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File: 6f3394f4c96ca6b⋯.jpg (84.69 KB, 1100x576, 275:144, oblivionfaces.jpg)

0905dd No.14674784

What the fuck happened to Bethesda when they were making Oblivion? Why do all the faces look like… well, like THIS?

7ea40e No.14674793

They look good to me


0905dd No.14674795

File: 2b9bbd4362c60eb⋯.jpg (10.4 KB, 300x300, 1:1, hyottoko.jpg)

>>14674793

Does everyone in your family have FAS?


077cb9 No.14674824

>>14674784

People were experimenting a lot of face capture tech during that time, this must be one of them, and something really really wrong happened.


64d9e7 No.14674826

>>14674784

>Why do all the faces look like… well, like THIS?

>…

You're on the internet faggot, there's no need to use ellipsis like your speaking in real life.


ef7eed No.14674832

A lot of people fault the engine they used for Fallout 3 and Oblivion for all the weird graphical stuff that happened in those games. Truth is that the engine, despite being kind of old, was more than fine. A lot of the problems are from bethesda themselves kind of hacking it together and never deciding to fix it.

Also having to make Oblivion in particular work well for consoles was also a problem.


0905dd No.14674840

File: 9d5bf44ee815f7f⋯.jpg (37.2 KB, 384x480, 4:5, Nikko1.jpg)


077cb9 No.14674871

>>14674840

Yes anon, it's pretty sad that Bethesda was shit on character design then and now, even with experimenting with face cap tech, they can still make abominations, and Lucas Art and Obsidian pretty much blew them the fuck out with getting a fan's baby face into KOTOR 2.


acb364 No.14674880

Bethesda fucks everything up tbh not only faces


fc4635 No.14674895

File: 3ff6a6a3ea6ca7c⋯.jpg (123.49 KB, 794x1007, 794:1007, facegen.jpg)

File: bb13d24cb89d70d⋯.jpg (30.51 KB, 400x400, 1:1, Facegen Jackson.jpg)

File: e802bd7286f466b⋯.jpg (28.86 KB, 400x400, 1:1, FaceGen ErkDemon.jpg)

That wasn't something Bethesda made, it was a semi-experimental software called FaceGen.

It was actually a pretty decent program for the mid 2000's, Beth are just incompetent so they had no idea how to use it.


64b5bd No.14674988

File: ecb84c118005422⋯.jpg (50.13 KB, 808x753, 808:753, THOT HOWARD.jpg)

>>14674880

A certain person has a very handsome face


760fe1 No.14675004

>>14674784

Soy causes bad vision and general Faggotry.


9cca00 No.14675082

The iteration of Gamebryo used since Oblivion was so crappy I actually commend the creativity of the artists forced to work with it. Shit like Vertibirds shrinking to create the illusion of going further or using actors with train cars for heads.


75ab17 No.14675089

HookTube embed. Click on thumbnail to play.

>>14675082

>praises Bethesda's "skills"

>meanwhile in the modding community…


841348 No.14675110

The whole game was pretty shit, it looked like shit too but that's the least of its problems.


9cca00 No.14675125

>>14675089

Yes becauce Bethesda is a hivemind where individual graphics artists are culpable for the bad engine and were totally able to use outside of the box methods employed by modders with the SDK on their hands. Reading comprehension bro.


75ab17 No.14675133

>>14675125

>defending Bethesda in any shape of form

Found the cuck. And yes, they are culpable for doing shoddy work, same as their bosses were for approving said shoddy work. We already know that the engine can create characters that don't look like potatoes, and this wasn't the first game Bethesda did using the engine (nor would it be the last - since the same problems persist in Skyrim). Bethesda is just staffed by untalented, unambitious hacks that got there through nepotism.


49e06d No.14675143

>>14675082

Those are things that could be fixed by fixing the engine. Yes Bethesda is incompetent, they simply don't want to put effort into maintaining anything.

As for your second retarded comment >>14675125

I would fucking hope the people working on the game would be fully capable of using "outside of the box methods", considering they use the same development tools.


ad93d2 No.14675155

Oblivion has the same face-tech as Dark Souls.

The only real reason that Oblivion looks the way it does is because Bethesda are terrible. They always have been, always will be.


2e01dd No.14675161

File: ee03a6b8c2e89b2⋯.png (29.66 KB, 641x481, 641:481, septim.png)

Why is Uriel Septim wearing a wig in that picture?


ad93d2 No.14675174

>>14675161

He didn't want people to know he is Jerry Holkins


138ed8 No.14675182

I've never really been that bothered by it, it's shit but I've always been strangely charmed by it somehow. Todd's power over me is too great.


9cca00 No.14675209

>>14675133

>commending individual artists means defending Bethesda

People here really do suffer from autism a lot.


908792 No.14675211

File: 1f8e8ef1d9e0ba3⋯.png (66.15 KB, 237x361, 237:361, 0a0c01adaf0b58b65e6bac0dbf….png)

>>14675209

But you are wrong you dipshit.


75ab17 No.14675213

>>14675209

>commending individual artists

Because they were such shit programmers they couldn't implement moving vehicles and had to resort to tricks, despite the fact modders, with no access to the source code, or a fully paying job making the fucking game, did it and so much more?

Man, you're really desperate for Todd's cock up your ass.


a99736 No.14675215

File: 1626369e136f2a6⋯.jpg (68.83 KB, 780x653, 780:653, TFF5Hfm.jpg)


2e01dd No.14675228

File: d063e2cde3ad02b⋯.png (24.74 KB, 224x443, 224:443, argonian.png)

Now. Compare all that with this quality character design from Daggerfall.


75ab17 No.14675234

>>14675228

At least with the source port of Daggerfall steadily coming along we'll eventually get something really special once modding autism works its magic.


ff7ef2 No.14675235

File: 26cc84b57b4fb03⋯.jpg (298.78 KB, 1322x1148, 661:574, i wonder who put points in….JPG)

>>14675228

your clothes, or your life


e876a3 No.14675261


ef7eed No.14675264

>>14675234

Daggerfall just isn't fun to play, even mods won't fix it. Nobody likes walking around an empty wasteland with no landmarks where everything is the same, and I seriously doubt the people porting it will change that because it would require way too much work.


ebc0a5 No.14675265

>>14674826

>you use writing when you speak

Anon… are you retarded?


6e1df6 No.14675315

>>14675089

>fuel burns at the same rate when stationary and when flying

>video doesn't show landing the plane

It's shit anon, SHIT.


908792 No.14675323

File: 0ea0f553fa0c156⋯.gif (999.01 KB, 500x269, 500:269, noticesyouOwO.gif)


8e6c97 No.14675330

>>14675161

>not modding your Uriel Septim so he looks like the Daggerfall version

I pity people who didn't do this.


b6f7ae No.14675354

>>14674895

There are a few other games out there, though, with the exact same faces that Oblivion has, so I'd imagine that those are really the sorts of faces that FaceGen is set to make by default.


b6f7ae No.14675360

File: 05e9293fa3e9bc9⋯.jpg (17.9 KB, 230x370, 23:37, 1318282553.zavvnao_lizardm….jpg)

>>14675228

Argonians are blankboys uwu


ff7ef2 No.14675362

File: 2ad8bafc0dd6fa1⋯.png (770.52 KB, 793x713, 793:713, 2ad8bafc0dd6fa184eb9daee27….png)


1dd539 No.14675368

because it's still better than anything else from that time


b6f7ae No.14675370

File: 0f2ca7c5f8a5ad2⋯.jpg (148.35 KB, 736x584, 92:73, buf_argo.jpg)

>>14675362

No penises here, mister~


ff7ef2 No.14675377

File: 9ecff1b446a1ffb⋯.jpg (12.19 KB, 480x358, 240:179, deletthis.jpg)

>>14675370

you can't swindle me faggot


b6f7ae No.14675379

>>14675377

Swindle you with what, anon?


fc4635 No.14675381

>>14675360

>implying their tail isn't a giant penis


b6f7ae No.14675383

File: 5085a1bbe38dbf7⋯.jpg (236.33 KB, 935x1235, 187:247, 9437e619d0c48dabfd3351406f….jpg)

>>14675381

That's lewd, anon.


