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File: fa2cd2966f55b13⋯.png (133.74 KB, 449x254, 449:254, 1433443814.png)

92dee2  No.15800681

>this game has a pixelshit art style

>this other one has disgusting models

What are some modern games with genuinely good art style?

Also what its your definition of "pixelshit"?

I consider pixel shit games like pic related, for some reason games like Risk of Rain and Zombie Night Terror looks like they use the exact same style (probably because of laziness)

3cbc3c  No.15800688

File: b45a428ebfaa4d8⋯.mp4 (2.8 MB, 896x666, 448:333, fff-228-action-shot.mp4)

>>15800681

>What are some modern games with genuinely good art style?

Pic related. Resembles high resolution Tiberian Sun.


0c2d5c  No.15800698

For 2D, guacamelee is pretty nice.

For 3D, I don't know, a hat in time? It's not anything exceptional but it is colorful and lively, it does the job.


d03907  No.15800713

>>15800688

source?


a90df2  No.15800723

>>15800713

Factorio


a94378  No.15800734

Anything with one pixel limbs on the characters is automatic trash. You have to frame your mind by only using 16 or 32 bit sprites, or whatever image size you're limiting yourself to. Then you have to make the best image you possibly can. Images like in OP are blatant laziness. For bonus points, you can limit your color palette, but I am not autistic about retro palettes so as long as you make it look good I don't really give a shit.


8fb312  No.15800756

File: 42c2f7eb7f33bfd⋯.png (280.12 KB, 1920x1080, 16:9, ClipboardImage.png)

>Also what its your definition of "pixelshit"?

Anything with no regard for original console limitations they're aiming for (see Shovel Knight's excuse of "we don't have enough shades of shitskin on the NES to include niggers, so we made up our own", and "we didn't actually care about the 3+transparency, 4 palettes per screen limitation the NES had, we just tried to make it look 'good' and nearly doubled in available colors, but it's okay, the people playing it have never even seen an NES").

Also, anything with Rixels and Mixels.

Mixels being pixels of varying sizes. In the OP, the characters have a set pixel size, but the shadows and background has a much smaller one. Another example would be Celeste's textboxes being proper-sized, while the game is 6x scaled at 1080p. Pic related.

Rixels are when the gamedevs are lazy cunts (which they are) and rotate their shitty sprites with default engine commands. This either creates JPEG-like artifacts because they forgot to enable NN, or Mixels because they're scaling the sprites individually instead of drawing a very small window and scaling the whole thing at the end of the draw.


d86595  No.15800812

>>15800681

a lot of the crappy looking games look a lot better in motion.

i dont know about those spooky slendermen though, never played it


70193c  No.15800813

File: 975ebba7689a89d⋯.gif (7.08 KB, 800x600, 4:3, adventure.gif)

File: 0244711d7dddc0e⋯.gif (20.57 KB, 255x206, 255:206, sotn-ckeep.gif)

File: 107900fcfacf876⋯.gif (19.19 KB, 512x448, 8:7, simonsquest-spot3.gif)

File: 54bbe43cf602833⋯.jpg (21.58 KB, 500x255, 100:51, a4944e8c7bb89be102f49f3f5d….jpg)

File: c9f31d9bb69d969⋯.jpg (30.74 KB, 1022x627, 1022:627, c9f31d9bb69d9698f8dfe6c7de….jpg)

pixel shit usually doesnt emulate or attempt to emulate anything in particular; for example the game you used as an example is basically high res atari with a massive color palette. this game couldnt be ported to a ps2s hardware, but looks about as good as an atari game.

i think the devs are fake retro gamers that are just getting in on the gaming popularity now, because they showcase their ignorance of what games actually looked like. a game like fez has higher graphic requirements than a ps2 game, but has been outdone by 16 bit consoles as well as some 8-bit consoles.

its also caused by the dev not being a competent artist and not bothering to hire one.

i compare the game to older games in a similar style.

if the dev with practically no limitations made a game that would lag on a ps3 ends up making a game that NES developers shit on, it shows the dev didnt care, or have the knowledge/talent and that'll likely reflect on the rest of their game.

aesthetics also play a large roll but that is entirely personal preference and cant be used to dictate a devs competence since you may just hate the style.


d86595  No.15800815

>>15800756

man youre autistic


a240b6  No.15800821

File: 0e9d2dd997b182a⋯.jpg (18.65 KB, 480x488, 60:61, 0e9d2dd997b182a696e9b7785c….jpg)

>>15800815

no he's right


d86595  No.15800827


edd066  No.15800864

Pixelart = Using pixels to make art

Pixelshit = Using pixels to make shit


92dee2  No.15800888

File: 4ef2c4ae96e17cb⋯.png (294.67 KB, 1920x1080, 16:9, 156415646.png)

File: d22ab073be0e3f7⋯.jpg (670.56 KB, 2048x1152, 16:9, dont-starve-qa-lead-base.jpg)

I forgot to add to the op that i find Dont Starve as a good example of good art Style, its aesthetically pleasing and you can tell that the devs actually cared for it.

>>15800756

>Celeste

While i was playing i could not stop noticing how ugly the sprites were, and you know that the sprites look like that simple because the devs were too lazy to actually make sprites that looked like the portraits by looking at the backgrounds, you can know that they do know how to make some decent work but they preferred to settle with pic related tier of ugliness, but i am going to assume that it was because they tried to resemble the pico8 game.


d86595  No.15800892

>>15800888

i dont know if id call it pleasing but it definitely gets what it aims for.


77394b  No.15800912

>>15800815

>Anon makes good and well thought out post

<Fucking autistic

I want cuckchan gone.


d86595  No.15800936

>>15800912

>fucking transparency layers ruined it

no thats autism


770da1  No.15800941

File: cf276ad628f5b95⋯.jpg (342.89 KB, 1920x1080, 16:9, 1895281-13cs_ss3[1].jpg)

File: 03ef58252c5b187⋯.jpg (328.14 KB, 1280x720, 16:9, blaz1[1].jpg)

>>15800756

What happens if they're not aiming for any console limitations and they're just making pixel artwork for the sake of it, like with The King of Fighters XII-XIII or some anime fighters like BlazBlue?


a93e5c  No.15800947

Something that is essentially a lost art these days is visibility and clarity. Everyone in the industry seems to have forgotten that games are meant to be played and as such need to clearly show what is going on on the screen. Both indie pixelshit and AAA shitheaps have forgotten this. It's depressing that I often see absolutely hideous games like Risk of Rain being praised as "good pixel art unlike that other indie trash" when it has single pixel limbs, excessive visual effects and a complete lack of consideration for how the colors blend together to make it harder to tell what's going on.

>>15800756

The idea that all pixel art needs to try to emulate a certain console is garbage, because it implies that pixel art has no value on its own. If someone competent wants to make a pixel artstyle game, there's no reason they should have to imitate a specific console's limitations. These shitty SJW-indie people would be terrible at creating graphics regardless of whether they tried to stick to a set of console limitations or not.


770da1  No.15800952

Invidious embed. Click thumbnail to play.

>>15800936

>no thats autism

No that's just hardware specs and limitations. People used to brag about those sorts of stats.


70193c  No.15800955

>>15800912

remember meaningful/productive conversations in the good ol days?

>>15800936

he was saying that the devs intentionally made a game to look like an NES game, but not able to follow the rules of the NES, so what they made should look better than NES, right?

but they didnt/couldnt.

so its shit.


77394b  No.15800977

>>15800936

It's very clear you have no idea about what anyone here is talking about.

>>15800955

>remember meaningful/productive conversations in the good ol days?

Yes and I miss them

>>15800952

Since devs back then had to mange resources,they produced something with their all.


7ebf45  No.15800979

>>15800955

Dubs of truth.

>>15800936

Paying attention to details and focusing on small things isn't autism, it's attentiveness. Try to work on your attention span and focus in on things instead of just looking at things broadly, or at a high-level view.


21dad8  No.15800982

File: 4ba1ad9dd4a17bf⋯.png (1.03 MB, 1647x989, 1647:989, 01.png)

>>15800681

>Also what its your definition of "pixelshit"?

Modern indie games where you can count every single pixel as opposed to retro games that where designed with CRTs in mind. It's basically just an excuse for lazy game design, but they pretend it's an "artistic choice".


208c3b  No.15800983

File: cfe8a00cc20d0e4⋯.jpg (163.53 KB, 1280x720, 16:9, ss_5a91071f1624dfe96b08563….jpg)

>>15800756

>Anything with no regard for original console limitations

That's not essentially pixel shit but it is a red flag. Pixel shitz is simply when a developer uses a "retro" aesthetic as an excuse for lazy art design that wouldn't even hold up as hold a candle to traditional pixel art. Although I agree that Celeste is borderline pixel shit because the bloom and glow look like ass. An example of the quintessential Pixel shit game would be Magicite.


70193c  No.15800984

File: cfee198c0b84872⋯.png (13.42 KB, 384x272, 24:17, 101528.png)

>>15800952

its like making something in photoshop made to look "like" a commodore 64 fullscreen graphic, but you dont abide by any of the limitations. so you end up with something less limited than the commodore 64, but doesnt look any better.

thats shameful.

its like doing a 6 minute mile and expect praise when you drove a car to do it. if you were going to cheat and drive a car, then you should have been able to do atleast a 2 minute mile. 6 minutes is a shit time if you were using a car.


d86595  No.15800985

>>15800952

>>15800955

they even acknowledged the limitations, but they thought it would look better and theyre correct. gonna cry about how it doesnt lag when there are 4 enemies on the screen too?


208c3b  No.15800992

as hold


f1738d  No.15800998

>>15800983

In fairness to Magicite, that screenshot you posted looks better than 80% of pixelshit. The game does suffer from a lot of visual clarity issues though.


70193c  No.15801002

File: ca81f413e73135f⋯.jpg (603.93 KB, 1000x563, 1000:563, scottpilgrim-sh3.jpg)

>>15800983

>That's not essentially pixel shit but it is a red flag

i agree. scott pilgrim game is an example of this. they stuck to more of the arcade aesthetics which arent very limited, but used some lighting and animation effects not available at the time.

not saying its great. but i wouldnt call it shit in spite of the red flag

>>15800985

>they thought it would look better and theyre correct

they essentially stuck to the limitations of a tg16, but made an NES game.

shit dev. shit game. shit graphics.


159d8c  No.15801004

>>15800756

I'm not sure if I agree with you. I feel like pixelshit are games with a minimalistic choice in art direction the simply feel lazy. Shovel Knight may not work within the limitations it originally set itself, but the game looks fairly good. Undertale might also be pixelshit, but I don't feel that it was due to laziness that the game turned out the way it did.

>>15800984

>if you were going to cheat and drive a car, then you should have been able to do atleast a 2 minute mile

You mean driving around at 30 mph?


208c3b  No.15801010

>>15800998

I'd like to fancy myself as the anon who coined the term indiepixelshitz. Granting there are worse examples Magicite is still the baseline measure for pixelshitz imho.

>>15801002

Yep, scott pilgrim despite the questionable politics of the artist is not pixel shit.


fe0fcf  No.15801016

>>15800984

How far down that rabbit hole do you go though? You could just as easily make that argument in regards to language, toolchain or APIs the developer used, using hardware rendering instead of software rendering, or not adhering to a limited number of sprites per scanline.


770da1  No.15801019

File: 36b2a36f49da84c⋯.png (46.3 KB, 304x224, 19:14, k98-s10[1].png)

File: dc5bdbdfa46a536⋯.png (243.56 KB, 640x448, 10:7, kof11-1[1].png)

>>15800985

If you say you're gonna abide by certain rules, you abide by them. If I say I'm gonna make a NeoGeo style game but if I say that some restrictions don't matter and instead use Atomiswave hardware restrictions to build elements of the game, it's not really a NeoGeo style game. It might look like the NeoGeo game, but better, however it's not exactly a NeoGeo style game.

It's like if you upgrade all the parts on an old ship. Sure it might look like the same ship superficially but it's not the old ship.


8fb312  No.15801034

YouTube embed. Click thumbnail to play.

