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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 54586b63c9aaaf2⋯.png (38.16 KB, 595x842, 595:842, acad57f39bc5be6a115616c751….png)

File: 6046bf89e050583⋯.webm (4.34 MB, 962x710, 481:355, modern games.webm)

5fc1b1 No.13774137

OFFICIAL DEMO DAY THREAD ~ /v/ + /agdg/

Please be patient we have autism edition

>What is demo day?

A seasonal community event in which your fellow nodev anons show off their vidya, and for you anons to do what you do best.

>That is?

Play our vidya, and tell us how we can improve, show us the untapped potential you see, tell us how much our game sucks (or doesn't, after you've played it of course), and why it does or doesn't suck.

Obligatory Notices

Please post criticism/bugs/etc in this thread.

After this thread is culled, please post criticism/bugs/etc here: >>>/agdg/29845

Demos

More to come, but here's the already posted demos by sleepydevs:

>>>/v/13773027

>>>/v/13771479

>>>/agdg/29843

>>>/agdg/29841

>>>/agdg/29837

5f1212 No.13774151

File: ddbbecee46b91dc⋯.png (6.51 KB, 213x236, 213:236, ClipboardImage.png)

ANCHOR POST

Latedevs, please reply to this post so other anons can easily find your submission


f13d31 No.13774160

File: 7ad15f595cf6ae6⋯.png (41.11 KB, 1024x896, 8:7, titlebig.png)

File: 1b4c651d80f8dac⋯.png (1.3 MB, 1452x818, 726:409, DemoBuild1.png)

File: f59b3fd882f1d19⋯.png (1.58 MB, 1455x817, 1455:817, DemoBuild3.png)

>>13774151

Occultus - 2D Action platformer

>>>/agdg/29843

Demos are linked in the second post! Feel free to browse the site to find more information too.


5fc1b1 No.13774161

File: 9d7d7539d434c12⋯.jpg (187.75 KB, 519x609, 173:203, 4997352364347999f92e107c1e….jpg)

IT'S ON BOYOSSS


6409bb No.13774167

I'm here to judge you


e51e62 No.13774186

File: ea2a4f70cca8c36⋯.png (72.24 KB, 800x600, 4:3, Title5.png)

File: 90fd64bf96d324a⋯.webm (1.33 MB, 720x360, 2:1, Another stupid mod webm.webm)

File: 7aa7dc41a75b158⋯.webm (1005.87 KB, 720x360, 2:1, mage fist.webm)

>>13774151

GMOTA, a fantasy arcade brawling Doom mod.

>>>/agdg/29846


5fc1b1 No.13774194

MARK

STICKY PLEASE?

I hope he's not asleep, fug

>>13774151

good idea

>>13774167

please do so


5f1212 No.13774198

>>13774194

Just report OP and ask


5fc1b1 No.13774212

>>13774198

ok done, every1 please don't flood the report system in the meantime kek


5fc1b1 No.13774280

File: 876a16da0f9a71d⋯.jpg (33.17 KB, 500x667, 500:667, 1470801561095.jpg)

thank u for the sticky


ac1296 No.13774304

File: 5265cffe37365e7⋯.png (711.06 KB, 1012x1088, 253:272, 5265cffe37365e79deabc2b9c2….png)

>>13773349

>>13773250

>>13773352

Letting artists near code was a mistake


5f1212 No.13774312

>>13774304

I consider myself a programmer more than an artist

no bully


ac1296 No.13774322

File: 6710491a0b15f6f⋯.jpg (8.2 KB, 200x200, 1:1, business-cat-07.jpg)

>>13774312

>I consider myself a programmer more than an artist

>no bully

Prepare for bully


e2704e No.13774323

Lol i don't have a game. I had to make one?


2f13c8 No.13774398

lostboy.exe


45107d No.13774405

File: 98ccc2114a2b0d7⋯.png (73.82 KB, 955x708, 955:708, you.PNG)


6a299f No.13774478

File: 448761915bad5ac⋯.png (316.42 KB, 1680x985, 336:197, lp.png)

>>13765772

>That moment when you browse a thread and suddenly see some old ass shit you posted two years ago

I'm still here anon. These were concept characters for a WindWaker/Bravely Default mix artstyle when i started deving and thought i could make a massive RPG all by myself. Well, i hope these were at least useful to others.


e9529b No.13774559

>>13774137

Occultus' demo is pretty fun until the fucking chandelier part where those gargoyle cunts ruin everything.

I acidentally got past it by being hit by one of them and being pushed away to the right chandelier.


63e946 No.13774644

File: b7357e357056d94⋯.jpg (154.14 KB, 321x609, 107:203, super_porn_mb.jpg)

I was considering blowing this Demo Day off since my game is nowhere near ready for a demo, but it is playable. Should I post it regardless?


45107d No.13774658

>>13774644

Don't, its not worth showcasing shit product, be a smarty.


63e946 No.13774664

>>13774658

Fair enough. I just wanna go to bed right now anyway.


5fc1b1 No.13774669

>>13774644

>>13774658

this, my game is playable but certainly not built atm for a demo.

better to wait until next demo day.

>>13774664

same


f13d31 No.13774674

>>13774658

I don't necessarily agree. It depends on the goal of your testing. I think it can absolutely be worth showing your stuff even if it doesnt look the greatest if youre focus testing on a gameplay element in order to decide what should be changed. Constant testing and getting multiple POVs is important from the get go to hone features and keep your vision in check.


94d2fe No.13774754

>>13774674

Personally there's nothing to really test for my game and half of the shit in it does currently not work so I'm not posting it.


8ccbaf No.13774758

Good job getting demos out lads. I didn't make it but will for 2/2.


5f1212 No.13774786

File: ab9b747466e5611⋯.png (62.2 KB, 1286x730, 643:365, ClipboardImage.png)

>>13774151

Well, I decided to post what I have anyways and get some feedback. A lot of the behaviors were added roughly 2h before this thread was made, so it's buggy, and non-functional and probably not worth your time.

That said, it's only 70 kb, and I would be interesting to know what OS's can run it. I built in on a Windows 7 machine with XNA, and I'd to know if it can work with WinXP SP2 and Windows 10

https://www.dropbox.com/s/yxinslqwlhrw0ql/Autumn%20Willow%20DEMO%20Nov%2011-17.zip?dl=0

You can mess around with some of the objects and make a level with a text file, but again, it's mostly not functioning, so I don't expect anyone who downloads this to mess around for more than a few minutes.


942ebc No.13774787

File: 6d431f2643f3864⋯.jpg (34.26 KB, 598x410, 299:205, dashing and shooting.jpg)

File: 299d679a4acef2f⋯.webm (1.56 MB, 920x518, 460:259, Dash Blitz demo - Qualifi….webm)

>>13774151

Alright here's my demo, Dash Blitz.

http://8agdg.wikidot.com/dash-blitz

https://mega.nz/#!wTwHAJRY!zY7hlH5V5T0ofh3VpP1JeTq4PfXUf2-Hxh3Mfv0jjVA

Made in Unity. I'm trying to make a fast-paced platformer with versus elements. It's not quite a fighting game and I hesitate to call it a "platform fighter", but it's definitely built around fighting other players.

The goal is a game that feels good to handle, and is easy on the eyes. That means clean, simple visuals with no excess bloom and particle effects.

Music is royalty-free filler taken from here: https://www.bensound.com/

Sound effects are very basic, the characters need improvement, I'm fighting a losing battle with the camera and the enemies aren't modeled at all. But as far as gameplay goes it should be pretty clean. I've mainly focused on the movement and making it feel fun, but I've spent so much time with it I might be completely off base in my judgment.

Any feedback you guys can offer would be great.

Oh, and I dumped some loretism on the wiki. Basic synopsis and some character descriptions.

tl;dr I made Mega Man Zero but you can shoot each other and I'm scared to call it Mega Man Zero


edbc13 No.13774805

>>13774754

Same. I was actually going to post a demo anyway because who cares, but I'm not sure since it was decided that this should be a sticky thread in the biggest board in 8chan. I don't think either side can gain anything from my game at this point.


cf3b9b No.13774814

File: 8a0c96b983fe85c⋯.webm (14.44 MB, 640x360, 16:9, meme.webm)

>>13774160

Not the best castlevania clone i've played.

you should try nailing the jump physics from an actual classic castlevania game. When you jump forward and push against the momentum you can slow down the momentum to an almost dead halt, this would be nice when going around "corners" while falling down a lot faster. along with holding up/down to look up or down or designing the levels better with better camera placement.


cbcc7e No.13774841

File: 1e2ad404e38a9da⋯.png (610.02 KB, 666x720, 37:40, cumiko.png)

>>13774830

>the deepest cooking system ever made

>Faerie management system

You've won me over. I'm too drunk to try it out now, but I'll definitely check it out.


6797ee No.13774842

YouTube embed. Click thumbnail to play.

I'm gonna drop acid and make some tunes for my video game I wont ever make because I suck cunt at programming, though I do already made some tunes to set the mood of what I want, it's video game that's meant to make people really depressed and wanna melt their brains, like Drakengard but even worse. It's real in my head though, that's what counts. I can play the whole of MGS1 in my head with all the details 1:1, thanks brain of brains.


ace9f5 No.13774848

File: 9872c073183bb5e⋯.webm (14.92 MB, 640x480, 4:3, rcmdr_kidnap_2.webm)

File: 8157a05370d877a⋯.png (124.01 KB, 646x505, 646:505, rcmd_screen.png)

File: 510ace5e6f73c9a⋯.png (133.26 KB, 646x505, 646:505, rcmd_screen2.png)

>>13774151

This game is called "Rouge Commander", and it's a 2D game that I was working on so that I have something to show off on Demo Day. I started working on it last week but didn't have time on most of the days to work on it so it didn't have as much time as I would have liked.