75ab17 No.14675385

File: 9a3f3e0ed3349cc⋯.png (32.68 KB, 245x300, 49:60, get the rope.png)

>>14675383

You'll burn in Hell, degenerate.


908792 No.14675391

File: 46c7082ceb2f3a1⋯.jpg (349.85 KB, 1206x575, 1206:575, 1476992735884.jpg)


b6f7ae No.14675393

>>14675385

What, for being against lewd insinuations like the one fc4635 put forth?


64b5bd No.14675413

>>14675391

furries took over /v/ years ago, this place is such a dumpsterfire


c4749b No.14675419

>>14675413

>took over

>implying

As for OP, it's shitty implementation of facemorph tech, and the base face models are pretty shitty as well.


d2738b No.14675422

>>14674784

It was a different time… the only thing which you should be upset is the fact they still didn't learned to desing a proper female body!!!


908792 No.14675425

>>14675413

You should know that there are all kind of poster of every variant at every moment. You must have cognitive deficiency to assume something isn't there when its not directly in your face.


e1d687 No.14675429

>>14674784

>complaining about the faces

>not complaining about the fact that they cheaped out with the voice acting and hired a tranny to voice 90% of the women characters


98862d No.14675449

>>14674784

Has anyone ever made a Todd in Oblivionface?


908792 No.14675464

File: 5d8381934ca328d⋯.png (20.97 KB, 789x541, 789:541, 6c5cc8f00b0bd46010c3328883….png)

>>14675449

You try making a realistic person in that.


fc4635 No.14675469

>>14675383

Anon what do you plan to do with a blank lizardman?

I doubt you're anywhere near dominant enough to be doing the dicking.


36beab No.14675488

>>14674784

They mismanaged their budget, paying for celebrities to do VOs rather than artists and developers to make a decent game.


2e01dd No.14675499

File: 24085573629ac2b⋯.png (34.67 KB, 223x442, 223:442, with love from crawls-alon….png)

>>14675330

>playing Oblivion at all


64d9e7 No.14675512

>>14675265

You know what I mean dipshit, there's no reason to pause for dramatic effect when you're writing comments on the internet that aren't quotations or short stories.


908792 No.14675519

>>14675499

>crawls-along-walls

Should have been Blows-Your-Pipe.


2e01dd No.14675593

>>14675519

That character wasn't a whore when I made her. I'm sure of it.


699dbe No.14675597

>>14675213

>they couldn't implement moving vehicles

That's bullshit, though. The games didn't have any vehicles in them, then one of the DLC requires a single metro car that moves along a fixed route.

It makes sense that you use existing engine features to knock up a one-off hack in 30m rather than get an engine programmer to write and test completely new code, especially since the results are identical until you go poking around the game assets with an editor.


908792 No.14675602

File: d4f0b2c0756067e⋯.jpg (21.05 KB, 321x322, 321:322, 1471991444816.jpg)

>>14675593

So she became a whore in the course of her story?


7ab601 No.14675643

>>14675602

What is this, corruption? This is not very wholesome.


977aaf No.14675649

File: 756c15f1d602725⋯.png (249.8 KB, 724x669, 724:669, 130ed58f2063f18143fc73cba2….png)

>>14675215

This is actually really depressing to look at…

Is there any hope of him ever looking attractive? I suppose he could completely shave his face and then buzz his head. Maybe work a little on his facial posture?

After that, I guess he can get /fit/ and then maybe his face will look slightly less ugly. But I don't know. It's really sad to know that some people are destined to have a shit life from the start.

>>14675264

I want to see Daggerfall remade in OpenMW with a smaller world and a similar stat system. I really don't like Daggerfall because of its repetitive and procedurally generated content, but the gameplay was fun and the story was fairly interesting

>>14675330

I pity people who play Oblivion

>>14675370

>>14675360

I really prefer the Morrowind argonian design. It seems like with each TES game, they give a beast races a slightly different look. And a slightly different attitude, too. From Oblivion onward, the Argonians seemed to have very human personalities


4fbad9 No.14675706

>>14675499

Damn. Should I be ashamed that I find her extremely attractive?


2e01dd No.14675756

File: 8df230bcf36e6e6⋯.png (850.84 KB, 697x864, 697:864, ScreenShot 44.png)

>>14675649

The time in between Daggerfall and Morrowind, I would say was the height of Bethesda in terms of creativity and passion for the series. But at the same time, this is also when Zenimax was gradually steering them in the direction of (((maximum profitability)))

Morrowind is the culmination of all of this and you can see it. The devs were still experimenting and trying new things. They were still paying attention to all the small details. Beast race bodies are an example of this. They were awkward and lanky and they waddled funny but it was cool because it was the first time they tried to get away from one uniform body shape for all playable characters.

At the same time you could see, in Morrowind, the beginnings of the "streamlining" that eventually killed the series for its original fans. Though they kept the cRPG gameplay, they did cut out a lot of character customization options and they made everything much, much easier than previous games. But the biggest thing was that they completely cut out deep dungeons that take hours to map out and, in it's place, implemented that dense overworld full of nice landmarks to look at, so as not to scare away the Xbox crowd. However it still played like an RPG and it was still a solid, rewarding game.

By the time Oblivion came out, though, you could just see that the last of the passion had been sapped from the devs. They just completely gave in to Zenimax's (and probably also Todd's) desires to make a console action game and get in on the growing lucrative market. The spirit from the previous games was completely gone. Everything everywhere was bare minimum in that game. Cities were just plopped down into an empty wilderness, once again, but the deep dungeons didn't come back. It was just the worst of both games. Now we have dumbed-down RPG mechanics and nothing to look at. And they also reverted back to one uniform body shape because it's just less effort, I'm sure.


75ab17 No.14675766

>>14675756

>blaming Zenimax

I wish you imbeciles would stop doing this. Zenimax and Bethesda are one and the same thing.


909c52 No.14675852

>>14675756

>>14675766

The thing that should be watched is the LeFay interview.

LeFay wanted games based on dungeon crawls across a massive overworld, where you didn't just walk outside of town and suddenly monsters - something more like Arena or Daggerfall in terms of design. He also liked intricate self-contained dungeon crawls, with Battlespire being the conclusion of that and his absolute favorite piece of work.

Todd and a few others - the ones who inherited the company - wanted something that was a overworld that let you explore a fantasy worlds and "live another life in another world'. He wanted something more like Morrowind, Oblivion, and Skyrim. In Morrowind, this worked out well, because they picked a very strange, unfamiliar place, and did very unusual things, while carrying over the bulk of what worked in the prior games from a mechanical standpoint. Most of its losses (i.e. "swing weapons to hit") were the product of it being designed to port to Xbox. The dungeons were much smaller because everything was hand-crafted. It's almost undeniable that if you do only a single playthrough, or even two, Morrowind is the absolute superior game in the series - It simply loses out on replayability because of those exact same characteristics.

Oblivion suffers because it was simultaneous casualized and shifted into a far more generic setting. The great jungles of Cyrodiil? Nope. LOTR knock-off. Skyrim carried this trait further, losing its weird shit like snow whales in exchange for ASOIAF knock-off. It does a little better than Oblivion in that regard, but not by much. Skyrim also gains a slightly improved combat system, in exchange for it being even more casual than before. The biggest point of note is Levitate. Whereas Morrowind was designed with 3-dimensions in mind, the latter games were designed in 2-dimensions. Hence, they are far simpler in terms of area design, lacking hidden areas and other interesting things.

Bethesda (Old) is not the same as Bethesda (New), and has very difference management and orders from above. But those orders are a small part of what makes the games difference - That's almost entirely internal. Todd is getting the games he wants.


a4acb5 No.14675865

File: 4245faf718681ab⋯.jpg (169.52 KB, 1280x1024, 5:4, 424.jpg)

>>14674784

What I want to know is how hard it would've been to program objects to count as stolen only when pocketed or moved out of the room or held for several seconds, instead of immediately when you touch them. Or at least a second button prompt in case you touch the wrong thing!

