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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 286e2e5320eac19⋯.png (108.76 KB, 850x534, 425:267, QL.png)

754d49  No.15846865

Regardless of your opinion on the game and its depth, is it safe to say FPS with skill-based movement well and truly died with Titanfall 2's underwhelming performance? Is there anything on the horizon that might give one hope for the future? Or are we in for an entire generation of Battle Royale trash, casual hero shooters and slow paced military stuff?

a8589e  No.15846961


bea144  No.15846963

File: aec3ea28f69bb88⋯.webm (7.38 MB, 512x320, 8:5, quake is awesome.webm)

Not for multiplayer, I think, but at least Quake is still getting new maps.


16d287  No.15846984

>>15846865

>Or are we in for an entire generation of Battle Royale trash

Not just yet, thankfully. That mode is still super fresh and new. There are currently no streamlined tools yet to create Battle Royale games that any-schmoe devs can use to quickly create them. Unreal & Unity are probably working on developing those standardized tools as we speak (sadly), but right now, not just any dev can do it. It's mostly only limited to AAA dev games like Fortnite, Black Ops 4, and CS:GO who can pull it off.


f82d41  No.15846986

>>15846865

Well it's probably gonna be regulated to DOOM Eternal/Cyberpunk levels of movement. Mainly since no AAA publisher wants to take a risk that doesn't scam the gamer for their cold hard cash. Like you should be very concerned when you see people in the Industry say that Fortnite and Red Dead Redemption 2 are innovative. It mainly tells us that they don't know what unique games are anymore, and because of this unique games are usually seen as a "lackluster investment". Hell I'm pretty sure Titanfall 2 was only greenlit so EA could fuck over Respawn and buy out the company.


b6ad1d  No.15846993

>>15846865

Controllers and by extension consoles don't lend themselves well to skill based movement due to their analogue inputs. Even though I consider Halo 3 to having at least some basic skill based movement


bced8a  No.15847000

>>15846865

>Titanfall 2

>also Mirror's Edge 2

How did EA become the last ones to go in on fun movement in games? I might just play Painkiller again, with that grappling hook mod.

>>15846984

I'm pissed that MMOFPS was finally realized, and it's absolute cancer. I wanted to try Huxley.

>>15846963

That was hypnotic, thanks. Makes me miss CSS surf.


f82d41  No.15847002

>>15846984

Here's the thing, Battle Royale is just a game mode. It can be done in any game and is probably very easy to make. The main issue here is making an FPS game that evolves the genre through movement options and gameplay in general. The problem is that Respawn were the only developers willing to change how FPS games moved. Now that EA fucked them over, we probably won't see something as unique for a good five to ten years. Then again that probably goes for most western video games nowadays.


f82d41  No.15847006

>>15847000

>How did EA become the last ones to go in on fun movement in games

It wasn't EA, it was Respawn.


a8589e  No.15847043

>>15847000

It was called Planetside you fucking nigger


754d49  No.15847044

Invidious embed. Click thumbnail to play.

>>15846993

Not gonna lie, Halo's movement is pretty much the antithesis of what I want out of a FPS. I always felt the movement was incredibly slow and floaty. I think the closest to any movement mechanics that franchise has is plasma nade jumps, feel free to correct me if I'm wrong though.

>>15846963

Quake basically embodies everything I love about FPS games, but yeah I was mostly referring to the current state of the FPS genre. It doesn't even need to strictly be an arena FPS at this point, just give me something with satisfying movement techniques that can give you an edge over other players.


d27547  No.15847057

Doom perfected it, while quake ruined it

Quake is has really floating and shit movements and is also slow as fuck. It's amazing how one company can create a good game then fuck it up the next.


71d382  No.15847061

>>15846865

>Titanfall 2's underwhelming performance?

Haven't played it but I thought the general opinion of titanfall 2 was that it was an alright game?

Personally I don't mind how movement works but there are times when all I want to do is move immensely fast and shoot guns, I thought Anthem would be a good choice for that but it's not, it's even more mediocre than I assumed. Most games lock your movement speed and that's just gay, maxing out speed in oblivion was the best part about the game.


