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File: 85bd9a16e40d951⋯.jpg (305.39 KB,1366x768,683:384,Slavery.jpg)

File: 488b12c949f583a⋯.jpg (462.96 KB,1366x768,683:384,Map.jpg)

File: ac7a5a90556379d⋯.jpg (309.93 KB,1366x768,683:384,Combat.jpg)

File: 0f622a00328476a⋯.jpg (252.39 KB,1366x768,683:384,CharacterCreation.jpg)

 No.313174 [View All]

Alunia is a text based slave management game I made in unity.

Link: https://mega.nz/#!zgpACYBZ!fVS2gSCkNiA7nxNfEAHaSgF6a2cy6VmWJOGnt_Zb6Vc

Currently you can play as male, female or corrupted (dickgirl/futa). You can buy, capture, manage, punish, reward, modify, train, work, sell, rape, befriend and impregnate slaves in a fantasy setting. Sex is male on female or corrupted on female with text and stolen art. There is a relatively complex rpg combat system but it’s entirely optional.

Even though the game has some content for a demo of course it still needs a lot of work and I don’t find it too much fun to play at the moment. Didn’t plan to post it in this stage but I need feedback, it would be really helpful to know what people want so I can prioritize that.

You can add your own images by editing this example pack: (only download if you want to make your own) https://mega.nz/#!qs5CkIBY!pLYbVxzgpqwtm1dszTzLsuwVe-6gin8QlNsj-ArYJOw

Uncompressed link: https://mega.nz/#!qwoUyaKD!9F-UFWU-mOcgQRlsEAoib67nUF1BmJBJ1X6j3PWleV0

(Cheating gives 1000 gold and triggers a unique slave event.)

185 postsand29 image repliesomitted. Click reply to view. ____________________________
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 No.323261

>>320922

there are plenty of porn heavy h-games that have shit mechanics. I want a game with good mechanics that also has porn in it, thats all that makes an h-game stand out these days

even now im downloading it to see what the combat improvements are.

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 No.323267

>>323261

>there are plenty of porn heavy h-games that have shit mechanics. I want a game with good mechanics that also has porn in it, thats all that makes an h-game stand out these days

I agree but the porn needs to be worthwhile too. Otherwise you're better off going with a non-h game.

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 No.323494

>>323347

Strange, can't reproduce it. Can you give more details, a screenshot perhaps?

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 No.323536

>>323251

At some point the game enters a state where you can no longer have sex with or rape your slaves. it uses a action point but does not do anything.

if you exit after this, all saves are corrupted.

I had 5 slaves, a mansion, nursery, and consort. I notice it after visiting the nursery after consort gave birth.

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 No.324555

>>323261

Good mechanics doesn't mean "challenging" or "deep". You don't want me engaging my brain too much as a player or I'm gonna go into critical thinking mode and tear your shitty world model apart instead of enjoying it because what you have here as a fundamental game concept isn't interesting or unique and none of your gameplay elements are even close to a good strategy game or JRPG in complexity or fun.

What you want is something that games reasonably well. I'm not even sure why you faggots are always so obsessed with combat since that's basically filler you have to slog through to get to the porn. There's a million fucking ways to make sex and slave management interesting inherently because psychology is complicated and there's all kinds of erotic conflict that you can use to make the game challenging and sexy and complex without tacking on irrelevant bullshit.

If you ripped out your fucking shitty combat system and put all the effort you were going to waste on orthogonal bullshit into making the game characters interesting and complex so that managing them was actually engaging instead of "work out the game dev's shitty excuse for a black box and how to game it effectively" then you'd have the basis for a good game. What you want is unexpected (but plausible and compelling) results to things the player does naturally.

If you were to have your nice complex set of variables that represent the slave's state - things like obedience, affection, sexual tension, arousal, fear, physical and psychological needs of various kinds (comfort, security, intimacy, approval, attention, etc) - and then came up with a nice set of slave modifiers (attributes) that changed how those values changed in response to various environmental factors and events, and actually wrapped all this up in a nice polished way, then you'd have something unique. Something where you'd have to think about each slave as an individual instead of another robot that you know exactly how to program.

