YouTube embed. Click thumbnail to play. No.264997 [Last50 Posts]
It's been a while since we last talked about this game.
>So what's Cyberpunk 2020?
Second edition of the Cyberpunk game line by R. Talsorian Games. They also made Mekton (universal system for mecha games, very flexible but a nightmare to develop a character for) and Teenagers From Outer Space (the first universal system for anime-based games). It is a distilled version of the original, Cyberpunk 2013. Cybergeneration does not exist. Cyberpunk V3 does not exist.
>So how is this different from Shadowrun?
No magic, spirits or Native American bullshit. Cyberpunk 2020 is 100% cyberpunk, 0% bullshit. High tech, low lives. If you want a pure, Gibsonean romp of megacorps, antihero protagonists, distopia, more cyberware than you can shake your cyber-dick at (Mr. Studd Sexual Implant: All night, every night, and she'll never know) and a small drop of Mad Max outside of the megacities, then this is the game for you.
>How does it play?
A simple system of Attribute + Skill + 1d10. D6es are used in some occations, so keep those handy as well. The game is not grid-based, but it does use maps. Players have "roles", rough classes with access to a mix of skills. Some include Solos (the street samurai with the biggest guns), Rockerboys (musicians/political agitators), Techies (grease monkeys), Medias (intrepid reporters), Corporates (the guys working for the Megacorps), Fixers (the guys on the street), Nomads (the aforementioned Mad Max expies) and more. Each have a special ability pertaining to their role: Medias get credibility for their stories, Techies can jury rig things, Corporates get access to corporate resources and so on.
Now, the game is not very balanced as is. Upon character creation you get a fuckton of points to spend, with you being able to max out certain stats with ease without gimping your character in other stats. Reflexes are imperative when wanting to be good in a firefight, Body Type allows you to tank quite a bit of damage, Intelligence flat-out gives you more points to start with and Empathy allows for more cybertech to upgrade yourself with without turning into a Cyberpsycho and losing control of your character. This means that if just one or two members of the party are fully optimized the others have to do so as well, lest the threats are either too lethal or no threat, which is not fun. The game does encourage players to minmax and play dirty and for the game master to do the same.
>What's Decking like?
It's called Netrunning, and it suffers the same problem as Shadowrun does: while the Netrunner does their thing the other players can go sit with their thumbs up their asses waiting until they're done.
>What's the Cyberware like?
Ah yes, the meat and potatoes. The stuff is a mix of the regular cyber limbs and weapons, but also upgrade your senses with a base upgrade and all sorts of plugins, get yourself a cyber-dick (or vagina, the game does not discriminate!), upgrade your bones and muscles get bulletproof skin and a subdermal bulletproof layer, get all sorts of weird upgrades (The kill count tattoo! Keep a number of all your kills to impress your friends and intimidate foes!), use all sorts of interesting bio mods for new/more/different organs or just say fuck it and get yourself a chainsaw arm! And don't forget the plugs for your smartgun!
>What's the setting like?
The main setting is Night City, your tradiitional big Cyberpunk city filled with megacorps and its executives living it up while in the lower parts of the city the scum, lowlives and those trying to make an honest living in a dishonest world. Night City is located in California, not too far south from Monterey.
>Which books should I get?
The core rulebook is a fair start, but your collection is not complete without the Chromebooks: four works with varied content but a similar theme: they contain all sorts of weapons from cheap firearms to missile launchers, fancy shotgun rounds and a custom-made 14mm pistol. But the most important parts are the massive amounts of Cyberware in there: from lighter/heavier versions of existing things to all sorts of new, interesting and mostly deady stuff. Maximum Metal is great if you want to focus on the Nomads and their vehicles, and Night City is the go-to supplement if you want to play in the titular city.
That should be everything. Discuss!
____________________________
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Post last edited at
No.265002
>>264997
I really wish he'd finally release an updated version/an actual new edition.
Are there any news regarding the PC game?
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No.265023
YouTube embed. Click thumbnail to play. >>265002
Mike Pondsmith develops new games at the same rough speed of Gabe Newell. Though to be fair he's not a full-time developer. The game by CD Projekt RED won't have anything substantial to show until some time next year. We do know that more people are working on it than were working on The Witcher 3. So until then, enjoy the three and a half years old trailer.
Note that the guy at the end is hilding a Militech 12 gague, which is a nice piece of hardware.
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No.265042
I always appreciated how lethal the combat in CP2020 was.
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No.265048
>>265042
Oh yes, armor can easily substract 20+ damage per roll, but when you roll like 6d6 and half all armor, you can get real dead real quick.
Plus, I kinda like how the injury system works: it's a mix of limb damage, Storyteller and D&D's negative hit points system. Damage to your cyberlimbs won't hurt you, but it will damage and eventually destroy them.
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No.265049
>>265023
For the record why aren't the big SJW groups and sites shilling Cyberpunk 2020 and the new game as well since Podsmith is black and all. I would have figured that would have made them cream their jeans.
I get the feelings its because Cyberpunk is not as common and to be frank casualized … for now ;_; name as say MtG or DnD.
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No.265056
>>265049
Maximum Mike was the guest of honor at GenCon this year: >>240375
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No.265057
>>265049
>For the record why aren't the big SJW groups and sites shilling Cyberpunk 2020
leftists, just like anything in american politics, can only pick one site. Team A or team B, team red or team blue, left or right, sexist or progressive. The cyberpunk trailer caused some, minor outrage amongst SJWs, because a lightly dressed woman get's shot by a man. No way they can shill that.
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No.265061
>>265057
>leftists, just like anything in american politics, can only pick one site. Team A or team B, team red or team blue, left or right, sexist or progressive. The cyberpunk trailer caused some, minor outrage amongst SJWs, because a lightly dressed woman get's shot by a man. No way they can shill that.
Fortunately the game is being made by CD Projekt RED, which is based in Poland. Slavs don't give a shit about the American cyka blyat SJWs.
And to be fair, they had pic related in one of the Chromebooks.
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No.265079
>>265061
>The rumors of persons being converted to exotic playbeings against their will by Biotechnica are false… Any proven incidents of playbeing "manufacture" are due to unscrupulous agencies not related to Biotechnica.
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No.265082
>>265079
You have no idea of the kind of kinky shit they're up to in Night City.
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No.265104
I need to find and post a Cyberpunk 2020 trove.
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No.265129
>>265057
a number of them eventually realized that a lightly dressed fucking invincible woman got shot by a man
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No.265560
Just played the second session of a campaign my group has just started, and we ended up getting payed out a smooth 25k eb for the job by the end of the session. We're playing on a bit of a higher power scale. We started with 55 character points, 20k eb, and have HC equal to our empathy * 20 rather then 10. It's felt good to have a larger variety of gear and cyberware. We also got to pick Luck + INT + REF pickup skills, and were allowed to multiclass so long as no one had more then 10 total in both special abilities. I've been playing a Medtech/Solo. The character's backstory is that they were a Trauma Team Medic who was recently shit canned and was about to go start selling spare parts of people she could kill out in the combat zone before an old college friend, a Fixer/Netrunner, contacted her with some work. The party has been amazing to work with, and it's been a healthy mix of well thought out "black trench coat" grim dark adventure and combat action.
All of our games tie into our two year and running timeline as well, so it's been fun finding and making connections between our games and timelines.
>>265104
Here you go Anon.
https://drive.google.com/open?id=0B8mguHIfDZcNTENYOVk3RWJqT0U
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No.265872
YouTube embed. Click thumbnail to play. >>265023
Superior version of the trailer.
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No.265875
>>265049
>>265057
SJWs have pushed cyberpunk a bit, but I think actual cyberpunk is too obscure for them to waste the effort, even though DXMD came out recently.
I'm hoping for more cyberpunk stuff after 2077, but at the same time I'm worried, since the setting is kinda a prime target.
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No.265879
Has cyberpunk suffered from the same issue that steam punk has? Of people just stick some gears (or this case moehawks) on shit and calling it cyberpunk.
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No.265883
>>265061
Players can be…Playbeings?
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No.265887
YouTube embed. Click thumbnail to play. >>265879
To a lesser degree, and it's mostly gone. Before 2010, there were cybergoths, incredibly cringey yurofags that got off to respirators, black clothing, hair extensions, and oversized boots. Vid related. The name was derived from cyberpunk, and some went back to calling themselves cyberpunk.
There was also a subculture in the 90s. I know very little about them, except that ESR (like Stallman, but not an unlikeable faggot) gave them a ton of shit.
http://www.catb.org/jargon/html/C/cyberpunk.html
>Since 1990 or so, popular culture has included a movement or fashion trend that calls itself ‘cyberpunk’, associated especially with the rave/techno subculture. Hackers have mixed feelings about this. On the one hand, self-described cyberpunks too often seem to be shallow trendoids in black leather who have substituted enthusiastic blathering about technology for actually learning and doing it. Attitude is no substitute for competence. On the other hand, at least cyberpunks are excited about the right things and properly respectful of hacking talent in those who have it. The general consensus is to tolerate them politely in hopes that they'll attract people who grow into being true hackers.
There's also the undercurrent of knowledge that anyone who has to call themselves a cyberpunk clearly is not, which is why you will never see someone on /cyber/ say "I'm cyberpunk". Instead, at most, people will talk about ways that their life is cyberpunk, or cyberpunk things that they've done.
Steampunk devolved in the way it did because it was so aesthetically focused, and to the modern man, mechanical engineering with steam is even harder than technology. So it turned into SO LE QUIRKY XD corsets and goggles and spray-painted nerf guns.
Cyberpunk has too much depth and is too dark to really draw this crowd, save for tiny fringe elements that quickly discover that gluing LEDs onto things isn't very fun and doesn't make you look cool. In addition, it's backed by a massive battery of literature, with William Gibson at the helm.
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No.265889
>>265875
I've been thinking about this kind of thing lately, and what I've realized is that they have attempted to change the face of cyberpunk, but they haven't done much to actually advance or change the core of the genre.
When CD Projekt Red said they were doing a cyberpunk 2077 game, they didn't attempt to dress it up with modern trappings. They didn't look to the tumblr-derived version of cyberpunk with identity politics that we see in those pictures.. They looked to the original material. Blade Runner-type shit. Classic 80s-90s cyberpunk.
This is not just because they were being true to the source material, but because the modern interpretations pushed by amateurs and clueless retards does not resonate the same way. It doesn't ring true to what cyberpunk is supposed to be.
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No.265893
>>265889
Well, yeah. I mean, the first thing they did was bring Pondsmith himself on board. That was what gave me hope, in addition to the simple blind excitement for a new cyberpunk game.
It's really a shame that nobody explores more modern cyberpunk well, but I have to ask myself: do we need to? Snowden proved that a million tinfoil hatters were right, we're living in a vastly interconnected digital world, charismatic megacorps wield incredible power (just look at how tightly google is tied to the Obama administration), the internet is becoming less and less free, everything is slowly going to shit.
Here, just scroll through this twatter if you don't think that we're all fucked.
https://twitter.com/internetofshit
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No.265915
>>265883
Sure, but there's not an awful lot of benefit when not rolling to seduce.
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No.265948
Here's a little work of love that lists every single piece of cyberware in the game and all of its books.
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No.265955
>>265948
Here is also a list for all the gear and weapons in the same style by the same guy. It is also included in this (( >>265560
)) packaged with most of the game's PDFs.
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No.266652
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No.266726
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No.266913
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No.267602
How newbie-friendly is Cyberpunk? I have a friend who wants to get into RPGs but he's never played one before. Apparently he was inspired when Sargon of Akkad streamed a game of 2020.
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No.267614
>>267602
not very. you'd be better of with shadowrun. Leave the fantasy elements out if you have to
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No.267622
>>267614
What the actual fuck. CP2020 is totally newbie-friendly because its core mechanic is a thousand times easier than Shadowrun's and it's got something like a tenth of the total development time so much, much books to fuck around with. Plus you need a lot less dice, and for a newb without "Rawr, six drawers of dice!" that can be important.
