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File: ef04d24f066f24c⋯.jpg (111.82 KB,1224x653,1224:653,daffy_duck_the_wizard_by_h….jpg)

 No.280083 [Last50 Posts]

Its been some time since the last thread died, lets give this another go.

Strive 4 Power is a game where play a wizard using magic to brainwash a harem of slaves, discipline them as necessary in your dungeon, go on mighty quests and generally fuck around with everyone around you.

Link to the game: I hope the board doesn't fuck with the url this time

https://strive4power.itch.io/striveLINK REMOVED/download/hJroIuAn1zmV3sZvtCXyX0PFnBQChYEELyQ_DmQ9

Patreon code is: fkfynroh

Wiki has a lot of useful information on everything from stats of the difference races, guides to getting specific traits to run down of each quest, in case you get stuck.

http://strive4power.wikia.com/wiki/Strive4power_Wiki

Portraits for your slaves:

https://mega.nz/#!dht1hTRQ!Bym-YzceNIC6u7x8I-HlnSpwqljiIMZbCRwNwi53SMY

Changelog:

0.5.21

Excessive attribute points can now be converted into mansion upgrade points

Enchanted items can now be traded at Umbra for random enchanted items (with a chance of multiple enchants)

Can set contraceptives for main character

Contraceptives also work on males now

Enemies no longer spawn with armor until player reaches level 2

Added loading screen for mansion load

Added dynamic portrait loading (thanks to Kyler2's mod)

Thumbnail creation for portraits is disabled by default

Some fixes to the modding code

Notable code changes:

Guild spawn and start rules have been added to the races.gd

All races existing in race.gd now automatically added to the allracearray (any custom race can be spawned when all races can be spawned)

0.5.20a

User portraits and bodies should clog the memory considerably less now by creating 100x100 thumbnails

Constants mod now supports string arrays, tooltips and has more options

Fixed Emily event not triggering for MacOS

0.5.20

Added inbuilt mod for constants menu (activate in mods)

Updated a few item icons

Fixed rebuying slaves giving them additional 'protect' skill

Fixed some mistypes

Fixed some combat issues

____________________________
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 No.280086

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 No.280236

glad to see this thread back so I can ask: how do you lower a slave's mental stats?

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 No.280259

From the previous thread:

Blog: http://strivefopower.blogspot.com.

Official Download page: https://strive4power.itch.io/strive-for-power

Recommended Portrait Pack: http://www.ulmf.org/forum/hentai/hentai-games/13470-strive-for-power-mostly-text-slave-management-game?p=1289792#post1289792

Direct Link for Portrait Pack: https://mega.nz/#!8gMXzCiK!Qv-e-v5txFV0nYQrTtivXzlC-t-ZmCY3E-xCzo8elZs

Portraits go in: "C:\Users\YOUR_USERNAME_HERE\AppData\Roaming\Strive\portraits"

Previous threads:

#3 http://archive.is/6F0zx (03/21/2018 - 09/28/2018 )

???

#2 http://archive.li/Z7FBZ (02/10/2017 - 09/13/2017)

#1 http://archive.is/eNCkD (10/19/2016 - 12/08/2016)

#0 http://archive.is/MeZ8s (05/02/2016 - 10/19/2016)

Strive for power 1

Maverik's original release: https://mega.nz/#!pVcEVAZD!Itx3HmCmvb_g9cOBOQd_T9N2za11QM_YeBwjXcr-0A0 )play it as-is, or copy files/ to put the images in the development release)

Latest stable: https://gitgud.io/spdevel/sfp-web/repository/archive.zip?ref=stable

Latest development: https://gitgud.io/spdevel/sfp-web/repository/archive.zip?ref=master (pick stable or devel, copy it to a folder and copy in the files folder from mega to get the flavor images)

Saves are stored in browser cookies, which are based on the folder you run it out of. If you move it, you will either have to restart or use export/import to copy your current game in. Save export is the gear icon or the right-click context menu.

Strive 1 hints: https://gitgud.io/spdevel/sfp-web/blob/master/docs/hints.md

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 No.280273

>>280236

Edit your save with Notepad++ or cast the Mutate spell and save scum (the spell has random effects, one of them being to lower the wit of a slave by 10-25 points).

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 No.280323

>>280273

I think forcing a slave to use the pet costume and/or working as a fucktoy in umbra also reduces their mental stats.

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 No.280324

File: de74c2a01c90b23⋯.gif (4.82 MB,480x360,4:3,brigadorcontract.gif)

Ain't this game dead as shit and creator-abandoned?

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 No.280332

File: 736aebf2737a358⋯.jpg (18.45 KB,366x380,183:190,oh shit nigger.jpg)

>>280324

>Updated 2018-09-19 22:21:46 UTC

It looks semi-alive to me.

>>280083

>Actually tried link to patreon in OP

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 No.280336

>>280324

>>280332

Q. Strive is abandoned?

A. I'm a bit annoyed at myself that the news about new project and new goals were interpreted this way. No, I never said that. Previous post specifically was explaining it being slowed down, which means it still being worked on, but with lower regularity. We might refrain from big narrative additions at this point for reasons I named in previous post, but its quite manageable to introduce a heavy update on the gameplay side.

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 No.280337

>>280336

This guy needs to work on his communication skills then. And that fucking memory bug.

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 No.280344

File: 4d1cbf21f804fa0⋯.jpg (69.02 KB,638x630,319:315,1529408185889.jpg)

>>280323

The pet costume lowers the confidence (but not the wit). As for the job in Umbra, it raises the stress and lowers the loyalty and the assertiveness: wit and confidence are unaffected.

If, for mental stats, anon means courage and charm too, he should just rape/beat his slave until she has a breakdown or assign her to be a research subject.

Another option to cast the Domination spell: if the magic affinity of the slave is lower than 5, there is a 20% chance of lowering all her stats by 1-25 points.

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 No.280345

>>280332

Take another look at that link. Its not to pateron, its to itch.io.

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 No.280349

>>280345

Nevermind it then.

>>280336

I see.

He only needs to do some bugfixes to engine and he will be one of few western H-game devs which actually finished their games.

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 No.280362

>when you can give your loli catgirl sister a cute sundress and destroy her asshole

If it just had pantyjobs i'd wonder if i'd stop playing.

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 No.280375

Did they fix "Horny" and "very horny" combat penalties being pretty much constant and unremovable? I haven't played the game since that was added.

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 No.280385

>>280337

>This guy needs to work on his communication skills then.

Many new people showed up on his itch.io forum after he released the modding system. We saw significant potential in the game; with a few tweaks and modular content packs it could fill many niches: sexy Pokemon, softcore Jack O Nine Tails, streamlined EraGame, etc. Since Maverik was moving on to his next project, modders could be given free rein to morph the game - and maybe even full access to the codebase. Mods would provide ongoing releases, generate publicity, and attract new players (some of whom would become Patreon backers, while others helped with modding or bug testing). It would be a win-win for everybody.

The modding system was technically flawed (shitty regexes; fatal errors on macOS) but that wasn't a deal-breaker. Nobody wanted to immediately sink hundreds of hours into an ambitious total-conversion mod (because the codebase needed a major overhaul which would break compatibility), but people were still interested. Several people offered to fix the modding system itself or refactor the code. There's a public code repository for the game, so it's theoretically possible to resolve all of the problems and create awesome mods.

Unfortunately, it's often difficult to work with Maverik. He's not a native English speaker, and he gets frustrated by long or technical conversations. There are gaps in his game-development skillset (such as coding, documentation, narrative writing, artwork, version control, community management, etc). It's obvious that he'll need to work with other people in order to deliver a great product. Presumably, he would exhibit a positive attitude when someone offers to help (especially if they're doing so gratis). But the tone of those conversations tends towards "I am very busy and you are wasting my time." He's consistently *polite* towards his Patreon backers, but he usually just accepts their praise instead of responding to their suggestions.

I understand that a successful crowdfunding campaign will tend to inflate someone's ego. The miscommunication can be blamed largely on language barriers. The give-zero-fucks attitude would be understandable if Maverik was a jaded veteran who was merely coasting until his retirement date. In that position, it's not really *necessary* to build bridges or improve your skills. But he's been doing gamedev for only a few years, and he's currently starting a *new* development project. I don't think that he's a bad person, but I wish that he was more cooperative - because the result would be better games.

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 No.280406

>>280086

>>280083

>>280259

pretty good OP but you fucked up hard on a key point

https://strive4power.itch.io/striveLINK REMOVED/download/hJroIuAn1zmV3sZvtCXyX0PFnBQChYEELyQ_DmQ9

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 No.280408

>>280406

fug

https://strive4power.itch.io/strivepatreon/download/hJroIuAn1zmV3sZvtCXyX0PFnBQChYEELyQ_DmQ9

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 No.280416

File: 55ce7a48430ec50⋯.png (536.08 KB,1280x722,640:361,1438644167164.png)

Dice rollRolled 5, 4 = 9 (2d6)

This game is pretty good, I made a horrible error not starting in the human town though.

>go outside to scout the surroundings

>get surrounded by 6 level 13 bandits

>savescum after brutal gangrape

>walk into bandit ambush again

Also the jobs in that town sucked and there is no mage order building so you can't do the main quest to level up. Though its fixable if you can save up a little gold you can buy the teleport stone in the human town and teleport there anytime (teleporting back costs 25g though, feel fucking scammed yet? I already paid 500g for this shitty rock) so it's only more difficult in the beginning.

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 No.280420

>>280416

get your speed up and you can dodge more and just avoid encounters

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 No.280429

Can a female pc get raped by their slaves?

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 No.280432

>>280429

PC cannot even be raped you useless sack of shit

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 No.280434

>>280429

You can let them take the lead during encounters, if that counts. Otherwise, I don't think so.

>>280416

If you can wolfgirls, half or beastkin makes no difference, and give them magically enhanced senses, it gives you close to 100% chance to detect ambushes. There's also Tribal tatoos that help with this.

This will make those long treks through the wilderness much easier since you can just avoid any encounter you don't want to fight.

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 No.280442

>>280434

or just raise speed stat

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 No.280523

>>280375

Rape your enemies at the end of a battle. Your companions may fap or even join you and their lust will go down. They must either be loyal enough or have had consensual sex with you before.

>>280385

>There's a public code repository for the game, so it's theoretically possible to resolve all of the problems and create awesome mods.

Has Maverik shared the code? Where? License?

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 No.280765

File: c0608329b106d1d⋯.jpg (64.06 KB,574x588,41:42,Death_to_furries.jpg)

In v.0.5.21 a bug prevents to enslave halfkin shit.

In files\script\exploration.gd replace line 1002:

	if globals.races[person.race].uncivilized == true:
with
	if globals.races[person.race.replace("Halfkin","Beastkin")].uncivilized == true:

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 No.280781

>>280765

There's a similar bug in files\globals.gd, line 1336 (halfkin furries break the market).

I haven't tested it yet, but I think the fix is similar. Replace:

		price = price*globals.races[race].pricemod
with
		price = price*globals.races[race.replace("Halfkin", "Beastkin")].pricemod

Totally unrelated question: in the latest releases, when Emily enters the mansion, have you ever used the aphrodisiac on her (in order to seduce her)? I did, but the event is somewhat broken: Emily is still virgin and the potion is not consumed.

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 No.280782

>>280523

>Has Maverik shared the code? Where?

Third post (however it doesn't seem to be the "official" standalone code currently being 'worked' on., >>280259

>License?

>No license. All rights reserved

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 No.280783

>>280782

Do you mean SfP1? I don't care of it, I don't like that engine at all. I'm only interested in the current version, the one made with Godot.

I know that the source is not obfuscated, but this doesn't mean that I'm free to fork it.

