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File: 3669f1e9f9b259a⋯.png (2.65 MB,2855x4082,2855:4082,alexis.png)

File: 502d61f9201ba85⋯.png (208.37 KB,1718x717,1718:717,purification2.png)

 No.311064 [View All]

Purification

After I read a thread here and someone suggested purification as game theme, I thought that was a pretty good idea.

I've spent three days and about 20 hours of coding and it seems worthwhile to throw a month of free time at this, maybe more, we'll see.

——

Setting Outline:

2038 - you're 19 and you're burying your father. You grew up with stories of what the world was like before you were born, how the internet used to nave useful information or how you could order furniture and food…imagine that! Sometimes you wonder if he didn't mix in a lot of fantastical elements, just to keep your attention. He loved telling stories. No more stories, then.

He never let you go into the city, but during his sickness, when you had still hope he might make it, you had to go sometimes to trade. This was one place where he hadn't exaggerated what it was like.

First you saw two girls together. They were performing for a crowd, right there in the street. Their bodies slithering over each other. Mouths agape, tongue hanging out. Yes, I think I know what you are thinking, but it wasn't like that. Perhaps if they didn't look like their ribs might put each other's eyes out, it could have been aroused in the slightest. Where the girls were emaciated, most of the crowd were quite plumb. People shouted at them what they should do next. A man tried to join them when he was pushed back by another, demanding pay for it. A fight ensued, knifes drawn. You left before you could see whether they got out alive or not.

And this was only the beginning of the depravity you saw there. Drugs, sluts, cruelty, whores, e-thots, the depressed and downcast and that only scratches the surface of what you've seen in the last two weeks.

Now that father is dead, it is time to build your own future. And perhaps you could rescue one rotten creature and find a pearl underneath? Your father said it couldn't be done, "you can not save a whore". He was right about most things. But not about this. You would prove him wrong. Maybe.

—–

What is the scope?

I'm trying a couple of different gameplay ideas out until I find something that is mildly enjoyable. The first prototype will probably be a little bit of survival gameplay with a variety of temptations (if there's no danger, it's hard to create temptation for the player). Rather than a binary corruption system, I'm creating something along at least 4 different axis of corruption, so that it's possible to have multiple playthroughs where you don't have to be pure in every axis (though it's probably possible, we'll see).

There are a whole host of ways a girl can be corrupted and you have to learn and detrain them in her. She too will be tempted to relapse and you'll have to deal with the fallout. There are fail states where a girl might leave, die or just not want to have anything to do with you anymore, though there is an endless supply of wretches.

—–

Help me answer these questions:

1. Are there any specific types of corruption that you would really like to see?

2. Are there any specific ways you'd like to be able to purify?

3. Anything I haven't thought of but that I should be asking?

—–

Art

Right now I'm building the game to be fun. I've contacted a few artists (Alexis was made for another game). I'll put some money into it, but it will probably not happen for the first or second build, I am going to have a barebones alpha ready by next weekend (16 feb)

If you are a decent or better artist and would like to work on this, let me know.

This could end up being paid work for years, as I plan to be making games for at least the next 3 years.

—–

Writing

I'm a so-so writer (judge for yourself by the outline at the top), but I'll do it myself unless I find someone willing to help for free. I don't have sufficient money to pay for writing. Though I'll set up some type of donation jar or patreon and when we do well, the next project will be paid, so if you're passionate and you're easy to work with, hit me up and we'll be making games for years.

—–

Anything you'd like to ask about the current plans? Feel free to shoot.

229 posts and 100 image replies omitted. Click [Open thread] to view. ____________________________
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 No.339002

>>338131

of course a group of modders in steam made a mod that removes the mist if i remember right.

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 No.339243

>>337640

I bet you're real popular at parties.

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 No.339244

>>333027

I don't see it as bleak, personally - just an amusing fact of development.

Unlike, say, bricklaying, where you can predict to a fairly close margin the exact amount of labor required to erect a given structure, development and programming are fractal in nature, which makes it very difficult to know ahead of time how much time one actually needs.

You should read the article "Mother Earth, Mother Board" - easy to find; the part about the length of the coastline of Britain has some applicability here.

At any rate, just embrace the fact that you'll never quite know how big an adventure you're signing up for at any given time.

Blogging your development experience isn't a terrible idea.