You can download it on MEGA:

https://mega.nz/#!oQJTTCpZ!bkOOWdYDr_zUtwUpAD_eb9GDgmK_Aj5YrjLeXquhveo

Inside the zip file is a readme and a compressed executable, the game only takes 225kb because of this.

Level 1 is one of those games where you have a flying thing and it shoots bullets and dodges bullets, I think its a SHUMP. Then level 2 is a platformer but I didn't have any time to program in enemies or finish making the level because I started 11 hours ago on the platformer part. It's still cool though.

I'm normally working on Sigma II, so this was a nice break to take.


399e36 No.13774851

>>13774837

sorry i just woke up, will redo


399e36 No.13774854

File: 8a517ea71a2c367⋯.png (729.05 KB, 1538x927, 1538:927, cooking.png)

File: d93b83a8fdddf3b⋯.png (3.28 MB, 1535x990, 307:198, everyday lite title 2.png)

File: 041e6ff88eb70d3⋯.png (50.04 KB, 306x293, 306:293, headpat1.png)

File: fa8d0d2f97a27b1⋯.png (58.77 KB, 306x293, 306:293, headpat2.png)

File: 58c182246bce7bf⋯.png (60.2 KB, 306x293, 306:293, headpat3.png)

>>13774151

Everyday Lite is a vertical slice of the game im working on Everyday Life, it has 2 of the 8 main features that will be present in the main game, the deepest cooking system ever made and the Faerie management system

Both systems are integrated as a game, use the Faeries to gather ingredients and cook delicious sweets for them headpats are included

Links over here

>>>/agdg/29837

Please leave all feedback on the /agdg/ thread linked so i don't have to hunt down posts arround 3 or so threads.


8ccbaf No.13774876

>>13774854

THE FAE COMMUNITY


13f948 No.13774878

File: 59f3f52022a432f⋯.webm (13.26 MB, 1280x720, 16:9, FUN.webm)

>>13774814

I feel like a Polygon writer right know


cf3b9b No.13774888

>>13774878

why aren't you a g0d gamer like me? all you have to do is double jump on the tail, or if you're a true pro god gamer, manipulate the spawns and intentionally get hit by the flying enemy and jump off that way


0ac2b4 No.13774909

>>13774878

The chandeliers are incredibly deceiving. It looks as if its one of those see-saw puzzles where you have to orient the platform and then make the jump with your increased height, but this actually is not that. The chandelier re-orients itself too quickly for it to function like that.

Instead, you can make the jump normally, but only when the chandelier is in its normal horizontal position. So your goal is to double jump as >>13774888 puts it. First jump on the edge to re-align the chandelier, then jump with the height being acceptable. At the same time, you should try to manipulate the gargoyle spawns; if they spawn whilst you're at chandelier height, they'll block your flight path to the next chandelier. If they spawn when you are at the apex of your jump, then they will spawn well above it, allowing you to make the jump.

Optionally, you can jump into a gargoyle in a specific way and get knockbacked forwards onto the next chandelier. I did this once by accident.

This truly is the dark souls of chandeliers.


8548e6 No.13775268

>>13774186

Oh shit, new version finally?


e51e62 No.13775282

>>13775268

Yes and no. This isn't the official release, I'm just doing a pre-release for demoday and for the /vr/ Doom boys.

The real deal should be soon… ish.


8548e6 No.13775289

>>13775282

I eagerly await that day. I've been hounding the ZDoom community forum thread, but I assume it would be better to check out the /vr/ Doom thread then.


e51e62 No.13775293

>>13775289

For now, yes. Originally I was being a little quiet on the /vr/ doom thread because I wanted to surprise my home board with the Doomslayer, but then some penis posted my progress I was posting on halfchan's /agdg/ on the /vr/ doom thread. So I said "fuck it" and went back to posting progress steadily there again.


82daf8 No.13775339

The botmod deleted a post here because it used the anon.to link shortener. I'm really sorry. I removed it from the blacklist. This was it:

(15.02 MB, 1600x1000, 255:159, Demoday Beelzebox 11.11.2017 - 12.55.36.01.webm)

(575.17 KB, 1920x1200, 255:159, Demoday Beelzebox Screenshot 2017.11.11 - 12.57.51.79.jpg)

(314.90 KB, 1920x1200, 255:159, Demoday Beelzebox Screenshot 2017.11.11 - 13.02.52.05.jpg)

Thanks for mentioning in the OP. Here's a bit more on my demo.

The game's called BEELZEBOX. It's an action RPG. I'm trying to re-capture some of the charm of the original Diablo.

DOWNLOAD HERE:

https://mega.nz/#!ogVghT5R!f8VOPgN1kX-EjHY1m8GRSmcV2ncyHQ2z4hjA4PLs05E

and here, for those less trusting:

https://shodanon.itch.io/beelzebox

The download you want is the DemoDay BeelzeBox.zip. It's a 32 bit build for Windows.

Most of you know how to play typical isometric ARPGs, but for those of you who don't there's a recap on the wiki:

http://8agdg.wikidot.com/beelzebox

Hope you guys have fun playing this early build. I'll be happy to answer any questions and will accept any criticism. It's likely that if you have a suggestion, I'll be implementing it!

You can either give your feedback here or in the dedicated /agdg/ thread:

>>>/agdg/29865

Again, have fun and good luck. Post your scores too.


5fc1b1 No.13775360

File: a5e161ea6fd810b⋯.gif (2.36 MB, 420x428, 105:107, 1426880965996.gif)

>>13775339

thank you modanon, we appreciate it


5fc1b1 No.13775420

File: e424d53b1cdf673⋯.png (1.1 MB, 1920x1200, 8:5, e424d53b1cdf6733c0d0049002….png)

File: e29b706fdb78946⋯.png (2.54 MB, 1920x1200, 8:5, e29b706fdb78946eb6a6a471c7….png)

File: bc47a7df2413ab8⋯.png (2.4 MB, 1920x1200, 8:5, bc47a7df2413ab8c58786cda21….png)

File: 56a105d094fe6ae⋯.png (900.15 KB, 1124x745, 1124:745, 56a105d094fe6aea8a51d99de6….png)

File: 3c9aff2858e2d92⋯.png (1.35 MB, 1920x1200, 8:5, 3c9aff2858e2d92b82bf881f34….png)

>>13775339

>reposting some of the BEELZEBOX screenshots


ac1296 No.13775452

>>13775420

What are you using to make this? Unity?


5fc1b1 No.13775484

>>13775452

ah, i'm not the dev of BEELZEBOX

Though, yes, it's done in Unity.


c97321 No.13775534

File: eb55755da2e183c⋯.png (154.31 KB, 527x495, 527:495, 1433679642189.png)

>mfw living in the time line where /v/ will save the gaming industry


0ea4ee No.13775568

>>13774854

I love head pats but cheeks massaging is an underused mechanic. Good on you anon


bf5b71 No.13775613

File: ae629bc1d839075⋯.jpg (60.75 KB, 1366x768, 683:384, untitled.jpg)

>>13774787

Alright first things first 2 things going on in the picture

>Pausing

First: I didn't realize I paused the game before alt tabbing and though the game was no longer responding to my inputs.

Second: when I pause while sliding down a wall the character moves slightly inside of the wall, circled in purple.

>Wall Kicking

I would like to climb the wall as shown by the red line because its cooler then just wall kicking on one wall, but I can't seem to do it right. When I try to hold; in the pictures case, right then jump then press left to move to the opposite wall it tries to have me do a wall kick as if I was still holding right because I haven't switched to left fast enough.

When I try to press both left and jump at the same time I often times will detach from the wall because I held left long enough to detach. When I try to press them at the same time I also fall off.


399e36 No.13775614

File: a5bfd42e81a8457⋯.jpg (208.05 KB, 400x600, 2:3, qt fairy.jpg)

>>13775568

i was going to make it "pinch cheeks" as a bullying option, but could not do it to my faeries


44ac11 No.13775713

>>13774787

I kind of wish you would change the controls to a J, K, L kind of setup instead of J, I, O. Also, for the love of god, turn down the music.


981d46 No.13775726

File: dddd2561e7fc0bb⋯.webm (15.02 MB, 1600x1000, 8:5, Demoday Beelzebox 11.11.2….webm)

>>13775420

thanks, broseph.

>>13775339

thank you, modanon. I was out for a while and couldn't repost.

Gunna add the webm that was attached to the original post.


3056c8 No.13775767

>>13774878

>>13774814

>>13774559

Thanks for playing and thanks for the input guys. I'll look into holding to look up and down l, that's a good idea. Ill also be tuning that chandelier part lmao


2843c0 No.13775772

>>13775534

>/v/

>saving the gaming industry

Dude, you've got to be hoping for the best, just like I do.

I didn't make it in time for this demo day, and probably won't make it for the next one either, but I decided that I'll post more about my project on the /agdg/ threads from now on.

It's a big project, so it will need some time.


f9f94e No.13775781

>>13775772

What project are you working on?


24fe66 No.13775802

File: 0e78f3024b940c7⋯.png (345.72 KB, 2000x2000, 1:1, TF2 Vintage.png)

>>13774151

Not quite as /agdg/ as some of the other entries here, but I figured I would direct you to Team Fortress 2 Vintage as well, 8chan's interpretation of early TF2.

Thread link

>>13735304

Install instructions

>>13735307


42ff2e No.13775817

>>13775772

welcome to the big project guys table, i thought i'd had a demo ready for today but here we are


58b88f No.13775828

File: 0a88019df62e216⋯.jpg (60.39 KB, 347x419, 347:419, 0a88019df62e216a77e3d16c04….jpg)

>>13775534

It's a good feel dude. We'll do it. AAA is gonna kill itself off and then there will just be us.