754d49  No.15847068

File: e023101368f28cd⋯.png (233.8 KB, 500x400, 5:4, 57feeedbfa6feddf7bfadb41ec….png)


bf68be  No.15847070

File: 4f4b7322ca027fd⋯.jpg (21.68 KB, 448x314, 224:157, Undead Priest.jpg)

>why wont every game have strafe jumping?

>any hopes for the future?

The only way you are gonna get more skill based movement in games is if you make the game yourself, devs and companies have tried removing strafejumping or limit it heavily on purpose, and even if you do make your own game, it would need to be unique so you dont get quakefags complaining about it being some copy or "why should i play this game if i can just play quake?".

>>15846984

>battleroyal games are hard to make

really? there are a few BR mods for games such as EYE and garrys mod, they look easy to make as all you need is a big player count, no respawning and just let them spawn with no items but have items randomly spawn around the map

>>15847044

you can do some cool shit with objects in halo 3 and some grenades or the gravity hammer, it rarely happens and is quite difficult. the only useful movement you can do in halo is get in and get teammates to throw explosives behind it so you can launch arcross the map


b7be1e  No.15847086

File: 35e37a2988a3da0⋯.jpg (61.43 KB, 362x500, 181:250, Dr_Maximillian_Roivas[1].jpg)

Sprinting in any game shouldn't be limited to a bar unless the player character is a lardass for some reason (like pic related). The penalty for sprinting (if any) should be that you can't shoot during it. Remotely health people don't run room then suddenly fall over wheezing.


c9c890  No.15847106

>>15847061

I'm sure he's referring to monetary performance. Too bad EA's now bought Respawn, and as someone that played TF2 to death I'm not very excited to what will come of the series.


b6ad1d  No.15847109

File: c9e0940e8f5223e⋯.mp4 (12.58 MB, 1280x720, 16:9, Halo 3 movement.mp4)

>>15847044

A lot of the slow movement in Halo can be attributed to the abysmal field of view that bungie implemented. In Halo 3, if you play on a 16:9 screen it is set to 70 degrees; if you were on a 4:3 - which most people in 2007 used - it got reduced to fucking 55. I'm not going to say it has anything like bhopping, but in order to exploit maps you needed to be precise in the way you jumped or crouched to get through routes others couldn't usually get to. You could also do shit like ghost jumping and edge ghosting which gave you huge advantages if you pulled them off - which people rarely did. If Bungie made the movement a bit less floaty and made the game run at 60fps I think the lifespan would have been a lot longer.


bf68be  No.15847117

>>15847086

new sprinting is terrible, it is very limiting and only makes your character go slightly faster, autorun should make a comeback


71d382  No.15847118

>>15847106

I don't get why there are so few titanfall-like games

>massive mech with massive guns and swords and other melee weapons

>really cool movement and unique in the sense there are very few mech based games

All I want is some mech games like titanfall but only titanfall bothered apparently. Unless I'm blind and just can't find them


754d49  No.15847119

>>15847061

I wasn't talking about its reception, I was talking about its sales, which was just EA looking for a reason to kill off Respawn as mentioned before.

>>15847070

Plenty of opportunities to create something unique. Titanfall 1/2 were good examples of trying something unique with the idea, and it worked out pretty well. TF2 is another example, where some elements were obviously lifted from Quake due to the origins of the game, but due to the fact strafejumping isn't a thing and bunnyhopping is so insanely precise you have to use scripts if you want to pull it off at all, the fastest horizontal movement achievable in the game comes from using your RL like an explosive pogo stick. Even though its origins are very clear, it still managed to fill a niche that no other game has to this day.


501a74  No.15847130

So this is the bunnyhoppng or no bunnyhopping thread?


724a94  No.15847136

File: 19875be0a9d6f7e⋯.webm (11.72 MB, 978x550, 489:275, Half-Life- Bunny Hop 2_2.webm)

Half Life has perfect movement


754d49  No.15847137

>>15847109

Being used to 90-100 FOV on games I play, vid related is seriously nausea inducing for me. It illustrates what I meant with floaty movement quite well though, every jump you make slows your momentum to a crawl and there's seemingly so little gravity to them.


c1b379  No.15847178

>>15847137

I play stuff at 120

Anything below 90 is puke inducing


569b53  No.15847182

>>15846865

I wouldn't have much hope, OP. People are more interested in the strategy you see in Battle Royale and Siege rather than mechanic mastery of Quake. Movement based games can only have so much breadth before things get too complicated.


f48f97  No.15847194

>>15847000

>I wanted to try Huxley

>Reminding me of Huxley

Never mention this again.


