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/fast/ - Sonic the Hedgehog

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julay.world might be dead. Update your bunker (domain 1, domain 2) bookmarks!

File: e48fd3bce1804b7⋯.png (56.67 KB, 1440x810, 16:9, 1585717494177.png)

 No.20954[Last 50 Posts]

Welcome to the Sonic the Hedgehog General! Here we discuss all things Sonic!

/sthg/ #37 - April's Blessing Edition

Stay in, stay safe!: https://www.who.int/emergencies/diseases/novel-coronavirus-2019/advice-for-public

<Sonic News>

>Sonic and Tails R Fanmade Radio Drama announced featuring Ryan Drummond and Mike Pollock: https://twitter.com/TheEmuEmi/status/1253444499990147072?s=09

>Bentley Jones sings Dreams of an Absolution (Live from Pirate Studios: https://www.youtube.com/watch?v=FTH5h1tBjX4

>Sonic panel delayed until “things have settled" :https://twitter.com/sonic_hedgehog/status/1250458629427228673

>Sonic World DX - Cream and Cheese Trailer https://www.youtube.com/watch?v=CcDJU24X6Q4

>Evan Stanley, known artist and GOTF creator, is becoming a main IDW Sonic writer: https://comicbook.com/gaming/2020/04/14/sonic-the-hedgehog-idw-new-arc-writer-bad-guys-miniseries/#1

>Flynn will work with her: https://twitter.com/SpiritSonic/status/1250106699555299328

>Flynn and Jack Lawrence working on Bad Guys, a 4-issue miniseries focusing on Starline and some other villains: https://www.idwpublishing.com/sonic-the-hedgehog-comic-book-series-welcomes-longtime-artist-evan-stanley-as-ongoing-writer/

>The Sonic movie is out now on digital, BD May 19th!

>Sonic at the Olympic Games: Tokyo 2020 launches May 7th: https://youtu.be/25E66HAfWEk

>Tentative Upcoming IDW Comic Releases for 28-onward are all some time in June or TBD, and subject to change

<General Interest Links>

>/fast/ Bunker: https://julay.world/fast/

>General Link Compilation: https://pastebin.com/iu99Tb2s

>/sthg/ booru: http://sthg.booru.org/

>/sthg/ cytube channel: https://cytu.be/r/sthg

>IDW Sonic Comics: https://mega.nz/#F!65oBCaoQ!8lkn8JebzaZensDJbLxDeg

Previous Zone: >>20345

____________________________
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 No.20957

fast

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 No.20958

File: 6bb4b1b5ad2ddcf⋯.jpg (47.84 KB, 1024x576, 16:9, 1586406121467.jpg)

File: 93ed0b674ef8aa3⋯.jpg (37.77 KB, 1024x576, 16:9, 1586406270624.jpg)

File: 301f29d4174bed8⋯.jpg (46.83 KB, 1024x576, 16:9, 1586406422302.jpg)

File: ecf4aff46b6ce4b⋯.jpg (49.57 KB, 1024x576, 16:9, 1586406584604.jpg)

File: 42281744e685256⋯.jpg (65.67 KB, 1200x675, 16:9, 1586407889146.jpg)

This fucking guy.

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 No.20959

File: 0fe8e800f6aaa74⋯.jpg (37.33 KB, 600x341, 600:341, 1413242510704.jpg)

>>20940

Well that was awful. I was expecting something fun.

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 No.20960

Morning /fast/!

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 No.20962

File: 80bf9de4bf6b00a⋯.gif (45.62 KB, 500x359, 500:359, Kawaii_.gif)

>>20960

Good Morning!

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 No.20964

File: 9a0e217e95f59bf⋯.jpg (85.03 KB, 1024x504, 128:63, EWjKOajXgAEV2HJ.jpg)

>>20960

(late) Good morning, anon.

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 No.20965

File: 97d29c0f01a6743⋯.gif (48.86 KB, 200x200, 1:1, 97d29c0f01a6743761d2c62228….gif)

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 No.20966

YouTube embed. Click thumbnail to play.

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 No.20967

>>20966

I wonder if there's a parallel universe where Ace Ventura is Fat, Bald, Egg-Shaped and Gruffy-Sounding…

I so want to see the scene where Eggman literally talks out of his ass.

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 No.20969

>>20967

>Eggman literally talks out of his ass

Don't think that'd be family friendly, anon

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 No.20970

>>20969

That's the point dumbass.

The original scene was absurd enough, this one would be gut-busting material.

Not to mention hearing him sing "Chitty Chitty Bang Bang".

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 No.20972

>>20970

>That's the point dumbass

Rude

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 No.20973

File: 67bbc07dc6bc0e2⋯.png (306.13 KB, 480x640, 3:4, 1480539024299.png)

>>20966

I still need to watch the movie but between me being so lazy and not being all that interested I find it hard to sit down and do it.

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 No.20974

File: b8639370cca3a09⋯.mp4 (8.19 MB, 1280x720, 16:9, segashiro2.mp4)

The second Sega Shiro movie was released a couple of days ago.

https://twitter.com/SEGA_OFFICIAL/status/1253141542711091205

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 No.20975

File: 1b3e41182606ab4⋯.png (2.79 MB, 1920x1200, 8:5, wallpaper_186_big_05_pc.png)

Oh and hey, Big is the May wallpaper character.

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 No.20977

>>20975

Big looking good!

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 No.20978

GE is re releasing some merch of theirs that went out of stock a while ago like their Werehog and Shadow plushies. Also I'm seeing a couple of things I don't remember seeing before, like the Sonic+Shadow+Silver blanket and the wall scrolls based on IDW Sonic covers. For now you need to preorder them, not sure if they're gonna be available later on as a normal purchase.

https://www.entertainmentearth.com/s/?query1=sonic&selectedfacets=__Company=Great+Eastern+Entertainment&itemsperpage=60

>>20977

He really does, he looks great.

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 No.20982

>>20978

Damn, some of that looks pretty great. Also didn't know there existed IDW Sonic cover wall scrolls.

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 No.20984

>>20975

Am I the only loser who keeps printing and using the Sonic Channel calendars?

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 No.20985

>>20984

Lol, I've always wondered if people actually did this. I mean, physical calendars are kind of useless these days, and also you'd have to be in an environment where you wouldn't get bullied for having a Sonic calendar for it to even be an option well unless you are into getting bullied that is.

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 No.20986

File: b9bce3416088fc4⋯.jpeg (563.08 KB, 2893x2800, 2893:2800, EV1kkejU0AAmOt3.jpeg)

File: aa38c25e925e8cb⋯.jpeg (650.83 KB, 2893x2800, 2893:2800, EV1km_zU4AEv9hR.jpeg)

File: 0ea70baf6124b4e⋯.jpeg (643.89 KB, 2893x2800, 2893:2800, EV1knyiUwAA_Zxd.jpeg)

File: b00c23184041af6⋯.jpeg (601.28 KB, 2893x2800, 2893:2800, EV1ko8HUcAA10y5.jpeg)

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 No.20987

File: 23f541fa580f78b⋯.png (448.5 KB, 640x480, 4:3, sadsonic.png)

>>20986

Aww

Not gonna lie I wasn't the biggest Chip fan, but these kind of pics are always sweet

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 No.20994

Good afternoon /fast/!

Out of all the Sonic games you've played, what was the first one you played on a 3rd party system? For me, it would be Advance 2 on the GBA

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 No.20995

>>20987

The fanbase seems to really like to create sad scenes with Chip and Sonic, lol.

>>20994

Do PCs count as third party? I stopped buying consoles a long time ago and only became a fan after that. In that case I think Generations.

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 No.20997

https://www.sonicstadium.org/2020/04/longclaw-flaps-into-sonic-forces-mobile/

Longclaw is now (temporarily) a playable character!

>>20995

Yeah, PCs count.

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 No.20998

>>20997

Actually, speaking of Generations, has anyone who bought the game on PC tried out Project Unleashed? How does it stack up compared to the OG Sonic Unleashed, because that has been on my mind for a long time now

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 No.20999

File: 4c3fea75c07dbca⋯.jpeg (545.21 KB, 2484x2240, 621:560, EWuCoRAWAAMDUd_.jpeg)

File: df1151ec98afdf7⋯.png (922.61 KB, 1057x845, 1057:845, 1441506961338.png)

What's your favorite and most hated badnik and why /sthg/?

I kinda like the Eggpawn greeters from Colors a bunch since I found it fun that they tried to deceive you by greeting you from afar but chasing you to hit you when you got close. On the other hand I fucking hate caterkillers with a fucking passion. It seems easy to kill them once you get the hang of it but you never know if you will hit the right spot until you try.

>mfw trying to kill a caterkiller, failing, trying again and failing for a second time

>>20998

I did try Project Unleashed, but I've never tried the original Unleashed as I've never had a console that could run it to give it a try. Unleashed Project runs great and the levels are the same as in the original game, so in terms of gameplay I think it should be a similar experience (without the bad performance of Unleashed). Maybe the boost would be slower/faster in one of the games but I don't remember seeing anyone say anything about that. Personally I didn't like it as much as I thought I would, it was just too dry a experience without the story, and I found the levels to be a bit too complicated having come from Gens and Colors.

If you want to try it I'm pretty sure I uploaded a copy of the game and Project Unleashed for /fast/ a couple of months back, I could look it up for you.

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 No.21000

>>20998

It's pretty close to the original, but there's a few differences just based on not having all the same mechanics and assets. All the robots get little themed outfits, though, which is cute.

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 No.21002

File: 4d298ad55f26686⋯.png (112.32 KB, 550x550, 1:1, Orbinaut_3.png)

File: 5aff0c59eade3ed⋯.png (139.03 KB, 419x446, 419:446, Star_Pointer.png)

>>20999

I don't know if I have a badnik I really dislike. Not even the Metropolis Zone badniks bother me anymore. But if there is one badnik I really like it's the Orbinaut and it's derivatives. So simple yet so menacing

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 No.21003

https://www.fanbyte.com/features/sonic-hedgehog-satoshi-okano/

>The result of Okano’s efforts was a Sonic like no other, a previously unexplored look for the character that made a major impact. Not only would this art go on to inspire artists to pursue a career with SEGA — “a junior employee had said ‘I wanted to join SEGA after seeing your illustration postcards at the store!’” Okano notes — it also inspired Sonic’s creator himself, Yuji Naka, to seek out a new Sonic design for his upcoming Dreamcast debut

This is pretty cool

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 No.21004

>>20999

>Favorite

The EggPawns from Sonic Heroes. A simple, yet very lovely design that's stuck around in some shape or form since.

