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File: 3a48b70ed11a17f⋯.jpg (572.6 KB, 1920x1080, 16:9, mass effect.jpg)

20657f  No.15861700

There's gotta be some space RPGs that are at least kinda similar, right?

1743b2  No.15861710

ME1 is total shit though.


8c2f70  No.15861720

File: c35102f95a25bf1⋯.png (5.89 KB, 767x488, 767:488, 4 u _2818a2694c4a1a4f24ba5….png)

>>15861710

OP wants to play shit games that's his business, any mediocre/shit games to contribute or are you just going to bump threads without responsibility?


d790a8  No.15861723

KOTOR comes to my mind


88753f  No.15861725

>>15861723

This, Mass Effect is simply a direct upgrade of Kotor.


3af27c  No.15861728

>>15861710

>t. dean takahashi


000000  No.15861733

>>15861710

I mean, I wouldn't mind a game like ME1 but good. Captain a spaceship, go on adventures, fuck blue space babes.


3126fa  No.15861753

File: e9f3e2c32ecbb8e⋯.png (63.4 KB, 246x233, 246:233, local troll not so smug si….png)

>ME series has Paragon and Renegade meters that go up depending on your actions (i.e. be the good cop or bad cop)

>Idea behind Renegade is that you're a Spectre, a space super agent who is literally above the law and sometimes has to do extreme things that are necessary to get the job done

>Doesn't matter anyways, since being Renegade (bad cop) is almost always a detriment to you and your goals, and sometimes even if complete opposition to what you're trying to accomplish


3087b8  No.15861773

>>15861733

You might like Star control.


d1f350  No.15861796

>>15861700

Starflight and Star Control 2, bit those are ancient. There really haven't been anything like it since.


47b4de  No.15861799

YouTube embed. Click thumbnail to play.

>>15861753

There were a handful of choices in ME1 where the renegade option was justified. A good example is on Eden Prime when you get the option to punch out Manuel. After doing it everyone goes "wtf Shepard" and he logically goes "It was only a matter of time until he did something crazy, or dangerous". At this point Renegade was just brash but still somewhat justified.

I think the real issue is that they turned renegade/paragon into a sales gimmick and had to keep making outrageous paragon and renegade options to keep less patient action focused players engaged.

>>15861725

>direct upgrade

>combat is genuinely less satisfying

>the story while good is incomplete and got worse in later entries

>Kotor 1 and especially 2 are solid as rpgs and give you lots of choices that actually go somewhere and it has a beginning middle and end. No trilogy bullshit.

When Kotor came out it was a pretty average rpg but compared to everything released now it feels like a gold standard.


547d82  No.15861801

Use the other thread, retard.

Do we really need three threads for a game a shit as ME?


56b754  No.15861856

>>15861753

This anon >>15861799 is correct in that some Renegade choices are justifiable or at least understandable. One big one that comes to mind is to either gas the Rachni queen or let her go all based on a "but I'm a good one guize" argument. Not once has a Rachni contributed anything but death and destruction and all the ones you meet are K.O.S. towards you and civilians so why should you believe her because she says "we're not in harmony, man?"


47b4de  No.15861869

YouTube embed. Click thumbnail to play.

>>15861856

This choice was retroactively made pointless since come ME3 the Reapers just make more Rachni even if you gassed them. And if you didn't you find out "oh the Reapers just made the Rachni work for them so too bad". It's the same with how in ME1 you could choose to rescue the council or let them die. All that changes come ME3 is a texture swap. One less talked about issue with that game wasn't just how the ending was garbage but also how it made all of your choices in ME1 and ME2 have no payoff whatsoever. Like the Virmire survivor appears in ME3 for just one mission and then gets critically injured and doesn't appear again.


56b754  No.15861895

>>15861869

What I meant was on it's own, it made sense for one game. The fact that the other 2 are either nonsensical or terrible at best doesn't matter when you look at how the first game on its own plays out.


90fb29  No.15861907

Do I need to repost a text wall?


47b4de  No.15861911


90fb29  No.15861921

>>15861911

I might add a couple points to the other anons text wall tbh give me a sec.


718348  No.15862024

>>15861700

Star Control 2, that's where Mass Effect plagiarized its story from.