986619  No.15847214

Bulletstorm was a good game that normalfags failed to understand.


dc17ae  No.15847249

File: 8b9037389d9f04b⋯.webm (2.29 MB, 1064x842, 532:421, 8b9037389d9f04bcca4225bd3….webm)

i don't even think controllers are the problem, you can get away with using one on doom i use it, fuck you, on a laptop

online is obviously a different story but i reckon it was just halo that ruined this shit, the movement is so unsatisfying yet they have these relatively open/large maps, feels like shit to play. i reckon most faggots just prefer the slower movement hence why developers will cater to them


1e9119  No.15847270

>>15847214

What I never understood was the absent follow up by Gearbox. It was clearly profitable to warrant a re-release with Dook, so I can't see why Bitchford couldn't take out a loan and develop a new one with jumping.

And does anyone remember that game with the uchikoma like player models? Arm of something. It's zero-g space movement is really cool.


986619  No.15847271

Super realistic, open world parkour sim in which you develop your character by training etc. Complex mechanics of obstacles. Fleeing cops etc. That's good idea imho.


ee9690  No.15847290

File: 2d53682b7929d79⋯.webm (4.35 MB, 1280x720, 16:9, s8p1.webm)

File: eac7c4f7d9ae1e3⋯.webm (6.19 MB, 1280x720, 16:9, s8p2.webm)

>>15847109

This looks like a really, really big and bad shit. Do people really find this acceptable?

>>15847119

Why do corporations hate movement so much? It's fun on an instinctual level


32ea8f  No.15847299

File: 77b2ef4b2676300⋯.jpg (137.5 KB, 800x1139, 800:1139, 149852-mirror-s-edge-windo….jpg)

I think the ONE criticism "everyone universally" had with this game had something to do killing navigation in FPS titles.


1a0664  No.15847303

>>15847290

Is it possible to even play that game online with other people anymore?

>>15847299

I thought I was the fact that you have fps parts in there at all.


f82d41  No.15847308

>>15847290

Corporations hate movement because they hate fun, since fun doesn't sell.


1798ca  No.15847343

File: c7ff04ba57804ef⋯.png (173.12 KB, 256x256, 1:1, c7ff04ba57804ef6fee2db01a2….png)

>>15847137

>>15847178

How do you delicate fucks manage to get motion sickness from a game? Like shit get out of the genre if you can't handle it.


29a160  No.15847351

>>15847299

The only criticism is that some of the level design is shit and locks you on office buildings and makes you go through awful vent sections, FPS parts are alright because they're far and few in between and decently animated.

>>15847343

Because I have an high IQ unlike the subhuman normalniggers that have tunnel vision figuratively and literally.


986619  No.15847354

>>15847299

Mirrors edge was one of the first aaa games I've played. It was like life changing moment for me. Me2 is half assed pooz with asspul gadgets that work only in scripted scenarios.


9ac17f  No.15847356

>>15847290

This looks like style before substance garbage with scattershot map design created with no intended flow to its game play. lol @ the retard trying to walk up a hill just a few degrees too steep. What a joke of a game where you can just spawn in front of enemies without them noticing.


bf68be  No.15847362

File: 7135041ead1d9cf⋯.jpg (84.71 KB, 851x481, 23:13, TS2 norte.jpg)

>games without jumping

is there a good reason to exclude jumping in an FPS?


9ac17f  No.15847364


bced8a  No.15847365

File: 95ab2a6818f6f91⋯.png (440.07 KB, 800x528, 50:33, ClipboardImage.png)

>>15847362

Not enough buttons on the controller.

>LS to jump in Dark Souls


29a160  No.15847366

>>15847214

>Bulletstorm was a good game

You can't even jump on that tryhard shit, it's scripted consoleshit with an arcade makeover.

>>15847354

>Mirrors edge was one of the first aaa games I've played

How new are you?

>>15847362

>>15847364

Unless there's another movement system, then no.

Verticality is important


9ac17f  No.15847368

>>15847366

>Verticality is important

Only if the game is designed around it, it's a pointless scattershot question that serves no purpose in a real discussion


986619  No.15847371

>>15847366

>How new are you?