You may also find that it holds some of the merits of the "rubber duck" method of debugging as well, which may aid in your efforts at large.

As far as interesting stories - I dunno, it depends on what you define as "interesting". I work in business-land, so my programming projects tend, at a high level, to be blindingly boring. Honestly, my favorite part of my job is either when I'm forced to solve a genuinely complex problem, or when something breaks horribly in production and I am, essentially, given license to do anything in order to make it work again.

If you have any specific questions or interests, though, ask away. I do enjoy my job for the most part, and it pays well.

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 No.339254

>>333298

>>333217

>>332805

These posts made me hate humanity a tiny bit less if only for a fleeting moment

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 No.339310

>>326720

The way I took the setting was that the whole world is a degenerate hellhole and there are literally no pure girls available, kind of a last man on earth situation that you are making the most of.

Also randomised infinite girls are best imo OP, free cities style, but that's just my personal preference as i'm not usually a VN guy.

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 No.339314

>>337722

>Boob Wars

got a link for this?

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 No.339340

>>339314

Google : Ultimate☆Boob Wars!! ~Big Breasts vs Flat Chests~ or Zettai Saikyou ☆ Oppai Sensou!! ~Kyonyuu Oukoku vs Hinnyuu Oukoku~ if you want to be a weeb about it.

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 No.339391

File: 01756112a8ee966⋯.png (1.64 MB,1300x929,1300:929,where are the dragonballs.png)

>>339244

>Mother Earth, Mother Board

This one?

https://www.wired.com/1996/12/ffglass/

Yes, I'm familiar with the rubber duck and it helps me solve 90% of the problems I encounter.

>>339310

>Game still alive? Or the cuckposting killed it?

I haven't settled on it exactly yet; it's harder to write, but it makes more gamey sense. We'll see where it ends up. I'm going to give myself license to take it where the muse takes me.

>>338979

Game is still alive. I needed a break and had to do some restructering to get it back on track. I'm writing a developer diary that I linked earlier and that post will explain what's up.

I kinda like the serious discussion, even about what is and isn't cuckdom. It certainly isn't going to scare me off.

>>337700

>What if the purification is about reforming corrupted habits that are not related to sex

Currently (completely subject to change) about 15 of the 53 corruptions are explicitly sexual in nature.

>>337634

Judging from what I've made so far, it will be more gamey than Teaching Feeling, but not by a large margin.

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 No.339396

>>334816

On a slightly less autistic note: which of those three areas do the rest of you anons prioritize? Art, writing, or gameplay? And if you have a favorite h-game, how would you rate it in these three areas?

It has to have somewhat okay art or I can't be bothered; kinda like a minimum threshold, but not caring too much if it's exceptionally good or just okay.

It's the writing that is most important to me, though and this is weird: It's less about being well written and more about the writer having an interesting perspective that is new to me. But I can stomach horrible writing too if the gamey parts itself interest me.

If a game has good gameplay I can come back for the game parts themselves. In fact, the only thing that makes me come back to a game if it's interesting to play. I kinda like a little bit of grind as well.

When it comes to H games, soldier's life and henthigh are pretty good. Soldier's life is written by someone who has an interesting perspective on corruption. Henthigh writing is all over the place as a collaborative project and way too grindey, but I kinda like the unpredictability of what you'll encounter. The art of both of these games just barely pass the threshold of what's good enough.

I wouldn't exactly call it good gameplay, but the fact that henthigh simulates things is interesting and I enjoy taking it for a spin sometimes and trying out new things. It has a lot of content.

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 No.340853

File: f6fae0084dc9b1a⋯.png (93.28 KB,442x766,221:383,sketch original-usable.png)

At the speed things have been going this week, should have a new build up by the weekend.

There's also the first developer diary entry:

https://purificationgame.wordpress.com

Just making sure as I'm making a final decision on a couple of things; what type of corruption should absolutely be included to be purified? (ie debt / sex addiction / attentionwhore / demonic possession etc)

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 No.340884

"…you can't turn a ho into a housewife…" -Dr. Dre.

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 No.341017

>>340853

>what type of corruption should absolutely be included to be purified?

Removing corrupted habits not related to sex, but you already included that. Demonic possesion sounds fun. Maybe, if left unattended, it will turn the girl into succubus.

