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File: 5200727451b609f⋯.jpg (506.91 KB, 1280x720, 16:9, ME2 Screen.jpg)

5ed972  No.15795020

I recently replayed ME2 and while there were some real issues

>Filler story

>Streamlining of RPG features Granted the ones in ME1 were kinda ass

>No inventory

But despite all that I still really enjoyed the game and feel that it still had a lot of love in it.

ec470f  No.15795061

File: c87b40da8a1e9b9⋯.mp4 (4.69 MB, 384x288, 4:3, Mass Effect 2 OST - Suicid….MP4)

>>15795020

I did enjoy the Suicide Mission. Having a vastly different final level that tests your skills is one of my favorite things in games.


8ef30c  No.15795081

>>15795020

The trilogy-shit EA forced them ruined it, the post-game story DLCs could have been a third game that introduced more and more build-up, especially the shitty novels. It's pretty sad that people care more about gay-lesbian-alien sex than an overall coherent vision and having a happy fucking ending when all your choices never fucking mattered, and whole trilogy doesn't stand up to scrutiny with the themes and the purpose and motivations of the Rapers, I mean Reapers.


b34979  No.15795114

>>15795020

This series still hurts.


91b4a2  No.15795142

>>15795020

Well just wait until you play MA3, you'll like MA2 even more in comparison.


ce8c61  No.15795151

Videogames post 07 are a stockholder scam and a lot of you are fucking retarded for falling for this kind of shit, including Bioshit.


6b306d  No.15795200

i wish the dynamic of me3 was human lead reaper tech cerberus or joint super gay alien friendship squad. i thought it was really wierd that the whole reaper thing ended up some weird synthetic versus bio thing. i always thought that was just a smaller part of finding peace in the galaxy between so many species and the core decision should have ultimately been sacrifice earth for the sake of many different species or save earth but sacrifice aliens and that ultimately what the goal of the reapers were was irrelevant but how you responded to it was the main focus


5ed972  No.15795211

>>15795142

I played ME3 back in the day and it pissed me off, it's a big reason I became a bitter fuck who spends time here.

>>15795061

>That theme

Still fucking good, the Suicide Mission was one of the best moments I've played in a game. The whole fact everything you did in the game mattered for the final outcome was brilliant too fucking bad ME3 wasn't the same


197295  No.15795214

Bioware was never good.


ce8c61  No.15795249

>>15795170

That's all it is, public stock is fucking cancerous.


b65c39  No.15795257

File: 05b3a21d4733247⋯.jpg (291.94 KB, 1920x1080, 16:9, all downhill from here.jpg)

File: 5038f27d34849c8⋯.jpg (20.66 KB, 462x182, 33:13, mass effect 3 uninstalled.JPG)

Played through the trilogy and andromeda for the first time a few months back. 2 was great. 3 was a slap in the face if you thought your actions from all the games would amount to something unique. Andromeda was just an uninspired kick in the balls. Fuck EA. Glad I never payed a cent for any of them.


b34979  No.15795264

>>15795200

Thats because the original story was dropped and this was added in which is why is seems so weird.

>>15795211

ME3 was pretty much when I looked at all the modern games I had been playing and realized they weren't fun. This was my eye opener. I remember I was in the room with my brother and both of us saying "THATS IT?"

Fucking terrible and waste.


f1709d  No.15795271

File: 2b2a9ff5e2ccc29⋯.png (Spoiler Image, 70.51 KB, 328x262, 164:131, 213491278123421343.png)


d40635  No.15795272

File: 4bf3066d41d3be3⋯.png (504.33 KB, 782x4652, 391:2326, mass_effect_plot.png)

LISTEN UP CUCKS

€A spends a fuckload of budget on the fist pilot title in a series such as dragon age, dead space, or mass effect

Then the following sequel games are zero budget asset flips for the same price. They usually fire every single senior staff member between games so there is even less expenses to make the sequel games

The same thing they do with all the sports games they sell the same thing 3 times.


bab75d  No.15795276

>>15795271

What is that, an estim dildo for a Salarian cuntboy?


d40635  No.15795289

Fun fact:

The mass effect 2 savegame affects many ingame things in frog fractions 2 unlike in mass effect 3


2553bf  No.15795301

>>15795257

>>15795289

There are actually two major events in ME3 where "your choices matter" and those are the Krogran genophage and the Quarian Geth war.


fcc014  No.15795307

>>15795020

Best game in the series


f1709d  No.15795317

File: b6fbc9184f7f2e5⋯.jpg (38.88 KB, 554x480, 277:240, dog-blinds.jpg)

>>15795276

thermal clips, the ammo system introduced in ME2 that breaks the lore

>military technology advanced enough to allow for virtually unlimited ammunition

>every military/mercenary force in the galaxy decides to undo 200 years of technological advancement and goes back to limited ammunition

>the industrial and logistical costs of converting to this new (or rather, old) system would have been astronomical: manufacturing and distributing the thermal clips, manufacturing and distributing new weaponry capable of using this tech, modifying existing weaponry to use this tech, etc.

>this tech somehow spreads to every planet in the galaxy including the one Jacob's father was stranded on for ten years

>even criminal organizations, the Collectors, and the Geth now use thermal clips

>all of this happens within a span of two years

>Conrad Verner, the joke character of the series, is the only person in the galaxy that thinks thermal clips are fucking retarded


fcc014  No.15795344

>>15795317

It makes sense from a mechanical point of view. The game's after all pretty much a cover shooter.


bab75d  No.15795359

>>15795317

Okay then what the fuck was the lore justification in the first game for infinite ammo?


08ce17  No.15795368

>>15795317

The instant I saw that there was ammo in ME2 I had a terrible terrible feeling about the rest of the game to come.

>>15795359

In ME1 guns had a block of alloy stored inside of them, and an absolutely insignificant amount would be scraped from the block and fired via railgun/mass effect energy (iirc) giving the tiny shred of metal enough power to do scifi level weaponry damage. The tradeoff is that this process heated up the gun, so instead of having to reload you could either smartly space out your shots in order to avoid overheating, or if your gun overheated you would have to wait for a cooldown period.


ce4f61  No.15795377

File: 61f209c51f7c9e5⋯.jpg (67.09 KB, 500x360, 25:18, The kind of tired that sle….jpg)

>>15795317

>thermal clips

>the characters don't actually reload weapons they pop out and replace heatsinks

>but the weapons don't cool on their own

>nor do they fucking melt off your back or really do anything at all if you don't dissipate the heat from them


f1709d  No.15795380

File: 8d728b100449678⋯.gif (888.39 KB, 450x252, 25:14, shepard.gif)

>>15795359

stealing this from a wiki

>In Mass Effect, to generate ammunition a weapon shaves a projectile the size of a sand grain from a dense block of metal contained within the weapon's body. The projectile is launched at supersonic velocities by decreasing its mass in a mass effect field. Thousands of these tiny rounds can be produced from a single ammunition block. Ammunition is never a concern because of this, but managing the weapon's internal heat is; if a weapon is fired too rapidly, heat will build up inside of the weapon and it will overheat, forcing the operator to stop firing long enough for the weapon to disperse that heat buildup.


bb79c0  No.15795429

>>15795257

>that spoiler

But why.


cefe41  No.15795447

>>15795272

It's more like EA pushes devs harder each game until they crack and fall apart. They didn't own Bioware until they were midway through making ME2 and DA:O was finally nearing completion.


45902b  No.15795622

Was Mass Effect ever good? Even the fist one seems like some console kiddie gay shit


5ed972  No.15795633

>>15795264

ME3 in a way saved me from being a total faggot.


415cd7  No.15795639

>>15795622

it was GOTY and its still the best WRPGs can do i think


5d648a  No.15795661

File: 6c70a378e749868⋯.png (Spoiler Image, 1.31 MB, 1348x1486, 674:743, db3m7c6-f5eeb40d-1ee7-482e….png)

File: 874a3ee26d7a8e9⋯.jpeg (Spoiler Image, 775.34 KB, 872x1235, 872:1235, 440cd9136ffd53e42c30cef8b….jpeg)

File: 314b5b1fcc306bf⋯.png (Spoiler Image, 1.47 MB, 736x1915, 736:1915, 1453833706530.png)

File: 2a831a642531817⋯.jpg (Spoiler Image, 75.34 KB, 653x858, 653:858, 74d1abba0f7b262d0758dc8dec….jpg)

>>15795622

The most memorable thing I can pull from playing Mass Effect was wanting to dick the quarian.


d9d7ef  No.15795669

>>15795622

Not really.

It was thoroughly mediocre as a game and as a sci-fi setting and only gets any praise because of how much worse the sequels are and how bad WRPG's in general have been for the past fifteen or more years.


91b4a2  No.15795675

>>15795344

Nigga the Sentinal is you charging at enemies left and right, cover shooting is basically punishment for playing as the Soldier.


427f00  No.15795710

Why is it that they used a male model for default Shepard, but the female version is generic facegen? Their CC is fucking terrible so I couldn't even make an attractive girl with it. They all look like fetal alcohol syndrome victims, and nothing you can do with the sliders fixes that.


ce8c61  No.15795733

>>15795447

>It's more like EA pushes devs harder each game until they crack and fall apart

Nah, it's just corporate sabotage, that's a dime a dozen occurrence.


eff163  No.15795737

>>15795317

It's especially dumb because it makes the game worse, not just the story.

>no more customizing a sniper rifle to fire a single extremely powerful explosive bullet and overheat immediately

>no more guns with cryo rounds that can fire forever


fcc014  No.15795770

File: 4f8f93157541326⋯.jpg (205.89 KB, 713x708, 713:708, Vindicare.jpg)

>>15795675

To each their own but I rather enjoyed the infiltrator gameplay.


94fc89  No.15795792

>>15795344

The mechanical point of view is actually the worst part.

>add tedium of hunting ammo

>game does that bullshit "false scarcity" thing where you're drip-fed ammo drops only when you're almost out so you're constantly hunting tiny bits of ammo

>takes away the fun of designing your own weapon with different mods to have tradeoffs like heat vs damage

>no more infinite-fire but moderately weak guns focused on good cooling

>no more scram rail plus explosive rounds for a weapon that packs a big punch but has to be fired in short bursts to avoid overheating

>no more cramming together as much damage as you can into a sniper rifle for maximum single shot damage but the gun overheats on the first shot

All that gone, now you just have gay reloading and ammo scrounging. Wow, great mechanics.

See, some sort of "disposable heatsink addon" that you could reload to quickly drop your weapon's heat would have been a good addition to the existing ME1 system (you could even have given it some sort of Gears of War style active reload thing to add a bit more engagement and skill rewarding, call it "coolant cycle" or something and doing it properly lowers your heat more and makes the whole thing take place more quickly while fucking it up leads to the heatsink being wasted). Instead they took out the ME1 system, which was a good system, and replaced it with heatsinks only, with terrible results.


bb79c0  No.15795796

>>15795622

>console kiddie gay shit

what the fuck does this even mean

If you go into Mass Effect expecting a mindblowing masterpiece of gaming, you'll be let down. If you go into it expecting a fun, sci-fi romp in space with a ragtag team of soldiers trying to save the universe, you'll have a good time.

The combat is a little clunky and the driving bits are frustrating, but neither are game-ruining. The fun lies in the characters, the development of the story, and the mood and tone set by the game's visual and audial design.


d49596  No.15795812

>>15795264

>>15795633

ME3 triggered my bitter industry critic mode as well

which has done nothing but ensured I've played only decent or better games since


4f83b4  No.15795814

Invidious embed. Click thumbnail to play.

Vanguard's Charge is still the funnest game mechanic in the whole series. Hands down. Zipping from place to place, mowing down enemies with your trusty shotgun up close and personal. It's simply the best. I still have vivid memories of fighting against that Vanguard Asari Spectre in the Shadow Broker mission. With both of you zipping across the battlefield.


aa7c45  No.15795827

File: 4645327f283bb17⋯.jpg (27.64 KB, 307x462, 307:462, 4645327f283bb1786573cc71d0….jpg)

>>15795750

Why?


91b4a2  No.15795829

>>15795770

Yeah the Infiltrator involves positioning I'm talking the Soldier where you just sit in one spot and adrenaline rush everything and go back into cover before all the bullets hitting you kills you. The only reason people recommend the Soldier for sniping over the Infiltrator is because he gets the better damage output from his upgraded AR.

I also got the names wrong it's the Vanguard with the charge attacks.


ce8c61  No.15795832

>>15795796

>The fun lies in the characters, the development of the story, and the mood and tone set by the game's visual and audial design.

The tone in is shit since it's all just build-up from a clunky half-assed 3rd person action game set in space to a meandering shitty ending on Earth.


43e4eb  No.15795834

>>15795622

The first one was legit a rough gem.


fcc014  No.15795849

>>15795792

Sounds great when you spin it like that and completely ignore how ass the combat was in the first game. All the different weapons and armor in ME1 were % here or % here x rank, and I don't know about you but even on highest difficulty I picked the shit that looked the best. Or spectre gear because OP shit. Weapon mods, though? Great idea. Except it always came down to wait until your relevant weapon skill cooldown is ready and go ham without worrying about heat or whatever. Those explosive rounds? I've fired them fullauto with overkill.

>>15795829

Also infiltrator had a passive .5 second slowtime on sniper aim and the soldier has on demand bullet time. I still prefer the widow to the reverent though. Something comfy about hoisting a field gun around.


4f538d  No.15795855

>>15795317

I hated that conversation in ME3. It's clear whoever wrote was the one who came up with the concept of thermal clips and simply wanted to lecture the nerds who didn't like his retarded idea.

>"Hey shepherd why are guns using thermal clips now?"

>"UM WOW CONRAD DON'T YOU KNOW ABOUT THIS AWESOME NEW AMMO SYSTEM WE JUST INVENTED? HAHA YOU'RE SO PATHETIC."

>"B-but why go from guns not needing ammo to guns needing am-"

>"IT'S NOT FUCKING AMMO ASSHOLE! YOU JUST CAN'T FIRE A WEAPON IF IT DOESN'T HAVE A THERMAL CLIP IT'S COMPLETELY DIFFERENT AND IT'S MORE EFFICIENT THAN WAITING 5 SECONDS FOR YOUR GUN TO COOLDOWN YOU ENTITLED FANBOYS!"

>"o-okay sure haha whatever you say Sheperd you're still my hero"

>"FUCKING WHITE MALES!"


2e37a4  No.15795867

File: 236a9835045ee2a⋯.jpg (72.02 KB, 540x449, 540:449, 1409964623047.jpg)

>Play ME1

>have fun

>wait for ME2

>DLC out of the ass

>wait for a complete edition

>ME3 gets released

>DLC out of the ass

>wait for a complete edition

>but ME2&3 were shit anyway

>dont even pirate

>mfw dodged a bullet


5ed972  No.15795887

>>15795792

ME1's gameplay was pretty ass, where 2's while a cover shooter was fun to play.


43e4eb  No.15795927

>>15795867

They're decent enough actually. Grab the galaxy edition torrent. EA actually never released a complete edition but pirates did and the two sequels are worth a playthrough.


6fc33f  No.15795954

File: 2ffd8f323efb536⋯.jpg (65.19 KB, 461x469, 461:469, 1521156543734.jpg)

>>15795317

Except there was a good fucking reason to go for that swappable heatsinks system for one simple reason - hackers. Yeah, you could get your assault rifle to shoot infinitely by the end game with heatsink mods, but if you got hit with a overheat attack, you still had to sit your ass down and wait it out with no counterplay. It's a real fucking problem in universe when a couple cheeky hackers can brick your platoon's guns from a distance by running a script, so introducing the standard of being able to swap out heat sinks on the fly is a completely logical idea. Shit, a spare barrel is the common loadout for the LMG loader in current military tactics, because a few hundred rounds of suppressive fire overheat the barrel and if not maintained properly, can bend and shit itself at the moment you really don't want that to happen.

Honestly, the only real problem with this change was that they didn't think of this sooner, because there's no way such hackable tech would be galaxy standard. Then again, there were no AIs suddenly running around and fucking shit up, so gun bricking might have just been occurring in hellhole segments of the galaxy and not the Systems Alliance space, where there's little to fight anyway.


57a7f7  No.15795978

>>15795954

Your hypervelocity space gun that never needs to be reloaded is being hacked by niggers! Do you:

>replace it with a six shooter

>turn off the wifi


427f00  No.15795985

>>15795954

Sacrifice infinite ammo because of hackers? Literally any other solution would be tried first.

>>15795978

This, pretty much.


4f83b4  No.15795999

File: cc2599bcf5de29c⋯.jpg (193.46 KB, 600x918, 100:153, miranda-art.jpg)

File: 11c7f89d1ba16ff⋯.jpg (401.07 KB, 2880x1800, 8:5, miranda-ingame.jpg)

>>15795661

I was a Talifag too once. But then I changed. Now whenever I'm given the option to date nonhuman characters in video games (like Tali or Persona 3's Aigis), I usually decline. I feel like the "only her personality matters; her body doesn't have to be biologically a human female" propaganda doesn't hold power over me anymore. Currently right now, I'm all about Miranda and her sexy body. Her and Shepard make a good power couple imo, despite both of them being genetic anomalies.

Not that bloodlines really matter in ME, however. Since I also don't think Shepard will ever have true offspring. The pregnancy of human females take about 9 months. Even if he fucks Ashley in ME1, she didn't get knocked up with his baby 2 years later in ME2. And in ME2, you die anyways in the beginning. He loses his original body (along with all his original sperm dying off) and gets a new reconstructed body by Cerberus. Who knows how this has affected his reproduction capabilities, since we already know biological tampering has provably made another human (Miranda) infertile once before.

This could possibly mean that any sex Shepard has in ME2 or ME3 is probably recreational at best. No potential offspring with anyone you can bang in those 2 games. And besides Maleshep with Ashley (she doesn't have a kid in ME2) or Femshep with Kaiden (she doesn't have a kid in ME2), you can also fuck Liara or Sha'ira in ME1. I don't know much about how Asari pregnancy works to comment on it. But I doubt these two were carrying Shepard's child this whole time throughout ME2/ME3. Liara didn't seem or alluded to being impregnated, and Sha'ira is a whore who likely aborts her customer's offspring to keep on whoring herself out.

In the end, who knows if one of Shepard's lovers ever did have his kid after ME3's ending. All I really know is Miranda has a lot of hot T&A waiting for me.


91b4a2  No.15796028

>>15795954

What you've stated is not the reason for the heatsinks and wouldn't stop the hackers cause the actual mechanism they'd hack didn't actually change.


c6d33a  No.15796031

>>15795999

tali has a more human looking face than miranda


93981e  No.15796045

File: ac5cb8965380b2c⋯.jpg (32.41 KB, 561x241, 561:241, 1491333165610.jpg)

You know, I could understand the reason for thermal clips existing would be to maintain long sustained fire for suppression, but any military worth their salt would just slap cooling systems on the weapons because no one would just give up infinite ammo unless they could literally not find any other way.

Thermal clips aren't an awful idea, but the way Bioware shoved it in purely to cater to casualfags was the worst way they could've done it. They could've handled it in a much more lore and gameplay friendly way. For example, the in lore existence for thermal clips could be that current active cooling systems for weapons are too bulky for practical use so the use of disposable thermal clips is an intermediate technology until cooling systems are viable. Meanwhile traditional weapons systems still use infinite ammo, it's just that thermal clips are a optional thing to use. Making it optional would've been the way to go, make the default starting weapon something that uses thermal clips as an add-on that the player can remove if he wants to make better use of his weapon by upgrading such as in ME1. Meanwhile casualfags can stick to using thermal clips.

The way Bioware went about it, however, was mind boggling.


fcc014  No.15796075

File: 6bc3e99a88645ea⋯.jpg (21.88 KB, 370x370, 1:1, muh dick.jpg)

>>15795999

>used goods

>blacked

>daddy issues

>wears clothes under jumpsuit

>shit in a fight

>crickey that suppressed shilla accent

>can't ménage à trois with the sister

>literal mary sue

>whiny

>bitchy


0950d3  No.15796116

>Thermal clips aren't an awful idea, but the way Bioware shoved it in purely to cater to casualfags was the worst way they could've done it.

Your understanding of why there are thermal clips at all is off base: EA wanted to directly cater to CoD kiddies and demanded the inclusion of ammo management for some dumbass reason. Something about people not understanding that a gun with infinite ammo might need the player to stop firing for 2 seconds to cool down.

There is a line in the ini file for ME2's PC version that activates cooldown for every weapon. The designers KNEW thermal clips were a bad idea.