>Most hated

Coconuts from Sonic 2. So many times when trying to blaze through Emerald Coast, that bastard has fucked me over.

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 No.21006

>>20999

>hit the right spot

Just roll into them, you fucking newfag.

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 No.21007

>>21006

>Just roll into them

Not the, but that's the easy way out tbh

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 No.21009

File: b9131043db2b50e⋯.png (280.83 KB, 720x480, 3:2, scaled.png)

>>21002

>Not even the Metropolis Zone badniks bother me anymore

There may be something seriously wrong with you. What about the guys in pic related? They're the sharks that jump at you from behind walls on the ice level of Sonic Advance. Man, these fuckers are up there with the caterkillers. Sorry for the crappy image, couldn't find a better one and it seems waifu2x is dead?

>Orbinaut

Killing those with the instashield is the most pleasant thing in the whole franchise.

>>21006

That's boring as shit, specially in Sonic 1. And what if it's not facing you?

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 No.21010

>>21007

>>21006

I'm not him either, but despite knowing that I fucking freak out sometimes when I see them on marble garden. I could possibly memorize the damn zone, but I hate it so much. I won't have that problem with any other zone with caterkillers.

>>21009

>That's boring as shit, specially in Sonic 1. And what if it's not facing you?

This.

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 No.21011

>>21010

>marble garden

Shit, I meant Marble zone

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 No.21012

File: 2a7ca2845263a57⋯.gif (63.09 KB, 122x105, 122:105, d153ue7_05d3f358_18a1_4bf8….gif)

>>21006

>just roll into them

IIRC, don't catakillers have a delayed(?) hitbox that will hurt you if you roll into them too fast?

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 No.21013

>>21003

Huh, I'm surprised (but happy) that someone decided to seize the chance and ask him for an interview. I remember seeing him on twitter all the time a few months back commenting about the story behind his drawings and his story with Uekawa in a very involved way. I wish there were more information about Uekawa, I love his art style too much but he's way too low profile, and it's not like with demos and betas that you can open them up and learn history that way.

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 No.21014

>>21013

Yeah, I kinda wish we got more interviews or looking into the stories of guys from that era of Sonic. But it seems like the ones that get most/if any of the focus tends to be Iizuka or Naka, or some of the music staff like Jun.

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 No.21015

File: 04bf89be6423ffa⋯.jpeg (435.5 KB, 1652x2048, 413:512, EWn16tGU4AIQl3T.jpeg)

File: 968f7e49132e2f6⋯.jpeg (896.3 KB, 3058x1911, 3058:1911, EV5CjxNXQAE5fxm.jpeg)

File: cb711bd794738ca⋯.png (501.51 KB, 723x510, 241:170, EUt1bKQVAAAQy7_.png)

File: 38588814f2594bb⋯.jpeg (160.15 KB, 810x1080, 3:4, EUIqEPEXYAUACzL.jpeg)

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 No.21016

File: 832251d67d777fb⋯.jpeg (161.38 KB, 832x1280, 13:20, EWLqmpfU8AE4WEL.jpeg)

Have this IDW #27 cover too. I love it, who knows when it'll come out though.

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 No.21020

I know it probably won't happen, but with the rumors of Nintendo remastering all the previous 3D Mario games for Switch, it would be great if Sega ended up doing the same thing with the 3D Sonic titles. It would be nice to at least get re-releases of Heroes, Shadow, and Unleashed on any platform, given none of them have gotten the re-release treatment both Adventures have.

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 No.21022

>>21020

I know there's been a ton of issues with the re-releases of the Adventure titles, but I'd love it if SEGA were to take the time to properly re-release some of the other 3D titles (especially on Steam). Not only would the inevitable modding community add new life to those games, it'd be a great way to capitalize even further on the recent wave of Adventure-era nostalgia we've been seeing in the series.

Also I've been wanting an Unleashed PC port for fucking ages now, pls SEGA

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 No.21027

File: 08172fc8b7933a6⋯.png (3.08 MB, 1920x1080, 16:9, ClipboardImage.png)

What's your opinion on Longclaw, Sonic's new maternal figure? (And the only one to ever make it into an official Sonic title)

>>20994

Sonic Unleashed on the PS2

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 No.21029

>>21027

I actually liked the idea of Movie Sonic having a surrogate mother-type, but I've always felt weird on how a concept like that could be implemented into any other canon. But as it stands, she was fine in the movie.

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 No.21030

>>21020

There was a rumor about this a couple of months back, but there was nothing to support it. Ultimately I think it'd be a huge effort for something that's not worth it, except for Unleashed since it's actually a serviceable game that has never been playable on PC, and maybe Shadow for the same reasons although you can emulate it easily. Speaking of Shadow, I haven't played that game yet, I really should get to it soon.

>>21022

>recent wave of Adventure-era nostalgia we've been seeing in the series

I really wonder if they're going to go somewhere with it. I just can't help to associate how much they're promoting the Adventure era with how much they did it with the Classic era right before announcing Mania (which they even mentioned they did to clue us in). Maybe a global pandemic was all it took for them to go back to the Adventures, lol.

What do you think would happen if they actually did decide to focus on the Adventure era for a few years and release another adventure game? Do you think it'd end up being successful?

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 No.21031

>>21030

>Do you think it'd end up being successful?

Oh yeah. There's been so many people begging for SEGA to go back to the Adventure-era I imagine that it would sell pretty well. But then again, if they don't advertise it well enough I can see it doing about the same as Mania in the 1 million mark

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 No.21032

File: 35d570a62f8bf50⋯.png (199.85 KB, 500x375, 4:3, tumblr_p2uvfqAmyn1tzzngso1….png)

Don't click

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 No.21033

File: e5e4a7abb8ff540⋯.jpg (51.4 KB, 622x577, 622:577, 1546470768883.jpg)

>>21032

Fuck, I thought I spoilered this

Feel free to bully me /fast/

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 No.21034

>>21033

You can't see it, but I'm currently laughing and pointing at your post, and will continue doing so for the next hour or two.

Seriously though, what happened to our boy there?

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 No.21035

File: e69184ca03efaa6⋯.jpg (63.87 KB, 286x287, 286:287, 1471478342525.jpg)

>>21033

faggot

He is sort of spoilered in a way tho.

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 No.21036

File: 08f3f1656b09896⋯.jpg (8.28 KB, 290x275, 58:55, s_n_c_a_e_tu_e.jpg)

>>21032

Finally, the definitive design.

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 No.21037

File: 35ce0e75df4b88c⋯.jpg (1.6 MB, 2560x2880, 8:9, collage4fast.jpg)

>Chun-Nan

>Spagonia

>Empire City

>Adabat

>Mazuri

>Shamar

>Apotos

>Holoska

What's the best town in Unleashed and why is it Holoska? inb4 Apotosfags and Spagonianerds.

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 No.21038

File: 09a11771a042e21⋯.png (145.02 KB, 605x482, 605:482, 1383329074352.png)

>>21037

>99% white

>tiny boring huts

>cold as fuck

Sorry, Mr. Eskimo, but your settlements are nothing but misery given mass and shape. Maybe find some real architecture to build with your ice bricks.

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 No.21039

File: 4e93c95418020df⋯.png (182.48 KB, 635x670, 127:134, 1427228373812.png)

>>21038

<icy landscapes are recognized as beautiful by literally everyone

<comfy traditional huts keep you warm and you're waifu cozied up against you at night

<cold weather guarantees delicious meals, sleeping with blankets year-round, and the comfiest song in the game

>prioritizes sumptuous constructions and amenities vs. living in nature with the ability to have a different adventure every day

>can't handle some cold like a real man

>probably couldn't fish on the ice to save his life

You sound like a boring spoiled kid from Empire City. Enjoy being mugged every other day and your highly contagious viral outbreaks.

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 No.21040

File: 46de030e73610fa⋯.png (324.36 KB, 950x340, 95:34, 1395359216357.png)

>>21039

>icy landscapes are recognized as beautiful by literally everyone

Yes, nice to look at. They're also recognized as incredibly inhospitable and not nice to live in.

>comfy traditional huts keep you warm and you're waifu cozied up against you at night

There are also these things called "cottages" and "cabins" that are just as cozy and warm while still being roomier and nicer to look at.

>cold weather guarantees delicious meals

Oh yeah, it's so nice having a cuisine of fish, fish, fish, and sometimes elk. Who wants a variety of fruits, vegetables, and breads? Eggs and milk? Herbs and spices? Pshaw, those are for losers.

>sleeping with blankets year-round

Cause that's the only way you can sleep without risking freezing to death. No naps under a tree on a warm summer day. No hammocks to lay in. Not to mention there's no room in those "traditional huts" to have even a proper bed, just little more than a rug on the floor to sleep on.

>living in nature

Oh boy I sure love living among the nature of ice and rocks. I don't know about you, but I don't remember any signs of natural life at all in Holoska besides fish and whales.

>the ability to have a different adventure every day

Oh yes, I'm sure you can have many adventures in the land of nothing but ice and water. Oh I climbed a cliff today. Oh I slid on some ice and snow today. Oh look, I had all the fucking adventure possible.

>can't handle some cold like a real man

The cold would be worth something if there was more than barren wastes around.

>probably couldn't fish on the ice to save his life

Oh boy, more fish. I like eating the same thing day after day.

I'm sorry, but if you think living in tiny-ass huts in the middle of a frigid wasteland with practically as little food variety as possible sound like a good time, you're certifiably nuts.

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 No.21041

File: 5958a561fa40b10⋯.jpg (40.16 KB, 540x272, 135:68, 1f03499a43e1781b3956f0d262….jpg)

>>21036

Blessed

>>21037

>>21038

>>21039

>>21040

>Not showing love to best city Spagonia

I feel bad for all you plebs not enjoying the beautiful city & cucumber sandwiches

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 No.21042

File: afe348f7d50435c⋯.png (13.23 KB, 660x381, 220:127, tss.png)

File: 0be4adc4b48fa79⋯.jpg (44.56 KB, 583x700, 583:700, Cp072zIUAAIiCYW.jpg)

The Sonic Stadium Twitter account was nuked today.