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 No.280845

>>280523

But I can't win battles with the huge penalties I get from Horny and Very Horny, not to mention that rape, even if it's just bandits, gives reputation loss, or at least it did in a previous version of the game.

In any case I should be able to relieve my servants and remove their status by having sex with them before going out of town, but most of the time that just makes it worse.

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 No.280848

>>280845

Sounds like your problem is combat in general.

First thing you want to focus on is getting slaves with Dex. The more dex you have the harder you are to hit and the more likely you are to hit when you attack. This is probably the single most important stat in combat.

Next, get your main char's magic stat up and get heal, invigorate, mindblast and acid spit as soon as you can. These spells will help you keep your party going in tough fights and, when your magic stat gets high enough, let you one shot most enemies in the game.

Also, when you can afford it, buy chain mail and longswords or better for everyone in your party.

Best girls to get early on is anything with a high dex. Elves, Cats and Wolves make for good fighters.

The honry/very horny debuff doesn't hurt you that much in my memory, but most fights in general are tough or drawn out in general, in the early game.

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 No.280855

>>280845

>not to mention that rape, even if it's just bandits, gives reputation loss

Don't worry, currently there's no penalty if you rape bandits/thugs.

Your reputation suffers if you kill them or if you kill (or rape) guards/travelers/rescued people/slave merchants.

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 No.280886

can you go full robot uprising wizard mode

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 No.280905

>>280886

No, because you need mana from sex to actually cast spells.

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 No.280924

>>280886

>playing hentai games and avoiding all sex content

kek

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 No.280955

>>280905

>>280886

>>280924

You can get mana from having people orgasm near you at your mansion but that's pretty much being a cuck right there

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 No.280959

Anyone working on mods to make the mind control more in depth?

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 No.281030

>>280924

>>280955

my dreams are ruined

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 No.281123

A fix has been uploaded 13 hours ago. I haven't checked it yet, anyway in the previous release there was another "race" bug. In scripts\inventory.gd, line 348:

		get_node("gearpanel/charframe").set_texture(load(globals.races[race].shade[sex]))
should have been:
		get_node("gearpanel/charframe").set_texture(load(globals.races[race.replace("Halfkin", "Beastkin")].shade[sex]))

Completely unrelated again: in the older versions a few days must pass before some quests advanced. In 0.5.21 Emily went back the same day Tisha took her with her, instead. Same for Chloe: she asked me if she could move in with me the very day I gave her the antidote. Have I fucked up my scripts or has someone else experienced similar bugs?

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 No.281132

>>281123

My bad, line 348 is fine. In the same file, line 340 should be instead:

	race = person.race.replace("Halfkin ","Beastkin ")

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 No.281137

Man they really need to add a fuck ton more portraits to the game its annoying how a lot seem to be missing.

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 No.281145

>>281137

Did you take a look at this board? https://itch.io/board/252654/portarits-packs

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 No.281172

>>281137

Searching around and finding portraits you like for the game is half the fun of the game.

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 No.281176

>>280523

>Has Maverik shared the code?

Kinda. There's a public Github page (reachable via google; doesn't require any accounts or permissions). AFAICT he hasn't publicly shared the URL, and I'm definitely not authorized to share it on his behalf.

>Where?

Sorry, but I can't tell you. You're welcome to contact Maverik and ask for the repo URL.

>License?

The repo does not include a license statement. Maverik hasn't really planned for third-party code contributions to the core game, and he doesn't have a framework for it (in terms of IP or workflow). His experience with git is limited, and he'll probably find it difficult to manage forks, branches, and pull requests. His commits are pretty awful; you'll get 40+ changed files with 2000+ changed lines … under a one-word description :)

It's possible to build the game from the repo version, of course. If you fork the project and make significant improvements, then Mav might ask you to help incorporate those changes back into the primary codebase. Or he might ask you to rewrite your work into a mod for the official version of the game. Or he might ask you to cease&desist. Or he might haphazardly try to fold your work into his repo, producing dozens of fatal errors in the next official build. Or he might just ignore you entirely.

I gave up on modding Strive because of personality conflicts. I don't think that *I* can work effectively with Maverik. If you approach him then you might establish a good rapport; perhaps he'll be willing to give you repo access and you can proceed from there. You'll probably want to inquire about KuraPanda (the guy in charge of the previous refactoring attempt) so as to avoid accidental duplication of work.

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 No.281177

>how to lower mental stats?

Stress, use the abuse mechanic and meet then use scold/dungeon actions to max out their stress. Carefully watch stress on your other slaves for the same reason. You can lower stress with head pats and praising in the garden.

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 No.281192

File: bc3ef447244ebb4⋯.png (17.33 KB,128x128,1:1,chennazi.png)

Hey friends, how do I add custom player character portraits, these player portraits look like fucking ass

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 No.281193

>>281176

> I'm definitely not authorized to share it on his behalf.

No problem and thanks for the exhaustive answer.

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 No.281197

>>281192

You can change the portrait after character creation, you just do it from your own characters screen instead of the slaves customisation.

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 No.281201

File: 74d804ef943fb55⋯.png (1008.9 KB,960x640,3:2,74d804ef943fb55199df8e7f24….png)

>>281197

alright thanks friend, i must be fucking blind man damn

keep up the good work and stay cool, thanks

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 No.281306

So I put in the image set and one other one and now I get a message_queue_size_kb error.

The fuck?

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 No.281314

>>281306

reinstalling fixed it, but that code is niggers

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 No.281597

Does anyone else get the sense that the creator is a fucking imbecile?

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 No.281600

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 No.281615

.21b is out, basically it just fixes the shit already discussed here.

The game tries also to load a background image, dragonnest.jpg, that doesn't exist yet. Maybe a new quest is coming.

>>281597

The code is a mess, but I find interesting how Ku-Ku-Ku-Kurapanda!!!™ has reworked the quests code. I wonder if he intends to do the same with the jobs.

Who's the author of the Era sex system, btw? I wouldn't be surprised if it was someone from here.

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 No.281645

I can't even start a fucking game because this jackass has made unmanageable code and broke the mainmenu.gd, says it can't pull a get on the races, return a nil.

help please ;-;

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 No.281673

>>281645

Reinstall

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 No.281687

>>281645

Which version are you playing, .21a or .21b? I have no issues with the 'b' release (I always disable the beastkin races, though).

I have read post like yours on Fag95, but they are still using the 'a' version.

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 No.281688

>>281687

*posts

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 No.281708

>>281687

>>281673

Reinstall from which link?

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 No.281720

>>281708

The link is in >>280408 Just copy the whole link instead of just clicking on it. The boards wordfilter doesn't like the link unfortunatetly.

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 No.281734

>>281720

anon, that one is just linking to .21a

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 No.281736

>>281720

Tried this link (different anon), cant get past the race customization

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 No.281739

>>281734

>>281736

It works for me, .21b and starting new campaign both.

Maybe you are using an old downloaded file? Try clearling your cache before downloading?

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 No.281740

>>281734

Anon, the URL is the same since ever. The link points to the latest release which, a few hours ago, was .21b

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 No.281752

I've been able to reproduce the error (on .21b). The game borks once I delete the "progressdata" file inside the user folder (the directory where the saves are stored): the game creates a new one but something goes wrong.

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 No.281794

>>281734

fucking Fag95 level retards

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 No.281837

If any of you can't start a new game with .21b, try this solution:

>Launch the game

>In the main menu, click "Mods"

>Take note of the "Mod Folder" (if it doesn't exist, choose a directory and click "Select Current Folder"). Don't leave the Mods page yet

>Open your "Mod Folder" and create a "Constants" subfolder (if doesn't exist yet)

>Copy into the "Constants" subfolder this game file: files\scripts\constantsmoddata\constantsmod.gd

>Go back to the game and, in the Mods page, click "Apply". When you'll relaunch the game, it should find the missing file and, hopefully, you should be able to play.

<I don't know if this is THE solution. It works on my machine, which is a very poor statement, I know.

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 No.281849

>>281837

Thanks anon, that worked for me.

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 No.282013

There's good foundations in Strive so I hope it continues to get new content. I don't know of another game that lets me organise a group bestially sesh.

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 No.282044

Does anybody have a detailed changelog for 21b?

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 No.282619

File: 2d8cc67fccf7da0⋯.png (188.46 KB,1030x442,515:221,changelog8.png)

>>282044

>0.5.21b

>Fixed some code issues related to halfkin subrace

>0.5.21a

>Fixed Constants mod

>Fixed Some slave guilds issues

Currently, in some cases the pregnancy system is broken (e.g. when the father is a brothel customer). In files\scripts\characters\constructor.gd the "newslave" function still uses the "starting_pc_races" array, which has been recently abandoned.

For a quick fix, you may replace line 32:

> race = globals.starting_pc_races[rand_range(0,globals.starting_pc_races.size())]

with:

> race = globals.getracebygroup('starting')

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 No.282645

>>282013

EratohoK does that but both are shit because the animals are treated like any other character with changed descriptions. It's absurdly hard to find a good game with good bestiality scenes

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 No.282646

>>282645

Just add more lines for animal characters so they suit your ideas on how exactly they should behave to not be 'any other character'. It's really that easy.

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 No.282716

>>282645

>EratohoK

Know where I can get that without having to sign up to a website? Sounds like an interesting game.

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 No.282720

>>282646

Except it requires a few changes in the code, too. Why would a dog aim for any position other than doggystyle? How would it jerk off? Finger the partner? Fondle breasts? Kissing is kinda off but I can see it working

There are positions that a dog wouldn't be able to do, too

The knotting is rarely well done, since it would be hard to do

And that's just for dogs

I prefer when the bestiality is done in a premade scene because it is better overall, but it gets repetitive quick

It is bad, but I can't do anything but deal with it

>>282716

Just ask on the thread for a throwaway account

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 No.283133

>>282720

Well, detailed bestiality will obviously require lots of effort if game is not aimed to it in first place.

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 No.285183

Where do I put the portraits file?

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 No.285184

>>285183

\Users\[(you)\AppData\Roaming\Strive

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 No.285204

>>282716

read the thread here

Account was never needed, wiki is a protip

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 No.285307

Is it normal using the image pack that the full body image is not set by default?

The portrait works fine but I have to manually select it again for the full body image to appear

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 No.285311

Anyone else kinda disappointed that the ending doesn't recognize that you have children with one of your companions ex.Tisha or Ayedis?

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 No.285314

File: 25cb991e2a4f280⋯.png (893.72 KB,1368x796,342:199,strive.png)

>>285307

Yes, you have to enable the checkbox.

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 No.285389

The sex system in this game needs improvements. It plays out the same way just about everytime.

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 No.285599

>>285389

Is there a way to increase the amount of turns you have?

Also the amount of interactions per day?

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 No.285605

>>285599

>Is there a way to increase the amount of turns you have?

For meet move to garden.

>Also the amount of interactions per day?

Endurance if it didn't change.

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 No.285611

>>285605

Garden is if they are low confidence and streets if they are high confidence or some such.

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 No.285614

>>285599

>sexual interactions

Open files\scripts\variables.gd with Notepad++. The ninth line (timeforinteraction) controls how many turns a sexual interaction lasts: edit the number, save and restart the game.

A built-in mod ("Constants") should allow you to edit the variable from inside the game, but I don't remember if Maverik has included it in the latest release.

>non sexual interactions

Open files\scripts\dating.gd with Notepad++ and edit line 351:

<self.turns = 10

>285611

Yes, 50 is the threshold. Garden and streets grant you five more turns.

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 No.285663

I can't seem make cheat engine work with this game, is there any trick to it or is it just a no can do?

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 No.285667

>>285663

Have you tried the patreon code in the OP?

It should let you do most of the shit you could get from cheat engine.

