No.13702 [Last50 Posts]
Let's roll for the sake of love.
____________________________
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No.13707
| Rolled 1, 2, 6, 1, 6, 6 + 6 = 28 (6d6) |
http://basicfantasy.org/
Modular AF
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No.13713
>>13707
I wanted a modification of this http://www.1km1kt.net/rpg/dungeon-squad
because it's just 5 pages. If I'll be running the game, I want to spend time preparing interesting stuff instad of learning rules o:
Althoguh if you guys don't mind it, I would learn them.
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No.13720
>>13713
A simple ruleset for our first game is nice~, yhea yhea
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No.13721
>>13720
It's like 5 pages long including "monster manual" and items list, mhm!
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No.13722
>>13721
…why am I repeating this over and over…
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No.13723
>>13721
I just skimmed trough it. Looks interesting!
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No.13725
We are not starting this now are we?
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No.13726
| Rolled 201, 758, 915, 632, 524, 264, 989, 282, 792, 720, 749, 451, 813, 648, 872, 166, 258, 1008, 496, 677, 366, 503, 796, 915, 29, 721, 950, 998, 260, 637, 446, 461, 370, 337, 68, 894, 600, 33, 152, 367, 753, 900, 818, 541, 523, 665, 706, 780, 649, 178, 433, 1014, 681, 204, 905, 710, 925, 830, 683, 161, 443, 105, 621, 813, 441, 689, 682, 16, 722, 833, 383, 450, 709, 176, 991, 207, 841, 673, 987, 465, 851, 395, 455, 508, 599, 335, 193, 499, 141, 876, 660, 583, 980, 257, 371, 396, 945, 29, 412, 642, 862, 795, 68, 546, 971, 35, 752, 787, 707, 715, 227, 533, 85, 681, 17, 684, 1016, 209, 159, 132, 60, 818, 714, 16, 50, 60, 412, 995, 88, 824, 613, 949, 594, 680, 471, 541, 715, 199, 303, 397, 913, 530, 930, 998, 187, 946, 657, 178, 130, 816, 309, 190, 609, 1023, 206, 659, 59, 617, 629, 146, 416, 217, 71, 1010, 897, 541, 527, 587, 740, 829, 984, 628, 335, 889, 601, 522, 811, 234, 699, 941, 25, 1008, 107, 634, 1006, 312, 268, 40, 928, 896, 186, 320, 89, 257, 306, 986, 798, 832, 549, 513 + 69 = 109371 (200d1024) |
is this spam
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No.13727
>>13725
No no, of course not, I meant to talk and arrange things.
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No.13738
>>13727
I still need to read it over.
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No.13743
Okay, I guess it's up to me to talk!
>>13738
No hurry to do it right away.
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No.13745
So, here's how things tend to work in lots of these games (though not all).
All players except for one create a player character (PC) and that's the one they play.
The last player doesn't create a PC, he is the game master / dungeron master / <insert term>. The game master thinks up the game world, comes up with interesting stuff for players to explore, controls all of the non-player characters, throws challenges at the player characters. That's essentially what I would be doing. It takes a good amount of time to prepare the game world and fill it with interesting stuff, so that is why I said it would take 10-14 days.
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No.13747
However, it's not like I must be the only one who has a say in what the game world is going to be like.
Admitedly, since I only have experience with fantasy games such as D&D, that's the kind of game I feel the most comfortable with. But there's lots of wiggle room as to what the world might look like.
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No.13748
>>13747
Tolkien fantasy world are best worlds
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No.13750
For the time being though, let's take a different approach.
Can you guys tell me how much exposure you have had to RPGs? Where have you heard about them, what have you heard of, did you read anything, seen people play online, anything?
Don't tkae it as a job interview, it's just that we need to start somewhere, mhmm?
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No.13753
>>13750
Absolutely no experience what so ever.
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No.13755
>>13753
Ahah, yeah.
Someone told you about them though, mhmm? Did you get any idea what the game looks like?
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No.13757
>>13755
I've spoken about them with no one and I have never watched them played.
Is this a good enough reason for you to not let me play?
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No.13759
>>13750
I've seen people play Basic Fantasy and MYFAROG on youtube. From Varg and Lindybeige I've heard D&D isn't super great. I know how the general mechanics of a tabletop RPG work.
I've also watched a few vids on being a GM because some friends wanted to play MYFAROG but we never got around to it.
If you watch Varg or Lindybeige I've watched all their rpg related vids.
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No.13760
>>13757
I'll hold your hand if you are scared~
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No.13761
Are you here too RC?
>>13748
Hmm, I suppose D&D took some inspiration out of them? Not sure how much they stayed true to them though.
>>13757
Someone got you interested in them. I don't mean to ask who exactly it was or any personal stuff, but you did learn about them from someone no? So, just say a little bit?
>Is this a good enough reason for you to not let me play?
No~
>>13759
Ahh, I see. From the little I have read of Basic fantasy, I think it would play similarly in terms of, well, I guess you could call it genre.
>MYFAROG
Oh, that is the Varg's game itself, huh. I have no idea how good / bad he is.
Nay I never watched him. x:
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No.13764
>>13760
That would be nice, I suppose.
>>13761
No, I just know about dnd because who doesn't and that's it.
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No.13766
>>13764
Ahh, I see. I would still want to hear more about this who-doesn't. You know, to get an idea of what you know and expect about how the game is played. For example, was >>13745 new to you? Or not really?
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No.13770
>>13766
Who doesn't is in reference to how it's been on the news and I can't think of a way you can go your life without hearing about it. I didn't have the first idea on what it was, other than it's a game people play.
And yes, all that stuff is news to me. I don't have the first clue on anything in relation to table top rpgs, only video games.
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No.13772
>>13761
Early D&D is 99% Tolkien, later stuff they deviated from that source material because copyright.
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No.13773
>>13770
>reference to how it's been on the news and I can't think of a way you can go your life without hearing about it.
Yeah, I realize.
Ahh, alrighty. No worries, we'll sort that out I realize this is all probably being awfully awkward for everyone involved, but please persevere.
>>13772
Aha, yeah I think so. Our local RPGs are weird in that they apparently don't give a shit about copyright. IIRC, D&D couldn't use the word hobit because it was copyrighted, but we have been using it for like 20+ years and nobody gives a shit.
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No.13775
>>13750
I play DND twice weekly, and am also an avid roleplayer.
Not LARP though.
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No.13777
>>13775
Aha, hello. I thought you asked about helping, but am not sure if you wanted to play or stuff.
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No.13782
>>13777
It's easier to help if I actually join.
Just keep me posted on dates and times and what ruleset is decided on.
Also please keep in mind I'm tied up on weekends.
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No.13784
>>13782
>I'm tied up on weekends.
Nice.
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No.13785
>>13770
Now then. There's different things to notice or say about role palying games.
There's the "hard" rules. Those can be somewhat similar to video games or board games. You cast a fireball spell, you do 5-30 damage in a radius of 30'. You whack someone with a sword, you do 1-8 + your strength modifier damage. That sort of thing. Those differ a lot in different games. In that respect, D&D is only one of many games.
But then there's other important things, such as <to be continued>
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No.13786
>>13784
God I wish it were like that.
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No.13789
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No.13790
>>13782
Yeah…
That would be a problem x: I am tied up on workdays.
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No.13791
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No.13794
>>13761
Ya sorry, I was looking through my music.
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No.13796
>>13790
Well, shit.
It's about a half hour walk home from DnD, and usually let out around 4-5.
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No.13797
That was meant to be understood as "I'll try to work around what works for everyone else, if possible."
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No.13798
>>13791
>>13786
>>13785
><to be continued>
So, the other important thing is what goes on around the table IRL. Or chat or PC when playing on the Internets, obviously.