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 No.21043

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 No.21044

>>21043

Huh. Wonder what caused it.

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 No.21045

File: 36d6b4ce7f81f5c⋯.gif (2.99 MB, 540x465, 36:31, tumblr_pxhbajMwUN1ytbsmdo1….gif)

File: 6fc85a937d0d7ef⋯.gif (2.8 MB, 540x465, 36:31, tumblr_pxhbajMwUN1ytbsmdo2….gif)

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 No.21048

File: 8f35a46b586460a⋯.png (371.89 KB, 394x395, 394:395, 2.png)

newfags can't bluetext

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 No.21049

File: da66dd5fb4cb616⋯.jpg (32.03 KB, 400x400, 1:1, 6y9GqdK2.jpg)

>>21048

You sure about that

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 No.21050

File: c735fdb4cba003c⋯.png (43.2 KB, 200x200, 1:1, 3c9.png)

>Tfw banned

At least i can post here.

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 No.21051

For anyone with XBOX Live Gold, Sonic Mania will be free all weekend. So if you haven't played it yet for some reason, now's your chance!

Also, SEGA has announced a "SEGA Music Brand" for releasing OSTs of games in Japan. No info how this'll affect the west however.

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 No.21052

>>21051

There are still people with xbox live gold? Where do you find this rare, endangered species?

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 No.21053

File: 9e022c4bc592f55⋯.jpg (35.81 KB, 530x476, 265:238, shrugs.jpg)

>>21052

I haven't had an XBOX since 360 myself, but I do remember gold having some useful features. I have no clue what it does nowadays, however

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 No.21054

File: 6a93c81f940fdea⋯.jpeg (181.27 KB, 1200x630, 40:21, dims.jpeg)

File: 0d35a148e30f90e⋯.png (608.58 KB, 523x419, 523:419, 1420835951792.png)

>this shit gets announced

>more than a dozen publishers announced to take part

>no Sega

It's not like I wanted the news you've been promising for months.

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 No.21055

>>21054

Sega is already part of Summer of Gaming and nothing's stopping them from joining Summer Game Fest later on.

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 No.21056

File: 65261461fd63951⋯.png (73.04 KB, 198x262, 99:131, my_mistake.png)

>>21055

>Sega is already part of Summer of Gaming

Ah, I must have missed that bit of news.

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 No.21057

File: e9c612d5605fd2f⋯.jpg (75.74 KB, 1024x614, 512:307, 1588269424427m.jpg)

Kneel before Zavok.

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 No.21058

File: 82c5387fba31cf3⋯.jpg (4.44 KB, 251x214, 251:214, 1366329937419.jpg)

>>21057

What, too dumb to tie your own shoelaces?

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 No.21059

>>21058

Look, don't mock Zavok too hard. He can't help being an utter geek

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 No.21060

File: fc2201de8e0c35f⋯.png (286.83 KB, 675x470, 135:94, 1588198722385.png)

Goodnight bros.

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 No.21061

>>21057

Is there one for Infinite?

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 No.21062

File: cc40518ee0fec26⋯.jpg (13.03 KB, 220x219, 220:219, sad_akko.jpg)

Damn it, when are we getting a new game already? Or even a teaser?

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 No.21063

>>21062

There's Streets of Rage 4 to play in the meantime.

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 No.21064

>>21062

I wonder what the story will be this time. There's no way they're actually using the 4 years as actual dev time for the game, right?

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 No.21065

Someone just translated an old interview with the designer of Chao. She's a shadowfag

https://gameinjapanese.com/sachiko-kawamura-chao-creator-interview-from-sonic-channel/

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 No.21066

>>21062

Probably not until late-2020 or early 2021 at the earliest. The current state of things really slowed down everything & it's probably gonna continue until SEGA feels like they can announce shit.

>>21065

Neat

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 No.21069

File: ac85e904b2d8b9b⋯.jpg (37.76 KB, 661x960, 661:960, 1588269806111.jpg)

Haha

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 No.21070

>>21069

Cursed image

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 No.21071

So given SEGA delayed their big announcement instead of cancelling it, when does anyone expect the announcement to actually be made?

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 No.21072

Do you have a Sonic games backlog /sthg/? What games are in it?

>>21071

I imagine they'll wait until the lockdowns ease up a bit. If they have to make a stream or record a video, they'll need to have the ability to get together and rehearse and all that. Hopefully they don't depend on people that are stuck abroad (Jun and Hoshino are in Japan at the moment for example) because if they do that's probably going to delay things a lot more.

Also

>big announcement

more like

>big announcement

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 No.21073

>>21072

As of right now, some of the DS games, Colors & Generations on PC.

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 No.21074

>>21073

Give Colors a try, it's not a bad game. It's gotten a lot of hate in recent years because a lot of concepts which were later exaggerated and overdone started with it but the game itself is fine.

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 No.21075

>>21072

>Do you have a Sonic games backlog /sthg/?

Are we counting games we own or games we're planning on playing in general? I currently own the Wii versions of Unleashed and Colors and plan to get to them at some point. As far as other games I'd like to play through, I want to beat Knuckles Chaotix Advance 2 & 3, Rush Adventure, and Colors DS at some point. Otherwise I've played through a vast majority of the games, with only some of the more obscure ones like Pocket Adventure and Segasonic remaining.

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 No.21076

File: e4f63f4a04dde12⋯.mp4 (1.97 MB, 808x540, 202:135, sonic_jesus.mp4)

Why hasn't the run over water trick been used more? It looks cool as hell. The last time I remember it being used was for Generations on Seaside Hill (was it used on any other stage?) and before that in one stage in Unleashed. Don't remember if it was used in Colors.

How bad does mp4 related look? I'm struggling with new emulator and new editing software.

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 No.21077

>>21072

>backlog

Just Black Knight and Unleashed.

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 No.21078

>>21077

I don't know why, but whatever Sonic game has a water stage should definitely use it. It's so fucking cool & much better than just *instantly dies in water*

Also the mp4 looks good, anon. What are you using?

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 No.21079

>>21078

Oops, meant to reply to >>21076

But in any case, what version of Unleashed is in your backlog anon?

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 No.21080

>>21078

Yeah, I dig how Advance 3 has these mini water sections and sometimes you can just run over them if you're fast.

I was using Retroarch, recording with OBS, and trimming/cropping/converting with Avidemux running on Wine, so it was quite a fucked up setup. Thinking about it, the biggest issue is that I was too lazy to create a new configuration in OBS for recording off Retroarch, so the video was being recorded on a full screen canvas stretched as much as it could and then black bars were added to it because the resolutions weren't multiples, forcing me to have to crop it. Fixing that should make the whole process easier.

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 No.21086

>>21080

The Advance trilogy wasn't perfect, but man, the things they did right should've been implemented into other 2D titles. I also think they had a great idea on the Boost Mode allowing characters to go faster based on the momentum they build. I don't think any 3D title (fan-made or not) has done that yet & I'd really like to see someone try that out in a 3D setting.

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 No.21087

YouTube embed. Click thumbnail to play.

Huh, didn't know this was being revived.

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 No.21088

File: a6d98ecea42e5c2⋯.webm (2.38 MB, 1200x800, 3:2, insta.webm)

God dammit, I thought for a moment the instashield was back. What's the point of this if it doesn't give you invulnerability frames?

>>21086

I think they had some good ideas but ultimately the games as a whole weren't really anything to write home about. Boss design in 2 was pretty interesting for instance, although when I played it I wanted to pull my hair out, lol.

>Boost Mode

I honestly never saw it as anything but visual candy. As a gameplay element I don't think it has any value.

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 No.21090

>>21076

>Why hasn't the run over water trick been used more?

Because the last 2 games wasn't focused on water levels? Sonic's done this since Sonic 3K, so it's not something exotic to Sonic, it's just that there's only been 2 major games which was over 3 years ago now.

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 No.21092

>>21079

PS3. I played the PS2 version a long while ago. It really felt watered down, even for the time.

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 No.21093

>>21092

Yeah IIRC, the PS2 version of Unleashed was done by DIMPS so it has its fair share of differences from the HD version.

The PS3/XB360 versions of Unleashed are well worth going out of your way to play, imo. The Werehog levels can be a bit of a drag, but the daytime stages still hold up.

>>21088

>I honestly never saw it as anything but visual candy

Maybe, but I still at least liked the idea of gaining a boost in speed from maintaining your momentum & even if it was mostly visual, I think it was a very nice one at least.

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 No.21094

>>21088

I remember having that discussion about the inst-shield some rime ago. I was confused as to why they took out the i-frames in the Advance games which led to me not even trying to use it for invulnerability as a kid and I'm certain that I wasn't the only one.

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 No.21095

>>21090

>running across water since S3&K

>It's not exotic to Sonic

But which Sonic games (post S3&K) actually have you run across water?

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 No.21096

>>21095

>Advance 3

>Rush games

>Unleashed-Generations

>Sonic 4: Ep II

>Mania

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 No.21097

File: 4a1ae46d06313d3⋯.jpg (42.97 KB, 500x281, 500:281, sleeps.jpg)

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 No.21098

File: a9f89b0ffb042ad⋯.png (1.13 MB, 1280x720, 16:9, 1588130591122.png)

Good morning bros.

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 No.21099

File: 417e3a628d7b0f1⋯.jpg (44.71 KB, 500x382, 250:191, 1409219332316.jpg)

>>21098

Morning'.

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 No.21105

>>21098

Morning!

