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File: 61fcfdde8adf4ad⋯.jpg (75.28 KB, 1280x720, 16:9, maxresdefault.jpg)

e9bf28  No.16502977

Are there any games that make you really fucking stressful by playing them either because of their difficulty or some other reason? Is it because of a challenge you took upon yourself or was the game just so fucking hard?

Megaman 2 made my heart stop at certain points while I was playing with a buster-only challenge.

b60a20  No.16502984

>challenge runs

why not just play actual hard games?


e9bf28  No.16502998

>>16502984

I do, but it's nice to sometimes make the game you like even harder for additional challenge.


3e02cf  No.16503015

File: 18f06840f751cd2⋯.jpg (2.99 MB, 6040x7000, 151:175, wv-02.jpg)

>>16502977

Overwatch which I stopped playing after a while, not worth the stress, then you want to go back for the skins, then rationalize, why would I want to keep tormenting myself with a broken game just so you can "have" that skin on the character you like? then you realize you can have it for free by lurking and finding XPS models.


f4544a  No.16503563

Battletoads & Double Dragon. You pretty much have to make it through the first 80% of the game without using any continues. The last few levels are just sadistic. I did manage to beat it with Jimmy Lee, but just barely.


0f4f54  No.16503567

>>16503563

Pretty much all arcade games you have to practice to 1cc feel like that.


ec850c  No.16507104

Ninja Gaiden 3 on NES is truly sadistic. I beat the first two quickly enough, but the third is borderline unfun because of the design and limited continues.


002d93  No.16507117

>>16503015

Just play against bots in training and wait until the PvE events.


21b085  No.16514471

>>16502977

Any RPG with RTWP combat. It's such a clusterfuck of a system. I'm constantly pausing, switching to other characters, micromanaging everything, trying to keep track of tons of shit all at once, paranoid that if I don't do everything myself, the AI will do something stupid and fuck everything up. And even when I succeed, there's no feeling of fun or satisfaction. The stress is so bad that it sucks all the fun out of it. There isn't even a feeling of relief that it's over, just a feeling of dread because I know that very soon, I'll have to do it all over again.

RTWP is awful. Give me turn-based any day.


de79a3  No.16514631

File: fa13c3c1ab00a5c⋯.jpg (50.51 KB, 640x480, 4:3, stealthhistoryinsert5.jpg)

File: 481585e11fe0f97⋯.jpg (77.78 KB, 800x600, 4:3, Thief-constantine.jpg)

File: 5b732928b39cbe6⋯.jpg (58.93 KB, 640x480, 4:3, thief twist.jpg)

>>16502977

Thief: The Dark Project, I think it's exhausting because of how easy it is to get into its universe. It's slow-paced, you have to pay a lot of attention to your surroundings and you're never really sure what to expect (sometimes your intelligence is incorrect and you end up with a wrong map, other times you discover a completely insane maze beneath an otherwise normal looking manor, etc.) The sound design also contributed a lot to the unnerving ambiance (the disembodied church bell's gong in the haunted cathedral was a creepy touch.)

Love this game, but somehow never managed to complete it.


1c4349  No.16514653

>>16514631

>Love this game, but somehow never managed to complete it.

I beat it a few times but I can get you. It's sort of like Blade Runner, technically very good but so long it's really fucking boring. Except it's like 16 blade runners back to back. Each level taking over an hour (with like one exception) is exhausting. If you ever work your way to beating it, which it is ultimately worthwhile, you'll probably find yourself doing a single level in 2, 3 or 4 different sessions. The game is basically a pacing disaster but how dedicated it is to that experience is worth something.

The second one isn't any better in that regard either, it's also a good game although clearly unfinished toward the end, but it's the closest a classic game has gotten to putting me to sleep.


1785ed  No.16515163

>>16507104

That's more a case of the game having artificially boosted difficulty to combat rentals. The Jap version is more manageable.


ef9a4b  No.16515324

File: fc95b707378969e⋯.png (2.1 MB, 1280x720, 16:9, ClipboardImage.png)

>>16502977

I often get stressed out in mission based games like Monster Hunter, Nioh or Devil May Cry 3, Metal Gear Rising Revengence and Bayonetta before playing the levels. Oddly an imaginary stress about stages i haven't played yet but irrationally fear. Typically once I play a stage I realize its not too difficult but i have a tendency to psych myself out and I go back to playing earlier stages that I'm comfortable with to "prepare" myself. Because of this it takes me way too long to finish these games.

Ironically of the above examples the only time I actually found any of these challenges really truly difficult is the Rathelos in the original MH on PS1. However, their are a few outliers to this where I was stressed by actual challenge. Those where Manus, Kalameet in Dark Souls at SL1 and Darkeater Midir. I still to this day hate Midir.


ef9a4b  No.16515358

File: 6786f9d227cd9c8⋯.png (2.27 MB, 1920x1080, 16:9, ClipboardImage.png)

>>16514471

For Baulders Gate 1&2 I find (pic related) options are the best balance to have turned on to make the game more turn based without slowing the game play down to a crawl. There is slight variations in Torment and Icewind Dale but primarily have it pause when you need to cast a new spell, when enemies are sighted and when the current target dies are the three options that make RTWP combat easier.


ef9a4b  No.16515396

>>16514471

Oh another tip is to first tell your melee units to move in first to tank and draw agro. Then command your ranged to attack. Usually melee don't need to be micromanaged so all you need to worry about it kiting and casting spells with means you have far less to worry about.


21b085  No.16523697

>>16515358

>>16515396

I can usually get through it. It's just that, like I said before, I don't find it fun at all. It just gives me a headache, and when an encounter is over, there's kind of an empty feeling. I almost feel like I missed out on actually seeing the battle and watching it play out. The only thing RTWP might offer over turn-based is a bit more spectacle from having the action play out in real time, but I feel like I can never really afford to sit back and watch the show. I'm worried that while I'm watching the action, something will kill me because I was too distracted to react to it. For example, I'm playing KOTOR right now. I'd love to enjoy watching my character being badass, blasting people with lightning and spinning his lightsaber staff around to hit stuff, but I can't do that, because there's too much other stuff I need to keep track of.

I saw someone say elsewhere that having fun with RTWP means you need to enjoy automating things, setting up some general instructions for your team and then watching them do it, rather than having fine control over the party's actions. I think that's true, and I just don't find that fun. It's too bad for me that most of the big WRPGs aren't turn-based.


ef9a4b  No.16525259

>>16523697

> RTWP means you need to enjoy automating things

It sorta worked in FF12. I felt their was a good balance between automation and being free to give specified commands to each party member. I'm hopping ff7 remake has a similar system. I'd hate to see the game be 100% action


ac3601  No.16533232

File: d59a79e91fbf284⋯.jpg (44.62 KB, 305x425, 61:85, divinity_original_sin_2_co….jpg)

Any game with a character creator is more or less guaranteed to be a bad time for me.


8f4681  No.16533244

Then just use the metal blade faggot.




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