2843c0 No.13775890

File: 33040cd41bfdede⋯.webm (10.07 MB, 1280x720, 16:9, Textures_WIP.webm)

>>13775781

I've been very secretive about it thus far. Here is the wiki link:

http://8agdg.wikidot.com/ue4-survival-project

I hoped that I could create some more graphics to show some screenshots today, but I didn't have enough time. Vid related shows what I'm going for.

>>13775817

So what are you working on then?


44ac11 No.13775903

>>13775890

Reminds me of Penumbra. Lookin' good.


5ef31d No.13775908

File: b5c3146d10aa5ea⋯.jpg (15.98 KB, 315x326, 315:326, Fucking whoops _e8ebfb5153….jpg)

Please someone here should help me.

Give me cool abilities that have never be done before.


83597e No.13775930

>>13775908

psychic finger guns

teleporting behind you

unsheathing your katana


e35ca7 No.13775947

>>13775908

Shadow manipulation

But you have to write an autistic dynamic lighting system to make sure that only actual shadows caused by light sources you can affect are used


f9f94e No.13775956

>>13775890

Oh its this project, I haven seen that you posted here on the local /agdg/ thread before, well keep it up.


399e36 No.13775989

File: 23be7657fd18840⋯.jpg (174.17 KB, 850x1133, 850:1133, cooking wife.jpg)

>>13775534

>>13775828

If i can get some Patreon support so i don't starve in the 7~8 months of savings i have left i swear i will bring in a new golden age of comfy farm sims


58b88f No.13776026

File: bda8405f96c82d6⋯.jpg (117.66 KB, 668x613, 668:613, pleased.jpg)

>>13775989

If it has qts like the one in that post then I might drop a few shekels toward it


22860f No.13776033

>>13775908

an FPS with Titanfall 2 mobility and FEAR time manipulation.


260b3a No.13776046

File: 8a71fcf7bf9bfbb⋯.png (133.74 KB, 800x600, 4:3, test 2017-10-07 19-28-48-1….png)

here's my shit i guess, haven't touched it in at least a month

https://doctard.itch.io/historia


399e36 No.13776052

>>13776026

i started making the models currently redoing the main character, the next 3 characters will be marriable christmas cake, genki slav girl, sleepy sheepgirl loli


4442d1 No.13776110

File: 19ae2e3a0de244d⋯.gif (2.58 MB, 360x360, 1:1, q3k0X1.gif)

I made this a few months ago for a game jam but I never posted it in AGDG:

https://cwook.itch.io/shadows-of-a-new-form


979f26 No.13776119

File: 30fe33ce79b2fcc⋯.jpg (28.93 KB, 888x456, 37:19, wh.jpg)

5 stages of writing C++

>i might try writing it in C++, how bad could it be?

>so good so far

>this is actually pretty pleasant

>variable "class" is not a type name

>2248 errors


4400c0 No.13776120

File: fb426fe1c02c308⋯.jpg (132.14 KB, 706x736, 353:368, 54dcc7f616e7d1c33827b0dd4b….jpg)

>nu/v/ produces nothing but pixel shit.

>none of these anons can even make their own engines.

Good luck I guess? Why is this a sticky? Isn't this some form of eceleb rule breaking?


4442d1 No.13776131


2f7561 No.13776135

File: 46591e5471037e7⋯.jpg (209.7 KB, 588x878, 294:439, mebius-ep1-cap.jpg)

>>13775534

By sucking corporate cock and kicking out anyone remotely ambitious?


8ccbaf No.13776137

>>13776120

>none of these anons can even make their own engines.

Lurk more.


2f8dba No.13776144

>>13776120

I am but there's nothing worth posting, not much to see. I've been working mostly on my own networking system (yeah 'waste of time' but it's educational). Now working on the input system, real exciting.


a5d724 No.13776145

>>13776135

RIP Tetradev. You made 8/agdg/ what it is today

If you see this, please come back

please


b4974f No.13776229

File: 8a78f1096d95f6e⋯.jpg (400.97 KB, 1682x1080, 841:540, Belzeloot.jpg)

>>13775726

>>13775420

>>13775339

Bazilion loot got bazilioned?


c65a19 No.13776264

>>13776120

Where's your game, anon.


2843c0 No.13776309

>>13775956

>>13775903

Well, thanks. It's a lot of work, because it's an ambitious project; probably even too ambitious. However, if I spend hours and hours of my time on something, I might as well go big. It's not like I'm getting that time back anyway.


81170a No.13776328

File: b7215a74eeefca0⋯.png (75.51 KB, 601x900, 601:900, Robot.png)

File: d77df669dab9771⋯.webm (8.33 MB, 720x450, 8:5, Demo1.webm)

File: adb7a9dca97f332⋯.webm (5.13 MB, 480x300, 8:5, Demo2.webm)

>>13774151

Grind Gear Working title, I'm open to suggestions for a better name

This is a is momentum-based 3D Platformer where you play as a robot with a skateboard. The slope physics let you pick up speed going downhill, but make you lose speed going uphill. You have two modes you switch between, skate mode and running mode. In running mode you maintain speed and turn better, but skate mode makes you go faster downhill. Both modes also have special abilities like wall jumping when on foot, or grinding on your skateboard.

The map was thrown together last night so it's pretty messy, but it should give you a feel for the physics.

http://8agdg.wikidot.com/gottagofast

mega.nz/#!Nr53wIgD!QzdvuvUbtcLswNIWSSFzv_tgTM7f2FRkEzYgEo7wijY


2f7561 No.13776336

File: bd8a937e2096174⋯.png (135.97 KB, 238x424, 119:212, 1458602429972.png)

>>13776145

Why would he?


c65a19 No.13776356

>>13776145

I'm terrible with names, who was tetradev again? Why'd he leave?


f9f94e No.13776372

File: e0b55ce4d7844d6⋯.jpg (7.1 KB, 229x250, 229:250, 62e70b9658ce95306601bf2931….jpg)

>>13776356

Wasn't it because of the whole Nier Automata stuff? I can somewhat recall he left this board because the Nier devs stole his idea or something as one of them was here.


c65a19 No.13776383

>>13776372

ohno was he the one who was making that game with the winged mech girls? That's kind of a dumb reason to quit though.


19c15f No.13776387

>>13776356

Guy working on a CUHRAYZEE game with an android waifu fighting robots. Then Nier Automata came out, and he kinda went crazy claiming Nier was a rip-off of his game Note that AAA games are in development for a lot longer than they're announced, so he's 99.99% certainly wrong. He went into a Nier thread, the anons there made fun of him and followed him into the /agdg/ threads, and eventually he disappeared off the internet entirely.

Note that he had a pretty large debt to the polish mob, because his mom borrowed money and then disappeared herself.


f13d31 No.13776390

>>13776328

Is this that game that had those sweet looking wall sliding mechanics? It looks a lot like it. Looking really cool man.


f13d31 No.13776395

>>13776387

I remember this. Sometimes people forget how brutal anonymous sites can be and if you throw an autistic fit people are going to take advantage of it.


c65a19 No.13776417

>>13776387

Yeah that's the one I mean. Damn, I was kind of looking forward to that game getting completed some time. It looked neat whenever he posted webms. That's a pretty retarded way to sperg out though.

I hope anons will take a lesson from this to not give a shit what AAA devs are doing and to just make the game you want to play.

>Note that he had a pretty large debt to the polish mob, because his mom borrowed money and then disappeared herself.

Wew what a clusterfuck. Hope he's ok though.


639dd6 No.13776460

File: e8898a4935a1a5a⋯.webm (1.58 MB, 935x698, 935:698, output.webm)

>>13774160

Pretty good. I sent you a survey so no point in repeating what I wrote here.

>>13775726

Quite a lot of new stuff compared to what I saw last time. I see you managed to un-retard your spinning enemies while keeping detection and gave them ability to patrol. Nice.

I had one problem though, webm related.

Unfortunately it didn't capture the image beside the cursor but that's not necessary because the problem is with sound. At some point I started hearing some weird sound distortions, something similar to white noise and so on. At first I though you did this on purpose because a super abstract demon from hell or something would appear but then it started to just repeating this fucking banging. The changes in sound you hear are caused by me moving around so the source of this sound is probably corpse of one of the enemies.

>>13776387

I unfortunately missed it, but was it really him or someone else just pretending because they noticed he's prone to sperging out?


58b88f No.13776465

File: 3b58a637263b52d⋯.png (42.93 KB, 1200x1200, 1:1, v-annoyed.png)

>>13776387

Let's not sugar coat it, though. Tetradev had a huge fucking sperg fit in the Nier threads, he was being such a fucking sped for so fucking long that someone had the time to paint an image of 2B stepping on the head of Tetrachrome's protagonist(Which I have saved somewhere but I can't find it right now).

He had it coming and the only part where I think anons went too far was following him back to the /agdg/ threads.


a80549 No.13776484

File: 28e46f0071c1d84⋯.png (51.34 KB, 280x234, 140:117, mike.png)

>>13776387

Haha wut? He spazzed out about androids then the Polish mafia murdered him and his mom?

Eastern Eurofags are the best laugh.


2f7561 No.13776488

>>13776387

>He went into a Nier thread

>he had a pretty large debt to the polish mob, because his mom borrowed money and then disappeared herself

This is made up.

>>13776465

>he was being such a fucking sped for so fucking long that someone had the time to paint an image

This is made up too, the drawing was done in a drawthread after someone else made a request for the opposite image, according to the drawfag.


44ac11 No.13776495

>>13776328

Shit, I wouldn't mind playing this but Mega is begging me to download their desktop app, and that ain't happenin'.


a55926 No.13776520

>>13776488

>This is made up too, the drawing was done in a drawthread after someone else made a request for the opposite image, according to the drawfag.