What's NOT friendly about CP2020 is that there a lot of "hidden rules" like the damage for firearms being almost entirely about cartridge size iirc and how certain things are spelled out as DC increases when they're just mirroring normal DC spreads (again iirc, I ran the game for half a decade but it was 20 years ago).
Ultimately though, that dice mechanic is really streamlined and flexible and the game really doesn't have nearly as much system bloat as SR (or magic and furries).
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No.267656
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No.267712
>>267656
Not the guy you were talking to, but thanks chummer.
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No.267718
I THINK I want to get OUT of this rathole.
I WANT to get online!
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No.267771
>>267718
I WANT THE CLUB SANDWICH!
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No.268652
I, too, was stricken by the sickness that devours the silver pathways of the soul. But the Lord came to me and I was healed! And made post-human!
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No.268662
>>267656
Didn't see this on your throve
Cyber Generation 1e, for use with CP2020
http://www39.zippyshare.com/v/Mz7cbuL2/file.html
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No.269472
https://8ch.net/v/res/10830140.html
Apparently /v/ hates it and everything CDPR has ever done now.
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No.269476
>>269472
>/v/
>not hating everything
Pick one, anon.
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No.269495
>>267771
I WANT THE COLD MEXICAN BEER!
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No.269500
>>269495
Mexican beer is Shiiiiiiiiiiiiiiiiiiiiiiiit!!!
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No.269501
>>269500
I WANT A $ 10,000.00 A NIGHT HOOKER!
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No.269505
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No.269534
>>267602
It's what started me out. Combat is a bitch for new guys but everything else is pretty cut and dry.
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No.269540
Reminder that R.E.O. Meatwagon is a thing in 2020.
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No.269548
>>269501
I WANT MY SHIRTS LAUNDERED…LIKE THEY DO…AT THE IMPERIAL HOTEL…IN TOKYO.
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No.269706
I LOVE this setting and system, everything about itappeals to me mroe my 'realistic' roleplaying needs. One issue, though, that I noticed when running this with some friends and as OP mentioned is that people dreaded to play a netrunner since it requires a lengthy bit of legwork from the GM while also forcing everyone to sit with their thumbs up their ass.
Is there any way to circumvent this or is it just a situation where everyone is a netrunner or no one is? Because admittedly it is a lot of neat rules and situations, it's almost like it was going to be a completely different game before it got jammed into into the backend of Cyberpunk.
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No.269716
>>269706
How to make Netrunning not suck a pair of DonkeyWorks Cyber Balls: a quick guide.
1: The Cyberdeck Design skill becomes the Netrunning skill.
2: Upgrading your Cyberdeck's stats works as normal.
3: When wanting to hack things you roll Tech + Netrunning + 1D10. Target number is decided by the GM.
4: The first thing you have to do is intrude into a system. Upon gaining entry the GM presents you one by one the anti-hacking measures present and its matching strength. Each time you present one countermeasure to this. The Strength of your defensive measure has to match or exceed that of the attacking program. All programs are one-use only per hack. No rolls required.
5: If you negate or evade all programs you gain entry to the system and can use Decryption, Controller and Utility programs. Rolls are required here. Failure means you have to try again, botches set off the alarm.
Congratulations, the rest of your players will no longer hate you for playing a Netrunner.
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No.269799
>>269706
Interpreting "hacking" as a virtual world and interacting with computers as being a virtual reality thing has been a trope in movies, games, and fiction for decades. It makes sense that they would make an entire role-playing game based on it. I guess it seemed like a good idea at the time.
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No.269813
>>269799
It's a trope that always bothered me. The whole cyberspace thing should be the GUI for the normalfags and hackers should just get a plain terminal.
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No.269822
>>269813
You are right, but I've always wanted to try that 3D file management system for UNIX (the one that appeared in Jurassic Park) because I've always been curious about the reasoning behind it and how useful it could possibly be. Probably not much since modern Linux users still do a lot in the command line.
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No.269918
>>269813
That works until they push in the Man-Machine interfaces. Suddenly even a keyboard is too slow for that. The Cyberspace trope fits the whole mind in a machine bit to a T.
Setting a game pre-MMI would make space for the keyboard warrior easily.
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No.269924
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.270441
it's strange how 80's cyberpunk makes me nostalgic for the future
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No.271138
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No.271163
>>265893
As the old joke goes, cyberpunk didn't go out of fashion, it came true. In the most ridiculous way.
We have global corporations steadily taking over governments and marketing it as the best thing ever, pollution and poverty on the rise, media and information sources almost entirely taken over by shills and demagogues, plummeting public trust in damn near any institution, war replaced with elusive terrorism and international dickwaving, and the elite revelling in technological doodads and entertainments while trickling down bland entertainment to the masses as a half-assed replacement for everything that's been lost.
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No.271451
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No.271470
I remember hearing that Cyberpunk was set in the same universe as the card game Netrunner (Richard Garfield's original incarnation, not A:NR), and that there were rules for using the cards in Cyberpunk. Was this true, though?
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No.271562
>>271470
Doubtful, given that Cyberpunk 2013 (1988) and 2020 (1990) predate Netrunner (1996) by 8 and 6 years respectively.
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No.271742
>>271470
>>271562
Actually, after doing a bit of research, I found out that the sourcebook Rache Bartmoss' Brainware Blowout has Netrunner to Cyberpunk conversion rules. Pretty interesting, I guess I'll have to go dig that up somewhere.
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No.271747
>>271742
Well whadda ya know, that's a new one for me.
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No.272568
So mates, I am planing to eventually DM this. I've only DM'd once in my life, and without getting into detail, the veteran roleplayer of the group said :"it was okay, but learn one system in and out and stick to it" . In which order should start consuming the books?
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No.272571
>>272568
Core book plus Night City are enough for a GM. You might also want to read the Chromebooks for ideas for villains.
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No.272573
>>272571
I'd like to add that the GM guide has some nice advise for GMing in general
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No.272574
>>272573
Oh right. Listen Up You Primitive Screwheads, aka the referee book. It's a nice read, yes.
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No.272597
Edition differences-anything we should know about (both crunch and fluff)?
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No.272607
>>272597
2020 is the way to go. 2013 was pretty much a first edition improved in 2020. Cybergeneration does not exist. Cyberpunk v3 does not exist.
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No.272642
>>272607
A purist.
I like it!
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No.272643
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No.272828
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No.273308
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No.273336
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No.273492
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No.273503
An updated, simpler version of the CP2020 with a new setting and new hacking rules:
http://hunter-seeker.obsidianportal.com/
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No.273511
>>265875
>white-bred fairyland that only ever existed in their xenophobic wet dreams
>white-bred
>not 'white bread'
These SJW idiots don't even know how to spell idioms properly. Is this from DXHR or something really shitty like those adventure games?
>Dreamfall
Ah, that explains it. Really stupid world design in that one.
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No.273516
How many of these have you played?
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No.273586
Do you guys use house rules in your Cyberpunk 2020?
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No.273587
>>273516
I played some Shadowrun and I'm currently GMing Interface Zero.
I'd love to play some Cyberpunk 2020 but I guess I'll have to GM, since none of my friends will.
That's about it.
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No.273594
>>273587
How do you find the hacking Interface 0?
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No.273595
>>273594
Didn't really use it yet since none of my players build a hacker but it seems relatively simple. There seem to be some issues as it it is far to easy to hack a TAP, from what I read.
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No.273924
I ordered the core CP2020 book from Talsorian and it looked quite bad, like a photocopy or something with washed out blacks and grays. Anybody else have this problem?
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No.275257
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No.275267
>>273924
just get the PDF online and print it out.
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No.275354
>>275257
>tfw no orange soda
JUST
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No.276565
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No.276984
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No.280425
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No.280501
>>273586
I do, mostly skills affecting derived stats
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No.283116
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No.283205
I'm interested (also torrented a full pack of PDFs…yes even the Barbie Doll ones) but a) haven't gotten anyone who runs a game and b) Living on the other side of the world means if there is one, most of the time it set around 2 or 4 in the morning.
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No.286968
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No.287082
>>264997
Johny silverhand was gay…
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No.287370
>>271163
I was walking down a street in Asia and I saw some urban grafitti, mostly incomprehensible Chinese characters, but with the English word "BITCOIN" in the middle of it.
High tech, low life.
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No.287969
>>283205
>tfw katcr went down and I don't know where to find where information wants to be free anymore
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No.288873
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No.289636
>>283116
That pic is actually of me.
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No.291062
Remember Net Gain?
What happened?
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No.293273
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No.297354
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No.297813
>make techie
>get a fuckton of augs
>calculate total humanity loss when I'm finished
>97.5
THE MACHINE SPIRIT SINGS IN ME
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No.297867
what snacks should I make for my group?
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No.297870
>>297867
The most 80s snack food you can think of.
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No.298188
>>297813
What a great way to think of Humanity Loss!
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No.298986
>>287082
I can't imagine a 1980s game having any gay overtones.
That's for the boy who flexes like a whore, falls wanking to the floor…
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No.298988
>>297870
I'm going to take that as an invitation to claim that Cyberpunk is all about 1980s nostalgia.
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No.298989
>>298988
And in that vein (pun intended) this would not be out of place in a cyberpunk bar, perhaps the kind that Johnny Mnemonic went to…
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No.299013
>>298986
Edgerunners come in roughly two types:
- Big burly daddy types who are cybered all the way up who carry guns that almost qualify as anti-materiel.
- Twinks with sleek enhancements who can rip your spine out like they're Doomguy and look fabulous doing it.
So it's like early JoJo (1-3) and late JoJo (4-8).
>>298988
(Heiled) Kinda. Cyberpunk used to be a warning of the dystopian nightmare we could end up living in.
But then cyberpunk came true and we're living it. We just want it to be more 80s.
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No.299116
Say I wanted to run a game which was Cyberpunk, but one that also had Mechs in it. From what I understand, Cyberpunk 2020 runs off of the Interlock system, which is also used by Mekaton, which is focused on anime mecha robot fights. Could I port things from Mekaton over to Cyberpunk 2020, or are they completely different despite stemming from the same core system?
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No.299161
>>299116
The Mekton Zeta Advanced Technical Manual has rules for Mechapunk games (p.118-119). It does advice you to not go about Roadstriker size. You'll probably want Maximum Metal as well. Conversions:
1 Hex = 50 meters
1 CP = 5k Eurodollars
1 Kill = 40 SDP
1 Kill damage = 5d10 damage
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No.300556
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No.301357
So I understand that Grappling is a prerequisite to make a choke, hold, or throw action. But does this mean that the enemy can attack the character attempting the grapple on their turn? I also know that a character could take a second action at a -3 penalty, but I'm still trying to figure out how crippling that would be for a martial arts character.
Is this just the innate lethality of the system shining through?
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No.301385
>Be attempting to host a heavily customized Cyberpunk 2020 game
>Let players start with 35k eb as an option in a Shadowrun-esque initiative table
>Other options are 75 to stats, 65 to career skills at max. level 10, 60 (!) to pickup skills
>Player chooses A in money
>We begin building the character
>We want a thousand implants
>We put a thousand implants
>Calculate costs and HL
>Several tens of sums later
>+1+1+1+1+1+1+1+1…
>HL 119.5
>Not enough money for therapy, not even with homebrewed therapy rules
>Have to start cutting down on implants
>More or less finish cutting them down
>After 8 hours
My fucking god, the autism in this game. But I still love it
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No.301458
>>265049
Initially there was a minor outrage against the trailer. Main point was that woman was unrealistically attractive and that clothes don't work that way. Few days/weeks later, behind the scenes material was released, and it turned out that female character was body scanned from an actual model, who looked better and was dressed more provocatively than woman in the trailer. SJWs shut up, and most of articles and blog posts were deleted.