>>15800941

>>15800947

I said "console limitations they're aiming for". If they're not aiming for them and are either going for something of their own, or are upfront about having no regard to classic console limitations, then it's more about staying consistent to the style you choose, /loomis/, how smooth or jerky the animations are and other typical critiques that would apply to any art style. I mostly said that because the vast majority of pixel art is trying to emulate NES and SNES, or is supposed to be trying, and fails.

Media's a big part of it too. If you ever read reviews for Celeste, they keep saying that the game is either 8 or 16 bit, unable to distinguish pixel art from "retro". Might be a willingness on the devs' part to not correct them, either.

>>15801004

I could see an argument for Shovel Knight, but considering how the THIS IS JUST LIKE AN NES GAME GUYSE was front and center in the marketting, before everything else, I expect greater care and attention than what they gave.

>Undertale

No, that's full laziness. The game's animations are just in-engine scaling and rotation of still body parts, and the general pixel art is just ugly and MSPaint-tier. Toby had a literal artist, Temmie Ching Chong on the team, and still it turned out ass.

>>15800985

That's fine, but don't say THIS IS JUST LIKE AN NES GAME in your marketing, as you're fucking lying. It's exactly the same with nu-poly games, pretending like that's how those "retro" PS1 games looked like - few textures, shaded polygons, bloom out the ass and modern lighting - literally the complete opposite of what the PS1 could handle.

Shovel Knight had a similar dilemma - they could easily have made sprites bigger to add more detail to them via dithering - Mega Man bosses did that by using background tiles and manipulating them. Perhaps it would not adhere 100% to limitations but the argument could be made that at least it would be possible on an NES, if you didn't have to use many tiles in the stage, or something similar. But instead they added more colors, something the NES could physically not do.

As a sidenote, Shovel Knight was one of the poorest uses of the VRC6 I've ever heard. Castlevania 3 Japanese used it superbly. Shovel Knight just added arpeggios.


70193c  No.15801042

>>15801004

>You mean driving around at 30 mph?

no. but why would that be an important distinction to make? does that analogy not make sense to you?


208c3b  No.15801072

>>15801019

I get what you are saying but honestly I don't care if you make the old ship out of fiberglass and epoxy as long as works and looks good. That is to say that it at least is fit for purpose and not lacking in any regard comparatively to what it's emulating. To fallow this analogy through to its end, a leaky ship is a leaky ship regardless of if its built with modern tools or traditional tools.


4f85d8  No.15801165

File: 5c162bf652fd3f7⋯.jpg (768.23 KB, 3840x2160, 16:9, TheLastNight_08.jpg)

Pixelshit in embed. It doesn't help that the creator is bigoted AF.


70193c  No.15801187

>>15801072

>I don't care if you make the old ship out of fiberglass and epoxy

but the argument wasnt that they did this, it was that they did this AND the new ship looks and performs arguably worse than the old ship it was attempting to look like.


208c3b  No.15801201

File: 00c7fb91970332e⋯.webm (3.91 MB, 250x252, 125:126, RWDS.webm)

>>15801165

>>15801165

>>>/ovens/

>>15801187

>AND the new ship looks and performs arguably worse

No that is not what 770da1 was saying, and to be clear I don't necessarily disagree with 770da1 in spirit. I was merely stating that I don't really care as long as it fit for purpose.


70193c  No.15801207

>>15801201

what purpose would under utilizing the tools youre using to make a game serve, exactly?


857875  No.15801222

File: 70c2d12a06256c3⋯.jpg (46.53 KB, 195x261, 65:87, 1543525520422.jpg)

what are things to avoid when making low poly models? most of this nulow poly indie shit is fucking terrible


70193c  No.15801253

>>15801222

hard to pinpoint… but it just has to look aesthetically pleasing. most of it is ugly.

depends on what you mean by low-poly. low poly can be accomanied by good textures to make the low poly look decent.


b4339e  No.15801258

>>15801222

Not using textures is a big one


d86595  No.15801279

>>15801222

dont do the black void thing and let me see upskirts


70193c  No.15801296

>>15801258

so, minecraft good, final fantasy 7, bad?


8fb312  No.15801314

File: c5857d566756b82⋯.gif (7.07 MB, 940x430, 94:43, DouglasCartland.gif)

>>15801222

Most of the detail was in the textures back then, that's the important thing. They used colored polygons when they could get away with it (see Crash Bandicoot) and textures where they needed the most detail. You see pic related a lot for a reason - most new games look worse than this and this is from the PS2 era. It's in the textures, always in the textures.

Another big one that affects the style a lot is lighting. Nu-poly uses modern lighting and it clashes, looks ugly. Look at how Silent Hill 1 did its lighting - that was fucking revolutionary back then.


3a004c  No.15801356

>>15801222

>>15801296

Detailed textures to make up for lack of polies and it's more efficient to use RAM than GPU anyways. Minecraft looks like shit because the textures look like shit. Even flat blocks can be made to look good if you have artistic knowhow. There are mods that make it more aesthetic, but the game isn't really worth playing anyways. FF7 also looks like shit, if you look at the 3d models in a vaccuum. It mostly relied on detailed prerendered scenes, like Resident Evil. The effort has to go somewhere to make something look good, there is no magic bullet or shortcut.


b3b9e6  No.15801372

>>15801314

>They used colored polygons when they could get away with it (see Crash Bandicoot) and textures where they needed the most detail.

Crash 2 and 3 also had that way it handled loading objects, allowing for a lot of detail (for 3D PS1 games) on screen without actually having too much of the level loaded at once, if memory serves. Spyro also utilized lighting to color parts of its environment as well, rather than have particular shapes or objects colored themselves.

>>15801222

Good texturing, along with having an output dimension and resolution to let said texturing shine through. Compare how some (or at least, one) DS emulator allows for the option to bypass the DS screen's limitations and allow the models underneath to really show through.


fa62e1  No.15801386

>>15800982

I think this is a big part of the problem. These devs are ignorant of video games at a hardware level.


8fb312  No.15801391

>>15801372

>Crash 2 and 3 also had that way it handled loading objects, allowing for a lot of detail (for 3D PS1 games) on screen without actually having too much of the level loaded at once, if memory serves.

Culling, yes. All three of the games had that. The perspective of the camera allows to only load in the tris that are currently visible quite easily. The devs once wrote about how painstaking it was to manually mark which ones to load in at which positions.

>Spyro also utilized lighting to color parts of its environment as well, rather than have particular shapes or objects colored themselves.

Spyro was one of the earliest examples of Level of Detail - if you go further away, textures unload from far away objects and leave only colored polygons. The PS1 could render colored tris twice as fast as textured ones (or, twice as many colored tris as textured in the same amount of time, in other words).


3a004c  No.15801437

File: 2475b1a9d3cd3cb⋯.png (122.27 KB, 510x453, 170:151, a3c925fb128aab19235993f4e7….png)

>>15801391

>The devs once wrote about how painstaking it was to manually mark which ones to load in at which positions.

>not using a vector based algorithm using camera facing combined with distance


4cb6f7  No.15801468

File: 447566aee699171⋯.png (4.16 KB, 256x240, 16:15, NESlimits.png)

A lot of it is due to lacking the design fundamentals. Things like contrast, palette, framing, etc. on top of lack of proportions and cohesion.

That and, even with tricks and modern programs, retro systems are a lot more limited than you realize. I got a newfound respect even creating a mockup of an MMC1-compatible screenshot within the NES limitations of sprites, palettes, memory, and all that. Everything HAS to load on a grid and cutoffs are exact. It becomes so easy to see how easily a decent NES game can turn to shit just visually alone back in the day. Imagine looking much worse with far more options available with those attempting the "Retro" look.


f38509  No.15801480

File: 9900255d35f42cb⋯.jpg (420.73 KB, 1024x540, 256:135, pixelshitroid.jpg)

File: 4cc901fb7842280⋯.png (727.63 KB, 792x693, 8:7, pixelshitman.png)

>what's your definition of "pixelshit"

Generally agreed with >>15800756 that while in its broadest term, "pixelshit" refers to anyone using """retro""" style as an excuse for bad art, rather than rigidly complying with a specific historical or plausible set of technical limitations, at absolute minimum all of the following are unquestionably pixelshit:

>Mixels. Different-sized pixels, especially that don't align with the top-level pixel grid. Very especially if anti-aliased.

>Rixels. Pixels that rotate above the pixel grid. Especially if anti-aliased.

>Postprocessing, such as bloom, distortion, blur, etc.

>Ramp-gradients, especially if side-by-side with dithered assets. Very especially if in a much higher bit depth.

>>15800982

>playing on a shadowmask sdtv in composite

>ever

Just drag the window onto your CRT, sperg.

>>15801222 (checked)

Fascinating question that will become increasingly important as indyshitters become slightly less lazy. I can't really think of any specific 3D indyshit that angered me purely on the basis of their graphical style.

>>15801296

Ah, Minecraft. That wasn't so much offensive because of what it looked like (almost literally pixelshit in 3D), but because of what it DIDN'T look like (namely, a finished product with a coherent artstyle of any kind).


7ebf45  No.15801482

>>15801480

>pics

I laughed, then got sad at how accurate it is - especially the Megaman one.


3a004c  No.15801492

File: 934adb281b29cfc⋯.jpeg (366.74 KB, 1920x1080, 16:9, strafe-screen-02-us-03dec….jpeg)

>>15801480

>I can't really think of any specific 3D indyshit that angered me purely on the basis of their graphical style

I always thought Strafe looked schizophrenic as fuck and pretty ugly. Quake, while limited in its color palette, still has a cohesive style.


48dae2  No.15801496


48c1cc  No.15801498

File: aec7cd787e3881b⋯.jpg (774.29 KB, 1600x1085, 320:217, rus.jpg)

>>15801480

>those fucking pics


deb566  No.15801502

Anyone got the 10 years from now image?


d86595  No.15801504

>>15801480

>>15801498

im reminded more of hotline miami than anything else. a universally loved game by the way


4e7be2  No.15801507

>>15801504

yeah, i mean, obviously the graphics don't match but the way text is tilted really gave me a HM vibe as well


3a004c  No.15801515

File: d357150b10bd4c2⋯.jpg (22.39 KB, 400x463, 400:463, 62f6087b74b2f5b68d08dd97ff….jpg)

>>15801496

>our favorite genre, the character platform action game

I never thought I'd see anyone more autistic about genres than the anons on this board.


3a004c  No.15801524

>>15801507

HM embraces the "existential fuckwad" aesthetic. The reason it works is two fold:

First the obnoxious colors work with the game because it has an 80s vibe and music to match.

Second, the game is explicitly about being a down and out degenerate, kind of like GTA. Drug use abounds, as it does in the Miami criminal underworld. A "trippy" aesthetic isn't uncalled for.

Another thing that helps is the game is digestible in very small chunks. It doesn't cram shit down your throat for extended periods of time.


f38509  No.15801534

>>15801492

It's always the textures, I guess. In this case, if it just used affine texturemapping and turned off AA, it would look so much better.

>>15801496

>>15801391

Yeah. Essentially, the bus throughput needed to stream precalculated z-buffer was less precious than the processing power needed to do it realtime. Sort of like prebaked lighting.

>>15801504

Hotline Miami feels less like a spin on 80s console/arcade games, and more like janky Win 95 shareware games.


162190  No.15801542

Pixelshit is trying to emulate actual pixel art without seeing an example of it or misremembering what games on consoles looked like back then. Might be due to using an emulator as an example because they don't have CRT's anymore or never had them to begin with. Limitation of the consoles plays a part in this slightly because developers were put in a position where they had to push their skills to the limit to make something work. They also had to try hard to sell their games on their graphics without the hype machine that we have today. That's why pixel art of that era is considered classic and pixel art of indies today are questionable. It all really comes down to effort. Was the game intentionally built to use pixelart or was it done after the fact or for popularity sake? Did they cut corners and use filters or did they put in the hours to emulate pixel art to the fine details? I don't mind which approach you take but make sure you present it right. There is a difference between emulating pixel art and being in the spirit of pixel art. Most indies follow the latter while claiming the former.

