No.13702 [View All]
Let's roll for the sake of love.
267 posts and 116 image replies omitted. Click [Open thread] to view. ____________________________
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No.15897
>>15895
Ah, I see.
I hope realism prevails in the popular vote.
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No.15899
>>15897
I hope so.
(we could also just pretend we never had this conversation, do not mention it, just assume everyone is oaky with it and see whether anyone protests)
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No.15901
>>15899
>pretend we never had this conversation
Of course.
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No.15903
>tfw WarCraft of the old days looks as retro as anything
Another two things for consideration:
- magic - how much of it, how commonplace is it, and so on
- religions and gods - do gods make it patently obvious that they exist? or is it more of a matter of interpretation… is there a single god that pretty much everyone with a brain worships, are there pantheons, do you get burned at stake for not believing the right stuff, all that
I have some opinions on the two. The system I am reading treats magic in a kind of cool way. According to it, spells are basically living entities from other worlds which the wizard binds into his spellbook (or other vessel). From then on, through meditation, he can move those entities inside his brain. This grants him some minor abilities. While memorized this way, they are ready to be cast. Once he casts the spell, the entity returns to the confines of the spellbook and the wizard cannot cast them again until he rests and meditates.
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No.15904
>>15903
>magic
If realism is to be a main focus, and considering how deadly something as simple as throwing a fireball would be, I feel like magic should be extremely uncommon. However, that would force all of us to effectively be warriors, thieves, or archers.
So I'm afraid my opinion on that matter isn't exactly valid. Though, Overlord had a similar situation, were magic was something extremely hard to master. Their solution was to make it so that some individuals were born with an innate ability to master the arcane arts. It's just an idea, feel free to disregard is as you see fit.
>religion and gods
That would be down to you.
After all, how could one tell themselves that a greater being out there loves them as one of their own, when such wrenched beings lurk within the tree line, awaiting humanity's demise. Perhaps that's just my own mindset.
However, every nation has prospered under the belief of a greater being, so I suppose there has to be a religion, or religions, of some sort in this land. I'm not very good with such things, as I only believe in what I personally believe in, so I'm afraid personal bias would invalidate any recommendation I have to make.
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No.15906
>>15904
>However, that would force all of us to effectively be warriors, thieves, or archers.
Well, not necessarily. Usually, the player characters are individuals that are remarkable in one way or another. So even if you assume magic to be rare, you can simply be one of the rare people who wield it. Oh, but actually we need to get back one sentence:
>considering how deadly something as simple as throwing a fireball would be
This would also assume there is such a spell, or that magic can give you power like that. Hmm… Oh, the game in question does have it alright, and it is relatively powerful, yeah.
Mhmm, alrighty. I'll think on the religious stuff.
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No.15917
>>15915
>the only thing I'm not to peculiar about would be that spells dont come from the individual, but from some other entity that the individual controls. Perhaps for more powerful attacks, but it doesn't seem right that the wizard would be able to develop their own abilities. I am willing to go along with it however.
Hmm… Suppose it was not clear that this was so, only one explanation that people gave?
Though it is true that it is hard to explain in a different way why the wizard is incapable of casting the same spell twice (before he rests).
Hmm, one idea I can think of is simply that every spell is unique and requires its own form of energy. So it's like you had mana (as in PC games), except instead of having one pool for all spells, you'd have one seperate pool of mana for different spells.
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No.15918
>>15917
Ya I thought you were trying to make it where spells had to be prepared before hand. I'm fine with that. Would it be possible to prepare multiple of the same spells?
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No.15922
>>15918
Yeah, you do have to prepare them ahead of time.
So, the rules aren't very verbose on this. They say that you can only cast each spell once. Though according to the spells-as-entities interpretation, if we assume there are more entities which do the same thing, you could find the same spell twice and then you could cast it twice, I suppose.
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No.15924
>>15922
Hmm.. I still dont really like the whole spells are entity thing, not sure how to go around that but still have spells be a single cast item.