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 No.341047

>>326927

>>326928

I've yet to read Jojo before, but after seeing that I think its a must

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 No.341158

>>340853

Just wanted to say that I really support this project. I think the niche is definitely there and I really hope this gets developed. I'm rooting for you man. Let us know anything you need in terms of input, bug testing, copy editing, whatever.

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 No.341160

>>340853

I am open to any/all types of corruption. I am really interested in this project because of the organizing/cleaning aspect. I don't really care if it's stepfordizing a whore or fixing a drug addiction I love the idea of fixing/improving people…..then fucking the new and improved versions

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 No.341201

>>341028

What's pic related from?

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 No.341363

>>341047

Just in case you didn't know that's a mashup of jojo and an extremely sad shindol doujin called emergence. Don't read it if you can still experience emotions.

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 No.341407

>>341363

I know that anon, but those edited pics are the first time anything has ever made that gaping hole in my heart, after i read emergence, feel a little bit better

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 No.341940

>>340853

Personally I wouldn't want to bother fixing anyone who'd slept around. Tried that IRL once. Got her life turned around, but the once I stopped actively maintaining her she went back to old habits.

Demonic possession could be interesting but you'd need to figure some way to stop it turning into cuckshit if the possession progresses too far.

Drug addicted girls are almost never virgins since their dealers end up fucking them.

Socially isolated self destructive girl would be an interesting option, goth/emo chick that doesn't go out much, writes shitty poetry, possibly cuts or whatever.

Internet addicted gamer girl could be okay.

Porn/masturbation addicted girl might be an option in theory. Kinda skirting it, but as long as she hasn't been dicked it's fine by me.

Social media junkie.

Man-hating feminist lesbian

>>341028

These are good ideas too

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 No.342216

Haha, suite some attempts at analyse of human psyché where un fact there is a so far missing point : éducation. Then, expériences and prioritys.

Add in that it is way easyer and more potent to go with the bad option, while thé good one will have both heavyer req and more risks on the path.

There is no true or false, at most what one set as right.

Adaptation, responsability's, coherency, bene vivere.

There no human who do not change, if not éducation based it will be nature, time based.

A qualified une being conscience, where it is un common as naturel développement,while quite more apparent after difficulty has been encoutered.

Most time, these peoples have at least a patner, child(s). Its quite common to then make those concerned suddenly both changed and difficult to understand..

Best trak then, find/build an secure, isolated, location, where adults are converted to guard and others tasks.

Bringng in young enough girls who will receive the best possible éducation.

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 No.348217

File: 300e8de94b7ed19⋯.jpg (34.99 KB,1280x800,8:5,dark.jpg)

>>341158

>Just wanted to say that I really support this project. I think the niche is definitely there and I really hope this gets developed. I'm rooting for you man. Let us know anything you need in terms of input, bug testing, copy editing, whatever.

Sometimes work on this is like being deep inside a tunnel and then suddenly POP, there's this light that guides me forward.

Thank you for your message.

I do need to set up some system for copy-editing. Input is always appreciated. I'm sure people will give me flak for any encountered bugs as I continue publishing builds and I'm grateful for it.

>>341160

>I am open to any/all types of corruption. I am really interested in this project because of the organizing/cleaning aspect. I don't really care if it's stepfordizing a whore or fixing a drug addiction I love the idea of fixing/improving people…..then fucking the new and improved versions

Thank you for the feedback, I appreciate it!

>>341028

>Total bitches are fine, but I don't want to fuck any whores.

>Debt could be good. Usurious bitch selling girls to brothel, teach her to not be a kike with dick and on the other side, buying a girl with a gambling problem or whatever and teaching her the error of her ways with dick

>I would want to play as a shrew-taming simulator. Some white-knighting could be okay. But black-knighting is where it's at.

This has given me a lot of food for thought once again. There are a lot of thoughts I'd like to expand on in regards to this, but I'll put them into the game. Thanks for giving further inspiration.

----

>>341940

>>341940

>Drug addicted girls are almost never virgins since their dealers end up fucking them.

Good observation.

>>342216

>Best trak then, find/build an secure, isolated, location, where adults are converted to guard and others tasks.

>Bringng in young enough girls who will receive the best possible éducation.

I don't speak french, so I didn't catch all of that.

Though I think the game itself requires me to make good judgements about what is true or false, good and bad. Not even a little bit, but strongly. I think it's better for me to judge wrong than be too careful in making these judgements. But moral relativism is completely out of place for this game idea.

