2. It’s All About Prep-Time
Faggot, our favorite argument to have in sweaty comic shops: who would win? Batman or Superman? In this situation, your player characters are Superman. They have unimaginable powers. They may have some class feature combo that you never saw coming, or they might have an item that they’ve held onto for fifteen levels that you forgot to write down all those months ago for this exact moment.
You, as the DM, are Batman. You have access to an UNBELIEVABLE wealth of resources, from published source books to online communities devoted to running your respective rule set. One of your obligations as a Dungeon Master is to simply be prepared.
Read, read, read. DMing is an art form. Any artist will tell you, if you want to put out quality art, you must also consume quality art. If you’re a musician, you listen to music, if you’re a painter, you go to galleries and study centuries-old portraits. You should do the same! Surround yourself with amazing content about your rule set, whether it’s streams like Critical Role, or interviews with your games’ creators. Fill your mind with amazing content.
But for most DMs the best place to start is simply by reading the DM Guide again and again. It is filled to the brim with great content. In fact, we’re such fans that we even did a whole article about the Dungeon Master’s Guide.
When it comes to your actual game, I personally advise new DMs to prep for one hour for each half-hour they expect the session to last. So if you have a three hour session planned, you should spend six hours that week prepping. This may seem difficult in concept, but it can be as simple as taking time to bookmark monster stat blocks, jot down NPC dialogue lines, or even just polling your players individually about their goals for the upcoming session.
If you really hate prepwork, having to prep can make you feel like Dungeon Mastering is just not worth it. Of course, there are many styles of play. You can work on your improvisational skills instead. There are some great DMs that don’t prep any of their games! But improvisational DMing is also an art form. It takes lots of practice, but it can be a lot of fun. Also some games – like Dungeon World – are geared toward not preparing anything before hand.