Platige used to have a huge gallery and post on how they made it, but apparently they removed it from their site for whatever reason. Here is a very short behind the scenes article, mildly interesting if you are into 3D stuff. It has photos and some concept art.
http://www.cgmeetup.net/home/making-of-cyberpunk-2077-by-platige-images/
>>287370
In some countries you can also find graffiti warning of drone patrol routes, that smugglers leave for each other.
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No.301489
>>301458
can they use the 3d scanning to shrink her nose a bit?
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No.301599
>>299116
>tfw Great Leader is dead
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No.301602
>>267602
Now we all rate Sargon as a GM on a scale from 1-5.
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No.301614
Reviving thread for help with netrunning
Is there an easy way to do it? So far I've had a ban on netrunners because of how intimidating the chapter is, but I have a guy who really want's to pick it up. I dont want netrunning to be a hack check, but i also don't want to take thirty minutes every time he wants to jack in. Wat do?
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No.301710
>>301599
>mfw
>>301614
What about trying what >>269716 suggested?
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No.302219
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No.302555
Does anyone have an excel file of the character sheet? I'm too fucking lazy to do calculations myself.
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No.303709
How hard is it to break this system? How do you do it?
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No.303736
I'm doing it, /tg/, I'm running a CP2020 and Mekton Zeta fusion as a power-armor filled military campaign. I'm using Mekton Zeta's rules for mech construction and combat, but sticking with CP2020's armaments from Heavy Metal and other sourcebooks. So far I'm pretty happy with how things are coming together, I was also thinking about whether or not it would be possible to use CP2020 to run a Post-Apocalyptic game, since the Deep Space books have rules for Radiation Poisoning, and mohawk-wielding drugged-up punks doesn't exactly seem exclusive to cyberpunk.
Has anyone else done this before?
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No.303742
>>303709
You can stack the deck in your favor from character creation onwards. Here's a secret of Cyberpunk 2020: if you roll for your character points you are doing it wrong. Cyberpunk is about being an over-the-top badass instead of some average schmoe with average stats. Going with the Minor Hero point array will get you 75 points. The four most important ones are Reflexes, Empathy, Body Type and Intelligence. Put one point into Attractiveness since you can raise that with money so putting any more points into it is a waste. Then you have 34 remaining points for Cool, Technical Ability, Movement Allowance and Luck. That's two 9s and two 8s, or two 10s and two 7s. Put max points in Cool if you're the face (or using the Reputation rules), max points in Technical if you're the techie, max points in Movement if you want to GOES FAST and dump the rest in Luck. You don't really need Luck. Hell, even if you don't want to start out fugly you can spend 35 points amongst five stats, that's an average of 7.
And that's what a Cyberpunk 2020 character looks like: a hella buff and fast psychiatrist. A bit like Commander Shepard, but you're a punk. Reflexes is the main combat stat, Empathy allows you to cyber up, Body Type will make you strong and tough and Intelligence grants you more skill points upon character creation. Note that Intelligence doesn't really have a lot of useful skills: Awareness, Gamble, Hide/Evade, Shadow/Track and Teaching (because being able to teach that Corp softie how to use a shotgun without him having to spend XP is pretty useful).
>>303736
Haven't done it myself, but I imagine it makes for a fun game. Did you find the rules for crossovers in the Mekton Zeta Advanced Technical Manual?
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No.303746
>>303742
Yep, found them just fine. The past two days has been a flurry of statting NPCs, designing maps, and making materials for the game. The players liked the introductory session of them arriving at Boot Camp, so I'm hyped to continue. Thank goodness I have a folder full of /k/ boot camp stories and my own experiences in a Cadet program to draw on.
Pics related, some character art I made for players and NPCs.
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No.303836
>>303742
That's not how you break the system, or at least if the GM gives a damn about the consistency of the game and the rules. Most games I have played had us start with 50-55 character points, which is more than enough to minmax like hell, but requires you to manage your resources very well.
>Going with the Minor Hero point array will get you 75 points.
This is the easy way out. You could pick up the Major Hero stat array as well, but chances are this is GM-defined.
>The four most important ones are Reflexes, Empathy, Body Type and Intelligence.
True, but you are going nowhere without a TECH-based character in your party. Also, BODY isn't as critical as REF for anything related to combat… or anything at all, or at least with vanilla rules. If I had to order those skills by importance for minmaxers, it would be REF > EMP >> INT > BODY.
>Put one point into Attractiveness since you can raise that with money so putting any more points into it is a waste.
Not possible under vanilla rules. You must put at least 2 points in every stat.
That said, buying ATTR can be quite expensive… unless you buy a Playbeing pack, which sets your ATTR to 12 out of ten regardless of your original ATTR and gives you +4 to seduction, among others. Just 3000 eb, although the HC is quite high.
>Put max points in Cool if you're the face (or using the Reputation rules)
Faces benefit more out of EMP. Intimidation can only get you that far.
>max points in Movement if you want to GOES FAST
No, MA is one of the if not the cheapest stat to augment. Corvette Cyberlegs add +8 to your MA for a "measly" 5000 eb, and Speeding Bullet cyberlegs (banned by some GM since they seem designed for Cyberpunk 2013) set your MA equal to 16 regardless of your initial MA, for a really reduced cost. There are also implanted roller blades that set your MA to 20 after some time. Dumping stats into MA only makes sense if you want to make an Ussain Bolt-like character or really, really want to make a melee character.
>and dump the rest in Luck.
Vanilla rules make LUCK really useless for groups who play sessions longer than 30 minutes, unless your GM feels like fucking with you for having such a low LUCK stat.
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No.303837
>>303836
Alright, listen up, you primitive screwheads. I heard you like minmaxing like hell, right? Well, do I have the tips for you.
>Not all stats are as useful, and not all stats are equally cheap. In order of increasing costs, it goes like COOL (if you don't mind roleplaying a murderhobo) < ATTR < MA < BODY < REF < INT < TECH < EMP. LUCK can't be raised at all so it is technically the most expensive of them all, but it is equally useless so whatever.
>Combat in Cyberpunk 2020 isn't always a good idea. You are bound to get fucked in most situations no matter your REF or your BODY, so just grab some traps, max out your MA and put them on your way out.
>There are several secret OP skills in the game. Seduction is quite easy to max out, enough to get base roll of 27. That more or less makes you able to get out of every fucking situation by offering a blowjob. Awareness is one of the most rolled skills in the game so you might want to spend some points on that; Human Comprehension as well. Pharmacy is so absurdly broken people often ask fellow players not to use it.
>Some skills are useless. Anthropology is useless, Zoology is useless, Cryotank Operation is useless… the MedTechie itself is useless. If you need them at a basic level just get a few chips and be done with it.
>Why get a MedTechie when you can get fucking First Aid? If your character gets hurt it's as good as dead, so not even double healing speed (a whopping 1 point/day with a MedTech! Wow!) will save you.
>Support skills are more useful than combat skills. Almost every problem can be solved with enough diplomacy or dirty tactics, but going face front guns blazing into a PMC will only get you killed.
>Always, and I say, ALWAYS get a 10 on your class skill. Money is implants, and implants are power.
>Therapy exists, but it is absurdly expensive and not very useful. Just dump some extra points on your EMP stat and be done with it.
>Some ACPA are cheap enough to shit on conventional armor. The Mitsubishi Enforce is quite expensive, but it's basically a Metal Gear minus the EV and with some extra stats.
>Kerenzikov and Sandevistan sound good, but they are pretty useless.
>Thermograph is the absolutely most overpowered shit in the Optics section
>Speaking about Optics, just get SmartGoggles. They are cheaper than cyberoptics, and at a much lower HC.
>INT implants are rare, but INT drugs aren't. REF implants are relatively rare, but REF drugs are some of the most common.
>Nomads break the game, despite being poor as fuck. Having 20 guys at your disposal is absolutely game-breaking, even if they aren't all that good in combat.
>Solos get lots of weapons skills, but you won't need them all, will ya? Take it as a feature and just pump more stats in those skills you will use.
>Handguns are usually useless, unless you need to conceal them. Just grab assault rifles: they are broken and can churn more damage per turn than a fucking RPG.
>Melee weapons are useless
>Get a fucking chip socker module
>Skinweave is a must
>Stats weight more than skills, but some of them are easy as fuck to level through implants
>Consider genetic modifications. They are expensive, but they outright give you extra
With the right implants, you can put three stats at 10 (COOL with personality chips, MA with Corvette Cyberlegs and ATTR with Playbeing pack) or more spending only 6 stat points in them, then spending about 12000 eb on them, if the GM makes you pay surgery You can get to fucking BODY 18, and also REF 12 with ease.
And yet you will still manage to die because lethality in this game is absurd.
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No.303936
>>303837
>>Kerenzikov and Sandevistan sound good, but they are pretty useless.
The only point for me playing this game is to re-live my 1980s experience of reading _Hardwired_ by Walter Jon Williams.
Ergo, Sandevistan is the point of playing for me. It doesn't matter how bad it is in terms of surviving.
>And yet you will still manage to die because lethality in this game is absurd.
High lethality rates are fun. I hate games where the GM makes your character survive to keep the story on its rails.
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No.304039
>>303936
>Ergo, Sandevistan is the point of playing for me. It doesn't matter how bad it is in terms of surviving
Sandevistan and Kerenzikov come directly from Cyberpunk 2013 where the turn system was even more unbalanced and both allowed you to have more actions per turn than the rest of characters. Thing is, they didn't outright want to remove it, so they made them add a laughable amount of INIT. My game now doubles their INIT bonus, and adds 1 REF for Kerenzikov lvl 2 and 2 REF for Sandevistan to compensate.
>High lethality rates are fun. I hate games where the GM makes your character survive to keep the story on its rails
They are, but there is a point where it is absurd. Cyberpunk 2020 barely lets you defend yourself in combat, and if you get targeted you are as good as DEAD 10, so the only winning move is not to play. I am currently reworking the damage system (flat AP by rating, armor degradation system and EV, life points per wound directly dependent from BODY, 1 second rounds, making going full auto not just a no brainer, better shotguns, etc) to make tanks viable, and yet you will still die quickly.
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No.304080
>>303836
How would you fix LUCK?
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No.304095
>>304039
>Sandevistan and Kerenzikov come directly from Cyberpunk 2013
Back up. You do realize that Walter Jon Williams published his story in 1986, right?
And you do realize that WJW gave Pondsmith several ideas and served as a playtester prior to Pondsmith releasing his rules in 1988, right?
So my point is that the game is an homage to WJW.
I think you're making a point that the wired reflexes rules are bad game design. Quite possibly true. My point was on a different line.
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No.304103
>>304095
What I meant was that Kerenzikov and Sandevistan were ported from Cyberpunk 2013. Very little things are truly original in Cyberpunk 2020, but that's kind of the point since it's supposed to be "just" a cyberpunk game, able to support most cyberpunk settings without much hassle.
Thing is, those two implants were present in Cyberpunk 2013, and they were so broken they nerfed them (to the ground, and to the point it clashes with the lore since there is no way being able to react twenty times faster or more just gives you +4 INIT) in Cyberpunk 2020. I fucking love those implants as a concept, specially Sandevistan, but without custom rules they aren't even fluff friendly. That's why my patched Sandevistan gives 2 REF (up to 3 with BOOSTMASTER, also stackable with Kerenzikov for an extra HC for the full caffeinated Fry experience) and 6 INIT, which seems broken but not nearly as much as being able to act thrice before anyone else but that's exactly what you will be able to do in my game if you reach >15 REF
>>304080
Mind you, my game and my fixes make the game way more over the top, but the LUCK fixes should work with every game.
>LUCK may be used for Gamble and Videogames (but so does pretty much every skill, depending on the videogame)
>LUCK can not be spent like in the vanilla game. Alternatively, spending one LUCK prevents fumbles.
>Having LUCK below 5 can make the GM make you roll for stuff that's usually taken for granted (like toilet paper in a toilet), but nothing critical and more as a way to fuck with you for minmaxing so much. Unless you have 2 LUCK or less, in which case you will roll saves for pretty much everything, because fuck you.