These games have kind of a social dynamic to them which is what tends to make people nervous, I suppose. It's not exactly embarrassing to roll the dice and see that your fireball did 21 damage. But to do that, you first need to get to the part where you cast it. Which in turn invovles being in a situation, presumably some dangerous situation. But how do you get there? How does one even begin playing? Somebody has to start talking first, obviously. Usually it's the GM, simple enough. But how do I know as GM what to say, and how do you guys know what to reply and when, when to interrupt me and ask questions, all that stuff.
That tends to differ in different games as well, but not nearly as much as the "hard" rules that I talked about earlier.
>>13794
Well then, see >>13750
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No.13799
>>13796
>>13797
Hmm, as in, you are back around 4-5pm? Or 4-5 + the half hour?
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No.13800
>>13799
4-5 + the half hour.
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No.13802
>>13798
I have never played a game like dnd but I have played games like FNV.
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No.13805
>>13800
Hmm, I see. You are, however, a leaf and your 5:30 is my 12:30.
>>13802
That'd be Fallout New Vegas?
How about Fallout 1 or 2.
Any of y'all played those? ↑
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No.13806
>>13805
I've played new vegas and 3, and would play the first two, if I felt like spending the money.
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No.13807
>>13805
I've never played any fallouts.
I have played, Skyrim, Oblivion and Morrowind and watched lets plays of arena and daggerfall.
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No.13808
>>13805
That's a very real point.
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No.13810
>>13805
Yes, but I had only played it for like 30 mins so take that as you will.
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No.13812
>>13798
><to be continued>
So, who gets to talk when and stuff.
There are rarely hard rules for this. But there are almost always some other rules which give you some sort of boundaries.
As I said, the GM basically controls the whole world. He gets to build the world for all of you people to play in, and then he gets to paly anything from the world that you guys interact with. He also usually is the first one to start talking when the game begins or is resumed.
>>13808
>>13770
I think RJ and you are in the same timezone? Is it 5:18 for both of you?
>>13807
>>13810
Aha, I see. I only asked because Fallout 1 and 2 originally intended to use D&D rules, but didn't get the rights, so they made up their own, which is however somewhat similar.
So if you knew the older fallouts, you would have a closer knowledge of D&D's hard rules. Though again, I would rather not use D&D because it is pretty complicated and the handbooks are long as fuck and all, and written communication is already pretty long, so there's no need to make it longer and by using such rules.
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No.13815
>>13805
I've played fallout online
which is kinda like f1/2
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No.13816
>>13812
It's 5:18 for me right this second, yeah.
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No.13817
>>13812
Never played either.
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No.13818
>>13812
>>13816
Then yes, we're in the same timezone.
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No.13819
If anyone needs my timezone its CST.
>>13818
Could have just said your timezone.
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No.13820
>>13819
Eastern Standard is the only one that matters anyways.
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No.13821
>>13819
Or, you know, I was AFK.
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No.13822
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No.13824
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No.13827
>>13821
And I am supposed to know that how?
>>13824
Technically speaking, only Zulu time matters.
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No.13830
>>13815
I see.
>>13816
>>13818
Hark, my memory is the bestest!
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No.13831
>>13827
I'd assume the 7 minute delay and lazy response would be a bit of a tip.
>>13830
Mouse is now the keeper of memories!
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No.13832
>>13830
It certainly is.
You know what else is the bestest?
Boxing.
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No.13834
>>13830
Some russian chick invited me to play, so I did
Controls were difficult on my laptop though, so I'd just craft rifles and sell the rare ones to people for money
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No.13835
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No.13838
So we have:
Me & Wired: GMT +1
RJ & Pricia: GMT -5 (hang on this does not fit, it should be -4… must be some shenanigans regarding daylight saving time)
RealityCrystal: GMT -6
>>13831
Yay! Who gets to keep mine though…
>>13832
Ohshit.jpg
See you tomorrow. We'll have more time to figure things out seeing as I won't need to get up early the next day.
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No.13839
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No.13840
>>13838
I am GMT-5 as well
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No.13842
>>13840
Mhmm, alrighty.
So that's:
Me
Wired
<my mysterious friend>
RJ
RC
Pricia
Ben Carson
I say no more people allowed in the secret tree fort.
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No.13843
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No.13845
>>13843
That's about the most people I have ever played with tbh.
>>13831
What about yous? o: ↑
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No.13847
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No.13848
>>13842
Six players is already a lot, so I can agree.
>>13845
Ignoring DND club in Highschool which had two or DMs, this is the largest group I've been in.
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No.13849
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No.13851
>>13847
Ahah, fair enough!
How are you finding my explanations so far by the way? Does it all sound spooky?
>>13848
Aha, I see. I don't suppose you are familiar with RollPlay: West Marches?
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No.13852
>>13851
Spooky? What are you specifically referring to? I dont understand.
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No.13854
>>13852
Well, anything. Actually I am referring to how spooked RJ seemed to be. Don't tell him. So I wanted to know if you have any similar feels. Also stop reading other people's spoilers RJ it's impolite!
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No.13855
There won't be any room for erotic roleplay, right?
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No.13856
>>13851
No but I'm a fast study.
If you give me the source I can probably learn it within a week or so, depending on how large it is.
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No.13857
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No.13858
>>13857
I don't know man, this board is from a thread that had a lot of the garbage, so the answer isn't obvious to me.
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No.13859
>>13854
It's just a game. Are you talking about the social dynamics? The mechanics of the game?
To answer your question, no I'm not spooked. I'm actually ecstatic because I actually get to play with other people.
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No.13860
>>13856
Oh its not about studying, really. It's a bunch of people streaming their ojnline game(s) (and uploading it to youtube which is where i watched it).
But they have an interesting format. They have one DM and 4 players every session, but almost every session, they rotate the players. They invite new people fairly often, some of which become regulars, some of which never show up after the first game. It's all based in the same world, around the same town on the edge of the civilization. So they all kinda share this space together, it's quite interesting how the actions of one group leave permanent mark on the world which then others get to hear about or interact with.
>>13855
Nope. Let ERP and RP stay seperate.
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No.13863
>>13860
Oh, it's a group.
Then yeah, no I don't.
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No.13864
By the way, were all of you there when we kinda settled that we won't be using voicechat?
>>13859
Mhmm. Yeah I supose the former.
That's good to hear though ^.^
>>13863
They are awesome. The GM is actually your fellow Canadian, as well as one of the more frequent players (well, that one's American Canadian IIRC).
I'd give links, thoguh idk if you are interested in actually watching, seeing as those are full blown sessions, so like 3-4 hours each.
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No.13865
>>13863
>>13864
Oh and they are using 5e.
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No.13866
>>13864
Why is that?
Why would I fear something that is the only thing I want?
Anyways, I will be back. I'm kind of hungry.
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No.13867
>>13866
Aha, people tend to get nervous playing these is all. I do till this day.
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No.13868
>>13867
why?I though games with other people are supposed to be relaxing and build trust and stuff.
>The cafeteria opens in 30 mins
ugh
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No.13869
>>13868
Maybe it's the IRL aspect of it. Since you get to play a character, you get to act a bit too.
Ahh, welp x:
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No.13870
>>13869
But this game will be ITT right?
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No.13871
>>13870
As I said, there won't be voice most likely.
Well, we could use Roll20. Lemme see if I can find a good video to show it.
I want to hear others' opinions what they want though.
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No.13872
YouTube embed. Click thumbnail to play. Here is a bit of a display of Roll20. Skip to 7:30. They are using some sort of overlay over it I think. But the thing to the right is a mixture of chat and a tool that you can use to roll easily. And the part in the centre is where you can have a map should you need it or other things.