4015b9  No.15862207

File: 32c47e208f4de03⋯.png (2.27 MB, 1920x1080, 16:9, ClipboardImage.png)

>>15861907

Activate it


2040da  No.15862240

File: 7b2f80c305d7158⋯.png (2.47 MB, 2500x1440, 125:72, eauo85hr5w321.png)

Star Citizen is where it's at these days.


73f92c  No.15862312

>there will be no more RPGs like Mass Effect, which was flawed but feels like something special in comparison to the tripe of today

>all we'll have from now on are walking sims and castrated cutscene movies

we never even got to have a golden age of decent-looking story-driven 3D RPGs


718348  No.15862330

>>15862312

That's because 3D and voice acting killed story-driven games.


56b754  No.15862343

>>15862330

Professional voice acting you mean. Where the voice actor has to be recognized and demands the salary of an A-list Hollywood actor.


718348  No.15862358

>>15862343

Voice acting in general dumbed down dialog either way. Compare Morrowind to Oblivion.


56b754  No.15862379

>>15862358

They would have simplified the dialog anyways, it's Bethesda you're talking about. I think that voice acting can be done well while keeping player choice and agency high such as New Vegas. Although the argument there is that they reused Cam Clarke for every other NPC but that's besides the point.


47b4de  No.15862392

File: fcb5ff51397d57f⋯.jpg (38.51 KB, 650x365, 130:73, morrowind-elder-scrolls-6-….jpg)

File: 90bed4742bfba32⋯.jpg (71.38 KB, 1280x800, 8:5, cohwskw2uzn11.jpg)

>>15862358

Dialogue in Morrowind was extremely repetitive due to it's wiki style format. At least with Oblivion there were more readily defined characters compared to Morrowind where everyone feels like a robot delivering the same exact dialogue to you

>Do you wanna know about Solstheim anon?

>Does it matter if I'm a vampire who you cast calm onto and can somehow talk to? Do you wanna know about dat island that you got in the newest expansion?

There have been mods that have attempted to fix this by giving most of the NPCs unique dialogue but afaik they've been focused on individual settlements. Like Seyda Neen and Balmora. I haven't seen one that attempts to do it for the entire game.


d2e22b  No.15862397

>>15862379

Cam Clarke only voiced Dr. Mobious in New Vegas what are you talking about?


01fe67  No.15862398

>>15861700

Freelancer would probably be enjoyable to you.


0b6670  No.15862403

>>15862379

Cam Clarke plays one character. The generic NPCs are mostly played by Liam O'Brien and Yuri Lowenthal.


56b754  No.15862407

>>15862403

>>15862397

Oh dang. I got him confused with Emerson Brooks for some reason.


b54869  No.15862420

MASS EFFECT 1 FANS ON SUICIDE WATCH

>>15856998

>>15862034


3756ba  No.15862476

>>15861869

The thing about choices in vidya is that any possible impact from them will be dulled when it comes to sequels. Giving a game multiple endings is easy, but those endings aren't going to get sequels unless you retcon things so that actually they don't make all that much of a difference. Otherwise the developers are going to be expected to effectively make more than one game for each ending.

Honestly when it comes to that kind of shit I'm actually inclined to blame the consumer rather than the developer. Sure it would be nice for the developer to be upfront and honest about this shit. But in the end it's the consumer who aren't using their fucking brains and realising what is realistic to expect from a game.


0b6670  No.15862495

File: aada4c0c39be28b⋯.jpg (34.42 KB, 800x400, 2:1, nier.jpg)

>>15862476

>Not making multiple sequels that carry on from different endings

>Not making a dead-serious sequel to the joke ending


fb7042  No.15862695

>>15861799

The best ME1 renegade moment is when Finch tries to blackmail you, and you have the option of shooting him dead on the spot. It actually nets you more respect from the Turians than talking him down.

…are there any games that are like that all the time?


20657f  No.15862943

>>15861723

>KOTOR comes to my mind

How is KOTOR for someone who doesn't really like Star Wars? Does it depend on you to be a fan of the movies and already have knowledge about it's universe?


718348  No.15862976

>>15862943

It's pretty bad even if you do like Star Wars I think.


1b1e6a  No.15863018

>>15862943

you really only need to understand the basic consepts like jedi and such

it will go into the history of the wookies and sand people, and if you haven't read the novels you won't understand why cortosis counters lightsaber blades, but overall you don't really need much investment

As a game, it's serviceable, running you through a story dealing with a former war hero turned evil and a what-a-tweest halfway through. The villain's a bit on the saturday morning cartoon side of threatening but it works.