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 No.21106

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 No.21107

File: 01f9ca2ee1ffb09⋯.png (428.13 KB, 822x667, 822:667, ClipboardImage.png)

File: 29a8b5b65f87a28⋯.png (436.15 KB, 683x866, 683:866, ClipboardImage.png)

File: 287f09f4c334b32⋯.png (432.72 KB, 924x765, 308:255, ClipboardImage.png)

File: c1e0681bbe0a836⋯.png (379.69 KB, 652x759, 652:759, ClipboardImage.png)

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 No.21108

>>21107

nice sonic

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 No.21109

File: fe8b7ea2a06500f⋯.mp4 (2.22 MB, 1200x800, 3:2, fuckyou1.mp4)

File: 6aa5503ba5bba13⋯.mp4 (5.75 MB, 1200x800, 3:2, fuckyou2.mp4)

File: c85a7e4d7114310⋯.png (189.98 KB, 500x500, 1:1, incoherent_rage.png)

File: 7f74e3fdabe9915⋯.jpg (24.96 KB, 435x372, 145:124, 1501453689392.jpg)

File: 05fe5448e0dc98a⋯.jpg (88.07 KB, 500x470, 50:47, 1411958085840.jpg)

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 No.21110

>>21109

Oof. And poor Amy just keeps dying

Tbh I fucking hate some of the later bosses in the Advance games, so I sympathize with your rage

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 No.21111

When a game has multiple playable characters like Sonic 3 or Advance 3, do you enjoy playing with the other characters as much as you enjoy playing as Sonic? I just have never found the rest of the gameplay styles to be as fun or as polished as Sonic's.

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 No.21112

>>21111

I've always stuck to playing Sonic whenever I want a quick playthrough of some of the game's stages, but every once in a while, I do enjoy playing as Tails or Amy or Cream in the Advance games.

Knuckles is fun to play in stuff like Advance 2, but I have a tendency to fuck up & glide when I'm not trying to do so, which trips me up in certain levels.

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 No.21113

>>21087

I didn't know it was dead. I know the dev had to take a break because his computer was dying on him but he's been back for a while and has finished that other fangame of his. I still need to give this a try, it looks great.

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 No.21114

>>21113

Yeah, it surprised me to find out the project was dead too. But it's cool to see it live again, since I remember following vs. Darkness a little a few years ago & I always support fangames being completed

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 No.21115

File: d2db95702610b1c⋯.jpg (474.43 KB, 2000x2500, 4:5, 1513114325871.jpg)

File: 21f6ce8320f9da9⋯.png (177.66 KB, 860x1170, 86:117, 8f12ee9041d806f4a9a1549122….png)

File: 1753533fa88fdb6⋯.jpg (205.92 KB, 1486x2048, 743:1024, 42edf176705054a838d6b98cb9….jpg)

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 No.21116

File: 02fa66864b8d9d3⋯.gif (365.69 KB, 1080x720, 3:2, goingtobethendofSonic.gif)

>>21109

>>21110

>>21112

Don't forget to complete Cyber Track as Sonic and Tails to unlock Cream if it's your first time playing Advance 3.

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 No.21117

>>21115

Cutest gals

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 No.21118

>>21116

Oh fuck, I didn't know unlocking characters was conditional to the characters you were currently playing as, thanks for the heads up. I've already completed Cyber Track God damn I hate the cyber stages in the Advance games but somehow she didn't unlock. I know I beat that boss with Sonic and Tails so I imagine I must have to beat every stage of that zone with them and I guess I must have beat one of them with another character pair or something else must have happened. Can I fix this somehow?

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 No.21121

>>21118

Just replay Act 3 with Sonic as the lead, same as with the other Act 3s where Gemerl shows up as the mini-boss. It won't trigger with Tails as the player character or any other pairing.

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 No.21123

File: fa95cf23d6c14fa⋯.png (258.28 KB, 408x241, 408:241, scream.png)

>>21121

>Just replay Cyber Track Act 3

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 No.21126

File: 29d8f38f42f0119⋯.png (41.71 KB, 255x255, 1:1, Teaganbelievesinyou.png)

>>21123

Buck up, champ.

Is it really any harder or frustrating than Eggmanland, Sky Canyon, Sonic 2 Game Gear or Labyrinth Zone?

Advance 1 is my favorite of the trilogy precisely because Advance 3's level design is wonky despite the admirable attempt to reach a middle ground between 1&2. It's no wonder I've seen a fair amount prefer Advance 2 over it, as well.

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 No.21128

YouTube embed. Click thumbnail to play.

>>20972

This is 8chan/8kun you pussy!

Or would you prefer Big Silly Goose?

>>21037

>Adabat FTW!

I've always been a fan of the Caribbean.

>>21052

>>21053

People need a Gold account in order to play any game online that's not free.

If you didn't already know this, consider yourselves lucky until now.

It's the universal rule for consoles today. Playing with your friends across the web is a paid privilege (unless you're on PC). A monthly fee at that. It's the reason I never bought a PS4. Paying for something you already paid for is just extortion.

>>21063

It's not even a SEGA franchise anymore. Some French Company took all of the rights, and made it themselves.

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 No.21130

>>21128

>People need a Gold account in order to play any game online that's not free.'

Having a gold account implies having an Xbone and caring about any of its online games, though.

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 No.21131

File: 7730f364a5df483⋯.png (394.63 KB, 768x768, 1:1, Galsia_s_Fury.png)

File: 8af364d91250634⋯.jpg (149.8 KB, 1200x740, 60:37, Estel_Aguirre.jpg)

File: dddeae49ca37196⋯.png (443.21 KB, 741x1080, 247:360, BlazeFielding_by_LocoRiply.png)

File: 0b8fa370c0032e9⋯.webm (1.47 MB, 1024x576, 16:9, laughing_at_Axel_s_failur….webm)

>>21128

Didn't they just outsource it whilst still retaining the rights ala the modern 2D Sonic titles, Wonder Boy remake, Bayonetta's sequels (or almost all of Platinum's pre MGR games, as a whole) the upcoming Panzer Dragoon remake, etc? Still, I'm glad it was done after so long. Not sure if they'll release a new game exactly on his 30th birthday, especially given the Corona Virus, but we'll be getting something before you know it.

The wait is nothing compared to how long fans of most other Sega franchises have been waiting like these. JSR still hasn't gotten so much as a port of Future. Just what made that "Sega Forever" line seemingly fizzle out?

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 No.21132

>>21130

Like I said, I don't have any consoles (not anymore).

Regardless of opinion, forcing your customers to pay for something that doesn't need money to begin with (they use the "muh servers" excuse) is complete cock-a-leekie (yes, that's a real word/food).

Think about it. You can't play TSR online with your friends on consoles without paying that monthly Gold/Plus/Switch Online bullshit, and you won't be able to play Mania online (if they ever make a Co-op online mode) without paying for it to the people who hold all of your rights to own what you own.

Fuck Microsoft/Sony/Nintendo, and their grub tactics.

>>21131

Feasible Argument, but it would make sense if SEGA was the publisher.

I didn't even know Monster Boy was a SEGA franchise until you pointed it out (it's not even in the trailer). I looked up, and it's under the exact same circumstances (sold to a French Studio).

Now that I think about it, I'm honestly not sure what is really going on.

Bayonetta was always more of a co-ownership kind of franchise. The developers were willing to let anyone publish it as long as they did (i think about 60% of it is owned by Nintendo now). Side-note, that game's just DmC with boobs.

But I'm willing to listen if you can explain it better.

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 No.21133

File: c5baaf9c2431bd9⋯.png (27.12 KB, 1201x803, 1201:803, buni.png)

>>21126

>Is it really any harder or frustrating than

>Eggmanland

I actually haven't been able to play HD Unleashed Eggmanland yet.

>Sonic 2 Game Gear

Never played this either. Fuck.

>Labyrinth Zone

I actually like Labyrinth Zone no bully

>Sky Canyon

NO, fuck that level holy shit.

Anyway, I went back and finally got the memer bunny.

>spoiler

I honestly don't remember much of Advance 1, however Advance 2 stuck with me because of the hard as fuck levels and bosses. I should give it a quick replay when I'm done to refresh my memory and form a better opinion.

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 No.21134

File: ef664f40fc1ef54⋯.png (70.82 KB, 600x500, 6:5, 1489953431561.png)

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 No.21135

File: 9467ec16c34b490⋯.png (489.09 KB, 611x1030, 611:1030, smug_sonic_by_theawesomek1….png)

>>21134

Oh, Grow a Pair!

This is the Internet, not a Kindergarten.

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 No.21136

File: 99d95d21ad0f75f⋯.png (43.08 KB, 153x137, 153:137, 1418399108000.png)

>>21134

No one can stop the bullying, wimp.

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 No.21137

File: 3adc30caa6d0e18⋯.png (405.03 KB, 503x578, 503:578, crybaby_2_.png)

>>21136

Shadow deserves bullying, god I miss stuff like this. I think we only got like just once this kind of banter in IDW.

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 No.21138

>>21107

I just saw it, and I didn't even know the PS1 was capable of that.

Then again, it is non-the-less more powerful than the Saturn in many ways.

This is what I mean when I say that the franchise is in better hands with the right kinds-of fans in place.

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 No.21139

YouTube embed. Click thumbnail to play.

>>21132

Oh right, forgot about how they published the Shenmue ports but left Shenmue III to Deep Silver and Sony to pick up the tab that wasn't crowdfunded and then Yu took it to Epic of all companies to get it out for PC on conditional exclusivity. Maybe they ought to have done that in-house but I suppose their internal teams were too busy with Yakuza, Judgment, and the Hokuto No Ken game. I remember that the Advance trilogy had THQ on their boxes as the publisher for the games outside of Japan. It seems that they were responsible for distribution duties in that regard. It's a bit fascinating to know how many hands games through to get out the door. Like how the GTA games were published by Capcom in Japan and Ubisoft were involved in Guardian Heroes' GBA sequel that was owned by Sega and developed by Treasure. On Bayonetta, Kamiya said that they were making 2 soon after the first was finished but that it was essentially cancelled by Sega until they offered Nintendo to fund it in exchange for exclusivity for the sake of aiding the Wii-U. He got pissed whenever people pestered him over 2&3 being made just for Nintendo hardware since they wouldn't be made at all without their funding and any chance of those games being on non-Nintendo platforms would have to be at Ninty's discretion. Which made it a bit shocking because their other game, Wonderful 101 was in a similar situation as a Wii-U exclusive that (iirc) was also funded by Nintendo and was originally meant to feature Nintendo characters but now that game is being ported to the PC and PS4 in addition to the Switch.