>Likewise, you will roll saves every time whatever you are asking for is kind of a stretch (depleted uranium ammo in a shitty black market store, for example)
>10% fumble/crit rate is ridiculous, so you will now roll a LUCK save to see if you can prevent a fumble or get a crit. Failing a fumble save will make you fumble, succeeding at a crit save will make you crit, and viceversa
>During chargen, you may roll a LUCK save to see if you can charge your company the cost of an implant and its modules, if and only if it is necessary for your job (a Solo ain't getting free Techhair, but a Rockerboy may do), and if and only if you were able to do your job before getting said implant (an idol without a singing skills and 2 ATTR won't ever catch the attention of the Idolmasters, solo you better get that NewThroat and that Playbeing pack yourself if you want to get employed in the first place). They aren't gonna spend a dime in making you fit for your job wlwhenbthey could be spending way less in improving people that is already competent at their job
>Rules for these LUCK saves are: every implant you get after the first one adds -1 to your roll, and you always get a penalty based on the cost of the implant/1000. Getting implants for free sounds overpowered, but the limitations make charging most implants pretty hard
And now if you really want to go over the top:
>You can buy LUCK and LUCK accesories special abilities using Absolute Madman points, which are won by putting others, yourself, the mission or the whole party in danger, in that order.
>Some implants and items may increase LUCK. If it's already a stat, might as well go full retard with it.
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No.304252
>>304103
>Thing is, those two implants were present in Cyberpunk 2013, and they were so broken they nerfed them (to the ground, and to the point it clashes with the lore since there is no way being able to react twenty times faster or more just gives you +4 INIT) in Cyberpunk 2020.
Interesting, I'll have to see if i can find a copy of the 2013 rules.
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No.304258
>>304103
>What I meant was that Kerenzikov and Sandevistan were ported from Cyberpunk 2013. Very little things are truly original in Cyberpunk 2020, but that's kind of the point since it's supposed to be "just" a cyberpunk game, able to support most cyberpunk settings without much hassle.
>Thing is, those two implants were present in Cyberpunk 2013, and they were so broken they nerfed them (to the ground, and to the point it clashes with the lore since there is no way being able to react twenty times faster or more just gives you +4 INIT) in Cyberpunk 2020. I fucking love those implants as a concept, specially Sandevistan, but without custom rules they aren't even fluff friendly.
I only found the two core books from 1988 (pic related) and any mention of WJW's "Sandevistan" may have been in a 1989 supplement.
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No.304408
>>301602
Sargon did a pretty good job, but it seems his players were newfags to Roleplaying [Vee's did amazingly stupid shit all the time that would make excellent greentext stories] and seems a prelude to his D&D for getting people ready for politico shit.
If you watch his streams expecting something like Critical Role, you'd be in for a shock, as nobody is a professional VA on a budgeted show, just a group of goys having some fun.
I hope he runs Pathfinder and not 5e, 5e is good, but it lacks the complexity for politico fun.
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No.304409
>>304258
That's weird. I thought Sandevistan was explicitly in 2013, but I guess it was just the Reflex Booster and Hardwired's combat system.
Anyway, Cyberpunk 2013's FNFF didn't use the same initiative system, so Sandevistan and Kerenzikov probably are the equivalent of Reflex Boosters ported to the new combat system and utterly failing to deliver, specially after being set up to be this much if a big deal by both the implant description and some short stories about how people managed to block bullets with their cyberlimbs with that. Honestly, if you are a GM, just buff those implants. It makes no sense not to do so.
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No.304597
>>264997
So, it's basically Shadowrun without all the good stuff? I'll pass then.
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No.304773
>>304597
If you're a cyberpunk fan, Cyberpunk is the better game. If you like the idea of D&D with guns and computers, Shadowrun is the better game.
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No.304965
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No.310032
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No.310035
>>310032
I shudder at the things that you'd find in 8chan's Data Fortress…
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No.310045
>>310032
Now this is cyberpunk!
Needs more chrome tho
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No.310050
>>304597
cuckchanners need to leave
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No.310864
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No.315636
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No.315638
>>315636
>ruinergame
Aww.. shame. Thought it was a new RPG system, not vidya.
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No.318365
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No.318410
>>304095
>So my point is that the game is an homage to WJW.
Cyberpunk 2013 is so much a love letter to Hardwired that there was a Hardwired sourcebook published later on. I used to own a physical copy, it had a foreword by WJW and was extremely legit.
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No.318416
CD Projekt Red had some of their design documents of Cyberpunk 2077 stolen and were blackmailed: either hand over money or the documents would be leaked.
Instead they went public with this, stating that the stolen documents are old and don't reflect what they're working on right now.
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No.318454
>>318365
Okay, I understand that Ruiner is a computer game, but does it have any connection to a pen-and-paper game?
Neat song by the way.
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No.318551
>>318410
I liked that Hardwired setting.
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No.318561
>>318551
I just went back and read it (it's in one of the collections upthread) and it turns out WJW wrote it himself, and even included options if you wanted combat more like how things happen in the books rather than Friday Night Combat style. And the netrunning equivalent uses Wargames as a reference point rather than Neuromancer. All in all, it holds up really well.
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No.318617
Does anyone here have experience with Maximum Metal?
If yes, assuming you've conducted large scale vehicle engagements in the military sense, at what point does the system get too big to handle? I'm trying to figure out whether or not I should stick to feeding my players into small firefights and skirmishes against vehicles, or whether I should involve them on larger battles.
In addition, how would you classify groups of enemies, such as infantry fire teams? Should I classify them as individual soldiers, or roll them all into one unit to make things easy? I'm assuming that since things are so lethal, the scale of MaxiMet's weapons would usually mean instant death for mooks anyways.
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No.319076
>Be GM, third session with this group, fourth session ever
>Manage ti get them all together in second session
>Introduce 16yo girl, who is a recently deceased NPC's sister
>She is devastated
>Said girl is actually a bullshittingly dangerous 13 REF cyberpsycho with a lamb skin
>One player character has to protect her now
>They don't give a fuck about her even though she's been crying loudly for two sessions
>Same player character almost shoots her in the chest in a what could have been our first PvP encounter had I not decided to railroad them to prevent a TPK with what was basically going to be a joke this early on the campaign
>She actually literally fucking dodges the bullet by crouching before it hits her
>Nobody thinks this is weird at all
>She is visibly shaking after this
>She's actually fucking with them but nobody thought EMP was important enough to warrant spending more than 5 points on it
>Even though I told them they needed EMP 6 to see through manipulative cyberpsychos' bullshit
>Only one with EMP 6 in the group is an NPC, and I didn't make her roll for it because she is innocent enough not to even consider she was acting
>Girl escapes the house that night
>Two players track her down, another player stays sleeping at home
>Girl went to the place where they murdered her sister by looking up info on her phone
>Explicitly describe her as looking at her phone
>People don't get how she managed to know she found out that place
>The character who stood at home becomes paranoid
>Decides it is better to shoot her phone away with an experimental sniper from a skyscraper
>From his apartment's window
>At 8 AM
>Girl rolls a 25 on Awareness and notices the location of the shooter
>Party separates again
I'm trying so hard not to kill them so soon, but they aren't making any efforts.
Should I get the girl to rape the sniper on his sleep? I don't really want to kill them considering chargen tooks us several days because they didn't want to read the manual and I had to read it to them one by one.
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No.319100
>>319076
From the sound of things you're going to be ending up doing a TPK if you know what's good for your mental health. Mostly because it sounds like you're ending up dragging all of them through the game and the're not actually thinking about their actions.
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No.321052
https://bundleofholding.com/presents/Cyberpunk2020
The Cyberpunk 2020 books are on sale for four more days. Bundle includes:
>$15
- Core rulebook
- Splatbooks for Solos, Fixers, Cops and Rockerboys
- Weapons book
>$28,53 (current)
- Chrome Books 1-4
- Referee's Guide
- Night City (setting book)
- Setting books for the UK, around the Pacific and Europe
- Two adventures set in America
- Guide to the Net
- CYBERPUNKS… IN… SPACE!!!
The core book is a very solid buy, and while I don't care for the splatbooks the weapons book might be interesting. The most interesting part of the bigger bundle is of course the Chrome Books, the Referee's Guide is a decent buy and Night City details the city building by building. Loads of worldbuilding here. The rest… eh. I enjoyed Eurosource and the UK book is decent if you want cyberchavs, but I don't care for the rest. Maximum Metal (cars book) is shining through absense though.
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No.327013
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No.327014
>>327013
Moar art? Or do you care to elaborate what's in that book?
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No.327043
>>327014
Chromebook 4 has the following:
- More cyberware
- A bunch of bioware
- New vehicles
- New netgear
- Rules for creating your own custom clothing (in case you want a bullet resisting jumpsuit)
- A bunch of new gadgets, most of whom you'll probably never use
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No.331183
>>289636
How do I get good at sysadmin? Or cybersec?
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No.331227
If you could have one piece of cyberware from any of the cyberpunk 2020 books, which one would you get?
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No.331821
>>331183
>browsing /tg/
>let's see if there are any cyberpunk threads
>oh, there's that one from a year ago
>my 8-month-old post still has a (you)
Varies from person to person, but the biggest things that helped me were having a really great mentor that broke me into the basics when I had 3 weeks to prepare for a really intense job, and getting my hands on old servers to tinker with.
If you've never gotten your hands dirty on the helpdesk, it's just about mandatory. It's not glamorous work, and it can be pretty miserable, but you need to know the basics and learn troubleshooting thought processes. Start there.
As much as I hate to suggest leddit, check out /r/homelab for server buying info and /r/sysadmin for a really good look into what it's like on the ground floor. I actually got a huge set of old Cisco switches from a guy on /r/homelab.
Cybersec, I'm not too familiar. It seems like most people either have an innate interest and teach themselves, or branch into it from something else. If I end up in security, it'll probably be from branching into it from my networking experience.
You can start off now by learning your way around linux and/or Windows Server. If you do Windows, focusing on Active Directory is very good. If you get a server to play around with, install VMware and learn your way around that. The key to success with a home server (and to the field in general, really) is having a drive to learn - if you're not passionate about it, you won't make any real progress. And keep in mind that things change constantly, so you need to be learning constantly.
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No.331836
>>310035
I don't… In fact, I'm now wondering what an imageboard datafort would look like…
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No.331839
>>331227
Cybereyes. 110% cybereyes. I've been wearing glass me whole damned life, and I'm just done with the treadmill. In the next few years, I'm going to be legally blind without my glasses, and cybereyes would just fix my shit.
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No.331840
>>265875
despite being swj trash. Burkas make sense in that game. they are in morocco
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No.334019
>>331839
Talk to Doctor Garth Webb. You can get better than 20/20 vision with today's technology. You might have to move to Canada. Also, I don't think it's easy to actually get the surgery done. It's pretty experimental, but this is not sci-fi, this is current events.
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No.334020
Bionic Lens Update 2017 with Dr.Webb from Ocumetics Technology
Last March, I provided readers with an inside view of this revolutionary intra-ocular lens under development. The Bionic Lens has continued to garner international interest and left many anxiously requesting further information. Recently, its founder, Dr. Garth Webb of Ocumetics Technology, was kind enough to spend some time with me to provide an update, having just reached another milestone amongst a multitude of engineering design improvements. He equates transitioning the lens to the mass-production process in this manner, ‘it’s like designing the first functional model T car and withholding introduction until you have a 2017 Ferrari’.
He reports that over the last year, animal study results have now firmly established the ability of this lens to achieve superior vision in normally-sighted eyes, as he had first projected. Elaborating further, Dr. Webb reveals that the Bionic Lens is designed so that the front (or anterior) portion of the lens serves as a ‘docking station’ that can be precisely loaded with micro-optics and customized for each patient’s eye. This will allow for the very finest of refinements to be instituted at any time without any sacrifice to the health of the eye. It is the ability to ‘fine tune’ a patient’s vision post-operatively that is just one of the unique advantages of this lens design.