The sequel goes into a heavy analysis of the nature of the Force and how your choices impact the lives of those around you. It is significantly better than the first game, but only if you apply the Restored Content Mod, which turns a rushed title into the game they wanted to make from the word go.

It runs on the D20 star wars RPG system's math (basically D&D 3e)


724bf6  No.15863033

File: 2dfff024f18a76b⋯.jpg (138.38 KB, 1200x666, 200:111, alphaprotocol.jpg)


20657f  No.15863045

>>15863018

Thanks, I might as well give it a shot.

It's insane to me that there's barely any space RPGs that let you get out of the damn ship. (I wonder who if anyone holds the Star Trek license for gaming)


5dc06e  No.15863259

>>15862392

While it's true that Morrowind's dialogue is, for the most part, lacking in character, this is Bethesda we're talking about, who have proven time and again that they are beyond incapable of actually writing good, or even passable, characters. I mean, just from that example you've chosen, Lucien Lachance is every thirteen-year-old boy's idea of 'cool', while coming off as the world's biggest tryhard (Wes Johnson's inability to actually pull off anything more than generic male Imperial doesn't help). At least with Morrowind, they don't even try to go for that (for the most part), and instead focus on using dialogue for world building, which they were at least able to do (granted, over fifteen years ago).


4329a8  No.15863262

>>15861700

Isn't this game franchise for niggers and soyboys and fat tumblrwhales?


84eb4f  No.15863321

>>15862476

The issue at hand is devs are focused on making individual successive stories rather than making a single story told over multiple entries.

I tend to remember The Lord of the Rings for this reason since in Lotr it wasn't written as a trilogy it's just a single book the publisher split up into 3 because of WW2 era paper shortages. But because it was written with the benefit of hindsight Tolkien was able to slip in an enormous amount of details and moments of closure throughout the story that made it feel genuinely special. Gimli tells Legolas they'll explore the caves near Helms Deep after the War for the Ring, and during the ending that's exactly what happens. Sam discovers his horse made it back to Bree and it ends up kicking its former owner during the Scouring of the Shire. Saruman becomes a miserable wreck and Frodo corrals a posse to take back his home. Etc. It made the story seem more complete and special.

>Giving a game multiple endings is easy, but those endings aren't going to get sequels unless you retcon things so that actually they don't make all that much of a difference.

I don't really mind it if devs give their games multiple endings I dislike it when they go with this in-between thing where they want to have their cake and eat it too. They wanna say "well your choice mattered" but don't want to put a ton of work and man hours into it. With the Rachni for instance they could've tried to redo those levels so you fight different enemies but the game was rushed to shit so they couldn't do that.

>Honestly when it comes to that kind of shit I'm actually inclined to blame the consumer rather than the developer. Sure it would be nice for the developer to be upfront and honest about this shit. But in the end it's the consumer who aren't using their fucking brains and realising what is realistic to expect from a game.

I mean it's the developer's fault for putting this into their game to begin with. Nobody told them to make an earth shattering game choice in game 1. It's just an excuse to say "well what did you expect it was impossible for them to follow up on this choice they hyped up." when it was Bioware's decision in the first place to put that in and presumably plan to follow through with it. (Although we know they didn't plan shit for the ME trilogy and just made it up as they went along).


b6b447  No.15863721

>>15863262

Thats bait but ,ME1 came out in 2008 iirc

You have space jews in the form of Asari and merchant volus ,based Turians.Salarians whoes best trick was to geneticly castrate the space niggers/walking tanks

You have galactic CIA in the form of Spectre and private human CIA with Cerberus

If the world was given to some actuall people.it could be great from serious war films to space drama/romance for your mom to watch.I have no idea why someone would create a universe and never utilize it.Imagine all kinds of tv shows but in Mass Effect or your prefered universe.Is there any franchise that does it ?


84f32d  No.15863814

>>15861753

The problem with renegade is that the paragon option is always the easiest way of doing things.

Take Feros for example. The paragon option is to use gas grenades to knock only 18 people out, and most are grouped together so you can easily score 2-4 knock outs. The gas isn't even that hard to get you literally just have to ask a character for it. In that situation it would be retarded to go Renegade as it's neither harder or easier than the paragon option.