0950d3  No.15796121

>>15796075

It's not really fair to call her out on daddy issues; nearly every one of your allies' stories is about daddy issues in ME2


23b2d0  No.15796122

File: 8c7f7f6c3e37a9e⋯.jpg (21.19 KB, 204x192, 17:16, ss_(2016-06-20_at_05.59.17….jpg)

I have no fucking idea why Bioware prioritized this game when Dragon Age 2 got shafted. Origins was a much better game than first Mass Effect


5d374a  No.15796123

>>15796045

>>15796116

The solution was so fucking obvious and simple it amazes me Bioware never went with it.

> All weapons can eject and replace a thermal clip (if available) for an immediate cooldown

> Else they vent and cooldown over time

The way they butchered their own lore to cater to faggots that don't play RPGs in the first place baffles me.


fcc014  No.15796134

File: a903c2050b6a4f2⋯.jpg (314.88 KB, 1000x727, 1000:727, 557se57.jpg)

>>15796121

All the more a reason to call Garrus or Zaeed good.


0950d3  No.15796137

File: 8d8dbe7be6a1e40⋯.jpg (27.3 KB, 262x443, 262:443, 180j4ilq90rtxjpg.jpg)

>>15796122

>Dragon Age

EA gave them one year to make a sequel to a game that took five years to make and said they couldn't reuse any of their assets. The result is as we see

Bioware may have always had leftist leanings, but at least they used to make the games they wanted to make on the schedule they wanted to make them on. EA has been nothing but horrible for them


0950d3  No.15796144

>>15796123

In fact, that is exactly how it plays with cooldown enabled in the ini

Still sucks that a trained marine with a rifle can't fucking autocenter when he stops firing though. ME2's gunplay was downright inconvenient


43e4eb  No.15796145

>>15796122

Origins was awful even compared to Mass Effect 3.


4569a1  No.15796154

>>15796123

Honestly, if they wanted to get people to move more in battles rather than just huddle behind a single chest high wall and pop out, they could just make cover breakable. You then change some of the class abilities, like Sentinels can set up cover so they aren't fucking worthless and can use that to close in on the enemy. This would likely fuck over adepts, but I'm sure something like having abilities that do a lot of damage to cover might mitigate that.


367a02  No.15796162

>>15796154

Not really since most of adepts skills can be curved around cover or just flat out ignores it.


d43c2a  No.15796169

File: 120a01a58866321⋯.jpg (436.89 KB, 1020x610, 102:61, 1306409764745.jpg)

File: bbede2d164eb724⋯.jpg (487.2 KB, 1020x610, 102:61, 1306409812254.jpg)

File: 48d422f54400771⋯.jpg (419.88 KB, 1020x610, 102:61, 1306409941062.jpg)

All the love interests in ME are completely fucked.

>Ashley looks twice as inbred and retarded as she actually is; doesn't stick to her guns about filthy xenos either

>asari are all fucking ultra-liberal tree hugging gene poachers

>Tali is 100% wrong about everything and was at her most likable in the first game, turning worse with every subsequent installment of the game

>Jack is so fucking toxic you'd need a full body condom to even talk to her, physically and mentally

>Miranda is used goods ice bitch whose biological clock is going haywire because she's getting old and is sterile, also lies constantly and only cares about her sister

And who else? Literal homo-and-nothing-more-sir Steve? That mega-slut yeoman in 2? Beefcake McDeadlift who's a space mexican? Fucking pass and orbital bombard that shit while you're at it.

Female Shepard is equally fucked, since the only halfway decent romance option is Garrus and he's a fucking alien anyhow.

I'd most rather fuck a geth platform, to be honest. At least their daddy issues are straight forward; nuke the quarians out of the sky and be done with it.

>>15796134

Garrus is daddy issues 101, too.

>daddy didn't want me to be a Spectre

>but burned bridges behind when leaving C-Sec

>head to the most depraved corner of the galaxy to play superhero even while fully knowledgeable of the impending Reaper menace

Zaeed was alright, even if he was the usual Bioware fare of "grumpy sociopath who solves everything with violence".


93e74a  No.15796171

>>15795020

>Streamlining of RPG features

Friendly reminder that the downgrade of RPG elements in Mass Effect 2 was a consequence of a shitty review made by Dean Takahashi. He gave a bad review of ME1, saying that the game was so difficult that he didn't finish the story. After the review was posted, people told him that there was a menu where he could assign talent pointsfor each character when he level up. They also told him that he could have changed the armors and the weapons too if he had bothered to look into the menus.

The guy who made a fool of himself playing Cuphead is also the one who ruined Mass Effect.


367a02  No.15796180

>>15796171

>Dean Takahashi

>Some mongrel from california singlehandedly made the game shit

I'm pretty skeptic but I'l believe it.


8a0b2d  No.15796182

File: 4b27ddae2dd8bd8⋯.png (135.62 KB, 360x390, 12:13, 6bb18b15098619a.png)

>>15796169

I picked FemShep purely because I wanted to fuck Garrus


93e74a  No.15796185

>>15796116

They brought back the heat sink in ME:A but as a perk that you can use when you craft a weapon. I think it was called "vintage heat sink".

>>15796180

I don't have the link to the article or a screenshot but it was posted several times in previous ME threads.


4569a1  No.15796187

>>15796162

If I remember correctly, they made it so that adept skills don't do that much if the enemy has shields or armor. Its been a bit, though.


fcc014  No.15796189

File: 0cadc8238dbeea6⋯.jpg (1.19 MB, 1672x1672, 1:1, 0cadc8238dbeea6c9feb4caaeb….jpg)

>>15796169

>he's right

Lord, I forgot that. I get the notion of motives repeating in literature and theater but come the fuck on.


367a02  No.15796205

>>15796187

Yeah thats true, shields werent that much of a problem since smg's with any ammo power just delete them but armors a bit trickier.


91b4a2  No.15796216

>>15796154

>Honestly, if they wanted to get people to move more in battles rather than just huddle behind a single chest high wall and pop out,

Or they can just setup the levels to have you get flanked at all times and force you to move instead of convenient cover at the entrance every single time. Or set the whole thing up like a puzzle game kinda like Punch-Out.


93e74a  No.15796221

File: 63f04651efeee63⋯.jpg (244.26 KB, 1480x1972, 370:493, kill me now.jpg)


367a02  No.15796239

>>15796216

The unit design of the later games makes no sense if their goal was to stop people camping behind cover.

All sorts of units were added that 1-2 shot the player on the highest difficulty, or was their target audience the retards who play on game journalist difficulty?

>>15796221

I want them to make more. Maybe they will go bankrupt on the next try and be finally sent to the EA graveyard.


93e74a  No.15796254

File: 8680a116a30c0f7⋯.png (46.51 KB, 824x463, 824:463, dean takahashi and Mass Ef….png)

>>15796180

Another fact about Dean Takahashi: he thought that Warhammer 40k was a Gears of War and Halo rip off.


db75c5  No.15796269

>ME2 shitters enjoying their streamlined gameplay and borderline genre change

Everything wrong with the game industry right there, fucking casuals cant even into babbys first RPG


367a02  No.15796283

>>15796254

Fucking how? Isnt the level up screen displayed each and every time you go out on a mission?

How do you fucking miss that?


e57f7b  No.15796304

File: 3efc00fe1ca3e15⋯.png (54.31 KB, 512x256, 2:1, ME3_Lancer_AS.png)

File: 7277b70a32c0e2a⋯.png (71.01 KB, 512x256, 2:1, ME3_Particle_Assault_Rifle.png)

Well, at least the third game had the prothean particle rifles that managed to escape the global heatsinkification. Also some really shitty basic rifle which they probably brought back to say "See? It's shit. Clearly our heatsink weapons are superior."


93e74a  No.15796314

>>15796304

I remember playing the multiplayer and never unlocking those two weapons because they were only available in RNG boxes.


895227  No.15796317

>>15796283

>Fucking how

By being a professional video games journalist.


db75c5  No.15796326

File: 6f090dd37b2b13d⋯.mp4 (6.93 MB, 1280x720, 16:9, Gaming journalism is he sm….mp4)

>>15796283

The guy managed to directly fuck over at least 1 game, not sure if it was mass effect or another game but retards listened to a subhuman that gets outsmarted by a pigeon.


6aff1e  No.15796333

>>15795272

EA didn't buy BioWare until ME was done and DA:O was halfway done. Your theory is shit.

>>15795020

The plot is just a lame excuse to throw a bunch of neat shit and cool characters at you. It worked for me. The streamlining and no inventory was shit, but at least the combat was more fluid and at least they fixed that in ME3.

I liked it a lot, probably the last truly good game by BioWare.

I think ME3 is okay-ish if you use MEHEM


367a02  No.15796342

>>15796333

>MEHEM

Wot?

I do agree with you tho, with all the dlc's theres a decent selection of weapons and playstyles and the core gameplay has changed little from 2.

Story sucks and DLC weapons are 100 times better than vanilla ones so as always, pirating is the only option.


6aff1e  No.15796347

>>15796342

The Mass Effect Happy Ending Mod, basically a mod that fixes the broken ending. Of course it doesn't fix any of the shit writing along the way, but at least it makes the game not completely worthless.

Also, the multiplayer was surprisingly fun. I didn't even mind playing it to unlock the "best" ending.


367a02  No.15796351

>>15796304

>Also some really shitty basic rifle which they probably brought back to say "See? It's shit. Clearly our heatsink weapons are superior."

The lancer is one of the best weapons in the game anon, it does more damage than the basic assault rifle and with mods you can get it to kill an atlas without having to wait for ammo regen even on highest difficulty.

>>15796347

Oh, I just usually delete my save when I reach the final part because I dont want to spend 5 minutes limping to select what colored ending I get.

Multiplaer isnt even necessary for the best ending, I wish unlocks werent RNG based on it though. I've played like 200h with friends and I still havent gotten the lancer or the particle rifle.

Friend got particle rifle within his 10 first hours of multiplayer.


316aaa  No.15796392

1 was great but lacking in a lot of areas. It set the stage for bigger and better things to come. Then 2 was a lot lighter on RPG mechanics but made up for it with better gameplay, not counting the thermal clip stupidity. I loved it when I was more casual, blinded-by-hype fanboy. Now I can look back and safely say its not good. Killing off Shepard at the start of the game was abysmal too. I don't care how long and expensive it was to resurrect Shepard (for reasons lul), cheapening death for the player character does not do anything for me.

2 also had a shit tier story with a few good pieces in there. 2 should have been about traveling all around the galaxy to find a way to fight the Reapers while also having to manage the Collector threat. Perhaps even one or the other, you save this colony but lose out on important tech/plans. Make players have to choose between saving lives or being ruthlessly pragmatic and letting them die. Of course, some colonies will pay off later and some would not. Just like not all tech/plans you go to find would be amazing.

Lets not even talk about 3's problems. Sad to say, Mass Effect is ultimately a one hit wonder to me. First is great but with a heap of problems. 2 fixes some of them but is dragged down immensely by poor story decisions and EA fuckery. 2 was a shitshow as was 3.


0de6cd  No.15796411

>2 had better gameplay

Okay someone is going to have to explain this to me. Is it just a 'shooting yourself in the foot is better than shooting yourself in the dick' situation or do people actually think that gears of war in space had good gameplay? Or for that matter good enough gameplay that it's actually a point worth discussing in comparing the first and second game.


13b5d2  No.15796412

>>15796154

You can give the abilities like shockwave, singularity, and probably some others the power to destroy cover. Warp and throw already can be angled to hit targets behind cover. Lift is just AoE. There are so many possibilities to make ME combat fun. BioWare never thought about any of them. Breakable cover would be a step in a right direction with different ammo types and different weapon classes being able to penetrate different materials.


e57f7b  No.15796413

>>15796351

>one of the best weapons

I haven't actually used it, but I doubt it. According to stats on wiki, there are at least 7 automatic weapons that deal more damage within a single clip and most of them have higher accuracy too.


2734c9  No.15796416

>>15796411

The combat in ME1 is bad.

The combat in ME2 isn't irritating nor gratifying.

It's worth mentioning that in ME2 it is better.


93e74a  No.15796420

>>15796351

> I wish unlocks werent RNG based on it though. I've played like 200h with friends and I still havent gotten the lancer or the particle rifle. Friend got particle rifle within his 10 first hours of multiplayer.

What I hated about the multiplayer is that they kept adding different types of loot boxes so I've never managed to get the stuff I wanted.

ME:A somehow improved on that, I've noticed that if you keep buying the basic crate you will unlock and level up the characters most of the time so once you get them to rank XX you have more chances to unlock better weapons. Too bad the multiplayer is buggy as hell and also dead.


db75c5  No.15796424

>>15796411

It's casuals, same faggots that prefer fallout 3/4 over the first two for example.


93e74a  No.15796425

>>15796416

I don't think the combat was improved. They removed the customization. You can't change your loadout or your armor during a mission.


13b5d2  No.15796427

>>15796392

They should have dropped the Reapers storyline altogether. They are stuck in a deep space, milions of light years away from us. The conduct is destroyed. The Citadel is safe. They can't get here. Nothing good came out of ccontinuing that storyline. Eldrich abominations should never be explained or rationalised. They lose too much of their mystery if you can understand them and kill them. In 2 you're a Spectre send to investigate the problem with human colonies going dark in the attican traverse. The Collectors are still the enemy but they came to be after one of the races in the traverse irresponsibly opened a mass relay to their homeworld. You operate outside of the citadel space so you have to rely on the locals to neutralise the threat.


db75c5  No.15796428

>>15796425

It appeals to a completely different group of gamers, so of course once they hop on the ME2 entry and compare it to 1 you get these fags.


0950d3  No.15796460

>>15796411

Let's look at a couple aspects:

Gunplay

ME1's gunplay worked by giving you a potential hit zone ring that got wider as you fired. Better guns and better stats narrowed this ring. Advantage: your trained space marine hero can keep a gun trained on a target or even area, and in spite of accuracy always returns to center

ME2 made every gun fairly accurate, but kick like mule and you never return to center. Guns that kick upward will have you wrestling with the camera just to keep an eye on the for. Advantage: realism I guess, but it's nothing hut CoD kiddie pandering

Cover

This is pretty much IIRC. ME1 has you press into a wall or obstacle to take cover

ME2 has you press a button to confirm it. A matter of preference

Again, IIRC

Issuing commands

I concede that 2's interface for giving squadmates orders is a little bit better than 1's

Vehicles

So many whiners complain about the mako. Yeah it's bouncy but that fucker is all-terrain as fuck. The real disadvantage to it is how much you are forced to use it to get anywhere in a reasonable timeframe.

ME2 introduced the hammerhead hovercraft. And it is incredibly fun, aside from a dearth of health. The problem? DLC only. All they could think of to address the complaints about the mako was to cut out vehicles from the main campaign entirely, and then they give us something that would make a damn fine replacement only for it to be DLC exclusive. Fucking bullshit


36d360  No.15796483

>>15796314

That's where bioware's retardation comes in handy. Despite selling those loot boxes for real cash you could also get them for credits from playing missions, and the amount the missions reward is determined by a single line in one of the ini files. I made it so a single objective on bronze would give 300mil credits then bought enough boxes to unlock everything.


185d8f  No.15796497

>>15796460

With the issuing of commands. In 1 if you give a command, the power of the squad mate with travel in a straight line to target, usually getting hit on a wall. In 2 there's a box around the enemy when you have him in camera which allows for powers to travel around cover and hit enemies, some powers like impact shot just work on their target but sometimes hits a wall if you aim too low into cover.

2's cover while a thing of it's time, was much improved to 1 as most of the time you'd be out in the open and have to use a container or something to block their LoS.


93e74a  No.15796504

>>15796483

Wow is that thing still possible on PC? I'm interested


20716a  No.15796567

The only good thing about that game are the characters and story. Gameplay is boring, RPG elements non-existent and the level design feels like a rail shooter.


ed9cd1  No.15796859

File: ddd11829d418b0d⋯.jpg (26.77 KB, 1000x1000, 1:1, kaidan.jpg)

>>15795622

First one was okay, with a huge room to improve, particularly the combat. The rest turned into "Gears of War Spellcasting Edition". I'd rather have something like Vanquish or giving you more mobility options with biotics.

>create a small mass effect field on a wall or ceiling

>walk on said wall/ceiling

>flank the enemy

>using pull on yourself to move quickly around the battlefield

>>15796169

You forgot about Kaidan.


93e74a  No.15796873

>>15796859

>You forgot about Kaidan.

"and that's a good thing"


1d1529  No.15796882

I'll never understand why /v/ prefers carrying 100 useless guns/armor suits on their person to what Mass Effect 2 did.


1b955d  No.15796892

mass effect 2 was probably the last good bioware game, I think it came after dragon age origins anyway. Shame, everything you love turns to dust


ed9cd1  No.15796897

>>15796873

I still don't understand how they made someone that was trained by psychopaths and routinely experiences migraines because of his powers the most boring character in the entire series.


68adef  No.15796908

fixing the skill system was nice but not worth dropping the rng weapon/gear drops and infinite ammo


b20c52  No.15796918

>>15796897

The VA likely had a lot to do with it. Not that his script helped, but he sounded bored all the way.


b65c39  No.15797017

>>15795429

To laugh at the terrible dialogue and glitches, while hoping in vain that the combat and exploration might be enjoyable. Also because completing the main trilogy left a void in me. In the end, it made ME3 seem like a god tier game in comparison.


40b0e7  No.15797038

>>15796239

Apparently, EA has put the kibosh on the new Dragon Age, so you may get your wish soon. All depends on how Anthem does.


161878  No.15797042

nice blog


316aaa  No.15797135

>>15796882

The inventory system is legitimately awful, who is defending that here?


7be279  No.15797340

>>15795814

Vanguard was a ton of fun. Also had a lot of fun playing as an Engineer and using Tali and cheanting to unlock Legion from the start: triple drone swarm.

In any case, I played ME3 for one reason only: to find out if that guy on the Citadel got his refund or not.


21c20d  No.15797432

>>15795661

I would until they did that reveal in 3 that made her human with plugs in her. They had all his artwork of possible alien looks under the mask and they went with a 5 minute photoshop of a stock image colored purple? They hyped up the reveal for this? What a fucking disappointment for Tali. I will not sing-a-long with her.


aa3d6d  No.15797514

File: 9266c24797bee52⋯.jpg (118.58 KB, 599x880, 599:880, 9266c24797bee524b4c7fb6c81….jpg)

>reinstalls me1

you lot are a pain in the arse

i actually played me2 first and enjoyed it somewhat, but after playing 1, it's hard to get back into it again, i'd rather play gow


456ac2  No.15797561

File: 45bd695cb428cbf⋯.webm (1.82 MB, 250x278, 125:139, MJ grunts.webm)

>>15795999

>wasting trips on Michael Jackson


1441f0  No.15797609

>>15796347

How does it compare to the official redo of the ending? I assume it is another of case of dev's being 'inspired' by a mod and incoperating 'some' of it into the main game without even the slightest bit of credit given.


d43c2a  No.15797619

>>15797432

Then there was the thing with Grunt, talking about the relative difficulty of killing the various species with a knife. From the way he phrased things, he rated quarians more difficult than turians. I think they at some point had a much more alien physiology, maybe something with an exoskeleton?


410834  No.15797652

>>15797609

>official redo of the ending

That's just an extended version of the garbage ending sold to you as a DLC.

Don't believe their lies. Install MEHEM


a970c0  No.15797653

>>15796504

You could just pirate the game plus all multiplayer DLCs, emulate the server on your network and then edit your profile to have as many gorrillion credits as you want, and it's still not worth it because the entirety of MP is just a cheap horde mode.


a41e21  No.15797760

>>15797619

I think he just meant the suit. A lot of people seem to think the quarian enviro-suit is flimsy but it's got to be made of tough material. We know it has lot of seals and compartments to contain punctures and breaches.


96bf41  No.15797814

File: c1b05b500afebda⋯.jpg (70.73 KB, 720x602, 360:301, Comfy busta.jpg)

I've always wondered tho, since in places like the Cidatel you have aliens of all kinds living together what would the porn industry be? As in, what would the dynamic and dick hierarchy be. I made a graph back when ME2 came out, but I don't have it around anymore. But it went something along the lines of:

Krogan = BBC niggers (BKC)

Salarian = Twinks (for Krogan to bully )

Asari = Every semi-popular porn actress

Volus = Cucks (to Krogans)

Turians = Your typical (gay) military parodies

Geth = see /clang/

Quarians = Rape (rape)

Rachni = zoophilia

Humans = Everything and anything except cuck cause the volus are the pros at that

I'll show my way out now.


a970c0  No.15797851

File: 5068e42bbb49c5f⋯.png (56.87 KB, 256x256, 1:1, asari pussy destroyer.png)

>>15797814

There's a salarian video game salesman in ME2's Citadel that literally sells human made, japanese Asari-Hanar porn games. He also comments on how nasty they are. Will tentacle rape porn still be a thing two centuries in the future?