We'll see, this is just discussion of plans, it's hard to in advance tell if my intentions will match with what I end up creating.

----

I plan to release my new work schedule as well as some other news this thursday and go back to doing releases every 2 weeks like I did at the beginning.

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 No.348909

File: 38375f14eca4907⋯.png (401.1 KB,430x506,215:253,1549128517756.png)

I am going to do 3 releases in the coming five weeks.

May 31, june 13 and june 27.

At that release I will judge if I consider it viable and worth continuing or not. I'd like to be as open with my intentions as possible.

It's a challenge to myself to make a kind of mvp by that time.

————————-

I was curious to your thoughts about one other topic and that is frequency of tittilation and sex scenes.

I've been replaying a couple of other games. Jack o nine has the ability to go into a kind if active sex mode, which allows you to set your own pace of frequency of sex scenes. Henthigh has a very slow pace to unlock sex scenes and with a lot less control until you've completed corruption paths.

I'm also thinking of some of the older hentai games like true love that had a storied structure and some management, and then long drawn out sex scenes.

Then there's domething like say, soldier's life which besides not really being hentai, has this very grindy linear structure.

I am curious to hear a couple of your thoughts on opinions on this.

1. How do you feel about always being in control when the opportunities for sex happen or being somewhat more reactive whether you seize the opportunities that present themselves?

2. What frequency would you like sex/tittilation scenes to happen? As much as possible? Some pacing and buildup? Or even as slow as say Henthigh? I'm aiming for some balance between the two, but don't know which side to lean on.

3. What's better; extensively written scenes with pictured or some audio visual interactivity?

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 No.349019

File: 520d62872f41116⋯.gif (555.34 KB,550x309,550:309,fisting.gif)

>>348960

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 No.349039

File: 8bd4c9a3a69146c⋯.jpg (712.85 KB,800x1000,4:5,flower.jpg)

>>348960

>All I ask is some aural stimulation. And squeaky anime sounds, please, no rutting hog 3dpd clips. The "masturbation with vibrator.mp3" clip sounds like someone fisting a jar of mayonnaise.

Good find. I didn't expect people to go snooping through the files and that file shouldn't have shipped anyways.

It's something that I hadn't put too much thought in so far and will give some attention in the future thanks to your advice.

I hope you continue to comment on the aural part in the future.

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 No.349224

>>348909

I guess it depends on what time of game you're trying to make. If you want a few, custom created girls to purify, then I'd prefer the slow buildup, that would allow you to really dive into their story.

On the other hand if you're going the procedurally generated route, and it seems that you are, I'd go with a system to get girls "pure", fuck them, then have them join your crusade, maybe putting favorites in leadership positions a la free cities.

Just my two cents, but for me the nuts and bolts of the sex scenes aren't as important as getting there. The gameplay is what will ultimately sell the game, the writing is important, no doubt but you have to enjoy the ride too. I'd say focus on getting the gameplay to a point where it's not only playable but enjoyable. You can always get people to write smut for you, hell I'd do some, and you can plug that in at whatever frequency seems best for the game, but the framework has to be there.

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 No.350679

>>326856

>I prefer that passion over sanitized communication.

Glad to hear it. Sorry for asking you to spoonfeed me, but where are said archives? The board archive has very little, and nothing of this thread.

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 No.350943

File: e72fc1f745f72ca⋯.png (97.17 KB,1080x731,1080:731,IMG_20190528_221032.png)

>>350679

>>350679

Post the url of this thread into archive.is

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 No.351132

>>311064

Why have a monodimensional degree of corruption? You could have some elements to keep on balance, just like in the android game Lapse. And why not a score on the seven sins?

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 No.353127

>>348909

Hey how is the first update coming along? I'm really excited to play this.

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 No.356408

File: c251b9e18e3298e⋯.jpg (35.33 KB,474x465,158:155,late.jpg)

>>353127

>Hey how is the first update coming along? I'm really excited to play this.

Happy to hear it and sorry for missing all the releases I planned.

I fucked up with the planning, I ended up not having much time to work on it at all.

There was also some production issues.

I kept rewriting the same part over and over and I kept being unhappy with the results. I realized I needed to learn more, got some help and books, and I'm finally developing the tools to be able create something that works. This should help me be much more productive and effective with my time in the future. We'll see.

I do like putting deadlines up and keeping to them, so I'll put up new ones this weekend and I'm not going to miss them again.