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 No.285669

>>285667

I never noticed that was there. Thanks! I'm just so used to go straight to cheatengine for these games.

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 No.285729

>>285669

It isn't that hard of a game though, except for maybe the first few combat sessions. After that, it's relatively smooth sailing. Even easier if you choose the freeplay mode.

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 No.285752

>0.5.22 Release: New areas, bosses, items and a spell.

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 No.285761

>>285752

The link in >>280408 is still valid.

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 No.285763

File: 8c16484e553f97d⋯.png (1.79 MB,1368x796,342:199,strive2.png)

And here's the changelog.

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 No.285765

This game could use a better inventory UI. It was ok before the enchanted items but now it's too cluttered.

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 No.285807

how do I install the imagepack? Put the bodies and portrait folder in the image folder?

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 No.285808

>>285807

You have to put them in the appdata\roaming\strive folder.

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 No.285841

>>285808

Thanks. Last question; does food just spoil either way or am I suppose to buy a refrigerator or something?

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 No.285853

>>285841

There's mansion upgrades that increase the amount of food you can have without it spoiling quickly and another that slows down the rate it spoils at.

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 No.286007

>>285853

>>285841

I'm not sure there's even a point. A single well-statted hunter can sustain quite a lot of slaves.

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 No.286014

Why do sometimes I get a ui screen but no options to select or close?

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 No.286032

>>285761

I know, I just meant that a new release was available. I couldn't download it, that's why I didn't post the changelog. Sorry for the misunderstanding.

>>286014

I have no clue. Post a screenshot of the UI and the console, it could be a bug.

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 No.286044

Besides the few screenshots in the thread, is there any actual content that doesn't look like some kind of inventory menu? Or is the whole game like that…?

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 No.286055

So there are side effects to potions? Or I cannot use them in quick succession? I got a mutation message at the end of the day

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 No.286056

>>286055

Potions build up toxicity, you need to mindread a slave to see how much toxicity they have build up.

It falls over time, so one or two potions at a time won't have any real adverse effects.

If it gets too high the slave takes health damage and might mutate, getting some random change you could make in the lab and taking a reduction to some trait.

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 No.286057

>>286056

Thanks, another thing is that I'm playing sandbox atm and I cannot unlock the Gorn alchemist as she is part of the main quest. So I cannot use the Gorn alchemist shop if playing sandbox?

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 No.286770

>>280083

>brainwash

I don't recall this being an option… how does one go about this?

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 No.286803

How the fuck does the starter slave questline function and why isn't it written down on the wiki? The first time I ever played I got Grateful on them but in a second playthrough picking the same options I haven't gotten a progression in ages.

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 No.286825

File: 154fdb5d49cbf89⋯.jpg (5.58 KB,251x201,251:201,Stuf....jpg)

>>286803

It's bugged.

90% of the time the starts slave dialogue gets "overwritten" by other more important stuff companions/cutscene thus making getting the grateful trait impossible,and no not even save scumming fixes this.

I reported this several times but it never got fixed.

The game skipped their dialogue and locked you out of both their quest and a chance to get their grateful trait,nothing you can do about it.

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 No.286830

>>286770

Fear for obedience and to reduce resistance to being slaves and dominate to increase loyalty and obedience while reducing resistance, with risk of the spell backfiring.

Entrancement and stimulating potions to make them highly susceptible to fetishes during interactions.

Slipping aphrodisiacs into a slaves food while using an advanced brand to deny them masturbation or sex for a few days will turn them sex-crazed.

Really the entire process of converting a freshly caught prisoner to a loyal and obedient maid is essentially brainwashing, and there are a lot of different ways of going about it.

Sorry if it sounded like a new option though, that wasn't intentional

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 No.286938

>>286825

I had a similar thing happen on my first playthrough where I couldn't continue Emily's quest and never got Tisha becaus Cali's quest popped up at the same time and cancelled the prompt.

I also didn't know you even could get the grateful trait on your starter servant… never got that quest on any save.

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 No.286957

>>286938

Yeah,really wish this annoying bug would get fixed…that is.. if it ever get fixed.

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 No.287211

>>286830

Thanks for the explanation, was mostly worried that I'd missed a large amount of content or branch of spells.

>…converting a freshly caught prisoner to a loyal and obedient maid is essentially brainwashing…

One could call that reformation, depending on the method(s) of course.

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 No.287217

File: fa65dfa31dcb465⋯.swf (114.06 KB,100x100,1:1,SfP.zip.swf)

0.5.22a

>Added new icons for boss debuffs*

>Fixed daily events related to slave generation

>Fixed cave lake area

The attached file is the .22 -> .22a patch.

*Maverik forgot to put the new icons into the .import folder (both the .md5 and the .stex files are missing), expect a new release.

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 No.287239

>>287217

>releases a minor patch without the thing he patched

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 No.287506

>>286957

>>286938

>>286825

Not seeing this happening to me. Events just firing one by one.

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 No.287522

>>287506

Never had any issue with my initial slave. But I think that the way events are scheduled is fucked up: they pop up together even if some of them are not supposed to happen before X days.

Sometimes I've also noticed these bugs:

- Ivran's beauty was different from 75 (e.g. 100 or 40)

- the stuff needed by Zoe (either to unlock the tentacles spell or to help the wood spirit) has not been consumed

Plus the bugs affecting Emily's and Cali's quests, as I've mentioned in >>281123 and >>280781

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 No.287561

>>287522

That feels like you might be using a corrupted version which tends to happen on updates/overwrites. Have you tried to do clean install?

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 No.287589

>>287506

>>287522

And I sometimes get a ghost of a dialogue box popping up at day end which disables inputs and forces me to reboot the game, and sometimes when I get an event the game automatically selects my choice for me and the event opens on the conclusion page instead.

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 No.287651

>>287561

Actually yes. Everything started with the new event system.

As for Emily's virginity, I think I know where the bug is: the consequences of drugging Emily are stored into the wrong array.

In files/scripts/event/event_result.gd, the process_result function expects to parse an array such as result["people"], while the personal consequences are saved inside result["progress"]["people"]. This is how the data structure is defined in files/scripts/event/event_builder.gd, unless I'm mistaken.

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 No.287741

File: 3c8140da1da92e2⋯.swf (47.27 KB,100x100,1:1,event_builder.gd.swf)

>>287651

To fix Emily's bug, replace files/scripts/event/event_builder.gd with the attached file.

Tested in both cases (aphrodisiac and plain rape), Emily reacts as expected: she loses her virginity and, while in the latter case she will despise you, if drugged she will be just mildly stressed.

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 No.287960

>>286825

I came back just to say my run wasn't actually bugged, it was just that I had started in a different town and it turns out to advance some of the starting slave relationship paths you need to progress through the storyline quests first.

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 No.287976

>>287522

The event counter is messed up indeed. tl;dr: the waiting period of the scheduled events can be shortened by several days in just one night.

Suggested fix:

- in files/globals.gd, insert the line:

var upcomingeventsdurationdecreased = false
after the line:
	var upcomingevents = []
- in files/scripts/Mansion.gd, insert the line:
	globals.state.upcomingeventsdurationdecreased = false
after the line:
	enddayprocess = true
- in files/scripts/events.gd, change the code:
	for ievent in globals.state.upcomingevents:
if ievent.duration > 0:
ievent.duration -= 1
if ievent.duration <= 0:
scheduledEvent = ievent
like that:
	for ievent in globals.state.upcomingevents:
if ievent.duration > 0 && !globals.state.upcomingeventsdurationdecreased:
ievent.duration -= 1
if ievent.duration <= 0:
scheduledEvent = ievent
globals.state.upcomingeventsdurationdecreased = true

Technical stuff (maybe this helps some anon to come up with a better fix)

The scheduled events are stored inside the globals.state.upcomingevents array: each entry has a code and a duration.

The _call_events_schedule function decreases the latter parameter by one. This function is invoked by another function: call_events (both are defined in files/scripts/events.gd)

The call_events function is usually called at the end of the day by the nextdayevents() function, defined in files/scripts/Mansion.gd:

> var placeEffects = globals.events.call_events(place, 'schedule')

Unfortunately this function lists also some scenes (like Hade's flashbacks or when Zoe asks you to give her the mysterious book): when the game displays one of them, the function is reloaded and the duration of the already scheduled events is reduced by one again. That's why they may happen ahead of time.

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 No.287977

>>287976

Fuck, in the first fix a tab character is missing:

	var upcomingeventsdurationdecreased = false

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 No.288183

I recall a previous version that allowed me to change the pregnancy/growth period in the game. I don't see the option available anymore, is there some way for me to implement this change in a new way?

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 No.288202

>>288183

Check if you can activate the "Constants" mod or install a fanmade mod.

Take a look for instance at "AricsExpansion": itch.io/t/338974/aricsexpansion-formerly-breeding-and-farming-expansion

Alternatively you may play with the game code. In files\variables.gd edit the lines:

>var pregduration = 1

>var growuptimechild = 1

>var growuptimeteen = 1

>var growuptimeadult = 1

Edit also the numbers "preg.duration" is compared to, in files\scripts\Mansion.gd and files\scripts\outside.gd

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 No.288289

>>288202

is this the only source for strive mods ?

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 No.288298

>>288289

It's the most active. Maybe you can find something if you dig into Fag95 or if you join shitscord.

Threads about SfP on other forums are pretty dead. As for the Wiki, last time I checked, it had only a guide about modding.

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 No.288339

>>287960

As for the starting slave quest:

- the second event (the massage) happens 5-9 days after the first event (the number is randomly generated)

- the third event (the towel scene) happens 3 days later, as long as you have already unlocked the alchemy room. Otherwise, every three days the game will check again if you have purchased it

- the fourth event (the sex scene) happens 5 days after the third event

If you progress through the main plot, the waiting periods may be shortened because of the aforementioned bug.

If you want to speed up the quest, open files\scripts\events.gd and edit the lines:

>#3269

> globals.state.upcomingevents.append({code = 'ssmassage', duration = round(rand_range(5,9))})

>#3325 and #3331

> globals.state.upcomingevents.append({code = 'sspotion', duration = 3})

>#3474

> globals.state.upcomingevents.append({code = 'sssexscene', duration = 5})

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 No.288472

Another annoying bug: if I cast Sedation on a slave and then I improve her stats in the lab, I cannot sedate her again the day after.

To fix this, open files\scripts\Mansion.gd and, after the line:

			elif person.away.duration > 0:
add:
			for i in person.effects.values():
if i.has('duration') && i.code != 'captured':
if person.fear >= 50 && randf() >= 0.4:
i.duration -= 1
if person.race != 'Dark Elf' || randf() > 0.5:
i.duration -= 1
if i.duration <= 0:
person.add_effect(i, true)

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 No.288945

A stupid cheat to clone your slaves:

- save

- go to the market and sell the slave you want to duplicate

- DON'T SAVE. DON'T QUIT THE GAME EITHER. Reload your save instead

- now your slave is back in the mansion and her identical clone is on sale. Buy her

Create the perfect cow (or the perfect dragonkin warrior) and exploit the bug until your farm (or your party) is full.

(if the slave has relatives, her family tree will be probably messed up, I don't know)

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 No.289119

0.5.22b:

>Fixed event combat leading to crash on rare occasions

>Fixed old Emily sprite not updating correctly when toggled in constants menu

>Fixed some pregnancy related events not scaling properly with custom pregnancy settings

>Added tag to races for them to be accessible through Sebastian

>Shop inventory is no longer an inbuilt script

The new icons have been added to the .import directory.

Emily's event and the schedule system are still bugged, though.

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 No.289121

So: how have you defeated the enemies of the new area, the Dragon Nests?