000000  No.15865998

>>15863721

>I have no idea why someone would create a universe and never utilize it

They were going to. Mass Effect was going to be Bioware's big scifi setting, something they could 100% call their own. Problem is EA bought them out after 1 so they had a massive shift in the company due to EA wanting more money from it and sensible people jumping ship so they didn't have to work for the shittiest video game company ever. EA was too short sighted to actually use what they bought and anyone who actually cared about the setting left and were replaced by tumblr tier fags because those were the only people interested and retarded enough to work for EA.


cc33d2  No.15866016

File: b25ba6f7896237b⋯.jpg (30.97 KB, 290x344, 145:172, Star_Control_II_cover.jpg)

C'mon anon, real men play Star Control 2.


f27a43  No.15867338

File: 8d53c2ae8825da9⋯.png (611.96 KB, 751x745, 751:745, 1339633949663.png)

>>15861799

>>15861753

>>15861869

I think a lot of Renegade choices are easy enough to justify from a roleplaying perspective. Though sometimes you have to stretch it a bit. In the case of Feros, you get the option to kill the colonists after you return and see your first Thorian Creeper. It might have been easier to understand the Renegade choice here if this part of the mission was treated like a hostile environment (you are fully suited up) because of a potential risk to infection. When you then see these mutated humans… it could be plausible that you might decide to just burn the place to the ground. Or perhaps the idea could be raised that the knock-out gas won't last that long so you risk the colonists coming after you from behind after you descend into the nest?

>this is all just fanfiction though

I think that a mistake the games made was in saving virtually EVERY choice for a future title. I think the games should have a vague time-mechanic where choices you make early in the story will actually fully pay-off in the later part of the game. Like, if you let the Rachni Queen go on the Noveria then after you do one or two other plot missions or maybe just some side quests, you get a call that Noveria is in panic mode because Rachni are swarming the place and killing everybody. You know, like in the teaser for Mass Effect that can play on the title screen? If they had used this more often for decisions in the games then they wouldn't have to worry about carrying over as much in the sequels.

What they did with the Council is just unforgivable. ME1's Renegade ending had the Council replaced with all humans. Paragon or Neutral ending, with the Council dead, had a new multi-racial Council. In ME2 a Renegade with an all human Council should be able to get Spectre status no matter who they picked as Councilor and the plot should alter somewhat to indicate that the Alliance, Council, and Cerberus are on better terms with one another regarding the Collectors.

In ME3 there should be an all human Council and they should enable you to have more options in dealing with the Reapers because they can force other species to do more for them. Perhaps you'd be able at the start to choose whether to head for Thessia, Sur'kesh, or Rannoch. An all Paragon, multi-racial Council (if saved in ME1) would have a similar effect because the races could be more unifed. Maybe if you go to Thessia first then Kai Leng isn't even there?

Only a non-import should have a rigid Council that will force you to do things in a specific way.


04443b  No.15867390

>>15862943

Play KOTOR 2. First was made by Biodick so it's garbage.


e940a2  No.15867398

File: 2feb0334aed0c05⋯.png (195.83 KB, 640x480, 4:3, urquan.png)

It's funny, Mass Effect is just a copy paste of Star Control's story, yet the gameplay is not a single bit similar. I just wanted to point that out for people who are looking for a similar RPG, since people keep mentioning Star Control 2. Star Control 2 is a game about exploring on a more macro scale than Mass Effect. It's a great game with a justified cult following, but it's audience doesn't overlap with Mass Effect that much. If you're looking for a game with man-to-man combat and personal environment exploration, you're not looking for Star Control 2. Otherwise, if it's the story, overall exploration, and conversations you want, go for it. You can download an open source upgraded version called 'Ur Quan Masters'. If you're looking at Star Control: Origins, it's basically a sidegrade of Star Control 2 in that it's better in some ways, worse in others, but ultimately a similar game. It's story is a step away from what Mass Effect originally copied, however.


bfd2ea  No.15868559

File: 21cea631d366436⋯.jpeg (251.56 KB, 799x581, 799:581, 34038b816a5829530a846d852….jpeg)

I too wish there were more games about space cowboys fucking aliens figuratively and literally. something like mass effect but less linear would be fantastic. I am imagining something like fallout:NV but in space, it could be great.