>>351132

>Why have a monodimensional degree of corruption? You could have some elements to keep on balance, just like in the android game Lapse. And why not a score on the seven sins?

Corruption isn't monodimensional. There are 4 dimensions of corruptions for yourself, and the corruption of girls is dealt differently with per corruption.

I like the 7 sins model of viewing corruption. For the themes and stories I want to weave through this game, it wasn't the right model.

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 No.358958

File: 9220133b65dd4c9⋯.jpg (109.1 KB,850x501,850:501,six.jpg)

The next release will be uploaded 5 july, come hell or high water.

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 No.358967

File: 86ab1988959604e⋯.jpg (102.11 KB,750x750,1:1,Before.jpg)

File: 3a2c02eff8d7470⋯.jpg (717.54 KB,1199x1500,1199:1500,After.jpg)

>>311072

On its own, this is a terrible idea for a porn game. You're doing the same as the sidescrollers and "don't get raped" VNs are doing. In the end the player fails on purpse cause they want to jack off. Don't provide the best reward for the worse action. Instead provide the best reward for the best action. The 4th wall "lul you have to fight corruption irl" shit is just gonna suck.

Now, I could see this work if the "lewdest" scenes with corruption side effects actually felt less wholesome somehow. But since OP's writing it on his own, he'd have to make up pretty good stories to make the pure scenes really wholesome and good. Really proper writing required. Not saying he can't do it, just saying it's tough. Also, you can't really have all pure scenes be strict vanilla, the player will get bored and start going corruption out of sheer boredom. In my opinion, keep different kinks in pure scenes but make them wholesome and affectionate. Maybe a pure girl has to have the corruption beaten out of her during sex and the PC has to dominate, get rough and physical, etc. but that's their thing and she's more in love with the PC for it. Obviously certain fetishes like cuck shit are out since they directly oppose the idea of pure.

You could also make it more free-form where the player decides whether he wants to go pure or corrupt or something in the middle but I don't think you want that since the whole point is purification. So, again, you should make the pure scenes the real, biggest rewards and after doing a certain amount of corruption, the girl should enter a fail state where you can't reach proper purification anymore, only max corruption if you keep going.

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 No.358970

>>358967

To reiterate on the first paragraph: I think it would be way cooler to have the game make you feel like a humble crusader of justice and goodness than to have an overused 4th wall gimmick that never really worked that well when it came to sex games to begin with.

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 No.359997

File: 89a85bbcef47fc4⋯.jpg (1.09 MB,3095x2196,3095:2196,1549202624880.jpg)

Okay one more week to go until the next release. So far so good.

>>358967

>>358970

>Now, I could see this work if the "lewdest" scenes with corruption side effects actually felt less wholesome somehow. But since OP's writing it on his own, he'd have to make up pretty good stories to make the pure scenes really wholesome and good. Really proper writing required. Not saying he can't do it, just saying it's tough. Also, you can't really have all pure scenes be strict vanilla, the player will get bored and start going corruption out of sheer boredom. In my opinion, keep different kinks in pure scenes but make them wholesome and affectionate. Maybe a pure girl has to have the corruption beaten out of her during sex and the PC has to dominate, get rough and physical, etc. but that's their thing and she's more in love with the PC for it. Obviously certain fetishes like cuck shit are out since they directly oppose the idea of pure.

>You could also make it more free-form where the player decides whether he wants to go pure or corrupt or something in the middle but I don't think you want that since the whole point is purification.

I'm not a really proper writer. I'd like to be. I might develop into one. I'm not one, yet. I'm working hard at it and I have a decent selection of skills that should taken together deliver a worthwhile package and something fairly unique.

The release on friday is something that will clearly set the tone of what to expect storywise and I am looking forward to how it will be received. The two weeks after I will focus on experimenting with some gameplay ideas. I'm considering making a couple of gameplay prototypes and seeing which are the most fun to play with.

>So, again, you should make the pure scenes the real, biggest rewards and after doing a certain amount of corruption, the girl should enter a fail state where you can't reach proper purification anymore, only max corruption if you keep going.

It's subject to change, but currently there's 4 vectors of corruption and it might not be easy (or necessary) to keep each vector 100% pure.