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No.13891
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No.14549
>>13891
Hello.
I went to bed, pardon me. I should have said so.
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No.14688
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No.14690
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No.14693
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No.14697
>>14690
>>14693
Good!
Hmm. Have you guys checked the video I posted by the way?
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No.14699
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No.14700
>>14697
Yeah, what they were playing looked kinda fun.
I hope you guys enjoy yourselves.
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No.14702
>>14697
I knew about roll20 already. It's pretty cool. Tabletop simulator is also dank, but you need to pay for that shit.
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No.14703
>>14697
It was.. interesting.
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No.14707
>>14700
>I hope you guys enjoy yourselves.
What do you want in return to stop this teasing.
>>14702
Ahh, fair enough. Yeah, no paying for us moochers.
>>14703
I see o: The ellipsis doesn't make it sound like a positive thing x:
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No.14711
>>14707
No I just have never experience a game played like that before.
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No.14712
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No.14717
>>14711
Aha, yeah. They are kind of a unique hobby, I think.
>>14712
I would ask whether it was just teasing, but I think you'd just tease more.
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No.14735
Ooshio just went full ham on an enemy fleet.
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No.14739
>>14735
>ooshio
You'll do well to keep her around, she gets mighty powerful later on.
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No.14766
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No.14786
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No.14791
>>14786
I'll go take a bath. You guys decide if you have any questions or something relevant to talk about.
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No.14794
>>14791
I'm sorry for not knowing what to talk or ask about, geez.
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No.14834
How do you feel about Shikinami, though?
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No.14837
>>14834
My apologies, but I'm a stat whore, so she's nothing to me. However, I believe she's well beloved by those who are unlike myself, so I suppose she may be worth your time.
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No.14838
>>14837
I'm still at the point where all I really know about stats is that Ooshio went absolute ham and it made me smile.
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No.14840
>>14838
And that's all that really matters, right?
For your ships to make you happy, that is.
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No.14842
I keep mixing up threads, I'm horrible.
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No.14847
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No.14848
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No.14853
>>14848
no
you stole my 14840 :(
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No.14854
>>14794
's fine, you.
>>14842
-.-''
Here's a question for everyone. Did you guys mean to play on 8chan? Got no problems using either Roll20 or some other site or stuff?
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No.14856
>>14853
>no
Drat.
>>14854
It makes no difference to me where you guys play.
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No.14857
>>14854
I dont really care. The only times I am free though are afternoons or early morning.
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No.14862
>>14854
It makes no difference to me.
>>14856
Weren't you going to play with us?
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No.14863
I totally just forgot to refuel my expedition fleet before sending them off again.
I'm sorry, Girls, I'm horrible.
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No.14865
>>14863
They're going to come back and the expedition will have failed. Go on and call them back, you'll just be wasting your time otherwise.
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No.14869
>>14856
Fair enough. It's still necessary to know the opinion of the non-player player though. Wouldn't want to annoy you by denying the possibility to not-play.
>>14857
Hmm, let me see. If there's 7 hours of difference… uh, come on brain, do math. Supposing afternoon means like till 1 till 5pm for you, that's 8pm till midnight for me, which should be fine.
>>14862
He's meming. You did it again!
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No.14871
>>14854
D20 with voip plox
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No.14874
>>14869
I should have said around 0600 to 0800 in the morning or 1700 to 2300 in the afternoon.
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No.14876
>>14869
The opinions of the uninvolved don't matter, silly.
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No.14880
>>14871
IIRC we've settled on no voice?
>>14874
Well shucks, that's considerably worse.
>>14876
You're the silly.
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No.14881
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No.14882
>>14880
Still going to push for voice regardless, so I can adore your shyness~
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No.14884
>>14880
I am also available around 1200 to 1300, but that's about it.
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No.14885
>>14881
You'll play and you're going to like it, mister.
>>14882
Shush!
>>14884
Yeah one hour won't do I don't think.
Are we both talking about weekends?
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No.14887
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No.14888
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No.14889
>>14885
No weekdays. I'm am about 100% free on weekends though, unless I got something I need to do.
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No.14897
>>14887
Good ~
>>14889
Oh! Well then I suppose there isn't any problem. I don't think I could play on weekdays. I guess maybe in a pinch.
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No.14899
>>14897
Don't call me good again.
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No.14906
>>14899
I didn't.
You won't stop me from thinking it if I do though.
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No.14908
>>14906
You wanna bet on that?
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No.14909
>>14908
You can't punch me across the ocean.
Time for more tutorializing, let me see, where did we end…
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No.14929
So we have
- players who play PCs and 1 player who is the GM, >>13745
- some rules are kinda similar to PC games >>13785
- there's some mysterious social dynamic in taking turns of who gets to say stuff when and what stuff they can say
- GM creates the world >>13812
So, I guess the fourth post was meant to elaborate on
>who gets to talk when and stuff
but didn't much.
The when part isn't that hard. I guess it kind of comes naturally.
The GM describes stuff and asks you what you guys do next, sometimes you just say what you do, sometimes you all talk and arrange what your next step is as a group.
Sometimes you ask the GM questions to get more information. "He's looks at you angrily and lunges at you, what do you?" "Is he armed?" "No." "Then I just punch him."
Sometimes the GM kind of wants to end the scene and transition to another one, but you don't want to just yet. That would be a good time to interrupt and tell: "Okay, so you guys looted the bodies and continue with your journey" "Wait, I wanted to use my healing spell before we move on."
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No.14930
>>14929
Acknowledged.
I see why people play these things with voice chat, now.
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No.14931
>>14930
Yeah. It is communication intensive.
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No.14932
>>14931
Good thing I'm a social butterfly.
I'll win this game for sure.
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No.14933
>>14929
Are PMs to the GM allowed so I can do stuff secretly without the group knowing?
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No.14934
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No.14935
>>14934
I want to secretly be the bad guy :^)
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No.14936
>>14935
Okay, I'll turn and attack you right from the get go.
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No.14937
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No.14938
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No.14939
>>14932
Hue. You can't quite win the game. Lots of people also try to deny that there is winning, but I think that's often times not correct.
So… in most games, there is no final victory, but sometimes, you are definitely doing something that feels like winning!
>>14933
Hmmm, I am not sure. Depends on if others agree.
I guess this calls for another tutorial, coming right up.
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No.14940
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.14941
>>14939
Except I'm sure you're going to think up some final boss for us to hunt down, right? Defeating such a beast would be a win in my book.
Unless you don't want this to be overly-videogamey, and have it be more realism based.
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No.14942
>>14940
I mean, if you're going to admit to being the bad guy.
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No.14943
>>14941
Every time you play could be considered as a campaign with a set goal you try to achieve. Which could be considered "winning". But just like irl, there is never a final victory. only death awaits at the end of the journey
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No.14944
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No.14945
>>14941
Yeah, such things may happen, and those would be the cases of winning, but it doesn't mean ending the game and having won.
There do exist some games which kind of assume an end. Mountain Witch is a game that is about a group of samurai travelling to meet and kill some sort of witch living on the mountain, and I think each player has some hidden goal. If they achieve that goal, you could I suppose say they won.
But D&D-like games don't usually such an explicitly stated end goal.
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No.14946
>>14945
So, will death be our only release?
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No.14947
>>14946
If you die, you create a new character. There is no release!
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No.14948
>>14946
>>14947
Or you have your friend cast revive~
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No.14949
>>14947
>>14948
Would a class like a spell sword be viable?
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No.14952
>>14948
Yeah but that's bullshit in my opinion!
>>14949
It depends entirely on what rules (game system) we use.