Also, an aside, that there really is too many pixelshit indie games that it diminishes the uniqueness of doing it today so it is judged more harshly because of it. If they stopped emulating mario, zelda and metroid in style or gameplay and maybe do some other games instead, I don't think they'd get as much flack for their design choices. Indies need to innovate just as much as their AAA competitors. Cup Head succeeded in emulating early cartoon style, despite what you make think of its gameplay. They took a risk and succeeded and indies of today need to take more risks as well or we're going to be in a death spiral of the same gameplay and same trendy artstyle for generations to come. It might be low poly playstation era games next or full clarity FMV adventure games in the near future.


29874e  No.15801571

>>15801480

>right metroid pic

>ingame caption

That is 30% of newgrounds right there too. The other 70% is shit tumblrart.


ec3067  No.15801573

YouTube embed. Click thumbnail to play.

>>15800681

For my favorite 3D art style, I would say FEAR 1 and Splinter Cell Conviction. They look realistic, but they're both stylized. FEAR 1 looks like a John Woo film because of it's large blood sprays, paper flying like confetti, and slow motion. Like the John Woo films, it looks better and intense in motion than it is in screencaps.

Conviction had contrasted colors. If you were hiding, then your character would be desaturared


ec3067  No.15801584

YouTube embed. Click thumbnail to play.

f0e81e  No.15801595

File: 4e78b69a985abb6⋯.jpg (446.06 KB, 2203x1526, 2203:1526, 1543510751685.jpg)

>>15801222

look at jp games & model rips to see how good lowpoly is structured. focus on simple shape language & color/value hierarchies. everything is about readability. detail is secondary to shape design and should mostly be thought of as texture. normal maps are your friend

>http://wiki.polycount.com/w/images/1/1f/Dota2CharacterArtGuide.pdf

learn some fundamental drawing skills & principles of compostion

>http://blog.sina.com.cn/s/blog_65a62c1f0102e98p.html


49729a  No.15801626

>>15800756

I think that's fine though. People are very selective about when this is or is not okay, and it's just another case or "forgive your friends for that which you would crucify an enemy". For example, no one is giving Hotline Miami or Risk of Rain shit for "doing retro wrong", because people like those games. If a game's shit, just criticise it for being shit. You don't have to invent more reasons to attack something.


18750e  No.15801635

>>15801626

That anon is right though, those practices are atrocious. I like Ribi Rabi but it does a lot of that shit and I find it grating. It's the result of laziness in the end.


857875  No.15801637

YouTube embed. Click thumbnail to play.

>>15801573

>looks like a john woo film

what was the guy thinking making a videogame sequel to one of his best movies?

i wish i could find this game for PC


49729a  No.15801652

>>15801635

If it's done poorly. Some games aren't attempting to emulate any particular retro system. They just use pixels as an art style, and do it well. Hotline Miami's art style isn't exactly aiming to duplicate anything in particular, but it's weird and unsettling and the atmosphere wouldn't be the same if it looked any different. What about Owl Boy? Does that game perfectly conform to the limitations of the Neo Geo? Does anyone care if it doesn't?


77394b  No.15801654

>>15801595

I own this book IRL and it's pretty handy.


77394b  No.15801656

>>15801654

To clarify the Jap book >>15801595 mentioned


18750e  No.15801676

>>15801652

I don't care about the "system limitations" bit, but what I think that anon was getting at was some devs pick pixel art as an excuse to cut corners versus the days of older consoles where corners were cut to make things work. But those devs fail to realize the devs back then worked really hard to make a pleasing aesthetic.

Hotline Miami did what it did to create an atmosphere, which is fine. Something like Celeste was just a mishmash of shit built around a few good ideas, but the corner cutting and faggy artistic choices take away from anything good going on with the game in my opinion. Nothing meshes together well in terms of style or aesthetic, and there's a bunch of pretentious bullshit text jammed in because reasons. The devs missed the point of what made a "retro" game good.


a9afc6  No.15801678

>>15801654

Has it been translated to english somewhere?


79628a  No.15801683

File: 828a89c0fbe434e⋯.jpg (105.18 KB, 720x540, 4:3, ten shin.jpg)

>>15800756

>>15800982

>>15801165

>>15801480

>>15801542

>if you want to make a painting you have to use only colors the cavemen had available

>using pigments and tools that came after 100 000 BC is just paintshit

You are just pretending or at least have autism, right?


85c011  No.15801700

>>15801683

If you want to imitate caveman paintings, you have to use the same limitations that they had.


413952  No.15801711

YouTube embed. Click thumbnail to play.

>>15801034

Here, Anon. You'll like this.


49729a  No.15801713

>>15801676

Right, but I'm specifically taking issue with people who plod out the old "fake retro" argument. It's disingenuous. I don't believe anyone actually cares if a game is "fake retro". They care that firstly it's a good game, and secondly it has a pleasing art style, neither of which points rely on working within a particular system's limitations. It's an argument people dredge out when they've already decided they dislike a game or it's art, when they should probably just say that those things are shit instead, and leave it at that.


f38509  No.15801733

File: 39c05ef7b3fc096⋯.png (94.74 KB, 324x245, 324:245, the-odyssey2_0.png)

File: 2cd57ff82b2fe29⋯.gif (109.71 KB, 610x418, 305:209, screen6.gif)

File: 0e945e28b86d875⋯.png (41.42 KB, 800x600, 4:3, 662976-exile-escape-from-t….png)

>>15801683

The problem with indyshitters using pixelshit isn't the general fact that it's ugly, but the specific fact that they hold up "retro style" to excuse or conceal their poor art skills and/or laziness.

Time was, low-end devs who couldn't draw or didn't feel like good looking assets were a priority would just unpretentiously use art that was ugly, but which was at least visually clear and functional.


857875  No.15801756

File: 0ccb2543e5df22b⋯.png (3.67 KB, 184x184, 1:1, 1516390530414.png)

how come when indie devs use low detail pixel art or low poly solid colourd 3D it still takes them a long time to do anything with their game? you think using a more low effort style with little detail would atleast speed up the dev process a good bit, i guess they just want to prolong their patreon/kikestarter


208c3b  No.15801769

File: 9c517780d7ef5c3⋯.gif (35.01 KB, 640x400, 8:5, Valkyrie_The_Power_Beautie….gif)

File: 8254bfcb7f19286⋯.jpg (336.75 KB, 1280x1273, 1280:1273, 19aebfd1000feeadec6e29c020….jpg)

File: 0490d95d6189cfd⋯.jpg (436.63 KB, 1280x1285, 256:257, e818845122395f0330c3ed85fb….jpg)

File: 15e939dbbdded22⋯.jpg (394.91 KB, 1280x1277, 1280:1277, 1a67ad9fbac8f21b757b681ae5….jpg)

>>15801207

>why underutilize the tools

it really depends on the game and its aesthetic doesn't it? When I say "suited for purpose", simple can often be better. Then again I don't really understand what you are getting at with your vague statement

>>15801480

>why was I born?? Why am I here? Only once I truly understand myself can I face the truth of my identity!!!!

lol


18750e  No.15801782

>>15801713

I think a lot of the "fake retro" argument stems from the feeling that a lot of these devs and the audience they cater to are people that pretend they're all about these old consoles when they haven't finished a single game on them. That may not necessarily be the case with some of these games, but it seems to show in the final product of a lot of them.

I kinda see where you're coming from in that people tend to write of games as indie pixelshit as a kneejerk reaction (one case off the top of my head would be with Crosscode, which even I wrote off until I decided to give it a fair shake) but I also understand that there are so many trashy indie devs giving people reasons to think that way.


49a715  No.15801783

>>15801769

Cool articles, usually I just get 4000 threads on some faggot pixelphile forum about palette choice when I ask


f38509  No.15801800

File: 7e74e9ce8ee65b9⋯.jpg (61.51 KB, 800x450, 16:9, 106406-pixel-dungeon-scree….jpg)

>>15801782

There are certainly some decent games that use the "style". For instance, Pixel Dungeon is actually a pretty decent puzzle game pretending to be a dungeon crawler, but the artstyle is nauseatingly awful.


d69daa  No.15801801

>>15801595

What is the source of that image? Tineye brings up nothing.


18750e  No.15801813

>>15801800

Indie devs aren't the only people doing it, either. Octopath Traveler was fucking painful to look at due to retarded abuse of bloom lighting and this mix of 2D/3D that made it look like Minecraft and a random SNES JRPG had an abortion.


eb9ffc  No.15801816

>>15800888

>>15800756

the most ironic part is the artist is actually really skilled and could've made better pixelshit


a652f5  No.15801823

>>15800888

>While i was playing

Why did you play that shit?


575eb9  No.15801826

>>15800681

Sword and Sworcercy was such an offensively awful game. Like, truly, unbelievably terrible. I can't believe even faggot journos tried to push that shit as some sort of brilliant example of indie genius. The soundtrack was completely fucking forgettable, too, and they pushed that shit even harder, like it was reason enough to play that pixelshit snoozefest.


857875  No.15801855

File: 9fa1b67ec905d91⋯.jpg (1.35 MB, 1242x1728, 23:32, indie dev BTFO.jpg)

File: a864c2e47be2b36⋯.jpg (571.17 KB, 2358x1166, 1179:583, Indie devs.jpg)

so whats the most common red flags for indie devs/games today?


a5ed8f  No.15801887

>>15801855

>has made 0$ so far

How is that even possible? Even the shittiest of shit games at least sell a few copies.


48dae2  No.15801898

>>15801855

What's the game on the left in the second image?


857875  No.15801900

File: ce5c40a4f68cae7⋯.gif (2.35 MB, 300x169, 300:169, Gone Home.gif)

File: 2838a4b4de1d7be⋯.webm (2.86 MB, 640x480, 4:3, Gone Home Doom.webm)

>>15801887

guess people actually learned to not buy his games after the shitshow that was gone home


79db42  No.15801905

File: 66aef199d194fc7⋯.png (376.37 KB, 579x501, 193:167, funny joke.PNG)

>>15801480

>privilege: 11%

>>15801595

I agree. The moment you start purposefully making a lower resolution/polygon count game you'll need to take into account more crucial visual characteristics in order to make up for the lack of detail. It's the same thing when doing life drawing versus cartoon drawing.

Frankly, I think horror games benefit the most out of the whole low poly thing, since making a less detailed environment and enemies lends itself better to a surreal or threatening environment (even simulating that weird PSX sliding texture effect works). Not that it should be the only genre to use it, you can do other genres perfectly if you had talent and creativity. I've yet to see an indie low poly game that's not horror or horror themed though.

>>15801492

Oh right. It doesn't look good aesthetically. How did a tau Samus wonder into Quake II?


da23c5  No.15801921

>>15801683

If you want to make a painting then you can use whatever the fuck is available.

If you want to make a painting in the style of a cave painting then you sure as fuck better get the style right and that means either using the techniques they used or imitating them in such a way that the casual observer wouldn't be able to tell the difference.


575eb9  No.15801930

>>15801887

Few to no sales combined with debt and fees for listing on Steam. It might be a little misleading to say he's made "0$", but it could mean 0$ in profits, as in, he hasn't even broken even, meaning all money put into his shitty hipster navel-gazing projects has yet to be recouped.


77394b  No.15801955

>>15801678

No but I got a copy off of Amazon JP and it really is a great book for designing characters.


70193c  No.15801966

File: 0608e77634215c7⋯.png (65.42 KB, 818x469, 818:469, Untitled.png)

>>15801921

im going to emulate a cave painting using advanced tools and none of the limitations of they faced.

pic related. want to buy it? it looks like a cave painting. pretty cool, eh?


d86595  No.15801969

>>15801966

and what if i did buy it?


e50957  No.15801973

>>15800756

>3+transparency, 4 palettes per screen limitation the NES

It's 2 palettes per screen, a foreground and background palette. The background palette allows each 16x16 tile of the background to use one of four 4-color segments of it. The foreground pallette allows each to use one of four 3-color segments plus transparency.

You also have an absolute tile limit for each screen.

So on one screen, you can have up to 28 different colors, and sprites may have up to 12 on one screen entirely.

Note that there are fancy tricks that you can use in NES programming to double or more than double your color count, if you take advantage of sprite 0 hits or other timing tricks to change your color palette mid-render, but this tends to be very difficult to pull off and often buggy (except sprite 0 hit, which is actually fairly easy and reliable, but then limits you to dividing your screen into a top portion and a separate bottom portion, often used for status bars or a scrolling portion of the background for effect).