Let's take FC as a good example, or Strive4Power, or SlaveMaker3. All of them try to make their slaves "unique" with really superficial shit, but every one of them has a formula you can use to make any slave a loving/obedient slut very quickly. Or a terrified/hateful rapedoll if that's your thing. It's not interesting after you've figured it out because no matter what or who you're dealing with you can treat them all the same.

This game is going down the exact same fucking path. That's fine if you want another mediocre game, but don't expect anyone to care about it unless you do something that's actually unique and that means not doing the exact same bullshit everyone else did in a very slightly different way so that at 10,000 feet your game looks exactly the same as all the others.

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 No.327016

>>323536

Thanks for the detailed description unfortunately I couldn't reproduce it following the steps it could be caused by something unrelated.

>>324555

>Something where you'd have to think about each slave as an individual instead of another robot that you know exactly how to program.

As I said before this is my goal and steps towards it have been made between patches, in the next one each slave will have a personality and a background trait which will have higher and more visible impact than regular traits.

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 No.327188

I think you need to rethink this. Are you making a turn-based RPG or a slave trainer? Because right now, this game does both badly. It would be much better to do one of those things well. There is practically no interaction between the rpg combat exploration aspects and the slave training aspects, which makes it feel like two different games mashed together into one without considering what the experience you're aiming for is.

Also right now there isn't really anything in either part of the game that is…. unique or particularly interesting.

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 No.327265

>>327188

I changed my mind several times during development because as I progressed I felt like this isn't what people want, this is why the current state is bland and generic, so I don't end up with something no one is interested in. Combat and slave management is separated on purpose so you are not forced to do one part if you don't want to. With the changes on scaling based on the complaints I might intertwine them more since the difficulty became more fluid. I am mainly focusing on a foundation that I can easily build on and now that I am getting feedback I know where to go from there.

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 No.327274

>>313962

That's the point, they are average at best

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 No.327616

>>327016

>>327265

I don't think you actually read my post ( >>324555 ) very carefully. It's not just about unique slaves.

I want you to raise your right hand, flat, with your palm facing you. Bring it rapidly toward your face until you hear a nice "slap" sound.

Then I want you to think about whether or not combat is actually adding to your game, because I really don't think it is.

You can't even make up your mind about what sort of game to make; and everyone else is telling you that what you're doing is wrong.

So just fucking rip out your half baked combat system and put all your focus into making slave management/training interesting and challenging without needing a shitty crutch like a combat system to add some kind of "challenge" to your game.

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 No.328252

>>323267

There are plenty of lewd/suggestive non-h games out there that could simply be turned up into full h games.

>>324555

>"challenging" or "deep"

i used neither of those words in the post you are replying to

>combat

the idea is to push ever towards the goal of making all games h-games. The way that mainstream games often have romance options in them or things like that, i dream of the day every game lets you simply decide to not kill that npc but instead rape it todeath or grind it up into fertilizer for your demonic hell portal infused tentacle garden that rapes orphans to produce longevity serum that people buy from you pretending not to know what it is, but they know, everyone does.

An h-games is not a 'game about h', its a genre like 'scifi' or 'horror', and just like you can have multiple genres overlapping "scifi-horror", i dream of maximum degeneracy spreading to every facet of modern civilization, where you dont have to look for hgames or porn or any of that, where you can just do whatever it was you are already doing slightly different to see whatever depravity you desire.

a hgame is a game foremost, it needs good game mechanics, and a combat system is something fairly straightforward and well understood as far as games go (something i disaprove of, as i think straight violence is a bit overused and potentially psychologically harmful. I am aware of the irony) but OP has an interesting combat system, it is different at least from the standard rpgmaker thing you get in hgames, so its worth developing i think.

IN all honesty id rip the slave management system out and grow it organically. Start with simply having a slave market system, you can capture some enemies to sell. Then a way to store them and use them for more interesting activities, then finally tack on breeding mechanics and whatever else direction you want to go into. Grow it out of the combat.

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 No.328294

>>327265

Here's the thing, you will always receive criticism no matter what direction you take from people who want you to take a different one. Instead of constantly trying to please everyone determine what specific niche you want to cater to and devote all energy to that.

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 No.332065

Are there lolis?

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 No.332121

I have to agree the combat is pretty bad.

Getting instantly wrecked at 1st level isn't my idea of fun nor challenging.