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No.14953
>>14949
Would depend on the game I guess. I know that if you would try that in MYFAROG you'd be massively gimped in both your martial arts and your spell crafts.
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No.14954
>>14952
>>14953
Gotcha, guess I'll just stick to being swole as hell.
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No.14960
>>14954
As I said, it depends. The smol game system I was kinda thinking of has no special limitations on what you can combine. But you only start with very little in terms of gear and abilities (two of them, combined… the game treats weapons and abilities in a similar manner… so you can have a lightning spell and a sword, for example, or two different spells, or eg. sword and shield). And you use different stats for casting and swinging a sword.
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No.14962
>>14960
Well, we haven't decided on what game system we're going to use, so I won't get my hopes up just yet.
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No.14967
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No.14977
>>14939
>I guess this calls for another tutorial, coming right up.
So, there is this notion that, in some situations at least, players ought to differentiate between player knowledge and character knowledge.
There are things the player can know which his character couldn't possibly know. Suppose one of you guys is good at sneaking about and you agree that he should scout ahead of you. He sneaks into a room. "Okay, you are in the room. There is no one here, but there's a table in the middle with a red gem on it." "Nice, I walk up to it and take the gem, hiding it in my pouch." "I storm into the room and try to stop him from taking it!" Obviously, IRL you wouldn't know he was taking the gem, so it's not fair to act like you did.
It works the other way around too though. Sometimes the player doesn't know something the character would. In the game world, there may be different social customs, for example. Unless your character lived under a rock, they are aware of those. So if you try to do something that your character would know was a good idea, it's common that I inform you about it and allow you to change your mind. You are of course free to ask about things too. "He's offering 20 gold for the job, is that considered a lot for a dangerous job like this?"
There are some situations when it's better to just ignore the distinction though. I can't think of a better situation, but suppose we are at the beginning of the game and we decide that you guys want to get together as a group of people in the game (instead of starting as a group from the beginning). Character A walks into a market place looking for something. This would be a good time to metagame (ignore the distinction between player / character knowledge) and so player B proposes "Hey, I guess I could go to a market place, I haven't eaten today yet and feel like having some fruits, would you look at that, I bump into <character A>" It's simply situations where we all know that the game would suck if something did/not happen, or that you guys would just keep doing something until you succeeded (kept wandering around until you met one another, say).
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No.14978
>>14977
That actually sounds pretty cool.
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No.14982
>>14978
Aha, goodie. I wasn't sure if I wasn't boring you, so thank you to say that.
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No.14983
>>14982
If we have a little game to each of the players alone, before we all meet up, it'll make the whole thing feel more alive.
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No.14989
>>14983
Aha, I see.
It could take long, however if you uys would enjoy it, it's fine by me. Though again, with what I said in mind. It's the perfect time to break that distinction in knowledge.
I guess you could say that it's one of the rarer cases of when the game is not about how things turn out in the end, but rather about what was the exact experience that led to the end that was pretty much given.
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No.14992
>>14989
Right, I get it now.
It's not about the destination, it's about the journey, kind of deal. However, I think some things should be disclosed to all of us, like when someone levels up, when they kill something, that kind of thing, so we can get a vague idea of where to start looking, if we want to meet up.
However, I get the feeling it'll be a pain to host the game like this, so please do not regard my opinion; please wait to hear from the others.
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No.14997
>>14992
>It's not about the destination, it's about the journey
Precisely. Some people play by this rule even in almost all situations. So they may for example do something that could be considered stupid or suboptimal because in their opinion, it will make the game, or the story, more interesting.
I once played a game (well, a single session) in which players get to explicitly form goals for their characters in the form of a question. "Will I get my brother out of this mess?", "Will I win lady Winermere's heart?". We played an inquisitor and her retinue. I played a character who was the son of (in)famous inquisitor, but himself wasn't very high up in the ranks of the inquisition, which bothered him, he wanted to prove himself. But ironically, he was touched by magic and had some supernatural abilities (which would get him burned if anyone found out). I as the player of this character chose the exact opposite goal, "Will I bring shame to my father's name?". And in the game then tried to get into sitautions where I could accidentally unleash some magic powers (but at the same time such that it wasn't painfully obvious that it was me, or that magic happened).
>However, I think some things should be disclosed to all of us, like when someone levels up, when they kill something, that kind of thing, so we can get a vague idea of where to start looking, if we want to meet up.
Yeah, as I said, in that beginning phase, it definitely should be out in the open. If we decide, we do not need to keep secrets in front of the other players and just agree that you guys won't "cheat" (ie. won't break the character-player distinction).
In some of the RollPlays (the vid I linked), the GM asks the players how this or that makes them feel, or he offers the players to describe a flashback to everyone. So that is giving the other players information their charcaters would not have, necessarily.
I do regard your opinion.
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No.14999
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No.15000
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No.15003
>>14999
>>15000
Noice. I wanted to say "Good gys always GET first." but I feel like inverting two things (finish → get, last → first) kind of spoils it.
Please post a muscle girl and say whether I ought to give more tutorials. Or maybe you have more questions / thoughts?
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No.15005
>>15003
>post a muscle girl
Glad to hear you have such good tastes.
Though, no, I don't have any questions as of yet.
I will once we decide on a game system, I can assure you.
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No.15009
>>15005
Something about a woman looking physically threatening (at least potentially) feels right, at least in 2D. With men I don't feel the same way.
Oh yeah, those are bound to occur for sure.
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No.15011
>>15009
>preferring 2D men to not be physically threatening
What an interesting notion.
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No.15015
>>15011
Oh, woops, no I meant IRL men. I have all the respect for men (and women) who work out, but with men it's not appealing to me, whereas it can be with women.
I'll be scribbling one more tutorial that I think is an essential part of the game.
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No.15018
>>15015
Whatever floats your boat man.
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No.15059
If any of y'all are lurking, when are we even going to decide on the system?
One last wall of text and then I shuddup.
>>14929
>>who gets to talk when and stuff
>The when part isn't that hard
Now then, the more problematic part is what does one say.
The obvious thing is that since you control your character, you get to guide their actions. But that still doesn't tell the whole story. Before you make any decision, it's fair to ask questions.
Common ones would include asking about sensory perceptions. Just how tall is this giant, can I hear any movement in the room, you get the idea.
You can also ask about things that are kinda subjective. "Does the guy look suspicious" is a matter of one's own judgement, but may be a fair question to ask.
Likewise, as I said, you can ask about things your character might know but you don't. Cultural things. "What's the local custom as regards corpses, do people usually get buried?" But also things relating to your character's craft. If you're a warrior, you will know more about weapons than your IRL self does. If you encounter some weird magical beast, you might know more about it if you're a wizard than if you were a thief. Those matters partially depend on the system as well though. If there's a Knowledge (arcana) skill -such as there is in D&D 3.5- then that kind of knowledge is subsumed under that skill.
Finally, what do you get to do controlling your char? You can attempt nearly anything you can imagine someone could do IRL.
There are things that you just get to do. Lifting your arm to wave at someone and other such trivialities.
As regards more difficult stuff, there's usually some way in the game that makes you roll the dice to decide. That's not to say that saying "I stab the fucker in the face" is considered breaking the decorum or something. Just be ready that you will be asked to roll dice to see whether you do, m'kay?
One thing related to this is considering 1) time constraints, and 2) other people's agency.
So, you can for example in theory say "I'm going to rummage through the cupboard and look for clues. Then I also look under the bed, on all the shelves, and try seraching the bookcase whether there isn't any secret compartment behind the books." But if you aren't alone in the room (eg. thre's other players), take into account that they will want to do something too. People might try to stop you doing what you are, or ask you about it or otherwise pester you.