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No.15925
>>15922
Instead of spells being a one cast kind of thing, make it a limited cast thing. You wouldn't want to only be able to cast a weak spell once, would you? If you've ever played Dark Souls 1 or 2, then you'd know what I'm thinking of.
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No.15929
>>15924
Yeah, I only brought up the spells-as-entities interpretation to frame what the limitations are.
>>15925
Well, the game does not presume you would be casting a whole deal, and spells are more or less similarly powerful, I think?
The way the system is set up, you can prepare one spell per your level of wizard (which is 1 to 10). If you have a positive intelligence, +1 spell extra.
There's 50 spells to choose from (or roll them at random). Not all of them are combat-oriented (though lots of them seem to be; haven't read them all yet).
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No.15932
>>15929
>spells are more or less similarly powerful
Ah, my apologies.
I suppose, if you have a one spell for each level in wizardry you have, then only being able to cast each spell once before having to take time to regain use of it, that should be fine.
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No.15936
Are you guys familiar with XdY terminology?
It's really simple. X and Y are numbers, X is the amount of dice you are to roll, Y is the number of sides it has. So, 1d6 means "roll one six-sided die", 3d8 means "roll three eight-sided dice and add the numbers together (for a result between 3 and 24)".
>>15932
Yeah. That is to say, there are some spells that are very powerful apaprently, but they also have some sort of disadvantage to them. For example, I mentioned that the spells have some minor effects while they are memorized - usually these are neutral or even slightly handy (an Animation spell provides you with the ability to flip pages of a book with your mind or other minor telekinesis). But the side effects of some more powerful spell can be negative. So while you have the Golem spell memorised, you are encumbered as if you were carrying X items more. Or a spell that creats a shield which draws all projectiles to itself gives you a penalty of -2 to your armor against projectiles while you still have it memorised. Earhquake spell requires that you first sacrifice something worth 1000gp (dump a treasure into the ocean… or burn a village to ash); a spell that protects the wizard from death effects requires an innocent sacrifice (plus while it remains memorised, most animals are afraid of him and every now and then ravens may try to claw his eyes out).
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No.15940
>>15936
I'd imagine you'd want to talk to RealityCrystal about anything relating to the arcane, as I'll probably just one to carry around a sword. Which is to say, I won't know the first thing about wizard hocus pocus. However, it is nice to see that the more powerful magic will have an adverse effect within knowing them.
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No.15941
Well I was assuming RC was lurking…
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No.15944
>>15941
It would certainly seem people have better things to do than post here on the weekend.
That aside, I don't believe anyone would care to read all of this unless it is directed at them.
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No.15946
>>15941
I am and I'm fine with whatever you come up with.
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No.15949
Can I make my character a panda with a huge sword?
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No.15950
>>15944
>>15946
Hmmm, alrighty then.
>>15949
…do you actually want to?
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No.15951
>>15950
Yes
Give him super high INT and STR stats and low everything else. My characters only goal is to build the most powerful sword
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No.15952
>>15951
Wait for the game system to be chosen before you get your hopes up on your character.
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No.15953
>>15952
Are you discriminating against my panda?
>>15950
What system have you chosen? I saw you mention fallout 1-2.
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No.15957
>>15951
>>15953
I / we haven't determined a system yet. The one I am reading currently only has humans in it it seems. That being the case, we would housrule and introduce other races. That's more a matter of the game world than the system, I suppose.
Hmm… I was (or we were) thinking about player characters being more human-like, while non-humanoids are the uncivilised other, or some such.
Everyone seemed fine with Tolikienesque elves and dwarves. Still, I must admit I don't like the idea of having pandas as a race. Even if I were to put, say, a pic related into the game, I would do so as NPCs.
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No.15958
>>15957
I mean goliath pandas
+int +str -dex -con (i think)
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No.15960
>>15953
Any beast that is not of the Homo genus are filthy mongrals, which have been driven into hiding. Whether it be the forests or the mountains, the outlands or the frontier.
Where ever their kind hides, I will seek them out, and cleanse this world of the blemish their continued existence leaves.