79628a  No.15801978

>>15801921

My argument is that saying pixel art should abide by the limitations the old games had is just as retarded as saying painters should limit themselves to prehistoric tools and style because they were first. Pixel art is a technique not a style. I also think anyone that calls modern pixel art "retro" should be punched in the face for being a liar


d19a6d  No.15801980

>>15801969

you would be a tasteless faggot for buying cave painting quality games


70193c  No.15801981

>>15801969

id sell it to you and ask if you wanted another


3f220d  No.15801987

>>15801898

Iconoclast. not sure why that picture says it's a 1997 game. it came out this year


70193c  No.15801994

>>15801980

anon, its a stylistic choice.


f38509  No.15802002

>>15801978

>I also think anyone that calls modern pixel art "retro" should be punched in the face for being a liar

Yes, that's the exact problem with 99.999% of pixelshit, is that instead of admitting "I can't/don't want to draw, have some awful graphics", indieshitters will hide behind their supposed "artstyle"

>"retro"

Note that the term "retro" doesn't actually refer to old things, but explicitly and exclusively to new things made in the style of old things.


208c3b  No.15802012

File: 1b19fe8db59fb46⋯.jpg (134.46 KB, 762x613, 762:613, Bully Power Activate.jpg)

>>15801969

>I want to buy the cave painting!

DO IT


d19a6d  No.15802016

>>15801994

Anon

YOU'RE STYLISTICLY SHIT


d86595  No.15802022

>>15802012

im just gonna pirate it


a652f5  No.15802030

>>15801978

Pixel art exists because of limitations though. If you had no resolution/color limitations you would just draw a normal picture.


70193c  No.15802037

>>15802002

>admitting "I can't/don't want to draw, have some awful graphics"

when they call their shitty drawings retro, its just insulting games i loved as a kid.

reminds me of the rockcock reviw of fez.


a267b0  No.15802039

File: 98a4988c54d1505⋯.gif (109.76 KB, 878x438, 439:219, 1521303115572.gif)

In regards to pixel art, I prefer if they try to emulate classic visuals or go full Symphony of the Night. People here tend to complain about Shovel Night and the lot, but they still feel pretty faithful overall due good spritework (Especially in comparison to games like Sword&Sworcery and Celeste)

>>15801987

I'm pretty sure it's just classic misinformation/pot stirring


bb4a89  No.15802043

>>15801973

>28

it's 25 colors on screen. bg tiles use 3 color palettes + a shared transparency color.


70193c  No.15802044

Invidious embed. Click thumbnail to play.

>>15802016

i won an artist of the year award for that cave painting. suck on my dick. choke on it.

congratulations. i was working on another cave painting and i just closed mspaint without saving.

fuck you art snobs. im done.


208c3b  No.15802047

File: 920b5ca4ab3385e⋯.gif (20.64 KB, 500x450, 10:9, Himitsu_no_Hanazono_—_PC98….gif)


e50957  No.15802056

>>15802043

That's right. It's been few years since I've done NES programming. Forgot about transparent background pixels, which is embarrassing, as I brought up sprite-0 hit, which depends on using non-transparent values for both the sprite and background pixels.


d19a6d  No.15802069

File: 30a482f79a6d9b7⋯.png (244.68 KB, 531x411, 177:137, inferioranimals.PNG)

>>15802044

How does this stop you from having shit taste and an opinion to be regarded on any objective level when discussing videogames?


d86595  No.15802084

>>15802069

anon youve never even made a cave painting


d19a6d  No.15802089

>>15802084

You're right, I've never painted in a cave.


70193c  No.15802093

>>15802069

cavepainting2 is cancelled.


8fb312  No.15802096

File: 0e195bf77e8fc0d⋯.png (46.76 KB, 260x280, 13:14, ClipboardImage.png)

File: e9faa070fc4d74a⋯.png (1.19 MB, 1000x1000, 1:1, ClipboardImage.png)

>>15801973

I'm aware of all that. When I said 4 palettes, I meant for the sprite/foreground layer in particular since that's what we're mostly focusing on.

>The background palette allows each 16x16 tile of the background to use one of four 4-color segments of it.

It's similar to the sprite layer, this one, but instead of 3+transparency, it's 3+one BG color shared across all four. It comes out to 13 background + 12 sprite + transparency, so 25 + transparency.

>>15801683

>I'm making a cave painting!

>Hello, friends, this is my kickstarter for my cave painting art project. I am putting a lot of effort into making this look exactly like old cave paintings did.

>Are you aware of cave paintings? This is what they looked like! Now give me money.

>Hello, Reddit. I am a cave painter! I do authentic imitations of cave paintings. I've been doing this for five years. Please donate to my kickstarter! AMA!

>Here is a picture of my wonderful cave paintings! Pics related!

Most of these games use RETRO 8-BIT AUTHENTIC NES LOL XDEEE front and center in their marketing. They want to not get shit? Shouldn't lie about it, Shovel Knight devs especially, since you couldn't take a step through their shit without seeing NES LIMITATIONS, when they broke them in so many ways, it's sad.


488a88  No.15802763

File: 970d3756eda23d4⋯.jpg (86 KB, 377x329, 377:329, FOR-GODS-SAKE-WHAT-THE-FUC….jpg)

>>15801855

>Where The Water Tastes Like Wine

No wonder it was a flop. When you hear that name, you don't think this could be a fun game. You don't think it could be a game at all. It's so vague and pretentious, you could assume it's a coffee table book. In fact, I have watched the trailer and still have no idea how the gameplay goes.


a94378  No.15802801

>>15802763

You know the dev response would be "I didn't want people to think it was a game at all, okay?!"


17dd05  No.15802863

>>15802763

He was likely so upset that the name of his last game could be perverted (Gone Homo), that he chose the new name solely because you can’t change it into anything easily.


857875  No.15802864

File: 0209964834533d1⋯.webm (745.92 KB, 640x360, 16:9, Ricardo AVNG.webm)


77394b  No.15802909

>>15802801

This may very well be the reason.


07435e  No.15802952

>>15801855

So did Iconoclasts end up being any good? I remember a ton of hype during its development and when the demo came out, but since release I haven't heard a thing about it.


0c08b3  No.15802959

>>15802863

I'm sure we can think of something.

>Where the wang tastes like wine

>Where the women taste like wang

Done.


465965  No.15803038

File: aa4aeed9ef7d216⋯.jpg (180.11 KB, 1024x609, 1024:609, download.jpg)

File: 0117bfc895f6fb7⋯.jpg (63.33 KB, 1050x625, 42:25, Parasite in city-2.jpg)

I wonder how Western Indie Devs feel about getting mogged by Jap porn games. The pixel art in Parasite in the City is objectively better than all modern Western pixshit.


ace304  No.15803049

>>15803038

What is the name of that Japanese 2d side scrolling dark souls porn game?


40eb74  No.15803065

>>15803049

Demon Sperm IIRC and its overrated as fuck. Think it was by fullflap


a652f5  No.15803070

>>15803065

He draws nice tiddies though.


05fb77  No.15803081

>>15800681

Some jackass tried recommending this game on /v/ like a week ago.


40eb74  No.15803084

>>15803070

I like most of his games don't get me wrong, but Demon Sperm was too much work and not enough reward.


c55089  No.15803094

>>15801595

Looks like some Advance War CO's are in that image.


77394b  No.15803104

>>15803094

It was made by the artist who did AWCO


ace304  No.15803159

>>15803065

i meant 魔女は復讐の夜に "Night of Revenge".


a94378  No.15803465

>>15802863

>>15802959

>Where My Wang Tastes Like Wine

>Where the Water Gives You Dysentery

>Wibbity Tibbity Wibbily Wank

There's always a million possibilities.


ace304  No.15803471

>>15803465

>Where the water tastes like wank

>Where the water tastes like wang

>Where the negholes take the poz


000000  No.15803531


5642d6  No.15803579

File: 8744baf0ca72d2b⋯.jpg (70.68 KB, 360x403, 360:403, 8744baf0ca72d2b99674e69d56….jpg)

tbh I don't care. If the game is good I'll still play it even if its fucking ugly.


c2a172  No.15803604

File: 1dc73c9efc1afa4⋯.png (13.6 KB, 1324x113, 1324:113, ow_01_8c87f7856ec684f49549….png)

>>15803579

I think this guy says it best. Apologies for the wideness but that screencap wasn't done by people who know text flow.


681db9  No.15803630

File: a181985a1787125⋯.png (5 KB, 500x250, 2:1, Oekaki.png)

Reminder that nearly every pixel that was made was sourced from an original hand drawn piece, and that nearly all pixel shit comes from the ideological perspective that you can start with sprites.

News flash!

You can't!

It's also why nearly all of Metal Slug has yet to be imitated, because entire visual engine for the game was meant to use the original cels with as little compression as possible

Metal slug, essentially has no "sprites" as you'd think of them when it comes to design


681db9  No.15803654

Oh, and it certainly doesn't help that most of them can't draw. I mean, I can't really draw.


c39126  No.15803777

>>15802030

Pixel art may have its origins in hardware limitations, but that doesn't automatically nullify its value as an independent technique of artistry. You might as well say working with charcoal should stick to the limitations of the cavemen who first used it.


2a468b  No.15804446

>>15800681

>What are some modern games with genuinely good art style?

Trine series.


2bc0c6  No.15804490

>>15804446

those always looked real ugly.


195739  No.15804691

>>15803630

That's pretty interesting


4e0334  No.15804722

>>15801480

hotline miami was fucking sick.

if you only want to play nes games get a fucking ness u skrub


857875  No.15805045

File: 279d4ea87052dea⋯.png (402.33 KB, 776x473, 776:473, 1517925886656.png)

>>15804722

>hotline miami was fucking sick.

game is fucking dogshit with reddit tier writting and its sequel was worse with all those windows and guns


519033  No.15805123

>>15804490

The environments were pretty, but the humans were incredibly ugly past part 1, yes.


cfa781  No.15805133

File: 5c1d614132bde68⋯.gif (133.64 KB, 511x501, 511:501, 5c1d614132bde681dfca73c6b7….gif)

>>15800756

>Rixels and Mixels

I don't know if you're the one who came up with that but that's fucking perfect. I've had a gripe with sonic mania that I haven't been able to define at all. still like the game though


5642d6  No.15805141

>>15805045

>muh windows

Literally get better at the game


857875  No.15805159

File: 452c94caedd3a6c⋯.jpg (3.84 KB, 248x240, 31:30, 1497979132021.jpg)

>>15805133

jumping out of corners and shooting people everylevel isnt fun, the game is shit and is a good guide on bad level design


a93e5c  No.15805167

>>15805141

Not all shit game design can be handwaved away with hurr gitgud. The absurd amount of windows (not to mention the number of large areas where you will be shot by offscreen enemies that you can't see because you can't look in every direction at once) in HM2 shows that the retards that made it somehow failed to understand what made the gameplay work in the first one. You're forced to play extremely carefully because the moment you try to run past a window, you will get shot by five enemies at once and having them all miss would be like winning the lottery. It's just objectively bad level design that works directly against the gameplay. If all you did in HM1 was peek out of corners and take an eternity to go through the level, you're the one that needs to learn to play properly.

>>15805159

You're responding to the wrong post.


208c3b  No.15805199

File: 4c02665de2c9796⋯.webm (11.66 MB, 896x504, 16:9, Sonic Mashup Mania.webm)

File: 36789b211bd6d6a⋯.mp4 (141.67 KB, 540x288, 15:8, DXtfBPfWsAAbLrr.mp4)

File: 618584bcef8cb4f⋯.jpg (81.29 KB, 1072x612, 268:153, DZouWolVAAACL9r.jpg)

>>15805133 (checked)

sonic mania is not pixelshit imho. and it uses Rixels sparingly and their is very little use of Mixels iirc


857875  No.15805246

File: c9f529362cbbf8f⋯.jpg (364.13 KB, 2756x3016, 53:58, hotline miami 2.jpg)


b36fa1  No.15805343

>>15805167

>The absurd amount of windows (not to mention the number of large areas where you will be shot by offscreen enemies

I only played 2 so far and I can agree. It makes no sense. Entire levels of fucking windows.