Finally, there's often a combat system present which might have turns, which probably translate to some particular amount of time… So, a turn might be 6 seconds, or 10, or whatever. So that's something to keep in mind.
Also, as regards combat, although it may kinda look like a (simple) PC game, try not to think of it that way. So, when someone is standing in front of you trying to whack you in the face, it's not a good time to try to uncork and chug a potion. Besides, where is the potion anyway? You've been travelling and stuff, you ran as you chased that goblin to get him before he gets reinforcements, you jumped over the dyke, you climbed the slope before… surely the potion is somewhere in the depths of your backpack, possibly wrapped in cloth so as not to break. It's going to take some time to pull it out…
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No.15072
>>15059
Ah, so the combat will actually be interesting, to where each movement could be a life or death decision. I'm looking forward to this, all the sudden. Naturally my opinion on the system we use is pointless, and I'm next to certain I'm the only one lurking this, so you may wish to mention it in the main thread.
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No.15074
>>15072
Aha, I hope it will. If we use Roll20 and I have lots of time (well, it's perhaps more a matter of will and patience), I could prepare things that would compensate for the fact that it's written. So that even though it'll be a text game, it might be swift compared to the rest of the game, because you can just move your token around the map and roll and stuff.
It is pointful. I am glad to hear to hear it.
I suppose I should have done so already, mhmm.
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No.15078
>>15059
I'm fine with any system.
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No.15079
>>15078
I guess that translates to "I'll let the rest of you deide", mhmm?
I mean, it does make sense if you have never played any before. Still. RJ for example mentioned a spellsword. Do you have anything in mind that you would enjoy seeing in the game or playing?
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No.15080
>>15079
Anything wizard like. Invisibility, teleportation, mind control, and things like that.
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No.15081
>>15079
Please, don't fret over my desires.
I'm fine with just being swole as hell, I don't need any of that magic stuff. I only wanted it so I could heal the others.
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No.15085
>>15080
>Invisibility, teleportation, mind control
A-all the things I dislike as a GM ;-; How about turning people / yourself ethereal, disabling them out of combat / avoiding taking damage.
>>15081
I'll take note of everyone's desires and see how much we can square them. You will not be excluded no matter how much you want!
That just might be one of the more workable combinations in D&D-like games.
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No.15087
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No.15089
>>15087
Neat ^^
>>15081
>>15087
Oh by the way, have you guys played any PC games based on D&D? Baldur's gates, icewind dales, everwinter nights…
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No.15092
>>15089
No.
This will be my first experience with an RPG of this type.
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No.15094
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No.15097
>>15092
>>15094
Ahh, I see. It's not that they'd necessarily give you experience with tabletops, more so that you'd have a better idea of what kind of world I am picturing in my head (so far).
Do you guys have any ideas as regards what you'd like the world to be like? I assume since you are fine with D&D, you don't mind a fantasy setting.
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No.15098
>>15097
I'm certain if you described this world to us, we'd have no trouble imaging it.
Though, you're asking for my input, so I shall provide; I'd greatly appreciate it to be medieval.
I know most fantasy settings like the one we're discussing is like this, but it's the only request I have of you.
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No.15099
>>15097
I am very familiar with fantasy and anything related. I am good with anything really. All I would really want is that there be Dwarfs. Losing is fun!
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No.15103
>>15098
Aha, very good. I am no history buff myself… dang, you said you were interested in history though, is that correct? Are you knowledgable about medieval history as well?
>>15099
Very good, dwarves there shall be! :3 H-hang on, what?
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No.15107
>>15103
No, I don't know much about medieval history, other than the crusades, so you needn't worry about emulating any time period.
However, I may use some terminology during combat that you may not understand, such as half-swording, for which I apologize.
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No.15109
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No.15113
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No.15115
>>15107
Ah, I see. Then I just might not embarrass myself too much.
Well yeah, that one would confuse me.
>>15109
>>15113
Ahah, I see. Are those some sort of meme? Oh, something to do with Dwarf fortress…
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No.15117
>>15115
Yes dwarf fortress.
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No.15119
>>15115
It basically just means you handle the blade.
Whether it be to use to sword guard to try and cave-in a helmet, or to handle the blade with one hand and the hilt with the other, to try to do some accurate stabbing.
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No.15122
>>15115
>Well yeah, that one would confuse me.
Before you explain, I did look it up.
Woops, too slow.
>>15119
Yup. I must have read it before but forgot.
>>15117
Aha. I suppose you do lose lots in the game o:
Do you like the idea of a dwarven mage?
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No.15124
>>15122
Yes!
A Dwarven wizard that is the master of iron and stone.
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No.15127
>>15124
Noted.
How about alchemy?
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No.15128
>>15127
Sure.
What kind of limitation on abilities and skills would there be?
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No.15129
>>15128
Aha, again this depends on the system. So far I have only been thinking of that thing I mentioned a few times, but the problem is that it has not been playtested or anyting, so it can be awfully imballanced. I can look into systems I have pirated. If Pricia is aware of something simple and small, it would probably be preferable.
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No.15133
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No.15135
>>15129
Shame Pricia won't be around tomorrow.
Wait hold on, isn't it five in the morning for you? Get to sleep, you dummy.
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No.15136
>>15133
Yarr, me thinks I've had too much rum matey, I'd best go to bed.
>tfw no cute cabinboy to warm my bed
See you tomorrow.
>>15135
Oh, I didn't realize. Well if nothing else, she did mention playing IRL D&D on weekends I guess.
4am, but yuh, I am. Good night RJ.
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No.15137
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No.15138
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No.15353
Wait, I've forgotten what application we planned on using; are we going to use rollplay or roll20?
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No.15356
>>15353
Roll20 is the name of the app.
RollPlay is the show I linked where people use Roll20.
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No.15358
>>15356
Right, sorry, I'm dumb.
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No.15362
>>15358
No worries, silly boy.
I will be gone for a few hours soon.
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No.15465
>>15362
I didn't know you meant four hours when you said a few hours. Kinda feel bad for not saying goodbye now.
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No.15512
>>15465
I'm sorry, I didn't realize either.
I am back now if you guys are.
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No.15520
>>15512
Yeah, I'm here enjoying the hilarities in the main thread.
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No.15525
>>15520
I'm just catching up slowly on what's been going on. Damn. It's like watching a rare animal in a zoo. You know they exist, but it's an entirely different feeling meeting them in person.
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No.15528
>>15525
Yeah, I never knew it was so easy to hurt Madexx's feefees. I guess I'll retain that knowledge for future use.
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No.15529
>>15528
Ehh, I meant the people fishing the IPs and stuff.
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No.15530
>>15529
They got me too :(
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No.15532
>>15529
I know what you had meant, but that stuff doesn't interest me.
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No.15535
>>15530
Ah. Hello person. I would ask again whether we haven't met before, on Discord. Though that!s hard to tell without disclosing more information, which I assume you are not in the mood of doing now.
>>15532
I suppose you are used to people like them more than I am.
What else is there to talk about regarding the game?
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No.15536
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No.15537
>>15535
I suppose all that's left to talk about now would be lore, if there's any you'd care to think up.
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No.15539
>>15537
I have a high preference towards Tolkienesque fantasy lore.
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No.15540
>>15539
I have no preferences beyond there being a hint of realism to the creatures that inhabit this world. Which is to say, an ogre shouldn't be the first boss monster we encounter; such a beast should be considerably powerful.
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No.15542
>>15540
well… if it was realistic you could encounter an ogre easily before you are ready to take it on! Like the older rpgs that are delveled such as morrowind.
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No.15543
>>15537
I have thought things up, but I have not put the effort into it to put them all together into a single world yet.