Beyond optics for precise vision, the docking station of the Bionic Lens is also being developed to allow for the installation of communication technology and the potential for physiological therapy. Regarding its technological potential, a projection system installed in the docking station would allow a stabilized image to be projected onto the retina. This concept, Dr. Webb confidently states, ‘will take virtual reality to its completion.’
Dr. Webb anticipates that human studies will begin in 4 months’ time with initial clinical trials at accredited research facilities throughout Canada, US, and Europe. These trials will involve patients with cataracts who otherwise have ‘healthy’ eyes.
After that, his team is optimistic that in approximately one year, the Bionic Lens will be brought forth to the public under use as an ‘investigational device’ by qualified surgeons.
http://www.eyedesignoptometry.com/bionic-lens-update-2017/
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No.335764
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No.341550
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No.341784
I'm still of the opinion that 2013 was the better, more pared down game. The combat was way more deadly but simpler, and netrunning was way better designed for a multiplayer setting.
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No.341785
>>334019
I am interested in the surgery that removes floaters. How much does it cost?
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No.341854
YouTube embed. Click thumbnail to play. >>331821
>>browsing /tg/
>>let's see if there are any cyberpunk threads
>>oh, there's that one from a year ago
>>my 8-month-old post still has a (you)
I should really make a new thread, but instead I'll post Ruiner to this one.
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No.341902
>>341854
Nothin wrong with keeping the same thread going. In fact, we tend to prefer keeping old threads going until there's no longer a use for them.
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No.348632
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No.348769
>>348632
james cameron ruins one of the few good animus to exist.
the motion picture dot com.
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No.348783
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No.351227
YouTube embed. Click thumbnail to play. I just wanna be the brains of a spider-tank
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No.351228
>>351227
There are some ways to put your brain into robotic bodies in Cyberpunk 2020, but if you want to be a weapon to surpass Metal Gear you'll have to look at Eclipse Phase, for better or for worse.
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No.351334
>>348769
>james cameron ruins one of the few good animus to exist.
I'm still waiting for James Cameron's live-action *Solty Rei*.
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No.351336
>>265049
>For the record why aren't the big SJW groups and sites shilling Cyberpunk 2020 and the new game as well since Podsmith is black and a
He's not their negro, at best he's misguided, at worst he's a sleeper white supremacist like Ben Carson
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No.352114
YouTube embed. Click thumbnail to play. >>351334
Would you be 'satisfied' with Battle Angel Alita?
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No.352494
>>352114
Why does God hate us?
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No.353510
YouTube embed. Click thumbnail to play. >>348632
>>352494
God doesn't hate us but Cameron does.
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No.356694
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No.362528
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No.362531
Tiddies are but a fleeting pleasure.
The Emperor is an eternal duty
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No.362544
How do you guys handle the "more than one action" rule?
There's no hard limit to actions, however in Maximum Metal, ACPA pilots get actions equal to half their REF. That's 5 actions in one turn, which is apparently limited. This seems ridiculous to me.
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No.362549
>>362544
I meant "up to 5 actions in one turn".
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No.363262
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No.363269
>>362544
In my attempt to rebalance the game, rounds and turns were limited to 1 second rounds rather than 3 second rounds, with everything that entails, namely reduced RoF and RUN. Now, penalties for consecutive actions AFTER (they are taken in order and not at once, yes) the first one are -10 and -20. Regular humans can't take a fourth action in a single turn, no matter how well they roll the others.
Then, there is the "other" part of the rebalance, which was introduced in an attempt to make the game even more over the top and superpowered, which is the OVERDRIVE mechanics. Basically, once a stat reaches level 15 or above (you will need a few custom rules and implants for that), and if the characters have certain specific implants and other requirements, they may buy a stat OVERDRIVE, which adds different capabilities depending on the stat, and makes you overpowered as shit. The REF OVERDRIVE removes your actions cap, and gives you two free actions. The third one will start with the penalties from -10, then the fourth one -20, then -30 with the fifth, etc. Overdriving is kind of a big deal, so only bosses, heavy minmaxers and some special forces members should get it under normal circumstances.
Another one of the problems with the game is that REF is king when it comes to combat. I have other fixes that tie in some other stats to some combat mechanics to spread it out more evenly and make minmaxing harder. I could try to post some of the fixes (keep in mind they make the game less lethal and more over the top), but I won't be on my computer until Saturday. I also have yet to find out how to rebalance full auto and rifles so they are not as broken.
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No.363380
>>363269
This sounds pretty good. I'd love to hear about your other fixes, as well as your overdrives and implants. I take it from this that you made the LUCK fixes post further up as well.
Could you provide an example of a single combat turn?
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No.363411
anyone have any hopes for the vidya?
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No.363423
>>363411 (checked)
Of course, it's just taking its sweet time.
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No.363427
>>363423
what do you hope the game will be like then, anon?
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No.363462
>>363427
If I can perform a high speed aerodyne chase through the city skies, jump out the door and plunge my SovWear™ cyberarm with hydraulics into the roof of my target's car, jamming my fist through his head, grabbing the steering wheel and steering the car into the ocean, where I then radio my corporation to send in an osprey to pick me up, which then drops me off at my corporate meeting on the 112th floor of the Arasaka complex, then I'll be satisfied.
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No.363469
>>363462
I understand CD Projekt Red is the second coming of vidya and rpgs, but I think you might end up disappointed Anon.
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No.363470
were braindances a thing in the canon before, or were they explicitly made for the vidya?
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No.363543
>>363462
>If I can perform a high speed aerodyne chase through the city skies, jump out the door and plunge my SovWear™ cyberarm with hydraulics into the roof of my target's car, jamming my fist through his head, grabbing the steering wheel and steering the car into the ocean, where I then radio my corporation to send in an osprey to pick me up, which then drops me off at my corporate meeting on the 112th floor of the Arasaka complex, then I'll be satisfied.
If I can-can-can have 1980s video lines scrolling behind-hind-hind me while I make snarky remarks, I'll be sat-sat-sat-sat-isfied.
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No.363547
>>363470
Braindancing has been a thing since at least the core Cyberpunk 2020 book.
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No.363553
>>363469
What I'm trying to get at is that it will never live up to the experiences I've had in the tabletop RPG. At the very least I hope I get a similar level of depth to EYE or Deus Ex.
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No.363709
YouTube embed. Click thumbnail to play. >>363553
>At the very least I hope I get a similar level of depth to EYE or Deus Ex.
>Deus Ex
I was captain of the debate team.
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No.364506
>>299116
Is the Mekton anon still here? How'd the game go? I might wanna run one like it, if anyone has any experience running some cyberpunk 2020 and mekton games?
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No.368438
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No.369427
YouTube embed. Click thumbnail to play. >>368438
So I actually got around to watching Blade Runner 2049 and I didn't hate it.
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No.369541
>>369427
did you like it, anon, or was it just average?
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No.369572
YouTube embed. Click thumbnail to play. >>369427
yup that was basically the consensus on the movie.
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No.369592
>>369541
Not him, but my opinion was that it was OK, even genuinely good, but lacked a certain level of depth, or "show, don't tell." I think if they had been less afraid of boring the audience by being more subtle and having more dialog, it might have been a bit better.
Otherwise, it was the best sequel to a classic short of something that would have been an instant classic. A worthy entry into a Cyberpunk movie marathon, but not the Cyberpunk hall of fame.
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No.369803
>>369541
I liked it enough to watch the whole thing with a couple of intermissions. It struck me as the world's greatest fan film. It was too long because it was made by a committee of fanboys, and each fanboy had to squeeze his favorite homage into it.
It was not a pure homage, however. The middle bit was a bit like "Mad Max" and was very well done, but it struck me as an innovation, not an homage to the old _Blade_Runner_. In general I hate Hollywood and the (((producers))) who run it as their personal (((pizza parlor))) but this one movie was worth watching. I don't think PKD would object to this type of homage.
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No.369836
YouTube embed. Click thumbnail to play. >>369427
Gotta agree. I was worried before I watched it but it turned out pretty good.
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No.369837
>>369572
My, isn't that guy trying hard to go for the controversial market.
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No.369864
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No.370332
is the setting post-singularity? according to the wiki 2077 is post singularity, what the hell does that even mean? I know it's not eclipse phase, but I don't know what post-singularity would mean if not full on transhumanism
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No.371788
what's your favorite cybernetic anons?
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No.372254
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No.372289
>>372254
it was all I had at the time
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No.372296
One thing that kinda turns me off from CP2020 is the skills. You get skills like "Personal Grooming", "Wardrobe & Style" (why are these 2 separate? I mean, I get that they are not necessarily the same, but is the distinction necessary), "Photography & Film"…
I could use a much simpler list.
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No.372320
>>372296
I think Hunter//Seeker consolidates some of the skills?
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No.372453
>>371788
>>372254
In the tabletop game of Cyberpunk 2020 I echanged my entire pelvis for a laser cannon
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No.373085
>>372296
> is the distinction necessary
The distinction seems potentially fun to me in theory, but I've never run a game. Possibly if I actually tried to run a game I would rapidly discover that it was badly designed and clunky.
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No.379004
YouTube embed. Click thumbnail to play. It's here boys, after five years and five months of waiting we finally get a new trailer!
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No.379046
>>379004
>no date
Goddammit. But that drone looked pretty cool, I hope we can have them in-game. Always been a big fan of drones and pets.
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No.379048
>>379004
Will our machines be sufficient to run this beast?
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No.379049
>>372453
There's a Gintama reference in there somewhere.
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No.379056
>>379004
>after five years and five months of waiting we finally get a new trailer
After 1977 days. If they had waited 100 more days it would have been perfect.
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No.379060
>>379048
You'll need a top tier PC from 2020 in order to run it.
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No.379061
>>379048
After a few downgrades I'm sure you'll manage.
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No.379151
>>372320
What's a Hunter//Seeker?
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No.379159
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No.379183
>>379048
Fret not, my friend. Threadripper 2 shall be along shortly accompanied by her comrade-in-arms, Wraith Ripper.
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No.379254
>>379056
>After 1977 days. If they had waited 100 more days it would have been perfect.
Maybe they will actually give us the game in 2077 days - i.e. ~100 days from now.
>>379183
>Wraith Ripper
I was really hoping for Bodice Ripper but I guess I'm going to have to improvise.
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No.379867
>>379151
it's a marginally modernized 2020 homebrew ruleset someone made and posted online
>>379004
>>379046
is anyone else hoping for the game? I thought witcher 3 was pretty good, I really hope that this will be a good sci-fi rpg, we don't get enough of those in vidya
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No.380010
>>379867
If the character creator is good, then I'll be happy. Maybe an option to play our own tunes?
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No.380012
>>379867
There's been at least one guided "demo" that happened at E3 with no video footage allowed. They even had it so only a CPR employee could play the game. Best anyone can figure is that they are trying to manage hype as much as possible and avoid creating the illusion of promised features and possibilities that aren't there. Kind of like how every ubisoft game is previewed early with tons of features and details and perfect textures, and then the game comes out and runs and looks worse in every way than what was shown. Even if that is the case, the word of journos who saw the guided demo all came to the conclusion that it's definitely too good to be true. They are simulating too much and creating a world that looks too complex for any console or PC to be able to run. Not because the gameplay is too perfect, just because there's too much shit going on in the city. Hundreds of NPCs milling about streets, all naturally moving around, doing their own thing, stopping to talk to each other, going into stores and picking things up, on top of the city itself being absurdly detailed and so on.
>>380010
No word on how in-depth the character creator will be, but the word is that it will be a 100% original create-a-character system, classless, and when you want to switch augments and implants, you have to actually go to a ripperdoc and have them install or remove things for you, which will play out in first person scenes. The example they gave was getting a cybernetic eye which involved having an eye plucked out in first person.
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No.380021
>>380012
>The example they gave was getting a cybernetic eye which involved having an eye plucked out in first person.
Yuck. At least You'll only have to watch half of that scene.
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No.380022
Does Cyberpunk 2020 have lolibots?