Stopped playing at some point because there is no strategy or right way to do it. Just luck.

Downloading HM1 atm to see if it's better.


49729a  No.15805379

>>15805199

Mania was specifically aiming to be the 2D Sega Saturn Sonic we never got, as opposed to an authentic Megadrive Sonic.


208c3b  No.15805385

YouTube embed. Click thumbnail to play.

>>15805379

>aiming to be the 2D Sega Saturn Sonic we never got

and they had scaling and rotating technology back then. So I'd say it's rather close to what a Sega CD could do (and I assume the Saturn as well).


6f9032  No.15805397

>>15801480

those are some retarded images. good job


83db11  No.15805405

>>15800688

Have they fucking put that in the game yet or are they still little blip shooters?


208c3b  No.15805408

File: 49dafe1771e260e⋯.jpg (15.79 KB, 320x371, 320:371, triggered.jpg)

>>15805397

10/10 bait


857875  No.15805515

File: 30492c78da74bc6⋯.png (387.9 KB, 560x533, 560:533, yan dev BTFO.png)

>game uses unity store asset stlye

>game uses any type of store for its assets


86ce5a  No.15805533

>>15805405

I don't think they even decided whether to change the lasers yet


208c3b  No.15805540

>>15805515

Q. Name one good game that has been made with Unity.

A. Trick question, its impossible to make good games with Unity


86ce5a  No.15805549

File: 5271dec9b0cc8f3⋯.jpg (633.65 KB, 1920x1080, 16:9, inb4 "its a bad game becau….jpg)


746d03  No.15805563

File: af0b074eb712e7e⋯.png (13.99 KB, 640x640, 1:1, gooseman.png)


857875  No.15805567

File: fce8b7e6bb54080⋯.jpg (21.75 KB, 340x340, 1:1, 1536169949509.jpg)

>>15805540

>hey guys im making a game in unity

>UNITY SUX

>hey guys im making a game in UE4

>UE4 SUX

so what do i use?


5b1550  No.15805571

>>15805515

That image makes me very angry. That concept is not theirs and not original. As if he invented "yandere" or the Japanese school setting.

What a fucking loser. Not for any reason other than that statement.


86ce5a  No.15805588

>>15805567

Anyone suggesting Unity is a faggot babby who couldn't learn a real engine.

Anyone suggesting UE4 does so just because "muh graphics" and wants to give % of their revenue to chinese botnet.

Anyone suggesting Godot is a memer who values muh freedumbs more than good games.

Anyone suggesting making your own engine is a /tech/ larper who has never made anything bigger than fizzbuzz before.

TL;DR stop listening to nodevs and just use whatever gets you to make a game. Shitty game > no game.


857875  No.15805607

File: e7c27675140ed3c⋯.png (1.66 MB, 2250x2001, 750:667, yan dev 12 2.png)

File: 68f3186d0113e7c⋯.png (490.06 KB, 1130x2233, 1130:2233, yan dev pedo.png)

File: cb397653d9fa77f⋯.png (251.91 KB, 1222x588, 611:294, yan ugleh.png)

File: 387d28dea000854⋯.png (237.21 KB, 1241x387, 1241:387, yan bed.png)

File: f7ba5391c470a59⋯.png (232.56 KB, 592x660, 148:165, Yan dev 33.png)

>>15805571

>$3.5k per month for doing nothing

>got help from game devs

>uses assets from unity store

>draws himself as skinny and not ugly

>failed game even before his simulator

>BTFO by the guy he looked upto

>was just some faggot that started on 4chan /v/

>is also jewish

>>15805588

>UE4

>chinese botnet

huh?


a9046c  No.15805609

>>15805567

C

handmadehero.org/watch

For console homebrews use dev kits like GBDK or PSY-Q.


86ce5a  No.15805623

>>15805607

>huh?

Something about Tencent owning most of Epic Games.


4f8d05  No.15805654

>>15805567

>so what do i use?

Use something that isn't pozzed to the Moon and back.


5b1550  No.15805921

File: 0143b78d18482a2⋯.png (525.26 KB, 800x800, 1:1, Mado stress.png)

>>15805607

Admittedly, I feel pity.

It'd be better if people left him alone, if only so I don't have to see this. This being either paranoia, or legitimate claims, either way it's bad to look at. And he's ugly. That's bad enough.


857875  No.15806017

File: 77c3dac30f50dd1⋯.png (561.51 KB, 945x430, 189:86, yan dev 13.png)

File: d265c10db842a58⋯.png (191.13 KB, 966x716, 483:358, Yan dev 0.png)

File: e6323e4d2da5b6f⋯.png (182.1 KB, 955x524, 955:524, yan dev 2.png)

File: edaa84b9797df12⋯.png (167.14 KB, 737x507, 737:507, yan dev BTFO.png)

>>15805921

>feel sorry for a pretentious ugly jew that streams on twitch instead of making his game

>when he does work on his game its for eastereggs on copyrighted materials that he has to remove a week later

>still hasnt made a rival despite it being the most essential part of the game


7d855f  No.15806071

>>15803038

>>15803159

>Night of Revenge

>Parasite in city

Anyone got some links to those??


77394b  No.15806105

>>15805549

The reason why people gave shit to the game was because they fired the sound designer for retarded reasons.


a4249b  No.15806190

File: 0bd6cf32e3b47f2⋯.webm (3.84 MB, 1344x756, 16:9, gondola in unity.webm)


5b1550  No.15806238

>>15806017

>img 4: Fueled by desire for spite and or vanity

I rescind my remark.


857875  No.15806240

File: d01796a92a652cc⋯.png (35.46 KB, 526x410, 263:205, 1538144065472.png)

>>15806190

was this ever released?

are there any other meme games out there?


cf3f0d  No.15806259

>>15805549

>can't even defend yourself against underwater mother fuckers

nah it's just a bad attempt at a Sealab game.


632783  No.15806306

>>15800888

>shitty pillow shading

>tumblr nose

Sounds about right. Also, yeah, Don't Starve is a good example of a game using 2D properly.


79db42  No.15806329

File: 48aa0fc9ab55e4d⋯.webm (4.82 MB, 1920x1080, 16:9, All_in_Gondola's_head.webm)

>>15806190

I didn't know there were more of these.


86ce5a  No.15806333

>>15806259

Discouraging impatient amerifats from shooting at everything is a good choice for Subnautica, adding better weapons would destroy most of it's appeal. You can already kill most things just by putting them in stasis and stabbing them with your nigger knife.


cf3f0d  No.15806352

>>15806333

>euroqueer is anti gun, hates self defense, loves playing as non-whites in games, and loves supporting fags like the subnautica devs

Color me surprised!


86ce5a  No.15806377

File: 1aedb837d32dd38⋯.jpg (23.08 KB, 405x720, 9:16, cf9.jpg)


2d01d8  No.15806378

>>15806105

Hardly the only reason or the first. The reason there are no guns in the game is because one of the heads is an anti-gun nut. Similar reason the protagonist is a nice ambiguous shade of brown a la average american of 2050.


77394b  No.15806404

>>15806333

>Anon is European

Ah I understand now.

>>15806378

I don't really give a shit if the Protag is brown what pissed me off with the game was the sjw devs and choices for game design.


c3bbb7  No.15806442

File: ce98e585b3c3d84⋯.mp4 (142.96 KB, 426x426, 1:1, 1468625876119.mp4)

>>15802044

I legitimately miss The Best Gamers.


a652f5  No.15806460

>>15806442

Too back rockcock64 is whipped now. He deleted some tranny meme he posted in reference to some speedrun autism because his 3DPD bitch told him to.


aec515  No.15806461

>>15806442

Rockcuck64 got pussywhipped by his gf over GDQ trannies and hates 1488


c3bbb7  No.15806477

>>15806460

>>15806461

I'm saddened by this. Syncope or whatever seemed fairly inoffensive. Why would a guy like him, where his whole schtick is to tell people to fuck off give a shit what his girlfriend thinks? Don't answer that. A rhetorical question.


79628a  No.15806530

>>15806333

>>15806378

Despite ideological basis for not including guns in the game, the lore for why you're only allowed to have a red hot butter knife seems plausible enough for me and kinda ironic since the reason is future being shit

>yes, our Miracle Machine™ could create a gun

>no, we won't let you have it, because increasing your chance of survival is not worth the risk of giving a gun to a wage slave

>by the way according to your employment contract everything you mine, hunt and gather belongs to the company so consuming those resources to survive put you 9999999999999$ in debt


86ce5a  No.15806561

>>15806530

>ideological basis for not including guns in the game

What? The more ways you have to fight against monsters in a spooky game the less spooky it becomes. It's a question of game design, not of ideology.


857875  No.15806582

File: 7f12ad0aedd8eb1⋯.png (41.2 KB, 1035x632, 1035:632, 1516397036898.png)

>>15806561

>if you can fight monsters it becomes less spooky!

the only thing that happens with less combat is the game turning into a boring ass walking simulator, running and hiding from something for multiple hours isnt fun, being able to use combat against monsters but guns have limted ammo and melee is risky fits well into horror games


77394b  No.15806589

>>15806461

What a little bitch.


79628a  No.15806592

File: 2c5a5bb624894d5⋯.png (92.83 KB, 641x489, 641:489, ClipboardImage.png)

>>15806561

>It's a question of game design, not of ideology

it's both


681db9  No.15806620

File: ace15880d408eb2⋯.png (421.93 KB, 1000x605, 200:121, 490283094.png)

>>15806592

You think he's aware that a school shooting is categorized as ANY discharge of a weapon on the property zoned for an educational facility?

I mean I know the answer is probably yes, because it's the same side that uses suicides to bloat the shit out of gun deaths to try and get legislation passed, but still.


a652f5  No.15806624

File: 4775faa08e51e0d⋯.png (Spoiler Image, 121.28 KB, 400x224, 25:14, 1447828239445.png)

>>15806477

3DPD changes people, anon.


e995eb  No.15806627

File: ad48137353b2e3d⋯.png (161.61 KB, 559x682, 559:682, le_critic_face.png)

>>15806561

Except that's wrong.

You don't make people afraid by reducing their options, you make them afraid by forcing them into difficult decisions

>player has options of fight enemy in melee, shoot enemy, or run

>melee is extremely high-risk, but consumes no resources

>shooting is low-risk, but consumes a highly scarce resource that the player may want to use later instead

>running is low-risk and uses no resources, but the enemy is still there, and you were probably there in the first place to do a thing

>these considerations and more, such as space in the level, feed into tension, which is the primary weapon of a creator in any horror media


697025  No.15806638

File: 33bd60278a05ceb⋯.png (301.23 KB, 600x536, 75:67, 3fe.png)

>>15802047

Sorry, too relatable incel?


86ce5a  No.15806661

>>15806582

You can go play call of duty if you want to shoot at things. Subnautica isn't the game for that.

>running and hiding from something for multiple hours

Nigger wtf are you doing? Just go where you want to go except instead of shooting at everything in the way, you avoid them instead.

>being able to use combat against monsters but … well into horror games

I disagree.

>>15806592

Well damn. They did something for a retarded reason which was accidentally good for the game.

>>15806627

Maybe I'm just different then, because as soon as you hand me a weapon in a game that's effective against the enemy, all the tension is gone. There's already ways to make avoiding enemies in Subnautica easier, the propulsion cannon will toss them the fuck away and the stasis rifle will freeze them for like half a minute. You don't need to kill them.

Also both the small submarine and the power suit can shoot torpedos which make the enemies fuck off (and maybe kill after some shots), though it can only hold 6 and you need to reload it from the outside. This fits your descriptions of risk and limitations except it's better since you can't wipe out all the enemies with it thus removing all tension permanently.


36b528  No.15806665

>>15805588

>values muh freedumbs more than good games

Is this some kind of jewish trick question?


b34d36  No.15806692

File: 8e6ce2061c6c25b⋯.jpg (20.36 KB, 447x306, 149:102, 1470669045318.jpg)

>>15802047

>he doesn't know


857875  No.15806720

File: 684b02e0fa6e28b⋯.jpg (38.66 KB, 1280x720, 16:9, 1230435593067.jpg)

>>15806661

man i just needa shoot some niggaz *POW* *POW* *POW*

>defending running away and walking simulators

that shit aint ballin


c9ce15  No.15806781

File: 013aad8107f58d8⋯.jpg (111.93 KB, 688x519, 688:519, 722ae9a8bcadd5ca2b87b687d3….jpg)

>>15805540

>Trick question, its impossible to make good games with Unity

That's where you're wrong, kiddo.