>>21133

Congrats on making it that far. You have 1 zone left, or technically that and a couple boss acts assuming you didn't get all the chao to make the keys to the special stages for the emeralds appear. Sonic 2 for the Game Gear has a few differences from the Master System version like its predecessor (infamously, due to its small screen, the first boss in that game can't be cheesed anymore and you have to have good reflexes in coordination and likely save states or else it's incredibly easy to die in one hit) but both are arguably harder than the genesis version aside from maybe the special stages and the final boss (as Knuckles) HD Eggmanland-let's just say that it encompasses a lot of the game itself in a microcosm. Good, bad, it has it all.

Labyrinth and the original Sonic are underrated and are great pleb filters. Neither it nor Marble are too agonizing or long if you know what you're doing aside from maybe Acts 2 in each Zone. A certain boss in Chaos Angel may jog your memory of the 1st Advance a bit**

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 No.21140

>>21131

>Didn't they just outsource it whilst still retaining the rights

I'm not sure, I looked at the wiki page earlier and there was no mention of Sega anywhere, I thought it was weird Sega would get rid of the IP just like that so the idea that they just licensed the game (much like they did with Shenmue 3) makes sense, but I don't know if it's true. I'm really baffled at all these no name companies getting the rights to landmark IPs of past, like it happened with System Shock. Wish they would at least do a better job at it.

>Not sure if they'll release a new game exactly on his 30th birthday

They'd better.

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 No.21141

>>21139

It was a good move from them. That game's not worth making an Epic Chinkware account over.

I guess SEGA knew from the start the game was going to be horrifyingly dated. Not a single real improvement has been made to it other than the graphics.

Maybe there's a reason here why Adventure 3 will never come to be…

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 No.21142

File: e0af2777fbef8f3⋯.jpg (135.38 KB, 800x1183, 800:1183, 17659_super_hang_on_genesi….jpg)

File: 81932ad7163e4d7⋯.jpg (4.96 MB, 2910x4000, 291:400, MV5BNGE4ODA2MGItNzQ5Mi00Yz….jpg)

File: 8c01ddb941c428c⋯.jpg (56.51 KB, 340x468, 85:117, Golden_Axe_MDJ.jpg)

>Sonic Mania

>SoR 4

Which Sega IPs are you holding out for a retro revival (or just a revival), /fast/?

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 No.21143

File: 4713de98ba3a9e3⋯.png (43.48 KB, 595x396, 595:396, d1.png)

File: f109e7e4ec23359⋯.png (359.31 KB, 596x681, 596:681, d2.png)

File: 2637c689c142512⋯.png (368.98 KB, 590x531, 10:9, d3.png)

Oh fuck it's happening lads.

https://twitter.com/ItsGregHahn/status/1257760760832253952

Last one has to be roger, right? This is gonna be sweet.

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 No.21144

>>21142

Golden Axe/Ax Battler were games I didn't particularly like, but they had something that dragged me back in from time to time. Would be interesting to see a Golden Axe game that is faithful to the originals. A proper Super Monkey Ball game would also be nice

>>21143

Now THIS could be interesting

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 No.21146

File: def9f0a3066a399⋯.jpeg (272.6 KB, 2000x1125, 16:9, EWEiNJ2U4AA8G25.jpeg)

File: d2470c121b7cc5b⋯.jpeg (211.53 KB, 2000x1340, 100:67, EWEiNJ2U0AE2N0K.jpeg)

File: 73944770ec36179⋯.jpeg (172.53 KB, 2000x1340, 100:67, EWEiNJ1U8AAxrCJ.jpeg)

File: 96b1009f4999de5⋯.jpeg (345.21 KB, 2000x1819, 2000:1819, EWEiNJ2UYAAzzu5.jpeg)

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 No.21148

>>21146

Silver was able to use Chaos Control and go Super, right? I don't see why his body couldn't use Chaos Spear, as well.

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 No.21149

>>21148

Sonic was never seen using Chaos Spear either. Who knows if he could do any of Shadow's chaos based attacks that he did in Battle.

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 No.21150

>>21149

Sure, but Sonic had never really had a need to use it, either, nor do we know if he's even had an opportunity to learn it. Shadow knows how the technique works, so I'd assume he'd be able to use it as long as his body was capable of using chaos energy. It's like ki from Dragon Ball. Most main characters in DB have the capability to use kienzan/destructo disk, for example, they just don't because they never bothered to learn how. Meanwhile, everyone and their mother knows and has used taioken and the kamehameha because they're just that useful and easy to learn.

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 No.21151

>>21148

It's a joke, since they swapped bodies it's funny seeing Shadow in Silver's body confusing his Chaos Spear with Silver's telekinesis.

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 No.21152

File: 38f2824c84fb8a7⋯.png (565.3 KB, 1500x781, 1500:781, Punished_Crash.png)

>Banned again.

Fuck 4chan.

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 No.21153

File: 4b969a694897e4c⋯.jpg (90.97 KB, 702x558, 39:31, image0_9_.jpg)

>>21152

>going to 4chan /sthg/

That's you're problem anon.

I hope you didn't lose too many hours over there on that site

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 No.21156

File: 7716b6edc52388a⋯.png (384.7 KB, 1302x788, 651:394, 1588805609536.png)

I think Sonic is cool.

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 No.21157

File: e6eb950ca90e050⋯.jpg (73.1 KB, 348x363, 116:121, 1409019104461.jpg)

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 No.21158

File: 27ebc7100186798⋯.jpeg (875.12 KB, 1920x1080, 16:9, EXWIw4EUYAAppwe.jpeg)

kek

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 No.21159

>>21158

Ngl, the Sonic 2 logo without Tails looks like a peak into an alternate universe

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 No.21160

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 No.21161

File: f1ccfe7e1974c90⋯.jpg (239.89 KB, 958x1127, 958:1127, 71RBTSLA7wL_SL1127_.jpg)

>>21160

Lego Sonic is already a reality, or did you miss the entire Lego Dimensions level pack that got released?

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 No.21162

>>21161

Y-yeah, but I mean a full LEGO Sonic design

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 No.21163

File: b7bb694b3584280⋯.jpeg (722.87 KB, 1335x890, 3:2, EXW1nUiVcAUIK0D.jpeg)

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 No.21164

File: dc8c598c3306a29⋯.png (1.47 MB, 2012x1952, 503:488, 1588712451508.png)

>>21156

I disagree.

Fuck Sonic.

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 No.21165

YouTube embed. Click thumbnail to play.

Adventure remix!

>>21164

I can't tell if Knuckles face here reminds me more of Pete or Daffy Duck

>>21163

Nice!

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 No.21166

>>21165

The original is better

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 No.21167

>>21164

Imagine being so high that one of your fingers becomes an extra knuckle.

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 No.21168

>>21167

And having only 4 fingers as well…

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 No.21169

YouTube embed. Click thumbnail to play.

>>21157

>>21164

This is a free speech site (I won’t judge your opinions), but I’d like to give you guys a good quote:

“Don’t complain, but suggest what is better.”

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 No.21171

File: 135f101c9058619⋯.jpg (10.39 KB, 354x246, 59:41, 1588787402752.jpg)

Does Sonic have big pp or small pp?

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 No.21172

>>21171

Please try to provide high quality posts and images and don't samefag. This isn't halfchan, don't bring your faggotry here.

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 No.21173

File: 292a1cf3fd7d957⋯.jpg (15.08 KB, 429x427, 429:427, 1588690980039.jpg)

>>21172

Faggot

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 No.21174

>>21169

Well, not that I dislike Sonic, but I will use this post as an excuse to ask:

What character would you guys like to see get a spinoff title? In a world where the series is capable of having spinoff titles, of course

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 No.21176

>>21174

Blaze, Rouge, and Eggman. Blaze and Rouge could get an action combat with various outfits, and Eggman could get some sort of tower defense and/or RTS game

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 No.21177

>>21176

All these years & I'm shocked that we haven't gotten a true Eggman spinoff, tbh.

The concept of playing as him destroying shit & kicking Sonic's ass is a wonderful idea

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 No.21178

File: 9ae000b9e942c07⋯.mp4 (3.89 MB, 1200x800, 3:2, shit45.mp4)

File: c398760f1127116⋯.png (37.76 KB, 212x211, 212:211, 1446769746683.png)

File: 8e830714c544d12⋯.jpg (43.44 KB, 927x680, 927:680, 1410500844848.jpg)

File: ca1bc9ecf501be7⋯.png (162.54 KB, 350x334, 175:167, 1408758546833.png)

Fuck this gay shit.

Despite how fucking infuriating this boss is, it's actually a really good take on a boss. I can't remember other bosses that actually react according to your movements instead of just following a script and at most just aiming at you. Can you name a few others?

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 No.21179

>>21178

That webm looks like a trial of patience.

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 No.21180

>>21179

It looks like a kaizo romhack.

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 No.21181

File: c17bbbf92183c07⋯.png (53.17 KB, 334x308, 167:154, EXZHj_GXgAAHSpx.png)

Tails has such a punchable face in recent games, I hate it

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 No.21182

>>21160

Those staff comments are cute.

>The LEGO Ideas Team would like to send you virtual chili dogs and a big congratulations, as your LEGO Ideas project Sonic Mania - Green Hill Zone has been selected as today's Staff Pick!

>Aw, yeah! This is happenin'! That's right. A review of your cool sonic project is happening now that it's amassed the necessary 10,000 supporter landmark. Congrats!

>>21142

I'm not familiar with most of the popular and fondly remembered Sega games, I unfortunately never played any of them I think. I should probably give them a try at some point.

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 No.21183

>>21142

Ristar.

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 No.21184

https://twitter.com/BLISTER_comics/status/1258606566388822016

Pre-orders sold out for IDW Sonic in Japan.

Good sign!

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 No.21185

YouTube embed. Click thumbnail to play.

>>21183

Ristar could be Sonic's friend from a parallel universe, like Blaze.

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 No.21186

>>21184

Makes sense they'd lap up the gaijin comics.

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 No.21187

File: 8c5e831a93c57cf⋯.jpg (112.55 KB, 757x503, 757:503, ride.jpg)

Interview with Ivo Gerschssdvki (Sega's Chief Brand Officer). They talk lots of Sonic and it's quite nice.

http://archive.is/DziZe

<The Sonic franchise is planning on celebrating its 30th anniversary next year; is there anything that fans should expect in the coming months?