Like holy shit are the city guards paid per capture or what? Will they start arresting innocent people if no one has cried thief today? I try to play as a good guy and everyone assumes the worst.


d2738b No.14675893

>>14675766

More like Zenimax took over Bethesda. Just look at the pics where the old dev team slowly gone and got replaced by yesmen, cucks and stronk womyn.


92bf65 No.14675899

File: df8132b08ef0bb8⋯.webm (509.24 KB, 470x720, 47:72, YOOOOOOOOOOOOOOOOOOOOOOOO….webm)


92bf65 No.14675915

File: 395fd4fe5c1ba80⋯.jpg (47.25 KB, 332x332, 1:1, Listen here kid, and read ….jpg)

>>14675362

Now now! Put that gun away! This board is owned by Fox Kids!


81b2cb No.14675921

File: f1058495da3c31c⋯.jpg (21.96 KB, 472x482, 236:241, 1bbf88cf17d50581975bb36156….jpg)

>>14675865

I think it's cause the pickup system would be too easily abused otherwise. Think about it: All you need to do to steal something without anyone seeing it is pick it up, move it somewhere out of sight, and THEN pocket it. Seems reasonable to me.


d2738b No.14675922

>>14675852

You are pretty point on with the Levitate, but i would mention the underwater levels and dungeons too! In the third TES game there were places and buildings where you couldn't navigate or "go deepr" without these spells! Those gave you the "i'm exploring a ruin" feeling because the "ruin" type dungeons were actual fucking ruins!

I still curious what the fuck was Arkngthand purpose and what was the collapsed section or where it's leaded. Arkngthand was the place where the noob-filter *dwemer puzzle box** was found. In Skyrim nothing really makes any sense or have any real mystery. Oh yeah there is an underground city… for gimmick… Meanwhile in Oblivion every ruin is like a mouse trap… pointless…


5d095a No.14675934

>>14675852

>The great jungles of Cyrodiil? Nope.

IIRC they tried to do the jungle initially but SpeedTree wasn't simply up to snuff which caused them to settle for generic European forest in the end.


d2738b No.14675966

By the way bethesda hiring people for their future projects. If any of you fuckers want and can save gaming then here is your fucking chance!

https://jobs.zenimax.com/locations/view/4

P.S.: Don't forget to bully the shit out of Todd if you go near to him!


908792 No.14676022

File: 1b8b3abaaaecaa7⋯.png (677.48 KB, 1140x812, 285:203, me on the right.png)

>>14675966

Lets flex some autism here:

>Animation Programmer

Todd mentioned in an interview that they are working on a new animation system for a project which is still in early development. So Memebound won't be with it.

>Build/Tools Engineer

Either this is for "upgrading" gamebryo or its for dev tools on a new engine.

>Physics Programmer

Don't know why would they need this since their games barely have physics unless its tweaking gamebryo which I don't see the point or working on a new engine.

>Producer (Tech)

>Senior Core Tech Engineer

>Tools Programmers

All this loops back to game engine. Are they hiring all this just for gamebryo?

>Server Engineer

>Senior Server Engineer

?????????????????????????? But when I think about it there was some mention of multiplayer.


6c62eb No.14676044

File: c767d3ff15c3fd5⋯.png (1.23 MB, 1200x1307, 1200:1307, ClipboardImage.png)

>>14675966

>working for Bethesda


2e01dd No.14676078

>>14675852

I remember getting pissed listening to a Todd Howard interview back in 2010 when I was still on those forums and following rumors about TES V. He dismissed complaints about all that had been stripped from Morrowind, claiming, "we want each installment to be its own game. We don't want to just make 'previous game +1.'" This pissed me off because Oblivion is pretty much that: Morrowind + manual blocking - everything that actually made it good. I stopped following TES after that.


5b7540 No.14676258

File: 3310a3f6d862cd6⋯.png (280.01 KB, 650x4472, 25:172, how_to_pander_like_the_oat….png)


81bf60 No.14676264

>>14676217

The spergs of /v/ come here to be mad and sperg out at anything they don't like. Skyrim is an especially popular game to hate, and it's also popular to pretend that a game as old as Daggerfall still holds up now. The only Bethesda games that are acceptable here are Morrowind, Daggerfall and sort of New Vegas. Even then NV still gets a certain number of spergs mad that someone likes what they don't like.


908792 No.14676266

>>14676217

Lizard cloaca > smoothskin cunt


0a2555 No.14676286

>>14676264

Hey retard, you're talking to the "would u jerky to my wife-fu" spammer.


5b7540 No.14676312

>>14676264

Stop spoonfeeding and encourage people to read the thread. Skyrim is exactly what the world got after the devs gave in to Zenimax and Todd Howard. As written a million times: The menus are so shit, that the menu mod is mandatory, the Leveling is so hilariously ass that you can become Magic Berzerker, King of thieves, The world is vast but only as deep as a puddle and there. Its narcissistic supply, the Hexen clone. Thanks for your poor attempt at fitting in. Please don't bitch on plebbit or whatever gay site you came from about my reply.

>>14676078

This explains a lot.

>>14676217

Skyrim sucks and you should use a Illusion Sex simulator. At least you would be fapping to real porn.


4f0153 No.14676322

>>14674840

Bioware might be shit, but Kotor 1 was still a decent game, with decent graphics.


e556d1 No.14676482

Lol


e556d1 No.14676498

>>14675499

Lol my completely rational comment was deleted by a mod who becomes so butthurt by my mere presence alone. I get banned for a day, ride out my ban, and I still get my posts deleted and sometimes banned again even after I've served my time. Fucking love it


e556d1 No.14676511

>>14675499

Lol I post a fully clothed skyfu and half the board spergs and I get banned and posts deleted by IP. Post a nude lizard woman with tits and it stays up while the same sperganons jerk off to it. Makes no sense


02ea0b No.14676522

>>14676482

>>14676498

>>14676511

I can see why you might be getting banned, faggot.


e556d1 No.14676532

>>14676522

It was Mark, no surprise. He's especially butthurt about my excel sheet that profiles his personal life. Working on a project no to do full analysis of the mods' lives right now. We will all know so much about them in due time


20ceb2 No.14676539

>>14676532

>spam shit threads

>constantly ban evade

>make your presence known

<baaaaw why did I get banned again?

Fucking kill yourself.


a9e607 No.14676557

File: 0405064804f935a⋯.png (111.64 KB, 364x273, 4:3, toad_reveals_he_has_cancer.png)

>>14675966

>By the way bethesda hiring people for their future projects. If any of you fuckers want and can save gaming then here is your fucking chance!

I already applied and can tell you those listings are at least two years old. Never heard back. M-maybe that means they still haven't gotten to the development phase of TES6, right? Todd himself will give me The Call any second now.


e556d1 No.14676567

File: c3c085d78d56394⋯.jpg (206.07 KB, 1920x1080, 16:9, 1447183366101-1.jpg)

Skyrim is best tes


c7c41a No.14676578

>>14674784

they used gamebyro and allot of the tech used in Oblivion was made for next gen systems in mind(at the time). I hope this helps, also they are not known for making good faces just known for making open world games.


7a06bf No.14676584

File: 39d3ad95e2c4203⋯.jpg (108.46 KB, 800x530, 80:53, Morrowind-Logo.jpg)

>>14676567

"Skyrim"? That sure is a funny way of spelling Morrowind.


908792 No.14676613

File: bfe51e11c7f1f2b⋯.jpg (70.62 KB, 640x640, 1:1, monthly_10_2014-4cd2893a2d….jpg)

>>14676584

"Morrowind"? That sure is a funny way of spelling RedGuard.


ed5c93 No.14676642

>>14676511

No, you spam it over and over and over trying to prove… what, exactly? I've been watching you getting banned for weeks now and I'm shocked that you think that somehow you have a leg to stand on in the "b-but muh over-moderation" debate


a9e607 No.14676644

>>14676567

She's burning in the same eternal fires of Hell in which you belong with your bait.


