pokémon (ie. puzzle stages) from Gens 1 through 6, and (accidentally leaked) early previews of Gen 7 stuff

>Doubles that stage number with unlockable Mega (ie. hard mode) variants, and two gigantic Micross puzzles, making it the 'largest' picross game on the market

< It's F2P, so the game revolves around real-time stamina clocks and a daily drip-feed of in-game currency, pushing microtransactions as a way around that

>…However, there's an intentional 'hard limit' on purchases: Once you spend (x) total money, your stamina and in-game currency are effectively unlimited, which 'solves' the gameplay problem

< The real-money cost to do this is 3 to 4 times higher than the asking price of any other picross game on the eShop

This one fucked-up part of the game's design is what stops it from being a Best-In-Genre masterpiece.

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0a39bd  No.16920658

>>16918124

It died way before the server even shut down ever since Hardsuit Labs took the game and just made the customization completely useless by making every gun a laser with no recoil. It was better off dying the way it was left by Zombie Studios.

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2fbdd4  No.16920684

>>16918124

Not just that, it was the "parity patch" that mostly downgraded the PC version to the console one, thus killing BL:R there.

>>16920658

>made the customization completely useless by making every gun a laser with no recoil

Specially the SMG, it was an absolute monster. Least I had my fun with the LMG and Combat/Recon Rifle.

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58dba0  No.16920701

File: 2eb790431c5c10e⋯.jpg (235.91 KB, 1600x1073, 1600:1073, u5jugag2ck9z.jpg)

File: 19fc1b0957fab1b⋯.jpg (66.64 KB, 393x542, 393:542, 2942378_mudandblood_2.jpg)

>get to fight both on land and in the air against enemies by switching battle engine nodes

>the enemies actually come from production facilities (that can be destroyed) both on your own side and the enemy's

>pretty fun fights in general

<fuck-all things in the game are an actual threat, the threat mostly comes from failing mission objectives and not from being destroyed

<don't get to fight other battle engines all that much if ever at all, dogfights are one-sided with you mowing down any and all aircraft with ease

>really challenging in that the game actively tries to fuck you over

>RNG can work in your favour and actually help you but in general it tries to fuck you over hard, which means that your game is going to be different each time since there are a shitload of different things that can happen

>surprisingly in-depth despite being a flash game

>game encourages you to maintain a small squad for as long as possible

>unfortunately inevitably devolves into either a shitload of bunkers or camo nets after a certain point

<it takes fucking ages for anything to happen, have to play for at least 30 minutes before shit starts getting intense unless you are simply bad and lose the moment you get your first blitz

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70c605  No.16920754

Over the Nexus

>good plot that turns a random filler arc into the main character's backstory

>lots of hidden stuff to find

>made at the tail end of the synchro era when tons of stuff was viable yet played differently

>all the random duelists use a unique deck with its own gimmick

<AI is stupid and slow

<most booster packs are post-game only, restricting deck options and encouraging the player to use a broken archetype instead of a fun one

<lots of cards are exclusive to a match mini-game with terrible odds without grinding

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10b845  No.16920792

>>16920754

On the subject of TCG sims, Digimon: Digital Card Battle had a particularly bizarre design choice: You fight the story mode's final boss and see the credits about halfway through the story.

It's easily the game's hardest battle, and the post-credits content picks up where the original difficulty curve left off, making the boss seem out-of-place and the remainder of the story feel pointless.

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6e2a91  No.16920830

File: 8295356a6c94781⋯.jpg (62.88 KB, 521x516, 521:516, 8295356a6c9478161d97c166b2….jpg)

>>16918124

The game was doomed as soon as they started adding new weapon receivers. While the HAR itself wasn't so bad it set them down a path of no return with ever more receivers becoming obsolete as new ones were added for money. Don't even get me started on the bullshit nodes that perfect world shoehorned into the game.

I have a a pre-parity build of the game ready to go, but have no idea how to make a server emulator. Ill hand it off to anyone who wants it though. I would love to be able to play on deadlock again.

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f1ccaf  No.16920870

>>16920497

Burch's sister is around getting VA gigs and sperging out on twitter.

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bb42b1  No.16920887

File: a9088f68ad88ff2⋯.jpg (103.78 KB, 848x1199, 848:1199, DgTP4t9VQAAzOMz.jpg)

>great story

>fun gameplay

>music so good every normalfag in Japan recognizes it

>legs for days

>regarded by many as a masterpiece

<Denuvo infected low effort PC port

<jaw-droppingly terrible difficulty settings and completely extraneous leveling mechanics which just fuck up game balancing

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ab96c3  No.16921192

File: 3f49a104eb63ee2⋯.jpg (37.3 KB, 620x372, 5:3, cleaner_concept_art_j1.jpg)

>Division 2 releases to a shitshow of a launch, as expected

>It takes over a year of patching for the game to be remotely playable

>Game is worth the 9$ you got it on sale for now

>New team takes over, promises new game modes, hardcore servers, post-level-cap progression and a full expansion

<Hardcore gamemode dropped after implementation, literally the same as softcore, complete with the 2+ hour tutorial for every character

<New expansion completely invalidates all previous progression with a new level cap and no GearScore system

<All weapon/build variety and balance completely thrown out the window, unique weapons have all their special properties removed/streamlined

<Power Budget system is gone, most gear traits removed, all your previously owned items retroactively rerolled into the new system

<Enemies are now hyperlethal bullet sponges as bad as the worst patches of Division 1

<The Expansion is just one set of story missions and a paywall for a battlepass

<The 'post-cap' progression is a set of 0.01% stat boosts and random crafting materials

<Post-vanilla content is now completely unsupported and the expansion brought a fuckload of bugs, including making it near-impossible to progress through specializations and breaking drop rates to 1/15th their previous rates when they were meant to be improved

I've never seen a game go from quietly being improved to a fucking dumpsterfire so quickly, but Ubisoft can't help but fuck up literally any time their games start to show promise.