>Yes! We have some exciting news that we can’t wait to share. But you’ll have to stay tuned for details…

<Finally, any last words or pieces of advice you’d like to give our readers?

>Stay tuned our friends, Sonic’s just getting started…….

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 No.21188

>>21184

That's cool! Are the comics translated to Japanese or is it an English release that only westaboos will be able to read?

>>21187

Your image is exactly how I feel too.

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 No.21190

>>21188

It seems like they're being translated to Japanese, so JP fans can read it.

Which is pretty cool, since Archie Sonic never really had that until maybe the end of its run

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 No.21191

>>21190

I think they also got translated into Russian, I remember reading fans had some involvement with that too. In terms of marketing at least IDW is doing quite well with stuff like this and the merch they've been releasing.

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 No.21192

YouTube embed. Click thumbnail to play.

Johnny did a thing today. He's still got it and I want another crush40 song real bad now

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 No.21193

File: b5ce60478108796⋯.png (119.52 KB, 250x345, 50:69, b5ce60478108796264b238e770….png)

>>21187

>Ivo Gerschssdvki

>Ivo

No wonder we get sub-par games, Eggman has been patiently killing the series

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 No.21196

File: 9e7755d1686a808⋯.webm (986.7 KB, 1280x720, 16:9, Nero_dropkicks_Dante.webm)

File: 209655c66061294⋯.png (1.93 MB, 1351x708, 1351:708, Dante_and_Nero_in_shock.png)

>>21178

Yep, that's the penultimate Sonic Advance 1 boss from Cosmic Angel, but even nastier. As for bosses that react to the player's movements, I just fought Dante in DMC4 who's unpredictable, but also fun.

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 No.21197

>>21193

You could almost say it's the masterplan?

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 No.21199

File: 19cfc9ebf09efbb⋯.png (542.61 KB, 767x884, 59:68, getting_on_that_side_of_Do….png)

No one around for Mother's Day, I take it?

>>21197

And Bowser's the replacement CEO for Reggie at Nintendo.

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 No.21200

What emulator is good to play Rush? I've tried DeSmuME but the emulation sometimes slows down and I'm not sure if I haven't configured it properly or if the emulator isn't that good. Last update to it was years ago.

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 No.21201

>>21200

That's what I used last time I played Rush Adventure. How's the specs on your PC?

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 No.21202

>>21201

It's a pretty recent PC. Ryzen 3600, 32GB ram, Vega56. I'm running the retroarch core for DeSmuME, though. Did it run smoothly for you? If it should be running well then I'll try tinkering with the configuration a bit more tomorrow, maybe see if I can find a standalone if that doesn't work.

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 No.21203

>>21202

I don't use retroarch, so that might be the reason

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 No.21204

Good morning /fast/

Here's some new Sonic 1 & some other SEGA games beta footage!

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 No.21205

YouTube embed. Click thumbnail to play.

>>21204

Probably would've helped if I posted the damn link first!

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 No.21206

File: 52c06b22bf85ea3⋯.png (157.26 KB, 444x477, 148:159, f01489bfdc98e95f1d71e5f539….png)

Bump to refresh the index.

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 No.21207

>>21206

Lovely fedora Bump

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 No.21208

>>21205

It's amazing that there's still new things to find about this old game.

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 No.21209

>>21133

>I should give it a quick replay when I'm done to refresh my memory and form a better opinion

I actually ended up doing this just now. It felt like much less of a chore than the other games, and the levels actually felt quite polished, which I didn't realize on my first playthrough. As a result the game was quite a breeze to go through, which was nice. I only lost a few lives throughout the game and by the time I was done I had more than 10 (the counter only goes up to 9, lol). The OST also deserves recognition as several of the tunes are quite catchy, and some of the backgrounds on the levels were beautiful, thought the graphics in general and the limited amount of character abilities make the game feel like it had much less budget than the others. I caught myself wishing the game had more budget to it to make it more complex, but immediately thought that maybe that's the reason 2 and 3 turned out the way they did. Overall it's quite a nice humble game, I think I'd rate 1<3<2.

>>21200

I ended up kind of figuring it out after trying different things and searching around. Basically the problem was me cranking up the internal resolution too much. Apparently past a certain point the emulator starts requiring a whole lot of resources and that's why it starts slowing down. Turning down the internal resolution to the one before the one I originally chose made things work smoothly. I also tried the standalone DeSmuME and the version I tried didn't seem to have that option, but using some of the filters caused it to slow down to a crawl as did resizing the window to make it bigger. Seems emulating these games is actually difficult, which I wasn't expecting since it's a 16 year old handheld console god dammit. Anyway, at some point later I'll play the Rush games, they seem quite fun and I'm looking forward to playing as fire kitty.

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 No.21210

>>21205

I wonder why they removed the rolling boulders from GHZ. Also what the fuck are those things on Marble Zone's sky? They're creepy.

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 No.21211

>>21209

Emulation for any console post-3D isn't as great as it could be, except maybe ps1, GCN, and Wii.

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 No.21212

File: 114a2713a617f01⋯.jpeg (154.03 KB, 1440x810, 16:9, EXnCVphU4AA9wA7.jpeg)

Too sweet man.

> “Cream gave her beloved mother her best flower crown and necklace. Vanilla was worrying a little about her daughter coming back home late, but she was moved by this heartfelt gift!

>Today is Mother’s Day. Give your beloved mother flower gifts!

https://twitter.com/SonicJPNews/status/1259369166143971328

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 No.21213

>>21211

PS1/PS2 emulation, PS & GCN/Wii emulation are pretty good, but yeah, it's still limited for other consoles.

PS3 seems to be improving, but that's about it afaik.

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 No.21214

>>21212

Oh, that's cute

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 No.21215

>>21213

I still don't consider PS2 emulation all that good. It's better that a lot of emulation, but it still has a lot of issues. There's too much configuration on a game-by-game basis, some great games are playable but with noticeable issues, and usually fixing those issues just means using software mode, but that drastically increases the hardware capabilities needed to run the games without a hitch plus removes the ability to use features like upping the resolution. I had to switch to the PC version of Soul Reaver 2 (which did not support my gamepad) just to play it without massive slow downs in certain areas. PS3 emulation is starting to get there, but I believe it's in a Wii-U situation where some key games emulate fairly well and then the rest you're mostly out of luck. We did forget one 3D console that got fantastic emulation, though, and that's PSP.

Not that I feel later emulation matters all that much for Sonic. Nearly every major 3D console title has a PC version, and the portable games after the DS/PSP have pretty much been watered down versions of the home console games, with Generations 3DS having the luxury of some different levels and bosses. You're only really missing out on Unleashed and the improved re-release of Sonic the Fighters, if all you've got is a PC.

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 No.21216

>>21213

>>21211

Oh, I thought emulators for really old consoles such as these had improved in all these years considering how long it's been, that the emulators I had previously tried have worked well, and that emulators are running in such advanced hardware in comparison to the original consoles. In this case the console is also a handheld, so I really didn't suspect shit would be so fucked up.

>>21215

>PS3 emulation is starting to get there, but I believe it's in a Wii-U situation where some key games emulate fairly well and then the rest you're mostly out of luck

I remember seeing some quite impressive videos of Unleashed running on a PS3 emulator, so hopefully it is or becomes one of those games.

>Not that I feel later emulation matters all that much for Sonic

Besides Unleashed which you mention, Colors is also console only. Although playing it on PC hasn't been an issue in years, considering those are some of the best games the franchise has seen in the past 15 years, I think emulation is still pretty important.

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 No.21218

>>21210p

UFOs

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 No.21222

File: 369039a04238513⋯.jpg (73.08 KB, 600x590, 60:59, sticks_the_badger_by_panda….jpg)

>>21218

Did you just say UFO?

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 No.21223

File: e69e299130d29a2⋯.png (4.06 MB, 1348x2048, 337:512, ClipboardImage.png)

File: f862e1601085cbb⋯.png (3.78 MB, 1348x2048, 337:512, ClipboardImage.png)

File: 6f380938241bec4⋯.png (4.65 MB, 1348x2048, 337:512, ClipboardImage.png)

PreviewsWorld has updated the dates for Sonic The Hedgehog #28, #29, and the 2020 Annual.

Sonic The Hedgehog #28 - June 24, 2020.

Sonic The Hedgehog #29 - July 22, 2020.

Sonic The Hedgehog Annual 2020 - July 8, 2020.

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 No.21224

>>21223

So unless we don't get anymore delays, this means the Zombot arc will end in August.

Man, I know it can't be helped in every instance , but I hope the comic doesn't have to worry about more delays next year.

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 No.21225

File: ea0d712befdedd3⋯.png (177.7 KB, 950x450, 19:9, 3524.png)

>>21224

>I hope the comic doesn't have to worry about more delays next year

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 No.21226

>>21225

Goddammit

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 No.21227

>>21223

Did the whole drama with Diamond get resolved? I don't have a lot of hope for these dates. I wish they'd release them sooner or at least more often for a while, god dammit.

>>21225

kek

Knux's crescent is upside down

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 No.21228

>>21222

http://archive.vn/Ef07q#selection-6217.0-6479.0

Yes, interesting that they were cut only for them to re appear in CD's Special Stages. They were among other scrapped ideas like the rolling checker ball that would chase Sonic in GHZ.

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 No.21229

File: 7205b21db48e11e⋯.png (Spoiler Image, 1.68 KB, 362x304, 181:152, EXvr6t_XYAA5_sd.png)

Don't click

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 No.21230

>>21229

Cursed and vulnerable.

>>21227

Yeah I don't know about those dates either, but it's nice to have some sort of date, it's better than having nothing at all like it had been for some time with issue 28.

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 No.21231

File: 83475810a951f7c⋯.jpg (Spoiler Image, 22.96 KB, 315x308, 45:44, 1377468562475.jpg)

>>21229

VULNERABLE

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 No.21232

File: 56c41583c680ecc⋯.gif (2.41 MB, 288x163, 288:163, 1433030497420.gif)

>>21229

>like it had been for some time with issue 28

Or like it is for the SXSW announcement.