Here's some minor points. I can try to write more about them.
- there are no large empires and kingdoms in the immediate area, it's all small kingdoms and duchies of various sizes… probably two to three should be enough for start
- the beginning location (and honestly most of the game, i would hope) is on the fringe of what is called a civilised world… sure, there are people and other races living past this border / frontier, but they are not considered important… they do not have proper infrastructure, there's wilderness about
>>15539
Hmm, could you give some details are regards that?
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No.15546
>>15542
Not exactly.
Such creatures would probably be hunted to near extinction, or would have learned of locations heavily populated by humans, and would know to not venture there.
Though, you're right, if we go off in the woods, we should be able to encounter such powerful beasts if we go far enough.
>>15543
Which is to say; there is no Supreme Leader?
What an interest choice.
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No.15549
>>15543
I hope you've read/watched Lord of the Rings? A world like that!
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No.15556
>>15539
>Tolkienesque fantasy lore
Please this! I love that stuff.
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No.15562
>>15546
Aha, I suppose not. Presumably the characters will begin in a kingdom, so they will have their king.
As regards the ogres, as an example, yeah, they would be rare in the civilised lands, but they will be far from erradicated in the wilderness.
The frontier should be formed by a combination of an poorly hospitable natural environment as well as some other stuff. Whether it be fantastic (but considered natural in the world… such as giants or trolls or what have you), or outright supernatural, together it keeps the kings and dukes uninterested in delving deeper into and claiming those territories.
>>15549
Well, watched it. Tried reading it twice, both times I ended at Tom Bombadil.
>>15556
Well, elaborate, both of you guys >.< It can mean somewhat different things to different people.
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No.15566
>>15562
Anything tolkien related is fine with me. I do like dwarfs after all. I dont actually know much Tolkien lore other than games that have been based on it.
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No.15569
>>15562
You know, early medieval Europe. With high and mighty elves, powerful wizards, and human kings ruling the lands, with dwarfs in their mighty mountain halls.. Evil forces and dark magic waiting for the right moment to take over. That kinda stuff.
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No.15572
>>15562
Yes, but a king to the kingdom from which the character hails. There is no leader who rules over all of the holds, is what I've collected. Unless that isn't true?
I think it'd be an interesting development if grotesques, such as orcs/goblins/ogres/trolls/goblins/etc end up teaming up and taking on humanity, and the humans put their differences aside, as kingdoms, and team up, as a species, against the grotesque creatures of the outlands.
Something else that could be interesting is if humanity lost, but I don't know, perhaps I enjoy losing too much.
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No.15592
>>15566
Soo. Just name a thing or two that's important. Got the dwarves. But dwarves could again differ across settings. There's the always serious dwarves, there's the happy drinkers who love singing, there's dwarves-as-Scots, there's dwarves-basically-jews…
>>15569
Hmm, I see.
>early medieval Europe
This I would be fine with, though idk that Tolkien would be early mediaval?
>>15572
>all of the holds
Umm, what holds?
>grotesques, such as orcs/goblins/ogres/trolls/goblins/etc end up teaming up and taking on humanity, and the humans put their differences aside, as kingdoms, and team up, as a species, against the grotesque creatures of the outlands.
Hmmm, I see. It might happen, but I would keep all of that for later, so that it all unfolds in the game, and players may keep a role in all this. Have the chance to foil all of it before it happens, or to help the humans team up. Or help the goblinoids for whichever reasons.
Nothing wrong with that. Humanity losing would mean enslavement and hiding. Both means more opportunities for daring heroes and mercenaries.
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No.15596
>>15592
>Umm, what holds?
So the civilizations will be mere towns, then? My apologies, I suppose I imagined this in correctly; humanity will be far more in danger than I had thought.
Excellent.
However, now I'm curious as to what humanity's relationship with other humanoids will be. Will there be allusions to racism, or will we be able to get along well enough as to share settlements? If that's the case, what will half breeds be thought of?
My apologies if I'm taking world building too seriously, but I cannot say I'm not curious.
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No.15625
>>15596
No, I was just asking what you meant by holds. That is to say, I thought you at first asked whether there would be some sort of supreme king or emperor… did you mean like keeps, forts, castles, that sort of thing? Fortified towns and walled cities?
There may be. My idea was the basic races would get along more or less fine. There still might be kind of positive racism among them, I suppose? Generalizations and such. Sharing settlements - maybe? What do you guys think? The least that could happen is that members of these races are allowed to live within societies that are not of the same race (and vice versa). But idk about truly mixed societies (like 50:50 or even 40:60).
There would definitely be distrust and racism among those races and everyone else though.
Hey, interest is to be appreciated, not frowned upon.
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No.15641
>>15625
Elves should always think they are superior they would never settle in a town with arrogant humans or filthy, greedy dwarfes!
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No.15643
>>15641
Hmm, is this Tolkien-like? o: Kind of reminds me of the Eldar in W40k (which I assume are similar to elves in regular WH).
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No.15644
>>15625
I suppose settlements that are further away from the outlands could afford the time required to build walls. However, settlements in/near the forests would be too busy tending to the creatures of the night to be able to build walls, and they would likely lack the funding required to build them, thanks to having to constantly rebuild from attacks by the beasts of the woods.
>idk about truly mixed societies.
I'd imagine there would be some human settlements that could mix with dwarves and elves. For those who wish to live within nature's embrace would be able to sympathize with the elves, and those who are of a more greedy disposition would be able to sympathize with dwarves.
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No.15646
>>15643
You've watched LotR you should know.
Elves are elegant AF and consider themself superior.
Humans are arrogant AF
And dwarfs are giant kikes.
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No.15648
>>15646
I take offence to that. Dwarfs dont destroy society. All they do is dig holes and build machines. Also drink beer, lots of it.
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No.15649
>>15648
Dwarves also dig out entire mountains and destroy the environment in the search of potential riches. They and elves don't get along for a reason.
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No.15651
>>15648
And go crazy from gold fever, Bringing down their once great halls. Also they attract dragons with all that wealth.
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No.15655
>>15644
Sounds reasonable. Moreover, they would lack the support of great nobles to fund such projects, I suppose, because there would not be much to gain?
Hmm, perhaps. It depends on what elves and dwarves will be like.
You seem to be in the same boat Wired-kun is regarding dwarves
>>15648
but a challenger appears!
>>15646
>Elves are elegant AF and consider themself superior.
>Humans are arrogant AF
Well, consiering oneself superior is what would make the elves arrogant, no? That's the impression I got from the elves at least.
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No.15658
>>15655
but elves are superior
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No.15659
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No.15660
>>15655
>they would lack support
I suppose I should correct myself; the majority of human settlements on the forest's edge/interior should be unimpressive. There should be one or two larger settlements that are well protected near the forest. After all, lumber is a value resource, you know.
Yes, however, tree niggers are also below humanity; their only redeeming factor is their women. Don't even get me started on dark elves.
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No.15670
>>15658
>>15659
Not if they're a playable race they're not! X3 Tolkien was a terrible game designer if he made them better than everyone!
>>15660
Yeah, there has to be some sort of a stronghold beyond which the nasties will not go, after all. If it was all small undefended villages, they would be pillaged and raped out of existence, presumably. Although! That depends on what keeps the civilised folk from the frontier. It could be that there is nore real danger that the wilderness would somehow strike back and try to destroy the cities and villages; it's just that it would be preventing people to take it over. So there could be less of a defense. There would still have to be some keeps and suchlikes, naturally, for the lords to keep control over the region.
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No.15671
>>15670
Tolkien wasn't even a game designer… he wrote books.