>>16912347

I was fucking clueless about this game while in college, but came back to it a few years ago and had an absolute fucking blast.

Once you actually understand the mechanics and the fairly obtuse exploration system it's one of the best PS2 era RPGs.

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2319cc  No.16921215

File: 84cb0a8d3fe8721⋯.jpg (81.89 KB, 1000x563, 1000:563, 84cb0a8d3fe87212b249caaad2….jpg)

File: 62dc1b3952c8568⋯.jpg (147.99 KB, 876x1200, 73:100, chico.jpg)

File: 16d6de65d9e3be1⋯.png (146 KB, 470x342, 235:171, MGSV.png)

>It would have been GOTY 2015 if only it was finished and not rushed and cucked to death by its parent company

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6e7398  No.16921226

>>16921192

>buying Ubishit games

>being surprised that said games are absolute trash and the developers are retards that continuously make stupid decisions

You have nobody else to blame but yourself.

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79da45  No.16921230

>>16921192

It was incredibly disappointing. I picked up DiV2 at launch hoping, and expecting it to be a step up over Div1, as the prerelease stuff was very promising. The game WAS better at Div1 at launch, despite the lack of endgame content, and i was excited for the raid and the various other changes/expansions they were going to make… but as you've said; it's been floundering for a while now.

I still hope they can unfuck things and make the game actually good. There's a good base there, they just need to pull their dicks out of their arses and fix the glaring flaws in the gameplay loop.

So far For Honor is progressing in a positive direction though, after the abysmal state it was in from launch to approximately season 5. New testing grounds changes being implemented are gonna be gr8.

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487ab4  No.16921249

>>16920887

>some sidequest gives you an upgrade which heals you for 30% of your health every time you kill an enemy

>completely trivialises the already easy combat since there's usually some small enemies around that can be killed in a few hits

>it works on the flying sections too when there are 9000 enemies on screen that die in one hit, all healing you for 30% of your hp

>flying sections become nothing but holding down fire and spamming the melee attack, you will NEVER die

>turn difficulty up to hard

>get oneshot by a random deer in the forest

They didn't even try to balance it. I've never seen a worse example of 'normal is too easy and hard is too hard'.

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011e2f  No.16921257

File: 178752aabba0b06⋯.jpg (577.43 KB, 1200x1200, 1:1, 178752aabba0b0618c979420bd….jpg)

>>16920887

I replayed it recently and the difficulty thing is a real shame, could be easily solved by taking out leveling and/or limiting the use of healing items per life like Sekiro, as much as i love the plug-in system it's not properly balanced and it's easy to exploit.

>>16921249

Hard it's too hard only if you were in normal and changed the difficulty midway through the game, other than that it goes from hard at the start to what normal should've been if you make decent builds with the chips, to easy as fuck if you buy all the healing items you can get and install an auto use item.

But if it is properly balanced if you as a player limit yourself then is superb, fighting Adam with only fists and a few levels under him in Hard was fucking amazing, hands down one of the best boss fights i've played. My only other complaint would be how contrived some parts are, minor details but that could've had better explanations.

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2319cc  No.16921259

File: 6f01ff59590cb81⋯.jpg (55.11 KB, 741x486, 247:162, cj_computer.jpg)

>>16921230

>Buying multiple Jewbisoft games at launch despite knowing their shitty EA-tier reputation after all these years

>Only mentioning Jewbisoft games

I know a corporate paid shill when I see one.

Fuck off Jewbisoft. You would be better off on reddit because most fags here don't even bat an eye to your dogshit games. All of your current games are dogshit and arent even worth fucking acknowledging. Other games already do what they do but even better, also you should consider suicide you fucking non essential worker.

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79da45  No.16921355

File: 6c6293927c193f4⋯.jpg (36.99 KB, 430x676, 215:338, Animenazi.jpg)

>>16921259

I only mentioned Jewbisoft games because i was replying to someone else talking about Ubisoft games. You're really trying too hard nigger.

I'm mostly playing EFT at the moment, which is similarly plagued with problems, though this is forgivable in comparison because the devteam is a bunch of retarded slavs instead of a bunch of retarded frogs.

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6e7398  No.16921673

File: 054e9980431b1f7⋯.png (228.34 KB, 396x458, 198:229, mfw_plebeians.png)

>>16921355

Regardless, you still bought Ubishit games at launch like the retarded redditor you are.

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afb682  No.16929059

>Todd

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afb682  No.16929060

File: aed4f8b8a03a017⋯.png (191.46 KB, 1183x541, 1183:541, Elder_Scrolls_could_have_b….png)

>>16929059

Pic forgotten.

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