Can confirm


8c05ee No.13776521

>>13776465

The odds of his Donut Steel waifu being stolen for N:A are abysmally low. I would be more confident in winning the Power Ball tomorrow. I do know the pain of having your idea for a game show up in some other game first though. For Honor has a simplified version of a melee combat system that I had envisioned ages ago.


a55926 No.13776523

Where's drillboy?


f13d31 No.13776547

>>13776521

For what its worth, I think that For Honor squandered its ideas and only proved that there is an audience for that type of game. They're just waiting for a good one to come out. Bannerlord will probably take em.


ace9f5 No.13776561

>>13776120

I wrote pixelshit in a collective four days of work because my 3d engine isn't ready yet.

>>13776488

This is true, it was a "what is your favorite game" thread, and money is owed to some kind of housing development. From my understanding:

>commonisim ends in poland

>public housing is sold off to random companies

>companies proceed to jew everyone without them knowing it

>nogames gets a court order saying he has to pay the equivalent of someone's student loans in "missed rent" when he turns 18

I'm kind of fuzzy on it, though. The game he was making was supposed to get him out of debt.

>>13776465

Neir fans were shitting on him before he posted about Nier being plagiarism, which was on a "Favorite game" thread and not a Nier thread.


284c33 No.13776568

File: 832aa50dfcd930d⋯.gif (478.46 KB, 389x319, 389:319, 2ea2a774d829569898b1ae36f3….gif)

>>13775908

Possessing enemy's armor while they're still wearing it. Path of Exile has a similar ability where you can animate individual pieces of armor to form your own dully decked out specter, but here you can use the randomized equipment enemy units are wearing against them, this can:

-instastrip your opponent, lowering their defenses/attack power

-stun and damage them by squeezing the armor into itself

-create an armor specter right then and there that acts like a copy of the stripped enemy

Something resembling Fear, but here you fuck with the enemy AI's pathfinding, so they're all still locked onto your character, but have a really hard time navigating towards you. Think Inception/Dr. Strange kind of mindfuck going on in their heads.

Mana manipulation/destabilization. Enemies with little mana fucking explode, while those with big mana pools have it sapped away/cause self harm on casting.

Binding trap mastery. Ropes, ropes and more ropes. Entangle, slow, trip, confuse, choke, and hang niggers. Everything done with individual ropes, good luck calculating all the collision shit.

Portal/multidimensional understanding. Like the other anon suggested, teleport behind bakas, spawn copies of yourself, spawn random shit from random dimensions, put portals underneath your enemies, open portals in front of black holes (use with caution), etc.

I'm not a creative person, I can only copy what others had made and sort of put them together into thematic sets of abilities.


81c6f5 No.13776572

File: 977f766a6bde425⋯.webm (2.31 MB, 480x360, 4:3, i have a computer.webm)

>>13776387

Did he actually had any progress done on this idea of a game of his or was it just the average agdg fag doing agdg things?

shiposting and metafagging


f13d31 No.13776577

>>13776572

He definitely had work done. In fact I remember that there was some stream that Mark had set up where we all watched a reel of some games that people here were working on, and his was in that. You could see the combat and other stuff, there's probably a video of it somewhere.

Speaking of that agdg reel thing from way back, does anyone remember that other fast paced action beat em up game from that reel? Where you're some kind of robot and you teleport around and its super fast? It looked pretty cool, I wonder what happened to it.


8c05ee No.13776608

>>13776577

You're thinking of We Shall Wake. They have been radio silent for a while. They have a Twitter account you can keep an eye on in the future.


c66e3b No.13776609

>>13775420

Those names are fucking hilarious.


f13d31 No.13776630

>>13776608

Yeah that's the one. Found their account. I wish they posted more about their progress and techniques here. I'd be really interested in reading about the process.


000000 No.13776649

YouTube embed. Click thumbnail to play.

i can try with my autism


19c15f No.13776657

>>13776561

I am very certain the debt had to do with his mom who ran away from home, but can't find any archived thread containing that. And the people he owed money to was his city council, but he referred to them as the polish mob at least once and even when he does refer to them as the city council he calls them corrupt as fuck.

https://archive.is/xj0GC This is the only archive I could find in this amount of time that discusses the topic at all, but the further back you go the less archives we have, and this costs more effort than I want to put in.

>>13776572

He had gameplay nearly finished, was polishing up his model and some graphical effects when he left, and probably needed to finish a lot more content. But he was well on his way to a finished product.


2843c0 No.13776677

File: 59a44cbdbd6246d⋯.png (232.45 KB, 750x750, 1:1, 59a44cbdbd6246d55b2727d453….png)

>>13776488

>This is made up.

>This is made up too, the drawing was done in a drawthread after someone else made a request for the opposite image, according to the drawfag.

Yeah, tetradev and myself had an email exchange a couple of weeks ago. We didn't get very far because … well … it's best summarized as a situation where two strangers talked past each other until one of them got fed up with it.

I made a lot of assumptions about his motivations which turned out to be wrong. His last response to me made it crystal clear that he wasn't much better in this regard himself. He literally told me what he thought I thought about him at the time, and it was pretty much as wrong as it gets. I supposedly think that he's childish (which I don't), that he's stubborn (which i don't, either), that everything is his fault (which it is not) and that I must have been pretty frustrated and angry at that point, because he refused to bend over and go back to /agdg/ to suck everyone's dick (which is neither how I felt about the situation nor what I wanted him to do in the first place).

I actually wanted to tell him that and see if we could stop putting words in each other's mouths. However, I procrastinated and two weeks after he wrote me his email, I began a hardware upgrade which took two more weeks. After one month has passed, I simply didn't want to bother him again. I thought it would be a little bit weird.

I'm not good with people.


b33c03 No.13776686

>>13776657

I dunno, his combat animations still left a lot to be desired. They didn't have the speed and punch that you would expect of the kinds of games it was clearly taking inspiration from.


e0e307 No.13776703

I would post my game but its not really in a presentable state at this point. Next demo day.


58ee4c No.13776711

File: 26f29ce01dbe3b0⋯.gif (760.97 KB, 427x240, 427:240, 26f29ce01dbe3b00bb06b2fa40….gif)

>>13776677

And that's why I try not to make a scene if I can avoid it. People bring out that type of sperginess out of me. I get the feeling that, if I was in his shoes, I would have handled it even worse. It's also why I barely post on /agdg/. though i suppose i should only blame myself for the fact that no one cares about my game


42ff2e No.13776731

File: c4fd8bf0027f707⋯.png (63.49 KB, 250x298, 125:149, evil gamedev.png)

>>13775890

some people say all i have is a name and an anagram


2843c0 No.13776748

>>13776711

His story goes way back to halfchan. A lot of things went wrong over the years and I can only hope that his story serves as a cautionary tale for myself. Well, that and I also hope he's fine.

What's your game?


81170a No.13776772

>>13776390

It looks like it because it is!

>>13776495

That's weird, you shouldn't need the app to download it.


44ac11 No.13776798

>>13776772

It says it's too big to download through the browser.


44ac11 No.13776809

>>13776772

>>13776798

Ah, okay, nix that. It was giving me troubles because I had it opened in a private window. Did not know Mega did not like that for larger files.


bf5b71 No.13776810

>>13776328

>open world sonic

That formula never works


000000 No.13776870

YouTube embed. Click thumbnail to play.

Are fightan gaymen easy to make? What's the easiest games to make?


44ac11 No.13776883

File: c3d2dcb22eabfda⋯.png (1.62 MB, 1680x1050, 8:5, Fuck Physics.png)

>>13776772

I love how if you play it long enough we get to see that at some point you just decided to slam your hands all over your keyboard to make music. Also, this happened to me while I was trying to jump onto platforms with just the board. For some reason he tilted himself so the board would hit the wall (I guess I was going too slow) and when I took off the board, he stayed like that. Until I jumped. It's really fun, though. Wall jumping in tiny crevices between buildings was the funnest part. But for the love of god, please make a way for the mouse to not be inverted.


ace9f5 No.13776896

File: c66c7b55db6a81a⋯.webm (7.72 MB, 800x450, 16:9, tc_demo.webm)

>>13776572

This is some gameplay, granted i'm complete shit at this it had a lot of stuff, like a terrain system, and a whole bunch of big levels, and different enemies and weapons and glider that isn't being shown here. It was the level of content where you can safely say that it could actually be released and live up to what it was supposed to be, at some point.


5f1212 No.13776900

>>13776328

>Grind Gear

Sounds similar to Grinding Gear Games, the devs of Path of Exile. Definitely change the title before release


f13d31 No.13776904

>>13776870

Easiest in terms of what? In terms of programming, its anything that doesn't require much physics imo. IE like the top down zelda games, those probably wouldn't be to hard to get going. Fighting games are hard because in order to make it good it relies so much on timing based on frame count and requires a high level of skill and creativity in terms of actually designing movesets/characters and making moves feel like they have consistent "impact". It's probably easy to make a bad one, but a good one that actually feels right has a lot of tiny little components that make all the difference in the world.


f13d31 No.13776912

>>13776896

Yeah you can tell that the animations are unfinished but that there was a shell of an interesting game that you could see through them anyways.


ace9f5 No.13776928

>>13776912

My recording makes them look like shit, it's much better in the actual game


fca13f No.13776966

File: 67b9bb65e32abab⋯.jpg (354.01 KB, 1080x1080, 1:1, girl.jpg)

Hey guys, a quick question about UE4 from a noob's perspective.

I'm working on a sandboxey game, and as much as I'm catering to a singleplayer experience, I'm hoping I can add a multiplayer support eventually. Now, the question is - do I have to account for multiplayer from the very beginning, or can it be an afterthought, when most game mechanics are fleshed out? Not having to worry about the difficulty of making multiplayer work at this stage would be a load off my back.


