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<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: 14b5854f6c70f8a⋯.mp4 (4.35 MB, 854x480, 427:240, Bardock Ult(1).mp4)

File: 248e3a1d7da32f1⋯.mp4 (333.26 KB, 240x160, 3:2, Hector.mp4)

File: b8942ee4ab60e84⋯.mp4 (2.66 MB, 640x360, 16:9, Ries Ult1.mp4)

File: 430da0fde814b4b⋯.mp4 (8.66 MB, 1060x660, 53:33, ezgif-1-296b522f8580[1].mp4)

495b14  No.16863565

MINIMALISMFAGS NOT WELCOME

This is a thread for the shameless appreciation of all flashy shit, from animations, to (usually ultimate) attacks, to character and weapon designs, to stories, general concepts and dialogue in vidya. Doesn't have to be over-the-top but that's a big bonus.

I love seeing this shit in vidya. Often it pumps me up and gets the adrenaline rushing.

Some random examples I loved to start the thread off.

>final weapon crit animations in Fire Emblem

Hector's Armads was my favorite. Dude spins a massive great axe in the air with a single hand, lets it smash unto the ground just to show off the fucking weight of it, leaps into the fucking sky like an eagle and slams it down on the poor faggot on the receiving end of it before pulling it back and switching it off to his other arm with a simple flick of the wrist.

>Nep Rebirth EXE drives (extra brilliant because of the music that plays that's like sex to the ears)

They're just fun and over-the-top. Not all of them are as good as others, but the fact that they're done by very cute vidya girls makes it a strange joy to experience.

>DBZ Budokai 3 ultimates

Much like the nep ones, these are fucking ridiculous.

One in particular that sticks out in my head is Bardock's ultimate. Dude strikes the enemy around, looks into his fist to see the memories of his dead friends, and rushes at the enemy with the spirit of a great ape appearing over him in a flurry of attacks that leads to him punching the enemy into the ground, ending with a shot showing the effect from space on the planet.

>Trails in the Sky 3rd

Just had some brilliant S-crafts that were very gratifying to watch. Much bigger budget on these than the previous games and it shows in a way that's easy on the eyes.

There's also games where you just style on opponents (often juggling them) in a flurry of sexy blade slashes, like Muramasa Rebirth. Those are very satisfying.

What's your favorite flashy shit to see?

____________________________
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66567e  No.16863586

File: cadc6fd2d8233dc⋯.jpg (311.26 KB, 1200x800, 3:2, TWA_Battle_Siege_Fire_1410….jpg)

File: b8a4208199c332f⋯.jpg (82.48 KB, 512x288, 16:9, unnamed.jpg)

Artillery impact in various Total War titles, the more explosive + massed troops the better

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6a61f6  No.16863772

File: 000ae4cb97efb98⋯.mp4 (5.7 MB, 640x360, 16:9, アスベル、最後でアッー (360p).mp4)

Tales has gotten rather flashy over the years, and being that most of the console entries have couch co-op, you can actually get friends in on the flashiness, assuming they've got tolerance for JRPGs and/or anime in the first place. Graces especially, even on the non-Mystic Arte/Blast Calibur end (in that there aren't any normal attacks, only artes).

Wild Arms 5's Finest Arts, Combination Arts, and Mediums (IE: Summons) can also something truly ridiculous to behold at times. Rebecca and Carol's "Genocide Circus" especially. I suppose for some though, the kind that abhor everything after WA3 as being "2anime4me", that just provides them with even more reason to hate the game.

>>16863565

>Neptunia

Is adding subtitle frames for things like that that hard to do? Just asking, since it seems like a lot of companies don't bother subtitling combat banter, and while I can understand that to a degree (not wanting to clutter the screen), you'd think for "cutscene"-esque abilities where the interface vanishes, it wouldn't be as much of an issue, and yet people still don't bother.

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62b7f7  No.16863808

>>16863565

Everything in Bayonetta

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d37a81  No.16863865

>>16863772

>mp4

Holy shit, it just kept ramping up. That's gotta be satisfying to execute.