I mean the firs AAA of gpus with programmable graphics pipeline. Frag shaders were a thing at that time.


29a160  No.15847373

>>15847368

>Only if the game is designed around it

And when they aren't they are inferior in every way to ones that are


b6ad1d  No.15847391

File: 56347c78edf5c9b⋯.png (137.43 KB, 256x256, 1:1, 4.png)

>>15847343

>using the waifu generator to make abominations instead of judgemental looks


9ac17f  No.15847423

>>15847373

No, they're just different autismo


29a160  No.15847464

>>15847423

>They're just different

Indeed, shit is different from gold


c9c890  No.15847468

YouTube embed. Click thumbnail to play.

>>15847118

There was Hawken before Titanfall but I remember it being filled with microtransactions. I'm not sure if Mechwarrior Online is still a thing but it looks good but then again it's also filled with microtransactions. Apparently there's a fan made revival of the multiplayer of an older version but I can't honestly remember any details about it.

Found out about it from this video so if you're interested. Not shilling I swear.


29a160  No.15847478

>>15847468

>Apparently there's a fan made revival of the multiplayer of an older version but I can't honestly remember any details about it.

Living Legends has nothing to do with the kikery that is MWO.


754d49  No.15847489

>>15847343

Because I'm not used to the illusion of having my face glued to the fucking screen. Anything below 90 FOV for FPS is degenerate.


986619  No.15847497

>>15847489

Steering direction in which you're funning using vr gogle sensors. Everything else is controlled using standard pad.


c789ea  No.15847509

First person smash bros melee


c9c890  No.15847521

>>15847478

Yeah that's it. Tried to get it to run one time and was too much of a brainlet to get it going.


754d49  No.15847525

>>15847497

I genuinely have no fucking clue what you're trying to say.


986619  No.15847542

What do you think about xeno clash series? The first one was pretty unusual, havent played sequel tho. Dark messiah was also interesting game, like medieval fantasy half life or something.


b483ae  No.15847550

>>15847356

it was air dropping, and if you looked up you could actually shoot at them, or AA turrets would if not destroyed


986619  No.15847556

>>15847525

You're using your headset to navigate and to look around. The char goes where you're currently looking. Other controls stay the same.


e3c1d5  No.15847558

I haven't played it yet, but I hear Hardcore Henry has an awesome first-person movement system.


71d382  No.15847571

>>15847468

What I really want is a really big open world mecha game, with the controls of titan fall 2 but in a bigger and more free world. Last time I checked Hawken, Mechwarrior online and this other mech game I saw were all micro transaction online only games. Sad because Mecha games are such a rare occurrence, you'd think with all this zombie survival and battle royale bullshit there'd be at least one good mecha version or at least a mecha rpg with actual world building


e3c1d5  No.15847572

>>15847566

Had to at least try, man.


9ac17f  No.15847592

>>15847550

>if you looked up you could actually shoot at them,

sure, except unlike battlefield bc2 where it's a viable irritation/suppression strategy because maps are more horizontally designed, we do not play games on 9:16 monitors to compensate for that. It's clear as day poor design.

>or AA turrets would if not destroyed

potentially reasonable punishment for brazen play

>>15847464

ts2 is better than farcry and hl2


724a94  No.15847620

>>15847606

>ts2 is better than farcry

the classic multiplayer vs singleplayer debate. Multiplayer always wins, only autists play sp.


bced8a  No.15847622

>>15847558

I actually really enjoyed Hardcore Henry, it's the closest we'll ever get to Crank 3


9ac17f  No.15847625

File: 59299c4d09895dc⋯.png (115.96 KB, 1635x1087, 1635:1087, ra16.png)

>>15847606

>y-you posted a thing I didn't like

lol


e3c1d5  No.15847642

>>15847622

Oh yeah, it's my favorite action movie, just don't let /tv/ hear I said that.


ee9690  No.15847646

>>15847303

GFWL.

>>15847550

Do not feed the trolls.

>>15847362

Every FPS without jumping feels weird.


9ac17f  No.15847649

>>15847646

>Every FPS without jumping feels weird.

You don't need a mechanic you don't design for.


ee9690  No.15847661

>>15847649

Why are you designing games for non-humans in the first place, though?