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No.15673
>>15670
I'd imagine the elves,as well as the beasts of the forests, would be keep the humans from stepping too far into the woods. Though, if a settlement is small enough, they may dip under the radar of larger beasts, or elves may take pity on them and defend them in exchange for their crops, and in the hopes that humanity may leave them be in face of the kindness they're showing.
As for the outlands, I'd imagine that there would be greater beasts, such as dragons, wyrms, giants, and what ever else you could possibly think up that would be big and terrible. Though, thinking of it just now, I think it would be an interesting idea if the outlands became uninhabitable due to dwarven greed ravishing the lands; perhaps that could justify some scorn for them.
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No.15679
Anyways. I need to go get some sleep. I'll take some notes tomorrow and try to put things together a bit more.
Have a great night guys.
>>15671
It was a joke x3
>>15673
>Though, if a settlement is small enough, they may dip under the radar of larger beasts, or elves may take pity on them and defend them in exchange for their crops, and in the hopes that humanity may leave them be in face of the kindness they're showing.
I do like this idea. Only it won't be the elves, I think. Or there may be a sharper distinction between those wild elves of the forests and the elves that live in cities. But I think I'll rather come up with something to replace the elves in this equation, make it be more of a question mark for everyone. Give the players something to uncover, maybe.
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No.15683
>>15679
Sleep well.
I believe an easy compromise would be having High Elves and Wood Elves. Those that are of a more majestic breed, and are sympathetic with humanity, and those that fear humanity's fear of influence and hide away in the woods.
Though, I do prefer the idea of you keeping these ideas to yourself and us finding it all out on our own.
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No.15687
>>15644
>>15660
>>15670
Any city, or settlement with any strategic or economic value is probably reasonably well defended by whichever power's influence it falls under.
Unless said power is comparatively poor.
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No.15710
>>15683
fear humanity's sphere of influence*
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No.15885
Something else I'm curious about; how will the weapons and armor of this world work?
Will we be seeing hyper sized great swords like those out of Dark Souls, or will such things be relegated to ceremonial use, as they were in reality? Will plate armor be common place like in every other fantasy setting, or will it being something to truly fear, due to its ability to negate any and all forms of cutting attacks? Will different physical damage types exist, such as cutting, crushing, piercing, what have you, or is such a notion too complicated? I suppose such questions will only be relevant once we've decided on the game system we end up using.
My apologies, but it's still information I'd like to know.
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No.15889
>>15885
So, the way I'm thinking is, if this is early medieval-like fantasy, then the combat gear is going to be modest in proportions. Plate armours certainly ought not be common - probably they'll be rare even among lesser nobility. This would depend on the game system, though if need be, we can always adjust the costs so that they reflect what we want the world to be like.
As regards the different type of damage, I think we can do without, at least most of the time. Maybe in some special situations. You encounter a glass golem, so suddenly the business end on swords and spears is kinda of uneffective and you are only relegated to whacking them with the haft / grip, therefore <damage adjustment>.
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No.15893
>>15889
>rare even among lesser nobility.
That's what I like to hear.
Also, I'm glad to hear that I'll have an actual reason to go around half-swording with that damage adjustment idea of yours.
However, the question on whether fantasy weaponry will end up showing up still stands.
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No.15895
>>15893
>I'll have an actual reason to go around half-swording with that damage adjustment idea of yours.
Aha, well it's more the exception than the rule, as I am imagining it. Things like these are usually left for flavour I suppose? That is to say, a game has you resolve combat in some way - most likely, some a combination of sort of attack roll and damage roll, and it is left up to the imagination how it was done.
One thing some DMs do on RollPlay is, when the dice say a player character has killed someone, the DM goes, "Okay, tell us how you kill this <someone>."
Well, what do you mean, the oversized stuff? As I said, I vote for modest proportions unless the majority wants otherwise.
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No.15897
>>15895
Ah, I see.
I hope realism prevails in the popular vote.
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No.15899
>>15897
I hope so.
(we could also just pretend we never had this conversation, do not mention it, just assume everyone is oaky with it and see whether anyone protests)
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No.15901
>>15899
>pretend we never had this conversation
Of course.
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No.15903
>tfw WarCraft of the old days looks as retro as anything
Another two things for consideration:
- magic - how much of it, how commonplace is it, and so on
- religions and gods - do gods make it patently obvious that they exist? or is it more of a matter of interpretation… is there a single god that pretty much everyone with a brain worships, are there pantheons, do you get burned at stake for not believing the right stuff, all that
I have some opinions on the two. The system I am reading treats magic in a kind of cool way. According to it, spells are basically living entities from other worlds which the wizard binds into his spellbook (or other vessel). From then on, through meditation, he can move those entities inside his brain. This grants him some minor abilities. While memorized this way, they are ready to be cast. Once he casts the spell, the entity returns to the confines of the spellbook and the wizard cannot cast them again until he rests and meditates.
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No.15904
>>15903
>magic
If realism is to be a main focus, and considering how deadly something as simple as throwing a fireball would be, I feel like magic should be extremely uncommon. However, that would force all of us to effectively be warriors, thieves, or archers.
So I'm afraid my opinion on that matter isn't exactly valid. Though, Overlord had a similar situation, were magic was something extremely hard to master. Their solution was to make it so that some individuals were born with an innate ability to master the arcane arts. It's just an idea, feel free to disregard is as you see fit.
>religion and gods
That would be down to you.
After all, how could one tell themselves that a greater being out there loves them as one of their own, when such wrenched beings lurk within the tree line, awaiting humanity's demise. Perhaps that's just my own mindset.
However, every nation has prospered under the belief of a greater being, so I suppose there has to be a religion, or religions, of some sort in this land. I'm not very good with such things, as I only believe in what I personally believe in, so I'm afraid personal bias would invalidate any recommendation I have to make.
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No.15906
>>15904
>However, that would force all of us to effectively be warriors, thieves, or archers.
Well, not necessarily. Usually, the player characters are individuals that are remarkable in one way or another. So even if you assume magic to be rare, you can simply be one of the rare people who wield it. Oh, but actually we need to get back one sentence:
>considering how deadly something as simple as throwing a fireball would be
This would also assume there is such a spell, or that magic can give you power like that. Hmm… Oh, the game in question does have it alright, and it is relatively powerful, yeah.
Mhmm, alrighty. I'll think on the religious stuff.
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No.15917
>>15915
>the only thing I'm not to peculiar about would be that spells dont come from the individual, but from some other entity that the individual controls. Perhaps for more powerful attacks, but it doesn't seem right that the wizard would be able to develop their own abilities. I am willing to go along with it however.
Hmm… Suppose it was not clear that this was so, only one explanation that people gave?
Though it is true that it is hard to explain in a different way why the wizard is incapable of casting the same spell twice (before he rests).
Hmm, one idea I can think of is simply that every spell is unique and requires its own form of energy. So it's like you had mana (as in PC games), except instead of having one pool for all spells, you'd have one seperate pool of mana for different spells.
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No.15918
>>15917
Ya I thought you were trying to make it where spells had to be prepared before hand. I'm fine with that. Would it be possible to prepare multiple of the same spells?
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No.15922
>>15918
Yeah, you do have to prepare them ahead of time.
So, the rules aren't very verbose on this. They say that you can only cast each spell once. Though according to the spells-as-entities interpretation, if we assume there are more entities which do the same thing, you could find the same spell twice and then you could cast it twice, I suppose.
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No.15924
>>15922
Hmm.. I still dont really like the whole spells are entity thing, not sure how to go around that but still have spells be a single cast item.
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No.15925
>>15922
Instead of spells being a one cast kind of thing, make it a limited cast thing. You wouldn't want to only be able to cast a weak spell once, would you? If you've ever played Dark Souls 1 or 2, then you'd know what I'm thinking of.