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 No.359998

>>358970

>>358967

To get into it a little deeper; I think it's genuinely strange that we equate goodness with boringness (including for sex). I have some ideas about why we believe that, but I don't consider it an accurate assessment. It isn't always obvious which path is good, and the figuring it out is interesting in itself.

I think there is tremendous room for creative sexuality within the realm of pureness and I intend to explore it. I am looking forward to hearing how accurate or inaccurate this goal is once you read and play what I'm making.

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 No.360081

File: d3e6f2b6f593060⋯.jpg (48.75 KB,820x408,205:102,overlord ii - tuare.jpg)

I really like the idea of the game, but I'm not sure if the focus is in the right place. This is still very early in development. Story can be changed, the setting can be changed, the characters can be changed.

The most important thing is to choose the basic building blocks. For a game, the setting isn't as important as the gameplay, so I'd set the game's starting state, end state and progress system as the most important building blocks. Have you decided them yet? From what I'm seeing, they're still quite open.

What is the (game's/woman's) starting state?

What is the end state?

How to get from start to end state, while making the progress/gameplay interesting, getting to the end state rewarding, etc.

Start state isn't just "woman bad she has sex", and surely there's some more interesting end state than "woman good she holds hands and blushes".

To make a porn game, the start state and the end state should both be full of sex, with enough options and choices to keep the player's interest. One simple way would be to keep the same sex scenes, but change their context and how the characters feel about that.

For example, let's say that the start state is one where the woman is psychologically unable and unwilling to ever say no to anything. The end state for that scenario could be a healthy relationship, where the woman knows she can stop, at any time, if she wants to (but she doesn't), and she's not afraid to have sex, and she is willing to have sex without thinking of it as a bargaining chip. Something like a BDSM-style safe word that the woman can say, and the player can ignore, might be an interesting tool in a game like that. Pic is kinda related - an abused character like Tuare from Overlord would make for a very different game, more about healing and less about how much sex she wants to have.

There's other possible starting states and ending states, of course, and that's just one. OP needs to pick the ones he wants to see.

Then you need to choose how to get from start to end state.

Do you want the player to grind, and then get the result? Many games go this route. Collect X amount of money, click her boobs Y amount of times before clicking her vagina, repeat headpats until stamine bar is empty, etc.

This type of gameplay is simple to do, but rarely very good in porn games.

Do you want the player to make choices, and replay/retry until they have figured out the right choices? "Give her some space" could be a positive, a negative or a neutral option in different contexts, figuring out which type of gift gives you most heart points, figuring out which job gives you the most money most efficiently, etc are common blind choices in porn games.

This type of gameplay is very common in visual novels. The player might need to repeat the whole game, and it might even take multiple retries before they start to understand how the different choices actually progress the game.

Some games have informed choice type of thing. This is similar to the Bioware dialogue stuff - good or bad, villain or paragon, purify or corrupt, etc. If there's more to the game than a simple purification bar, having informed choices instead of blind choices would be much better. Stuff like: Have rough sex with her ( Horniness -, happy +) or Tease her ( horniness ++) etc where the player can actually see some of the underlying systems would be like this. I think this would fit the best for the multiple-axes-of-corruption thing you mentioned.

Are you familiar with the mind control fetish crowd? If you make it possible to control the woman's state so that the player can mold her into a very specific state of mind, that's not too far from the theme of certain mind control games.

How are you going to visualize the different axes of corruption? There's a bunch of japanese games with 3D characters where there are two axes of corruption, something like happiness and horniness. They form a square map with different areas, and the character's state of mind is controlled by the two axes' values. When happiness and horniness are high, the character is a slut. If horniness goes down, the character is promiscuous (still happy, but not as horny). If happiness goes down, the character still agrees to sex, but doesn't like it. Any two axes can be combined into an image where different areas match different states of mind or whatever, and it's easy to visualize. If you choose proper axes, you could make two separate maps, which would control and visualize two different aspects of her personality.

Finally, I'd like to point out that the premise doesn't automatically make this game wholesome. I'm again comparing this to mind control stuff - it'd be easy to imagine a game where someone trains random whores into perfectly obedient maids or whatever, with none of the wholesomeness.

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 No.360205

File: 9ca2a292b3efb49⋯.jpg (149.68 KB,1280x720,16:9,1549202436144.jpg)

>>360081

>>360081

>Some games have informed choice type of thing. This is similar to the Bioware dialogue stuff - good or bad, villain or paragon, purify or corrupt, etc.