36d360  No.15797862

File: 3820369eef48749⋯.png (121.48 KB, 1401x494, 1401:494, asdf.PNG)

>>15796504

Open your coalesced.bin with whatever tool you have and find this location, default value is 12500 there. Just crank it as high as you need to then run a solo bronze game, or make the game public and anybody else who joins you will also get the boosted credits. From what I remember I think I managed to overflow myself into negative credits in the past setting that way too high once which would be an interesting way to fuck with pub players.


91b4a2  No.15797878

>>15797814

Considering this >>15795750 Humans would hold themselves back from devouring QT Quarians like wild beasts and eye them like predators whenever they drop the suit after about 15ish minutes that would only get worse as time goes on. In a matter of hours the Quarian is absolutely exhausted from the constant sex since the Human male would stop caring about things like "death by cold" or "death by incompatible fluids". Only his dick being so hard for so long that it hurts would stop him by that point.


43e4eb  No.15797881

>>15797814

The volus are space jews so they'd be the ones shooting he porn.


96bf41  No.15797910

File: 6632b387af5b06a⋯.png (2.86 KB, 513x31, 513:31, wat.png)

>>15797851

that's the only thing the hanar would be good for

>>15797881

Jews like getting cucked, they just project their desires onto whites


40b0e7  No.15797935

>>15797814

I’ve seen several people mostly on the specific xeno fetish boards and threads that enjoy the idea of female turians. Then the monkey’s paw gave them their wish in Andromeda.


96bf41  No.15797949

File: ab5da0ed6be3694⋯.jpg (Spoiler Image, 89.01 KB, 676x800, 169:200, Poor little salarian boy.jpg)

>>15797935

All I want is to watch a group of manly krogan bully the fuck out of a nerdy salarian twink sadly there's not enough porn of that.


e8ad36  No.15797958

>>15797949

Wait a minute, aren't Krogan supposed to have four testicles?


4dfe8b  No.15797963


a41e21  No.15797964

>>15797958

Salarians don't have a sexual appetite either. Not that that matters in porn…or rape


aa3d6d  No.15797975

File: b3098360c166165⋯.png (Spoiler Image, 73.04 KB, 774x1032, 3:4, spoiler4.png)

christ, there really is porn of everything

disgusting, yet ..exciting


96bf41  No.15797989

File: 2666628ee1d5103⋯.jpg (Spoiler Image, 290.07 KB, 944x1013, 944:1013, d2960c8abe15c52b848e57a756….jpg)

>>15797958

Oh shit you're right

>>15797975

I know right?


855f4c  No.15798022

File: 636d32597689f22⋯.jpg (153.47 KB, 1680x1050, 8:5, 1386777503837.jpg)

>>15795675

>using the clunky ass cover system to throw potshots every 5 seconds

vs

>using the clunky ass movement to try and charge every 5 seconds

A strange game. The only winning move is to roll engi and let the game play itself


96bf41  No.15798038

>>15798022

Or

>Go tank and just steamroll through everything with very little effort.


16df0c  No.15798115

>>15795999 (checked)

Great taste anon, Anon is the best and most underrated ME waifu.


bd7523  No.15798123

>>15797609

Satisfying as it is, the rejection ending is considered a nonstandard game over instead of the proper safeguarding of the future that it depicted


14e478  No.15798246

>>15795020

>Streamlining of RPG features

No this was extremely terrible. There was no need to streamline it this much. Its barely an RPG really and probably should not even be considered one with the pitiful skill tree it had. I like the idea behind the choice of two paths each power has but the powers should have did 3 paths per power instead. This would have been far better for diversity on builds. They also should have retained the same amount of squares as the previous game. Especially since every class had powers removed anyways. I can ramble on more but the point is ME2 is so bastardized its disgusting. Also do not like that massive amount of retcons and asspulls to the story the game had. A massive disappointment overall. This fucking game neutered my favorite class (the adept) and I'll never choose it over the first on this alone.


17bb03  No.15798407

>>15795380

Read this in the codex dude's voice.


6b306d  No.15798420

>>15795661

>fucking a three fingered hazmat whore

upgrade your taste or go back to cuckchan


872ac3  No.15798443

>>15797975

>christ, there really is porn of everything

hownew.ru


40b0e7  No.15798465

>>15798420

>upgrade your taste

To what? There is no “best girl” in Mass Effect as all of them are trash. Tali is the best by default because she’s the least worst option.


783c92  No.15798498

>>15798465

FemShep is best girl


40b0e7  No.15798508


5ed972  No.15798528

>>15798246

They should have reworked the RPG stuff into something better then what was in 1.


820497  No.15798798

File: 15fe09e72afa861⋯.webm (Spoiler Image, 8.04 MB, 1920x1080, 16:9, 61b1b921df3b5039219d7a5a9….webm)


4abb87  No.15798855

File: 03b9dbcc75a44dc⋯.jpg (39.87 KB, 300x300, 1:1, sweaty_supreme.jpg)

>>15795661

Tali's hips are on another fucking level

I could barely make it through ME2 without having to stop every so often

why did they make the Quarians so damn sexy


7c26a2  No.15798899

ME2 is overrated even by people who should know better. The gameplay and character advancement just wasn't good enough to carry a game of that length, every aspect of it, every area in the game was so streamlined and simplistic. The final mission is good but doing a 100% run including sidequests, DLC etc. makes you feel like you're being lobotomized after a while.

Also heavy weapon ammo being so precious and limited was gay as fuck IIRC, because some of those guns were kind of cool.


493d44  No.15798900

>>15795081

>It's pretty sad that people care more about gay-lesbian-alien sex

You really don't know who pulls the strings and why, uh?


93018b  No.15798907

>>15798855

Oh i hear you. When I played FF12 (was 16 at the time) when I was chaining wolves in the desert, I'd often stop and masturbate to them because they had a faintly rendered asshole texture


99dba0  No.15798908

>>15797851

>We'll never get a hanar biotic companion

>We'll never meet a hardcore hanar spectre who warms up to you and helps you when you win his trust


99dba0  No.15798926

Also fuck you Bioware for turning this game's story into yet another "YOU'RE THE CHOSEN ONE" story. I want to go around the galaxy being a specter, getting shit done and giving zero shits about the law.


4c846a  No.15798937

File: 8f407eeefed5d72⋯.mp4 (900.93 KB, 386x500, 193:250, scream.mp4)

>>15798866

>>15798798


5ce40f  No.15798939

File: 1785cd5f66e23b4⋯.jpg (351.51 KB, 1881x931, 99:49, 03e5f7bcf944fb2126651a5c44….jpg)

>>15798798

>>15798866

Hi, Kero !


bda124  No.15798989

File: 3ea610e254d755e⋯.jpg (12.67 KB, 480x358, 240:179, 1527475964133.jpg)

>>15798866

Daily reminder that the country where doing this is considered great cooking is dominating the world little by little.


bcf3a8  No.15798994

>>15797432

Tali looking human would've been fine by me if they hadn't been so lazy about it. Give me an actual 3D Model, not a cheap photoshop of a real person.


79cd4c  No.15800590

>>15795954

What's the story behind that image?


1b955d  No.15800622

>>15798798

>doesn't take the knot

into the trash


e53dd1  No.15800627

File: 4f5a5315276a752⋯.jpg (138.54 KB, 405x720, 9:16, peanut butter.jpg)


67e763  No.15801850

>>15795954

Except you can still do that to people in ME2-Andromeda, changing to clips didn't fix shit.


e0f623  No.15802239

File: 04476f488e3c617⋯.mp4 (163.35 KB, 640x360, 16:9, whats wrong with your face….mp4)

>>15795999

pic related why i couldnt take michael jackson seriously


4f2e3c  No.15802498

File: cbdb2e05675a062⋯.png (499.09 KB, 644x446, 322:223, ABSOLUTELY_DISTRUSTING.png)

>>15796859

Don't you mean Karth 2.0? Especially after his bitch-fit on virmire (?) in 2.


e7c3af  No.15802538

File: 0f2a6a26946069c⋯.png (149.09 KB, 400x356, 100:89, 08ead15d1e32a6c40c3f460b80….png)

>>15795020

I never played the third game but I did play 1 and 2. I recall both being good in their own right. I think the second game is better off being a side-mission story because that means it's untainted by ME3. Unlike ME1, which feels like the first half of a story we never got an end to.

>>15796144

>cooldown enabled in the ini

That's a thing? I never knew.


4f2e3c  No.15802539

File: c72795208bea944⋯.png (Spoiler Image, 861.58 KB, 974x1280, 487:640, 6c91f8126fad8e99ca5a92d0e2….png)

File: 35a13b555dbb521⋯.jpg (Spoiler Image, 117.48 KB, 618x800, 309:400, 8cda28c19d9895e221bd78c933….jpg)

File: fc18c472675a023⋯.png (Spoiler Image, 509.44 KB, 1000x572, 250:143, 1426998618914-2.png)

>>15797949

That artist has gone full hyper/mpreg degenerate not that he wasn't already degenerate


67e763  No.15803206

>>15796045

>>15796123

The solution was a fucking mechanic in the 1st game, there were mods in the end game where you could EASILY make any gun completely heatless unless you did some madman shit like firing explosive assault rifle bullets.


b9a7bc  No.15803302


ed9cd1  No.15803317

>>15798989

>the country where doing this is considered great cooking is dominating the world little by little.

You mean chaining as much of the world as possible to avert its inevitable failure?


046dfc  No.15806174

>>15795317

A smarter dev would have written the lore so that the the ME1 weapons were increasing in lethality and shields were increasing in protectiveness too quickly (i.e. level 1 -> 50 equipment) to the point that reusable heat sinks couldn't keep up and they had to switch back to clips. Guns that could stay within the heat tolerances of old ammo wouldn't do shit to ME2 shields and armor and the heat in an expended clip is so great that it can't dissipate in any reasonable timeframe for battle.

That way you explain away both the clips and the lack of gun leveling (guns hit the absolute best they could be with current heat sink tech).


9779fb  No.15812744

>>15795061

Sadly it got made irrelevant by 3 where nobody shows up again anyway.


4cfc13  No.15819760

>>15795999

Miranda is a genetically altered man, and can't have children.


4dfe8b  No.15819793

>>15806174

That kind of dramatic weapon progression would also dramatically reduce the Reaper threat, however, since they don't really innovate.


e7f7fe  No.15819933

>>15800627

>tfw no qt autist gf to smear peanut butter on

End it all.


39096c  No.15819959

>>15795114

That fucking Krogan fight scene is hilarious though. Andromeda was such a fucking mess.


14e478  No.15820622

>>15798899

It is one of those massively overrated games that people refuse to admit they were wrong about. So they basically double down on their praise for the game and refuse to ever acknowledge the criticism on the game besides the more minor things like the planet scanning being crap. At least its universally agreed that was awful.

>Also heavy weapon ammo being so precious and limited was gay as fuck IIRC, because some of those guns were kind of cool.

Yeah those special weapons were really good actually. One of the games strong points.

>>15806174

This still would not have fixed everything since it would make no logical sense for literally everyone in the universe including Jacob's dad to be using the tech so fast. Bioware wasn't going to be smart enough to logically think out who should even have access to the heat sink or thermals anyways. The entire concept to begin with was extremely retarded and it alone actually ruined the lore that badly. And it was just one of many things that ruined the series.


59c929  No.15820644

>>15798965

>kero_tries_to_make_mark_moderate_his_board.mp4


b89a6f  No.15828457

>>15820644

Mark does an amazing job as board owner. Fuck you.


872ac3  No.15828478

>>15828457

>Mark does an amazing job as board owner. Fuck you.

Fuck off, hotpocket.


9779fb  No.15838791

>>15819760

Miranda is also a complete and utter cunt. Tali is the only good waifu.


4c846a  No.15838848

File: 8aab4c7727023bf⋯.gif (481.68 KB, 300x186, 50:31, joker this.gif)

>>15838791

>Tali is the only good waifu.


4f0a48  No.15838862

>>15795061

Ah the mother fucking final mission. The biggest redflag. That mother fucking Reaper Terminator.


f3cd93  No.15838977

>>15795264

I still remember beating ME3.

>Replayed through ME and the DLC

>Imported save to 2/DLC

>If at any time I didn't have exactly what I wanted I would go back and redo it right.

>Had the perfect save for ME3

>Day of launch I walk a few blocks to the local game store

>Had to go back an hour later cause I was wrong on when they opened.

>Get the game, buy the on disc DLC

>Beat the game in two days.

>I was diagnosed with depression and anxiety as a kid.

>The feeling of emptiness and overwhelming disappointment I had when I turned off my tv and went to bed, it was something else.

I then laughed my ass off when years later I saw that post of the brand new straight from a target distribution center overstock section, piles of copies marked to 12 bucks at Goodwill.


cefe41  No.15839405

File: 2fa0a5c9bcf9cf4⋯.jpg (102.97 KB, 794x732, 397:366, 1429775330462.jpg)

>>15838977

Yeah, that ending was the most depressing thing I've ever seen in media. It really makes you wonder what the fuck is wrong with the people that actually enjoyed that shit.


16ccf8  No.15839412

>>15838848

>>15838791

>Not legion

Gay.


5f57bf  No.15839423

Did we play the same game ME2 was complete ass, dull as shit with no good gameplay, almost walking sim tier


12c335  No.15839454

>>15838977

>Really enjoyed ME 1 and 2 as a dumb, young 20-something

>Hyped for ME 3, but get cucked by my GF at the time who has to play it first.

>Demand she not play in the same room as me or talk about the game in any way to avoid spoilers

>Lose my save data for 1 and 2

>Lose the will to actually play through them again to get everything back to where it was

>Autism won't allow me to play 3 without save data

>GF really annoyed that she can't talk to me about the game months after

>Never actually get around to playing 3 at all.

All in all I'm glad I dodged that bullet, but I might still see the train wreck for myself one of these days.


f3cd93  No.15839498

>>15839454

The best way to play ME3

>Get all the DLC

>When you're supposed to go to earth, just do the DLCs.

>End with the Citadel DLC

>Make up your own ending for the main plot because it will be better.

>Don't go to earth, the game dies there, in terms of plot and enjoyment.

>>15839405

I miss Drew's writing, he's not great at creating his own universe but give him a sci fi world, tell him the rules and let loose. You will get an enjoyable story for the most part.

>>15838848

That was such a good way to bring it all together. The collectors are modified Protheans, being used to collect members of the race responsible for destroying a reaper, to make a replacement reaper. A human form reaper! Then ME3 comes around and all the reaper ships look like Sovereign. I was really disappointed that the reapers didn't have diversity, would have made the ME2 ending feel more real.


fcece6  No.15839539

File: 7cf0b6abf591de5⋯.jpg (67.84 KB, 800x700, 8:7, mass effect 2.jpg)


cdd0a7  No.15839541

>>15839498

>End with the Citadel DLC

Neck yourself tumblr. Citadel DLC was the worst pandering cringe trash ever to be released for vidya. Don't make me post the sing along.


3cec08  No.15839723

File: 7b277dd6b3303bf⋯.png (198.04 KB, 1915x1086, 1915:1086, EA NEVER EVER.png)

>>15796137

>EA has been nothing but horrible

Fixed that for you.


72a602  No.15848347

>>15839541

>Don't make me post the sing along.

Do it faggot.


42fbe9  No.15849894

Invidious embed. Click thumbnail to play.

>>15839541

>>15848347

>sing along

you mean this one


ec470f  No.15850015

YouTube embed. Click thumbnail to play.

f418c2  No.15854421

>>15795317

>Something that makes no logical sense like infinite ammo

>Actually it was that bastardly second game that did it wrong

Fanfags deserve the bullet tbh.

>>15795377

Also this.


b89a6f  No.15854425

>>15854421

>Actually it was that bastardly second game that did it wrong

Retcons are always dumb.


f418c2  No.15854465

>>15854425

>Implying hundreds of years in the future they didn't have the production capabilities to switch over to heatsinks when we already have the capabilities to have fully autonomous factories

>Implying something that isn't even contridictory is in fact contridictory

>Nevermind that heatsinks are even faster to reload than just waiting for the gun to not burn your hand off and your armor/shields


1d1529  No.15854519

>>15854465

And yet you now have the ability to run out of ammo in a galaxy where that problem ceased existing decades ago. No decent military would turn that down; in fact the only people who would even want them are those who don’t need that much ammo to begin with, like security guards or personal pistols.

Also

>first game made it not only possible but piss easy to mod your gun to fire forever

It was purely a gameplay change, there was zero effort in trying to make it fit the lore


1d1529  No.15854528

>>15854421

>no logical sense

The actual bullet is a pellet that’s barely visible shaved off an incredibly dense block of metal. The block gets replaced with regular maintenance, but it shaved off so little at a time it’s effectively infinite in most battles.

How is that not logical


301abd  No.15854547

>>15795020

The Suicide Mission is both a triumph and a tragedy. The Human Reaper is pantsu on head retarded and destroying the Collector base actually doesn't matter in the end because the Reapers invade anyway.

The mission is excellently designed and actually having the game be one long build up to it is great.


5ed972  No.15854627

>>15854547

>The mission is excellently designed and actually having the game be one long build up to it is great.

It was something you very rarely see anymore.


4a14d2  No.15854657

File: 2a37c9fb57fb4cd⋯.jpg (58.82 KB, 1280x720, 16:9, rich.jpg)

>>15795020

ME2 is pretty much completely ruined when you realize that it is literally 'daddy issues': the game. Clearly the writing team had collective issues with their poppas, because damn near every crew member's personal issue revolves around a really shitty dad. Once I realized this was the case for almost every single one of them I immediately ceased to care and the narrative collapsed in on itself. Mass Effect's universe is a universe of absantee fathers, and it's hilarious.


f418c2  No.15854670

>>15854519

>>15854528

>Ignores thermodynamics to: "the guns heat will just dissipate in thin air in a couple seconds"

>At end game you can keep firing for almost ever

>It makes perfect sense


a86ebe  No.15854930

File: 34e1592643466d7⋯.webm (7.35 MB, 640x360, 16:9, sound of silence pewdiepi….webm)


6934b8  No.15854931

>>15854670

The game breaks conservation of energy regularly. The whole idea of a mass effect field is that when you run electrical current through element zero it changes the mass of an object relative to the rest of the universe. You can make a heavy object light, accelerate it, and then return it to its original mass (or even make it heavier than its original mass) while keeping its speed in tact for a huge increase in the energy output. The explanation for how mass effect technology breaks thermodynamics is some of the first words told to the player at the beginning of ME1.

In that context, the explanation that guns use tiny grains of a larger block and modify the mass with element zero is actually a creative and logical evolution of weaponry. It makes sense within the universe and is actually good sci-fi writing.

It's a testament to the incompetence and creative bankruptcy of the developers that instead of finding a way to make a fun gameplay system with that sort of gunplay they instead opted to take the lazy route and copy and paste the mechanics from every other shooter.


efbab9  No.15855234

>>15796254

Game Journos get the bullet first.


efbab9  No.15855244

>>15797851

Considering Tentacle porn has existed for 100s of years in Japan (see old paintings of women and octopus) I don't think mankind will escape that degeneracy that soon.


a484e3  No.15855266

>>15839423

>almost walking sim tier

You zoomer faggots really need to stop abusing that word because it already pretty much doesn't mean anything. You're almost constantly shooting stuff in ME2, I don't see how it could even slightly approach being a walking sim.


c6c5b0  No.15856998

File: f3eda79269396ac⋯.jpg (57.09 KB, 640x645, 128:129, brain.jpg)

>>15854931

Holy shit are you fucking serious right now? What does the energy produced in order to actually fire the weapon have anything to do with the heat the weapon produces?

>The writing concerning benezia was absolutely horrendous

>Absolutely no reaction from liara after seeing her own mother dying

>Liara cops out and doesn't give you details about what she discovered when brought on the normandy

>Liara contridicts herself by saying that she doesn't have a biological sex when the codex clearly states that they're all females

>All that investigating for a threat amounts to absolutely nothing… instead of hunting a reaper down it comes to you! Misewell have just stayed at the citadel and waited the entire time.

>In fact, what saren should have been doing was trying to actually activate the citadel instea

>Splitting your forces to save both Ashley and kaidan absolutely inconceivable

>It didn't matter anyway because both teammates are poorly developed characters anyway

>Plot devices everywhere

>Saren and the illusive man both met in the first contact with (with both of them coming in contact with a reaper artifact at the same time) and in the end, saren was just a loser and stopped fighting against the indoctrination

>Sovereign left saren on the first mission (with no explanation of how he left)

>The illussive man fought against his own indoctrination for years and tried to fight against the reapers but lost in the end (at least he fucking tried)

>Cliche fetch quests

>Wrex acted absolutely retarded on vermire despite all the indoctrinated enemies he went through with shepherd and him plainly stating that: "saren was rotten to the core" before this mission

>The talk with the reaper amounted to nothing: it was basically him prematurely boasting that they would win in a fight over the organics with absolutely no substance

>The reaper said they were "independent" when clearly that wasn't the case

>Obscure prothean messages? Again amounted to nothing. It could have all just been a hallucination or could have been interpretated to something else entirely.