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No.15962
>>15960
Homie. Think you can take THIS?
With that sword
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No.15965
>>15962
I wouldn't know.
We haven't picked a game system yet, so I don't know how to weigh such a despicable creature's strength.
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No.15966
>>15965
He only seeks to eradicate evil
The sword, however, wishes only to kill
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No.15967
>>15966
>Abomination seeks to root out evil
>It's sword thirsts for death
My apologies, but such a creature seeks nothing more than the death of others. You can call one evil with any justification under the sun.
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No.15969
>>15962
Well. So again, I was thinking about something of more or less realistic proportions. Not oversized weapons and armours and flashy visual effects of spells.
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No.16009
>>15969
Those swords aren't big
Panda could probs hold like 30 of those in his inventory and use them as ranged weapons
weak
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No.16016
>>15946
Also hey, I've got an idea. If you wanted a dwarven wizard-type character, we could treat him in a different way than normal sorcerers.
The game contains only three classes as it is: warrior, sorcerer and "expert" (I should come up with a better translation). Expert is kind of in between in terms of hit points and fighting capabilities. He can pick three skills, which are fairly broad. One of them is alchemy. Another one is religion. Religion enables him to cast spells, although only half the amount per day that sorcerers have. However, he doesn't have to only cast each once and doesn't have to prepare them.
So depending on what you'd like, you could either be a priest-like dwarf, or we could recreate a similar type of skill for you that would not be tied to religion at all. It could be some sort of dwarven mysticism, where you indeed would be commanding the powers thanks to your own ability and knowledge. In either case: you would not be able to cast spells as much as normal spellcaster, true, but you would be beefier and would also be able to have both this earthly magic and alchemy (ofc, that's only a plus to the degree you care for alchemy).
>>16009
…
I'll be assuming you are merely kidding at this point -.-
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No.16062
>>16016
I actually like this idea alot.
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No.16371
>>16062
I'm glad to hear :3
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No.16520
Minor update
I happened to have spoken to the guy whose system I have been reading and meant to use. Oddly enough, he recommended me a different one. A smaller one. I don't like it as much as his so far, but just if you are curious:
http://www.drivethrurpg.com/product/197158/Maze-Rats
It's pay-what-you-want. It should contain some nice tables that I might end up using to introduce some randomness into the game. You could as well (there's appearance tables, for example).
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No.16524
>>16520
I don't know why you'd link me over to this; I haven't the first clue on what would be preferable in an rpg. If you'd like to use the other one you were talking about, that's fine, if everyone else would prefer to use this new one, that's fine. So long as I can spend time with you people, to be able to lie to myself that the game is slightly better with my being there, that's good enough for me.
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No.16525
>>16520
Sounds like a great game, based on the descibtion, for people who have absolutely no idea what a tabletop rpg is about Cough RJ Cough
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No.16527
>>16525
You better back the fuck up before you get smacked the fuck up, friend.
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No.16529
>>16520
Which ever you think is more interesting is fine with me.
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No.16530
>>16524
Well you said you had problems with coming up with describing your character's appearance. So you could make use of the table.
>>16525
Yeah, the dude also implied that, I think. But I find his system also too minimalistic so far. I think it lacks certain juicyness that the guy's system has (except for the warrior class which is a bit too boring maybe, but that's one of the reason I wrote to him, since he used to have some expansions for warriors, plus races).
>>16527
Reminds me we yet have to lure you into disclosing your tastes in music and other things!
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No.16531
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No.16534
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No.16535
>>16530
No, I know precisely what I want my character to look like. It was merely that I wasn't sure if the game system we would end up choosing would have anything in place to decide that for us, so I didn't want to get my hopes up.
As for my tastes in music, I don't see why that matters.
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No.16544
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No.17777
All your numbers are belong to me.
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No.20888
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No.21111
Are these numbers for me, too?
How generous!
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No.21555
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No.22223
Those are some juicy quints; be a real shame if I took these ones, too.
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