Thank you.

You've given a lot think about in your entire comment.

I have a rough idea of beginning and end state and have made a lot of decisions behind the scenes. I have chosen not to share most of those decisions, because I know my enjoyment as a player would be to explore it in the game, rather than to have it explained to me. It also gives me some freedom to adjust along the way as I build and write more.

I think the good bad, villain paragon, open hand closed fist, lawful good, chaotic evil… these systems aren't really a game. They do not offer continual game options.

Most of the time, you make the choice once, at the beginning, and then for each dilemma try to figure out what answer is compatible with the run you're doing. This is the good run. That is the evil run. There is something very boring about the practical choice offered. Yet we are fascinated by morality systems and ethical choices, or we wouldn't keep putting them into games.

My initial attempted solution (first couple of posts in the thread) was to have some roguelike elements. With limited resources and unsure survival, I thought, one would be more readily tempted to deviate from the original plan.

Looking back on that, I think it was a foolish train of thought. It would simply repriotize decisions on necessity rather than morality, and then back to morality once you've mastered the game.

I've come up with some new ideas to address both these dilemma's that may work well or not, we'll see.

It's very valuable to continue to read thoughts on executing this concept.

I know that expectations and results never align perfectly, but I'm working hard to do the concept justice.

To answer some of your other questions:

Yes, it is my intention to build some simulation that is not fully prescripted/written if you get what I mean. I suppose you could call that grind.

I see there is a lot of misunderstandings about the corruption mechanics. I think it will make more sense when they're experienced in game. There are in some sense two different corruption systems, one for the girls and one for yourself. The player's corruption is the one balanced on four corruption axis.

>Do you want the player to make choices, and replay/retry until they have figured out the right choices?

There is a mix between choices that have short term results, choices that have long term results, choices that have only cosmetic results and choices that close off entire branches of story.

The build I'm releasing friday is a test of the intro and setting, a test of the writing.

The build after that (in 3 weeks time) will test some of the gameplay parts and probably include a vote on which of those to go forward with.

>For example, let's say that the start state is one where the woman is psychologically unable and unwilling to ever say no to anything. The end state for that scenario could be a healthy relationship, where the woman knows she can stop, at any time, if she wants to (but she doesn't), and she's not afraid to have sex, and she is willing to have sex without thinking of it as a bargaining chip. Something like a BDSM-style safe word that the woman can say, and the player can ignore, might be an interesting tool in a game like that.

An interesting premise, thanks. Your point is well received, in regards to both the start and end being full of sex and changing the context, even though I might not do it exactly like that.

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 No.361781

File: c17d4c791b0c140⋯.png (3.23 MB,1920x1552,120:97,four.png)

I'm going to take 24 more hours before releasing the next build

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 No.361801

It has been said before but i haven't said it and i consider it necessary to repeat it:

ONE STEP ABOVE CLUCKHOLDRY

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 No.364408

>>361781

These 24 hours are taking a long-ass time

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 No.364862

>>361781

If you could use another writer, and you haven't given up yet, I can definitely help.>>361781

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 No.364882

File: 5e7a3016c99ad59⋯.png (2.46 MB,1275x1800,17:24,ClipboardImage.png)

File: be4e6c74ee35e56⋯.png (2.37 MB,1275x1800,17:24,ClipboardImage.png)

Going beyond the more realistic thot->wife, I might like some full Devil Eater stuff. Let me fight a demon. If I lose I get raped, if I win she turns into an angel you can have consensual sex with

https://exhentai.org/s/6707805d04/527421-14

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 No.375723

>>364408

Huh I guess this thread is still up.

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 No.376840

You wanna know how you deal with the issue of multiple waifus? You have a mannerbund.

A greatly successful man takes the chick he likes best for himself; what does he do with all the other chicks left over? He assigns them to his fellows of course (and of course a great man has fellows). That's locktight loyalty between bros there; what better thing to fight for after all?

Or in other words basically the invention of civilization in miniature.

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 No.377590

>>376840

>the invention of civilization in miniature.

That was the theme, but it was too ambitious for me.

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 No.377619

File: e1431e1b7ef730b⋯.png (202.17 KB,466x561,466:561,unknown.png)

Can we get an option to choose the mc name

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 No.377621

>>364882

This is sort of where my headspace was at with the Purification theme.