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 No.291826

Some fixes:

Chloe wants to move in with me the very day I give her the antidote

I was wrong, actually it is not a bug. Once you complete her quest, every day there's a 30% chance of her joining your mansion.

"You could't afford to provide [YOUR_SLAVE] with contraceptives"

Sometimes the game shows this alert, not because I am short of money, but because the slave is still under the effect of the contraceptives she took the day before (their influence lasts two days). To fix the bug, open files/scripts/Mansion.gd and change:

				else:
text0.set_bbcode(text0.get_bbcode()+person.dictionary("[color=#ff4949]You could't afford to provide $name with contraceptives.[/color]\n"))
with:
				elif !person.effects.has("contraceptive"):
text0.set_bbcode(text0.get_bbcode()+person.dictionary("[color=#ff4949]You could't afford to provide $name with contraceptives.[/color]\n"))

When I load a save, the repeatable quests are generated again

The guild quests are already stored in our saves, but for some obscure reason they are ignored. Maybe you don't want to fix this bug, because they are a great source of gold and rep.

In files/globals.gd, after the line:

	var repeatables = {wimbornslaveguild = [], frostfordslaveguild = [], gornslaveguild = []}
insert:
	var repeatables_loaded = false
In the same file, after the line:
			state.sidequests[i] = statetemp.sidequests[i]
insert:
	state.repeatables_loaded = true
for i in statetemp.repeatables:
if state.repeatables.has(i):
for j in statetemp.repeatables[i]:
state.repeatables[i].append(dict2inst(j))
In files/scripts/Mansion.gd replace:
		get_node("debug").show()
rebuildrepeatablequests()
globals.main = self
with:
		get_node("debug").show()
if !globals.state.repeatables_loaded:
rebuildrepeatablequests()
globals.main = self

When I launch the game and load a save, the slaves on sale are replaced by new ones

Again, maybe this is not a bug you really want to fix.

In files/globals.gd, after the line:

	dict.slaves = []
insert:
	dict.guildslaves = {wimborn = [], gorn = [], frostford = [], umbra = []}
In the same file, after the line:
			dict.slaves.append(inst2dict(i))
insert:
	for i in guildslaves.keys():
for j in guildslaves[i]:
dict.guildslaves[i].append(inst2dict(j))
Same file again; after the line:
		slaves.append(newslave)
insert:
	if currentline.has("guildslaves"):
for i in currentline.guildslaves.keys():
if guildslaves.has(i):
guildslaves[i].clear() #to avoid clones
for j in currentline.guildslaves[i]:
guildslaves[i].append(dict2inst(j))
This also fixes >>288945

Sometimes the items used by Zoe are not removed from the inventory

It happened to me a few times. When I opened the game inventory, apparently the potions were not there, as expected; when I saved the game, though, they have been added to the items list. I haven't tracked the bug yet, unfortunately.

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 No.295098

>>291826

>Sometimes the items used by Zoe are not removed from the inventory

Found this bug too, I think. Before saving the game, a variable was not properly reset: it still listed some items from previous saves. So no, it was not a problem of Zoe's quest only.

In files/globals.gd, the following lines:

func save():
var array = []
var dict = {}
for i in spelldict:
should be modified like that (the "array" var is not locally used. As far as I see, it can be safely removed):
func save():
state.spelllist = {}
state.itemlist = {}
var dict = {}
for i in spelldict:

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 No.295424

File: ec0e86583052b54⋯.png (219.33 KB,900x465,60:31,Ivran.png)

Three more fixes:

- the path of the default avatar is not saved correctly.

In files/scripts/mainmenu.gd the line

player.imageportait = load(playerPortraits[portraitIndex]) #Set player portrait to default displayed portrait
should be instead:
player.imageportait = load(playerPortraits[portraitIndex]).path() #Set player portrait to default displayed portrait

- the "Side Quests" tab does not show the items required by Zoe to prepare the "Tentacles" spells.

In files/script/Mansion.gd, below the line:

		sidetext.set_bbcode(sidetext.get_bbcode() + "—"+ aydaquestdict[str(globals.state.sidequests.ayda)]+"\n\n")
insert:
	if zoequestdict.has(str(globals.state.sidequests.zoe)):
sidetext.set_bbcode(sidetext.get_bbcode() + "—"+ zoequestdict[str(globals.state.sidequests.zoe)]+"\n\n")
In the same file find the line:
"4":"Deliver to Zoe 10 Teleport Seals, 5 Magic Essences, 5 Tainted Essences.",
and replace 4 with 5.

- at the end of the quest of the starting slave, the virginity of the main character and/or the slave is not updated.

In files/scripts/events.gd the lines:

			var sexdict = {
dom = {
fm = ssnode.sssexdomfm,
mm = ssnode.sssexdommm,
ff = ssnode.sssexdomff,
mf = ssnode.sssexdommf,
},
sub = {
fm = ssnode.sssexsubfm,
mm = ssnode.sssexsubmm,
ff = ssnode.sssexsubff,
mf = ssnode.sssexsubmf,
},
yandere = {
fm = ssnode.sssexyanfm,
mm = ssnode.sssexyanmm,
ff = ssnode.sssexyanff,
mf = ssnode.sssexyanmf,
},
neutral = {
fm = ssnode.sssexneufm,
mm = ssnode.sssexneumm,
ff = ssnode.sssexneuff,
mf = ssnode.sssexneumf,
},
}
text = sexdict[category][textvar]
can be replaced by:
			var hole = {
"dom":{"fm":[startslave,"vagvirgin"], "mm":[globals.player,"assvirgin"], "ff":[globals.player,"mouthvirgin"], "mf":[globals.player,"vagvirgin"]},
"sub":{"fm":[startslave,"assvirgin"], "mm":[startslave,"assvirgin"], "ff":[startslave,"mouthvirgin"], "mf":[globals.player,"vagvirgin"]},
"yandere":{"fm":[startslave,"vagvirgin"], "mm":[startslave,"mouthvirgin"], "ff":[globals.player,"mouthvirgin"], "mf":[globals.player,"vagvirgin"]},
"neutral":{"fm":[startslave,"vagvirgin"], "mm":[startslave,"assvirgin"], "ff":[startslave,"mouthvirgin"], "mf":[globals.player,"vagvirgin"]},
}
hole[category][textvar][0][hole[category][textvar][1]] = false
if (category == "neutral"):
globals.player.mouthvirgin = false
text = ssnode["sssex" + category.left(3) + textvar]

Finally, some NPCs are generated with unexpected stats (pic related). I haven't dug into the code, I suppose something is wrong with globals.clearstate().

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 No.295548

>>295424

>Finally, some NPCs are generated with unexpected stats (pic related).

Found the issue. It affects Ivran: in files/scripts/events.gd, first her stats are assigned and only then her traits are removed. Line 965 should go above line 945, instead.

Also, instead of the base stats (cour_base, conf_base, …), the script could set the values of the regular stats (cour, conf, …). Even better, most Ivran's data could be moved into gallery.gd and her character could be generated like Emily and every other NPC.

<inb4 "her"

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 No.301357

A few more fixes:

Even after you have completed Ayda's quest, you still can't have sex with her (you must still date her and seduce her)

In files/scripts/events.gd, insert the line:

			ayda.consent = true
next to (it doesn't matter if before or after):
ayda.tags.erase('nosex')
When you first meet the dryad in Frostford, her avatar is not shown

In files/scripts/events.gd, insert the line:

		sprite = [['forestspirit','pos1','opac']]
next to:
		text = textnode.MainQuestFrostfordForest
Uncivilized tamers tame themselves

In my latest playthrough I have captured like eight monsters and I put them in jail. All of them were uncivilized. One of them was a tamer, though, so she managed to fix herself and the other girls. Not a bug per se, but I don't think it makes much sense.

In files/scripts/Mansion.gd, the line:

					if i.spec == 'tamer' && (i.work == person.work || i.work in ['rest','headgirl','jailer']) && i.away.duration == 0:
should be edited like that:
					if i.spec == 'tamer' && (i.work == person.work || i.work in ['rest','headgirl','jailer']) && (i.away.duration == 0) && !i.traits.has("Uncivilized"):
An additional condition could be (if added, rebellious slaves don't tame other slaves):
 && (!i.effects.has('captured'))
A slave keeps her job even when sent away

This is fucking annoying, because the slave is inactive (if she was the nurse, she doesn't heal your slaves anymore; if she was the farm manager, she doesn't milk the cows and so on) and she cannot even be replaced by another slave.

In files/globals.gd replace the line:

	var away = {duration = 0, at = ''}
with:
	var away = {duration = 0, at = ''} setget away_set
func away_set(value):
away = value
if away.duration != 0:
work = "rest"
if sleep == "jail":
sleep = "communal"
The last two lines are optional: if the slave was in jail before being sent away, she is moved into the common room; this frees a slot for another prisoner.

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 No.302089

A new batch of (minor) fixes:

Bad route - Can't start the final battle

In files\scripts\events.gd remove line #1782:

			closedialogue()

Ayda is missing: her avatar is displayed though

This bug happens the first time you visit Ayda, after Gathor tells you that she has been kidnapped.

In files\scripts\areascripts\ayda.gd add:

		sprite = []
after line #40:
		text = textnode.MainQuestFinaleAydaShop
(the game should show Gin, Ayda's assistant, but currently the beastkin bunny has no portrait)

Cali's quest: no clue

If Cali accepts to fuck Jason, he should tell you for free where to find hints about her: except that his answer does not mention Shaliq village at all. You must add the missing info to files\scripts\questtext.gd, line #86 (the line starting with "var CaliBarFuckWilling").

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 No.309196

File: 09d35c31f325346⋯.png (324.13 KB,840x260,42:13,0.5.23.png)

V.0.5.23 is out.

Full changelog attached. In short:

>you can recruit all the NPCs in sandbox mode

>the sex system has been improved

>bugfixes

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 No.309197

Found a bug in scripts\Mansion.gd. The cleaning costs are:

- not related with the mansion condition (they depend on the in-game days instead, which makes little sense to me)

- also the numbers are inconsistent, because the preview says that you are going to pay as many in-game days divided by 5, while the deducted amount is "in-game days / 7"

	text += '[color=yellow]' + str(min(ceil(globals.resources.day/5.0)*10,100)) + '[/color]'
if globals.resources.gold >= min(ceil(globals.resources.day/5.0)*10,100) && globals.state.condition < 80:
[...]
globals.resources.gold -= min(ceil(globals.resources.day/7.0)*10,100)
I would replace both expressions with:
... min(ceil(globals.state.condition/5.0)*10,100) ...
Also, in _on_cleanbutton_pressed() the condition should be reset to 100 after the gold is deducted.

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 No.309247

Loading stops at 41% when starting a game, shows this error: SCRIPT ERROR: _process: Invalid call. Nonexistent function 'show_error' in base 'Node (LoadScreen.gd)'.

At: res://files/scripts/LoadScreen.gd:50

Did I catch it between updates?

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 No.309260

>>309247

Which version are you playing? I have only downloaded the Win32 release, no issues when loading the game. Also, full log?

(btw, the engine has been updated to Godot v.3.0.6. Not that it should matter).

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 No.309266

>>309247

Forget my previous post, you're right. Some images of the revamped interaction panel are not properly loaded.

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 No.309268

The missing images are (both in files\buttons\sexicons and in .import):

- rope.png

- sexcrazed.png

- drunk.png

- resist.png

- forced.png

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 No.309277

>>309268

Win64 version has the files, can just use that or poach the files from it.

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 No.309305

File: 73713b66eead845⋯.png (510.55 KB,1280x713,1280:713,nope.png)

>>309277

Thanks, good to know.

I've used some placeholders just to test the game: I find the current UI a bit confusing, I liked more the old interface with tabs and all.