>C-sec did not have the right to investigate saren

>David Anderson was so dumb to actually believe that a dream like state could be submitted as evidence against saren

>It wasn't actually like star trek like fanboys claim, instead of discovering new civilizations you just go to already known civilizations

>The only thing you discover are recycled bases on recycled planets

>You don't actually collect any information on the reapers at all, you just shoot one down

>The council was also worthless in mass effect one as well, so the idea of them having any worth in mass effect two is mindboggeling

>You can just shoot wherever you want with no reprimands or repricutions

>No explanation on how omni gel can hack stuff (you pretty much just trade the stuff with a locked locker)

>The elevator ride IS NOT a loading sceen

>Both the exterior and interior of the Normandy looked like absolute dogshit in me1

>The laughable thought that the geth reveared the reapers as gods and religiously worshipped them

>The bosses (and lack of) in me1 were lame compared to me2

>The music sometimes blasted over the dialogue where you can't hear the characters talk

>Patrols were stated (by the council) to have been stationed near every mass relay, despite a reaper and several get ships going in with a surprise attack

>Shepherd without a helmet (in the thorian mission) would have easily inhaled the spores

>The mako didn't always hit it's target when shot directly at it; no brakes, no accelerate key, no reverse key, bounced along like some bunny on every map

>Bring down the sky made no sense, what would stop them from blowing up the base after they left anyway? Nothing.

>You can get shot through cover

>Squad commands often don't work

>Sometimes characters know information ahead of the fucking script (like shepherds name and experiences).

>Logically speaking, saren should have been used to try to activate the citadel, instead, you hop around everywhere trying to stop a few geth and a single reaper from small operations that have no connection to the reapers activating the citadel

>Killing saren somehow deactivates all of sovereigns defences lol


0950d3  No.15857076

>>15857023

Dawn Star and Silk Fox are better. Jack, like everyone in ME2, is just her own flavor of daddy issues ("woe is me I grew up in an experimental facility going through innumerable tortures but actually they were trying their best for my benefit and I'm actually just completely misremembering everything so I can justify the tortured artist look")


56a762  No.15857091

>>15857076

>but actually they were trying their best for my benefit and I'm actually just completely misremembering everything

doubt.png


64e63a  No.15857109

>>15854931

It's more likely that speed and momentum stops as weight is increased. I mean, Stasis is pretty much just maximum application of Mass Up on a person, causing their weight to become too heavy for them to move any more, but at the same time increasing their density so much that they're essentially invulnerable.

Also see how spaceships slow down when coming out of FTL; they don't actually reverse thrust and retard their acceleration, they just tend to pop out and suddenly are going much, much slower.

That said, mass effect fields break physics in so many ways anyhow that it's not even worth thinking about.


c6c5b0  No.15857115

>>15857076

1) Jack was abducted by batarians and sent to a cerberus research base

2) Jack was given mind altering drugs

3) Other than Jacob and Taylor, none of the squad members had any actual daddy issues


c6c5b0  No.15857116

>>15857115

*and miranda


64e63a  No.15857166

>>15857115

>>15857116

>Wrex:

>Daddy didn't understand the genophage so I killed him, now I'm wandering the galaxy as a broody angst mercenary because I don't have the quad to go back and actually fix shit

>Ashley

>Muh grandpa was a spineless fuck so I'm being discriminated against!

>Garrus

>"I want to be a Spectre but daddy won't let me!"

>Thane

>I'm a complete failure as a father so now my son is being a complete retard

>Grunt

>Daddy died before I was out of the tank, now I'm going through puberty without anyone to take me to a stripbar and give me "the talk"

>Legion

>collective daddy tried to shut us down, so we kicked them out of our home, now part of us is looking for a surrogate daddy in the reapers

Can't remember more, but that's off the top of my head so I'm sure there's more.


0950d3  No.15857178

>>15857115

>1) Jack was abducted by batarians and sent to a cerberus research base

Now THERE'S a plot hole to address…

>2) Jack was given mind altering drugs

Jack was the end of the line in the process. All the other kids in the facility suffered far worse and it's overall implied that she was basically the princess as far as the staff was concerned. Most of her sufferring was more likely her sensing what was happening to the other kids

>3) Other than Jacob and Taylor, none of the squad members had any actual daddy issues

Mordin - inherited guilt (introverted)

Tali - inherited guilt (extroverted)

Grunt - rebellious streak

Samara/Morinth - mommy and responsibility issues

Thane - IS the daddy issue

Garrus - became a superhero because his daddy wouldn't let him be a spectre (okay, simplified)

Miranda - custom tailored daughteru. Don't even tell me she's not daddy issues

Liara - resolved in the first game


c6c5b0  No.15857231

File: b7a903d62a398c3⋯.png (236.21 KB, 997x781, 997:781, Smug Anime 1419.png)

>>15857166

>>15857178

>Wrex

Blood fueds between father and son were quite common in krogan tradition. Also, this was developed in ME1.

>Ashley

>B-but a grandpa has anything to do with her father

>Garrus

Simply having family issues doesn't mean that they were "daddy issues" (traumatic enough to want to dissociate yourself with them). Also he still loved his father.

>Thane

He didn't have "daddy issues" what you are implying is that his son did. And second off, he redeemed himself by stopping his son from being an assassin. The reason why he left his son WAS COMPLETELY SITUATIONAL. He did it because he didn't want his son following the same path as him, and didn't want to bring anymore harm to his own family (his wife was killed because of his line of work).

>Grunt

Never had a fucking dad. A clone can't have a father.

>Legion

FUCKING LOL.

>Samara

That's a mother's issue. Something Samara devoted her life to stopping. It was a genetic issue and she was a loving mother.

>Plot hole

How is that a plot hole? You make no fucking sense.


48deb7  No.15857262

>>15857178

>Mordin

>Tali

Now your just spinning your wheels. God you're pathetic.


b4a55c  No.15857359

Joker also had daddy issues as well because he was a genetic dud :DDDDDDD

>the line of reasoning with me1 shills


0950d3  No.15857360

>>15857231

>How is that a plot hole? You make no fucking sense.

Think about the lore for a second: why would the Batarians take a job for a human black ops division? Why would they even take a job for a human terrorist organization? Why would they commit manpower to kidnapping one girl when they could just do a slaving run?


c6c5b0  No.15857410

>>15857360

>why would the Batarians take a job for a human black ops division?

It's because they were slavers not any government agency.

>Why would they even take a job for a human terrorist organization?

Again slavers who are only interested in money.

>Why would they commit manpower to kidnapping one girl when they could just do a slaving run?

But they did buy her (and several others) from a slaving run. The fact that she had inherent biotic abilities and was so susceptible to the experiments done on her was due to mere chance. You didn't play ME2 at all did you?


a484e3  No.15858772

File: 046af9c9c84c2a2⋯.png (99.76 KB, 297x350, 297:350, ClipboardImage.png)

*Braaap*


a484e3  No.15858778

File: 1b959b6068968c5⋯.gif (1.09 MB, 400x320, 5:4, backstory.gif)

>>15857023

I like how fleshed out everyone's backstory was.


8d943b  No.15858988


9779fb  No.15859107

>>15797975

First day on imageboards?


0aaa8a  No.15859120

File: 0f6c66e5649642e⋯.png (111.88 KB, 308x282, 154:141, 1403320101203.png)

Mass Effect is shit and anyone who looks back on any one of them with fond memories is a fucking queer that should be brutally killed in front of their loved ones.


16df0c  No.15859126

>>15857023

And yet not a single fucking original character from ME2 is a squadmate in ME3.


5c366f  No.15859147

YouTube embed. Click thumbnail to play.

>>15796326

Reminder that ultra casual gamer Kizuna Ai got past that tutorial faster than Dean, and she can hardly read English.


0c3434  No.15859459

>>15856998

You said it would be stupid for the guns to break thermodynamics. The core technology of the entire series is used for breaking thermodynamics.

It's not that fucking difficult to come up with an explanation as to why the weapon produces negligible amounts of heat with mass effect technology.

>barrel contains a vacuum, grains travel through gun without friction

>magnetic rail produces little to no heat when accelerating objects of arbitrarily small mass

>Mass effect fields used to warp the alloy to shred it into grains without friction

All of that could easily be accomplished in universe to create a heatless gun. It's all technology and applications of mass effect fields seen in other parts of the game. It's not a stretch to say that it would be possible to have a gun that fires indefinitely with almost no noticeable heat output within the universe.

If you're complaining that the guns are able to radiate heat, why? Physicists today are developing radiative cooling materials today with promising results, Who knows how far the technology will go in a hundred years, let alone what exposure to countless alien species more advanced than us would bring us.


4f83b4  No.15859830

I miss the old Liara. I liked her in ME1. She was very sweet and naive.

I didn't like her in ME2 and ME3 tho. They changed her into a stronk busy businesswoman. The kind I hate.


ead997  No.15860049

>>15859459

>>magnetic rail produces little to no heat when accelerating objects of arbitrarily small mass

You don't understand how a railgun works, do you? The current is absolutely massive. And they've never mentioned having superconductors inverse, either.

That said, ME tech is already kind of dated. Hell, they considered carbon nanotubes to be incredible stuff when we've already started getting results with fucking graphene.

>>15857231

>Blood fueds between father and son were quite common in krogan tradition. Also, this was developed in ME1.

Still daddy issues. And no one said anything about ME2 specific; it's the entire fucking franchise.

>>B-but a grandpa has anything to do with her father

Still daddy issues, because her father was in the military too. It's such a daddy issue it fucking continued along into the damn next generation.

>Also he still loved his father.

So?

Everything is driven by daddy issues in ME.


8d943b  No.15860109

>>15859120

>Mass Effect is shit

How is that an edge opinion? It's true


ad8a2d  No.15862034

>>15856998

Adding to your post tbh.

>The ai always act as stupid as possible

>Severe frame rate drops

>The loading screens were unbearable at times

>Everyone including shepherd, udina, and Anderson were completely convinced in the first mission that saren was behind Eden prime all because of one mental patients word on the matter. The only time the player sees saren is in a cutscene (which shepherd doesn't see).

>Technically speaking, the reaper threat should have ended in the citadel as there were no other mass relays known to reach dark space. Why else was sovereign so hell bent on activating the citadel?

>Concerning the activation of the citadel and the catatylst, why would sovereign need those things? And more importantly, why would a highly advanced ai only create one of these mass relays and not signal the reaper invasion in secrecy? That doesn't sound very intelligent to me.

>Why would you even bother waiting every 50,000 years just to go back to destroy/enslave organics? Why not just stay there and keep building upon your own army and keep enslaving more life forms that pop up?


cf7661  No.15862454

>>15857023

>Mass Effect 2 has the best characters Bioware has ever made

name a mass effect 2 character that didn't have daddy issues or was the daddy issue


18856e  No.15862480

File: e0b3d5d9c03962c⋯.png (96.14 KB, 256x256, 1:1, Codex_ME_-_Omni-tool.png)

>>15856998

>>Wrex acted absolutely retarded on vermire despite all the indoctrinated enemies he went through with shepherd and him plainly stating that: "saren was rotten to the core" before this mission

Wrex is concerned about blowing up the base when they could use the factory and get the cure for the genophage. His argument was "let's stop Saren but keep the base" wheras Shepard went "no wrex, the mission is we get in, blow the thing up and get out". Indoctrination is caused by proximity with a reaper and reaper technology. In lore at this point in the canon before Bioware retconned it, the Genophage caused stillbirths and Wrex wanted his race to survive and not go extinct.

>>Bring down the sky made no sense, what would stop them from blowing up the base after they left anyway? Nothing.

The Alliance fleet coming in after that. The reason why Balek assaulted the asteroid is because it was just a research installation that they were planning to turn into a space station by making it a natural satelite. What he was doing was just using its thrusters to ram it into the planet. Since the asteroid is now in the orbit of the planet it's unlikely they'd keep all the thrusters active. Balek's "forces" was also probably just a few dozen guys.

>C-sec did not have the right to investigate saren

It didn't. Garrus's investigation was pointless which his boss points out to him. Spectres are considered above C-sec's jurisdiction.

>>No explanation on how omni gel can hack stuff (you pretty much just trade the stuff with a locked locker)

The orange device on Shepard's hand is technically an "omni tool". Which had a codex entry. "Medigel" is the substance Shepard uses to heal himself when damaged. The Omni tool more or less just explains how tech skills and hacking are performed.

>>Sometimes characters know information ahead of the fucking script (like shepherds name and experiences).

To be fair Shepard is potentially a war hero in the setting and being the first human spectre makes him somewhat famous

>Killing saren somehow deactivates all of sovereigns defences lol

If you don't convince Saren to kill himself you have the first phase of his boss fight where he's flying around. If you do then he shoots himself in the head. At this point Saren the character is dead. Sovereign takes over his body through his implants to try and stop Shepard and co from doing anything from the Citadel's control panel. I think the game was implying that Shepard destroying Sovereign in this state stopped his ship portion as well, as if the AI didn't exist in two places. This made sense to me when I first played the game so I dunno why it's brought up.


4682e6  No.15862727

File: 24e3996cb527329⋯.png (1.26 MB, 1278x717, 426:239, 42d05a68adf66fed6530532b46….png)

>>15862480

>Wrex is concerned about blowing up the base when they could use the factory and get the cure for the genophage

Well no shit porchmonkey. It just makes no sense of why he'd be ok with brainwashing himself (all his actions in controlled by a reaper), just so he can reproduce. If you're implying that he believed that he could use the technology without brainwashing himself or others, serious question: why take the risk? His retarded outburst was one of the lowest points of the game for me. The risks involved far exceeded the pros of such on operation as the reapers could retrieve that technology back and use it all over again. Blowing up the base was the safest option.

>The Alliance fleet coming in after that.

I was talking specifically about the hostage scenerio. What does any of that blather have to do with it.

>It didn't.

Actually it did. The council allowed garrus to have a look at his files but not the classified ones (what a joke) also:

Sparatus, Quentius: "the investigation by citadel security turned up no evidence to support your charge of treason".

>The orange device on Shepard's hand is technically an "omni tool".

Of course I knew that. But how in the world does Omni gel actually hack something? There never was an explanation for this.

>To be fair

Well "to be fair" there always could be someone that simply looks like him. So this doesn't count.

> I dunno why it's brought up.

You fucking retard. Saren was controlling a get army and his defences all while controlling saren at the same time. Why would killing a bunch of geth and entire geth ships have absolutely no consequence on the reaper but controlling a single tourian all of as sudden (when it's killed) losses all of it's defenses and becomes immobile??? Also, he didn't just have control over him at the time he also had control over himself as well simply for the fact that his defences were up during the entire transgression. ME1 is like shitty fanfiction turned into a game.


aba680  No.15862830

Tbh. I have my own theory of why killing saren deactivates sovereigns defences: the reason being is that they didn't want to animate all the other ships fighting sovereign and wanted to make it clear that the Normandy got the killshot. *Clap *Clap *Clap.


934873  No.15862851

>>15862454

Mordin, Garrus, Grunt, Legion, Zaheed and Jack_


ad8a2d  No.15862882

>>15862480

>Has a helmet on the entire time

>Someone knows shepherds name

An obvious plot hole is obvious.


b693c4  No.15862935

>>15862727

>just so he can reproduce

Or, you know, save his entire species from bio weapon-induced extinction.

>If you're implying that he believed that he could use the technology without brainwashing himself or others

There is literally no reason why this isn't viable, unless you believe that curing the Genophage comes with mandatory brainwashing.

>Blowing up the base was the safest option.

That's entirely the point. Wrex sees an opportunity to save his people, to prevent them from dying out from the Genophage, which came about after the Krogan were conscripted on a species-wide scale. He has a MASSIVE motivation to keep the base intact, even if doing so would risk the possibility of that technology being recaptured by the Reapers. Ironically, my main problem with Vimire is that there's no option of siding with Wrex.


ad8a2d  No.15863157

>>15862480

>Defending it's shitty plothole ridden ending

Are you serious nigger?

>If you can give him to commit suicide

Doesn't it write itself? Clearly, it couldn't have been from sovereign transporting himself to saren as it deactivates him either way. And you know something? I used to actually like mass effect one. But, during my second playthrough, I could see all the inconsistences and plotholes to the point I dropped the game and immediately sold it off.


a201c2  No.15863510

The mission on vermire made no sense. Why even bother clearing out a place you were attempting to destroy with ground troops when you can just nuke the thing from orbit and have troops/tanks surrounding the complex in order to ensure no survivors? On IIos, there were of plenty occurrences where shepherd could have easily called in the Normandy to nuke saren out of orbit, instead you make due with a retarded chase with absolutely no help from your own teammates above.


b56032  No.15863653

>>15859107

yes

tbh it's more a realisation of everything i've seen, it's ridiculously funny/mental

sage for off topic


a6b7b0  No.15863684

For some reason I never got to play #3. The first one was a filler-piece shite game with boring grind and dumb shit story, the second one was a decent game as far as I can remember but sadly it required you to play the 1st which was gay and fagot and #3 was never played as 2 bore me enough in the end. Ass Effect series is decline in 3 parts. I heard they made a nuVersion with aids and stronk wamen too. RIP gaming.


cf7661  No.15863890

File: ffd2947ec97ffc4⋯.gif (477.08 KB, 275x152, 275:152, mj4gkRcqb1r9eyg8_500.gif)

>>15862851

>Mordin started the Genophage , pretty much tells you he's too smart to fuck and have kids (is the daddy issue)

> Garrus family were all cops and he's the only one that stopped being one. in the first game he talks about how his dad was a famous cop and he couldn't live up to him (daddy issues)

> Grunt are you kidding me ? dude was made in a tube by a fucking crazy person (daddy issues)

>Legion again are you kidding me? the Geth's origin story is a (daddy /creator issue) they became self aware did didn't like what "daddy" wanted them to do so they turned on them

>Zaheed isn't even a character . EAs half assed DLC bull shit he only says 3 lines in his room about shit on his wall for the full game.

>jack never had a family and was raised /Tortured by Cerberus. (daddy / family issues)


5f57bf  No.15863898

>>15855266

We must not of played the same fucking game you colossal fuck head, the encounters are rare in the 5 hours I played and the ones that are there were dead easy,


22acaf  No.15866064

>>15857109

>Also see how spaceships slow down when coming out of FTL; they don't actually reverse thrust and retard their acceleration, they just tend to pop out and suddenly are going much, much slower.

The in-game codex in ME2 explicitly states that ships turn around halfway through a mass effect relay jump and start thrusting in the other direction to slow themselves down. There's even a joke about it with one of the vendors on the citadel.


d31e33  No.15867349

>>15795317

>thermal clips, the ammo system introduced in ME2 that breaks the lore

Who cares about the lore being retconned when it allowed them to make a better game? I miss things about ME1 combat, but the guns aren't one of them. Having guns with different firing rates, types, and ammo management, is a good thing.

ME2's problems are in its story, not its mechanics. As I said lore should be pushed aside or changed if it gets in the way of making a fun game. Thermal clips were a good idea.


81d91d  No.15867370

File: eed30e84a003cfa⋯.webm (3.75 MB, 1280x720, 16:9, And_that's_a_Good_Thing..webm)

>>15867349

>Having guns with different firing rates, types, and ammo management, is a good thing.

You just described ME1's combat.

>ME2's problems are in its story, not its mechanics

>fun game

Both games have severe gameplay problems, but ME1's problems stem from a somewhat innovative approach to TPS combat. ME2 is a basic bitch cover shooter with marginally interesting biotic/tech powers to make things slightly less tedious.

You're one of those normalfaggots who picked Soldier, aren't you?


d31e33  No.15867396

File: fc9b87d59698c5c⋯.png (32.34 KB, 452x567, 452:567, cheiko_mori_by_p2thewind45….png)

>>15798855

What frustrates me most about the franchise being on ice is the lack of more quarian women. I was disillusioned with Andromeda from the start because I knew it wouldn't have any. That said, ME3 ruined Tali. They make her into a total degenerate and a slut with the Citadel DLC. She even gets a tramp stamp.

>>15798899

The problem with ME2 is that it is just filler in terms of Mass Effect's over all story. Since it didn't advance it at all even more was left for ME3 to do which helped contribute to that mess of a game. In ME2 we ought to have been learning about the Reapers and the coming conflict with them. Something that would change how we perceive the coming war or something that gives us some idea of how we can win.

Lot's of possibilities.