Premise: You have a variety of succubi/demons that you have to redeem. Using some investigative skills and some social moxie to learn more about your target, you can strike at the weak points in their psyche to get them closer to being redeemed.

Failure results in the demon/succubi forcing themselves on you and humiliating you in some shape or manner. Something that matches their brand of degeneracy so as to get the point across that this is a bad end.

Success brings them closer to purification, where both parties are more consensual and the protagonist is the more dominant force, controlling the tempo of the sex as they make their will known and perhaps after multiple successes, transforms the horny devil into a full blown angel who is devoted to the protagonist.

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 No.379658

I think this is going to help with the themes of purity and such.

Why don't you have the player make 2 Mc's

1 male, 1 female

Male is the PC and the female is waifu

Key aspects needed for the waifu:

1. Waifu should be extremely pure

have some ranges tho from housewife purity, to childhood friend esq purity, ect.

2. Most important customization for the waifu should be personality

Story wise I would imagine it would be something like

meeting said waifu and trying to help her fix the city or something like that.

All girls for purification should be randomly generated,

and you work with your waifu(Non-sexually) to rehabilitate them

Now the important part:

In order to romance the waifu the player has to successful realize her dream

Most importantly to get the next part to work, you would have to make sure her scene's are 3 things:

1. Dependent on how the play made the waifu

2. Almost Entirely Vanilla with landholding and such

maybe till the end of the game when she branches off into more lewd stuff, (handjobs, blowjobs ect.)

3. Make waifu sex scenes hard to attain events

Now the kicker

Every girl you purify will offer themselves to you, virgin's in debt, experienced whore, drug addicts

all of them.

They will offer hardcore stuff, Pet play, anal, exotic positions, bdsm, aphrodisiac sex, foot jobs,

if the player accepts any sex offer other then waifu she leave's, Leaving the player to fix girls by himself.

ei. game goes on without the waifu.

Preferable you should only have one save and if the player fails that's it, no waifu

If you do want multiple save's you should be able to lock out the player from making the waifu again

(Preferable I would recommend flipping the dichotomy and have the new waifu help the player and

reference that the events of the first waifu happened and the player won't get her back etc.

It's probably hard to pull off correctly, as the the waifu creation would have to be in depth yet broad enough

so that the player can't have waifu's close in personality.

However I think that if you pull it off you should have a good dichotomy to the Moral choice of the game

and should Provide a reinforcement of the themes of Purity in a world of sin.

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 No.379659

I think this is going to help with the themes of purity and such.

Why don't you have the player make 2 Mc's

1 male, 1 female

Male is the PC and the female is waifu

Key aspects needed for the waifu:

1. Waifu should be extremely pure

have some ranges tho from housewife purity, to childhood friend esq purity, ect.

2. Most important customization for the waifu should be personality

Story wise I would imagine it would be something like

meeting said waifu and trying to help her fix the city or something like that.

All girls for purification should be randomly generated,

and you work with your waifu(Non-sexually) to rehabilitate them

Now the important part:

In order to romance the waifu the player has to successful realize her dream

Most importantly to get the next part to work, you would have to make sure her scene's are 3 things:

1. Dependent on how the play made the waifu

2. Almost Entirely Vanilla with landholding and such

maybe till the end of the game when she branches off into more lewd stuff, (handjobs, blowjobs ect.)

3. Make waifu sex scenes hard to attain events

Now the kicker

Every girl you purify will offer themselves to you, virgin's in debt, experienced whore, drug addicts

all of them.

They will offer hardcore stuff, Pet play, anal, exotic positions, bdsm, aphrodisiac sex, foot jobs,

if the player accepts any sex offer other then waifu she leave's, Leaving the player to fix girls by himself.

ei. game goes on without the waifu.

Preferable you should only have one save and if the player fails that's it, no waifu

If you do want multiple save's you should be able to lock out the player from making the waifu again

(Preferable I would recommend flipping the dichotomy and have the new waifu help the player and

reference that the events of the first waifu happened and the player won't get her back etc.

It's probably hard to pull off correctly, as the the waifu creation would have to be in depth yet broad enough

so that the player can't have waifu's close in personality.

However I think that if you pull it off you should have a good dichotomy to the Moral choice of the game

and should Provide a reinforcement of the themes of Purity in a world of sin.

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 No.379694

Do you have any programmers and artists? Or is it just a fantasy thread?

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