Two more things:

1. after seven in-game days, the "starting slave" quest hasn't started yet: I wonder if someone else has the same issue. If I uncomment the lines 1235-40 of Mansion.gd, it works as expected.

#	var place = {region = 'any', area = 'mansion', location = 'foyer'}
# var placeEffects = globals.events.call_events(place, 'schedule')
# if placeEffects.hasEvent:
# checkforevents = true
# return
2. I haven't tested Zoe's quest yet, but I don't understand why in exploration.gd (lines 1759-60) "button" has been replaced by "array":
		array.append({text = 'Accept', function = "frostfordzoe", args = 1})
array.append({text = 'Refuse', function = "frostfordzoe", args = 2})

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 No.309313

Anyone else having issues with the latest 64 bit version and timed events not advancing? Example being having to wait a day before being able to talk to Chloe again perpetually.

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 No.309314

>>309313

More examples, Tisha never shows up, Elf girl never appears at the market, and Maple can't be flirted with twice.

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 No.309331

>>309314

See >>309305: open files\scripts\Mansion.gd with Notepad++, remove the hashes (#), save and restart the game.

It worked for me, I don't know why Maverik commented those lines.

	var place = {region = 'any', area = 'mansion', location = 'foyer'}
var placeEffects = globals.events.call_events(place, 'schedule')
if placeEffects.hasEvent:
checkforevents = true
return

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 No.309504

What's the new patreon code? The old one doesn't work anymore.

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 No.309506

>>309331

That's… Just crazy. I downloaded the recent build and checked if it was fixed, nothing.

Sorry, I didn't look at the post right above mine. I just did a search in the thread for literally every companion except the starter.

>>309504

fkfynroh works for me.

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 No.309507

>>309506

ok nevermind it does work I just copy pasted it and accidentally put a space at the end

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 No.309615

>>309506

No need to apologize. I realized only from your post, that the whole schedule was messed up (and not just the "starting slave" quest).

These new desires are a bit strange: sometimes my slaves ask for stuff we are already doing. Apparently continuous actions (I mean, started a few rounds before) don't count: I must stop them and start a fresh action of the same type.

Also, I have been unable to satisfy people asking to be humiliated. Facesitting, feet licking, grovelling: nothing works. I have tried even spanking (which technically is BDSM): nada.

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 No.309637

>>309305

Bug #2 also confirmed: if you are playing 0.5.23, you can't interact with Zoe the first time you meet her (I ignore if it has been fixed in 23a).

Open files\script\exploration.gd with Notepad++ (or the editor of your choice), go to lines 1759-60, replace "array" with "button" and restart the game.

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 No.309662

>>309637

Sorry, "buttons"

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 No.309667

>>309637

Seems latest build replaces it with 'buttons'

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 No.309750

>>309615

>Also, I have been unable to satisfy people asking to be humiliated

I think I found the bug. The game looks if the current action is tagged as "humiliate"; grovelling, facesitting and such are tagged as "shame" actions, though.

Another desire, $name wishes to have $his pussy used, has a similar issue. The game wants the "pussy" tag, the actions use the "vagina" tag.

Suggested fix: in files\scripts\newsexsystem.gd replace line 901:

			if lastaction.scene.get('givertags') != null && (lastaction.scene.givertags.has('pussy') || lastaction.scene.takertags.has('pussy')) :
with:
			if lastaction.scene.get('givertags') != null && (lastaction.scene.givertags.has('vagina') || lastaction.scene.takertags.has('vagina')) :
and line 913:
			if lastaction.takers.has(member) && lastaction.scene.get('takertags') != null && lastaction.scene.takertags.has('humiliate'):
with:
			if lastaction.takers.has(member) && lastaction.scene.get('takertags') != null && lastaction.scene.takertags.has('shame'):
Also, in files\scripts\action\407vibrator.gd, replace line 15:
const takertags = ['pussy']
with:
const takertags = ['vagina']

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 No.309782

File: e5cc9a7fffb6c74⋯.png (82.99 KB,927x199,927:199,Mystery.png)

Getting an issue when trying to inspect my character, the resource bar just stays that way. The game also brings up a blank character page over the mansion menu when loading or starting a new game, but that can be closed normally.

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 No.309817

Desires again. $name wishes to penetrate is only fulfilled through "Double dildo" and "Double Anal Dildo".

I expected that other actions could work too, like inserting a vibrator (or his own tail) up someone's hole: but no.

>>309782

Screen resolution?

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 No.309821

Is his dead or is the dev updating still?

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 No.310007

>>309821

read the thread faggot. the dev just released a new update

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 No.310092

>>309817

1366 x 768, and overwriting the files with ones from earlier versions doesn't have this.

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 No.310105

>>310092

Well, after I did something other than look at the fucked UI and close the game, it seems that I can only inspect, customize, and interact with my starting slave, clean/upgrade the mansion, and end the day. I can't leave the mansion or move around in it.

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 No.310107

>>310092

I fear something went wrong and the Mansion screen has not fully loaded. But without the console log, it's hard to say what.

>>309821

The game is basically complete: now it's more like a guinea pig, where the dev tests new mechanics before he adds them to his new game.

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 No.310116

>>310107

Alright from what I can tell, the blank character that overlays the mansion screen is supposed to be the initial popup that asks if you want to view the tutorial. The Interaction tutorial shows up whn I first interact with my slave but that's it.

[code]SCRIPT ERROR: GDScript::reload: Compile Error: Identifier not found: slave

At: res://files/scripts/joblist.gd:17

ERROR: reload: Method/Function Failed, returning: ERR_COMPILATION_FAILED

At: modules/gdscript/gdscript.cpp:598

SCRIPT ERROR: _ready: Invalid get index 'mansionStaff' (on base: 'Popup').

At: res://files/scripts/Mansion.gd:31

SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.

At: res://files/scripts/slave_tab.gd:34

SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.

At: res://files/scripts/slave_tab.gd:34

SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.

At: res://files/scripts/slave_tab.gd:34

SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.

At: res://files/scripts/slave_tab.gd:34

SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.

At: res://files/scripts/slave_tab.gd:34

SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.

At: res://files/scripts/slave_tab.gd:34

SCRIPT ERROR: hidetooltip: Invalid call. Nonexistent function 'get_node' in base 'Nil'.

At: res://files/globals.gd:1722

ERROR: get_meta: Condition ' !metadata.has(p_name) ' is true. returned: Variant()

At: core/object.cpp:1025[code]

Here's the loader after loading the save without taking action.

[code]SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.

At: res://files/scripts/slave_tab.gd:34[code]

Opening the player character sheet shows a large number of this error repeatedly.

[code]SCRIPT ERROR: hidetooltip: Invalid call. Nonexistent function 'get_node' in base 'Nil'.

At: res://files/globals.gd:1722

SCRIPT ERROR: updatestats: Invalid call. Nonexistent function 'get_node' in base 'Nil'.

At: res://files/scripts/Mansion.gd:3387[code]

mixed with a couple of these.

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 No.310124

>>310116

Starting from v23, in most functions of files\scripts\joblist.gd, "slave" has been replaced with "currentslave". You are using an old script, the game cannot compile with the new .scn/.tscn files.

>>309506

True. In V23a Maverik added a new line that should do the trick, though.

I think he has abandoned the new scheduler (which was made by Kurapanda of some other dev, I suppose) and went back to his old code.

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 No.310160

File: 3773742b6124b50⋯.pdf (4.34 KB,100x100,1:1,patch.txt.pdf)

With the attached patch, desires are satisfied not only with the latest action, but with ongoing actions too.

It also solves >>309817 and >>309750 (except 407vibrator.gd, of course).

Rename the file as .txt, open files\scripts\newsexsystem.gd and replaces the "OLD CODE" with the "NEW CODE".

I hope I haven't fucked up the code

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 No.310273

File: 35c60c7e6214394⋯.png (340.11 KB,1280x717,1280:717,Specialization.png)

Another little QOL patch: in files\scripts\statspanel.gd find line:

		text = text.substr(0, text.length() - 2) + '.'
and add below:[/code] if (person.spec != null):

text += "\n\nSpecialization: [color=aqua]" + globals.jobs.specs[person.spec]["name"] + "[/color]."[/code]When inspecting a slave on sale, you will see not only her traits but also her specialization (if any): pic attached.

Here >>309197 I went full retard, I should have written something like:

> min(ceil(20 - globals.state.condition/5.0)*10,100)

Ruby and emerald amulets, despite being jewels, do not increase the wearer's luxury. To fix this, in files\scripts\items.gd, replace:

	icon = "res://files/images/items/amuletruby.png",
description = "A luxury piece of jewelry with a trace of magic. ",
effect = [{type = 'incombat', effect = 'damage', effectvalue = 2, descript = "+2 Damage"}],
with:
	icon = "res://files/images/items/amuletruby.png",
description = "A luxury piece of jewelry with a trace of magic.\n[color=green]Increases person's luxury[/color]",
effect = [{type = 'incombat', effect = 'damage', effectvalue = 2, descript = "+2 Damage"}, {type = 'onequip', effect = 'luxury', effectvalue = 5, descript = "Slightly increases luxury (+5)"}],
and:
	icon = "res://files/images/items/amuletemerald.png",
description = "A luxury piece of jewelry with a trace of magic. ",
effect = [{type = 'onequip', effect = 'health', effectvalue = 15, descript = "+15 Health"}],
with:
	icon = "res://files/images/items/amuletemerald.png",
description = "A luxury piece of jewelry with a trace of magic.\n[color=green]Increases person's luxury[/color]",
effect = [{type = 'onequip', effect = 'health', effectvalue = 15, descript = "+15 Health"}, {type = 'onequip', effect = 'luxury', effectvalue = 5, descript = "Slightly increases luxury (+5)"}],
(the patch does not apply to jewels you already own).

Finally, I found a weird bug:

>meet some slavers while exploring the outskirts

>then visit Umbra

>inspect slaves on sale

>not interested, click Cancel

>the left menu changes into "Fight Slavers, Check Victims, Leave"

>click "Check Victims": empty screen

>click "Fight Slavers": start fighting random enemies (e.g.: wolves, bandits)

I don't think it ever happened in V22 and I don't have any fucking clue how to fix it. Anyway, don't visit Umbra with low HP.

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 No.310277

>>310273

	if (person.spec != null):
text += "\n\nSpecialization: [color=aqua]" + globals.jobs.specs[person.spec]["name"] + "[/color]."

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 No.310572

>>310124

Are you telling me the game can no longer run with the script in the download?

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 No.310579

>>310572

Disregard this, I took my fetish for granted and assumed the breeding expansion mod was part of the base game.

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 No.312187

File: d200bb2497dd849⋯.swf (106.53 KB,100x100,1:1,SfP0.5.23b.zip.swf)

Bump for 0.5.23b. Changelog:

>Fixed some issues with latest sex system additions

If you already have downloaded V.0.5.23a, just unzip the attached file.

Notes: $name wishes to have $his pussy used is still bugged, see >>309750

Also line 183 of files\scripts\explorationregions.gd is now:

>enemies = [{value = 'slaverseasy', weight = 100},{value = 'peasant', weight = 1},{value = 'banditseasy', weight = 3},{value = 'thugseasy', weight = 3},{value = 'wolveseasy', weight = 5}],

which means that the chance of meeting a group of slavers outside Gorn is now 89.3% (unless I'm mistaken). I think it's a typo, so I'll replace 100 with 1 (as in 23a).

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 No.315487

Can anyone explain the deal with the Umbra exchange system? It seems that sacrificing items with multiple enchants increases the chance to receive an item with multiple enchants, but that the value or type of items sacrificed doesn't affect anything.

Is there any way to improve my chances of getting good stuff? How do I get a Platemail with sweet, sweet +1 Strength and Agility?