9152b5  No.15806786

File: 6f08c090ffd99ad⋯.jpg (46.71 KB, 648x720, 9:10, 1465736059650.jpg)

>>15805607

You forgot that he was a gaiafag and shat up 4/v/ with a trip long before he started making that.


8ddcca  No.15806797

File: acd8c1dd39eddde⋯.jpg (658.81 KB, 1280x1837, 1280:1837, hellven_0003.jpg)

Why do people still give a shit about the game in OP, it came out nearly a decade ago. pixelshit indie games arent even an issue now as they all got butthurt about being tagged as pixelshit indie devs and have switched to using low poly tumblr style instead these last few years. Not surprised some niggers here have been living under a rock though.


ae3043  No.15806837

File: 320dd9c9821bcb4⋯.png (982.49 KB, 1121x705, 1121:705, 320dd9c9821bcb4f5cd2e71a96….png)

>>15805607

he made ass tons of money on off of memes and got most of 8cuck shitter shattered

hes p funny, him being a iranian/yid is just icing


a652f5  No.15806843

>>15806837

fuck off yandev, you aren't welcome here anymore


77394b  No.15806859

File: e17a768dc0aa468⋯.webm (311.81 KB, 480x360, 4:3, Hey Pal, Did you just blo….webm)

>>15806661

You blow in from cuckchan?


86ce5a  No.15806878

>>15806859

t. spongebob memeposter with no argument


f38509  No.15806885

File: d4dccefdcdc7f5f⋯.mp4 (217.92 KB, 640x384, 5:3, cyberpunk'd.mp4)

File: 840f0cd0a7bc8f3⋯.jpg (583.48 KB, 1280x854, 640:427, c95029c20340dc6ae266f08730….jpg)

File: 67f6204fa82116b⋯.jpg (198.13 KB, 1072x1126, 536:563, 21--trish-burr-embroidery-….jpg)

>>15803777 (lucky trips!)

Sure, one COULD forward pixel art as a medium in and of itself, similar to pointillism or embroidery, separate from any specific technical restrictions of a strictly historical nature, but that's not what they're doing.

99.999% of pixelshitters explicitly describe what they're doing with appeals to being "retro" or "oldschool", not least among that being their nigh-universal use of low resolution presented with giant chunky pixels.

>>15805540

>GooBall

>Guns of Icarus

>realMyst Masterpiece Edition

>Shadowrun Returns

>TDE: Blackguards

>M&M X

>Wasteland 2

>Cities: Skylines

>Verdun

>My Summer Car

>Cuphead

>Double Dragon IV

>Super Bomberman R

>Pathfinder: Kingmaker

>>15806592

>one where we are not at the top of the food chain

!!!!!!!!!!!!!!!!!!!

Is this character a wendigo?

>>15806720

>having to run away

>walking sim

Play Clock Tower


cc9f98  No.15806969

>>15806837

>admiring a man who made a streamer bait “game” that’s been trapped in development hell due to feature creep for the last four years, and has now walked back it’s concrete 2019 release date to “whenever it’s done

Yandev “fans” are approaching cult status.


77394b  No.15807001

>>15806878

So pretty much I'm correct.


aa1428  No.15807012

>>15800888

Somehow the pic of celeste got less clear when I opened it to its full resolution.


9dbfd2  No.15807057

>>15800888

>I forgot to add to the op that i find Dont Starve as a good example of good art Style, its aesthetically pleasing and you can tell that the devs actually cared for it.

It looks like one of the few vidya styles that I could convincingly pull off.


9dbfd2  No.15807157

>>15802863

>Where the wanker tastes wine

very off but still fits.


0c08b3  No.15807214

>>15807157

>where the wiener tastes like WALUIGI


9dbfd2  No.15807321

File: 5b7a1b4c3477e23⋯.png (375.48 KB, 1200x960, 5:4, ClipboardImage.png)

I'll be honest, kickstarter platformers can have some pretty cute designs.


86ce5a  No.15807346

>>15807321

That would look like complete shit in a videogame.


301a64  No.15807357

>>15807346

I'd fuck it.


a652f5  No.15807363

>>15807321

fuck off furfag


301a64  No.15807374

>>15807363

THE WORK OF ONE WHO CONSORTS WITH BEASTS


f38509  No.15807399

>>15807374

That's actually a mechanically sound game with an excellent artstyle, its problem is simply that there's no actual SP campaign of decent length and completeness. Also, much like Oni, the lack of versus and coop MP.


4b093c  No.15807407

>>15807321

what is it with indies and goats?


6a91ff  No.15807420

File: f60bd4b332e821d⋯.png (118.84 KB, 373x521, 373:521, f60bd4b332e821dcd34bd1f907….png)

>>15807321

>generic tumblr design barely above calarts

You're easily impressed.


36b528  No.15807423

>>15807399

>Games need versus and co-op MP

Fucking socialfags


f38509  No.15807449

>>15807423

It's not absolutely necessary, but when the genre you're in is fitan/beat-em-up, and the game you're directly modeled after was widely decried for killing its 99% finished multiplayer mode (that was widely hailed during MacWorld Expo floor demonstrations) just before release, not having one is probably a mistake.


ddc125  No.15807478

File: 3384001019630de⋯.png (220.18 KB, 623x358, 623:358, celeste_aberration.png)

>>15800756

>Posting an image of Celeste that doesn't include the FUCKING CHROMATIC ABERRATION


ddef94  No.15807487


ddc125  No.15807494

>>15806627

Nah, if we're talking about horror games, if I know an enemy is killable, it just doesn't scare me anymore. I don't think Subnautica is supposed to be spooky though.


ddc125  No.15807557

>>15800979

Not that I disliked his post, but having an incredible eye for detail is one of the symptoms of autism.


9dbfd2  No.15807562

>>15807346

Why, not readable enough?

>>15807420

>generic tumblr design barely above calarts

>character design with a silhouette more complex/with more shapes than grinning lima bean and with a decent color palette is barely above calarts

I don't know what criteria you use for "generic tumblr design" other than it being "soft furry" or Klonoa/Oneshot like, perhaps it could use better lineart.


86ce5a  No.15807591

>>15807562

>Why, not readable enough?

Yes. I can imagine that thing in motion and literally not being able to tell head from tail. Plus I can't imagine an environment besides some esoteric candyland where that monotone color scheme wouldn't look out of place in.


ddef94  No.15807643

>>15805045

Hotline Miami was fun. Uniquely fast paced gaming experience. Fuck you.


9dbfd2  No.15807644

>>15807591

It's at "concept scribble" and needs to be fleshed out more - that I can't deny. For what it is as a scribble, it's alright, but color coordination could be better. Perhaps a darker coat would be better?


86ce5a  No.15807750

File: 9e192e425f5c41d⋯.png (92.8 KB, 468x732, 39:61, ugb0kdk8.png)

>>15807644

>Perhaps a darker coat would be better?

Just anything that makes it more readable. Currently all the parts of the design look the same. Furshitters have this tendency to load the design with details and don't know when to stop.

Here's 50 decades in MS paint as example, I didn't even add any new hues. It won't sell as many adoptables but it'll sure as hell look less shit in a videogame.


9dbfd2  No.15808124

>>15807750

>Here's 50 decades in MS paint as example, I didn't even add any new hues. It won't sell as many adoptables but it'll sure as hell look less shit in a videogame.

Who cares about adoptables? They got something nice going that did need a little touching up and you actually corrected it. I don't know if "all the parts of the design look the same." is the right wording, so much as "flat and two-tone".

I don't think this is really over-detailed - simple designs are my favorite designs, though you are depressingly right over how furries overload designs with too much colors/details.


c28321  No.15808335

File: 0f5f9bc6771c12b⋯.jpg (140.13 KB, 680x977, 680:977, 499.jpg)

>>15805588

>Godot a shit

>cause it's free

I don't think so Tim.


7c847a  No.15808337

>>15806878

Hey pal, you just blow in from stupid town?


0ca24b  No.15808433

>>15801492

That pic is a good example. The environment looks ok except for one noisy texture on the right, and that the seam where you see the underside of a rock on the left looks like shit. The player and their weapon, on the other hand, look terrible. It's lowpoly for the sake of being lowpoly rather than actually trying to capture a real interesting shape. They didn't try to make a cool looking gun, they made a gun with the intention that retards would look at it and say "so retro." And the monsters are technically modeled and textured fine, they're just soulless soy designs like a funko pop toy. Woah it's a big scary monster but he has cute eyes and teefs :3 teehee, woah here's a little minion with tiny feet heehee, but there's blood and gore everywhere :O

I hate it.

The thing that separated old lowpoly models and pixel art from the new is that the artists were trying to create the best designs they could within the limitations of the technology available to them. It takes conscious effort to now, with the amazing powers available to devs now, make something that captures the genuine feeling of games back then without coming across as hackneyed nostalgia bait, and rather than aiming for that and failing, most devs actually want to make the hackneyed nostalgia bait that looks nothing like the real thing did, and worse, tasteless bugmen actually like it and prefer it to the real deal.


4ee75d  No.15808524

File: 1260c8167b25ab6⋯.jpg (32.6 KB, 529x298, 529:298, that gay shit.jpg)

>>15805588

>Anyone suggesting Godot is a memer who values muh freedumbs more than good games.

I head it was objectively the best option for 2D games for now.

>>15807321

>>15807750

>mfw

Why can't we have more games with cute animals without furfags and tumblr giving it the Anti-Midas touch?


6926aa  No.15808535

File: 2f9ce2c0c83a278⋯.png (65.53 KB, 171x233, 171:233, ClipboardImage.png)

>>15801480

>Pixelshit Man


9dbfd2  No.15808557

>>15808524

That's what i'd like to do, but I doubt my capabilities. Plus, if it's anthro, it's not safe from them. I suspect some of the tumblr/furfag runoff might've once been part of halfchan long ago.


f61b46  No.15808576

>>15806442

>ruckcuck is whipped now

>gamzerguy and darkgamer were booted because they wouldn't stop being faggots

>karnivore disappeared off the internet

>the editor went on to do lets plays with screaming retards

>the tv show was never realized

>loud house was one of the best times on the internet for me but it was memory holed and the name soiled by some pedo's shit cartoon

How did everything go so wrong, gamers?


f38509  No.15808617

>>15808576

Brote remains unapologetically based, even Yahtzee is about the same as ever. The one I miss most, Investig8iveJournalism, simply vanished into oblivion.

The only cucking that really saddened me was Tasteful Understated Nerdrage.


d3a426  No.15808637

>>15808576

>karnivore disappeared off the internet

The one I will miss the most

>the editor went on to do lets plays with screaming retards

You mean Dingdong and Oneyplays?

>tfw no new Bubbafest ever

That shit was just comedy gold


f61b46  No.15808664

>>15808637

>You mean Dingdong and Oneyplays?

Yeah that guy. Fucking sellout.

>tfw no new Bubbafest ever

It was crazy to see the kind of work that some people put into their games considering the subject matter.


d3a426  No.15808703

>>15808664

>Yeah that guy. Fucking sellout.

I suppose that he saw the ship sinking and decided to jump when he had the change. Which is fucking funny because he later wanted to be over with Oneyplays to the point of shitting in gameplays in general, just for him to go back to the channel months later in a really pathetic way just because his videogame patreon failed.

>It was crazy to see the kind of work that some people put into their games considering the subject matter.

And that's why it was so funny, nothing but concentrated autism


871699  No.15808758

File: 5a14b9c39b3403d⋯.gif (463.9 KB, 1066x819, 82:63, ded.gif)

>>15807321

yiff in hell


4b8603  No.15808777

>>15808576

>Investig8iveJournalism

Fuck, man.

>tfw all of the old /v/-core content creators are dead, in some kind of limbo, or eventually became cancer themselves.

>tfw nobody can take their place in the current climate, where retards who think that making content at all makes you an e-celeb, and shit up threads because of it.