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 No.332296

>>332121

Exploration on the first tile should be fairly easy same goes for lvl 0 quests, which fights were you losing? Did you play on easy? I will make it an option to change difficulty in game.

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 No.332766

>>332296

Play on easy

Oh some orcs

Get obliterated

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 No.333020

There doesn't seem to be much here yet, but I appreciate the effort. The combat is complex and clearly has some thought put into it, but that doesn't make it fun. There's not much to do with slaves at the moment either.

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 No.333574

>>327265

>I felt like this isn't what people want

Don't bother with that. Just put it out of your mind. Figure out what game you want to make and just do that, then you can worry about trying to please a bunch of faggots that all want something different out of it.

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 No.333606

>>333574

This. Make it your mantra. Hammer it over your bed. Scribble it on your hand. Chant it at your office and/or in the toilets. Do whatever, but listen to this wise anon, anon.

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 No.334408

>>323251

This thing gets blocked by Avast

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 No.334551

>>334408

Please try this: https://mega.nz/#!S1YwSQqL!ZQMqNLI7kAX5VO5Ofns_z-0OXQlBTf90nN87HPUPaYM

It's still the old version I just made some changes that should reduce the false positives. Tell me if it worked.

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 No.341342

wow really interested in this, is there a more organised place to get it from?

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 No.341388

>>341342

Not at the moment, there will be a relatively expansive patch in a few days.

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 No.343666

So is game good or not?

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 No.343683

>>313174

Since people pointed out that things they complain about might no be the same they want to see developed I made a list of future features I was thinking about adding to choose from: https://strawpoll.com/xbegeysr

https://mega.nz/#!e0owiAJa!GG231I3KkluwprCjzsqkOt4mTXd2m0_6UECOOdDoe6g

-Each slave now have a personality and background. Personality defines various needs and has a significant effect on mood and opinion.

-More tooltips and details for slave management.

-Added consumable items as loot, they can be used on the party management screen. They can change gender, race, class, traits, stats, upgrades.

-Added a new race and two new subclasses unlocked with an item. Available for player, companions, and slaves.

-Difficulty can be changed in game now, lowered easy and normal difficulty. Player damage taken is reduced and damage done is increased by 40% on easy, 20% on normal.

-Significant class, buff and ability changes, some received major buffs due to the AI better understanding and countering them.

-Added humans as an enemy group, they follow the same rules for character building as the player with stats, talismans, and upgrades.

-Added exploration events, these may trigger battles.

-Old bugs removed, new bugs added.

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 No.351569

>>343683

What is meant by "PC customization"? The vote option says personality, non-combat traits, and body types, but none of those make any sense. Personality should be expressed in dialogue instead of informed by traits, out-of-combat utility should be determined by job, and body type, if implemented, would have to include body types for all NPCs and some kind of system to make it mean more than a line on a character sheet. Not really sure what people were voting for, or what I didn't vote for.

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 No.351727

>>351569

>body type, if implemented, would have to include body types for all NPCs and some kind of system to make it mean more than a line on a character sheet

It's already implemented and can be modified by flesh shaper. It determines male attraction to female and changes some of the text during sex.

>Personality should be expressed in dialogue instead of informed by traits, out-of-combat utility should be determined by job

Personality and other traits will eventually unlock new dialogue options.

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 No.352082

I played it for a bit and it was okay as a very early alpha, just think that some things are unclear.

- Training doesn't seem to do anything? Also, when I tried training, it gave me -1 action points. I could end turn and let them replenish, but training again just sends me back to -1.

- Interacting with the slave should be more impactful. Beating them up didn't seem to do much. Raping did come with an affinity penalty but that's about it.

- Maybe I'm just used to that game, but I like that once you've broken your slaves in Free Cities you could upgrade their living standards without receiving penalties to obedience and trust. It would be cool to have that instead of upgrading and seeing Bravery and Purity creeping back in.

- I wish Healers could do more. Popping up a shield that gets bypassed with DoTs is lame, not having any sort of attack is lame. If you don't want to add "real" healing, at least put some damage on the damage debuff they can apply on enemies.

I'll sink more time into later. Undead enemies seem somewhat OP.

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 No.352138

>>352082

>- Training doesn't seem to do anything? Also, when I tried training, it gave me -1 action points. I could end turn and let them replenish, but training again just sends me back to -1.