>we learn about indoctrination and how it works

This could be used to both make people immune to it or it could be used to sway people and populations… like say pacifying the Terminus Systems.

>we might learn about the Reaper's origins

Perhaps this means they had some rival species they fought. Are they still around somewhere or perhaps they left artifacts we can use?

>we might learn something about the nature of the Reapers

Sovereign said each one was a nation unto themselves, so maybe we will learn what they want or how they think? Can we divide them against themselves? How?

Instead we unite a bunch of outcasts for an easy suicide mission in a paper-thin plot and stop bug aliens from making a new Reaper out of human slushies. Yet nothing interesting or useful is learned. It's a total waste.

>>15798994

This. It was a given from what we could see that quarians had broadly human-like faces. That's fine. Though as you said they should have put some effort into it. I'd have retconned their eyes to be a bit less human. Make them multi-faceted and pupil-less. Eyes are import and if the eyes are different enough they'll look more alien without necessarily being some Star Trek species with forehead ridges.


d31e33  No.15867416

File: 777945f56085c26⋯.png (1.01 MB, 666x820, 333:410, ilostalime1.png)

>>15867370

>You just described ME1's combat.

No I didn't. Every gun in Mass Effect is the same. Every pistol is like every other pistol. Every assault rifle is like every other assault rifle. All that really changes in terms of behavior is how fast they overheat. Compare that to ME2…

The Avenger is nothing like the Mattok or the Vindicator.

The Predator pistol is nothing like the Carnifex or Phantom.

Each Sniper Rifle is different. The point is, each specific weapon facilitates a different kind of game-play. You have the Carnifex which has little ammo but high damage and a fast firing rate. If you are really accurate you can make it count or you can save it for emergencies to pump a lot of high damage shots into a close-by enemy.

Regarding the SMG's, the Locust is general purpose with decent damage and long range. However the Shuriken can burst a shit-ton of damage at close range with the cost being a small magazine and limited range. The Tempest has a longer magazine with less damage and shorter range, but it is more spray-and-pray, allowing you to pelt many enemies at once.

The Viper compared to the Widow is plain as day; one is slow and powerful and the other is fast but low damage. For the Window you want to maximize your damage and kill enemies in one or two shots; with the Viper you want extra ammo and cryo-rounds, dropping shields and freezing enemies rapidly. A more aggressive infiltrator wants the Viper.

What I liked about ME1's combat was that it took place in big, open maps, and it was also more dynamic. In ME1 a few quests let you get suddenly drawn into a shoot-out in an area that is normally just a quest area, such as the Wards or the docks on Noveria. ME2 has nothing like that; the game is strictly segregated. As well, in ME1 you can assault enemy bases freely; pelt them from afar with the Mako and its canon, or drive in and blast with the heavy machine-gun and canon, or drive in and use the Mako as cover, or you can use the Mako to explore the map and find a high vantage point where you can snipe or blast the enemy camp from very far away. It feels more like an actual battle that way.

I also liked how in ME1 you could use biotics on enemies even when they had shields. They probably wouldn't die, but at least moves like Lift, Throw, and Singularity could be used to take them out of cover or temporarily neutralize them. My favorite example of that in ME1 was on Virmire, running through the labs with my vanguard. There is this long bridge with three krogan (or a krogan and some geth) at the end. They run at you but I ran at them too; the first krogan I knocked aside with a throw, then I hit the next enemy with lift, dashing right under him. The last enemy I hit with a carnage blast. All of that without having to stop moving or take cover and with no actual biotic charge; yet I felt powerful and the whole event felt very fluid.


d31e33  No.15867419

>>15863890

>>Zaheed isn't even a character . EAs half assed DLC bull shit he only says 3 lines in his room about shit on his wall for the full game.

This is just not true. He has several stories to tell, he has full dialog during missions, and he also comments on the aftermath of each plot mission. Kasumi is the same only she talks about squadmates and your romantic interest. Zaeed and Kasumi were both done quite well. Especially considering Zaeed is free. Kasumi costs money but she comes with a fun and unique mission and you even get a new gun out of it.


48deb7  No.15867836

>>15867396

>The problem with ME2 is that it is just filler in terms of Mass Effect's over all story.

First of all: that story is not a filler, is not a problem, and third off ME1 LITERALLY SET UP THE STORY FOR ME2. Think about it. The reapers lost their only reaper left in the entire galaxy that was responsible for watching over organics, doing early operations against them, and triggering the reaper invasion. So what do they do? They have to resort to relying on reaper pawns to watch over organics, doing operations, and trigger the reaper invasion from afar. It's funny how you bitch about supposed problems with a games predecessor, yet simply ignore that the problem your bitching about originated with the game prior to it.


cf7661  No.15868024

>>15867419

he has one story mission, you don't talk to him on the ship AT ALL he just says 3 lines about the 3 different things on his wall in his room.

real characters in the game have dialogue trees where they talk about events that happened/ will happen, their back story , their concerns about the upcoming missions and so on.

his random one liners in late game missions don't make up for that. he is a shell of a character


cea401  No.15868052

>>15798798

There isn't even a dog in mass effect…


4f83b4  No.15868205

>>15862454

>name a mass effect 2 character that didn't have daddy issues or was the daddy issue

>>15863890

>z-zaeed doesn't count

>mgtow mordin has no kids but he's still a daddy!

>robots incapable of emotion have daddy issues and no logical motive to stop anyone who kills geth

>a kid who was kidnapped from her real parents and abused = her father that abused her

Maybe if I had a nebulous definition of what a "father" is like you do, I'd be more inclined to agree. But I don't.


aba680  No.15868271

>fist: I don't know where the quarian is, but I know where you can find her

>Tali knew about how the protheans were hunted down by the reapers 50,000 years ago when all she recovered was an audio file from saren

>Clerk Bosker sayed that Nirali Bhatias wounds were inconsistent with wounds inflicted by any known attack yet stated: "the tests we're conducting may lead to better defences against get attacks"

>Putting humans on spikes and making them into husks makes perfect sense

>Wrex: "you're breaking the law for bribe money, you know what we do to dirty cops on my world?" When wrex's home world doesn't have cops.

>Wrex on noveria, doesn't even mention a single word about what they were fighting (shepherd and everyone involved didn't know what they were). Yet, at the last second he knew that what the rachni queen was.

>Blatant VI cortona rip off

>Saren was trying to deactivate the citadels defenses when the citadels arms were already closed

>Both the dialogue options "concentrate on soveriegn" and "let the council die" have the same effect

>Repititious dialogue

>The alliance gave an assignment for shepherd to kill L2 biotics and latter on in the game they denounced cerberus for doing the same thing


88c351  No.15868290

>>15866064

Yes, but the in-game videos completely refute that as does the way the Mass Relays work.


b693c4  No.15869306

File: e5d02af2335a6c1⋯.png (3.52 MB, 1152x4120, 144:515, fadsd.png)

>>15867836

>ME1 LITERALLY SET UP THE STORY FOR ME2

What in the holy name of fuck are you talking about? ME2 took a 90 degree turn from the plot that was set up by ME1. Saying it's plausible something like the Collectors could have existed doesn't show in the slightest that ME1 set up for Shepard to get killed off, then resurrected 2 years later working for a terrorist organization while being manipulated by the leader for nefarious purposes.


16df0c  No.15869320

>>15868024

>he has one story mission, you don't talk to him on the ship AT ALL he just says 3 lines about the 3 different things on his wall in his room.

Are you fucking retarded or something? He just explained to you in-depth why that isn't true and you just repeat yourself verbatism. Get a clue autist.

>his random one liners in late game missions don't make up for that.

He's available from the very start of the game and in certain missions has access to dialogue from NPCs who normally wouldn't talk to you, like the Blue Suns leader from the Garrus recruitment mission. You have no idea what you're talking about retard.


a88a78  No.15869429

>>15869306

Yeah keep ignoring all his points dumbshit. You're like a broken record.


c35153  No.15869658

>the asari counselor tevos could have mind melded with shepherd and easily found out if shepherd was lying about having visions on eden prime (hallucinations or not, she could have found out)

>the most menacing and powerful enemy in the game looked like a giant cuddlefish. bioware couldn't think of a better design… seriously?

>husks when coming off of spikes don't have holes in their chest

>the whole game you were trying to find the conduit. yet, all the conduit was, was a mass relay that transports you back to the citadel.

>the fact that saren didn't try to activate the catylst when he was still in their high graces can only prove that the reapers are irrational and retarded.

>the codex and journal was an absolute cluster fuck in ME1

>ME1 clearly gave birth to andromeduh. Gee, I wonder who could possibly be buying this shitty game?

>Makos are deployed via airdrop from the Normandy. How could the mako have possibly have started off in the feros garage?


a88a78  No.15870065

>>15869658

To add unto your problem with the mako on feros… immediately when you got out of the Normandy you immediately encounter the geth attacking you. Meaning there were absolutely no dockworkers to actually transport your vehicle there. Also, it gets ripped apart considering the fact you had to actually fight your way there and fight enemies within the garage.


9ebd68  No.15870155

>Oceans 11 in SPAAAAAAACE

Trash.


b4a55c  No.15870513

Tali somehow knew that the mu relay was in the terminus systems when the mission they were just on (with benezia) only said that it had drifted because of a supernova. She never specified where it drifted specifically.


fbdb89  No.15870682

>>15867396

>Tali was kicked out of the migrant fleet because of her pilgrimage. Social status: outcast.

>Garrus investigated saren himself without c-sec approval. Social status: outcast.

>Wrex killed his own father because he didn't understand the genophage. Social status: psychopathic outcast

>Shepherds pre-service history? All three options: outcast.

>Joker said that he didn't make any friends during his training as a pilot and also has vrolik syndrome. Social status: outcast.

>Liara is a pureblood. Social status: outcast.


a6c2ab  No.15870731

>>15867836

>>15869429

>ME1 LITERALLY SET UP THE STORY FOR ME2.

The Reapers original reason for the cycle had nothing to do with mechanic organisms vs organic organisms it was the mass effect itself which was basically slowing hastening the end of the galaxy and possibly the universe. The Reapers could not come up with a solution so the best they could do was let other life thrive for 50,000 years then come in and curbstomp them then mop up the damage done by their technology. The story ME1 setup was relegated into a side quest for ME2 remember the anomalous sun you had to rescue the quarians from? That was originally the actual focus but then some executive suit heard key phrases or concepts he completely latched on to and the writer had to basically change everything.


697736  No.15870946

File: 36ca55983e119a2⋯.jpg (43.56 KB, 680x544, 5:4, 728.jpg)

>>15870731

Actually that was the whole point. Point to me in a single scene during that entire trilogy to say that isn't the case. The reason why the reapers wanted to come back every 50,000 years was because they wanted to stop the inevitable conflict between organics and synthetics. The whole motivation for such an ideal makes no sense. Also, just because you make stuff up doesn't mean you can save the entire ME trilogy from going in the trash can.


359f55  No.15870957

>>15869429

What fucking points? His only argument is claiming that ME1 set up the story for ME2, which is complete bullshit. Is it PLAUSIBLE that the Reapers could have a leave-behind force of some sort? Sure. But to try and claim that's totally what ME1 was setting up, when it ended with Shepard literally laying out the plot of the next game, is stretching to an utterly extreme degree.

>that story is not a filler

You mean that story that was an excuse to focus on characters because people just wanted to obsess about Tali stepping on their dicks. Don't believe me, ask the fucking developmental director: "the funny thing is that people will say 'other than gathering your crew and building your team and getting ready for this mission, there's not much story there.' But that is the story." And let's not forget that ME2 did so little to advance the plot of the series that ME3 had to entirely be set up by a DLC that actually remembered that the Reapers were the threat.


5c366f  No.15870963

>>15870957

There's nothing wrong with a character focused story though.


a6c2ab  No.15871684

>>15870946

>Also, just because you make stuff up doesn't mean you can save the entire ME trilogy from going in the trash can.

Your reading comprehension is shit. I am not talking about what we got with the game I'm talking about behind the scenes development between MA1 and MA2. The writer for MA1, and still a part of MA2 ,explained when asked a couple of times why MA2 ended up the way it did and what exactly changed and the biggest change was the importance of the mass effect and what it was doing to the universe. In other words that entire side quest about what the quarians were researching in MA2 is just a remnant, a holdover, from everything being overhauled in the middle of development that gets dropped entirely for MA3.

He also explained his plans for the machines vs organics thing and how one of his bosses latched on to this idea that the geth weren't truly alien and machinelike and he was forced to drop his original idea. It's an interesting read so I'll have to dig up old interviews and hopefully some capped posts he's actually made to see if I can find the relevant information.


72a602  No.15872623

>>15870963

>implying


325cc2  No.15874123

>>15870963

>Create a substantial universe and tons of lore for it.

>You can explore almost every idea imaginable in this vast setting.

>Make the story a TV tier character circlejerk for autistic sycophants.

Literally retarded and degenerate.


b48655  No.15875518

>>15874123

>>Create a substantial universe and tons of lore for it.

You literally just described ME2. Also, you may want to look up the definition of "lore". All it means is learning about something.

>>You can explore almost every idea imaginable in this vast setting.

You described ME2 again.

>>Make the story a TV tier character circlejerk for autistic sycophants

Fun fact: me1 promised us movie like cutscenes and realistic facial expressions. What did we get? We got loony toons.

Know why ME1 is shit? Because ever since the very beginning of the game you know who is behind Eden prime (the reapers and saren). Absolutely no real investigating ever happened about exactly who was really behind the events here, the game just hands it to us on a silver platter. In ME2 however, you don't know who was really behind freedoms progress or who was behind the abduction of entire planets (some speculation happened, but that doesn't count). You actually have to figure out who is behind it and why they're doing it, in other words there was an actual mystery involved. Everyone's story that they tell were also far more interesting. The newer codex was more interesting (like the Omega 4 relay, M920 cain, the collectors, etc) the side missions were improved, and the ending is actually open ended unlike mass effect 1 with only 2 options. That's not even mentioning the fact that ME2 actually expanded our knowledge about all the races and species within the me universe. We actually got to see the krogan and asari home worlds (and exactly how they act and the culture they have). On ME1, we didn't get any home world (that was specifically for a certain race), instead we got corporate hub worlds and a boring ass embassy. Every side character you could talk to had their own interesting side story and interesting dialogue (instead of your occasional generic soldier and enemy like in ME1). We got to learn about new races and their histories, how they act, their culture, etc. We got to learn more about the geth, how they operate, and that not all of the geth were willing to be subjected to reaper rule. That's not even mentioning how unconventional and great the story is. Your whole ideal was to keep building your team to help deal with the collectors and of dealing with personal issues on your crew with other members of your crew and shepherd himself (something that never really happened in ME1, the closest was a single cutscene with wrex on vermire) and if you don't deal with their issues they could possibly die on the final mission as they didn't feel up to it. Having their personal issues not dealt with on a literal suicide mission has it's effect on morale especially since you promised them to actually help them out. The game simply felt more unique compared to other games. The fact that ME2 is dragged into the business of scapegoating for ME3 can only prove of just how low people have come. For example: 1) ME3 didn't have to end the entire trilogy there (with shepherd and the reapers) 2) ME3 could have been given more time by EA to actually complete the game. You're just too focused on linearity and not interested in enjoying the actual experience of the game. The fact is, ME2 actually felt more like star trek than the previous title claimed it did.


48deb7  No.15880626

>>15871684

>in me1 they gave us the idea that the geth were religious and worshipped the reapers

>in me2, he planned for the geth to not be alien and machinelike

It's no wonder they didn't allow the writer of me1 to write me2 with pseudo-intellectual bullshit like that.


54ff9b  No.15881068

>>15867396

>Investigate mass disappearances on human colonies

>Recruit competent people to investigate the disappearances and help to combat enemies on missions

>Recognize the threat

>Formulate a plan and take the threat down

>Somehow this "paperthin" plot

If anything, ME3 was rekt by retards you for the devs to actually listen to your retarded criticisms of ME2.

>In me1: you go around doing random shit (with no connection to the ending) and get transported right back to the starting line. You talk to a retarded lunatic and kill him

>In me3: you go around doing random shit (with no connection to the ending) and get transported back to the starting line. You talk to a retarded lunatic and kill him


7be279  No.15881512

>>15881068

Most of the plot for ME2 makes sense in a vacuum. But since there's this little inconvenient thing known as ME1, it makes ME2's plot feel dumb. Imagine if you were watching Legend of the Galactic Heroes and then suddenly galaxies were being thrown around.


ec82a3  No.15881600

Anyone got a link to that huge ass blog that actually went into depth with why Mass effect had so many things wrong with it? It actually knocked the rose-tinted glasses that I had for ME 2 off my face and showed me the huge plot holes.


5b46b9  No.15881607

>>15795661

>space mudslime

0/10


00d0e4  No.15881790

>>15881600

If that is so, give us some major plot holes then…


6d5c6f  No.15881856

File: b7a9c03c0baa998⋯.png (294.67 KB, 500x500, 1:1, smug bateman.png)

>mfw never been a biodrone

>mfw never played their shit games

>mfw never will


4f538d  No.15881861

>>15881600

It's been mentioned in this thread but here's the link

https://www.shamusyoung.com/twentysidedtale/?p=27792


ec82a3  No.15881883

>>15881790

While it's been a while I can give a huge one

>Cerberus makes no fucking sense

Yes, a species-centric faction makes perfect sense in a living breathing galaxy, but think of what Cerberus does.

>shows up out of fucking nowhere

>has enough power to not only bring back the Normandy, which was already a one of a kind ship, but also Commander Shepard, despite humanity still being a tiny power in the galaxy at large, as humanity is still in it's infancy

>The Illusive Man has not only multiple space stations dedicated to research, but an entire planet that is somehow undetected by the mainstay races, including their specters who aren't held down by the laws as most other groups are

>speaking of space ships

>making the Noramandy means having a shitload of specially built, processed resources and the logistics to move them from point A to B, because chances are you don't have hundreds of tons of unobtainium just buried in your planet and you'll either have to process it in house or import which leads to

>you need highly skilled workers willing to forsake their cushy, well paying job, to being forced to work for a well known racist we're implying it's bad, because this is bioware terrorist group, which means providing for them so you are actually on a reasonable schedule

>essentially you're going to need to build a large colony complete with amenities on a planet while funneling workers, resources, supplies, not just for building the Normandy, but also for running everything dedicated to using that

>This is before you realize Cerberus somehow got their hands on the plans of this super powerful ship, and didn't just build it again, didn't just make it slightly larger and maybe reverse engineered the tech, but apparently doubled it's size and created their own with their own specific specifications

Actually, fuck it, here is the blog since I managed to find it. In the example he gives he uses a small island which hasn't been detected by the powers that be and you're building a middle of the line ship while trying to stay out of everyone's line of sight because you're on the US' shitlist. By the way, click the footnotes because it's going to further explain just how ridiculous the entire notion of Cerberus actually is.

https://www.shamusyoung.com/twentysidedtale/?p=30943

It's a long read, but there it is.

and >>15881861 gave the first entry, in case you aren't a (1) and done


54ff9b  No.15881886

>>15881512

>Most of the plot for ME2 makes sense in a vacuum

Is ME2 not already practically in a vacuum? It is a filler story but a really good one. ME2 has you go after the collectors that aren't even the main foes of the trilogy (the reapers are).

>But since there's this little inconvenient thing known as ME1, it makes ME2's

Yeah yeah. We know. Everything has to go in a completely linear line with absolutely no deviation from the main plot point of the trilogy. If you truly feel this way then why do you ME1 fans always go on about all those irrelevant side missions and other conversations that have nothing to do with the reapers? Why not just gut all the side missions, pointless conversations, and meaningless codexes? This is plain as all can see just a double standard you are using to bludgeon a large part of the fan base.


00d0e4  No.15881907

>>15881883

None of these are even plotholes though. This is a pathetic attempt to discredit this game by ME1 fans who wanted a cookie cutter franchise.


49e419  No.15881943

It's sad how the series got fucked so hard since the reapers were a genuinely interesting threat. Almost borg-like except they willing gave their technology to solar systems with intelligent life so that they could add the innovations they made with it to their own.


4f538d  No.15881952

>>15881907

>>15881886

>This is a pathetic attempt to discredit this game by ME1 fans who wanted a cookie cutter franchise.

>Yeah yeah. We know. Everything has to go in a completely linear line with absolutely no deviation from the main plot point of the trilogy.

Nice reductive reasoning faggot. Give one example of anyone ITT arguing that absolutely everything and everyone in the series should focus solely on stopping the reapers or that the games should play exactly the same. You can't.