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No.380024
>>380012
At the very least I can share a DRM-free copy of the game and the accompanying 'goodies' (soundtrack, miscellaneous sundries, etc.) with everyone here.
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No.380173
>>380022
If they are being true to the source material, lolibots would not be fashionable. The pen-and-paper rulebooks feature sexy grownup women who look like centerfold models and porn stars. The real question is whether it will be retro-1980s to the point of having leg warmers. I think the CD Project Red people are too young to remember the 1980s, so they will probably not put the leg warmers in the main game. If we are lucky we will get Princess-Di-haircut DLC to go with the leg-warmer DLC.
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No.380176
>>380024
Speaking of soundtracks, I hope there is a way that I can plug Duran Duran mp3s into the game as environmental music. Failing that, I hope hair mousse gives +2 to cool.
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No.386741
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No.390519
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.390553
>>380024
People like you have got the right idea.
>>390519
I hope they have more drone options than just that thing. I'm talking roto-drones, metal hounds, gunships and spider tanks. If you don't have spider tanks in your cyberpunk, you're doing it wrong. The Maelstroms seems like my kind of crew, getting chromed up to hell and back. I have my doubts about the lighting and colors, though. The filesize on this thing is gonna be huge. Bit worried for my harddrive, but I have ways of keeping my computer cool. A cheap desk fan can sure do the trick.
But good god, those nails are ugly as shit. Black nail polish, fucking really? You couldn't pick something less ugly? Like, I dunno, white, or pearlmother? A soft pink maybe? Fucking black, jesus christ... I hope chargen allows me to change that. As for roleplaying opportunities, I'm a bit worried. I did see the giggolo getting out of our apartment, but I normally don't play those kind of characters. Would prefer to sleep next to my drone babies. If I can go metal, I go metal.
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No.390560
>>390519
Looks generic, dialogues straight out of fallout 4, not an RPG, and shooting as well as weapons borrowed from borderlands, which again, isn't an RPG.
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No.390563
>>390519
I'll just wait and see. The gameplay cetainly looks better than any of the Deus Ex prequels/sequels and miles better than the Shadowrun games.
Are there any news on the rule system? I think Mike said he's writing one that is supposed to be released when the game comes out.
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No.401013
Bump for Cyber Monday.
Also I must correct something OP said. Netrunning in cyberpunk only sort of suffers from the same problem as decking in shadowrun. Other characters might be standing around waiting for the netrunner, but netrunning takes place at roughly the same time scale as real life so other characters can still be talking and shooting stuff and whatnot. Not to mention that other characters can follow the netrunner into the net assuming the netrunner isn't taking on a data fortress. So they can be there with the netrunner shit talking on cyberchan, catching up on the dankest memes of the dark future.
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No.401055
>>401013
If I recall correctly, the manual mentions something about "speed of thought", which was an 80s meme expression for some reason, but I assume they knew speed of thought didn't mean speed of light here. It also mentions the netrunner talking to the rest of the team as they netrun thanks to a special module, so I am going to guess netrunners work at human speeds.
I am in the process of revamping the netrunner system in order to make it faster, simpler, and with the possibility of getting help from your friends. Basically, data fortresses are now some sort of minesweeper where netrunners get always the most actions, but where people with at least 1 point in SysOp (which is a skill that replaces Cyberdeck design) can jam it in and help the netrunner find stuff, but if they share the same deck, it may even be counterproductive. They can also help the netrunner from the analog world if they have Database Search 4 or SysOp 3 by checking CVE databases (actually a bunch of papers with dense as hell tables describing several parameters) for potential vulnerabilities in present ICE, encryption systems or possibly other programs. The way it works is as follows:
>netrunner peeks a cell, something appears, ARTIFACT (an important program or file the netrunner is probably looking for) or ICE
>usually, in case of ARTIFACT, players get 3 minutes, or in case of ICE, 1.5 or 2 minutes. Adjust as fit for the length and complexity of the CVE table you have given them, competence of your players, difficulty of the system, amount of data in the card, or skill level of the characters helping the netrunner.
>The netrunner receives a card with several parameters describing the program he has found. If you are feeling creative, you may put an actual drawing in there, but version numbers, name, manufacturer, API, last update, program family, or even actual fucking apparently random data where they may find some patterns and misleading clues if you are feeling specially sadistic. The netrunner may not show the other players this card. He must read it, and describe what he sees, unless he has a fairly convoluted setup which would let him share what he is seeing by streaming the imagery in his brain via braindance.
>The netrunner gets a moment to think whether this program can be easily described or not, and he can either accept his friends' help, or just roll normally
>If he chooses to describe it, the countdown starts. The netrunner must talk as fast as possible to communicate what he is seeing to the other players, and the other players must search the tables quickly to find the vulnerability. Feel free to not include the data in the card directly (if the program is v1.2.3, the CVE may say it is a vulnerability present in versions 2.0.1 downwards), or make entries refer to other entries or pages. Maybe put downright misleading data in the card that is nowhere to be found in the CVE DB, or exceptions for certain operating systems or hardware architectures, for shitposting purposes.
>Once the players have found the entry: if they did so before the timer ran out, the netrunner gets a MASSIVE bonus to the roll; if they did find the vulnerability, but spelled it out as the timer ran out, or even when the timer runs out, the netrunner gets a small bonus to the roll; if they did not find the vulnerability, the netrunner gets a small penalty to the roll, in order to both punish a failure and not discourage the netrunner from using this mechanic; if they give an incorrect vulnerability, the netrunner loses that turn. Remember a program may have more than one valid vulnerability, if it is a specially old version. Always double check your own notes before punishing them this hard.
>Some vulnerabilities may be hard to exploit on the fly, and thus require a specific script or program the netrunner has to have loaded in their cyberdeck in order to exploit. In that case, the netrunner receives no penalties nor bonii if the other players manage to find the vulnerability in time.
>Alternatively, the other players may be in combat while the netrunner is netrunning. Each of the netrunner's turns gives him 3 actions before switching to the next one.
This way, you can have all of your table having fun with the netrunner. It requires designing the data fortresses very well, just like the CVE tables or cards. Part of it may be automated with random generation scripts, but it requires careful design to make it truly tense. I still gotta test it out and write the specific rules in English, but if I ever get to that, I will post it here.
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No.414535
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No.414987
>>390560
It's from the guys that did the Witcher series, it's gonna be more an "action game with choices" rather than an actual RPG.
Which is IMHO the way to go on the vidya format.
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No.415002
>>414987
>action game with choices
It might be as RPG as the first Deus Ex was.
>>380176
>Failing that, I hope hair mousse gives +2 to cool.
I hope there's tons of style options. It would be fitting for the source material.
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No.415012
>>415002
>It might be as RPG as the first Deus Ex was.
If it is it's not gonna come out this year that's for sure, they gave themselves up to 2021 though (from 2012?).
I don't want getting my hopes up but so far CD projekt have demonstrated they want to do video games because they like making video games (which is an anomaly in today entertainment industry and why so many things sucks). I'd be happy with a decent action game with multiples big decisions.
Off course making it a new Deus Ex and the standard for the decades to come would be awesome but it's better to have "reasonable" expectations and be agreeably surprised than having high hops and getting let down.
>>390553
>>415002
>I hope there's tons of style options.
They skipped a bit fast on the character creator but there seem to be a decent amount of it.
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No.415193
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No.415280
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No.421157
Invidious embed. Click thumbnail to play. >>415012
We have an announced date.
April 16th, 2020.
And written out like that, suddenly, of course it was going to be released next year.
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No.421162
>>415193
Well, if they have a mod that replace the enemies with Antifa faggots, then that would be pretty cool.
>>421157
A city to burn! My boner is rising! Really pleased to see that fat nigger was an enemy in the end.
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No.421174
I dunno about the videogame. In the book it kind of implies that public nudism is not only tolerated but also relatively common and I don't think they'd just allow tiddies in the open world game.
I'll be completely okay if they remove the chrome furries though
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No.421175
>>421174
Common as in the 10% of the Night City population like to go around naked as their casual style.
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No.421182
I think this is the only game where you can go into a psychotic rampage if you turn your hair pink.
Hate the "Cybernetics Eat Your Soul" trope so much.
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No.421185
>>421174
>I don't think they'd just allow tiddies in the open world game.
The developers have a war chest for game development partially due to tiddies in an open world game. No idea if they will cave to modern day cali based Sony though.
>if they remove the chrome furries though
The chrome bait was in the game "footage" last year.
>>421182
>you can go into a psychotic rampage if you turn your hair pink.
So it foretold the danger hair phenomenon.
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No.421187
>>421182
>"Cybernetics Eat Your Soul
>altering your brain to accomodate further dehumanization shouldn't have any impact on your psyche
ok.
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No.421189
>>421187
Keep in mind that you can get a subdermal implant completely detached from your brain and still go into a murderous rampage.
Makes no sense to me.
>>421185
>So it foretold the danger hair phenomenon.
Thank you, this made my day.
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No.421197
>>421185
No, I literally mean chrome furries
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No.421200
>>421197
Wow they actually went the whole way and didn't just do Kemonomimi but actually fucking Furry.
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No.421202
>>421182
bonus points:
if you get a furry mod it comes with a 10% chance of cancer
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No.421203
>>421202
Now that I think of it that's a really high fucking number. I guess it's the future and it's solvable but still, holy shit.
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No.421205
>>421197
>And what could be a better lover than a bunny?
A woman.
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No.421211
>>421205
A woman kinky enough to dress up like a bunny. What are you some fucking normie?
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No.421212
>>421182
cyberpsychosis in the tabletop game wasn't a random chance, it was from losing humanity points, like running out of sanity in call of cthulhu. if your CoC PC goes insane the first time they see a dead body then you probably did something wrong (or very right) on character creation.
most pcs could tolerate partial body replacement before going cyberpsycho but not everybody could go full borg. cosmetic implants cost a token amount.
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No.421213
and even if it is cliche (fuck the word 'trope') CP 1st edition was one of the first places it showed up. the game came out within a few years of the genre even existing.
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No.421223
>>415012
>If it is it's not gonna come out this year that's for sure
I was more referring to how dialogue and character is handled. Since >>390560 bitched about it. Actually, both Deus Ex and Witcher are kinda similar in that regard.
>>421205
>so much of a furry that he fursuits in the post-apocalyptic desert
>complains about "muh degenerates"
Come on now.
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No.421239
>>414535
Why are there David Stars on their boots and leather jackets?
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No.421240
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No.421253
>>421157
Well yeah it was obvious they would be aiming for a 2020 release, that's why I said it obviously won't be this year.
I don't know the lore enough, is 16th of april 2020 a thing?
IIRC the first artificial human is created from a cloned/cybernetic body and an IA is done in 2020 (with a campaign plot hooks since she flees, everyone is looking for it, politicians want to regulate, etc...) but I'm wondering if 16th of april is the date.
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No.421254
Invidious embed. Click thumbnail to play. >>421182
You're mistaking it with Shadowrun.
Cyberpsychosis is literally the same thing as "the flesh is weak" in Warhammer, the more you become machine the more you thing meatbags are insects to be crush.
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No.421266
>>421254
In Grimm's Cybertales there were some extra rules to explain the reason behind cyberpsychosis. It had to do with the kind of implants you got: for example, cyberaudio caused you to become paranoid from all the shit you manage to hear. Fashionware did a similar thing, but instead of making you paranoid, it made you go vegetal from cyberADHD. I still think this is bullshit, since a high COOL character should be able to resist the temptation to become addicted to his own implants, but at least it makes more sense.
Anyway, in my headcanon, it's the neural nanomachines that make you go crazy, among other minor factors. Most implants require rewiring the brain to make way to new functions not present in the human body ("verbal commands" my ass), and since the nanomachines they use are still imperfect, they tend to replicate with errors the structures they destroyed in the process. However, since not all implants add new functions to the body (cyberlimbs without addons, for example), most of these implants cause instead BI (bio-impact) damage, which is your BODY's HC, so to speak. While losing BI does not actually cause your BODY to decrease, it may make your character eat more (implants extract chemical energy from your body to power themselves up, unless you specifically want your implants to run on batteries) or force you to take expensive dietary supplements often.