73e0b0  No.15868586

>space rpgs

>entire game set in snowy or woody biomes or metal corridors

>no space combat

>no free form space gameplay at all

>its a goys first dating sim with bad third person cover shooter mechanics

bioware pls go.


bfd2ea  No.15869677

File: 26ba37bd917c4fe⋯.gif (Spoiler Image, 290.35 KB, 800x556, 200:139, 0c2f1e565674877281a7b7d8eb….gif)

File: 9fcbf90821fe57a⋯.jpg (Spoiler Image, 820.51 KB, 2290x4040, 229:404, 9fcbf90821fe57a7ac35dbbfef….jpg)

File: 728f7020e202211⋯.jpeg (Spoiler Image, 2.16 MB, 864x1152, 3:4, 91b6d03653ece47ebbd9f3ac3….jpeg)

File: 094a2f8643147de⋯.png (Spoiler Image, 619.5 KB, 619x837, 619:837, 094a2f8643147de71a006d1eb2….png)

File: f63dd8058cae2fc⋯.jpeg (Spoiler Image, 1.19 MB, 4096x3112, 512:389, b5f7a9dbdd05b21ea8c81e0d4….jpeg)

>>15868559

more blue berry bottoms


1b1e6a  No.15869723

File: e724c04c9c0834b⋯.jpg (49.96 KB, 298x534, 149:267, 28457_front[2].jpg)

>>15861700

Cyber Knight 1&2 (SNES, translation patch available)

Combines space exploration, suit robots, equipment research, and pseudo-tactical combat into a couple of pretty solid RPGs

The story carries inspiration from Fred Saberhagen's Berserker novels, and finds you flung to the far edges of the galaxy trying to get home.


2c0835  No.15869765

File: af567ff4763f5b1⋯.png (Spoiler Image, 2.12 MB, 1282x1800, 641:900, me_t3.png)

File: c47095430c454e3⋯.png (Spoiler Image, 837.99 KB, 975x1000, 39:40, me test subject 2.png)

File: a1774d44f7625c9⋯.png (Spoiler Image, 927.65 KB, 975x1000, 39:40, me test subject 1.png)

File: 9ed740224c67bf9⋯.jpg (Spoiler Image, 1.06 MB, 1600x1116, 400:279, me_Mass_Effect Miranda_Law….jpg)

File: 41cc843189ab735⋯.jpg (Spoiler Image, 195.54 KB, 900x810, 10:9, me_r_1.jpg)

>>15869677

>literal parasite species

UR WAIFU A SHIT

Even Shepard is a better waifu. See pic


001d08  No.15869772

File: 88715c8a4a33911⋯.webm (3.91 MB, 626x305, 626:305, TURN UP THE RADIO.webm)


2c0835  No.15870010

>>15869677

They're space niggers btw

If you mix with them the child will still be a stupid nigger!


2c0835  No.15870020

Even over thousands of generations. A drop of asari blood and all offspring is 100% asari


2c0835  No.15870221

>>15869765

>It's all spoilered

Fuck you Mark!


1b1e6a  No.15870246

>>15870221

>complaining about the enforcement of basic rules

Were you not aware that porn is to be spoilered on /v/?


718348  No.15870285

>>15870221

Shit porn like that should be outright deleted tbh


58e874  No.15870303

>>15870020

Their reproduction doesn't really need an exchange of bodily fluids if I remember right. Isn't it like they take DNA info from your mind and scramble it with their own to form their own kid (that somehow still ends up Asari)?


1b1e6a  No.15870347

>>15870303

Something to that effect. The offspring will have a few traits in common with the other parent (coloration, some skin texture perhaps) but is dominantly asari because that's how they program the egg.

On a similar topic: The ardat yakshi bullshit, of course, makes no fucking sense. Their species wouldn't have been able to reach the stone age let alone space travel if every coupling produced a sex-based serial killer. If anything it reads as a shock ad in favor of miscegenation


c8ca63  No.15870374

File: eeec26f49bf2197⋯.jpg (88.97 KB, 448x570, 224:285, retarded4.jpg)

>>15870347

>Knows Mass Defect lore.


2c0835  No.15870403

>>15870303

That was metaphorical. I know the telepathically make children. I played all 3 games with MEHEM and remember all the pain and frustration it got me.


2c0835  No.15870406


521caa  No.15881834

File: 4441bfaada7be09⋯.png (258.76 KB, 394x316, 197:158, 35689607853.png)

>>15870374

<How dare you know stuff about the game we're discussing?




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