>Wild Arms and Tales

Those japs really love putting flashy shit into their JRPGs

God bless em

I'll have to try them out sometime relatively soon

>Is adding subtitle frames for things like that that hard to do?

Its a bit of a pain. More likely that these companies don't consider it worth the expenditure of time and resources and for only a small (potential) improvement to a small aspect of the game.

You have to consider aspects such as timing, using a nice font that at at the same time doesn't attract too much attention from the sequence, make sure that the translation is accurate and impactful (shitty, overly dry and soulless translations can hurt a cool combat sequence and make it much less so), and if there's a lot of them, dealing with that. There's also only a few voiced lines that are often just things akin to battle lines, maybe making them feel it wouldn't be worth the hassle, or maybe not even coming to their mind to do.

Moreover like you said, the risk of screen clutter is indeed there. While they are sometimes cutscene-esque, subs might change the feeling too much towards an actual cutscene, or something akin to watching anime rather than playing a game. That could affect the player's experience in a way that may not be ideal, since it is an attack and you are playing vidya, immediately after the attack the combat continues. It might make the player feel too comfortable or even have them feeling more as a passive observer rather than someone still actively playing a game where you just inflicted a high-tension attack on an enemy.

Of course, that might be attributing much to just a few subtitles, but you never know and could be surprised. Its probably a combination of those things, but predominantly I bet its

>its too small to justify the time and resource expense into doing something unusual

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3f06fc  No.16863890

Remember that time Sephiroth destroyed the solar system and blew up the sun to inflict 3000 damage on your party?

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ad930f  No.16863891

Invidious embed. Click thumbnail to play.

>>16863772

Ludger from Xillia 2 deserves a mention for being ARPG Dante.

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71cd0a  No.16863895

YouTube embed. Click thumbnail to play.

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59fd50  No.16863959

My favorite would probably be Metal Gear Rising. It's not as CUH-RAZY as games like DMC, but it does have a lot of flash. I mean, you Sieo Nage a mechanical dinosaur and a giant metal crab. How is that not top contender for shameless action?

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183cf6  No.16863960

File: 59de1c0bb60c6fc⋯.png (16.61 KB, 1241x102, 73:6, 115533.png)

I always liked the little touches the Mega Man X and Gunvolt games put into making entering a stage as flashy as possible. All the sound effects, displaying a big ass READY or ENGAGE text with a cool intro pose like X's suiting up animation, it was always so satisfying to me.

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6a61f6  No.16863982

Invidious embed. Click thumbnail to play.

>>16863865

Heavily coordinated co-op in that mp4, and against an enemy that isn't supposed to fight back or try to dodge/block (for reasons). Also an equip that lets you skin a given character with another's artes/visuals while using the original's stats. Just saying. I think they also might have been trying to keep a beat with the music too.

Wild Arms on the whole isn't especially flashy, and even with 5, you won't be pulling off Finest Arts for a long time (mediums and combination arts just require Force though). So it's more an occasional thing, and unlike Tales, is turn-based. At the very least though, you can expect excellent soundtracks from just about any of them, and with 5 they went all out with a two volume, six disc OST.

Tales though is thoroughly real time, barring I think ND1 (kind of hard to get the series' LMBS working right on a Gameboy Color), Summoner's Lineage (apparently a Tales skinned sequel to some other game), and I assume the tactical spinoff on the 3DS, and while the older ones left the flashy visuals more to spells and summons (with Graces though, even melee artes all have an element or attribute to them), combat still tends to be fun, if somewhat unrefined the earlier back you go. Some of the games even let you equip weapons or set skills that set all output damage to 1, just so you can fuck around with seeing how big a combo you can get when you're not at risk of killing a monster (or reduce various meters in Vesperia for better drops/gald/exp). And of course, some of it requires both getting good at arte flow, and having the resources to keep it going, in which the nature of CC/AC works more in favor than TP and orange/pineapple gel consumption.

If you haven't played them before, I'd say Eternia, Symphonia, and Vesperia are pretty good starting points, if not as flashy, and Graces for better or worse isn't exactly the most apt representative of the series on multiple fronts. Just be aware that for some, starting with more recent entries can make it harder to go back to the earlier ones.