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No.421479
So can anyone here give a quick rundown on Cyberpunk Red?
Is there any reason to be excited Should I try and get my friends into it since it's newer and thus more palatable to people outside of RPGs?
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No.421593
Here because my buddies are all hyped for the 2077 game, going to abuse that and run a 2020 campaign. God bless the trove anons and ref sheet makers
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No.421594
>>421205
>tumblr
also here use the gif version
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No.421898
>>364506
Mekton can be loads of fun, but if you are going to play you need to make sure EVERYONE is on the same page. The rules can be confusing and difficult. (the Thrusters are of particular difficulty where you need to calculate the required lift and acceleration factors before you can get the required cost and subsequent space that will be needed to get your mek off the ground.) If you are just getting started, run a one off using some of the example meks to see if the actual gameplay interests your friends.
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No.422094
>>421239
The star of david isn't the only iteration of that symbol. The two over lapping triangles have much older origins and its true meaning equates to something like unity, yin and yang, male and female, nothing and everything, etc.
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No.422115
>>421479
>So can anyone here give a quick rundown on Cyberpunk Red?
It's not out yet but it has entered beta. Here's a link to the faq on the website:
https://rtalsoriangames.com/2019/05/04/cyberpunk-red-faq-5-4-2019/
>Is there any reason to be excited
It's being made by Mike Pondsmith himself (pic related), creator of the original game.
Worried he might have drunk the kool-aid in the last 30 years? He delivered a verbal bitch-slap unto the journos complaining about the un-PC-ness of the E3 footage
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No.422116
>>422115
>He delivered a verbal bitch-slap unto the journos complaining about the un-PC-ness of the E3 footage
That's good to know, got any sources on that?
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No.422127
Invidious embed. Click thumbnail to play. >>422115
>>422115
>If I wasn't heavily involved, I would be able to get more done. As it is, I barely have a life.
>As for the Animals--the WHOLE FREAKING POINT is that they think of themselves as POWERFUL, DANGEROUS, WILD ANIMALS. You'd have thought the Lady named "Sasquatch" would have given them a clue.
>The original Voodoo Boys were a scathing commentary on cultural appropriation. I LOVE the idea that real practicioners of Voudon moved in and took back their turf. And they even got the Creole right!
>Who the (bleep) do YOU think you are to tell ME whether or not MY creation was done right or not?
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No.422135
>>422127
Interesting interview but I didn't hear any of those quotes in them, unless I missed something.
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No.422140
>>422116
He has slowly lost his cool as he kept on being confronted with "controversies".
https://archive.fo/IpPSQ
>>422135
Those quotes are from a written question and response. Just don't have it saved. And I can't remember where I saw it.
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No.422144
>>422140
>He has slowly lost his cool as he kept on being confronted with "controversies".
Not surprising. He's a nigger and yet he has to deal with white millenial SoyJWs telling him that his setting is racist.
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No.422146
>>422140
Found it. It was buried in one of mombot's twitter threads.
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No.422209
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No.422227
>>422209
It's so annoying that people just mindlessly go around repeating
>wow so prophetic
when it's their own ignorance and apathy that led to the events depicted over the course of past decades.
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No.422250
>>422227
I can understand why some people become sociopaths now. When your fellow cunt tree men are blithering idiots, you end up hating them.
I want a nuclear war to start up. I want millions to die just to teach them they are shit. Hell, let's try for a billion dead.
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No.422258
>>265023
>the same rough speed of Gabe Newell
Three years later and this post couldn't be more correct.
There are, statistically, multiple people who wanted to play this but died before they could.
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No.422267
>>422146
Do we have any idea how pozzed this game is going to be? Cyberpunk of course toys with the idea of gender and stuff (if you put your male consciousness into a female android body, are you still male?) but I'm afraid it's going to turn into pandering. The twitter dude for 2077 was fired for being offensive. They've made statements that the character creation will include non-binary gender options.
It seems like to have any game released nowadays you have to have a mini-pride parade shoved down the player's throats. It doesn't make sense in the medieval games (looking at you Dragon Age) and it doesn't make sense in cyberpunk (where tech has advanced enough that gender is meaningless).
I want to be excited for 2077 but I don't allow myself to get hyped for vidja anymore. I'm also concerned that my group will want to play a game of cyberpunk 2020, and bring this degeneracy to my table.
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No.422268
>>422267
It's not likely to be more pozzed than Witcher 3 nor cyberpunk 2020, not of the pople involved have a track record.
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No.422269
>>422267
It's okay to be cautious, but this level of paranoia makes you as bad as the pozzers. Stop it, it makes us all look bad.
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No.422271
>>422269
It's not paranoia if it's a recognizable pattern. CDPR seems to be the only AAA gaming platform that isn't gobbling to cock of pride to appease the tumblrinas who will never play their game anyways.
I don't care if people are LGBTQ+BSOD or whatever. I'm just tired of the pattern of
>Normal people have a hobby
>Outsider group demands access
>Outsider group demands change to accommodate them
>Outsider group takes over and ejects original normal people
>Normal people start new hobby
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No.422272
>>422271
that's fair
>>422269
this guy's a faggot
Im cautiously optimistic about CP
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No.422280
>>264997
Is it true that Cyberpunk predicted CURRENT YEAR politics?
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No.422282
>>422280
Yes, but that is because current year politics is really just a cycle of broad strokes that have been tumbling since the roman empire, and the specific topics at hand have been on the rise since the 1970s.
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No.422307
>>422267
It depends on your point of view.
>niggers, fags, fucking around, anarchistic characters,
That's a given at the very least. I don't care, as long as it doesn't try to paint some particular political opinion or worldview as clearly "good/correct".
>You have a tranny NPC contact and "she" helps you in a few mission
Doesn't seem out of place in the setting at all. No problem.
<You have a tranny NPC contact who's perfect at anything and the game will tell you so multiple times. At one point some white dudebro insults her for being a tranny. You get told that this is wrong and you should feel wrong about.
That's the kind of bullshit I wouldn't want to see.
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No.422308
>>422267
>I want a dystopian game without any dystopian elements present in it.
Is Mike Pondsmith's race a sign of poz? (^:
CDPR unlike literally every other relevant game publisher or developer didn't put up a sodomy pride colored icon on their social media.
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No.422313
>>422308
Mike clearly sits a bit further left than the average for fa/tg/uys but he sure as hell ain't pozzed.
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No.422393
>>422307
That picture, and how the devs reacted to the controversy over it, gives me at least a little reason to hope.
>HERP DERP THIS IS EXPLOITATIVE
<Well no shit, Sherlock. In the cyberpunk future the corporations are going to be exploiting and pandering to LGBTs just like they exploit everyone else
<politely refrains from adding that this is already happening IRL with Pride Month: "We support your lifestyle, NOW BUY OUR OVERPRICED SHIT"
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No.422396
>>422307
>flavour
This takes place in Commiefornia, so why are they using Britbong spelling?
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No.422398
>>422396
Because it's Commiefornia. That shit already flies out here.
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No.422401
>>422393
It's kind of astounding how dumb these people are. What part of "Near future sci-fi Dystopia" do they not get? It's not even like that's such a wild idea considering that Pride month is practically the corporate virtue signalling holiday.
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No.422405
>>422396
90% of English taught in Polen is of the 1984 variety.
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No.422443
>>422401
>>>/cyber/ crossposter here. Neither rabbid /pol/acks nor /leftypol/tards seem to understand cyberpunk is supposed to be about a shitty world. It always have to be about me me me, can't enjoy something if it doesn't serve me to further and/or reinforce my agenda, also don't hurt my fee fees with degeneracy or ancapism or else I will cry you a river.
I wish we could rollback the last 20 years.
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No.422461
>>422443
>cyberpunk is supposed to be about a shitty world
Dingdingding! You've got it.
Also the second reason I hate this genre. Though for some odd reason it still attracts me...
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No.422487
>>422443
>>422461
Cyberpunk isn't about the beautiful golden age, perhaps, but you can't expect people to like something that metaphorically "reeks of shit". You also can't expect people with even a minor amount of meme awareness to accept hostile messaging in something they're trying to process. If you gleefully process poisonous content, you're making a terrible mistake.
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No.422489
>>422280
Well I'm still waiting for Festung Europa 2.0, where rapefugee ships are sunk on sight by auto sub drones...
I mean we still have like a year.
>>422396
Europeans use English.
Not Ebonics.
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No.422496
>>422489
>Europeans use English.
>Not Ebonics.
Not-so-random historical fact: America was the first English-speaking country to codify the spelling of words. This was initially done to eliminate confusion on the census. Before this, in both Britain and America, more complex words could have multiple accepted spellings owing to that no one had decided on a correct one.
In the late 1700s and 1800s, the French language became fashionable among the British nobility. This trickled down to the lower classes, resulting in varied amounts of corruption of the English language and ultimately affecting the final codification of the spelling of words in Britain, including the very French letter U in words where it isn't necessary--an interesting flourish, wouldn't you say?
Additionally, the so-called English accent was nearly non-existent before this French lingual invasion.
tl;dr
Americans (at least the white ones) speak better English than the English.
source: I can't be assed to dig it up right now. History class in college.
And why do brits use an R in ass? Actually pronouncing the entirety of "arse" makes you sound de facto drunk.
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No.422500
>>422496
Also note that the current standardized English used in the UK is only about a decade or two older than The Queen.
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No.422503
>>422487
>but you can't expect people to like something that metaphorically "reeks of shit"
But that's exactlt what grimdark is, and people love grimdark. Cyberpunk just so happens to be grimdark set in real life. Something something entertaining a thought without accepting it, as Aristotle said.
Anyway, Cyberpunk 2020 follows a monkey paw design meta: for every cool thing in the future, there is a terrible unforeseen consequence. Implants? They destroy your mind. Massive VR Interwebz and powerful computers? They are all insecure as shit, and yet try to kill you. Cool weapons? Sure, often made by a megalomaniac PMC corporate duopoly. Advanced as hell plastic surgery that can make you look exactly as you would like? You bet your ass people are going to do dumb shit with that. Cloning brains? Yeah, they clone your brain, then they kill you (this last step is completely optional, according to lore). Space travel? Nah, space travel is just plain old cool; nothing bad about it. In a way, Cyberpunk is not as grimdark as other settings, but people seem to understand other grimdark settings are not for them; they are not forced to like cyberpunk, but since it's the cool thing to do nowadays, they have to try to drag it into their territories.
>If you gleefully process poisonous content, you're making a terrible mistake.
Again, Aristotle. Even then, poisonous content may be made inocuous depending on the context it is presented. Posting screencaps of dumb shit SJW say on Twitter in /pol/ is inocuous due to the way it is presented, since it is assumed to be a negative thing. The same applies to cyberpunk, but it requires slightly more brainpower to judge whether what you are seeing is the bad part of Cyberpunk, or the cool part of Cyberpunk. Since it requires thinking the slightest bit and making judgements instead of accepting them, dumb extremists will of course get triggered instead, and attempt to screech the setting into submission. Problem is cyberpunk bows down to no one.
Cyberpunk: only for men of culture.
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No.422504
>>422461
>>422443
>>422487
>>422503
/lit/fag here.
To further deconstruct the topic in question; the application of -punk to any time period (or in some cases, genres) is, when applied correctly, to amplify your presentation, whatever that may be, with an educated awareness of the human condition and by extension, the human problem. A realist perspective, or a cynical perspective, is generally required for this. What this means is that any properly applied -punk generally leads to the description of what is ultimately a dystopian vision.
In short; well done -punk anything has an aggressively critical tone of the nostalgia that frames whatever forward, or backward, looking perspective we have as a society on our future or our history.