9ac17f  No.15847676

File: 0d3569581c03436⋯.png (171.42 KB, 1612x1180, 403:295, you.png)

>>15847661

Jumping is for niggers, haven't you heard of basketball? It takes a true design genius to build around a mechanic other games would include just because everyone else does - and make better games for it.

>>15847659

lol


c9c890  No.15847700

>>15847571

It's strange how little mech games there actually are on PC. You'd think big robots would be more popular.


3da7bf  No.15847707

>>15847571

Isn't Xenoblade Chronicles almost exactly what you're looking for?


724a94  No.15847712

>>15847659

playing alone by yourself is autistic.


29a160  No.15847719

YouTube embed. Click thumbnail to play.

>>15847700

>It's strange how little mech games there actually are on PC

There are plenty, most simply aren't new or that well advertised.

https://46okumen.com/projects/crw-metal-jacket/

>>15847712

Playing with other autists is more autistic


724a94  No.15847729

>>15847719

playing against scripted bots is as autistic as it gets


29a160  No.15847866

>>15847729

>playing against scripted bots is as autistic as it gets

Then why do you play multiplayer?


8855fd  No.15847888

>>15847290

What game is this?


8855fd  No.15847968

>>15847931

Damn, released in 2010? Might be the webm quality but I didn't expect this.


06ffff  No.15848010

>>15847712

>normalkikes


9ac17f  No.15848011

>>15847866

That conversation you're engaging with is going nowhere. Most MP is pretty lame and is often too lacking mechanically or design wise to be interesting, can be seriously repetitive and people exist on a spectrum of incredible retarded and braindead, all the way to good enough to appear hacking and literally hacking. Most times you're stuck with people who are braindead to adequate to one or two people who are really great. It's almost predictable how often you'll be stuck with a server like that. Combined with general net play jank and in many currently played games constant tweaking and changing of game mechanics or maps you're gonna be left with an inconsistent and weird experience that at times can be an enjoyable socialization and other times be an absolute drag.

SP you know what you're getting and designers can make it so their game evokes a specific style of play. Very different appeal. SP is my preference because in my experience most people are dumber than game AI.


71d382  No.15848036

>>15847700

Yeah, it's a pretty big untapped genre.

>>15847707

Not at all no, though I did think so at first but then I played it my self I found it to be pretty boring.


452288  No.15848039

File: d8ceeb5781ecfca⋯.png (871.06 KB, 1282x719, 1282:719, ClipboardImage.png)

>>15847290

Is this satire?


4beff5  No.15848056

You can't move and aim at the same time when you have a controller. They ruined FPS.


d0913d  No.15848060

>>15848039

You buy items to place by playing the game, it's not microtransactions. Kinda like buying weapons in CS.


452288  No.15848066

>>15848060

I mean the entire UI looks like something /v/ would have designed as a joke in 2008. All it's missing is killstreaks and a codec call.


4beff5  No.15848070

http://playnovakin.com/

A small group of devs are making a Tribes like videogame but no idea when it will be actually playable.


696f28  No.15848072

File: 39337e591f42db2⋯.png (43.43 KB, 1440x285, 96:19, tf2_launch.png)

>>15847002

>EA fucked them over

this again. like most shit in tf2 respawn fucked themselves by being retarded.

>>15846993

topped scoreboards in tf1 with controller on pc.

there's a mechanical difference means you have to adapt your playstyle to get the most of it, most don't.


d0913d  No.15848073

>>15848066

Then no, no it is not.


71d382  No.15848077

File: 0a15358193ab4da⋯.jpg (62.18 KB, 428x410, 214:205, 0a1.jpg)

>>15848056

>You can't move and aim at the same time when you have a controller.

>he is unable to place his thumbs on the analog sticks and fingers on the triggers


c84605  No.15848078

File: 5e173152e8d2619⋯.jpg (133.42 KB, 460x215, 92:43, header.jpg)

Dirty Bomb has just a little bit of in depth movement mechanics to make it the movement more naunced compared to your typical fps. It's pretty much Brink but actually done right combined with Enemy Territory. Too bad it never got the playerbase it deserved and now is just dead. At least the devs are giving us all the tools we need to run dedicated servers before they shut down their servers, hopefully it can cling to what little life it has left.


ee9690  No.15848088

>>15848066

It's still not as bad as battleborn


4beff5  No.15848090

>>15848077

>He

Don't blame me, blame the idiots who play on console shooters. It's harder to aim with a controller so every game makes it where you cant shoot and sprint at the same time and where you have to slow down to shoot with iron sights.