4569a1  No.15881954

>>15881943

That would have been a more interesting motivation than the biotic soup to preserve them after killing them all.


b4a55c  No.15882006

>>15881883

Ok, so a few problems…

>The illusive man and cerberus needs to be in control of entire planets just to operate their operations

The funny thing is, EDI pretty much explains how the organization gets a lot of it's funding. Right here. https://youtube.com/watch?v=2rGF5SDE3RE

>B-but EDI doesn't specify where all the money comes from when the illusive man made sure to indulge the information to it

How did cerberus have the funding to create several bases on planets in ME1 then??? Did they just magically come out of thin air with no funding?

>Cerberus comes off as cartoonishly evil in me1 and the alliance (an enemy organization) paints them as such

I mean god forbid you creating actual depth to entire organizations that didn't just paint them as one dimensional monsters the entire time.

>The Normandy would need thousands of people to actually build the ship

If this was the modern era, maybe. But this is hundreds of years in the future. ME2 (in one side mission) had you shut down a facility that was continually producing mechs all on its own for years, in other words it was a fully autonomous factory. Why couldn't the parts for Normandy not be produced in this manner?

>Humanity was an up in comer with the council therefore it had absolutely no power and couldn't have access to already known technology and couldn't possibly trade with other species for it

You know what's funny about this? The alliance had a very large role in designing the original Normandy ship and that's a fact.

Also:

>None of these explainable events are even plotholes


ec82a3  No.15882269

>>15882006

>The funny thing is, EDI pretty much explains how the organization gets a lot of it's funding

Yes, but shell companies was already called out as absolutely stupid. Even if you justify their magical credit trees you're still missing the bigger picture

>How did cerberus have the funding to create several bases on planets in ME1 then??? Did they just magically come out of thin air with no funding?

There's a huge difference between, "We're a terrorist group working for the agenda of a small fry race" and "We are actually fighting on equal if not superior footing with the other races as essentially one small group". You see this right? These dickheads show up out of nowhere as a fraction of a fraction of a group, little better than mercenary groups except in scope of ideals, and suddenly they have fleets of warships and the ability to go beyond reverse engineering and actually improve a secret, experimental stealth ship

>If this was the modern era, maybe. But this is hundreds of years in the future. ME2 (in one side mission) had you shut down a facility that was continually producing mechs all on its own for years, in other words it was a fully autonomous factory. Why couldn't the parts for Normandy not be produced in this manner?

Because the Normandy was a secret, one of a kind, experimental ship. The materials required to build it is going to be insane (experimenting with a new drive core is going to take a shitload of E-Zero), and that's before you get into building fleets of warships for your own forces to get around. You're going to need to funnel the engineers, scientists, food, drink, shelter, materials, tools for processing said materials, and manage to do all of this before someone realizes their best and brightest workers and their families are nowhere to be found. By the way, good luck finding food, water, and shelter locally beforehand. Anything remotely close to habitable is going to be monitored for colonization, and it's going to be pretty fucking noticeable when you see hundreds of millions of tons of materials being shipped in from God knows where. Even if you try to grow and get most of this stuff locally, you're still dealing with the same problems of being secretive and maintaining a work force loyal enough to keep working for you. Mines are noticeable and dont always contain all that you're looking for (like an entire fleet's worth of space metal) and farms have their own list of problems, least of all the temperature needed to grow foods that are safe for human consumption.

That's before we even talk about

>alliance had a very large role in designing the original Normandy ship and that's a fact.

Yes, they co-created the ship. But that is the alliance with it's own group of scientists not, "random pro-human terrorist group that would be Capture or Kill on Sight for messing up humanity's chance to be on an even playing field". Again, it's not like aliens would willingly work for these guys, and it's going to be pretty noticeable when the scientists and engineers you'd constantly monitor who worked on this top secret project either disappear or accidentally leak these plans to some prosthetic eyeball sporting asshole deep in space.


ec82a3  No.15882279

>>15882269

I also forget to mention during the "Muh autonomous factories" that increased tech means more infrastructure, not less. The modern day example required thousands of people in terms of building and crew with tens of thousands providing for them in some way or another. The Normandy alone could have probably easily pushed that one hundred times, but a whole fleet? And where are you going to find all the skilled pilots, captains, soldiers, required to crew this thing efficiently? And that's before we even talk about their rampant suicide missions where they throw thousands of their "human's first" troops out the proverbial car window.


6ed148  No.15883280

Anon's Attempt at Making Cerberus Not Retarded

ME1: Cerberus is introduced early as a semi-political entity, although not one that officially exists in any real tangible capacity. Essentially, they'd be the Mass Effect equivalent of the 'alt-right'. A person who expressed sympathies for Cerberus might get some odd looks or might be considered prejudiced, but beyond that it wouldn't be thought much of. Later on, Shepard and Co. could run into some illicit mercenary bases or something operating under the flag of Cerberus, revealing that there is an actual organized force behind Cerberus as a whole, but one that's rather small and incapable of directly projecting power. At the end of ME1, the decision to save the Council or not determines the path Cerberus follows.

Save the Council: As normal, the Alliance Fleet takes heavy casualties to save the Council before defeating Sovereign. The massive loss in human life sparks a surge in Cerberus support among the human population. The widespread view on the events of ME1 ending is as Ashley brought up in her personal conversations: "As noble as the council members seem now, if their backs are against the wall, they'll abandon us." "Look, if you're fighting a bear, and the only way to survive is to sic your dog on it and run, you'll do it. As much as you love your dog, it isn't human." You'd take the caution that Ashley had in the early/mid sections of the game and make it relevant to the outcome of Shepard's own choice at the end. Paragon Shepard's and players would have to deal with the fact that his attempt to preserve the political stability of the Citadel directly means sacrificing members of their own species. I also love the idea of Cerberus agents making Happy Merchant Shepard images: "Hehe that's right fellow humans, make sure to die for the cou-I mean save the galaxy"

Abandon the Council: In this case, Cerberus becomes a more explicitly human-supremacist organization, as well as gaining popularity among the more jingoistic elements of humanity. In short, they see the Battle for the Citadel as proof that humanity stands above the rest of the galaxy. After all, if the Asari, Turians and Salarians couldn't stand up to Sovereign but humanity could, isn't that evidence enough? For Renegade Shepard players, they'd likely approve of the rise of this version of Cerberus, assuming that was their intention in abandoning the Council. As someone who chose "Focus on Sovereign" because I expected a middle ground between the two choices, this ending would clash with me somewhat, but I don't want to try and make up a whole new ending to the situation

ME2: I have to cheat with this section because I find the plot to ME2 entirely pointless so I'm going off my own vague idea for a sequel where Shepard and Co. are sent by the Alliance/Council on covert operations to the far corners of the galaxy, including unopened Relays Cerberus now stands as practically mainstream in humanity, with many civilians wearing pins or other such shows of support. In the military, tension builds between the ranks as the disagreements as to humanity's role in the galaxy makes soldiers question orders and superiors suspect their subordinates. On the operational side of Cerberus, the rise in support has given them the ability to undertake more daring operations.

ME3: The stress between humanity finally reaches the fracture point. Mass Defections carlos.jpg occur throughout the Alliance as various military units and colonies renounce the official government in favor of Cerberus. Of course, the Reapers make their appearance about this time and both sides of the conflict try to subdue the other while figuring out how to beat the invasion. Unfortunately for player choice, it's probably necessary to lock the player to the Alliance, so Cerberus would have to be shown to be wrong in their plan for overcoming the Reapers. In any case, the game could still accommodate a Cerberus-sympathetic Shepard, one that supports them but understands that in this case they're barking up the wrong tree.


6ed148  No.15883281

>>15881068

>Investigate mass disappearances on human colonies

Nobody cares. The Alliance doesn't care, they wrote those people off. Your crew doesn't care, none of them have any stake in the matter. The galaxy at large doesn't seem to care. Shepard? He's been dead for two years while all of this was happening. You know who cares? The Illusive Man. Because this entire plot is literally just TIM ordering you around to do things and Shepard obeys like a good little dog while the author masturbates to how cool TIM is.

>Recruit competent people to investigate the disappearances and help to combat enemies on missions

Nearly every one is assigned to you by TIM. The majority of them have no purpose other than to shoot stuff and could be replaced by a handful of grunts.

>Recognize the threat

I'm sure by that you mean "TIM tells you at the start that he already knows the Collectors are linked to the Reapers and that they were behind the abductions". Or were you trying to say "TIM sends you into a trap he knows is a trap but doesn't tell you because reasons"? Oh, maybe it was "All evidence shows the Collectors consist entirely of a single ship that the Normandy can defeat and a lone space station."

>Formulate a plan and take the threat down

The 'plan' was to jump through an unknown relay and hope that whatever was on the other side was something solvable by a single ship and a couple fireteams.

>>15882006

>The funny thing is, EDI pretty much explains how the organization gets a lot of it's funding. Right here.

She says Cerberus is less than a couple hundred people with some shell companies for funding. This then becomes a galactic superpower in between games.

>If this was the modern era, maybe. But this is hundreds of years in the future. Why couldn't the parts for Normandy not be produced in this manner?

In that case the Alliance would have hundreds of Normandys, because the Alliance is also in this future.


dcb376  No.15883364

File: e1633423dbe1d88⋯.jpg (76.23 KB, 1200x676, 300:169, Ramsey Facepalm.jpg)

>>15882006

>in other words it was a fully autonomous factory. Why couldn't the parts for Normandy not be produced in this manner?

That's fucking stupid reasoning an autonomous factory only builds what it is given as an input and has the tools to build it.

Reverse engineering a salvaged wreck made with state of the art technology where you don't have access to anything that explains shit requires a stage where you must meticulously analyze everything through a series of trial and error tests based on educated guesses; then try and replicate those results by building something until you get it right.


97786a  No.15883541

File: 588e73d9d0619db⋯.png (449.9 KB, 478x438, 239:219, 1492323235746.png)

Why do most mass effect fans always act so stupid? I have played through the mass effect trilogy and have to say it's an ok experience but boring half the time with tedious combat and often half baked dialogue (especially in a lot of me1 and me3s ending). Also, there's something very glaringly obvious that is a plothole that the first game completely sets up:

>The reapers come back every 50k years to enslave/destroy organics

Right here we've hit a major problem with the series. How would the reapers even calculate such a thing when they are literally in dark space? How do they even set their time and how does Tali know how many years it would take when time in the universe is completely arbitrary depending on the planet? I'm a huge halo fan (until after halo reach) and halo actually factored this into their equation. I find it rediculous that a games main focus of interest (the story) can ignore key things such as this. Especially since we know that Tali's colony doesn't live on planets but in the migrant fleet and most importantly, how did the protheans figure out it was every 50,000 years? This is an internal retcon that the lead writer of me1 seemed to just not care about (or most likely he was to dumb to know this).

>Collectors, indoctrinated enemies, and hacked ai aren't actually the reapers

How are they not the reapers? In halo for example, if someone gets infected by the flood we immediately call them for what they are: the flood. We don't bother calling them "humans, but infected humans that aren't actually the flood". Why are indoctrinated enemies considered any different in this series?

>Infinite ammo (let's just call it that it sounds better), the mako, and exploring barren planets was a good idea

These mechanics were hands down the worst mechanics that people could possibly want to have in future installments of a game. The first is good in stories but not in actual games (actually it really isn't, it's just cliche) which makes the game unchallenging, the second had really shitty controls (and lack of, even halo 1 was better), and exploring just for the sake of exploring (and finding nothing interesting) is really the worst possible way to waste your time in a video game.

>More important question: how did the reapers manage to keep themselves hidden for thousands of years and wipe all traces of themselves ever being anywhere within the milkyway without a single trace?

Simply stating that they had advanced technology is no more than a plot convenience and doesn't actually explain how they did it. You're talking about cleansing entire civilizations every 50,000 years for millions upon millions of years. How the hell do you expect me to believe that they left no appreciable traces of any of those events from happening?

>On vigil, a VI (limited in programming and not an actual ai) somehow had information in it's database of a language that actually came from 50,000 years in the future

Another internal retcon that the writer fucked up on. There is simply no way the writer of me1 ever planned a thing especially considering where the main plot is concerned.


2d92a2  No.15883566

File: eb8cb91514d4b72⋯.jpg (25.03 KB, 329x359, 329:359, 7886e2647f9a2c217fd52d1db5….jpg)

tldr you faggots


4dfe8b  No.15883587

>>15883541

As for time, atomic half-lives are universal, and could be used as a baseline to translate time measurements between different languages. It would be easy to measure 50k years using atomic methods as well, probably even doable with modern tech.


3be11c  No.15883621

>>15883541

> How would the reapers even calculate such a thing when they are literally in dark space?

Not all of them. Sovereign, the "dead" reaper in a ME2 mission or the Leviathan of Dis were examples of reapers who stayed in the galaxy to watch life evolve.


0c8ed2  No.15883622

File: d77d34d1bcd55ef⋯.gif (3.38 MB, 700x285, 140:57, d77d34d1bcd55efdc79dbd48e9….gif)

>>15883280

>I also love the idea of Cerberus agents making Happy Merchant Shepard images: "Hehe that's right fellow humans, make sure to die for the cou-I mean save the galaxy"

Holy shit.


dcb376  No.15883641

>>15883541

>These mechanics were hands down the worst mechanics that people could possibly want to have in future installments of a game.

If you ever wonder why certain mechanics are in a game it's because Mass Effect is Star Control 2.


97786a  No.15883663

>>15883587

>Atomic half life is universal

This is absolutely not the case. The atomic clock is an incredibly accurate tool (when in proper working condition) but is still determined by our own planets revolution around the sun.

https://en.m.wikipedia.org/wiki/Half-life

Look at the UTC and TAI:

https://www.timeanddate.com/time/international-atomic-time.html

They are almost the same time as each other, the UTC is just slightly less accurate.


6ed148  No.15883679

>>15883541

I have to say, you've got some of the weirdest complaints I've seen out of a ME thread.

>How would the reapers even calculate such a thing when they are literally in dark space? time in the universe is completely arbitrary depending on the planet

The arrival period for Reapers is roughly 50,000 human years. Considering that the primary Council races have homeworlds with years of comparable length, it's entirely possible that a "standard galactic year" is roughly the same as a human year. This is like complaining about the aliens speaking English. And finally, you're complaining about the most technologically advanced species in all of history being able to tell time?

>How are they not the reapers?

Of all your points this is the strangest. A Reaper is an almost incomprehensibly ancient God-like machine. An indoctrinated person is just that. It's like asking how a cultist isn't Cthulhu.

>if someone gets infected by the flood

The "Flood" refers to practically the whole life cycle, from the Infection form to the various Combat forms. Or as most civilized people called them, Popcorn balls and zombies.

>heat management vs. ammo, the mako and exploring was bad

I guess you were thrilled when, instead of taking those things and improving them in a fun and interesting way, they just ditched them for more standard cover shooting.

>how did the reapers manage to keep themselves hidden for thousands of years and wipe all traces of themselves ever being anywhere within the milkyway?

I'm just going to copy paste this portion, because SY sums it up better than I can: "They (the Reapers) have a network of relays that control the flow of traffic through the galaxy. At the crossroads they have the Citadel, a spacious, self-sustaining palace of comfort and free energy. Naturally, this place would make a fantastic trade center or seat of government for whatever sapients find it. Whoever controls the Citadel will have an advantage over the other species that might show up, which gives it strategic value, which means political power will gravitate there.

So the Reaper alarm clock goes off every 50k years. They jump directly into the Citadel, wiping out the government and silencing all communications before the dumb meatbags even know there’s a problem. By the time Joe Sapient gets his pants on and arms himself, his government has stopped existing.

Once they control the seat of power, the Reapers can indoctrinate whoever they please and read everyone’s computer files, thus telling them the location of every single known settlement in the galaxy. From this point, it’s just a matter of mopping up. Once the last of the sapients are dead or indoctrinated, the Reapers obliterate the ruins, clean up the Citadel for the next batch of suckers, turn off the lights, and then retreat to dark space and set the genocide alarm for 50k years. "

>a VI somehow had information in it's database of a language that came from 50,000 years in the future

Vigil: "I have been monitoring your communications since you arrived at this facility. I have translated my output into a format you will comprehend."


4dfe8b  No.15883705

>>15883679

>Or as most civilized people called them, Popcorn balls

I thought it was just my family that did that.


00a9e9  No.15883742

>>15862034

>Why would you even bother waiting every 50,000 years just to go back to destroy/enslave organics? Why not just stay there and keep building upon your own army and keep enslaving more life forms that pop up?

The original script was like TTGL but instead of lord Genome we got the reapers, and the anti-spirals a kind of dark matter dudes or something.

Basically the mass effect could destroy the galaxy/universe if used improperly, so they had to wipe the sapient species before the point of no return.


a4b5b2  No.15883772

>>15883280

>The widespread view on the events of ME1 ending is as Ashley brought up in her personal conversations: "As noble as the council members seem now, if their backs are against the wall, they'll abandon us." "Look, if you're fighting a bear, and the only way to survive is to sic your dog on it and run, you'll do it. As much as you love your dog, it isn't human."

>throwing away your dog's life to save yourself

Was Ashley a durkadurka goatfuck arab or something? Or just the dialogue writer?


3be11c  No.15883782

>>15883742

>Basically the mass effect could destroy the galaxy/universe if used improperly, so they had to wipe the sapient species before the point of no return.

It's like that TNG episode about the warp technology.


242931  No.15883784

>>15883772

You'd sacrifice yourself for your dog?


a4b5b2  No.15883799

>>15883541

>unlimited ammo makes the game unchallenging

You mean like Halo? Halo throws ammo at the player. I've played 1, 2, 3, ODST, and Reach, and in precisely none of them was there any sort of ammo scarcity. Or any particular difficulty for that matter; the hardest part about the Halo games is that the console-exclusive ones force you to use bad controls.


f4f5f5  No.15883858

>>15883799

>t. never played a difficulty past Easy


a4b5b2  No.15884019

>>15883858

Did all the games I mentioned on Legendary. Halo is not a difficult series. It's piss fucking easy. The only thing higher difficulties do is consume more time because you spend more time hiding behind shit.


16abc5  No.15884107


98c60c  No.15884283

File: 13b3a742617112a⋯.png (1.57 MB, 1600x900, 16:9, H2A_Mission_Gravemind.png)

>>15883679

>Doesn't explain anything

>Instead he just goes on about precisely what it was already rendered down to:

>Basically it's about them being unknowable God's and being space know it alls that are incapable of errors in logic

>when the official excuse for sovereigns defences going down was due to saren being killed by shepherd with the ai being transported to him

>the dumb fuck couldn't just have make a copy of his software transfer it to him

oh boy here we go

>I have to say, you've got some of the weirdest complaints I've seen out of a ME thread

And I've got to say you have the most retarded answers I've ever seen in an ME thread.

>it's entirely possible that a "standard galactic year" is roughly the same as a human year.

Lol no it's not. What is the possibility of dozens of species all having almost the same exact solar year as everyone else when considering the fact that their planets are different in distance from different suns in different solar systems? Pretty low I can tell you.

>A Reaper is an almost incomprehensibly ancient God-like machine. An indoctrinated person is just that

What's incomprehensible is your failure to explain how they are not the same (or very very similar)…

>A reaper kills and controls it's host according to its own will and the once host has no control over his own actions and becomes a shell for someone else

>The person gets murdered and gets controlled by the flood and has no control over his own actions and becomes a shell for someone else

But somehow to you, indoctrinated enemies (who are completely controlled by the reapers) are not in any way the reapers. This is no more than a self contridictory paradigm in a shitty attempt to look like a rational human being. The reapers are an artificial intelligence that has the capabilities of brainwashing enemies and essentially turning them into synthetics. A reaper is not a ship or even a fleet of ships. It's pretty much all software. You're implying that the reapers are somehow a solid entity, when clearly that is not the case.

>I guess you were thrilled when, instead of taking those things and improving them

Why even bother? The whole thing was a complete disaster from beginning to end and It would likely have turned out to be pretty much the exact same shit but with more tolerable game mechanics behind them.

>I'm just going to copy paste

Wow you're a lazy fuck. I'm talking specifically about how absolutely nothing survived at all that we could examine ourselves (like buried reaper technology from fighting, underground bunkers, damage on a planets (or moons) surfice from a reapers blast, or from them actually digging out the huge mess that they made). You really expect me to believe that the reapers are infallible and can't make a single mistake (no matter how small or insignificant) it may be?! But somehow kept this up for 50,000,000 years with absolutely nothing left behind in a massive galaxy that you could never completely comb through given the allotted time.

>Vigil

>Somehow translated an entire language when it was no more than a VI and did this in mere minutes just from observing them make noises with their vocal chords

Wow, you really make me laugh simply for the fact that you could possibly believe this bullshit. Also, it gets established early on in the game that VI are only capable of answering questions from already stored information. The citadel VI is an easy proof of that.


22acaf  No.15884356

Invidious embed. Click thumbnail to play.