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 No.315596

>>315487

The treasure pool is

[['armorninja',5],['armorplate',1],['armorleather',20],['armorchain',11],['armorelvenchain',3],['armorrobe',4],
['weapondagger',20], ['weaponsword',9], ['weaponclaymore',3], ['weaponhammer', 4], ['underwearlacy', 3], ['underwearboxers', 3],
['clothsundress',10], ['clothmaid',10], ['clothkimono',7], ['clothmiko',5], ['clothpet',3], ['clothbutler',10], ['clothbedlah',4],
['accgoldring',3],['accslavecollar',4],['acchandcuffs',3],['acctravelbag',5],['accamuletemerald', 1], ['accamuletruby', 1],
['weaponelvensword',3], ['weaponnaturestaff',2], ['armortentacle', 0.5], ['clothtentacle', 1],
['armorrogue', 0.5],['weaponcursedsword', 0.5]
]
The sum of the weights is 159.5, if I am not mistaken, so the chance of getting a plate armor is 1/159.5. Anyway, it's less than 1%.

Only the 30% of the plate armors will have two enchantments, no matter what items you have given away.

Some special items (Living Armor, Rogue's Armor, Cursed Blade) do not get additional spells.

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 No.315600

>>315596

While we're on the topic, the game could use a better inventory system. The current one was sufficient until enchants were introduced. Then it became a cluttered hell.

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 No.316865

>>288202

Looks like this mod completely breaks with the latest version of the game>

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 No.316920

>>316865

AricsExpansion? Still not compatible with 0.5.23, its author is working on it.

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 No.316924

Minor bug in the sex system: a division by zero may happen. To avoid it, in files\scripts\newsexsystem.gd I have replaced:

	if randf() < 0.15:
with:
	if (randf() < 0.15) && (temparray.size() > 0):

This mod >>310273 is now canon, but the specialization is not clickable. To improve it, in files\scripts\statspanel.gd I have replaced:

	if !person.traits.empty():
text = "$name has trait(s): "
var text2 = ''
for i in person.get_traits():
text2 = '[url=' + i.name + ']' + i.name + "[/url]"
if i.tags.find('sexual') >= 0:
text2 = "[color=#ff5ace]" + text2 + '[/color]'
elif i.tags.find('detrimental') >= 0:
text2 = "[color=#ff4949]" + text2 + '[/color]'
text += text2 + ', '
text = text.substr(0, text.length() - 2) + '.'
if person.spec != null:
text += "\n\nSpecialization: [color=aqua]" + globals.jobs.specs[person.spec].name + "[/color]."
with:
	var text2 = ''
if !person.traits.empty():
text = "$name has trait(s): "
for i in person.get_traits():
text2 = '[url=t' + i.name + ']' + i.name + "[/url]"
if i.tags.find('sexual') >= 0:
text2 = "[color=#ff5ace]" + text2 + '[/color]'
elif i.tags.find('detrimental') >= 0:
text2 = "[color=#ff4949]" + text2 + '[/color]'
text += text2 + ', '
text = text.substr(0, text.length() - 2) + '.'
if person.spec != null:
text2 = globals.jobs.specs[person.spec]
text += "\n\nSpecialization: [color=aqua][url=s" + text2["code"] + "]" + text2["name"] + "[/url][/color]."
and I have changed the function _on_traittext_meta_hover_started like this:
func _on_traittext_meta_hover_started(meta):
var text
if meta.left(1) == 't':
text = globals.origins.trait(meta.right(1)).description
else:
text = globals.jobs.specs[meta.right(1)].descriptbonus
globals.showtooltip(person.dictionary(text))
(a cleaner solution would be to create a new box in the UI just for the spec)

Finally, the scheduler is bugged again: if there is a cutscene at the end of the day, incoming events happen sooner that expected.

In files\globals.gd I have added:

	var upcomingeventsdurationdecreased = true
below:
	var upcomingevents = []
In files\scripts\Mansion.gd I have added:
	globals.state.upcomingeventsdurationdecreased = false
below:
	enddayprocess = true
and replaced:
	for i in globals.state.upcomingevents:
i.duration -= 1
if $scene.is_visible_in_tree() == true:
continue
if i.duration <= 0:
var text = globals.events.call(i.code)
globals.state.upcomingevents.erase(i)
if text != null:
get_node("FinishDayPanel/FinishDayScreen/Global Report").set_bbcode(get_node("FinishDayPanel/FinishDayScreen/Global Report").get_bbcode() + text)
else:
checkforevents = true
return
with:
	if !globals.state.upcomingeventsdurationdecreased:
for i in globals.state.upcomingevents:
i.duration -= 1
globals.state.upcomingeventsdurationdecreased = true
for i in globals.state.upcomingevents:
if $scene.is_visible_in_tree():
continue
if i.duration <= 0:
var text = globals.events.call(i.code)
globals.state.upcomingevents.erase(i)
if text != null:
get_node("FinishDayPanel/FinishDayScreen/Global Report").set_bbcode(get_node("FinishDayPanel/FinishDayScreen/Global Report").get_bbcode() + text)
else:
checkforevents = true
return

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 No.317209

Cooldown system

Found a very old bug in the combat system: we have to wait more rounds than expected, to cast the same spell. In files\scripts\combat.gd (both for the enemies and your group) replace:

		for k in i.cooldowns:
i.cooldowns[k] -= 1
if i.cooldowns[k] <= 0:
i.cooldowns.erase(k)
with:
		update_cooldowns(i.cooldowns)
then define a new function:
func update_cooldowns(spells):
var spells_to_erase = []
for i in spells:
spells[i] -=1
if spells[i] < 1:
spells_to_erase.append(i)
for i in spells_to_erase:
spells.erase(i)
The error happens because elements are deleted from an array while searching through it: this leads to invalid indices.

Mountains: random encounters

Random monsters cannot be met in the mountains. In files\scripts\explorationregions.gd replace:

enemies = [{value = 'slaversmedium', weight = 1},{value = 'harpy', weight = 2},{value = 'banditsmedium', weight = 3}, {value = 'fewcougars', weight = 4}],
with:
enemies = [{value = 'slaversmedium', weight = 1},{value = 'harpy', weight = 2},{value = 'banditsmedium', weight = 3}, {value = 'fewcougars', weight = 4},{value = 'monstergirl', weight = 2}],
Increase the last value if you want to meet monster girls more often.

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 No.317648

>>316924

I really wish you'd publish your changes in unified diff format.

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 No.317651

>>317648

I wish these changes were actual changes to the game and not diy walls of text in an 8chan thread

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 No.318063

there are two files directory with 2 mods folder there's the one located in appdata and the one in the game files, do I dump all the mods in the appdara/mods folder like indicated in the OP?

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 No.318172

how do you get a headgirl?

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 No.318175

>>318172

The job becomes available when you have enough slaves (8 I think).

The prospective headgirl still needs to fit the requirements for the position before she can get the job.

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 No.318176

>>318175

thanks

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 No.318334

how do you fix slaves that starts complaining about their quality of life when they already have a personal room and some item to increase luxury?

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 No.318335

>>318334

Luxury rules. (better food etc.)

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 No.318336

File: b0ade30ab15066c⋯.png (21.02 KB,1215x37,1215:37,9846519846513.png)

File: 489d60eb3b42818⋯.png (26.87 KB,280x234,140:117,98645541.png)

>>318334

do I have to wait it to take effect? I maxed all the luxury rules, gave a personal room and I have the first mansion furnishment upgrade the slave is noble with the spoiled trait.

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 No.318337

>>318336

They should stop complaining once their needs are met. Try another luxury item? Like Lacy Underwear and a Golden Ring

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 No.318340

>>318337

they're already wearing lacy underwear but I don't have a gold ring where can I find one?

So far here's the upgrades I did:

full mansion luxury upgrade, all the luxury rules ticked, personal room, lacy underwear

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 No.318342

>>318340

They're sold in Frostford. Hopefully one will get you above the luxury threshold.

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 No.318344

>>318342

nope still unhappy, any other suggestions?

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 No.318345

>>318336

"Spoiled" trait -> luxury requirements are multiplied by two.

Being her noble, she will NEVER be happy: her loyalty and obedience will go down every fucking day.

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 No.318346

>>318345

alright so I should remove the trait in lab?

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 No.318348

>>318346

>>318345

ah shit it's only physical trait how do I fix it? She wasn't complaining before, should I demote her rank?

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 No.318349

>>318346

"Spoiled" is a mental trait, I don't remember if you can fix it in the lab.

According to the potion description, it should be possible if the lab is fully upgraded and you use a "clarity potion" but I don't remember if the related code is bugged.

Clarity potions can be brewed from 1 oblivion + 1 regression, but sometimes they can be found in the coffers in the ancient ruins too.

Alternatively, you can downgrade your slave or you can leave her as she is and date/fuck her regularly to increase obedience/loyalty. Obedience can be recovered with some clothes too.

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 No.318350

>>318349

yep so my solution was the downgrade and she wanted a combination of 2 luxury rules that weren't personalbath+cosmetic, no idea why but it fixed the problem.

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 No.318359

where do you guys find fluid substance?

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 No.318365

>>318359

>fluid substance

Gorn Alchemist, Ooze monsters. You can also get it when you have sex with a scylla, nereid, or slime. It's on the wikia for Strive.

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 No.318374

>>318365

I know but I haven't unlock the alchemist in gorn and the oozes monster kept dropping tainted essence but no fluid, finally managed to get some after killing a bunch

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 No.320818

v0.5.23c (bugfixes):

>Invigorate's stress gain is capped at 10 now (previously could go negative at high maf)

>Fixed Dark elves gaining bonus mana from sex instead of Drows

>Fixed assassins not getting bonus 5 damage in combat

>Fixed a bug with Zoe recruitment in sandbox mode

>Fixed sex interactions giving normal responses when takers should resist instead

>Fixed a minor bug with skill cooldowns

>Fixed merchant specialization not increasing selling item cost

>Fixed some tattoos not working correctly

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 No.320937

>>320818

Download link?

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 No.320945

>>320937

Read OP, faggot.

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 No.320966

>>320945

To be fair, this board has a wordfilter for links with the word patreon fucking up the link in the OP. Even works on links that aren't to patreon.

Just copy and paste the link in >>280408. The whole link.

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 No.331908

Is anyone else getting this bug where charm decreases daily? Or is do stats normally decrease for some reason?

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 No.331910

>>331908

Certain job assignments reduce stats of your slaves.

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 No.331923

>>331908

If you told your slave to act like a pet, it isn't a bug: charm and confidence get down 4-8 and 5-10 points/day respectively, until they are less than 26.

At the end of the day, stats can also decrease in case of breakdown (stress > 100), rules, magic toxicity or it the slave wears some clothes. Also >>331910 .

Read the logs, they should give you some hints.

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 No.331950

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 No.334065

File: 57b82263619b071⋯.jpg (81.84 KB,1024x736,32:23,bedthink.jpg)

Is there any way to get an older 5.22b download link so I can run the farm and breeding expansion? Doesn't work in 5.23

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 No.334066

>>316920

Any way to get 5.22b link?

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 No.334093

>>334065

Afaik not even the dev keeps the older releases, he just overwrites the latest one. The link he posts on Patreon is always the same.

You can only hope that a player still has a copy of v0.5.22b: here, on itch.io or on Fag95.

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 No.334101

>>334066

I found this post in the itch.io forum, last page of the farms and breeding thread.

https://itch.io/post/694952

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 No.334106

>>334065

The author is making an updated version. Patience

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 No.334313

File: 5fc04232938aefc⋯.png (290.29 KB,444x640,111:160,anime_blush.png)

>>334065

>>334101

Wow it worked. Thanks eagle eyes.