It's the sobering backhand that snaps you out of your Star Trek utopian day dreaming to remind you that statistically everyone is in some way an exploitative self-centered asshole.
In the early, and now largely forgotten, cases of steampunk, for example, there was still an awareness of how dreadful the victorian era was - factory labour was always deadly, poisonous, and the mogul who ran the complex could just as easily shrug off a dead worker turned to mush in the gears of his assembly floor as replace that same guy with an 11 year old child. Healthcare back then was... largely experimental, and gory. And that's before we get to the horror show that was early psychology.
I have some academic articles on the subject somewhere but I can't be arsed to dig up that bibliography. Lost it somewhere.
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No.422508
>>422504
Thought "punk" was to denote scrappy, rebellious protagonists, that are fighting the "status quo", whatever that might be.
And was completely shifted as soon as it started being appended to everything to denote more adherence to aesthetics then anything else. About the time "diesel punk" and "atom punk" took off.
But that's because I tend to avoid the academic articles, as they tend to not be worth the electricity or effort needed to access them and fell back to generic anon discussions on the topic.
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No.422522
>>422508
>Thought "punk" was to denote scrappy, rebellious protagonists, that are fighting the "status quo", whatever that might be.
You are correct, yes. But like anything academic, there are deeper levels beyond that. To use military parlance, you can be correct, or you can be -more- correct.
More correct in this case is the fact that the -punk genre is used as a platform to criticize the status quo of the future (or the past in the case of the steampunk stuff that didn't suck, little of it there is) and by extension criticizing the modern practices which both mirror and herald that worst case scenario of the future defined. Those modern day practices which will permit that dystopian vision to come true. Read between the lines in classic cyberpunk lit and you'll see it.
It draws its roots from the punk movement itself, naturally, which defined itself as an entity of defiance - versus government, versus corporations, versus the nuclear family, the 9-5 job, the white and blue collar worker, and normality, whatever that is. Defining the status quo is the first step of the punk, criticizing it is the second, and third, combating it in whatever manner one can. What you wear. How you act. Who you respect vs who you do not, and why. Its about being part of a counter-culture movement, among other things.
I was never a punk myself - though I admit I fell into the goth crowd for a bit. If you told me I'd be doing what I did today for a job back then I would have laughed you out of the room.
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No.422531
>>422496
The U is necessary you burger.
"Flavour" and "Ichor" final "or" don't have the same pronunciation.
One is a soft "o" the other one is a hard "o".
But hey, the next step is just writing flava, because who gives a damn about dem writy thangs.
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No.422534
>>422531
Except it doesn't. The c in Defence, sure. Since it comes from teh word Fence so Defesne is wrong. But the superfluous u has no use outside of Received Pronunciation which is a scratchbult conlang dialect of England made for the express purpose of making Norhterners feel dumb.
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No.422561
>>422534
>Except it doesn't.
Well let's see what the IPA (us version) says:
fleɪvɚ
aɪkɔɹ
Oh what a surprise. It does.
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No.422562
>>422508
>>422522
Punk has lost all it's meaning, not just in literature but in real life.
As we all know, punks aren't fighting the system and the harder I think about it the more I realize they never were. They were always just a diversion or even worse, the very enforcers of the system they claim to oppose.
So of course cyberpunk or any other "-punk" is going to be just about esthetics because that's all it ever was, it has never really been about rebelling.
If it was about rebelling against the "status quo" it would be called cybernazi, cyberfascist or even cyberbolshevik (as much as I hate them at least the commies tried something different).
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No.422564
>>422561
Rules created to justify retarded decisions don't count, and you know it.
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No.422700
>>422564
That's my point.
The rules made up by uneducated colonists shouldn't matter.
What matters is that there is indeed an actual difference in spoken English (even in American) between words ending in -our and words ending in -or therefore there should be a difference in it's written encoding to ensure proper (AKA as lossless as possible) transmission of the information convey through language, which is what writing is about.
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No.423081
Anyone got a link to a .pdf of Home of the Brave? I'm trying to figure out what the base level of education is for folks in America in Cyberpunk 2020, since I see skills like math and general education implying that if you don't buy them your character is illiterate and can't add numbers. Also the guy who said to ignore Cybergeneration and 3.0 was right, if I wanted to play a supers game I'd use a supers system. What a mess, gives me little hope for Cyberpunk Red.
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No.423093
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No.423120
>>422562
>If it was about rebelling against the "status quo" it would be called cybernazi, cyberfascist or even cyberbolshevik
No -punk is perfectly appropriate, a Teenager's idea of rebelling against the system is just him being a punk at most or joining a gang at the worst. Exactly the kind of image the punk theme gives even if the actual -punk part has changed meaning.
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No.423125
>>423120
>Teenager's idea of rebelling
The point was that punk has never been about rebellion at all, it's always been just an esthetic so complaining that punk has changed its meaning is kind of dumb as it has always been just about superficial looks.
Teenagers don't actually rebel, they just LARP as rebels by dressing a certain way.
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No.423148
>>423125
>The point was that punk has never been about rebellion at all
That's basically my point, -punk is perfectly appropriate because a punk isn't actually a real rebel.
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No.423186
>>423148
>>423125
>>423120
I get a feeling that -punk means that absolutely nobody is a normally dressed and well-established person in the world. I wish they'd go for Blade Runner-esque aesthetic that had its weirdness but also wasn't completely devolved into a nightmare that is CP/Shadowrun.
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No.423213
>>423186
That's vanilla 90s punk, you wanna see what that looks like then play quarantine. Pretty much the entire starting block is a ghetto hellhole.
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No.423243
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No.423244
>>422307
>I don't care, as long as it doesn't try to paint some particular political opinion or worldview as clearly "good/correct".
Which happens like 97% of the time.
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No.423263
>>422700
Except, you know, American English is the living language and British English is a conlang created by drunken snobs in the later 1800s.
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No.423279
>>423243
Don't want to double post so see >>422227
>ignore a warning, a dozen of them.
>thing you were warned about happens right on schedule
>woooow, prophetic.
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No.423285
>>423243
Bit ironic to post the picture of those cucks they're hilarious when not virtue signaling though
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No.423333
>>423285
im not well versed on e-drama who are those fucksticks?
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No.423339
>>423333 nice digits
No drama with them, they play games on a YouTube channel, they can be absolutely hilarious but whenever rarely granted they speak about politics they spew the usual leftist SJW bullshit.
I love them but i wish they'd shut the fuck up at times.
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No.423485
So I don't know if this was answered in any of the books since I only have the core rule book but do some poser gangers in tokyo biosculpt themselves to look like anime characters?
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No.423532
>>423485
Yes, this is covered in the Pacific Rim sourcebook. They also have poser gangs that imitate japanese historical figures like samurai and ninjas, which means you could run into a group of seven samurai all surreptitiously cybered up defending a village from a corp strike team trying to drive the villagers off the land.
Still waiting for someone to drop Home of the Brave.
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No.423873
So in night city whats the likely hood of running into someone whos biosculpted themselves to look like fictional character or famous real person but that someone isnt from an actual posergang?
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No.423880
>>423532
>Still waiting for someone to drop Home of the Brave.
halfchan's /tg/ share thread has every cyberpunk book and even more fan made stuff. Just read the OP's pdf and follow the instructions.
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No.423894
>>423873
Considering the levels of insanity and degeneracy of Night City, I'd say very likely, but still something you don't see everyday. Fuck, even nowadays, depending on how big your city is and where you go, you can see people cosplaying on casual days. Considering biosculpting in the future is both very cheap and common, and that people kind of expect to die two weeks from now (average life expectance in Night City was 40 years old, IIRC), I would rule Naruto runners with implanted headbands to be relatively common.
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No.423951
What do you lads think of the martial arts system?
I'm a martial arts fag and half of the styles they have are either useless or too circumstancial, and the other half are missing bonuses, or have bonuses where they shouldn't, or they just don't make sense.
There are only a few martial arts that will actually teach you how to fight, and then usually only one dimension of fighting (striking, grappling).
>boxing
>muay thai
>savate
>brazillian jiujitsu
>wrestling
>sambo
The rest just teach you fancy moves that are only useful when you already know how to fight (throws, holds, wrist-locks, stylish kicks and strikes).
>aikido
>kung fu
>capoeira
>judo
>tae kwon do
>wing chun
>karate
>tai chi
Some of them are complete meme martial arts, which I'm actually okay with because they're made up, so they can be as effective or as ineffective as your setting warrants (Gun-Fu, Arasaka-Te, Panzerfaust). But the rest should at least reflect how they're actually used, and how useful they are. Ninjutsu shouldn't even be there, or should at least be its own skill entirely, since its focus is on espionage techniques, and close-combat is a last resort. Jeet Kune Do, similarly, shouldn't be there as it's more of a fighting philosophy than a concrete style. People who claim to practice it are more akin to traditional Kung Fu practitioners. Sumo doesn't even pretend to be a fighting style so I'm not sure why it's on this list.
Choi Li Fut, Koppo, Te and Thamoc I've never heard of, but I'd wager they are either useless, or go in the "fancy moves that are only useful when you know how to fight" category.
Why does this matter? If you're a fighter, or you watch any fighting, you'd know that any good fighter has a foundation of a striking and grappling martial art, usually boxing/muay thai, and BJJ/wrestling. Many have learned other styles in addition to those that give them an edge, but you would never see a pure tae kwon do fighter or kung fu practitioner enter the ring, and I feel that the cyberpunk system should reflect that, since it strives to replicate authentic combat.
Then there's the basic system itself. I would like to rework it, but I don't know how or where to begin. From a game design and balance perspective, the difficulty of learning a martial art should reflect how useful it is. From a reality perspective, some of the most useful martial arts are really easy to learn, and some of the less useful martial arts are extremely difficult. The cyberpunk martial arts system is neither balanced nor realistic. Any thoughts on how to rectify this?
My first idea was just to rework the bonuses. The problem with this is that the system's techniques are very distilled. For example, Thai Kick Boxing will give you +4 kicks. Now why would you learn Tae Kwon Do when it only gives you +3 kicks? In Cyberpunk there is only one kick, and you're either good at it or you're not. In real life, you would learn tae kwon do to increase the variety of your kicks, in order to surprise or confuse your opponent.
My second idea, the one I'm considering now, is to rework the bonuses, but also give each style some unique moves. We'll see.
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No.423966
>>423951
the first thing you've got to understand about CP2020's martial arts is that they're there to serve the same function as everything else: kick ass and look stylish doing so
so when a given martial art is mired in style over substance in reality, it's serving its function in the game perfectly
the same for meme-tier martial arts
for expanded and reworked rules, consider the Interlock Unlimited martial arts supplement (attached file)
as for the stat discrepancy between two arts of the same IP cost, consider what else an art gives you instead of focusing on just one aspect of it. Tae Kwon Do may give you less kick, but Muay Thai doesn't give you any block or sweep
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No.423971
>>423966
You make a good point. Style over substance. For that reason alone you can justify the existence of each martial art in the game, however I still maintain that the bonuses need a reworking.
I'll focus on Tae Kwon Do and Muay Thai specifically.
My example was bad because looking at it again, TKD is the obvious better choice. Each art gives you punch, kick and block. TKD however gives you sweep and dodge, and the art only costs 3 points. MT gives you grapple but costs 4 points.
In reality, TKD should give you punch (but a low bonus), kick, sweep and dodge. I've seen TKD fights and they rarely block, and never have to worry about low kicks.
MT should give you punch, kick, sweep, block and grapple. It should also allow you to "punch" and "kick" in grabbing range to simulate knees/elbows. It should also take away that grapple bonus if the fight ever goes to the ground.
TKD should also give the higher kick bonus, but be more difficult to learn, and have some unique kicks. E.g. the wheel kick (high damage but leaves you open). Or the stepping back-kick (high damage, can be made from casting range).
MT should give lower bonuses to punching than boxing, and lower bonuses to kick than TKD, but be easier to learn, to reflect the fact that they focus on power.
But this is just my autism talking. Thanks for the book, looks good.
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