2e01dd No.14676662

File: 47d86ed6ae556eb⋯.png (40.65 KB, 222x369, 74:123, Finna.png)

>>14675706

Yes, but if it's any consolation, it's just the same female body as the humans, only green.


87b1d2 No.14676667

File: 6913fdae1ff4f36⋯.gif (131.73 KB, 500x508, 125:127, 35dfe65869efaaaed96559954d….gif)

Elder Scrolls has always been mediocre, never doing anything solid or all that exceptionally well. But they seem to be the only types of games in their particular style, which is obviously why it has fans.

Morrowind is autistic garbage.

Oblivion is playable corporate garbage.

Skyrim is casual garbage.

At least the magics were fun. Anyone who isn't playing for their first time that goes for pure physical builds have the personality of a crackerjack box or bowl of oatmeal. Elder Scrolls is inferior to campaigns and ideas you can create yourself in D&D in my opinion.

Why are Elves so fucking shit? I fucking hate them. No fantasy world seems to make them right but they're especially irritating in Elder Scrolls.

>>14675228

It's better than blurry mud textures.


04fe6a No.14676685

File: 8e69bb0cb3cd377⋯.jpg (269.44 KB, 877x1371, 877:1371, dickless in daggerfall.jpg)


75ab17 No.14676699

>>14676613

Don't even joke about that. Bad enough you're playing noble fantasy niggers, the gameplay is also fucking trash.

I have to hand it to Bethesda, they likely have the most cucked fantasy IP in all of vidya. No other fantasy RPG sucks nigger cock as hard or as consistently as TES.


9bd279 No.14676736

>>14675852

>The biggest point of note is Levitate

Thing about that is that Morrowind was all one world. A city was very much a part of the world around it and not separated by a loading screen. Meanwhile Oblivion and Skyrim have the vast majority of cities apart from the world as a whole, only integrating in those on the smaller side. For instance if you noclip yourself through Whiterun's walls you just end up in a proxy model of Whiterun as opposed to the actual functional place you'd get to if you used the gate.

In this regard though, as you pointed out, it's very much based on a technical limitation of the systems it was designed for, trying to optimize for consoles and swapping ingame loading for outright loading screens.


0cd400 No.14676807

File: 10ba10e98d6d074⋯.jpg (83.99 KB, 250x266, 125:133, Uriel Septim kekvs.jpg)

>>14675161

>>14675174

It was actually Silvio all along.


81b2cb No.14676862

>>14676667

this is bait


1f8d94 No.14676876

>>14675082

>>14675125

Gamebryo is fine. Plenty of great games used it. Bethesda is the problem. Skyrim and FO4 aren't Gamebryo, but they still have the same kinds of problems as earlier Bethesda games, None of the other Gamebryo games have those issues, because Gamebryo isn't the fucking problem.

>>14675852

>It does a little better than Oblivion in that regard, but not by much.

Nope. People say this a lot, but that's because their picture of Oblivion is only the area around the Imperial City (which does, in fact, suck balls). Oblivion's setting, while shit compared to what we were told Cyrodiil was in earlier games, is substantially better constructed than Skyrim's. Every city has its own style, there's a lot of different terrain, and while the weirdness of Morrowind is gone it's not present in Skyrim either (though Bethesda did attempt to add it back in expansion packs for both games–SI for Oblivion and Dragonborn for Skyrim).


87b1d2 No.14676938

File: 209e5162f96442b⋯.mp4 (3.23 MB, 1280x720, 16:9, 209e5162f96442b1a260da102e….mp4)

>>14676862

>this is bait

It honestly isn't. I largely dislike the Elder Scrolls series and I say that as an avid fantasy permavirgin. It just never clicked with me. I've never beaten any of the games, sure, but I've invested a lot of time into them only to ultimately result in the fact that I couldn't force myself to be interested if I tried. Although I can see why people like it, that's why I mentioned they seem to be in a style of their own. But as games, they don't do it for me. And as stories, things are either poorly/too slowly explained or autistic exposition dumps. I've never been a fan of solo RPGs either or "le chosen one" faggotry. It doesn't have a whole lot of interesting characters either as most are generic or token NPCs.

I'm open to try and play Morrowind or Oblivion again if someone can interest or persuade me to delve deeper into it. Although I feel I shouldn't need to keep playing a game after investing 8 or so hours and still not be interested. Graphics don't matter much to me either, but I can't say I like Morrowind's aesthetic either, it feels too cobbled. Oblivion is slightly more playable in my opinion due to it's UI not being complete shit.

And I could argue your post is bait too and you got me.


2e01dd No.14676978

>>14676938

This is how I feel about the Gothic series. And I honestly would probably not be as into Morrowind if it weren't my introduction in the RPG genre. Have you tried Daggerfall ever?


87b1d2 No.14677032

>>14676978

I haven't played Daggerfall and I also don't have much interest for it either, but I played similar DOS games when I was younger. Wizardry and Ultima are more of my style.


480f83 No.14677098

>>14676938

The lore is actually breddy gud but the games themselves (except Morrowind) repeatedly fail to deliver on the lore and are rife with technical issues and questionable design decisions to boot.


80866a No.14677126

>>14677032

Have you tried extensively modding the TES games until you want an experience that would be towards matching what you want?


2e01dd No.14677145

>>14677032

Arena and Daggerfall are rather similar to the first few Ultimas. And I actually like them better. If you're expecting something like the Wizardry games, though, Daggerfall wouldn't really satisfy that itch.


977aaf No.14677174

>>14677126

Hi Todd.


80866a No.14677193

File: 693910325d798ee⋯.png (1017.64 KB, 809x829, 809:829, lying lad.png)

>>14677174

Creation Club will fulfill all your desires anon


a99736 No.14677225

>>14676613

"Redguard"? That sure is a funny way of spelling nigger.


80866a No.14677244

File: 9e7019be64ca193⋯.jpg (58.67 KB, 288x351, 32:39, BS-cover-Battlespire_Box_A….jpg)

>>14677225

"nigger" That's a funny way of spelling battlespire.


0ccbe7 No.14677261

File: 906ff05dd6fde56⋯.jpg (29.3 KB, 480x360, 4:3, serveimage.jpg)

>>14677244

"battlespire" That's a funny way of spelling Oblion Mobile.

>>14677193

pls Todd


bf9093 No.14677286

>>14675649

>>14675215

All he has to do is make money and some materialist hoor will latch onto his ugly cock.


1f38f1 No.14677337

>>14675921

You can do that in New Vegas. It's definitely pretty broken but I can't say it bothers me.


909c52 No.14677461

>>14676876

>Nope.

Found the Oblivionfag. I'll give you that the cities in Oblivion do feel more distinct than Skyrim - no matter how poor a representation they are. But the geography is not. The geography is dogshit. The only stand-out area is the Gold Coast, and I say that because it's the only place that I can't immediately categorize as "forest", "forest plus swamp", or "skyrim lite".


87b1d2 No.14678110

File: 59f21d4bdedb1ec⋯.jpg (58.76 KB, 454x340, 227:170, 59f21d4bdedb1ec3034a4fea37….jpg)


24c98f No.14682274

File: edac141d04e6e9f⋯.png (Spoiler Image, 270.38 KB, 779x988, 41:52, edac141d04e6e9fe2e10514cb1….png)

what are the best argonian mods out there for oblivion?


9bd279 No.14682433

>>14682274

Belly texture replacer and digi-feet obligatory.


de86ef No.14682449

>>14682274

He's a cutie


d2738b No.14682455

File: 676b59a71e931c1⋯.png (212.09 KB, 254x353, 254:353, prayers_and_thoughts.png)


891eb6 No.14682469

File: 251ea83048d2880⋯.jpeg (55.68 KB, 800x800, 1:1, serveimage(8).jpeg)

>>14674784

>What the fuck happened to Bethesda when they were making Oblivion? Why do all the faces look like… well, like THIS?

This entire thread got this far and no one responded with the truth. The actual reasom is a lot more pathetic. Todd hired an old buddy of his to model the faces of the characters and races. This guy is a 3D modeler flunky.