81170a No.13776984

>>13776810

>open world

This map sort of is but the actual levels will be A to B, but maybe not as narrow and linear as Nu-Sonic.

>>13776883

Tilting to land on walls is a feature! It has some kinks that need worked out like in your pic. Currently you can also jump straight up and stick to a ceiling since there is falling off of walls yet.

I was going to have fully remapable controls including inverting the mouse but ran out of time for the demo. Glad you liked it!

>>13776900

Agh I knew that name sounded familiar. Here I thought I was ripping off Air Gear


a2b81b No.13776985

>>13774160

I can't fucking move. Or well I technically can but barely

my character is walking in place and after like 2 walk cycles he moves a literal centimeter if not less

this is unplayable, and it actually did look like it'd be fun from how the attack and jump controls felt (which worked fine)

Anyone know any fixes to this?


32ec55 No.13777013

File: 98b7f5e9e030b5b⋯.png (28.53 KB, 482x291, 482:291, snowman2.png)

I won't be ready for this. See you retards next time.


c65a19 No.13777017

>>13776966

Entirely depends on your game, the mechanics and how you want to incorporate multiplayer into the game I'd say.


fca13f No.13777033

>>13777017

I'm basically trying to recreate what old Minecraft was like, except with transvoxel instead of cubes so potentially unlimited LOD on a given section. I've got a massive hard-on for destructible environments. Basically a player would be dropped into a given world, without any kind of matchmaking, for an unlimited time period. It's really more of a technical question than a question of design.


284c33 No.13777034

>>13776328

Cogs in a Box

Olliebot

Grindbot

360tron

Greased Gear

Fast Fest

Programmed to SKATE

Gnarly Code

I don't know why, but Consider The Following/Falling is stuck in my head now.


3056c8 No.13777046

>>13776985

Dev here. Did you try toggling the shader on and off? (zero key) For reasons I haven't nailed down yet related to the shader it does this sometimes when it loads a scene(the intro too if the text is skipping around). If that doesn't work I'm not too sure I'll need more info. What resolution are you on? Fullscreen or windowed?


a55926 No.13777058

>>13776328

Ess Spee


a2b81b No.13777093

>>13777046

Fullscreen 1920 x 1080

Yes, I did. Tried it multiple times in-game and in the menu, didn't work


3056c8 No.13777126

>>13777093

Damn. Have you tried running it windowed yet? Also I noticed that at least on my laptop when I had OBS open to record the game threw an autistic fit until I set things up but that might be OBS. It dropped frames but not to where I couldnt move that badly.

Try running windowed at like 720p. Maybe that will work. I'm going into work right now but I'll try and keep monitoring this thread if you need more help.

If nothing works you can try and play the Halloween build(10/17 in "Test Builds" on my site in the AGDG thread) and see if you still have troubles there. Its quite a lot less refined than this one but it had 2 different stages and it might help narrow the issue down.


a2b81b No.13777152

>>13777126

Did exactly whatcha said and tried the shader toggle again, didn't work either

all I have open right now is Firefox (a lot of tabs open for it admittedly but my computer is absolutely fine with it), 2 windows explorer files, task manager and the winrar folder the game came in, so basically nothing


3056c8 No.13777166

>>13777152

Shoot, well I'm out of time but I promise I'll look into it again In about 2 hours. Sorry it's not working for you, those were the only things I thought might have been messed up. See if the older build has the same issues, maybe that will help.


2c8a62 No.13777190

File: 8917e50c93303fd⋯.jpg (26.45 KB, 960x600, 8:5, 1423985325218-2.jpg)

>>13774854

That looks much better than I expected.


981d46 No.13777228

>>13776460

that's freaky as fuck. Does this happen every time you play? This might be music acting up… I find it strange that it keeps coming from the right channel.


83597e No.13777233

>>13776488

>the drawing was done in a drawthread after someone else made a request for the opposite image, according to the drawfag

I didn't really assume it was Tetradev who made that request when I did that image anyway.

Just some faggot who wanted an image of the dev's OC strangling 2B, so I went the opposite way.

Even to this day I have not even seen confirmation that it was him who sperged out to begin with in that one Nier thread.


284c33 No.13777246

File: e7c57c0619a3c3e⋯.jpg (85.2 KB, 799x595, 47:35, Capture.JPG)

>>13774786

Windows 7, 64-bit OS

It simply will not launch, tried running it as administrator, tried every compatibility mode, disabling DPI scaling…

nothing.


5f1212 No.13777282

>>13777246

Don't suppose you have the XNA runtime library installed?

That's the only other thing I can think of, but it's something I overlooked because I have it on my machine. Either way, don't worry if you can't get it running, the screenshot is pretty much all you can do anyways, ha


512700 No.13777321

Used to lurk agdg threads back then, and I was very happy to see Speebot on Steam! Has 11 pozitive reviews and 0 negatives as well. I hope everyone will have success with their games too! I believe in you, anons.


cf3b9b No.13777332

>>13776328

I HATE INVERTED CAMERA CONTROLS


7171f2 No.13777346

>>13776387

>Note that he had a pretty large debt to the polish mob, because his mom borrowed money and then disappeared herself.

what a worthless sack of shit


b63f49 No.13777352

>>13775908

Self-cloning abilities where when you successfully land an attack, the clones mimic and try to land the same attack on your target in order to make it harder to detect you, but your clones also deal damage.

An inventory screen for collecting parts to dress up Voodoo dolls, where you then have to quickly assemble the pieces while avoiding death to make the doll resemble what you're fighting, where you then do as you please.

A lot of games have a charm ability that lets you make an enemy an ally, but they don't have a jealousy ability that turns enemies against the charmed enemy. Charm an enemy and have him help you, and when you're done with him, have other enemies focus him down for you. An unwilling agro-magnet.

A necromancer who harvests the souls of fallen enemies and collects them. He can release these souls into allies to heal them, but it causes them great (and random) mental anguish.

Intense water manipulation powers in a localized area. Solve puzzles by manipulating bodies of water, drown enemies, or even wash them away. If fighting something aquatic, pull water away from it and let it suffocate in a dry patch of land as it tries to get back to the water.

Pocket sand.


b36f90 No.13777359

i've nothing to show this time around, but good job to everyone who's posted and will still post! proud of u all


399e36 No.13777383

>>13777190

Thanks

how low were your expectations?


4c2c2c No.13777482

>>13776328

Skate or Die, Robot-Guy!

>that demo godot jump sound

Nice.


2c8a62 No.13777488


2064b7 No.13777545

>>13777332

HE HATES IT


2f8dba No.13777549

File: 6879c5f6453bff7⋯.png (137.64 KB, 350x350, 1:1, carlos.png)

>>13776657

>''polish'ing up his model


3056c8 No.13777617

>>13777152

Hey dude, if youre still having trouble and still in this thread, I'm back for a few minutes. If you want you can post your specs, might be helpful. My only guess is it's somehow GPU related, maybe it doesnt like the settings I have in Unity. If youre running it thru linux that might also have unexpected effects, I've only played on Windows machines.


184327 No.13777620

>>13774137

>between 0:40 and 0:47 you can see Aeris getting killed by Sephiroth in the background.

Neat


942ebc No.13777624

File: 9ec8285badc06bb⋯.jpg (51.48 KB, 359x305, 359:305, 1465290849873.jpg)

>Even my shitty little demo got some feedback

Thanks for the help. I'll get right back to work after this.

>>13775613

Oh I see what's happened with the movement. I don't think I was testing for collision while the game was paused so their position isn't being corrected. I hadn't thought to test that, so thank you.

I wasn't really sure what to do with the wall kicking. I like the options that a single-wall ascent gives the player, but yeah, wall kicking between walls is a lot cooler. In either case there's currently a 5 frame window after moving away from a wall where you can jump, and a 5 frame window after pressing jump where you'll start moving away from the wall regardless of your input. Maybe that's not enough of a window either side - when I test it I usually move away and jump simultaneously.

As for the pausing, I'm just going to need to implement a pause screen. I hadn't gotten around to it but yeah, it's an important thing to have for clarity's sake.

Thanks for the feedback.

>>13775713

I hadn't realised the music was so loud since I've barely got any sound effects. Uh, whoops. Thanks for the catch.

Technically you can remap keys in the shitty Unity control window, but you're right and that would be a terrible excuse. Keyboard input was a last-minute addition and I've been putting off remapping controls. Should go well with a pause menu.


5a35e4 No.13777634

>>13777617

okay

my GPU is an EVGA 1070 (with some other suffixes and shit)

CPU is i7 6700K

I don't think any other specs should really be relevant here

I tried an older build in all the ways you suggested including windows 720p mode and I had the same problem


5a35e4 No.13777649

>>13777624

This is probably a small thing but you should add a way to get out/exit to the menu; I switched my character to the robot, went back to the tutorial area and got stuck and couldn't use the teleporter to get back to the character and level select screen

I love how you made the robot by the way, everything about it is perfect

Its animations (both idle and relevant ones), aesthetic and satisfaction of using it overall (besides maybe the jump but it had to have some disadvantage, right?)

Baseball bat dude's bat swing felt awkward and the animation looks strange as fuck, like he's hitting with the backswing of the bat than any actual swing

punching dude I didn't get to try out in a practical setting but damn does his range feel small for punches; didn't test projectiles though

Control scheme is overall kinda… I dunno. I played with a keyboard but I figured its probably a lot better on a controller. Just something about it made each key hard to remember for some reason. Maybe it was the fact that there were instructions for both types of keyboards and the controller all in the same tutorial, I dunno

Movement and jumps felt overall decent, dash jumps feel a little hard to execute consistently, wall jumps are pretty nice even if the animations are slightly clunky-feeling

I love hitting these "enemy" things high into the air, very satisfying

Didn't try out the shooting range since the teleporter incident, might try that area out soon


5a35e4 No.13777675

>>13777634

oh, besides maybe OS

Running on Windows 7 ultimate 64-bit and DX11 I think or something


3056c8 No.13777676

>>13777634

Man that's so bizarre.I can't even imagine what it could be. I thought maybe you were on an older gpu or like some integrated thing, but you shouldn't be having any problems. When you jump is the motion smooth and he just walks slow? Or is it jagged?