Destiny DC English never ever.

>>16863891

I was surprised it took that long for weapon switching to become a thing. You'd think Bamco would have made more of a note to try it sooner with Tales after having published .hack//G.U. for CC2.

Speaking of, G.U. is somewhat flashy, and aided by the fact that you don't have to dig in the fucking menu every time you want to use a skill. There's still a lot of prevalence on the normal attacks, but skills feel satisfying to see, Rengeki adds a timing element, gaining the ability to trigger switch makes swapping weapons feel fluid, and Awakenings are also cool. And then there's the Avatar/AIDA battles as well.

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df0e15  No.16864487

There was this one 3rd person shooter demo (that never became a full game because it was cancelled) that featured incredibly acrobatic moves (even to todays standard) and was pretty violent. I cant remember what it was called but it came out in 2010 I think. It was like a combination of assassins creed and the matrix (the movie not the game) and the main character was female. Does anyone have anyone have any idea what I'm talking about?

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8b187a  No.16870890

File: f966eda232f63b7⋯.webm (2.73 MB, 1280x720, 16:9, asura_jet_punch.webm)

File: 1826e9096477ae0⋯.webm (7.51 MB, 1000x563, 1000:563, Naruto_ultimate_ninja_sto….webm)

File: 3aadd63ae27f0f6⋯.webm (1.55 MB, 1278x608, 639:304, asura_punch_launch.webm)

File: e7ef2119c0ad076⋯.webm (2.96 MB, 960x540, 16:9, naruto_21.webm)

OP, look up Asura's Wrath and the Naruto Ultimate Ninja Storm games.

Both are made by Cyberconnect 2, their entire gimmick as a studio is making stupidly over the top hype as shit animations for QTE sequences and super attacks. Asura's Wrath in particular is a nonstop series escalating dumb-as-shit over the top insane bullshit, it's amazing. Granted, it's more of an interactive anime then a game and the true ending is DLC, but fuck man, it's a trip.

They also made DBZ kakarott but sadly despite DBZ being a perfect fit for them, it lacks their insane animation, but Dragon Ball FighterZ by Arcsystemworks has a lot of good stuff too.

Also, pretty much anything Platinum games makes or Kamiya's other work: Viewtiful Joe, Vanquish, Bayonetta, DMC, and especially Wondful 101. Metal Wolf Chaos is an insane parody of American patriotism which is stupid as fuck and is great.

Also, not games, but check out Gurren Laggan, Symphpogear, G Gundam, and Konjiki no Gash/Gash/Zatch Bell (though that last one only goes balls crazy at the end; oi'd also be happy to send you reading guides and resources for it, since it';s anime adaption is shit and you need to read the manga, but I have translation corrections and lists of the few times the anime IS good, etc), and pretty much anything made by Trigger (Kill la Kill, Promare, etc)

Also heard/seen good shit from Gaogaigar and the Giant Robo OVA

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a9e287  No.16870905

>>16870890

Just look at the Ultimates their previous iteration of Ultimate Ninja games have. You want over the top shit and prediction about attack names some characters would use? Check out Itachi's Izanami technique, summoning black holes to shred your opponents and raze the Earth as an illusion that mindbreaks the enemy about a decade before it even appeared in the manga.

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f86896  No.16883061

>>16864487

Not sure, reminds me of WET, which came out in 2009, and sequel was announced in the following year, which was cancelled.

Thanks Bethesda.

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0c969b  No.16888981

>>16863565

Sengoku Basara. DMC cross Dynasty warriors. Over the top in its purest form.

Sumerai is the best one fyi.

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0c969b  No.16888983

>>16888981

Sumeragi

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d56cae  No.16901412

File: 1c62c458f5f4de6⋯.gif (1.62 MB, 294x233, 294:233, JVBnIiG.gif)

Risk of rain. The amount of effects, explosions, damage numbers, monsters, ect. on later stages gets pretty absurd on later stages.

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