Think of the worst 3D comic you've ever seen and this guy was worse than that.


de86ef No.14682472

>>14682455

Well, women can't be warriors, so?

>tfw recognizing this fucker in the Walmart toy section wrestling toys


fe0388 No.14682474

>you will live long enough to see a massive faggotry for skinless slave lizzards whit shitty lore in a game


de86ef No.14682486

>>14682474

Shitposting aside, I believe Argonians were technically "genderless" because they were animated trees from the Hist or some shit like that. I remember reading an older (pre-2007) source that stated their gender can shift based on conditions and the Hist's will


64d8a1 No.14682493

>>14682469

Pretty sure that was an animator. Also…

>All the facial modeling in Bethesda games is done by a single incompetent guy

No, anon, it takes a team of fuckups to fail that badly. And then a fuck-up of a supervisor to OK it. That means the problem is systemic.


fc22d1 No.14683352

File: ca1ee52396dfd51⋯.jpg (17.99 KB, 490x273, 70:39, 8210-1-1195197964.jpg)

File: 77f28529d275329⋯.jpg (24.14 KB, 490x264, 245:132, 8210-2-1195197964.jpg)

>>14675330

There's a mod that turns Uriel 7 into Patrick Steward. And Martin into Sean Bean.


1f8d94 No.14683415

>>14677461

>Found the Oblivionfag

Morrowind is clearly the best. I'm just tired of people claiming Skyrim is better than Oblivion, when it's worse in every respect other than graphics.

>The only stand-out area is the Gold Coast, and I say that because it's the only place that I can't immediately categorize as "forest", "forest plus swamp", or "skyrim lite".

And Skyrim has "ice", "tundra", and "forest".


fc22d1 No.14683424

YouTube embed. Click thumbnail to play.

>>14676613

> Redguard

> Project Leader: Todd Howard

Can't say I'm surprised.

Skip to 11:00 to check the "gameplay" of this thing.


041d80 No.14683712

File: fa4878b569f7ca5⋯.gif (98.85 KB, 997x763, 997:763, facegen-modeller-big-4.gif)

>>14682493

You guys do know that Facegen has the facial animations already done for you right? the reason their facial animations suck is because they shipped the default Facegen phonemes and never bothered to replace them, Skyrim was the first game where they replaced them properly. If you don't believe me go use Facegen, its free and you'll see it has all the sliders for facial animations already. They never bothered to change them because Bethesda are lazy fuckwits.


9fb01f No.14683838

>>14676876

>Skyrim and FO4 aren't Gamebryo

Just because Beth gave it a few minor upgrades and a different name doesn't mean it's not basically the same thing.


1f8d94 No.14683862

>>14683838

Bethesda didn't create and doesn't own Gamebryo. If they used it for Skyrim and FO4 without licensing it, they'd get sued. Do you think Gamebase is leaving money on the table by not suing them?

The stuff Skyrim and FO4 have in common with Morrowind, Oblivion, and FO3 is all Bethesda stuff, not Gamebryo stuff.


ffda47 No.14683868

File: 9622544cb4f9f94⋯.png (424.77 KB, 451x619, 451:619, ba6be4c46ab43cc04d51a42570….png)

>>14682274

Why does that lizard have a puss instead of a cloaca?


8e6c97 No.14683870

>>14683352

Acceptable, link?


ffda47 No.14683879

>>14683862

You're not fooling anyone Todd. Creation is Gamebryo.


9fb01f No.14683894

>>14683862

So you're telling me that Skyrim plays almost exactly like Oblivion, has many of the same technical problems of Oblivion, works very similarly to Oblivion, uses the same file structure and file formats as Oblivion, and, overall, is Oblivion with a few changed mechanics and a graphical upgrade, yet it's somehow on a completely different engine.


1f8d94 No.14683914

>>14683894

Yes, because those things are independent of the engine. Civilization IV uses Gamebryo despite having none of those things in common with Oblivion.


d55b82 No.14683967

>>14683914

The "Creation Engine" is a fork of modern Gamebryo you drooling at the mouth dipshit.


1f8d94 No.14683992

>>14683967

The bug, game mechanical, and file format continuity between Bethesda's Gamebryo games and their Creation Engine games is because of stuff made by Bethesda devs, not Gamebase devs. The sole exception to this is the .nif file format, which actually is shared between Oblivion, Skyrim, and Civilization IV.

My main concern is for people to stop fucking blaming an engine that was not particularly bad in anyone's hands other than Bethesda's.


041d80 No.14684001

>>14683914

>Civilization IV uses Gamebryo despite having none of those things in common with Oblivion.

Well except the crashing and poor performance, those are inherit gamebryo problems.

>>14683992

>My main concern is for people to stop fucking blaming an engine that was not particularly bad in anyone's hands other than Bethesda's.

Except that the only reason anyone used gamebryo was because of its at the time very generous licensing, where most engines were costing millions in royalties gamebryo was a standard fee and you got the source.

Also via Kikepedia

>The Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine.

>The Creation Engine is an in-house engine created by Bethesda Game Studios (XnGine being the previous in-house engine by Bethesda). After using Gamebryo to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's graphics were becoming too outdated and began work on Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the Gamebryo codebase used for Fallout 3.

Its the same engine just with the rendering APIs changed.


041d80 No.14684010

My point was, they could've picked any other game engine but didn't because any other game engine at the time was too expensive and had bullshit licensing. Gamebryo only made sense because it was cheap and fair. But now that Bethesda owns IDTech, them using Gamebryo still is beyond retarded and only a sign that they continue to use it because they are too lazy to port over their tools.


1f8d94 No.14684026

>>14684010

>But now that Bethesda owns IDTech, them using Gamebryo still is beyond retarded and only a sign that they continue to use it because they are too lazy to port over their tools.

It wouldn't fix anything. They're incompetent, the engine they use doesn't change that. If they made an open world, highly moddable pseudo-RPG on idTech it'd still run like shit and crash all the time.


b6f7ae No.14684035

>>14683862

Oh, I get it, he's exploiting the fact that Gamebryo is just a very low level graphics engine to make this false claim that Bethesda haven't just been reusing the fifteen year old Gamebryo-based Morrowind engine (and gameplay framework, but that's a different matter) over and over again for all of their games. You're getting crafty, Todd.


9fb01f No.14684045

>>14684026

>They're incompetent, the engine they use doesn't change that.

The whole fucking point is that they're so incompetent that they've been reusing the same engine over and over, jury-rigging what they can onto it, instead of moving to a better engine that's more suited for what they want to do.


1f8d94 No.14684067

HookTube embed. Click on thumbnail to play.

>>14684045

Is idTech even suited for what they want to do, though? The editor for nuDoom is extremely limited, presumably because going beyond those limits would break things or fuck performance.


b6f7ae No.14684072

>>14684067

What, you think SnapMap™ is the actual SDK for ZeniMax Doom?


1f8d94 No.14684074

>>14684072

No, I think they've put those limits into snapmap because the game is dogshit that genuinely can't handle much beyond that.


b6f7ae No.14684079

>>14684074

But we'll never really know with anything getting anywhere close near to certainty :^)


953819 No.14684082

>>14684067

>>14684072

>>14684074

Shame we'll never know exactly how the new Id Tech Engine works. Its obviously a soft limit though. One has to ask why


32f213 No.14684090

>>14684074

because its supposed to be a gimmick level editor that is ultimately nothing special and can be easily used on any platform. nudoom modding was never supposed to replaced original doom modding.


041d80 No.14684091

>>14684082

> One has to ask why

Because Console Hardware sucks and was the lead. If the game had been PC first it would not have had these arbitrary limits.


32f213 No.14684093

>>14684091

now you're just being retarded if you think that's why snapmap exists.


953819 No.14684096

>>14684090

>>14684091

Snapmap is a thing on consoles? Really? I didn't even know that. Fuck what a shitshow, but at least it explains some things


041d80 No.14684108

>>14684093

>now you're just being retarded if you think that's why snapmap exists.