For anyone reading: you have to download the game before the gear lets you select the version in the itch app.

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 No.337627

v.0.5.24 is out, several scripts have changed.

>Upgraded to 3.1 engine

>Switched to gles2.0 for faster portrait loading time

>Disabled secondary event system

>Long list of bug fixes provided by Ankmairdor

AricsExpansion update never ever

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 No.337711

>>337627

New version breaks old savegames for me.

All residents other than the main character are awol when I load up in the new version.

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 No.337771

I hate how the sex menu works in this game.

I also hate the stats, skills, and trait system.

I don't know why I actually like the game so much, in retrospect.

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 No.337816

File: 3633bce94c761d4⋯.swf (29.65 KB,100x100,1:1,files.zip.swf)

>>337711

Same. Guild slaves and babies break both the loading and saving functions, I fear.

See if the attached scripts work. In files\globals.gd I have replaced lines 1134, 1142, 1235, 1275:

>dict.guildslaves[g].append(inst2dict(i))

>dict.babylist.append(inst2dict(i))

>guildslaves[g].append(dict2inst(i))

>newslave = dict2inst(i)

respectively with:

>dict.guildslaves[g].append(i)

>dict.babylist.append(i)

>guildslaves[g].append(i)

>newslave = i

In files\scripts\newsexsystem.gd, line 938 I have replaced:

>if member.person.traits.has("Monogamous") && lastaction.takers.size() == 1 && lastaction.givers.size() == 1 && (lastaction.givers[0].person == globals.player || lastaction.takers[0].person == globals.player):

with:

>if member.person.traits.has("Monogamous") && member.lastaction.takers.size() == 1 && member.lastaction.givers.size() == 1 && (member.lastaction.givers[0].person == globals.player || member.lastaction.takers[0].person == globals.player):

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 No.337968

my player portrait is currently blank. where are the player portraits located? i can't find seem to find them

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 No.338690

>>337816

Didn't work.

In a vanilla version of .24 in new games the next day button doesn't always work. Some times it advances the day, consumes food and the like, but doesn't advance for prisioners being tamed, update the number of interactions per day and so on. It's an old bug I hadn't seen in a while, but it makes it impossible to capture anything.

I'm guessing Maverik broke a lot of code in the last update so he'll likely make another one before too long, to fix it.

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 No.338804

>>338690

Yes, sorry. I was able to load the slaves, but then I couldn't save the game anymore.

v24a is out since a couple of days. Minor fixes, as far as I have seen. The load and save functions have not been edited.

Am I mistaken or has Maverik removed most of the improvements made by Kurapanda?

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 No.339220

0.5.24b

>Fixed bandages usage

>Fixed portrait folder selection

>Fixed some tooltips being unreadable

>Fixed constants mod

0.5.24a

>Fixed Tisha quest

>Fixed Nurse occupation crush

>Fixed Animalistic tattoos on player

>Fixed Dominant trait preventing stat increase

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 No.339249

"AricTriton3 days ago

Actually I'm working on updating the mod now. I won't release it for a little while to ensure that any major bugs can be caught by Maverik first and it's kind of a lot to update, but it is coming."

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 No.341090

0.5.24c

>Fixed animalistic tattoo

>Fixed babies and Sebastian slaves causing issue onload

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 No.341132

>>334101

Looks like the strive version and mod are posted there (5.22) with 5.24 coming real soon

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 No.353384

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 No.354586

Is there any way to get Elixirs of Regression without the Gorn Alchemist? Playing on sandbox here.

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 No.354657

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 No.355078

File: ac2441b670db64f⋯.png (115 KB,1024x640,8:5,1557296046921.png)

So is there any penalty for sacrificing slaves to cuthulu?

Right now it only increases my stats and i can sacrifice any bandit i find…seems like a win win situation for me.

Guess i'm a "official" warlock huh?

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 No.355096

>>355078

We can do what now? I haven't visited this thread in a while, but it sounds like I've been missing out on some fun stuff.

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 No.355159

>>355096

Anon's talking of the final boss. You can fight it or you can give it slaves for stat boosts. To unlock its quest, visit Umbra after completing Ade's quest.

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 No.355247

File: aa77c7b4e79a3e5⋯.jpg (92.64 KB,1280x720,16:9,maxresdefault.jpg)

>>355159

> final boss

Not really a final boss since he respawns everytime you kill him

>>355096

>We can do what now?

We can sacrifice slaves to good old hermaeus mora for stat boots,which can make your character so powerful it's not even funny,and yes you don't have to sacrifice "named" characters but generic slaves/bandits work just as well

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 No.355282

>>355247

>Not really a final boss since he respawns everytime you kill him

Ah, I didn't know it (I didn't even see the point of completing the quest twice, since there is no stronger enemy)

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 No.355336

How many youth potions do I need to lower an adult slave's age to teenage?

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 No.355340

>>355336

Only one.

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 No.355419

How do I stop my slave from dying while also getting Melissa? I've been digging into the scripts folder(which I'm too dumb to comprehend) for a few hours now and I can't find the line of code which dictates that my slave has to die.

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 No.355431

>>355419

This mod from Fag95 let you to choose which slave has to die. Open files\scripts\events.gd with Notepad++ and replace:

func finalemelissa(stage = 0):
var text = ''
var state = false
var buttons = []
var slavelist = []
var image = 'finale'
for i in globals.slaves:
var score = i.metrics.ownership + i.metrics.sex*3 + i.metrics.win*2 + i.level*7
slavelist.append({person = i, score = score})
slavelist.sort_custom(self, 'bestslave')
if globals.slaves.size() == 0:
stage = 5
if stage == 0:
finaleperson = slavelist[0].person
text = finaleperson.dictionary(textnode.MainQuestFinaleGoodHadeDefeat)
with
func select_sacrifice (sacrifice = null):
if sacrifice == null : globals.main.selectslavelist(false, "select_sacrifice", self)
else:
finaleperson = sacrifice
finalemelissa()

func finalemelissa(stage = 6):
var text = ''
var state = false
var buttons = []
var slavelist = []
var image = 'finale'
if globals.slaves.size() == 0:
stage = 5
if stage == 6:
text = "Here you can choose what slave you want to sacrifice, or leave matters in the hands of fate."
buttons.append({text = "Let the game decide (Default behavior)", function = "finalemelissa", args = 7})
buttons.append({text = "Choose the Lamb yourself", function = "select_sacrifice", args = null})
if finaleperson != null :
buttons.append({text = "Sacrifice " + finaleperson.name, function = "finalemelissa", args = 0})
elif stage == 7:
for i in globals.slaves:
var score = i.metrics.ownership + i.metrics.sex*3 + i.metrics.win*2 + i.level*7
slavelist.append({person = i, score = score})
slavelist.sort_custom(self, 'bestslave')
finaleperson = slavelist[0].person
text = "Crazy sister would pluck " + finaleperson.name + " from your flock. Be brave my lord."
buttons.append({text = "Sacrifice " + finaleperson.name, function = "finalemelissa", args = 0})
buttons.append({text = "Nooooo! Anyone but " + finaleperson.name, function = "finalemelissa", args = 6})
elif stage == 0:
text = finaleperson.dictionary(textnode.MainQuestFinaleGoodHadeDefeat)
then save and restart the game.

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 No.355434

>>355431

I actually found out 5 mins ago that simply deleting finaleperson.removefrommansion() lets me keep both slaves, but you've got a much better solution. Thanks man.

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 No.355681

Anyone else having the issue with not being able to give a Youth potion to Melissa and finish her quest?

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 No.355734

>>355681

Put it in your backpack. It doesn't work if it is in you mansion inventory.

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 No.355735

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 No.355746

>>355247

>and yes you don't have to sacrifice "named" characters but generic slaves/bandits work just as well

Why would you? Blood is blood.

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 No.355775

File: 5c64ff1fc479a3e⋯.jpg (706.66 KB,1280x960,4:3,The punisher.jpg)

>>355746

If bandits are more then happy to kill/rape random innocent people…i'm more then happy to sacrifice them in turn

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 No.355945

>>355734

Yup. Figured that out.

Btw - would anyone be interested in a mini-mod I made?

- beauty potions give +5 permanet beauty in addition to temporary beauty (still an expensive and sloway to get beauty up, due to toxicity)

- silver chainmail bikini (underware, +1 armor and slight luxury boost)

- balanced claymore and zweaihander/greatsword

- a few more potions avialable at some merchants

- slave guilds/markets generate more slaves to buy

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 No.356013

>>355945

Sure. Btw, is it the first time you post it? I remember a mod like that: iirc it added stimulant and deterrent potions to the market in Wimborn.

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 No.356026

Is there a way to clone the slaves?

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 No.356029

Does the trapper specialization work yet? It seems pretty weak, with how easy it is to capture in general, saving you having to bother with stocking ropes, but according to the wiki it's totally useless.

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 No.356043

>>356026

Just edit the save and copy and paste their data.

The block describing each slave should be between "slaves":[{ and "state":{ and it should start with {"@path":"res://files/scripts/person/person.gd",

If you use Notepad++ to edit the save, install JSToolNpp: it makes easier to inspect the file.

In the past you could also exploit this bug:

>save the game

>sell the slave on the market

>reload the save without closing the game

>buy back the slave on sale

>now you have two identical slaves in your mansion (you lost some money, though)

I don't know if Maverik fixed the bug though.

>>356029

If you have a trapper in the group, (s)he has a 50/50 chance of capturing an enemy that tries to escape. You should see an event like this:

>[name1] has tried to escape but was caught in one of the traps…

But what really happens is that the enemy's state changes from "escaped" to "defeated": I'm pretty sure you still need a rope to actually capture the enemy. If my assumption is correct, you'd better forget this specialization and teach your team the "Shackle" spell.

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 No.356044

>>356043

Thanks for the answer, time to make some backups and fuck up my saves

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 No.356046

>>356013

Yeah, that was me too.

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 No.356048

Here's the mini-mod:

https://www.mediafire.com/file/9rlr5knlswclgnf/Strive.7z/file

Note, I also tweaked tribbing so it doesn't need consent and added the edited event.gd, with the slave sacrifice change

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 No.356253

Currently we cannot finish Yris' quest, if Ayda has already moved with us: she can inspect the secret ointment only if she still lives in her shop in Gorn.

With this fix, the dialog about Yris' ointment starts as soon as we talk to Ayda in our mansion.

In files\scripts\events.gd add:

	if globals.state.sidequests.yris == 4:
text = textnode.GornYrisAydaReport
globals.state.sidequests.yris += 1
globals.main.dialogue(state, self, text, buttons, sprites)
return
before the line:
	match int(globals.state.sidequests.ayda):
In files\scripts\statstab.gd replace:
	elif person.unique == 'Ayda' && globals.state.sidequests.ayda in [9,12,15]:
with:
	elif person.unique == 'Ayda' && (globals.state.sidequests.ayda in [9,12,15] || globals.state.sidequests.yris == 4):
Let me know if it works.

>>356048

Thanks.

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 No.356301

>>356253

Start posting your changes in unified diff format. It'll be easier to read and make it possible to apply them with tools instead of doing it by hand.

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 No.356307

New to the game, so I have a question. Can slaves breed between themselves so I can a steady surplus of slaves instead of kidnapping and worsening my rep around every town?

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 No.356344

>>356307

You can get slaves pregnant but I wouldn't call it a good method of getting new slaves. Just ignore travelers and only attack bandit groups. Even starting out, the slaver+your starting slave + emily should be able to beat a few Wimborn bandits.

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 No.356350

>>356307

See >>356344 , nobody cares if you kidnap bandits or thugs.

You can capture innocent travelers too, or a group of guards iirc, as long as you enslave all of them. No witnesses -> no rep loss.