Because I think it MIGHT be that if your framerate is super high that I messed up somewhere and it's messing with some calculation that i didn't make framerate-independent. Are you on a monitor that goes above 60 fps? That's the last possiblething i can think of.


3056c8 No.13777685

>>13777676

I can't think of a way to update it to force a framerate of 60fps from my current position and I can't check the code. So if you nknow some way to limit the framerate to 60(and you are running above that), that's the only thing I can think of atm.


5a35e4 No.13777694

>>13777676

Yes, I'm running on a 144 Hz monitor that I might have set either 100 Hz or 144 Hz, can't remember off the top of my head

The jumping movement is fine. He walks… okay? He's just sort of walking in place, and after about 2-3 cycles of walking he moves a *very* tiny bit

>>13777685

I suppose I can try to set my monitor to 60 Hz


53347e No.13777715

>>13774786

WinXP, SP3, x32, 512mb ram here. Game runs just fine out of the gate.


808ef7 No.13777789

File: 8d3575e7b1b697a⋯.png (Spoiler Image, 19.22 KB, 451x360, 451:360, 5f66e35e3754cb7866534918b6….png)

>>13777685

>>13777694

144hz and 60hz dual monitorfag here

I tested the game on both monitors individually, then windowed switching it back and forth between. Definitely a monitor herz issue, probably vysnc related.

If it helps you to debug, I attached a speccy pic.

Also, really cool game anon, I love the art and aesthetic.


3af34f No.13777851

File: 91a3f4c8e1e2eeb⋯.jpg (87.66 KB, 1024x576, 16:9, Culture.jpg)

>>13776052

>marriable christmas cake

>>13776387

>he kinda went crazy claiming Nier was a rip-off of his game

got any facts to back that up?


3af34f No.13777869

>>13777233

>Just some faggot who wanted an image of the dev's OC strangling 2B, so I went the opposite way.

congrats, anon, the goons played you like a damn fiddle


bf5b71 No.13777882

>>13777851

I have seen his posts


3af34f No.13777900

File: 76afd575ab63bca⋯.jpg (25.52 KB, 603x393, 201:131, shame.jpg)

>>13777882

>I have seen his posts

>doesnt post them

nice facts, anon.


942ebc No.13777922

File: de2c79ad7ba5dd3⋯.png (23.03 KB, 320x336, 20:21, Mega Cute.png)

>>13777649

Sherpa's my favourite character. I wasn't sure if he was going to fit the aesthetic, originally I wanted him to look more mechanical, but I'm glad someone else liked him.

The keyboard controls are shit. I won't sugarcoat it. I really wanted to use the arrow keys and Z X C, but I needed a control scheme that would support two players. I'm not sure what the best layout for that will be, but I'm going to spend today looking into in-game remapping.

Dash jumping would be a lot easier with the right control scheme too, all you need to do is hold the dash while you jump, but with keyboards that's obviously going to take some finesse.

You CAN get back to the lobby by pausing and pressing back (Escape then Backspace), but it could be a lot clearer and I'll be working to add that to the pause menu. For what it's worth the teleporter's a "level complete" stop and you can't use it until you've gotten all the enemies. It's partially a tutorial, partially a time attack challenge.

Also Sherpa can get out of that pit, but it's a little trickier. You need to climb up the right wall, then do a dash jump away to the left wall.

#1 and Rondo definitely need to be tightened up, they're the most complete but they're not done by a long shot. I don't know if I'll be able to get the hitbox on the batter swing right until I clean the animation up, so that's high on the list.

The shooting range is mostly just to test out characters and abilities. You can't actually take damage in the lobby.

You can cancel out projectiles by shooting a projectile of equal charge strength. Alternatively you can bowl over a weaker projectile with a stronger one.

Try dashing after shield-blocking a projectile, too. That's what the Blitz in Dash Blitz refers to.

Thanks again. Have some cute robots.


bf5b71 No.13777927

File: 16878e9750fa50b⋯.png (132.48 KB, 1366x768, 683:384, Untitled.png)

>>13776328

Is this the way its supposed to look? If not I think my graphics card may be fried.


44ac11 No.13777931

>>13777927

I got caught on that screen too. It went away when I hit escape and then Restart.


bf5b71 No.13777950

>>13777931

Its not going away for me


83597e No.13777958

File: 512d30dec6c60c0⋯.png (228.6 KB, 1483x639, 1483:639, spergdev pasta.png)

>>13777900

I have yet to see evidence it was really him, though.


5f1212 No.13778012

>>13777715

Best news I've heard all day, anon.

I had considered moving to MonoGame instead of XNA, because they were basically the same thing, but more modern and portable. This meant I would have to upgrade my .NET version, my VS version, and a few other things that would leave me without XP support.

Anyways, I've mostly blown away whatever code I had, started over, and I'm gonna fucking kill it next demo day


a2b81b No.13778074

>>13777958

>please also ask him to tell his fans to stop harrassing me

I can't tell if I should laugh for feel sorry for the dude


3056c8 No.13778107

>>13777789

>>13777694

Thanks guys that's a HUGE help. I'm embarrassed that this happened haha but you've caught an issue and for that I owe you. This won't be a problem in future builds.


808ef7 No.13778125

>>13778107

No worries, that's what alpha builds are for! Keep up the good work

>>13778074

I feel bad for him. Imagine your dream project becomes overshadowed by an infinitely bigger and more successful project with similar gameplay and aesthetic, and people now think you made a clone, despite having openly worked on your idea longer than that larger game has been public for.

His paranoia was understandable but loosely based, and the bullying didn't help


03fd28 No.13778134

File: 1ce7467d1c08a1a⋯.png (17.06 KB, 806x575, 806:575, gnu_operating_system_has_n….png)

>>13774160

>it looks fun and promising

>the graphics don't work in wine

>except for the Made in Unity splash screen of course :^)

I expected this, but it still hurts. I'll play it when I fix my desktop, unless there's a way to fix it and I'm just a retard. Anyway, I hope we get to see a full game.


53347e No.13778148

>>13778012

Cool beans. Hope to see you make a good game next time you release something. Remember that it's not technology or graphics what makes a game fun, it's emergent and engaging gameplay. I also hope you can get some good levels done with this simple puzzle maze thing.


3056c8 No.13778151

>>13778134

I should port it to Linux, I'm pretty sure you can natively do this in Unity. Next time.


3af34f No.13778154

>>13777958

>anonymous post

i cant believe anons took a bait from a fucking goon, shameful. and anons itt still think its real


4f1fef No.13778160

>>13774137

This is a neat thread but next time an OP that lists all the games by (rough) genre or some other form of better organisation would be good. If anons can just look at a list and pick out the games they're interested in it will help with feedback.

If there are too many to list in the OP perhaps the OP should detail the purpose of the thread etc and then the second post should have the games and genres.


942ebc No.13778171

File: e0d2bd8cfeb31fc⋯.png (4.54 KB, 210x221, 210:221, wall walkin witch.PNG)

>>13774786

I'm sure you already know but I figured I'd mention - moving into these gates moves you through to the other side, regardless of whether or not it's safe to do so. Pic related.

I'm interested to see where this is going though. I don't know what the inspiration was but it reminds me of Chip's Challenge. I'd like to see the move speed increased a bit, otherwise I think navigating levels would feel like a chore.


4f1fef No.13778187

>>13778160

>>13774137

Of course you'd have to organise that all ahead of time on /agdg/ but that's easily enough done. You'd want the OP something like:

FPS games

Game 1: LINK TO DEMO

>Short description of game

>Any additional notes

Game 2: LINK TO DEMO

>Short description of game

>Any additional notes

Game 3: LINK TO DEMO

>Short description of game

>Any additional notes

Platformers

Game 1: LINK TO DEMO

>Short description of game

>Any additional notes

Game 2: LINK TO DEMO

>Short description of game

>Any additional notes

Game 3: LINK TO DEMO

>Short description of game

>Any additional notes

Fighting Games

Game 1: LINK TO DEMO

>Short description of game

>Any additional notes

Again if you have too many games for one post just have mods lock the thread and have the second post be one genre, the third be the next genre and so on. Once your done the thread can be unlocked (but still stickied).


4f1fef No.13778191

>>13778160

>>13778187

Also devs could just apply to the post where there game is listed with more detail and screenshots etc.


427d80 No.13778194

Look all nice. Well I have wait for next demo day, mine is still very early in development.


26c443 No.13778204

>>13778160

Part of the issue is there wasnt an exact set time for the start that I could recall. Ideally the devs would know this time, then have their AGDG threads ready with descriptions/genre and then the OP would have an easy time formatting


4f1fef No.13778228

>>13778204

Well if the basic information for the summary was prepared in advance (just ask people on AGDG in the weeks leading up to it) it wouldn't matter when you started, you'd just post what I suggested. Then the devs could show up whenever they wanted to post more info or answer questions. You'll also want this to be a Demo weekend (starting on Friday), rather than a day, because the nature of timezones means some will lose out if you only run for 24 hours.


5f1212 No.13778239

>>13778171

I'm primarily cloning a game called SubTerra (http://crystalshard.net/), a game from 2003 which itself was an extension of games like CC, Boulderdash, etc.

Yes, gates (and ports) are supposed to let you travel through them but only if the other side is completely empty. Because I didn't set up a good way to handle behaviors beforehand, I had to basically throw code at it in the last hour and hoped it worked. It didn't.