>>21229

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 No.21233

>>21232

Yeah, what the fuck happened with that announcement? It's been almost two months now.

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 No.21234

File: d34a9ba5de8f3f2⋯.jpg (1.31 MB, 3061x2534, 3061:2534, db51c4d9ae6d9efcf8994fc12f….jpg)

>>21233

Delayed until Aaron gets tired of posting memes on twitter and gets to work.

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 No.21235

>>21234

The only reason I think they could be holding back their announcements is because they want to make some sort of money out of it by having them be shown in an event of some sort. Otherwhise, It doesn't make sense to me.

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 No.21236

YouTube embed. Click thumbnail to play.

Anyone up for Yuzo Koshiro to return in a future Sonic game? I thought his work with his company Ancient made the 8 bit version of Sonic 1 really charming and among the best of the handheld titles pre-Dimps.

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 No.21237

>>21236

Was that the last thing this person did for Sonic? I mean, the 8bit version of Sonic 1 is fine and all but that was almost 30 years ago.

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 No.21238

>>21237

Yeah, after Streets of Rage 4 came out with some new songs made by him I remembered his and his sister's contribution for that port and got nostalgic. Bridge Zone's theme was ace and it along with the staff roll may have been incorporated for Believe in Myself and Savannah Citadel, respectively.

And since there's no new JSR, Naganuma would also be another composer that be fun to see revisited in a future game, but is said to have been "pricey" Just felt like Ohtani and Senoue could get re energized since they did a lot of 4 and Lost World's OST by themselves with the latter saying he prefers working in teams and I felt that they spread themselves out a little much there with only a handful of really stand out tracks..

I know others have been aching for Crush 40 to do a theme song for a main Sonic title once more.

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 No.21239

>>21238

I personally would love to have Naganuma compose music for a Sonic game but I think he likes being in charge, I don't know how that would work out with Jun and Othtani.

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 No.21240

File: 13b71db5ed2401c⋯.jpg (569.26 KB, 1332x2048, 333:512, organized.jpg)

I know this is old but I decided to check out one of the comics and this issue made me wonder if Amy is starting to become something like Sally. I never knew anything about Sally Acorn as a character but from what little I did see she was basically the person to organize things and stuff, right? If Amy is doing that then is Sally is more or less replaced?

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 No.21241

>>21240

Amy has a similar 'position' to Sally, but that doesn't mean she has the same 'personality'. She's still Amy. Sally has been replaced, though. She was replaced the moment the Archie comics got canned.

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 No.21242

>>21240

Similar to what >>21241 mentioned, basically.

Due to the Resistance setup from Sonic Forces more or less mimicking the Freedom Fighters set up from SatAM/Archie, Amy has adapted the position that Sally once held in the comics, being the one that organizes everyone & showing more leadership. But all the same, when outside of that set-up, she still retains the personality that Amy Rose has been known for, just that she hasn't had much time to really relax in IDW with all the shit that's happened. However with the Zombot virus nearing its end, we should see her outside of that soon.

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 No.21244

>>21235

>make some sort of money out of it by having them be shown in an event of some sort

Isn't it the other way around? I've always imagined that taking part in an event meant forking out money. Or do you mean organizing an actual physical event like Sonic Boom or Summer of Sonic? Not really sure either of those made any money either, maybe the 20th Anniversary Party did given the sponsors I could sure use some #StuffedNachos right now

>>21236

I haven't played the 8bit games so far, I never really thought it was worth it. I think they're probably among the least played/known Sonic games out there (outside of less mainstream stuff like Sonic Schoolhouse and such)

>trailer

That OST actually did sound pretty good, I'm gonna give it a listen later, and the game looked kinda fun too but I don't have a 3DS. Man I wasn't expecting that trailer to turn that lewd out of the blue

>>21238

It's funny, when there were several composers on the soundtracks, my favorite tunes would always end up being those composed by Ohtani. I'm sad that after he got (even) more prominence on the soundtracks the quality tanked.

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 No.21245

>>21211

>>21213

>>21215

>>21216

Let me rank/review the Big Emulators for you:

1. Dolphin (Gamecube/Wii)

For some odd and satisfying reason, people like to put in a lot of effort to make sure Nintendo Games are playable outside their "jurisdictions". I don't know what started it (was it people who desperately wanted a port of Super Mario on PC, or the people that sued them for trying that), but the Dolphin Emulator's so amazingly well-made I can even play it on a Dual-Core CPU with no GPU.

2. Beetle PSX (PC) or PCSX-ReARMed (Smartphones)

As a man who grew up with Sony (and never heard of Nintendo until he was 16 (Chinese NES Bootlegs was the closest thing)), it makes me happy that people perfected it a long time ago. On top of that, they keep on improving the Emulation capabilities even today (look up PGXP). It also just about satisfies me that you can use the Emulator on pretty much anything (even an RPi computer).

3. PPSSPP (PSP)

While the Emulator is amazing (and the PSP will always have a special place in my heart), the library of games never felt completely satisfying. The PSP always felt like a dumping-ground for spin-offs, sub-par ports and a test bed for one-off game franchises. While I loved the PSP (still have a modded model 1000 in my room), it always felt like a squandered potential (at least for me). The Emulator itself is capable of running under the same specs as a mid-range laptop.

4. Cemu, Citra and Yuzu (Wii U, 3DS, Switch)

They all have an equal footing in progress, but it's already amazing where they came today. Once again, people are very good at making sure that you don't need to buy a Nintendo anything to play their Games. While they made amazing progress, you still need a Good PC for them (on par with running the PS3 Emulator).

5. RPCS3 (PS3) and Xenia (X360)

They significantly improved them both in the past couple of years. There's still work to be done, but the amazing progress is undeniable. It's mostly worth it for the exclusives that never got remastered (they're shifting most of their focus to those games). You don't need a NASA computer to run them (with the current builds), but you do need a good PC non-the-less, and you need to have at least some experience with configuration in case of errors.

6. PCSX2 and Play! (PS2)

The worst emulators of them all. Ironically the PS2 was the weakest 6th Gen Console hardware-wise, and it feels like they didn't do anything with either of them. Not only will you keep running into issues playing your favourite exclusives, you need a Monster PC to run anything without stutter. Not to mention most PS2 games are fine-tuned to adapt to the hardware they were made for. Meaning that a whole heap of game-breaking glitches will make their way in some games (preventing you from completing them beyond a certain threshold). It's a waste of time to download it, you'd have better luck buying a PS2 and soft-modding it.

Honourable mentions:

-Redream, Flycast, Demul (Dreamcast)

I'm sure many of you can find solace with the ability to play pretty much any SEGA game on any Emulator, but I never grew up with Dreamcast, so I can't tell you my perspective (it doesn't help that most of the better exclusives already got remastered, minus Crazy Taxi 2). It's a fantastic bunch of emulators non-the-less. Made by people who put in real effort.

-Cxbx-Reloaded (Xbox Original)

I was one of the few kids in my town who had the actual Xbox, and it was amazing. While the Emulator is on the same level as PS2 Emulation, it has a legit excuse of still being too young and inexperienced. I hope to see some great things from the people who can make all the Graphically Superior Console Exclusives playable (Project Gotham Racing 5 when?).

Any questions?

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 No.21246

>>21242

I hope so. Honestly, I don't like that position for her and enjoyed her much more when she wasn't in it.

>However with the Zombot virus nearing its end, we should see her outside of that soon.

Technically the Restoration was made to help communities rebuild after Eggman's world domination scheme succeeded, and after this crisis it sounds like the group and her position in it will be needed even more than before.

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 No.21247

>>21245

>Any questions

What's the best SEGA Saturn emulator?

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 No.21248

>>21246

Yeah, I can't blame you. I mean I liked that Amy is growing into a young leader & all, but I'm kinda over The Resistance/Restoration concept & would like to see Amy Rose do more mundane/non-cleaning up Eggman's shit things again.

Who knows, with the issue following the Zombot arc being more mundane, we can see some of that, even if the Restoration is still needed.

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 No.21249

File: 00605f35f96f2e9⋯.gif (1.84 MB, 364x540, 91:135, this_is_great.gif)

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 No.21250

File: 8db80c8863be474⋯.jpg (722.11 KB, 1800x1352, 225:169, Screenshot_2020_05_13_Kron….jpg)

>>21247

You have The Mednafen Beetle Saturn for PC (w/ RetroArch), or Kronos for weak PCs and Smartphones.

The problem with Sega Saturn Emulation is, unlike the PSX at the time, the original hardware renders everything by square (and not by triangle). On top of that, it's all jumbled together almost as badly as the Atari Jaguar. It's an 8 core CPU with 2 separate GPUs used to render elements in the image separately (like shared RAM). This is believed to be one of the contributing factors to why the Saturn failed (developers felt discouraged compared to the ergonomic, simple, yet more powerful hardware on the PSX).

You either need a Good PC with at least a Quad Core CPU, or at the very least a PC with OpenGL 4.3 support or greater. If you have neither, you'll have to settle for the old renderer in Kronos with various Graphical Glitches in various games.

Photo From Left to Right, Top to Bottom:

>Original Saturn

>Mednafen Bettle Saturn (Good CPU recommended)

>Kronos (OpenGL 4.3 or greater)

>Kronos (OpenGL 4.2 or lower, notice the road in the distance)

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 No.21251

YouTube embed. Click thumbnail to play.

>>21250

P.S.

If you want a better example, watch this video and skip to 37:30

SEGA Rally's known to be the hardware pinnacle of the system. 2D stuff is going to be fine on the Pi, but only Kronos can run SEGA Rally without stutter.

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 No.21252

>>21250

>>21251

Wow. Big thanks for this anon, I've been looking up & down for a good Saturn emulator but this is the first I'm hearing of Kronos. Thanks again!

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 No.21253

File: e725393db9efe00⋯.png (177.71 KB, 1000x872, 125:109, bs.png)

>>21250

>>21245

>>21251

Excellent posts, Bump approves. So now the question is does anyone have a PS3 Unleashed ISO? It's something too big/recent for the usual and humbler ROM sites to have, my usual trackers don't seem to have it either, and share threads were a dead end. Bonus points for Japanese ISO.