Slaves can breed between themselves (and the children can inherit traits from their parents), but the pregnancy can take a month or so and you need a nursery to keep the babies.

In some areas (Gorn outskirts, plains, mountains) you can also meet merchants who sell slaves at half price.

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 No.356779

how do I increase reputation?

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 No.356838

>>356779

Fulfill custom requests. Rescue captured/bullied people (you get even more rep if you don't ask for a reward).

Don't kill anyone. Rape bandits/thugs only. As for kidnapping, see >>356350

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 No.356926

Is there a way to raise loyalty passively? Like raising obedience by having a head girl?

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 No.356932

>>356926

You can get some items that do it, I think, but actively is so easy I don't see the point in looking for such. Domination or 1 to 2 sexual encounters can max out loyalty easily enough.

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 No.357019

>>356932

Oh ok, thx

The kennels are not implemented right? I searched around and on the game code and couldn't find anything on how to get hounds there.

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 No.357033

>>357019

If you build them, your slaves can have sex with dogs and horses.

Also, the chances of escaping during the night are 20% less.

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 No.357044

>>356048

Dumb question. How do you install it? I followed the directions of tossing it into the mod folder, but I suspect there is a version mismatch. Im trying the latest release. Or is it a hard code and you just paste it directly into the game root files?

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 No.357056

How the hell am I supposed to flirt with Maple? (slave shop fairy) I ask her about fairies in the second mission, but there's no other option to speak to her.

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 No.357058

>>357056

Get Wimborn reputation up more. wander the outskirts saving randos from thugs. Decline reward for a bigger boost. When your rep is around "Great" you should be good to go. Be advised that its a two parter, and part 2 requires more rep (I think). Just keep playing capt. sava-a-hoe in the outskirts and you will be groovy.

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 No.357060

>>357056

(not the same anon) Fulfill custom requests to get even more rep.

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 No.357086

Can you actually capture that elven noble girl on the old Amberguard road?

Is there any content for her? She just dissapears when you punish her

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 No.357091

Not played this for over a year. Is there some variation in sex scene description, or is its writefaggotry still Free Cities tier?

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 No.357101

>>357086

Have you defeated her and punished twice? If so, three days later you can meet her again in Amberguard market

>>357091

FC? The current sex system is stolen from inspired by Era games.

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 No.357203

>>357101

I meant variation and descriptiveness of sex scenes, not the corresponding specific mechanics. In other words, how much of fluff text is there.

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 No.357531

Has the missing elder sister of whats her face not appearing bug been fixed yet?

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 No.358048

File: 4382227fed95922⋯.jpg (94.91 KB,500x644,125:161,lusciousnet_lusciousnet_14….jpg)

My fucking sister dissapeared for no reason and 3 of my slaves starved themselves to death even though we had 2.5k food in storage. I was trying to get my favorite slave to give birth and spamming the next day button at the time so I can't save scum it. I've never hit alt-f4 faster in my life. Time to start a new save I guess. Came tree times whilst playing though, so not that bad

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 No.358053

To see the race of those you are fighting against (instead of Bandit/Guard 1, 2…), open files\scripts\combat.gd and replace line #179:

>newcombatant.name = i.name

with:

>newcombatant.name = i.name if (typeof(newcombatant.person) == TYPE_NIL) else newcombatant.person.race

This change only applies to enemies you can actually enslave.

>>358048

Slaves can die for several causes: dirtiness, potion toxicity, a dangerous job, lab stuff…

As for you sister, were you fucking her properly?

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 No.358188

>>358053

Sadly not, I've been spoiled by FC's mechanics where I can just press next day and fuck all of my sluts as much as I need to. I'm new to the game only about 6 hours or so so maybe there is something like that in this, but I haven't found it.

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 No.358249

>>353384

Think its destroying my game.

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 No.358346

>>358188

Obedience must be dark green or at least light green. If not (and if their loyalty is low) your slaves may steal money and food or even escape (to prevent the latter case, put them in jail/farm or handcuff them). To keep their obedience high there are many ways: interact with them (and fuck them), give them a maid uniform, pay attention to their living conditions (personal room, extra food/money etc)… A couple of spells may be useful too, you will learn them through Chloe's and Zoe's sidequests.

Don't give your slaves too many potions, they can mutate uncontrollably if their toxicity is too high.

Before sending your slaves to the lab, cast "Heal" on them to raise their HP and "Sedation" to lower their stress.

Assign someone as maid to keep the house clean.

If your mansion has not enough beds, contrary to FC this will affect all your slaves.

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 No.359189

>>355159

After siding with Hade or no?

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 No.359196

>>359189

Just go to the mage guild in Winborn and finish the main quest. It doesn't matter whom you side with.

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 No.359570

>>358249

It's a hack-job, I should have mentioned it in the post. Obviously it has issues. Better wait for the proper version.

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 No.359572

Is there anything in the dragon mountains?

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 No.359578

>>359572

Endgame stuff. Dragonkin, I think, and cultists and such.

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 No.359580

Found a typo in exploration.gd, the game ignores that the enemies' awareness is 25% higher in deeper regions. Line 273 should be:

> elif scoutawareness < enemyawareness:

instead of:

> elif scoutawareness < enemygroup.awareness:

>>359572

Yes, after ten steps you'll meet the Dragon Boss: it blocks the Red Caves entrance, where even tougher bosses are hidden.

Have a good scout to avoid the random enemies. Awareness is increased by:

- high agility

- high wit

- augmented hearing

- being a Wolf (no matter if Halfkin or Beastkin)

- tribal tattoos (up to three)

- if the scout is a slave: Ranger as specialization / if the scout is the MC: Hunter as background

Also bring food and supplies with you, to rest properly.

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 No.360060

>>280083

Here's a question, is the right mouse button used for anything at all?

And if not, is it because of an engine limitation?

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 No.360061

>>360060

No, it's not.

No, engine allows to use it, but it's not as simple as just 'pressed' signal, since it tries to be multiplatform and mobiles don't really have a counterpart to rightclicking.

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 No.360062

>>360061

ok, but conceivable could someone bind RMB to the end turn button the way F is in fights?

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 No.360063

File: c540a3f22aac470⋯.jpg (115.34 KB,1231x532,1231:532,Capture.jpg)

File: 4f0dfa2c75df7c7⋯.gif (926.63 KB,500x251,500:251,dragonofthedarknesschuuni.gif)

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 No.360064

File: 0096fba749b4c3e⋯.jpg (96.73 KB,888x499,888:499,Capture.jpg)

File: 99015708b0d0a11⋯.jpg (23.74 KB,500x383,500:383,hiei1.jpg)

>>360063

it fuckin worked

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 No.360803

File: 8a0156d6ff4b6ab⋯.png (285.07 KB,715x570,143:114,upgradepoints.png)

File: 844c59a5ddfa12a⋯.pdf (29.83 KB,100x100,1:1,upgradepoints.zip.pdf)

File: 50ebc0a25b1a6f9⋯.pdf (3.21 KB,100x100,1:1,upgradepoints.patch.pdf)

This mod let you convert personal attribute points into mansion upgrade points (I don't get why MC's points and slaves' points should be treated differently).

I've added a few lines to Mansion.tscn and edited upgradespanel.gd, just overwrite them with the content of the .zip file.

For further details, please refer to the .patch file.

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 No.361579

Really wish there was a way to set pregnant body images for slaves. It's way too much of a hassle to manually change them every time they get pregnant and then change them back after they give birth.

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 No.368185

>>360061

>mobile is shit and anyone using it is a moron

ftfy

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 No.370432

She is cute, she is human, she does what she is told. What else does the bloody chancellor want!?

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 No.370436

File: 57afa934b0bbf27⋯.webm (6.05 MB,440x320,11:8,v_on_sex.webm)

>>370432

He's probably just objecting to her dick and balls.

Also demo for the sequel is out. Its still pretty bare bones.

https://strive4power.itch.io/strive-sequel-demo

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 No.370439

>>370436

>sequel for a unfinished game

heh

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 No.370489

>>355775

Agility is a the god-stat in this game. Not only does it make you the king of dodges but it also improves your hit rate if you have low agility you won't even be able to kill most of the faster type enemies in the game like those cute elves. Only raise strength enough to use the war-hammer.

Am I wrong about this?

I know magic damage can be pretty high but I haven't really used it so how does it compare to agi focus builds?

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 No.370536

File: 47044f472b96f7e⋯.jpg (201.16 KB,1280x906,640:453,4c891fb008747ed6c3cbaab536….jpg)

File: 4d1d6f1aca7993b⋯.jpg (178.63 KB,1392x1000,174:125,sample-b0452a93b1890689b7a….jpg)

File: 06bfe5c97719940⋯.jpg (288.43 KB,1333x1000,1333:1000,sample-1615dd3e4adad72e3db….jpg)

File: ed040a89b26ef67⋯.png (584.05 KB,800x1133,800:1133,d8092d044355981d1fa9541cee….png)

File: c07e0cfafbafee9⋯.jpg (488.17 KB,1200x963,400:321,44f387d750c9215551776f671c….jpg)

>>370489

You are mostly right about AGI, until you hit the dragon area. In the dragon area, even 10 agi, won't keep you safe, you will need lots of armor for that, and regular weapons that only do up to 40-50 per hit won't cut it. At 8-10 magic, you can do 100-200 with mindblast or acid spit, so a mostly full party of high end magic users is the best way to fight everything there. The downside is that it takes ages to find girls of the right races with the right bonuses and then maxxing out their stats and then teaching them each spell, one at a time. And you will need 300-500 mana if you want to stay in the dragon area until you have a full haul of loot.

STR isn't a dumpstat though, it determines how hard your characters hit with weapons and how much loot your part can haul.

Alternatively, bring a single wolfgirl (furry or not) with enhanced senses and sense enhancing tatoo's, if you want to have even a chance of avoiding any fights there.

If you worry a lot about minmaxxing girls for your party, keep this table in mind:

https://strive4power.fandom.com/wiki/Slave_Race_Stats_and_Abilites

And lastly, always keep the single most important part of the game in mind, collecting all of the cute maids.

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 No.370544

File: d2d6e6d467ebc7e⋯.png (331.26 KB,1000x891,1000:891,Consider_the_following.png)

>>370489

Magic attacks cannot be evaded.

Also, the higher your magic affinity, the more powerful your spells: + magic damage, + restored health, + relieved stress (this could save your slaves from a breakdown at the end of the day).

Lab stuff is cheaper if your assistant's magic affinity is high.

Agility is important for all, sure, but especially for your scout (or for yourself, if you travel alone) because it boosts their awareness and lets your group avoid random encounters. You can focus on bosses only… and against them, magic attacks are more efficient.

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 No.377174

I recently found out about this game and I wanted to say thank you for all the anons and posters and game creator if he's lurking (who knows). It's great, thank you guys for your interest drawing attention to it however slight the effect may have been.

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 No.377179

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 No.377257

Is it normal that I can't leave to town and I can't go to any other room AND that the sex options just don't appear? I'm using the AricsExpansion, randomPortraits and story with any race mods.

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 No.377258

never mind I'm retarded

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 No.377390

The sequel is slowly making progress.

Jobs and crafting is working, though it's a bit too easy to break the economy just spam mythril mining, hunting for mythril leather or wood cutting magic wood, doesn't matter wich, so long as its high end, and sell on the market for tons of cash

The new combat system and dungeons have promise. Certainly better than the old system.

The last patch also kicked off the plot. Quests and guilds are only sort of working though, and its hard to effectively hunt for new slaves.

I would love to find some info on the formatting of portrait picture file names to get the get it to auto assign them, if its possible.

Link is still https://strive4power.itch.io/strive-conquest

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