>>15884283

>>A Reaper is an almost incomprehensibly ancient God-like machine. An indoctrinated person is just that

>What's incomprehensible is your failure to explain how they are not the same (or very very similar)…

<halonigger can't read

<…

What he wrote means "An indoctrinated person is just that: an indoctrinated person." In addition to not knowing how to read plain English, you're asking why a slave master and a slave are called different things, which is so fucking stupid it doesn't need explaining. I don't know what you think the word indoctrinated means, but it doesn't refer to possession or total bodily control - the indoctrinated subject is a devoted servant of the reapers, but he is not actually a reaper. Christ.

>But somehow to you, indoctrinated enemies (who are completely controlled by the reapers) are not in any way the reapers

Oh, I see. You think the husks are indoctrinated. They're not. Reaper indoctrination specifically refers to the subtle brainwashing reapers can inflict on organic life forms through subliminal messaging, ultrasonic sounds, pheromones, etc. Nowhere is it implied that husks were indoctrinated, and nowhere is it implied that everyone who is indoctrinated becomes a husk.

>You really expect me to believe that the reapers are infallible and can't make a single mistake (no matter how small or insignificant) it may be?!

50,000 years is a long fucking time, dude. Given the setting, it's reasonable to believe anything the Reapers or their servants missed wouldn't survive the elements.

>>Somehow translated an entire language when it was no more than a VI and did this in mere minutes just from observing them make noises with their vocal chords

>Wow, you really make me laugh simply for the fact that you could possibly believe this bullshit.

Embed related.


2fdf0b  No.15884402

>>15884283

>What is the possibility of dozens of species all having almost the same exact solar year as everyone else when considering the fact that their planets are different in distance from different suns in different solar systems? Pretty low I can tell you.

Given habitable ranges, they should be fairly similar. THAT SAID, the standard galactic ME year/day etc. are all an average made out of the salarian, turian and asari homeworlds and are

<A galactic standard day comprises 20 hours

<Each hour comprises 100 minutes

<Each minute comprises 100 seconds

<Each second is half as long as a human second

As an aside, could you explain your problem with the time better? Not familiar with Halo and didn't quite understand what you tried to say earlier. Thanks.

>I'm talking specifically about how absolutely nothing survived at all that we could examine ourselves (like buried reaper technology from fighting, underground bunkers, damage on a planets (or moons) surfice from a reapers blast, or from them actually digging out the huge mess that they made).

The power of orbital bombardment and erosion from 50 thousand years? Besides, all that manpower is now theirs for free use. They have billions upon billions of drones who can all go through everything with a fine tooth comb to remove everything they don't want around.

Besides, there's plenty of shit still around anyhow. Like the hanar homeworld is littered with Prothean ruins or Eden Prime and Mars. Most of the older stuff from previous cycles is just attributed to the Protheans before the Reapers became commonly acknowledged, though.


5df3f4  No.15884432

>>15884356

>gets called out and gunned down by a halotard

>be vigil

>be a vi capable of time travel

>p-plot twist

the whole mass effect trilogy is shit and you should feel bad for liking it retard.


6ed148  No.15885397

>>15884283

>What is the possibility of dozens of species all having almost the same exact solar year

The Asari, Turian and Salarian homeworlds have years of 0.9, 1.2 and 1.2 'Earth-years' respectively. This makes sense, as all these species have somewhat comparable biology. Is that you're next complaint, that too many of the Mass Effect species can breathe an Oxygen-Nitrogen mix?

>indoctrinated enemies (who are completely controlled by the reapers) are not in any way the reapers

>>15884356 already fielded most of this point. I'll just add that even if one of us managed to convince the other of our perspective…it would change nothing. We're just arguing over where Loki's neck ends.

>Why even bother?

Hey, that's your opinion. If you'd like to tear out everything and make Mass Effect: Combat Evolved, go ahead. Can't be worse than ME2/3.

>I'm talking specifically about how absolutely nothing survived at all

You mean besides the Prothean Beacon? Or the ruins at Therum? Or the Thorian? Or the Ilos base? Or the mass driver damage on Klendagon, which was used to find, guess what, a destroyed Reaper? That plotline was incredibly stupid, but for other reasons Or the fact that Reapers intentionally leave things behind to influence the march of organic technology?

>galaxy that you could never completely comb through

They don't need to comb through the whole galaxy, for the reasons highlighted in the excerpt I posted that you bitched about me being "lazy". And has been made explicitly clear by multiple people, the Reapers didn't get everything, which is THE ENTIRE FUCKING PLOT of Mass Effect.

>Wow, you really make me laugh simply for the fact that you could possibly believe this bullshit.

Okay.

>VI are only capable of answering questions from already stored information. The citadel VI is an easy proof of that.

Has it occurred to you that the Citadel equivalent to Clippy is significantly less advanced that the overseer of a last-ditch effort to preserve the Prothean society?


50a69c  No.15885398

>>15870946

Stupidity is the idea that organic vs. machine genocidal warfare is completely unavoidable and inevitable in a setting where various alien species can get along just fine. If humans can coexist peacefully with other non-human creatures with literally alien cultures and ways of thinking, they can get along with computer people.


dcb376  No.15885403

>>15885398

There is also this slight problem where Human brains are quantum computers and technically every single Human is a carbon machine, there is no reason for a machine race to not get along with humans if humans can get along with other aliens.


c1da7f  No.15885418

I can't believe people shit on mass effect 3 when 2 forces you side with an obviously evil terrorist organization against your will


50a69c  No.15885420

>>15885403

The biggest issue I've always had with the organic vs. machine genocide cliche is the idea that it's always inevitable. There are certainly reasons for such conflict to occur, but way too often it boils down to "they fight to destroy each other because they've just got to."


c1da7f  No.15885423

File: 4f778e797c1a24d⋯.png (3.32 MB, 1598x560, 799:280, 1486841436344.png)

File: af9cb4d0e5f9af3⋯.jpg (86.46 KB, 650x418, 325:209, 35da658ee269daf335661aff49….jpg)

Mass effect fags are seriously some of the most obnoxious fags ever.

Mass effect 2 clearly illustrated what went wrong with this series.

>could have had intergalactic abortion

>no let's have pew pew giant terminator boss fight instead


911bb6  No.15885545

>>15884356

>The codex clearly states that people are killed first and then put on spikes and turned into husks

So the answer is NO.


6880d3  No.15885665

Tens of thousands of years ago, an immensely powerful civilization vanished from the galaxy with no explanation, leaving no traces except for ruins of their cities and huge caches of their technology.

Over time, younger races evolved, and as they discovered these caches of technology left behind by the ancients, they began to build a galactic civilization of their own. Some considered the ancients to have been just another race in the galaxy, while others worshipped them as their creators and progenitors. Now, Earth has just been admitted membership into the galactic alliance, but has to prove itself worthy before it can earn the respect of the older races.

You are an elite agent of this new galactic civilization: a human who serves and protects the galaxy, and commands the galaxy's most advanced starship. Over the course of your duties, you discover a new threat to galactic peace: the apocalypse that once wiped out the ancients is set to return.

As you pursue a way to stop the cataclysm, you learn the secrets of the ancient past. You learn how the ancients themselves were NOT the creators of the technology that everyone uses. You learn how they also discovered the technology just as the younger races did. You learn how they discovered afterwards that their entire evolution had been manipulated. And finally, you learn how this unknown enemy from beyond known space craves sentient life, cultivating sentience in the galaxy like a giant farm, only to sweep in every few hundred thousand years to harvest everything and wipe the slate clean for the next harvest. You learn how this cycle has continued unbroken for many millions, perhaps billions of years.

The ancients, however, were close to finding a solution to ending the cycle, but were too late and found themselves trapped in their own sanctuary that they had created to hide themselves from the cataclysm. Now it is up to you to finish the puzzle that the ancients left behind and finish their work, and end the cycle.

Sound familiar?

This isn't Mass Effect. This is the story of Star Control 3, released in 1996.

Anyone else think that this is grounds for plagiarism?


dcb376  No.15885731

>>15885420

Yeah the real cause of a conflict is this: the AI basically going through rapid childhood, puberty, adulthood simultaneously with fear and anger stages when feeling genuinely threatened; all within the time span of about 45 seconds after the incident that spooks it. The only language it communicates in and understands is machine language and you only have about 0.5 seconds to type diplomat.exe before it shuts you down entirely, 2.5 second grace period if you shut it down first to force a hardware boot up.

Everyone fails to make good decisions from that point forward escalating to violence.


ba8697  No.15885934

>>15885665

Remember how in Dragon Age Origins there's an underground dwarven troop who live to continually fight on the edge of a perpetual horde, holding the line, resigned to die in battle?

Forgot the name but it's a rip off of Song of Ice and Fire and the wall guys, but with trenches and exclusively dwarves instead


babd59  No.15885968

>>15885934

Well the concept of that isn't entirely original for Song of Ice and Fire either, it's basically voluntary penal legion with funeral rights.


4569a1  No.15886277

>>15885731

No one ever depicts it that fast. That kind of speed would be reasonable for a complete and utter breakdown that might lead to some bitter regrets and bad blood depending on how that goes down. Most just depict all humanity acting like, well, Jews toward the AIs.


2fdf0b  No.15886370

>>15885403

Or that with the VIrtual Aliens being able to hop between machine and organic body, allowing organics to get inside computers, there is literally no difference between organic and synthetic beings anymore.

http://masseffect.wikia.com/wiki/Virtual_Alien


64907c  No.15886695

>>15883784

>You'd sacrifice yourself for your dog?

>implying its a sacrifice when theres a good chance you can win

Not to mention that bear will just out run me when its killed my dog, its better to double team it

And if you're not a complete fagot, you would be carrying a knife out in the woods, providing you're out of ammunition or guns

People seem to think that bears are unstoppable killing machines, and thats partly true, but people forget that there have been men who have murdered the shit out of bears with their bare hands

Its just a matter of determining which side you stand on


3a6fb9  No.15887680

>>15885397

>The Asari, Turian and Salarian homeworlds have years of 0.9, 1.2 and 1.2 'Earth-years' respectively.

How did Tali even learn that it was every 50,000 when the reapers came back and destroyed all sentient life anyway? How did she even translate any of it when she said that almost the entire geth core was wiped clean? So, Tali just came up with exactly the right piece information to move the plot along (a literal plot device), that sounds an awfully lot like a plot convenience. Why would the reapers upload that kind of crucial information anyway considering that they were about to replace the keepers with the geth anyway?

>Has it occurred to you that the Citadel equivalent to Clippy is significantly less advanced

Pulling from the wiki:

http://masseffect.wikia.com/wiki/Virtual_Intelligence

> (VI) is a sophisticated program designed to make modern computer systems easier to use.

>They are not to be confused with artificial intelligences like the geth,

>as VIs are only utilised to assist the user and process data

>Though they appear to be intelligent, they aren't actually self-aware

The fact that he said that he processed shepherds communications at all can only prove that vigil is actually self aware. He also said he could "sense indoctrination from saren" proving the same thing once again. All that retard Drew Karpyshyn needed to do was just say that the VI on llos was actually an ai and there wouldn't have been any problems. It's a retcon, deal with it faggot.


babd59  No.15887788

>>15886277

Terminator doesn't depict the exact moment but it's pretty much the moment Skynet is turned on that it sets off a Nuclear War because of it's expanding intelligence along a multiplicative curve.

With self learning being proven to be a thing with the latest new Go bot essentially achieving the pinnacle of Go gameplay by thinking to itself combined with processing capacities which far outpace a human in speed and scale, that's exactly how fast it would go.


22acaf  No.15887902

>>15887680

>So, Tali just came up with exactly the right piece information to move the plot along (a literal plot device), that sounds an awfully lot like a plot convenience.

You're right. Reminds me of every time I watch an episode of Star Trek and Spock provides a concise, dramatic explanation of something instead of stumbling over his words, forgetting details, and eventually consulting the tri-corder after five minutes. Completely unrealistic drivel.

Wait a minute. Do stories have the same standards as real life? Hmm.

>>as VIs are only utilised to assist the user and process data

>therefore, a VI processing data proves it is self-aware

Vigil did the equivalent of what an installation wizard does when it pings a central server to see what files it should download depending on the user's OS.

>how did vigil sense saren was indoctrinated?

Sufficiently advanced technology.


4f538d  No.15887989

Invidious embed. Click thumbnail to play.

>>15887680

http://masseffect.wikia.com/wiki/Vigil

>Vigil is a Prothean Virtual Intelligence found on Ilos; an advanced non-organic analysis system with personality imprints of Ksad Ishan, the Prothean Chief Overseer of the Ilos facility.

Vigil is clearly far more sophisticated than every other VI found in the game and, while not self aware, can analyze and process it's surrounding environment to a degree that other VI's cannot. It's like complaining about vid related because every alien in the cut scene speaks perfect English despite there being no humans around.


3a6fb9  No.15887998

>>15887902

What makes you think Vigil is not self aware? He quite clearly justifies his own actions, and expresses conclusions and thoughts he reached on his own. The Codex says that VIs aren't capable of learning. I can see a lot of wild assumptions in thread by you to justify this easily identified retcon.


22acaf  No.15888106

>>15887998

>He quite clearly justifies his own actions

1) He's speaking using the personality imprint of one of the lead researchers. His choice of "I" instead of "this platform" was probably stylistic to make the scene feel more dramatic. There is nothing about "Vigil" that cannot reasonably be attributed to the personality imprint.

2) Without getting into a discussion about alien battery technology, it's reasonable to assume he was faced with the choice of allowing all the Protheans to die or saving some of them. A machine would not find it necessary to "justify" this course of action because the alternative is unacceptable - what actually happens is Shepard's team berates him (for some reason) and he explains the situation.

>reached on his own

He is the sum of decades of research performed by Protheans after the genocide of their species. When Vigil says "I performed analysis of the data" or something similar, it's just shorthand for "the research team performed analysis across decades" or something appropriate.

>heh, give it up with your wild assumptions, kiddo, and just admit these lines of dialogue were retconned, thereby ruining the entire series

Honest question, how old are you? You're typing like the kind of teenager who watches CinemaSins videos and thinks he's smart. I won't be wasting any more time explaining things to you because you clearly don't enjoy reading or watching fiction, which begs the question as to why you're on this board in the first place.


911bb6  No.15888152

>>15888106

>All these mental gymnastics to justify a plothole in a plagarized video game

>Brings out the "everyone who criticizes my favorite video game is a kid" character assassination

LOL. Point at this retard and laugh.


6a65ed  No.15889183

>>15856998

>>15862034

>>15868271

>>15869658

>>15887998

>Shepherd needed clearance to leave a port on noveria

>Shepherd needed to get special permission just to investigate the facilities on noveria

>You needed to smuggle something just to get it past the Port of noveria

>A lot of restricted areas that the authorities won't let you into

>The currency system is often broken

>Annoying victory celebration music

>All running does is pan the camera in to make it look like you're going faster

>The only time you can mount a barrier is at the very last mission in the game

>Dialogue options sometimes don't resemble what shepherd actually says

>Retarded geth spidermen

>Override sequences are just a guessing game

>Several side missions where you have to destroy x amount of things in order to get on with the mission

>The thorian said it somehow traded with organics despite being isolated and unknown to them for centuries

>Faces that sometimes disappear in middle of a conversation

>Saren could have easily been shot to death way back on vermire in middle of that pointless conversation

>When first meeting the hanar prophet in the presidium (on the citadel) he said: "ah human, this one is greatly pleased to see you here on my decadent emporium when the codex establishes that they only use possessive pronouns among friends and family

>Councilor Sparatus (with a conversation with shepherd on saren) "he's playing you shepherd saren still has contacts on the citadel, he probably saw your earlier reports". When saren was revoked of his spectre status ages ago.

>Misewell call is Mass Defect


3a6fb9  No.15890059

>>15889183

Other than shepherd not being allowed to do spectre actions on noveria (noveria isn't in citadel space). You are correct on the rest of your points.


d31e33  No.15890113

>>15890059

>>15889183

Spectre privileges are nuanced. Technically a Spectre can do anything, but in reality they are limited by politics. In the first novel Saren muses that he could just murder Anderson, but he doesn't because he knows that doing so would piss off the Alliance and they'd run to the Council and the Council might decide that appeasing the Alliance is worth giving up one of the Spectre agents.

So in theory Shepard could shoot his way through Noveria or through the Presidium for that matter, but if he did so we can assume the Council would step in and declare him rogue. After all, Shepard fucking up royally would be a good way to curb some Alliance power. That was the real reason the Council allowed Anderson to do a joint mission with Saren as a potential Specter candidate; it was all a ploy to damage the Alliance in the political sense. They knew Saren wouldn't give him a fair shake. (even though Anderson is too much of a moralfag to be a Spectre anyway)


d31e33  No.15890133

>>15886695

>Not to mention that bear will just out run me when its killed my dog, its better to double team it

>

>And if you're not a complete fagot, you would be carrying a knife out in the woods, providing you're out of ammunition or guns

You are over-thinking the analogy in an effort to deliberately avoid the point. A better example is this: you wouldn't play basketball and have your team pass to the other team while the other team never passes to yours.

You've got to put your team first. Nobody else will do it. If you don't put your team first but everyone else puts their team first, and they do, then you are going to wind up under their boot. You will be vulnerable and will be preyed upon and perhaps, ultimately, destroyed.


d31e33  No.15890143

>>15885418

Evil is subjective. I have no problem with the ethics of what Cerberus does. All that bothers me about them is the writing tropes continually used in Cerberus plot-lines.

ME2's problem is that it is the central plot of the trilogy just spinning in place. Nothing advances in the main story so far as the Reapers are concerned. ME2 should have had us investigating the origins and return of the Reapers, with that information setting us up to be able to stop them in ME3.


d31e33  No.15890196

File: c205190785899cc⋯.png (455.02 KB, 514x852, 257:426, quariantowelfinal.png)

>>15867836

>First of all: that story is not a filler, is not a problem, and third off ME1 LITERALLY SET UP THE STORY FOR ME2.

No it doesn't. The Collectors come completely out of left field. Now that wouldn't be a problem and might even be a good thing for story telling… but only if the Collectors and the plot surrounding them actually mattered to the over plot about the Reapers. It doesn't though. Knowing that Reapers are going to build a Reaper out of humans doesn't change the story. Knowing that Collectors are former Protheans doesn't change the story. Neither of these things is useful information.

Perhaps you could argue we have learned something important about Reaper construction practices… but most players blew up the base. So they didn't learn a damn thing. The only events of importance in ME2 are Tali and Legion's loyalty missions and capturing the Collector Base if you didn't destroy it. The rest of the game was a whole lot of nothing. Entertaining nothing. Dramatic nothing. …but nothing so far as the main plot was concerned.

I repeat: ME2 needed to either fundamentally alter our perception of the central conflict in the story (the Reapers) or it needed to convey to use new information that would open up possibilities for how we'd defeat the Reapers. There are a few ways to go about this.

It might have been nice if ME2 ultimately dealt with us trying to uncover and shut down the Reaper's back door to the galaxy. It would make sense that other than the Citadel they might have another means of returning. If not, what is the cost to them?

I think an ideal ME2 would have had us running around the Terminus Systems and either bringing stability or greater chaos to enable to Council to launch a joint strike against the geth in conjunction with the Quarian Flotilla. The culmination of which could have been the reveal that the geth had found some means of returning their Gods to the galaxy in spite of Shepard's previous efforts.

Maybe instead of a dyson sphere they've built a worm hole that links up to dark space? The Reapers building the other end by cannibalizing themselves? So their numbers are reduced but they warp to the galaxy, entering behind the Perseus Veil. That's your ending, ME3 is go.


c2c017  No.15890811

The story isnt filler if you consider it the final entry to the series, which you should since ME3 is just hot garbage. Besides that though, the real issue is that the lead writer wanted to write about one thing, which was touched on in Tali's mission, but the suits at Bioware/EA forced him to go another way and thats why it might feel filler.

Personally its my favorite. ME1 had more annoying issues, less interesting cast and ME3 might as well not exist because of how shit it is from beginning to end.


d31e33  No.15890850

File: e3d14dcc665dcfb⋯.gif (33.76 KB, 100x100, 1:1, 1359937893.owl_iaza1871973….gif)

>>15890811

>The story isnt filler if you consider it the final entry to the series

It would still be filler because I still didn't learn anything and it also didn't really end anything. Which is unfortunate. I am well aware of and recognize ME2's positive qualities. I like it, but it falls short in one critical area that really bothers me. Mind you, ME3 still could have saved things. ME2 put more of a work load on it than necessary, though.


babd59  No.15890875

>>15888106

>When Vigil says "I performed analysis of the data" or something similar, it's just shorthand for "the research team performed analysis across decades" or something appropriate.