The game currently runs at 60 fps, with a tickrate of 1.0. I eventually want to change it so that "one step" is 60 ticks, and takes about half a second, or less. For reference, you are currently moving at 20t, or 3 tiles per second. I can speed it up a bit more, and add options of course.

>>13778204

>>13778160

This is one of the reasons I made the anchor post - I saw the thread go up, and realized my submission would be in hours, so I did that to avoid having it get lost in the noise. It's okay, it's a learning process. This is a big event for /agdg/ and we don't usually have a demo day before now.


4f1fef No.13778258

>>13778204

>>13778228

In other words I'm suggesting you ask devs to submit this info >>13778187 in a thread on /adgd/ in the weeks before the Demo event and the OP posts that brief summary + link on /v/, regardless of which devs are around when the thread goes up, sometime on Friday. Then whenever they're awake the devs can reply to the post that mentions their game with more details, answer feedback etc any dev who missed out on the preparation for the event can also post their stuff in the thread. You'd then keep it running until Sunday because otherwise anons who got feedback from someone in a different timezone wouldn't have a chance to respond (perhaps making a new thread if the first gets full) and archive your threads when it finishes (just save them and upload them to volafile, mega or catbox and maybe use archive.io too).

>>13778239

>This is one of the reasons I made the anchor post - I saw the thread go up, and realized my submission would be in hours, so I did that to avoid having it get lost in the noise.

Yeh, that was a very good call.

>It's okay, it's a learning process. This is a big event for /agdg/ and we don't usually have a demo day before now.

Definitely, I'm not complaining about anything and I think it's a great idea to let anons who don't frequent /adgd/ see stuff and even get almost real time feedback from the devs; I was just suggesting things for the future.


8f6b00 No.13778260

>>13776328

>Working title, I'm open to suggestions for a better name

Thrashbot or Shredbot. Or pluralize it if you have more than one character.


5f1212 No.13778282

>>13776131

>31126 views

Pretty good.

How were the sales? SteamSpy isn't very helpful, considering >Owners: 720 ± 996, is useless


b240c4 No.13778389

>>13776119

C++ is a funny language

The only winning move is not to use it.


808ef7 No.13778535

>>13776119

LOL how did you let 2000 errors stack up on you

>variable "class" is not a type name

please tell me this is not a real error you got, or I'll laugh to death

>>13776120

>Why is this a sticky?

Because anons put in good effort into making games, not game engines. lurk more


5f1212 No.13778687

>>13778535

I assume it's some dependency or refactoring issue exaggerated somewhat.

I mean, C# can be just the same. Did you know it has a NotImplemented exception type? You can implement a method to be … not implemented

It's actually useful for code generators etc to generate a valid base class with virtual methods, which the client needs to override; specifically, for objects which need to function but shouldn't be abstract


58b88f No.13778721

File: c1c9b4db577738f⋯.png (138.65 KB, 1797x513, 599:171, 1468136684686.png)

File: 9639bfec9e6c237⋯.png (110.33 KB, 1784x682, 892:341, 1468167033654.png)

>>13777958

I'm sure it's just coincidence that these posts happened shortly before he stopped posting here, right? No one's EVER been btfo'd on 8chan before!


851dc5 No.13778725

File: 9f3abf4a7415022⋯.jpg (112.66 KB, 1280x850, 128:85, 2b or not 2b.jpg)

>tfw have little ideas on what game to make

>tfw have necessary skills too

>too autistic to make anything because can't make anything that doesn't give humanity something meaningful

>need higher meaning of making anything, need to make the game deep and autistic

>therefore make nothing since that's better than making something meaningless


58b88f No.13778740

File: d7ae87a1da2e0e9⋯.jpg (263.41 KB, 1632x1224, 4:3, d7ae87a1da2e0e9b5fbf732ce3….jpg)

>>13778725

Just start making something. Most people who make shit that's considered deep didn't start with the intention of making something that's 2deep4u. See: Neon Genesis Evangelion. Thing was supposed to be a normal mecha show until about halfway through when Anno started hitting the bottle a little too hard.


a26db6 No.13778828

Thoughts on ECS?


8f6b00 No.13778984

>>13778740

>See: Neon Genesis Evangelion. Thing was supposed to be a normal mecha show until about halfway through when Anno started hitting the bottle a little too hard.

Nobody expected the people that put out the Daicon films, Hoennaise, Nadia and Gunbuster to put out a "normal" mecha show. NGE just gave them more room for experimentation than a movie or OVA and their financial crunch led to slightly stranger work than usual.


3af34f No.13778990

>>13778740

>See: Neon Genesis Evangelion

but it was a normal mecha cartoon with a weird ending


16f8bd No.13779035

File: d5104a097c695ae⋯.png (694.55 KB, 1293x730, 1293:730, Spaceless Of.png)

File: 823d9657725c20a⋯.png (760.21 KB, 1294x709, 1294:709, Spaceless Of 2.png)

>>13775726

Noticed that the "Of" part used in equipment naming is missing a space.

On casually tossed away a grey shield, it hit the wall at a weird angle and bounced up to land two rooms away. The bounce physics of equipment and items might need to be toned down. That, or implement a telekinesis spell to pick up items from afar.

Also, I would like to salute you for the memorably named "Dreamcrotch".


fca13f No.13779139

>>13778725

The primary purpose of a game is to be fun.

Gameplay > graphic design > sound design > music > story

A good example of that is Portal 2. The story is simple as fuck, but the gameplay was novel enough to people who haven't played the original Portal. The rest was supplemented by the absolutely fucking superb sound design, art and music.


3056c8 No.13779196

>>13779139

IMO music is as important if not moreso than graphic design. If you think about all the most memorable games, the music is among the first things that people recall. When you say Mario, the original theme is one of the very first things that pops into mind. Same thing with Castlevania, or Megaman etc. The music is incredibly important if you want to leave a lasting impression, second only to the gameplay imo.


9ca234 No.13779202

>>13778725

make a simulation game, specifically a mech game


03fd28 No.13779372

>>13776328

Looks awesome. As far as name suggestions go, I think this is the best one that I could come up with that doesn't sound too silly: "Overclock Grind"


756432 No.13779453

>>13776328

This seems great so far, but please don't keep the Sonic jump sounds in.


756432 No.13779501

>>13778725

Make a puzzle game. Eventually ideas will come.


5f1212 No.13779519

File: 694ee1e3da501ff⋯.png (52.53 KB, 200x200, 1:1, ClipboardImage.png)

>>13778725

Everything anyone makes will go to waste. Just embrace it


942ebc No.13779669

File: 292e13f3cbe0351⋯.webm (4.15 MB, 800x512, 25:16, robosonic goes for a walk.webm)

File: e4569c9e780b176⋯.webm (1.69 MB, 800x512, 25:16, Metal Storm 2.webm)

>>13776328

I really dig this and I think it's got a lot of potential. I love the skateboard mechanics and how simple it is to transition between states. It reminds me more of Tribes than Sonic.

My only real complaint would be that the standard acceleration and speed are a bit low. It makes you feel fast when you're going fast, sure, but it can make navigation less fun and it affects the platforming. That's just my two cents though.

I also ran into a couple oddities, not sure if you're aware of them but I figured I'd share some webms. Seems like you need to reset the player's rotation at low speeds.

Also for some reason you can buffer actions on the pause screen. So if you press B in pause, the skateboard sound will start and unpausing will start you off on the board.

Otherwise loved it.


c370f5 No.13780675

>>13774878

fucking rad


bf5b71 No.13781298

>>13777624

If you are copying Megaman Zero, just find out how many frames the game gives you while factoring in the games fps and use that.


2f7561 No.13781592

File: 84adb26ce4ba052⋯.jpg (80.84 KB, 768x780, 64:65, 1418707604537.jpg)

>>13778721

>shortly before he stopped posting here

He left way before that, after /agdg/ chimped out on him for a far less autistic post.


085bb0 No.13781717

File: e79e732c0906416⋯.png (Spoiler Image, 38.13 KB, 601x566, 601:566, windowsSpecs.PNG)

>>13778151

windows fag here I'm getting the exact same error as >>13778134

Specs are pic related


085bb0 No.13781950

>>13781717

I managed to get the Windows 10/2017 build working from the site

It's pretty fun fuck those bats though


3056c8 No.13782207

>>13781717

Thats curious. Did you try toggling the shader off with the zero key when you got that? Because it's on by default and in Unity you get that Pink square if a shader isn't working


085bb0 No.13782372

>>13782207

Pressing zero fixes it and everything works.


0a257f No.13782533

>>13781592

>after /agdg/ chimped out on him for a far less autistic post.

I find that hard to believe considering no one in /agdg/ leaves the threads because it's the oasis in this board of degenerating standards


f13d31 No.13782971

>>13782372

Noted. I'll include a subshader inside the CRT shaders code that runs to the default if it isn't supported on the machine for whatever reason. Thanks, I figured that was the case when I actually spent a second to think about the pink square. No idea why It wouldn't work on a windows machine, it's not an overly complicated shader. Oh well. Hope you enjoy it my guy.


399e36 No.13783048

Does the Die Totenmaske anon have an /agdg/ thread? Can't find it on the catalog

Well if you are there anon i have a suggestion for head specials

Make it Insults, Distractions, Provocations, etc…

Make them status effects instead of weird damaging moves

Also transfer Cure and Revive to the hands


81170a No.13783079

>>13777034

>>13777482

>>13779372

>>13778260

Thanks for the name suggestions!

>>13777058

He's a robot who goes fast, maybe I'll name him SpeedBot :^)

>>13779453

Don't worry, everything here is placeholder.

>>13779669

Going through a loop on foot is pretty buggy at the moment. The reason is that when you press forward on your controller it tells the character to move forward relative to the camera. When you start going up the loop the camera's forward direction will be pointing at the loop's "floor" so he'll start trying to run back to that spot.