2dd69c  No.15848093

>>15846865

I would play Titanfall, but it has the letters, "EA" written on it.

If the developers of Tribes weren't niggerfaggots then things could have been better.

I recently watched a video comparing and contrasting the games, "Paladins" and "Overwatch." The movement in Paladins has a substantial amount of unintentional depth. I haven't played this game, but it may be worth your time.

I have played a few hours of Overwatch and I can safely say that there is no reason that any one should play it. It's very slow without being tactical, can't decide whether it wants to be casual or competetive and any kind of unintentional depth or alternative playstyles are swiftly removed.

The original Destiny also had movement based exploits which became a part of regular gameplay. From what I have seen and read the sequel lacks and depth of movement.

>>15848078

I've heard that a few bad updates killed it, specifically nerfing semi automatic rifles. I played a few hours and while I wasn't very impressed I had planned to play it again.


696f28  No.15848100

>>15847931

>>15847968

man, played the shit out of it back then. shame how gearbox fucked the studio over.


696f28  No.15848109

>>15848088

so what was bad about battleborn besides the colorscheme and console-ui size?

>inb4 memescreenshot


71d382  No.15848114

>>15848090

It's easier to aim with a mouse definitely, but it's not difficult to aim with a controller.

>so every game makes it where you cant shoot and sprint at the same time and where you have to slow down to shoot with iron sights.

since when?

>>15848093

>I would play Titanfall, but it has the letters, "EA" written on it.

Pirate 2, it's definitely worth the time but not the money obviously

Though you will miss the joys of using a smart pistol and having the entire enemy team scream at you for being shit


4beff5  No.15848349

>>15848114

Since 2007


29a160  No.15848448

>>15848114

>since when?

Since CoD4 retard

Halo was just as bad as it popularized aim assist cancer


f82d41  No.15848723

>>15848072

There's a difference between Holiday 2016 and a week before Battlefield.


cf1d72  No.15849061

>>15848093

Titanfall's movement may be quality, but the gunplay is honestly not fantastic with most weapons. The TTK is too much like battlefield to appease the console kids


e2125f  No.15849118

Why do FPS games have a perspective that you are crawling on your belly?


09d285  No.15849567

>>15849118

The ARMA games and other MilSim types. Prone is unfortunately neglected these days, and not always done well. Verdun has a good "crawling through the mud" feeling, and it's actually a valuable strategy to do so.


452267  No.15850126

>>15847299

One criticism I have is that this game just doesn't want you to have fun, it's more interested in telling you its garbage story about fucking nothing. I spent more time playing the repetitive Time Trial mode than anything else this game has to offer. And Parkour Fortress…

Surprisingly, there's a modding "community" consisting of 3½ autists:

> https://www.youtube.com/user/abincyprus

> https://www.youtube.com/user/kekuncias

> https://www.youtube.com/user/MrNikolayxxx


286d0f  No.15850166

FPS games barely have scratched their potential, watch this:

Name a single FPS where you actually have to jump over an enemy's projectile attacks, and actually can where both the player and enemy are standing on even ground.


2e2d09  No.15850186


37466d  No.15850229

>>15850166

FPS games are shit for spatial awareness, so anyone making a game focused on dodging attacks will almost always just swap to a camera that lets you see your body. Cars aren't commonly judged by their ability to float either. There's stuff like drunken robot pornography or tower of guns, but it's just more evidence that it's not that great of a concept.


bced8a  No.15850252

>>15850229

Give Robot Roller-Derby Disco Dodgeball a shot. I thought it was fun anyway, never tried multiplayer


1798ca  No.15850266

File: 862496c4d3065da⋯.jpg (63.12 KB, 700x364, 25:13, vikingfacts.jpg)

>>15847351

More like your ancestors could never into boats. Motion sickness is a hereditary disease, and people from historically advanced seafaring cultures do not get it.

Furthermore, you should be able to visualize the moving 3D space you're in as separate from your actual reality. Otherwise you're basically failing a mirror test like some kind of animal. Motion sickness is caused by a disconnect between two senses experiencing movement but you somehow lack the higher brain functioning to deny these signals.