I miss Fitz most of all.


4b8603  No.15808784


e15abe  No.15808912

File: 50f9f93d07a8d32⋯.gif (1.86 MB, 329x470, 7:10, 50f9f93d07a8d32dbacbbecb46….gif)

>>15808758

>Those tit physics

>Those legs opening up, like an invitation

I'm harder than I've been in months and I don't like it one bit. You people are why I turned out all fucked up.


4b093c  No.15808917

>>15808758

is that Dickass Thief?


19ff6c  No.15808956

File: f90134ad29a7eef⋯.gif (1016.46 KB, 500x270, 50:27, 1407117134652.gif)

>>15808758

You're next for wasting those tits fag.


4b8603  No.15809000

File: 7846bd16c75fcfb⋯.png (18.47 KB, 360x664, 45:83, ClipboardImage.png)

>>15808917

Looks like it.


338b05  No.15809024

File: f4e7ab17d0a561d⋯.png (242.18 KB, 782x887, 782:887, ClipboardImage.png)

>>15808912

Imagine it's a Weavile


48c1cc  No.15809085

File: 5a9f4074970eabc⋯.jpg (202.91 KB, 640x858, 320:429, 13d1ad31db43cbfc7a7706b337….jpg)

>>15808912

>tfw gurochan is dead

>>15809024

Weaviles don't die when they die?


3bd391  No.15809408

>>15801756

With regards to 2d sprites, they're not great artists so doing simple assets takes them longer than an experienced artist.

Whenever I tell people to life draw, they always state that they're not interested in going that far and that they're only interested in doing [x style]. It's true that they can draw without it, but it's going to take them longer and they won't be able to branch out easily. It's like refusing to learn multiplication since you think that you're only going to use addition. Life drawing makes regular drawing less tedious because you've trained yourself to do lines and shapes.

3D is more complex, but you can use it for nearly everything once you're finished with it.


338b05  No.15809533

>>15809085

No, but Weavile dismemberment is kinda hot


338b05  No.15809535

>>15805533

They probably will keep simplifying it


9dbfd2  No.15810267

File: 881a52ea1d00197⋯.png (325.34 KB, 471x464, 471:464, [Take Intense Bite].png)

>>15808758

>posts furry guro in response to klonoa-tier anthro with "yiff in hell"

>inadvertantly turn one anon on

>>15809408

While I do tell myself to actually commit to trying to life draw, I wean off unless if it's soda bottles/monster cans i'm drawing. For the purpose of training oneself to do lines and shapes, drawing it inverted would definitely help.


871699  No.15810338

File: 15da71b0fc9c7cf⋯.png (274.17 KB, 1224x1192, 153:149, 003.png)

>>15810267

yeah my bad I probably shouldn't have made that shit the way I did.


5c0ac8  No.15810349

>>15810338

>>15808758

Pay attention to the timing of your motions. The actual frames are good but the movement has constant speed, which is strange.


871699  No.15810355

File: f52cc607641ae87⋯.gif (2.54 MB, 1920x1080, 16:9, Animation.gif)

File: c4e3f06d55b3443⋯.gif (127.33 KB, 100x100, 1:1, absolute anger.gif)

>>15810349

yeah I'm usually better with that, but I got lazy because it was just a shitpost on a draw thread.


5c0ac8  No.15810363

>>15810355

>I got lazy because it was just a shitpost on a draw thread.

Yeah, alright. Excuses.


871699  No.15810364

>>15810363

>Excuses.

yeah that's exactly what it is.


42cfea  No.15810461

File: 6b3323edaab6719⋯.png (180.5 KB, 636x1212, 53:101, b504f7ab12d21fb70ee84b152d….png)

>>15810355

I really like the way you draw girl's hair. It's very fluffy and full. I would imagine it's very pleasent to rub your face in it.


1e9cca  No.15810471

>>15808758

Oh hey, you actually animated it.

I suggested you slit her throat in the /b/ thread, but decapitating her is okay I guess.


e882f0  No.15810485

>>15807478

>chromatic aberration

Did Shadman draw porn of it yet?


2ac7c1  No.15810490

File: 79070644785c8b8⋯.png (671.63 KB, 2560x1440, 16:9, 99624bfcbcc58eebcc2c948663….png)

File: 4e0c6920b5d4e2d⋯.jpg (260.4 KB, 1372x1373, 1372:1373, 4e0c6920b5d4e2d9b88b08d80d….jpg)

File: 83224f6b6a1adfb⋯.jpg (423.34 KB, 1900x1902, 950:951, 83224f6b6a1adfbd90a8020452….jpg)

>>15800756

Something I never understood about pixel art is why limit yourself to old consoles? Pixel art can look great enough in higher resolutions without color palette limitations. Shovel Knight looks good because of that. Sure, I understand that they were hypocrites when it came to "recreate" the NES look, but why give a shit when the end product ended up looking not only better but good overall?

Also, in order to pixels to actually look good you need a proper CRT display.


2ac7c1  No.15810523

File: f4e4be615445a13⋯.png (149.59 KB, 1920x1080, 16:9, material.png)

File: f38d1c90c76c39b⋯.png (140.6 KB, 1920x1080, 16:9, ingram.png)

File: d2fd2fef90a6751⋯.png (156.48 KB, 1920x1080, 16:9, Venezuela.png)

>>15810490

In addition, there's also Stuff like VA-11 Hall A


26bd2f  No.15810598

File: 068ec3d3ac93131⋯.png (302.31 KB, 635x457, 635:457, 068ec3d3ac93131b7f08159bab….png)

>>15806017

>yandev has problem hair now

is this lolcow ever going to stop?


2ac7c1  No.15810675

>>15806017

Does someone have that yandev video about imageboards?


11afb2  No.15810682

File: fa257e2654b1e56⋯.gif (378.62 KB, 600x450, 4:3, fa257e2654b1e5609ed0eae1ea….gif)

>>15805567

Don't listen to these nodev faggots. You're better off making a goddamn game than endlessly deliberating on what engine to use like a bitch. 95% of people who would play any prospective game wouldn't give a shit and it's at best a minor inconvenience to anyone except Gentoomen on pre-2006 Thinkpads. I'm not particularly fond of Unity either but the noisome whinging of dickbreathed anons is even more revolting.


5c0ac8  No.15810693

File: 4a19c68b74d1812⋯.gif (1.95 MB, 480x360, 4:3, 500.gif)

>>15810598

>>15806017

>that hair

Why in the goddamn.


ace304  No.15810717

>>15805567

Quake Engine?


1e9cca  No.15810737

>>15806017

He looks like a fucking tranny with that hair


9dbfd2  No.15810919

>>15810338

Honestly it wasn't that bad, but the lineart could be better. I think some madness animations might've got me considering guro


1e9cca  No.15810942

File: a3e15daca7615fc⋯.png (90.6 KB, 552x150, 92:25, No Surprises.png)

>>15810919

>furfag liking autistic fetishes


871699  No.15811040

File: 52f2e6feb7a817f⋯.png (270.88 KB, 807x430, 807:430, ClipboardImage.png)

>>15810919

>considering guro

gross


5c0ac8  No.15811054

>>15810919

Guro is nice when there's no suffering. Think Franken-Fran where people get cut up but never really seem in pain from the surgeries. It's more of a peaceful anatomical exploration of your body.

Man, I wish I could just cut myself open and see what's inside with no repercussions.


0c7078  No.15811085

>>15810942

Years and years of yiff in hell have memed it into reality.


9dbfd2  No.15811091

>>15810942

>>15811040

If they're like the kaibutsu in .flow or some sorta zombified meat monster that's not suffering or oblivious rather, then it can't be that bad, right?

Autistic fetishes comes from the autist brain getting a BSoD from something they don't know how to react to, take it from me.


871699  No.15811112

>>15811091

>BSoD

what's hard to understand that humans can sustain severe damage?


9dbfd2  No.15811127

>>15811112

More like the autist doesn't know how to react to something they're distressed by and instead pop a boner to it.


5c0ac8  No.15811132

>>15811127

How do you explain feet, then? Who's distressed by feet?


871699  No.15811134

File: c20818deafb22a9⋯.png (460.56 KB, 674x666, 337:333, 1446852531169.png)

>>15811127

wonder what goes on in their brain to make them do that.


9dbfd2  No.15811143

>>15811132

>Feet

Oh that's just the brain having a fuckup and seeing it as erogenous zones. That or the feeling of being stomped on really fucked them up.


02e7c2  No.15811161

when there are no pixel rules, pixels can be differently scaled and travel smoothly across the screen in animations. A good rule is any "pixel" game that allows you to set resolution to something that doesn't match is bound to be pixelshit


746d03  No.15811275

File: 70067df3b626c36⋯.png (23.2 KB, 768x269, 768:269, NES - Ninja Gaiden - Ryu H….png)

File: b610545a834b799⋯.gif (18.07 KB, 416x686, 208:343, NES - Castlevania - Simon ….gif)

File: 01a003afe0760c2⋯.gif (236.64 KB, 832x480, 26:15, dark_souls___hawkeye_gough….gif)

File: d55e8a5839f1925⋯.gif (81.04 KB, 200x150, 4:3, dark_souls___gravelord_nit….gif)

>>15810490

>Pixel art can look great enough in higher resolutions without color palette limitations.

That's perfectly fine for pixel art paintings but if you try to make "working" pixel art extremely high rez with a huge palette you run into problems. Not the least of which is the same issue that hand drawn sprites run into; You have to make many more frames to make the animation look right, which runs up the time and cost of producing it.

8 bit Simon or Ryu can get away with a 2 or 3 frame animation. A high rez Chosen Undead would take more than a dozen. Per action. Not to mention every other character and monster.


37b867  No.15811346

>>15801900

> that ending

> them dubs

Keeping that one for future reference.


681db9  No.15811452

>>15811134

else.if((boner))


5c0ac8  No.15811463

File: 8f5583be124fe9a⋯.jpg (31.46 KB, 640x427, 640:427, 640px-Richard_Stallman_by_….jpg)


2ac7c1  No.15812396

File: 578c7b7d2c1acc6⋯.png (1.18 MB, 1273x721, 1273:721, ClipboardImage.png)

File: aa370a2f7bc3bad⋯.png (1.1 MB, 1024x576, 16:9, ClipboardImage.png)

>>15811275

The industry found a lot of ways to go around that years ago. Yes, high-rez sprites takes a lot of time and effort to make, specially if they go with 60fps or so.

But is it truly necessary for them to be high rez? My example is mostly Shantae and the Pirate's Curse and SotN.


8ddcca  No.15812416

where the fuck my posts go


45466e  No.15812518

File: 0bc55ce726bb60b⋯.jpg (177.56 KB, 550x489, 550:489, 0bc55ce726bb60bcfa7e8558ff….jpg)

File: 9c9d910ae54c942⋯.png (135.75 KB, 368x344, 46:43, tiberium fauna.png)

>>15800688

I fucking love factorio but really wish the devs would do more than just put all of their effort into the building side of things. The game has tons of untapped potential with the combat and fighting aliens yet all they are right now is an afterthought to wall yourself away from.

I know the game is catered towards efficiency autists but I want some more indepth alien cleansing while struggling to reach new fields of resources and not the standard "wall yourself off and build things" that we got now. Fucking hell I wish the devs put some work into this. Also tiberian sun will never stop looking amazing no matter how many years pass.


ddb238  No.15812550

File: fd6732b8285fff3⋯.png (26.03 KB, 502x355, 502:355, ClipboardImage.png)

>>15803630

SNK used to do this shit a lot, but IIRC they first made 3D models for some of their games or had photo shoots of real life actors and then went ahead and sprited around it. I wonder if rotoscoping sprites could still work in this day and age.


6bffe3  No.15812571

>>15800681

"Pixelshit" seems like some contrarian meme made up by cuckchan in a desperate attempt to appear "less reddit". Low skill pixel art is a lot less offensive to the eyes than low skill 3d models. Also consider the fact that gorgeous pixel art can come from one person, while even decent 3d requires an entire team usually. If you are looking for the latter option, go suck from some AAA developer's teat.


31f029  No.15812592

>>15812571

You're a faggot. Pixelshit has become despised because every other independent game released in the last 8 years uses it. Its a truthful observation. At least 3D models require work, even if they're bad.