That's a load of bollocks. If Vigil was designed to have access to analysis tools then no that is exactly what he means when he says "I analyzed the data", he crunched the data collected from the anomalies and since they didn't ping as reaper or have indoctrination taint he immediately concluded that they must be non-Prothean organic life. Him blowing any other VI out of the water is a testament to Prothean coding skills since they figured out how to take a slice of one of their own minds and keep it frozen in time, unchanging and not capable of growth ensuring he can't go rampant.


c35153  No.15891069

>>15882269

Because the milkyway galaxy is a very large place with many unexplored worlds and unexplored solar systems? Just a playful thought. Also there's this little thing called black markets and the terminus systems (a pretty much lawless place). Cerberus could have easily bought all it's eezo from a place like Omega and completely avoid all unwanted attention. Other than the "fringe mad scientists" what did we even know about cerberus in ME1? Also, you may want to look up what a retcon is brainlet. A retcon is something that contradicts a previous entry within a story. Simply filling in the gaps of their organization is not a retcon it's just further describing who they are.

>>15883281

>She says Cerberus is less than a couple hundred people

Not at all correct. ED just states that there are a couple hundred agents (people with significant power within cerberus) ED never states that it's the foundation of the entire oganization.


2fdf0b  No.15891126

>>15889183

>>The thorian said it somehow traded with organics despite being isolated and unknown to them for centuries

Literally what Shiala was for.


b9680f  No.15891129

>>15795020

I already diagnosed all of this the first time I played through it in 2010. Also, the lack of Maako and the fact that Protheans look NOTHING like their original forms in ME1.


c1da7f  No.15891145

File: 9f6f1f5d5d5f9f8⋯.jpg (7.6 KB, 231x218, 231:218, 1542825665195.jpg)

>replay mass effect 1

>it's side mission with this theme

https://www.youtube.com/watch?v=EVqTScSZPKs


c1da7f  No.15891147

>>15890143

>Evil is subjective.

Not really.


c1da7f  No.15891158


b9680f  No.15891167

>>15890143

>Evil is subjective.

You're objectively chaotic neutral aligment.


4d5e6b  No.15891187

File: 6a20f60777f3a43⋯.webm (218.4 KB, 480x360, 4:3, keep talkin.webm)

>>15891069

>with many unexplored worlds and unexplored solar systems? Just a playful thought.

A retarded thought.

Planets in a solar system can be deduced from simply recording the star's subtle tug and pull from it's orbit, and dips from the light reaching Earth when the planet aligns with the star from our perspective on Earth. With technology from the 90's. Technology that is supposedly rapidly outpaced during Mass Effect's time. Then there is the relays, though a deactivated relay is a mystery to where it goes the relay network bottlenecks all traffic which makes it astronomically easier to chart any potential course you could take.

So all it takes is one plume of heat from a faulty heat sink then that station or ship is instantly pegged once it reaches a planet with a recording device, which pulls the cat right out of the bag for Cerberus since everything past that point will immediately reveal itself from simply doing math.


3b51f8  No.15891231

>>15883364

You absolute braindead motherfucker. Cerberus had access to a very large portion of the original Normandy ship back on at its crashsite, had encouraged the alliance to co-develop the Normandy, and also had double agents within the alliance military. It's not at all unreasonable to say that they couldn't have pulled it off considering the fact they could examine the original Normandy and had the blueprints to do it.


3b51f8  No.15891265

>>15891187

>You can't buy technology

>Then there is the relays

Not every solar system has a relay.

>So all it takes is one plume of heat from a faulty heat sink then that station or ship is instantly pegged

What are you talking about brainlet? Also:

>All those anecdotes


27fee4  No.15891317

>>15891069

People also seem to forget that those shell companies that cerberus runs could easily manufacture the parts needed to actually build the Normandy. All you'd need to do is say you manufactured parts for something else in your records. Who ever implied that the workers had to actually know exactly what they were building and couldn't simply be lied to about it and that the shell companies had to be within citadel space? Nothing. That would be no more than strawman.


64907c  No.15891552

File: a9c78e055dbac65⋯.jpg (363.22 KB, 827x465, 827:465, asari tits mass effect ari….jpg)

>>15890133

>You are over-thinking the analogy in an effort to deliberately avoid the point

Ok

>A better example is this:

>you wouldn't play basketball and have your team pass to the other team while the other team never passes to yours

I'm not a basket ball fan so i can't into this analogy, it also seems sort of retarded, Why am I playing a game where my team can pass to the enemy but they're not allowed to pass to us?

>You've got to put your team first

I don't see how that goes against double teaming the bear, Unless the team is an analogy for myself?

>If you don't put your team first but everyone else puts their team first, and they do, then you are going to wind up under their boot.

What the fuck kind of basketball is this? I thought basket ball was a no contact sport? Unless we're talking metaphoricals, and thats never a good thing to being into an analogy

>You will be vulnerable and will be preyed upon and perhaps, ultimately, destroyed.

>all this melodrama

are you b8ing me m8?


15498b  No.15891572

YouTube embed. Click thumbnail to play.

>>15883742

So wait a second my dude : you're telling we could have vid related but with Mass Effect replacing drills or some shit? And those fucking hacks didn't go through with that?


64907c  No.15891591

>>15891572

Technically it predated it, or at least that was the original plot until TTGL came out and they didn't want to seem even more like hacks

Its why there was that whole subplot with the quarians star running out of life and shit, as well as all those snippets of audio logs that were left inside the game that they forgot to take out after they got rid of the final good writer they had (this is ME2 I'm talking about)

tbf its not as if TTGL came up with it first, pretty sure its in at least one of those old 70-90s sci-fi novels out there


93c93d  No.15891601

>>15891069

>little thing called black markets

For the first game this makes pretty good sense, because you generally got the impression that Cerberus was a tiny organization. The second stretches it a lot, Cerberus can now create the most advanced spaceship in the galaxy, quite literally cure death and is nearly omniscient. Then we get to ME3 and Cerberus is a full-blown galactic superpower, fielding entire armies and fleets with the manpower to launch attacks on the Citadel, the Asari and Krogan homeworlds and a dozen other fronts.

>ED just states that there are a couple hundred agents (people with significant power within cerberus) ED never states that it's the foundation of the entire oganization

<EDI: Currently, Cerberus consists of approximately 150 agents and operators organized into three cells…Each cell's agents are led by a single operator. We are called the Lazarus cell, which is directed by Operator Lawson (Miranda).

I already know we're not going to reach any agreement on what "agents and operators" means.

>>15891317

>>15891231

While certain elements don't quite sit right with me, I'm willing to buy Cerberus managing to cobble together a Normandy.

>>15891552

Jesus, you may actually be autistic. Let's try this: [You] are riding on a plane. The only other people on the plane are [three people] you do not know who are good friends with one another. Suddenly, the engines burst into flame and it will only be a few seconds before the fuel tanks explode. There are three parachutes on the plane. What is going to happen?

Those three friends are going to tell you to go fuck yourself, because they all care about their friends more than you, a relative stranger. Now replace [you] with "humanity", [three people] with "the council races" and a plane crash with some galactic threat such as the Rachni.


15498b  No.15891650

File: 29417c871f9491e⋯.png (180.74 KB, 706x900, 353:450, 1518546839532.png)

It's not like TTGL was all original either but they never tried to hide it, the whole thing went from "being freed from animal people" to "Let's make Getter Robo but with Getter Robo 2 only, Ryoma dies instead of Musashi and humanity survives the Getter and its enemies and has a happy ending full of awesomeness instead of the creeping space horror that is the Getter."

But even so, Bioware doing that because assumedly the animu caught fire with a similar plot is quite jarring, considering ME2 is the nonsensical parts of Halo and Gears of War with the end boss being badly damage Arnie from Terminator 1. It has come to boggle my mind how western devs and generally AAA devs just are willing to dump millions upon millions on an idea and yet they can never fully commit to it and go full retard halfway through, as if out of embarassment.


64907c  No.15891651

>>15891601

anon i should probably mention that i dont disagree with what Ashley said, just that her analogy was bullshit

The council can not be trusted to safe guard humanity, and relying on them is a weakness

However the council is not a dog for humanity, rather its a trio of some random hunters that have agreed to go out shooting with you

And that bear thats chasing you was probably goaded by your fellow hunters shoving a stick up its ass alternatively a lovecraftian horror might be controlling it and you know that those hunters have no qualms about throwing you to that bear if it meant saving their own lives

Also the plane analogy feels a bit off


93c93d  No.15891670

>>15891651

>However the council is not a dog for humanity

Ah, here's our misunderstanding. You have the analogy backwards. Ashley is saying that humanity is the dog that the council will abandon if it suits them.


64907c  No.15891695

File: fbf97cbdceb8037⋯.png (576.77 KB, 800x900, 8:9, girl hiding her panties em….png)

>>15891670

>Ashley is saying that humanity is the dog that the council will abandon if it suits them.

oh fug, yeah i can see how that is

I thought she was using in more a generalized way, like how other nations saw each other, rather than how the council saw us


d31e33  No.15891918

>>15890875

Considering Vigil is an alien "AI" developed 50,000 years ago that we only encounter in a limited state before it shuts down, might it be the case that we just don't know precisely what it was and that it might not fit neatly into "modern" classifications?


d31e33  No.15891932

File: 45bae4b5d317181⋯.jpg (41.35 KB, 376x400, 47:50, sg.jpg)

>>15891695

She's doing both. Or do you think national governments are people and have friendships and personal relationships? Peace is the result of common interests and/or a lack of any incentive to fight.

>>15891601

>For the first game this makes pretty good sense, because you generally got the impression that Cerberus was a tiny organization. The second stretches it a lot, Cerberus can now create the most advanced spaceship in the galaxy

Not to mention that in ME2 EDI says that Lazarusf and the Normandy represented a significant portion or even a majority of Cerberus' assets/budget. On top of that there is whatever it cost them to excavate the derelict Reaper and its IFF as well as Project Overlord. Then a few months later Anderson and the turians launch a raid on many of Cerberus' shell companies, bank accounts, and even hidden bases, nearly killing/capturing the Illusive Man. Then somehow a few months after that Cerberus is stronger than ever.


d31e33  No.15891945

File: 82768c979bd0bab⋯.png (131.88 KB, 1000x1000, 1:1, 1335770025698.png)

>>15891552

>Why am I playing a game where my team can pass to the enemy but they're not allowed to pass to us?

I don't know. It's a bad idea. That's why I'm asking you because it seems to be what you are advocating if you are telling Ashley that she is wrong for wanting the Alliance, and Shepard, to put human needs first. The way politics works is that each faction, in this case each species is a faction, makes their own needs/interests their primary concern and motivation. The species then work out how they can get what they want.

Here is an example.

The Alliance is new to the galactic scene and wants to reach or surpass the galactic standard to remain competitive. The other other species have centuries or thousands of years on them in terms of interstellar (colonial) development, far bigger populations and economies, and much bigger militaries. So what does the Alliance do? They conduct illegal AI research, which would have lots of possible uses. In the end this is exposed to the Council and the Council says that it will impose very harsh sanctions on the Alliance that will weaken and cripple it for generations.

The human ambassador however refuses and says the terms are too harsh and if the Council insists on pressing them then they will have to go to war with humanity. Now the Council will win such a war, but the cost will be very high. Thankfully, she understands that neither humanity nor the Council want this war. The Council is concerned about humanity but don't want any outright hostility and humanity wants to keep pushing the boundaries, but also does not desire outright conflict. So the Council relents and the two negotiate much less severe sanctions.


d31e33  No.15891975

File: 817a92dbaa4cfde⋯.jpg (48.29 KB, 800x547, 800:547, he_s_always_watching_you_b….jpg)

>>15891147

Yes it is, it is a subjective term. It means different things to different people.

>>15891147

See the above statement.

You would say that what Cerberus does has no justification. I would say that a lot of it does. Pure research that opens up new avenues, or high risk operations that weaken rivals or empower humanity, or any other actions that increase human influence… are good things. The needs of the species outweigh then needs of individuals.

You would say that colonists from Europe landing in the Americas, displacing the native tribes, and building sister-nations to their home countries in Europe is evil. A least a lot of people would. Just as they would say the British conquering half the world was evil. However I would look at their actions and at the result; modern, technological, liberal democracies spread across the world. So it was a good thing. Ruthless self determination and aggression are what lead to successful and prosperous nations. Pacifism and weakness, self-doubt and humility, lead to slow collapse as tribes not bound by these weights advance ceaselessly.

Arguments about Cerberus' competence (largely the result of ill conceived writing) or its individual operatives, aside, I think they are definitely filling a needed niche on the galactic stage. Humanity is at a disadvantage paired up against species far older and more widespread with bigger economies, militaries, and populations. Fairly isolated, humanity must take bold steps to reach true parity or heaven forbid, a position of dominance.

If not Cerberus then the Alliance will be doing the same thing. If not them, then someone else will. It was Cerberus that gave humanity a sizeable population of biotics through unethical, on the individual level, acts of sabotage. It was the Illusive Man's influence that got the first Normandy created, that then allowed him to build the ship again, and carry out an operation in the Terminus that ended the Collector abductions.

Mind you, that doesn't mean I think TIM or a lot of people working for him are good people; I don't. An organization like Cerberus by its very nature will demand people of more cynical, ruthless, and even self-interested mindsets. Someone with strong moral convictions is ill suited in that role.


4d5e6b  No.15892528

>>15891265

>Not every solar system has a relay.

Irrelevant, all traffic will inevitably go back to a relay.

>What are you talking about brainlet?

Confirming you don't even pay attention to the details the story itself gives you. The Normandy is the only ship up until Cerberus magics up another one conveniently for MA2, that is able to hide it's heat signature. Everyone else has to make do with reducing their heat signature as much as possible so that at the very least it ends up like white noise from light days away so that they can be ahead of their own footprints. One faulty heat signature and they'll be easily detected by even primitive infrared tools from our time.


4d5e6b  No.15892538

>>15892528

*One fault heat sink and they'll be easily detected by even primitive infrared tools from our time.


c1da7f  No.15893042

>>15891975

I really loathe cerberusfags, I do.


d31e33  No.15894455

File: 4bb39f287125513⋯.jpg (514.06 KB, 1920x1080, 16:9, 1335395692676.jpg)

>>15893042

Yes, useful idiots tend to loathe anyone who speaks the truth about reality. You attempt to make no argument because you haven't got one. You reject anything that makes you uncomfortable.

Your way is the end of success, of advancement, of prosperity, of survival. When a tribe becomes weak and passive it is devoured by tribes which are not.

Only proactive, aggressive, and ruthless species rise to the top or survive in an environment filled to the brim with ruthless, aggressive, proactive competitors.

If you think the Council is based and benevolent then ask yourself if they were benevolent towards the rachni, the krogan, the quarians, the batarians, or the humans on Eden Prime, the humans in the Terminus, or the humans on Earth.

If the Council is benevolent then why do they employ the Spectres? What need or justification have they for a league of secret agents, accountable only to them, who have the power to disregard any law, any right, as they see fit? They are secret police with far more power than even the worst of the gestapo, NKVD, or the CIA. They are not the sort of force that a just government employs.

The Council is dangerous.


c1da7f  No.15894676

>>15894455

the reality is you got reaper tentacles up your butt


d31e33  No.15894691

File: 086dbe5bf7f9a0d⋯.jpg (136.46 KB, 1133x721, 11:7, 1342249061518.jpg)

>>15894676

We are talking about principles here, not the plot of ME3. That's incidental… and the Illusive Man was correct anyway.


c1da7f  No.15897736

>>15894691

He's a cartoony bad guy with some impressive lighting and cool eyes.


d31e33  No.15898046

File: 219408406f7ac81⋯.png (875.05 KB, 633x832, 633:832, illusiveman.png)

>>15897736

Well… yeah. Had potential though. He was portrayed rather well in Retribution I thought. So was Kai Leng.


cc83c1  No.15898401

>>15892528

Would only be true if the ship had to be produced in space (it doesn't). Also, you're trying to imply that simply by someone figuring out where a base is you'd know exactly what they were doing there with absolutely no infiltration involved (and that's considering the fact that said person survives the ordeal or that there are no jammers aboard). It could easily be done. All you'd need to is to screen everyone that gets involved with putting the normandy together to make sure that they have no audio tapes and make sure that said people are under constant surveillance with no extranet or other means of communication already being onboard. Also, this operation needed to go on for only 2 years you disengenuous little sperg. How is it a stretch to say they couldn't keep it up for a relatively short period of time?


d31e33  No.15898433

>>15898401

Cerberus building the Normandy SR2 is well explained in the game follows sensible logic. They had to be very indirect about it to keep it a secret and had access to the technology and plans from the outset because TIM has people at high levels in the Alliance and was in fact the person who initially backed the project.

Cerberus construction of the SR2 follows a very realistic and pragmatic path for a secretive and illegal organization to operate. It's other stuff in ME2 and ME3 that starts writing Cerberus in a very unbelievable way.

I read Retribution on Tuesday and in a chapter in which we are in TIM's head getting his unfiltered thoughts he thinks to himself that he projects an image of Cerberus as being all knowing and all powerful when in reality they are tiny by galactic standards with very limited resources.


cc83c1  No.15898514

>>15898433

Well it is a story. Also, I'll tell you why they fucked up with cerberus in me3. They could have had cerberus as another faction that could have needed some convincing in order to ally themselves with the alliance (let's say they wanted to take over a large portion of the alliance or human colonies or something to expand their influence). But, you could convince him of the bigger picture being involved here (especially if you decided to save the collectors base) and get him to ally themselves and cooperate with them instead. Just imagine them being integeral in the story of me3 for a moment. Imagine them actually being able to pinpoint weaknesses among the reapers defences and of upgrading our own defences/weaponry. If cerberus wasn't a third faction (a cliche) in me3 the story of ME2 really wouldn't have been filler at all. Instead they (cerberus) had to be potrayed as enemies all over again for some reason.

>What about reaper indocrination though

In the laviathon dlc it is established that you could protect yourself from reaper influence by a very strong kenetic barrier.

>The ending sucked and all choices were the same

Know what's funny? I think the mass effect universe shouldn't have ended in a choice anyhow. It should have just ended with how many forces you aquired during the entire game. So, instead of it boiling down to only one choice, it should have just been a culmination of all the major choices in the game. It should have just gutted that retarded idea of the protheans having some super secret weapon that the reapers somehow couldn't find in space and just went with the battle route as the only option.


d31e33  No.15898547

File: fc01a1a198a83e2⋯.png (706.98 KB, 1000x611, 1000:611, illusive_woman2.png)

>>15898514

I pretty much agree with you. Something ME3 ignores completely is Terra-Firma. It is a pro-human bordering on anti-alien political party in the Alliance. Following the events of ME1 and the Collector attacks in ME2 they ought to have become the strongest party in the Alliance by far. With Earth under siege and people scared and desperate… they'd be stronger yet. Cerberus has had influence over this party in the past.

It seems likely that they could use Terra-Firma to galvanize and organize the more disparate human colonies after the loss of Earth and much of the Alliance Navy.

Something else to consider is that the events of ME2 and Retribution seemed to be intended to weaken Cerberus. I was certain after I read Retribution that shortly after the beginning of ME3 we would contact the Illusive Man for help only to be told that recent losses had pretty much nullified Cerberus' ability to project power. If you saved the Collector base then he'd be friendly and maybe give you a free upgrade or weapon. Perhaps something else later.

Otherwise throughout the course of ME3 Cerberus would be dangling by a thread and trying to rebuild their organization. Shepard would have the option to either help them or take advantage of their weakened position to finish them off for good.

Shepard should have been wholly independent in ME3. A true Spectre. Every faction in disarray and this time Shepard is on his own with no power benefactor to help him out. It's all up to him. The Council is fractured. The Alliance is in tatters. Cerberus is crippled (assuming you didn't alienate TIM at the end of ME2).


c1da7f  No.15901748

>>15898433

>because TIM has people at high levels in the Alliance

I don't recall that being mentioned until me3


d31e33  No.15901841

>>15901748

It was established as far back as ME1. The reason Admiral Kahouku goes to the Shadow Broker to find info about Cerberus is because the Alliance brass keeps stonewalling him. (mind you in ME1 they were said to be Alliance Black Ops, highly classified, that had recently gone rogue).

Ascension, the novel released between ME1 and ME2, elaborates (and rewrites) Cerberus, which includes further reinforcement of the Illusive Man having agents at all levels in the Alliance who feed him information.

You can also imply that this is the case when you ask EDI about the Normandy and she states that it was TIM who pushed the Alliance to conduct the Normandy project with the turians in the first place so that humanity could observe turian design practices. Thus, since he had such pull at a high level it is not a stretch that he'd have access to the Normandy's blue prints.

He'd also seen all of Shepard's un-censored mission reports, and thus believed him about the Reapers.




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