Buffering actions in the pause menu, is because the game technically doesn't pause, time just slows to a crawl. It was a hack to get a pause menu in time for demo day.

As for acceleration, top speed, and other things that affect the feel of the game like turning radius all need tuning. I probably will turn acceleration up though.

Thanks for the feedback, glad you liked it!


17400b No.13783193

>>13783048

Cure and Revive are Head skills because spoilery narrative reasons that didn't get implemented in time for the IGMC demo.

After v1.1 (mostly bugfixes and enemy spawn rate/balance tweaks) we'll expand and remake Die Totenmaske in Godot, and hopefully some of the demo's more arbitrary stuff will make a little more sense.


a5ceca No.13783195

File: 0ae2cd0e4ff255d⋯.gif (661.8 KB, 800x732, 200:183, 0ae2cd0e4ff255d18ca95cdaa2….gif)

>>13774848

>>13774848

>This game is called "Rouge Commander"

Because the communists you kill are the Khmer Rouge?

I like it. Very subtle.


6f34da No.13784073

File: 9e2370b357b9134⋯.gif (891.12 KB, 500x227, 500:227, tumblr_ofork6YCIx1qes8cgo1….gif)

>>13774787

I enjoyed this, but it was quite difficult to use the keyboard for it. Was it designed with a controller in mind? Also, dashing doesn't work like it does in Mega Man X/Zero. In Mega Man games dashing is its own distinct action that you can use to segue into others, but it seems like your version just increases the character's movement speed, which means that it only activates if the character was already moving. Do you have plans for what you'll do art-wise?

>>13782533

>no one in /agdg/ leaves the threads

That's not true, I also hang out in the Japanese Learning Thread. I'm pretty sure these are the best threads because the absolute bare minimum requirements to meaningfully participate in them are a modicum of intelligence and shittons of dedication.


03fd28 No.13784616

File: cea27bdcaf5bb78⋯.png (50.19 KB, 857x552, 857:552, occultus.png)

File: 90293f2def9e68a⋯.png (23.99 KB, 711x392, 711:392, occultus2.png)

File: 3370a3bd4130bdc⋯.png (22.82 KB, 708x395, 708:395, occultus3.png)

>>13782971

Fixes it in wine too. Fuck yeah. Aside from the chandelier confusion, I noticed that the blue brick foreground tiles didn't stand out enough in certain areas. This is a common issue with indie games. It needs to contrast with the background enough for the player to know it is solid and safe to walk on. This enemy here is also hard to see at low resolution, but more visible at higher resolution.

Here's a bug as well: when you pause the demo and a bat is onscreen, it doesn't stop moving in whatever y direction it was previously moving in, so it just moves in a straight line offscreen. All in all, you're doing good. Keep it up. I hope you get some cool music to go with it.


942ebc No.13785027

File: 6ab15ca371673e4⋯.png (19.15 KB, 766x313, 766:313, Number One sprite draft.PNG)

File: 5bb3f14cc543f44⋯.png (30.24 KB, 518x470, 259:235, Dash Blitz rough menu.PNG)

File: 99b53ad2c1dbc77⋯.png (7.59 KB, 484x498, 242:249, what topology.PNG)

>>13784073

Yeah the keyboard controls were very much a last minute thing, all my testing has been with a gamepad. I wanted to have Z/X/C/A/Shift for action buttons and arrow keys for movement like how I used to emulate Zero but I had to compensate for multiplayer.

I spent all of last night overhauling my input code, so now I go over Unity's head completely. Working on the pause screen now and the logistical nightmare that remapping will be. I'll set up a couple presets as well.

And it turns out I completely forgot how dashing worked. Whoops. I thought it was fine but I can see why keyboard controls would benefit from a one-button dash.

As far as art goes, I'm as amateur as amateur gets. I'm originally a writefag so I've been learning everything from scratch the past couple years.

The characters are reasonably close to what I'm after, though the models themselves need work, but the levels and white-box-enemies are obviously filler. The current goal is to keep visuals mono-colour with low detail, making sure characters pop out of the background no matter what colour they take. It hides the rough low-poly models a bit. As an added bonus it's really easy to change their colour/transparency on the fly, and it's kind of grown on me anyway.

I'd love to have made something more like your gif, my second idea would've been cel shading, but all this still escapes me.

Originally I wanted to do sprites, which I'm more comfortable with, but I knew I wasn't going to be able to make something on par with Mega Man. Pic 1 is some of the spritework I drafted up. I've never had a knack for animating characters. I only learned sprites to make autistic comics.


a5ceca No.13786986

>>13778721

>Second picture

What results in a better game: An environment where everyone tells you everything you do is super perfect and amazing? Or a forum where people are brutally honest and if they think you have fucked something up they will tell you?


a3e869 No.13790266

>>13784616

Sweet, glad it worked man. Thankd, I'm aware of that bat bug as of now, I've fixed it for the future. Also I'll make a note to change those blue stones, I see what you mean now. I'm not an artist so this is all an iterative learning process.

As for the music, I actually DO have a composer lined up, and incredibly talented one, but he is currently finishing another project and won't begin working on mine till January. But it's all but guaranteed and I can't wait to see what he can do, I truly believe it will make a night and day difference which is why I'm going the extra mile for it.

Thanks for playing and for the feedback. I love reading this stuff.


7743bb No.13791172

File: 5107bfdededb710⋯.png (273.84 KB, 2560x1440, 16:9, Screenshot from 2017-11-13….png)

thinking about making a turrican clone with boxes as all the graphics since i can't into art at all, but can barely into music, and i'm a somewhat not completely terrible programmer

did you know discord will ip ban you if you use the auth/login from anything but browser or shitty electron bloat client


ace9f5 No.13792950

>>13783195

It's actually a spelling error, but you have to be the third person or something to think that it's really a subtle joke. Some people thought I was using "rouge" like the color red, which implies that the title could also be read as "red commander" as well as rogue commander, which is how it's supposed to be spelled.

Also, someone thought that when I misspelled "communism" on the game over screen that it was also a hilarious joke and not me being bad at spelling too.

The reason I didn't bother is because I have to do some crap with a hex editor every time I want to get a new version of the image baked into my exe.

>>13791172

There was an agdg anon who was working on a Turrican clone, he actually had it working to some degree. He even was able to get it to play at an acceptable framerate on a 386. I don't know how much he works on it anymore, his handle online is Hugh Jass. I think it was using Turrican graphics as a placeholder and wasn't meant to be a clone. I know he used a combination of SDL 1 and assembly to make it fast enough to run on a 386.


52742c No.13799081

>>13791172

Any idea how discord figures it out if you're not using the discord client? I was just posting about making a clone of discord for that exact idea.


58366a No.13801867

>>13774478

Every aspiring indie dev at least hard core gamer ones wants to do an RPG and always discover RPGS are hard.


4b566c No.13801950

File: 616cbe06bab1d20⋯.jpg (255.42 KB, 1321x1782, 1321:1782, her smile and optimism.jpg)

>>13774854

> pure fairies that you can headpat, ear rub, tickle, and ruffle their hair

> they help you cook and gather ingredients

this looks so damned cute anon. I'm gonna actually play the demo for this one…

>>13776052

> marriageable christmas cake

> genki slav girl

> sleepy sheepgirl

YES YES YES YES YES YES YES


399e36 No.13802352

File: 01c752219f1a94a⋯.jpg (563.53 KB, 676x1000, 169:250, happy faerie.jpg)

A bit late, but

v1.15 Release

https://drive.google.com/open?id=1_gwcA4Ecf7VHkv5DTyjj6JagAExzDb_W

https://www.dropbox.com/s/8v8q0aok9br98f6/Everyday%20Lite%20v1.15.rar?dl=0

Fixed several crashes

Splash screen won't shit itself if you click multiple times to cut it short

Culture level required alarm on building tooltip (if your building starts taking degradation damage)

Split stack popup now gains keyboard focus (type amount and press Enter to confirm if you don't want to use the mouse)

ADHD faeries no longer lose happiness when throwing tantrums (they get bored of throwing tantrums too)


399e36 No.13802365

>>13801950

Waaaait, grab the newest version, that one has nasty crashes

Also the mariage will be for the full game, this one is a vertical slice of only 2 features.

Im going back to making the main character model now, unless you guys find more glitches


7d6f7b No.13804085

this probably sounds like a retarded question but is it possible for there to be a linear function where x and y will never both be whole numbers? if so, what is one?


e9dc16 No.13804240

File: 14432bc5aaa465e⋯.png (5.05 KB, 301x290, 301:290, line.png)

>>13804085

I could be wrong, since it's been eons since I've had to use those, but if you start with an x and y that aren't whole numbers, (let's say 0.25) and the slope increases x and y by a consistent amount (let's say 1,) wouldn't that yield only x and y values which have that same offset as the original x and y? You'd get both a x and y points of 0.25, 1.25, 2.25, 3.25, etc. The same would work with 0.5, and it'd be 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, etc.

I'm not sure what a relationship like that is called, but I think it does dodge whole numbers infinitely.


bf25b1 No.13804471

>>13804240

>>13804085

If you mean that the line crosses the origin, then I think as long as the slope is an irrational number it will never hit a lattice point.

Is there a download link for all the demos together or would I have to read through the entire thread?


e9dc16 No.13804510

>>13804471

>or would I have to read through the entire thread?

You could just Ctrl+F http. There are only 18 links total, most of which are relevant.


7d18a0 No.13807692

>>13804085

That question is absolutly retarded, but if math isn't your forte I can give it a pass.

The function you're looking for is:

y = x + b

where b is any non whole number.

If you need to change the gradient

y = mx + b can work but there's a relationship between m and b you have to avoid but I cant remember what it is right now.




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