It does, it just has a bad representation just like many other things in the game, which is also the cause of a lot of problems for players, I will work on that. The -1 instead of 0 is a bug but it doesn't effect anything, I will fix that. What happens is that you fail the training otherwise she gets a trait that effects stats, I will add a text that describes the training.

>- Interacting with the slave should be more impactful. Beating them up didn't seem to do much. Raping did come with an affinity penalty but that's about it.

Beating effectiveness depends on strength, doing nice things are mainly based on affinity and opinion. Better description is required.

>- Maybe I'm just used to that game, but I like that once you've broken your slaves in Free Cities you could upgrade their living standards without receiving penalties to obedience and trust. It would be cool to have that instead of upgrading and seeing Bravery and Purity creeping back in.

You can eat up the penalty once you stacked up enough bravery and purity reduction, training and hitting 0 for the respective trait is important for this.

>- I wish Healers could do more. Popping up a shield that gets bypassed with DoTs is lame, not having any sort of attack is lame. If you don't want to add "real" healing, at least put some damage on the damage debuff they can apply on enemies.

Common complaint which means I have to change something, they are useful but if they are not fun to play then it doesn't matter. Priests have attacks but they are not that easy to find.

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 No.352166

The chaos potion always aplies on pc, no matter what you choose.

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 No.362491

I don't understand how training is supposed to work, selecting train just uses 1 ap and greys out the train button and then clicking the x to close the menu uses 4 ap forcing me to end turn but I see no mention of any training having happened at the start of the turn.

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 No.362498

>>362491

There is a lack of feedback towards the player which I will work on. The training itself will be different, not sure if in the next update as I begun changing a lot of things recently. The training has a chance of success based on defiance and the corresponding stat such as pride, when it succeeds the slave will get a trait.

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 No.374160

Is this some kind of isometric strategy porn game right? I might give it a try.

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 No.374162

Oh shit, this one game is dead.

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 No.374163

>>374162

No wait, I'm just retarded, there is a mega link down below.

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 No.374167

>>374160

Very outdated, I only got back to the site recently since it died. I am "about" to finish a release with major changes to gameplay as a whole and with plenty of new content as well and with less stability issues.

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 No.374262

Just gave the game a quick spin

Seems like an interesting concept

After reading through the thread, it seems like most of the major problems are already known, but I may as well reiterate them

>combat has a solid foundation but needs polish

>slave management is lackluster; needs more content and better explanations of existing content

>more exploration events

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 No.375767

I don't get this. Why can't I unlock the auction? I am supposed to have sufficient fame. Why can't I upgrade my mansion beyond the nursery? Or hire servants?

How do I even have sex? Only the broken elf slave in the event let me bang her without rape. Speaking of which are there any other unique slaves?

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 No.375781

>>375767

Oh found it, just need 100 opinion

Which is weird because defiance and opinion are different stats

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 No.375843

>>314578

Jack-o-nine-tails was a shitty game why the fuck can they take away my pregnant slave

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 No.375915

>>375843

^this

so much fucking this, train and impregnate a sexy slave and wanting to pound her pregnant pussy aaaand The Church takes her away…

Worst fucking game ever.

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 No.376359

any word on that update?

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 No.376367

>>376359

Ended up adding more stuff instead… still need to finish a couple things, maybe I will post a less polished version, better than having this old one.

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 No.376383

>>375915

>>375843

Should have became a member of the church, lmaoing at your career choices.

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 No.378490

File: cfc9e58aa54e045⋯.png (222.11 KB,549x560,549:560,1523843348036.png)

>>374167

>>376367

You still working on this game, OP?

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 No.378529

>>378490

Yes but probably wont post a build for a while.

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 No.378848

>>378529

You should probably make some kind of blogspot shit so people can easily check in on the project, it'd also give you a place to post progress reports and things. Just don't post deadlines for yourself so you don't become Lilith's Throne 2.0 and have thirty delays a week

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 No.379225

>>314578

If any game should be copied is No Heaven made in a good engine. The game seems so good, but RAGS sucks.

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 No.379300

bumpity bump bitch

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 No.379322

>>379225

No haven but with some level of clariy so you don't have to utterly immerse yourself, less random chance bullshit, and a decent engine would be good, yes

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