1cd9e1  No.15812599

>>15810355

oh hey it's you, that one drawquest anon. good stuff. I'm impressed at how you keep improving and how fast you can draw quality stuff. well done.


e882f0  No.15812805

File: 18ea922624c6686⋯.jpg (3.58 KB, 640x400, 8:5, another-world.jpg)

Rather than pixel art, why don't we go back to vector art?


681db9  No.15812827

>>15812805

God damn with the fucking transition from FHD to UHD, Vectorized assets would be the shit. It's fucking befuddling why more people don't use vector assets in their 2D games.


f38509  No.15812886

File: 8bc4c542ede1668⋯.png (11.12 KB, 652x429, 652:429, 161688-out-of-this-world-m….png)

File: 28356af37e83012⋯.jpg (77.48 KB, 1920x1080, 16:9, 791051-another-world-20th-….jpg)


ef8265  No.15813326

File: 1e8983cfe95bd01⋯.png (328.73 KB, 1558x2089, 1558:2089, ClipboardImage.png)

>>15812886

Weren't Iji sprites based off of those?


c65541  No.15813472

File: fe7b0016deca0cc⋯.jpg (98.08 KB, 523x714, 523:714, pure bliss.jpg)

>>15812518

>tiberian sun will never stop looking amazing no matter how many years pass.

it's top tier


9dbfd2  No.15813511

>>15808777

Perhaps the term e-celeb is just one big weapon to discourage the creation of OC at this point.


7095d6  No.15813694

>>15806017

>first pic

>that 2018 hair

Please tell me that's fake or was his attempt at a joke or something. That can't be real


255b25  No.15813928

>>15808617

>even Yahtzee is about the same as ever

Every Yahtzee review post 2016:

"RRRRRRRRRRRREEEEEEEEEEEEEEE! DRUHMP SUPPORTERS! BREXITEERS!!!!!"


881f5c  No.15813965

>>15802044

I always got a goon-y vibe from TBG, I dunno why though

rockcock is a fucking

cuck faggot


a652f5  No.15813993

>>15813965

Well goons used to be le ironic funnyman until they crossed over into SJW cuck territory. I guess being self-hating for so long fucks with your brain.


f38509  No.15814208

>>15813326

Iji is a good example of what I pointed to in this >>15801733 post, where even if you can't or don't have the time to draw something that actually looks good, you can at least draw something visually clear and unpretentious.

The thing that angers me about pixelshit isn't that it's ugly, but that it combines ugliness with a style over substance attitude.

>>15813928

>being triggered over noting that the aut-right are a bunch of spergs

>>15813993

Remember pre-SJW goons were where 4chan oldfags came from, with the casus beli for the original exodus being the self-hatred of weebs that characterizes the modern goon.


c7e016  No.15814237

>>15801019

>Building my own game.

>Downloaded prehistoric graphics programs and engines.

>Nothing works right.

>Modern art programs do not translate properly.

Old developers really were fucking Gods. These new guys are just lazy fucks.


b015bb  No.15814303

>>15802952

Out of curiosity I pirated it and playing it currently. It's exactly what I expected it to be, that is, it's a functional if generic metroidvania sidescroller with a lot of hipster pretence in its dialogue and characters are overtly melodramatic and express their respective stereotype comedically. The game refuses to take itself seriously which never lends itself well when some shitfuck you just met goes all "boo hoo i'm such a failure" and expects you to feel some emotion. Similarly, graphics are exactly what you'd expect of an indie 2d sidescroller >2010; Most of the artwork is the ""good"" tumblr art with the main char having that stupid red nose.

Don't pay for it. Don't even play it if you have a backlog.


9dbfd2  No.15815179

File: 9b069af5bf53a81⋯.png (7.32 KB, 323x81, 323:81, ClipboardImage.png)

Speaking of pixelshit, here's a lineup of changes and edits to one little sprite critter I made with no prior knowledge to sprite making - what stops indie devs, who presumably have been doing spriting for a good while, from doing anything cute like it? Don't they genuinely care about their product?


626f07  No.15815240

>>15815179

Hey, are you that one kid that likes cavestory?


fa2fc6  No.15815259

>>15815179

not everyone is a furfag


8f1ec8  No.15815268

>>15815179

>what stops indie devs […] from doing anything cute like it?

Different aesthetic tastes and senses. Different art direction. Attempting (and, in many cases, failing) to have a different style. There are literally thousands of reasons. You're basically saying

<I wrote this one poem that I like. Why doesn't everybody else also just write poems very similar to it?


9dbfd2  No.15815335

>>15815240

Quotefag? Not really.

>>15815268

Alright, bad argument there. Sure, there's different styles and stuff, but i'm referring to the "1 pixel limb" kinda devs and such who act like their scrawny, hard to read stuff is somehow a masterpiece.


86ce5a  No.15815351

File: 552e949465e97af⋯.jpg (77.15 KB, 900x675, 4:3, .jpg)

>>15815335

They do that because "games are art" now, and art is pic related now.


631712  No.15815354

File: fd7bd3517a18f22⋯.png (3.33 KB, 500x250, 2:1, Oekaki.png)

What the fuck shitty "art style" is that in the OP's pic? What the fuck kind of game is that?

Pixelshit is supposed to at least make it clear enough for the player to understand what the fuck they're seeing. I see a dog, some guy with a walking stick, a big chair and some waiter?

What the fuck is on that man's back?


9dbfd2  No.15815363

>>15815351

Why, is readability too "plebian" for them now?


86ce5a  No.15815371

>>15815363

>plebian

People of color can't create masterpieces so it's racist and un-progressive to make good or classical style art you damn white cis male drumpf supporter!


ad25a2  No.15815386

File: 2d9bdee4676ce60⋯.png (2.83 KB, 325x183, 325:183, ClipboardImage.png)


86ce5a  No.15815391

>>15815386

Now THIS is art.


a652f5  No.15815878

File: 6be033f6033adc8⋯.png (2.56 KB, 444x280, 111:70, 6be033f6033adc842101bc274c….png)


ea23e5  No.15816259

>>15810355

keep at it anon we're rooting for you


208c3b  No.15816307

File: a3b8a54ef9aebea⋯.jpg (52.32 KB, 640x559, 640:559, a3b.jpg)

>>15806692

>thinks sage is a downvote

>doesn't realize I saged because it was offtopic

>>>/cuckchan/

>>15805567

I only play games on Temple OS.

>>15806885

>>15805549

>Shadowrun Returns

>Wasteland 2

way to prove my point by posting a shit load of crappy games.


3e49a6  No.15816330

So since people are talking about tumblr artstyles here

I guess I might as well mention it

Tumblr banned porn. So be prepared for the inevitable explosion of confused horny ghouls running around all over the place.


2dd6d3  No.15816347

>>15816330

May as well link an archive for confirmation.

https://archive.fo/rJ3KJ


45466e  No.15816352

File: e7abb98db8daf83⋯.jpg (105.6 KB, 1100x1600, 11:16, 55272cf6ad40f45c2554798e9a….jpg)

>>15816330

>>15816347

Are you serious? All I've ever known tumblr to be is the place to find degenerate porn of every kind imaginable. What kind of imbecile decides to kick out such an enormous chunk of their userbase?


b75250  No.15816354

>>15816352

Misguided attempts to crack down on actual child porn that was likely getting tumblr in trouble with governments.


42cfea  No.15816355

File: 2a1e18a0501344e⋯.png (2.89 MB, 2544x1408, 159:88, 2a1e18a0501344e6e479e4396f….png)

>>15816352

Rumors say banks/payment processors and advertisers are pissed over how much porn is on there.


746d03  No.15816359

File: 5b5ef7cd91ad6a4⋯.gif (1.42 MB, 338x338, 1:1, Happy_Isabelle.gif)

>>15816347

I guess this is the end for them. Good riddance.


3e49a6  No.15816361

>>15816352

Jewgle and Apple removed them from their appstores because of the retarded 20 year olds attacking the 13 year olds ( and also pedo shit that had been going on for years) and essentially instead of actually dealing with the problem they sicked a robot on it.

The reason the Appstore versions are so important is because Literally fucking everyone used adblock because tumblr is also retarded enough to not check advertisments before enabling them so tumblr was compromised to fuck.

By the way, if you're looking for specific weird porn, better fucking hope you were using a VM


124ae2  No.15816362

>>15816347

Well, fuck. Now I never get to see how that Undertale lesbian comic ends. Not that the author would have finished it anyway


746d03  No.15816374

File: d92f691000dd274⋯.jpg (49.1 KB, 480x480, 1:1, 1507618017.jpg)

>>15816347

>gender confirmation surgery


42cfea  No.15816375

File: 363f99983a9156f⋯.png (616.17 KB, 2611x2234, 2611:2234, 20a2acb9f70825402579a644c2….png)

>>15816361

>using a VM

Something tells me you have good stories to tell over their fuck ups.


2dd6d3  No.15816384

>>15816355

And instead of fucking off to greener pastures, like reddit, they decide to kick out the majority of Tumblr. Still, my reaction is >>15816359.

>>15816362

Tumblr is notorious for making half-assed things. The brony-con ballpit and bear+cop comic "series" come to mind.


a652f5  No.15816393

File: 1d6c857e2bfd511⋯.png (338.65 KB, 823x720, 823:720, 1d6c857e2bfd511242cea45413….png)

>>15816374

>frankenstein vagina wounds are still allowed


3e49a6  No.15816417

>>15816375

what the fuck could go wrong with a website that allows direct links to shit like tumbIr.com or fucking turnblr.com I mean it's just a website of essentially broken NPD Communists in their 20s what's the worst they could do?

Besides allowing code injection in pages to farm people's info and install shit for years and only ever ALMOST fixing it because someone on the Staff got their shit compromised


3e49a6  No.15816436

>>15816384

Reddit's allegedly fucked too because of their staff


2dd6d3  No.15816439

>>15816436

Good, another site the internet would be better off without.


3e49a6  No.15816448

>>15816439

Their userbase is going to leak out dumbass.


857875  No.15816450

File: 7a421f267cc377c⋯.jpg (108.3 KB, 625x415, 125:83, 1530261922830.jpg)

>>15816347

>only good thing about tumblr gets locked behind an account wall

hopefully the site dies soon

>>15816436

>reddit is fucked over because of their staff

>4channel is fucked over with their staff

>other sites following suit

hopefully containment sites take their place so those faggots dont flood the internet


0be7e8  No.15816471

>>15816347

What is even the point of Tumblr if not the porn? That was the only reason I ever knew anyone use the site for.


23b0a7  No.15816573

>>15811040

>>15811054

>>15810942

not a fan of that shit myself, but ive met a handful of people irl and online that were into that/drew that stuff. each and every one of them either was incredibly ill at the time, or had been through extensive medical bullshit in their past. something to do with the fetishization of death and things/people getting cut open.none of them were furfags, but they were all degenerates


a652f5  No.15816701

File: 40b2c1c1b735c29⋯.jpg (69.88 KB, 1056x720, 22:15, 40b2c1c1b735c29edc4ad01e16….jpg)

>>15816573

>people who draw guro are fucked up

You don't say?


5c0ac8  No.15816940

File: 4ece810af50f7c6⋯.jpeg (536.49 KB, 800x1066, 400:533, coughing up your own lung.jpeg)

>>15816573

I can understand the feeling. I've got an ever-growing collection of interesting medical picture I collect like reaction pictures for reference.


857875  No.15816952

File: d39d3ca9d7079fd⋯.png (130.81 KB, 498x558, 83:93, Tomoko 8.png)

>>15816573

guro aint even that bad, its just that every guro artist tries way to hard with the whole blood everywhere and endless crying thing


e995eb  No.15817146

File: efdb9da8cce60bc⋯.gif (928.9 KB, 264x320, 33:40, 1409487614803.gif)

>>15816952

>tfw autistic about guro and only like it when the girls are wearing clothes

>only like 10% of guro that shows up is not naked girls swinging katanas at each other


23b0a7  No.15817671

File: 5f53785b33c8329⋯.jpg (218.69 KB, 467x700, 467:700, yggdrasil.jpg)

>>15816940

>pic

wew

so thats where yggdrasil came from




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