I'm not saying that, I'm saying its why it was limited on all platforms. PC version got fucked over in the process because they under utilised the hardware. I mean fuck, they even ported it over to Vulkan and it didn't help at all beyond being a marketing gimmick.


32f213 No.14684118

>>14684108

pc version got "fucked over" from features that were never intended to ship with the game.


a99deb No.14684139

File: bd6bee5b9bbcaf7⋯.png (256.57 KB, 453x622, 453:622, why did it.png)

File: 709874d1774b809⋯.png (47.65 KB, 607x328, 607:328, John Carmack on Twitter ….png)

>>14684082

>One has to ask why

Carmack said he developed snap mapping before he left the company. So it was a bunch of chimps getting the UI to look nice and to keep it from crashing rather than continuing development.


974ca2 No.14684564

>>14676022

>Don't know why would they need this…

They don't need this, but gaming needs a hybrid of a game like Morrowind and Red Faction.


a44ab9 No.14684602

>>14675921

I did that anyway by hitting the items.


f3e86e No.14684654

File: a7ceec186a46a9e⋯.jpg (115.53 KB, 995x927, 995:927, phreak.jpg)

>>14677286

Well I guess settling for a jewess is better than nothing.

>>14674895


3b9537 No.14684763

>>14674784

>>14674824

Looks like his face is inverted, like they molded his face, made a mask of it, and he put it on backwards.


b0ffcc No.14685001

>>14675512

A-Anon…. How can you be so retarded…..


e2e297 No.14687135

>>14685001

>not being retarded


6e53f2 No.14694934

>>14674784

Todd happened.


e56f7f No.14695215

>>14677820

>>14679225

Cute


627deb No.14695236

This game was awful


b6f7ae No.14695278

File: 014e6c8c546bdea⋯.png (17.09 KB, 180x200, 9:10, 014e6c8c546bdea083eb49dfe7….png)


e56f7f No.14695279

>>14695278

But it's also kind of gay

I think you have a cuntboy fetish instead of a blankboy one

>>14694934

I doubt Todd was the one behind the faces.


b6f7ae No.14695281

>>14695279

>But it's also kind of gay

Maybe that's what's fun about it~

>I think you have a cuntboy fetish instead of a blankboy one

Well why not both, anon?


32f213 No.14695283

Western devs can't model remotely appealing faces unless they steal from disney designs


b6f7ae No.14695292

>>14695288

>Blankbois a shit, they have no fun bits.

You take that back! They have pecs and abs and thighs and a tummy a-and a tailhole and all sortsa stuff…!


e56f7f No.14695297

File: 0e4086250985094⋯.png (630.45 KB, 1006x694, 503:347, adoring fan.png)

>>14684654

Is that the Adoring Fan?

>>14695288

They're both gay for different reasons

>>14684067

How the fuck are you meant to make a decent level with such a limited map maker?

Tons of maps in the original Doom have way more than 64 enemies in certain parts.

>>14695283

>implying Disney faces are appealing


32f213 No.14695304

>>14695297

they at least look less potato like than every other western game


b6f7ae No.14695316

>>14695311

Oh, see, I'm imagining their crotches being sensitive aaand their having prostates. I-I think being blank like that would be really nice.


c988fb No.14695317

File: 2a26f4f681da598⋯.gif (35.74 KB, 200x209, 200:209, URGE TO PURIFY.gif)


b6f7ae No.14695322

>>14695316

>aaand their having prostates

*or a prostate-equivalent


379011 No.14695572

File: 068ec3d3ac93131⋯.png (302.31 KB, 635x457, 635:457, Dagoth.png)

It's threads like these that really show why Dagoth ur wanted you n'wah faggots and scaly degenerates out of vvanderfell.


ba0e28 No.14696949

>>14675228

Can I fuck it?


2e01dd No.14697903

>>14696949

If you can dream it…


a8ba64 No.14697985

Why must

==EVERY FUCKING ELDER SCROLLS THREAD=

devolve into furfag/ scalefag yiffing?

Because it should be for Bethesda riffing


a8ba64 No.14698002

>>14676258

>BitterSweetCandyBowl

>Any right to make fun of other comics

She's right, but it's still ironic


de86ef No.14698027

>>14697985

Actually he has a point, Argonians are animated trees and are null


b6f7ae No.14699375

>>14698027

Actually, "Argonian" is really a term for anyone whose body has been infused with Hist sap (allowing the body to shapeshift) and whose soul has been uploaded into the Hist. The people referred to as "Argonians" for their phenotypes could be expected to most generally have belonged to these different species of lizards or Hist-produced lizard hybrids before having been integrated into the Hist, but in any case it's misleading to use the term "Argonian" to refer exclusively to them. But, yes, they're all nullboys blankboys :3c


b6f7ae No.14699389

(Disclaimer: Argonians/lizardboy Argonians all being nullboys blankboys may not actually be official TES canon, especially given the whole shapeshifting thing, and may actually just be what this poster finds cute and gay for them)


0894c7 No.14699392

>>14682274

She's going to get a real axe wound down there at this rate.


2e01dd No.14701015

>>14699389

Then why are they the only anatomically incorrect race in Daggerfall?


b6f7ae No.14701031

>>14701015

Daggerfall's breed/life-phase of Argonians may have canonically all been blankboys.


8e6c97 No.14701047

>>14697985

The OpenMW thread doesn't have any scalefag/furfag posting. It's almost as if the yiff fags are all Oblivion babies.


b6f7ae No.14701105

>>14701047

You take that back.


60bb30 No.14701116

File: 36789a98592f64c⋯.jpg (12.01 KB, 236x354, 2:3, 0d2a0f3e7d3e3c62b187cf3d49….jpg)

File: 41656a40b7811a4⋯.jpg (77.2 KB, 800x597, 800:597, 54d72d720ff92f46c5102504e7….jpg)

>entire second half of this thread


8e6c97 No.14701117

>>14701105

No. The proof is in the pudding:

>Daggerfall threads: Talking about the game and weird shit you found

>Morrowind threads: Chimposting and lore discussion

>Oblivion and Skyrim threads: Yiff fags, waifus, and sex mods that make you submissive


e56f7f No.14701128

>>14699389

I think I've seen you post years ago before.

Were you the guy in a chatroom or something similar where you eventually got kicked because you kept making creepy lewd remarks about one of the other guy's erectile dysfunction?


b6f7ae No.14701136

>>14701128

All of that's completely new to me.


e56f7f No.14701145

>>14701136

Okay good because that guy was fucking creepy, you're just a pervert.


b6f7ae No.14701147


2e01dd No.14701212

>>14701047

>>14701117

There are at least some Oblivibabbies in the OpenMW thread. One was arguing all day yesterday that dice rolls should be removed from Morrowind's combat.


0a2021 No.14701245

>>14701212

I didn't think dice rolls were all that great until someone explained to me that you could have weapons actually deal damage with the diceroll method of combat. All arguments to the contrary were immediately and permanently BTFO.


0ccbe7 No.14701246

File: ff8a58cafa52940⋯.gif (251.91 KB, 676x978, 338:489, ff8a58cafa5294094adfa01de2….gif)

>>14701212

He even admitted he was from cuckchan as well. I guess the neofag mods screwed over that site again or something.


2e01dd No.14701251

>>14701246

I think it was crashed for a day.


f125a4 No.14701255

>>14701147

I bet you like putting things inside yourself you queer

I bet you're feeling aroused by this post right now

>>14701212

Morrowind's combat system is one of the most divisive parts of the game.

It made sense in the time when most people played games with RNG combat, but it's a huge issue by today's standards as it isn't at first apparent why you're missing so much. If you're 20 years old you likely have never played old 90's games where first-person RNG combat was more prevalent so it seems like the game's collision is just fucked.


0ccbe7 No.14701277

>>14701245

is that you, cuckchan poster?

>>14701255

The thing is RPGs with turnbased and/or RNG combat where popular up until at least the mid-2000s. It's very likely you would have played one of those games as a kid, especially since KOTOR sort of holds "babby's first rpg" status for that reason. Even so, if you're playing Morrowind for the first time at this point you've likely heard of the RNG combat long before playing it.