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No.15929
>>15924
Yeah, I only brought up the spells-as-entities interpretation to frame what the limitations are.
>>15925
Well, the game does not presume you would be casting a whole deal, and spells are more or less similarly powerful, I think?
The way the system is set up, you can prepare one spell per your level of wizard (which is 1 to 10). If you have a positive intelligence, +1 spell extra.
There's 50 spells to choose from (or roll them at random). Not all of them are combat-oriented (though lots of them seem to be; haven't read them all yet).
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No.15932
>>15929
>spells are more or less similarly powerful
Ah, my apologies.
I suppose, if you have a one spell for each level in wizardry you have, then only being able to cast each spell once before having to take time to regain use of it, that should be fine.
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No.15936
Are you guys familiar with XdY terminology?
It's really simple. X and Y are numbers, X is the amount of dice you are to roll, Y is the number of sides it has. So, 1d6 means "roll one six-sided die", 3d8 means "roll three eight-sided dice and add the numbers together (for a result between 3 and 24)".
>>15932
Yeah. That is to say, there are some spells that are very powerful apaprently, but they also have some sort of disadvantage to them. For example, I mentioned that the spells have some minor effects while they are memorized - usually these are neutral or even slightly handy (an Animation spell provides you with the ability to flip pages of a book with your mind or other minor telekinesis). But the side effects of some more powerful spell can be negative. So while you have the Golem spell memorised, you are encumbered as if you were carrying X items more. Or a spell that creats a shield which draws all projectiles to itself gives you a penalty of -2 to your armor against projectiles while you still have it memorised. Earhquake spell requires that you first sacrifice something worth 1000gp (dump a treasure into the ocean… or burn a village to ash); a spell that protects the wizard from death effects requires an innocent sacrifice (plus while it remains memorised, most animals are afraid of him and every now and then ravens may try to claw his eyes out).
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No.15940
>>15936
I'd imagine you'd want to talk to RealityCrystal about anything relating to the arcane, as I'll probably just one to carry around a sword. Which is to say, I won't know the first thing about wizard hocus pocus. However, it is nice to see that the more powerful magic will have an adverse effect within knowing them.
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No.15941
Well I was assuming RC was lurking…
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No.15944
>>15941
It would certainly seem people have better things to do than post here on the weekend.
That aside, I don't believe anyone would care to read all of this unless it is directed at them.
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No.15946
>>15941
I am and I'm fine with whatever you come up with.
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No.15949
Can I make my character a panda with a huge sword?
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No.15950
>>15944
>>15946
Hmmm, alrighty then.
>>15949
…do you actually want to?
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No.15951
>>15950
Yes
Give him super high INT and STR stats and low everything else. My characters only goal is to build the most powerful sword
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No.15952
>>15951
Wait for the game system to be chosen before you get your hopes up on your character.
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No.15953
>>15952
Are you discriminating against my panda?
>>15950
What system have you chosen? I saw you mention fallout 1-2.
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No.15957
>>15951
>>15953
I / we haven't determined a system yet. The one I am reading currently only has humans in it it seems. That being the case, we would housrule and introduce other races. That's more a matter of the game world than the system, I suppose.
Hmm… I was (or we were) thinking about player characters being more human-like, while non-humanoids are the uncivilised other, or some such.
Everyone seemed fine with Tolikienesque elves and dwarves. Still, I must admit I don't like the idea of having pandas as a race. Even if I were to put, say, a pic related into the game, I would do so as NPCs.
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No.15958
>>15957
I mean goliath pandas
+int +str -dex -con (i think)
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No.15960
>>15953
Any beast that is not of the Homo genus are filthy mongrals, which have been driven into hiding. Whether it be the forests or the mountains, the outlands or the frontier.
Where ever their kind hides, I will seek them out, and cleanse this world of the blemish their continued existence leaves.
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No.15962
>>15960
Homie. Think you can take THIS?
With that sword
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No.15965
>>15962
I wouldn't know.
We haven't picked a game system yet, so I don't know how to weigh such a despicable creature's strength.
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No.15966
>>15965
He only seeks to eradicate evil
The sword, however, wishes only to kill
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No.15967
>>15966
>Abomination seeks to root out evil
>It's sword thirsts for death
My apologies, but such a creature seeks nothing more than the death of others. You can call one evil with any justification under the sun.
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No.15969
>>15962
Well. So again, I was thinking about something of more or less realistic proportions. Not oversized weapons and armours and flashy visual effects of spells.
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No.16009
>>15969
Those swords aren't big
Panda could probs hold like 30 of those in his inventory and use them as ranged weapons
weak
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No.16016
>>15946
Also hey, I've got an idea. If you wanted a dwarven wizard-type character, we could treat him in a different way than normal sorcerers.
The game contains only three classes as it is: warrior, sorcerer and "expert" (I should come up with a better translation). Expert is kind of in between in terms of hit points and fighting capabilities. He can pick three skills, which are fairly broad. One of them is alchemy. Another one is religion. Religion enables him to cast spells, although only half the amount per day that sorcerers have. However, he doesn't have to only cast each once and doesn't have to prepare them.
So depending on what you'd like, you could either be a priest-like dwarf, or we could recreate a similar type of skill for you that would not be tied to religion at all. It could be some sort of dwarven mysticism, where you indeed would be commanding the powers thanks to your own ability and knowledge. In either case: you would not be able to cast spells as much as normal spellcaster, true, but you would be beefier and would also be able to have both this earthly magic and alchemy (ofc, that's only a plus to the degree you care for alchemy).
>>16009
…
I'll be assuming you are merely kidding at this point -.-
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No.16062
>>16016
I actually like this idea alot.
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No.16371
>>16062
I'm glad to hear :3
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No.16520
Minor update
I happened to have spoken to the guy whose system I have been reading and meant to use. Oddly enough, he recommended me a different one. A smaller one. I don't like it as much as his so far, but just if you are curious:
http://www.drivethrurpg.com/product/197158/Maze-Rats
It's pay-what-you-want. It should contain some nice tables that I might end up using to introduce some randomness into the game. You could as well (there's appearance tables, for example).
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No.16524
>>16520
I don't know why you'd link me over to this; I haven't the first clue on what would be preferable in an rpg. If you'd like to use the other one you were talking about, that's fine, if everyone else would prefer to use this new one, that's fine. So long as I can spend time with you people, to be able to lie to myself that the game is slightly better with my being there, that's good enough for me.
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No.16525
>>16520
Sounds like a great game, based on the descibtion, for people who have absolutely no idea what a tabletop rpg is about Cough RJ Cough
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No.16527
>>16525
You better back the fuck up before you get smacked the fuck up, friend.
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No.16529
>>16520
Which ever you think is more interesting is fine with me.
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No.16530
>>16524
Well you said you had problems with coming up with describing your character's appearance. So you could make use of the table.
>>16525
Yeah, the dude also implied that, I think. But I find his system also too minimalistic so far. I think it lacks certain juicyness that the guy's system has (except for the warrior class which is a bit too boring maybe, but that's one of the reason I wrote to him, since he used to have some expansions for warriors, plus races).
>>16527
Reminds me we yet have to lure you into disclosing your tastes in music and other things!
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No.16531
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No.16534
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No.16535
>>16530
No, I know precisely what I want my character to look like. It was merely that I wasn't sure if the game system we would end up choosing would have anything in place to decide that for us, so I didn't want to get my hopes up.
As for my tastes in music, I don't see why that matters.
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No.16544
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No.17777
All your numbers are belong to me.
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No.20888
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No.21111
Are these numbers for me, too?
How generous!
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No.21555
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No.22223
Those are some juicy quints; be a real shame if I took these ones, too.
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