252e83  No.15850269


bc0dfc  No.15850503

>>15849118

Red Orchestra 2/Rising Storm

Insurgency

Battlefield


358146  No.15850593

>>15848109

>What was bad about Battleborn

You did not started with all heroes unlocked from the start.

Skins were all just recolors and you had to pay for them.

It was actually designed as a MOBA, with levels and gear to snowball the oposing team as a match went on.

Said system was dependant on you equiping some items from outside the game that you had to grind for or pay with cash.

The character design was nonsensical, nothing meshes well together, it doesn't even seem like they have a common theme or are part of the same game, both mechanically and graphically.

On it's own, the game wouldn't stand out at all. Played by some, a few memes about the characters would be made, but not much else.

However, it came at the same time as Overwatch and Paladins.

Overwatch had far more polish and was designed far better, both mechanically and graphically.

Paladins on the other hand did the cartoon look far better and was F2P from day one, so it got away with everything else it did. It's characters were also more fun to play with.

Battleborn never stood a chance and it's "badass" came off as just trying too hard to be cool, with all the downsides it had.

Only thing of worth that was lost was Gigantic being screwed by Microsoft and Perfect World, that game deserved more success than it got.


286d0f  No.15850958

>>15850229

Descent was a 6DoF FPS where bullets could come from literally every direction, which you could dodge provided you knew where they were coming from. One issue is that you simply can't see what's happening in the remaining 270 degrees around you, but first-person shooters can (and have) alleviated that through clever sound design enabling you to tell what's going on outside your field of vision. So if I enter a room in Descent and hear two enemy wake-up sounds but only see one enemy, I have an approximate idea where to dodge, and have successfully done so too. It's also why in FEAR the Replicas shout out their commands and reactions really loudly, because the assholes can flank you, but at least you can hear them trying to do so and can anticipate it. Else you'd be getting hit by something you never even could take into account without prior knowledge. It'd be like getting hit off-camera in something like Devil May Cry, it's not fun. That's why sound design is so important in first-person shooters where enemies can move outside your field of vision, and why in games like Doom where enemies are placed by hand in your field of vision and are too slow to really circle around you, can get away with lesser sound design.

There's plenty of visual aids you can implement for reacting to projectiles. For example, in Devil Daggers enemies would light up the closer they got to you, which you could do for projectiles as well. Kind of like how Spy in TF2 automatically raises his knife when you're in backstab range, as opposed to having to take a random guess whether you're in backstab range and missing. In the case of height differences it'd help if the elevation of projectiles is always fixed relative to the surface you're standing on with visual aides indicating what type of elevation the projectile will have, so you always know when to dodge a projectile. So you know that if it's a high bullet that you have to slide under it, if it's a low bullet you have to jump over it, and if it's a medium bullet you'd have to strafe around it.

Moves with i-frames can also help alleviate dealing with melee attacks whose effective range isn't immediately obvious. Another visual aid here would be to have a circle on the floor around the player which denotes the range of your i-frame dash or whatever, which changes color when an enemy is in dashing range. Similarly enemies could have their own ground circle which serves as an indicator of when they'll initiate an attack (when both your circles collide).

>>15850269

You can jump over Death Knight fireballs, but their spread is very random so you can't always jump over them consistently. And I don't think you can really jump over Ogre grenades since they're fired in an arc. While you can kind of jump over them when they're bouncing on the floor, you're generally better off just sidestepping them. If you wanted to have a projectile to force the player to jump over it, then it'd have to be really wide to prevent the player from strafing around it.


decef9  No.15850960

>>15850958

>but their spread is very random

Literally not a single thing in Quake is random with the exception for Spawns.


286d0f  No.15850997

>>15850960

What influences the spread of their fireballs then? Because sometimes they spread it out on a horizontal line, or have some slight diagonal deviation on it too. Also isn't hitstun basically RNG for the most part?


b90777  No.15851006

>>15850997

>Also isn't hitstun basically RNG for the most part?

mostly, id never really had a grasp on how to handle that one. Solution seems obvious really but whatever.


e3c1d5  No.15851081

>>15850166

Serious Sam has an enemy type that excluxively requires this.




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