3540d6 No.14701294

>>14701255

>collision

That reminds me of cliff racers. Those fuckers actually have wonky hitboxes, and I kept missing simply because I didn't aim low enough.


7610e2 No.14701310

>>14675499

You'd think there would be prostitution in daggerfall.


909c52 No.14701311

>>14701294

They're also faster than most other monsters. I'd have to rereference the CS,but I seem to recall they have a SPD of 200 or something, and a fairly high AGI as well. The latter being pertinent in this case, since it's harder to strike a monster with a higher AGI than a Mudcrab or other shitter.


0a2021 No.14701312

>>14701277

No, just a sideliner who's waiting for OpenMW to be fully prepped before playing it. I've tried in the past, but I'd always mod things too hard for the engine to take. I just want to play it and make it look pretty.


0ccbe7 No.14701319

>>14701294

Yeah you pretty much have to aim for the dick if you want to hit them.

>>14701310

With all the random nude NPCs it might as well be.

>>14701312

well. I made assumptions based on the (1)


e1b802 No.14701324

File: 52584d60e078524⋯.jpg (21.51 KB, 807x600, 269:200, 525.jpg)


2e01dd No.14701325

File: 45281a3b9dc5b73⋯.png (94.76 KB, 641x481, 641:481, questgiver.png)

>>14701255

> If you're 20 years old you likely have never played old 90's games where first-person RNG combat was more prevalent so it seems like the game's collision is just fucked.

That's the problem though. People coming backwards from Oblivion, not knowing how to approach the game, and blaming the game. Besides being simplistic, there really are no major flaws with Morrowind's combat. The flaw is with the kids who want it to be like their modern console adventure games.

The combat system is only "divisive" in the fact that it does a good job of singling out which TES fans arrived to the fandom late.

>>14701310

It never made it to the final release, but those naked women in the taverns are the prostitutes and I think there is a prostitution faction.

>>14701319

I always aim for the middle of the cliffracer. I usually knock them out of the sky with arrows while they take their time gracefully floating down like a sheet of paper.


e56f7f No.14701348

>>14701325

Daggerfall has the best girls

You don't even need mods to see shirtless dancers.


2e01dd No.14701384

File: d164deaca27d1fc⋯.png (67.39 KB, 641x481, 641:481, scourg3.png)

File: 05a04de3f352ebf⋯.png (74.17 KB, 641x481, 641:481, scourg4.png)

File: 8b2c82cb82cd93f⋯.png (76.75 KB, 641x481, 641:481, scourg5.png)

File: 18c3fadbaf1ccf4⋯.png (87.11 KB, 641x481, 641:481, SCARY.png)

>>14701348

I also love the 90's heavy metal look of everything in the DB and necromancer factions.


581220 No.14701422

>>14701325

>there really are no major flaws with Morrowind's combat

Every damn time I try to explain what the combat is based on I get pissy niggers going on about how "this is a video game and we shouldn't be using dice roll mechanics." Fucker do you realize your shit games are rooted in tabletop?

That and complaints that stamina and weapon skill shouldn't determine how effective your attacks are. I'm going to laugh when Skywind gets a public release and it's unoptimized trash but Skyrimfags enjoy is anyway because of the no-brains combat and awful voice acting.


2e01dd No.14701447

>>14701422

It might be salt because they realize Morrowind has the better setting and world design but they can't enjoy it because they can't into RPGs. I mean imagine being your modern shitposting cuckchanner, seeing all these dank ass CHIM memes, but never being able to fully take part.


90b2ee No.14701522

>>14674784

-

>>14674824

Actually, they used a program called Facegen, scaled down the head models to meet data constraints, and left it at that.

As someone who had successfuly pirated the program, imported the bethesda head models from files found on the TESNexus- I can attest to this- to surmise, the faces look as shit as they do because the developers are so fucking retarded that they ported in a fucking series of code from this program to work in their engine, but didn't provide the correct ammount to polygons to support it-

But wait! there's more!

In addition to this, many of the faces DID NOT actually have any degree of effort placed into them, as most of the time they looked that way simply due to copy pasting the slider data, which is why there is much same face in the vanilla game- A mod, which I forget the name of exited to actually present the game with varied slider edits intended for the default NPCs of the game, and it actually makes the entire game look completely fucking different opposed to what you'd generate by default, the greastest examples being the Argonians and Khajiits in that mod- which don't mesh too well with the ilk of the OCO 1/2 overhaul which uses a OBSE plugin and uses the age slider's texture changes for facepaints AND wrinkles- the mod I'm talking about I THINK- was a part of the series of mods that published the ilk of Clan Raelu, back when the modding scene was yong.

BUT WAIT- THERE'S FUCKING MORE!

The redguards? They don't even have their own fucking skin texture, they're just literally the regular human texture shared with Imperials, nords and bretons set at a different skin tint through the sliders- you actually have to mod it to make them proper Redguards.


0ccbe7 No.14701552

File: 6d03c9fb885179a⋯.png (135 KB, 485x601, 485:601, argonian.png)

>>14701522

To think Oblivion could have shipped with OCO-quality faces if not for Bethesda's laziness is just depressing. But then again, this is the same company that went on to make Fallout 4 and endless ports of Skyrim.


50a903 No.14701601

File: 82ab258f0592fa0⋯.jpg (145.16 KB, 736x1000, 92:125, e475413aaf758a801ba0328e7c….jpg)

File: b4a837e3f2ef45e⋯.jpg (85.08 KB, 600x813, 200:271, 623079.jpg)

File: 519245e7b59988c⋯.jpg (568.86 KB, 1197x1600, 1197:1600, fr cover.jpg)

>>14701384

Because back then Fantasy was Fantasy, and not an attempt at realism with the inclusion of Dragons and Magic and what not, you see, we live in an Ironic world, where if you take anything remotely seriously that is fantasy or science fiction, you are a LOSER for doing so. So all the Fantasy that has a more realistic (boring) approach to it's world is taken with the upmost seriousness making it even more boring, and all the Fantasy that is actually fantastic has to be played up as a joke with a wink and nod at the audience every once in a while to remind you not to take this seriously, you look at Fantasy and Sci fi from back in the day, and no matter how overly designed or silly it could get at times, it was handled with a mostly serious approach, making it come off as more honest and simply easier to invest yourself into. And even when it was all a joke, creativity stood above all else, at least to a extent, now all creativity is reserved to how "smart" one can be with self references, "witty" lines and what not.

Not to mention that all Fantasy and parts of Sci fi are heavily derived from overdone tropes and ideas that one can't take seriously anymore as they are so obvious or overused that to not know what they're all about is a joke in on itself.


5bc6d6 No.14701636

>>14701422

>Fucker do you realize your shit games are rooted in tabletop?

Fucker do you realize that dice rolls are merely a stand-in to make combat more interesting because there's no way to involve personal skill when you're sitting around a table playing make-believe? Video games made dice obsolete and if there was any justice in the world, all RPGs would have proper combat systems you could master, instead of RNG.


0ccbe7 No.14701646

File: 55ffcccf3c0a5b5⋯.jpg (195.73 KB, 640x480, 4:3, 37758-1-1301193954.jpg)

>>14701636

Give me one good reason games should change to satisfy your shit taste.


2e01dd No.14701670

>>14701636

If there was any justice in the world, people of your intellect would be mashed up and used as a cheap fuel source for lawnmowers and small cars.


581220 No.14701727

>>14701636

Dice rolls are inherent in any RPG video game due to health, armor, damage and accuracy being numbers. Even if you deal a set amount of damage you can only use that attack at a certain rate and landing it each time to reach potential maximum DPS is still up to chance (in this case, player skill).

There is no running away from dice. Call it RNG, accuracy, any other name, nothing changes. The only difference is that older RPGs acknowledge what it is whereas newer RPGs don't even bother, it's just straight up artificial difficulty to balance out your "I'm going to play a mage but use this broadsword I found using an faq" mentality.

The removal of any sort of chance turns an RPG into a puzzle game. In a puzzle, there is a correct method that will work 100% of the time if you do the sequence correctly.


7c3274 No.14701786

>>14701727

>>14701670

>>14701646

>There is no running from dice

Hitboxes and proper hit detection remove their purpose entirely. All armor and weapons and attacks should have set damage numbers. There is zero reason that one attack should differ from the next when they were executed the same way, to and from the same characters. You're gambling addicts who get a high from the times luck is in your favor, instead of people who have skill and make their own luck.


0ccbe7 No.14701801

>>14701786

You're completely missing the point of RPGs then. The entire point is having the skill of your character be determined by dicerolls whether it's the amount of damage you deal, or the accuracy of your attacks. Even aRPGs like Diablo and FATE take that into account.

If you don't like your gameplay being affected by random numbers, then just don't play RPGs and stick to adventure games like Zelda.


581220 No.14701873

>>14701786

An RPG is about character builds, quests, stats, inventory, stuff like that. You sound like you want a HEMA simulator. If all non-player variables were static in an RPG, it would shatter that illusion that the player's build choice matters (to an even greater extent than normal).

That's not to say your assumption that I like RNG mechanics is correct, because it isn't. To the contrary, for gameplay I prefer FPS games, though you had no way of knowing that. Though, preferring the gameplay of a different genre wouldn't excuse me from not knowing about why other genres are the way they are.


8e6c97 No.14701904

>>14701636

>video games made dicerolls obsolete

You are retarded and don't know the first thing about programming a video game.


bdcfb6 No.14701973

File: 73dfad677cab892⋯.gif (213.02 KB, 640x480, 4:3, serveimage.gif)

>>14674784

I can't be the only one who sees this.


2e01dd No.14702072

>>14701786

> You're gambling addicts

Keep fishing. Eventually you'll land on the real reason why not everyone likes the same video games that you like. Keep straining your brain because it's a real enigma.


876cc8 No.14702317

>>14701786

the "make their own luck" and "skill" is in build choice. Morrowind's combat isn't a pure RNG in which attacks hitting or whiffing, doing high damage or no, falls purely to a dice rule. It is, to the greatest extent, influenced by the agility attribute, weapon skill and stamina.

Just as the chance of a spell hitting or whiffing is mostly down to intelligence or wisdom, skill in a particular school of magic, and stamina.

So, while hit and damage values are never certain, they are massively influenced by what points a player invests where. Putting all your points into wisdom and destruction magic, then complaining you can't hit anything with a broadsword, is moronic.

Why should every game test reaction speed and input, when some could instead test mathematical reasoning and long-term planning?

And why is morrowind alone in attracting such critique? No-one's going back and questioning why attacks miss in might & magic or wizardry.

No-one's turning to HOMM or Age of Wonders and complaining that turn-based strategy and grid systems are "gamey" or "unrealistic".


1affcc No.14702899

>>14702317

An RPG build is just padding your numbers in the right way so even a bad dice roll can't fuck you over. There is no skill except remedial math.


0ccbe7 No.14703189

>>14702899

Because it's the skill of the character that matters in an RPG, not that of the player.


be73a5 No.14703210

>>14702317

>And why is morrowind alone in attracting such critique?

It's immersion fags, they don't want a game they want a Second Life experience.


0b140f No.14703838

>>14676699

Every race in the entire game is either a nigger, jew, sand-nigger, anglo, or snow-nigger.


dec06c No.14712651

>>14675133

>the same problems persist in Skyrim

Skyrim has more than its fair share of problems, but its faces are far better than those in Oblivion.

>>14675264

>Nobody likes walking around an empty wasteland with no landmarks where everything is the same

But it's so immersive! It gives you all the authentic boredom and tedium of real long-distance travel!

>>14675921

>All you need to do to steal something without anyone seeing it is pick it up, move it somewhere out of sight, and THEN pocket it.

And you can do exactly that in Skyrim. Or you can put a bucket on someone's head and steal stuff that's right in front of them.


aa6e9c No.14712705

File: 7ed3ae91bae6c73⋯.png (13.83 MB, 3597x2313, 1199:771, ClipboardImage.png)

>>14675354

Amateurs made better faces for free. Bethesda are the least deserving of their fanbase.


6bf5f3 No.14712718

>>14674784

Nothing. Bethesda has always been shit at making people.


f83f7f No.14712730

>>14712705

>stronger and more pointed jaws

>smaller lips

>narrower noses

>less distance between nose and lips

>more gaunt cheeks

>even skin tones

interesting


0ae897 No.14714719

>>14712705

the beast races both look like they have been swimming in Skooma for a good portion of the week, the rest do indeed look better.


41dac6 No.14714730

File: cf4555df42e3124⋯.png (68.71 KB, 640x480, 4:3, what's behind the curtain.png)

>>14712705

>orcs have googly eyes


473ecc No.14714749

>>14712705

I use that mod just because it fixes the retarded old-age-itis that plagues their faces. The Redgaurd women now look like actual middle eastern women instead of Rosa Parks and the Dark Elves don't look like acne ridden smurfs.


f4a245 No.14717704

>>14714719

It's definitely an improvement.


f19e1c No.14717791

>>14701522

Facegen and speedtree both ruined Oblivion. Bethesda literally used some fancy tools as an excuse to be lazy and tried to pass it off as being on the "bleeding edge of games tech". That philosophy permeated the entire game even for things they didn't rip off of some library. Dungeons were all huge copy-paste template-fests. Character and combat animations were floaty shitty motion capture-fests. "Radiant AI" was the stupidest half-baked idea that resulted in lots of bad side effects like unkillable NPCs and magic compass markers.

Oblivion was a game made from the ground up with the philosophy of having technology replace hard work and creativity.


d8acc9 No.14718576

>>14674826

this fucking cunt shows up in every thread to criticize someone in some random made up way for no reason

>UHGNHNGG DONT DO LIKE THIS

>IMBEHCHHHHHH DONT DO LIKE THAT

>UUUUUUUBUUUUUUUUUUUJHHHHHWBSFNDS STOP DOING THING LIKE I DONT LIKE


dec06c No.14721785

>>14677193

I desire free mods.

>>14683415

>I'm just tired of people claiming Skyrim is better than Oblivion, when it's worse in every respect other than graphics.

I preferred Skyrim's weapon/casting system. I like holding spells in my hands instead of magic feeling more like a sidearm, and the new system allows for more variety in the spells. The problem is that Bethesda didn't provide a good variety of spells in the vanilla game and didn't make magic scale properly.

>>14683712

I think people are bothered more by the way Oblivion faces look than the way they animate.


5b3de9 No.14721895

>>14717791

How else do you make a game as big and with as many places to explore as Oblivion without using the budget and devtime of three games?


b4a93f No.14721936

>>14721895

There have been bigger games with smaller budgets before Oblivion that didnt fuck up so badly with new tech


8720c7 No.14722046

File: a77fe989fea4756⋯.jpg (62.8 KB, 250x323, 250:323, i must kek.jpg)

>>14701973

well now I see it asshole


b808f7 No.14722061

File: de7dc268cad9593⋯.jpg (51.97 KB, 960x600, 8:5, thelight.jpg)


0a49ed No.14722109

>>14701636

>to make combat more interesting because there's no way to involve personal skill

Every single thread. Every single fucking thread. Personal skill takes the back seat in RPGs because you're not playing yourself, you're playing a character.


dec06c No.14722260

>>14695297

>How the fuck are you meant to make a decent level with such a limited map maker?

You're not. Can't sell DLC if players can get high-quality new content for free.


f7ec11 No.14722819

>>14675234

Dude, it's already happening, one guy made a new guild.


8720c7 No.14723303

File: 1c7183d3911038e⋯.jpg (80.42 KB, 500x375, 4:3, oblivion watermelons.jpg)


97c419 No.14723704

>>14675234

>>>14664586.html


97c419 No.14723706

>>14723704

>>>14664586


97c419 No.14723708

>>14723706

please rape my face

>>14664586


d0728f No.14729950


174cc6 No.14733525

>>14695316

Then do the world a favor and cut your junk off, faggot.




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