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 No.21255

>>21245

How does DS emulation rank? It doesn't seem to be as mature as emulation for older 2D consoles and there doesn't seem to be as many alternatives.

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 No.21256

>>21253

magnet:?xt=urn: 27BCEAD7E23B515AB35F1063831E9C51BBC79345

magnet:?xt=urn: D66F930E9A6B5CE405941EBE7AB21C386EEB10F1

I did not test these nor could I find one in japanese at the moment. Download at your own risk

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 No.21257

YouTube embed. Click thumbnail to play.

>>21255

You have DeSmuME (the RetroArch fork is frequently updated) and melonDS for that.

Everyone's familiar with DeSmuME, and what it's capable of. Since development seized in 2015, somebody forked it and continued developing it for RetroArch.

melonDS is another new contender with promising results. While DeSmuME strives for performance, melonDS strives for accuracy and optimisation. In the past 2 years, it made significant progress.

Try them both, and see where it leads. If you still need help deciding, look up this article and take your time:

https://www.reddit.com/r/emulation/comments/a4n4hn/how_does_the_accuracy_of_desmume_compare_to_that/

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 No.21258

>>21245

Well speak of the devil:

https://pcsx2.net/293-pcsx2-1-6-0-is-out.html

I just downloaded and tried it out. And it still sucks!

4 Years of waiting for a new release, and it's progressing like a Hipster Kickstarter!

The Play! Emulator (the other one for the PS2) doesn't even work properly on devices that don't support Vulkan. I feel so insulted knowing that nobody still wants to give PS2 Emulation any feasible effort (even 20 years after the release).

I'm sorry, but fuck them…

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 No.21260

File: a0f37b85441a350⋯.png (30.63 KB, 248x258, 124:129, nt.png)

>>21256

Holy shit, that worked wonders anon, thanks! >mfw swarm was chock full of ruskies I actually just gave it a try, I get 20-60 fps but man it actually works. Unleashed is so fucking beautiful holy shit. I wanted to record a webm but unfortunately my overly complicated setup was not cooperating at all, I'll keep experimenting a bit more to see if I can squeeze some more performance out of the emulator and fix the issues with my setup to record something, but I think I'll wait until the emulator is developed some more and plays the game better and supports my controller to actually give it a play.

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 No.21261

File: a12d7a28ad5e53e⋯.png (605.71 KB, 643x877, 643:877, Hideki_Naganuma_and_Tee_Lo….png)

>>21260

Got it off my go to site, torrentz2.eu. Glad to be of service.

>20-60fps

Yep that's the PS3 version, for you. 360 version I think was mostly locked to a straight 30, although both tanked in certain parts of Adabat like the Interceptor/chase bot scenes. Patches were made to alleviate this a bit. I recall hubs had drops at night due to having to render the werehog's fur. Day stages are a rock solid 60 in Generations-Unleashed Project port; I wish I could upgrade my PC since it's a decade behind and can't play either without a graphics card.

>>21239

He was supposed to make a few tracks for Streets of Rage 4 but left for "scheduling conflicts". What could he be on, I wonder? He did just that when he made "Ain't Nothing Like a Funky Beat " for Lethal League Blaze. One of the voice actors for the game, Whynne who made the original trollface and voiced Candyman in the game visited the 8chanmania stream, talked for a while and actually voiced his character along with Spongebob for the stream. Shit was so cash

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 No.21262

>>21258

Well fuck me, that sucks. PS2 is one of my all-time favorite consoles & the lack of progress in developing good emulators is pretty heartbreaking.

Out of curiosity tho, if someone were to soft-mod their PlayStation 2, what would be the best method in going about that? Because if I can like, use ROMs in the PS2, there's a few Sonic titles I have in mind to try out.

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 No.21263

>>21262

You need a special PS2 Memory Card for that (I forgot what it was called).

There's a method with a USB, but it's lengthy (and it involves exploits).

Thanks to that, you can play your PS2 ISOs directly off a Hard Drive.

Personally, I suggest you just get the Dolphin Emulator, because nearly all PS2 Ports of Sonic Games suck (I should know). They put in all of the effort either on Xbox, or Gamecube (even PC sometimes). Then there's the fact that Dolphin can also emulate Wii games (meaning you can also play Unleashed, the Storybooks, or Colours).

But that's just my advice, take it or leave it.

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 No.21264

File: 08dc42a55156b7a⋯.png (65 KB, 588x464, 147:116, ss.png)

We're about to get officially boned.

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 No.21265

>>21264

I figured as much.

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 No.21266

File: 33eba7de103eb24⋯.jpg (103.64 KB, 800x600, 4:3, From_You_Rouge.jpg)

>>21264

Sonic might be able to outrun the Zombot Virus, but not Corona

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 No.21267

>>21264

Well shit

So what are the odds we don't get any announcement until the end of the year?

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 No.21268

>>21267

I wouldn't be surprised if we got an anniversary cancellation announcement or that the game is delayed

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 No.21269

File: f73d2098514a6e9⋯.mp4 (14.93 MB, 1920x1080, 16:9, unl2.mp4)

>>21261

Cool, I'm gonna keep that bookmarked for future reference. I managed to fix my setup fortunately, so here's a small webm I recorded playing with without controller and with poor performance is difficult, no bully!. Control/movement choice for the game is quite awkward. Homing attack on the same key as boost? That's risky as hell. And I haven't been able to find a way to stomp!

Unfortunately the emulator doesn't seem to be using much of my GPU if any. I noticed it was not using the Vulkan renderer but unfortunately trying to use it crashes the emulator as soon as the game starts. Unfortunately that might be because my drivers are quite outdated, hopefully I'll be able to update them in the future and try again. Gonna keep poking around the emulator for a bit too just to see if something else could be done but I don't expect any miracles, it's pretty amazing as it is, the thing emulates great, just a tad slow.

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 No.21270

File: 9edf6d8690f8b6a⋯.png (1.93 MB, 1908x2148, 159:179, ian_birthday.png)

>>21269

Interesting, for some reason part of the post was cut out.

>>21261

>spoiler

Damn, it's always cool as hell when something like that happens, though it's a shame it has a huge probability of attracting faggots.

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 No.21271

>>21264

Well, shit. This is going to be a long year.

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 No.21272

File: 3321579605a183f⋯.jpeg (1.78 MB, 3825x2475, 17:11, EOSBMCgU0AAhYNy.jpeg)

File: 4461a1475bdaea3⋯.jpeg (978.08 KB, 3825x2475, 17:11, EOSBMBXU0AAi2pZ.jpeg)

File: 260a3c4c1808c99⋯.jpeg (741.81 KB, 2475x3825, 11:17, EOSBL_iU4AA3tn5.jpeg)

>>21271

Fortunately we're almost half way through it.

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 No.21273

File: dc87b17278e6127⋯.jpg (900.92 KB, 2448x3264, 3:4, 1440108463425.jpg)

File: 52d6843040a0ba7⋯.jpg (1.23 MB, 2448x3264, 3:4, 1470487902878.jpg)

testing new post upgrade.

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 No.21275

File: 1d44cc4caeb2c1f⋯.png (202.17 KB, 680x413, 680:413, Yoko_Taro_post.png)

>>21270

>>21269

>playing without controller and with poor performance is difficult

That webm actually looks a lot like an ordinary playthrough of the demo, especially pre patch. It's almost impressive that it was played without a controller. And yes, their mapping of the air boost and homing attack to the same button is ridiculous and no one knows why they did that. It's among the reasons I preferred Generations' controls; the stomp (and other abilities) in the game has to be found in one of the entrance stages ala Sonic Adventure.

>>21270

The devs behind Hatred, Postal, and Doug Tennappel all did AMAs here, even Yoko Taro dropped a post it went fairly well until the THQ one. That was more high profile.

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 No.21276

Do any of you have experience with Android emulation? As in the emulation of Android OS.

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 No.21277

>>21275

I don't understand why 8ch got such a bad rep when halfchan has an equally seedy past and userbase

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 No.21278

>>21277

The press fucked us up after that nz faggot went nuts and 8chan was painted to the general public as the alt-right nazi hole where everyone schemes against minorities. I don't know if there's going back from this.

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 No.21280

>>21276

I've seen a lot of people recommend Genymotion, but I don't know how well it'll run games. Years ago I think the goto emulator was Bluestacks, but I haven't seen it mentioned in a long time, makes me think better alternatives have come out. What game are you thinking of trying?

>>21275

>especially pre patch

Do you mean a patch to the emulator or a patch to the game?

>Hatred

Oh, damn, I think I might have missed the one, it must have been a fun one. 8chan was a pretty cool place wasn't it.

>>21277

Unlike halfchan the site never quite took off and got millions of users over as many years of life as halfchan, and also it's had to live its whole life on a much rougher context. Halfchan these days is just completely neutered too so it's not such a direct comparison.

>>21278

That event thew everything up in the air but we had been featured by the media before then.

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 No.21281

>>21276

Only used Bluestacks and it ran like shit, maybe my computer wasn't good enough.

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 No.21282

>>21281

Not that I know your specs, but that may be correct.

They recommend at least a Quad-Core CPU for it with at least 2.0 GHz.

A CPU that can support Vulkan is most likely to run without any issues. (That automatically means a PC that can support OpenGL 4.5 and DirectX12, or higher)

But I'm just giving you some advice. It may be easier to get one of those Cheap (yet surprisingly powerful) Chinese Androids (solely for the reason that they're still moral enough to have a headjack).

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 No.21283

>>21281

P.S.

I tried Android-x86 a few times, and it's a lot more issue ridden than it looks.

You also have the option to install ChromeOS on your Laptop (the pseudo-official Android-x86), but it's a long and technical process.

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 No.21284

File: 63e42ee79aa4da8⋯.jpg (23.63 KB, 370x279, 370:279, symbolofpeaceincooledge.jpg)

File: de87b7196154c3a⋯.jpg (165.5 KB, 1280x720, 16:9, suhk.jpg)

File: 5093ada966d4eae⋯.jpg (26.72 KB, 400x300, 4:3, Cool_Edge_igloo_after.jpg)

File: 5eadc129f10e0dc⋯.png (1.6 MB, 775x1108, 775:1108, pol_sfavoritemascotsportsg….png)

File: 5e672b1031855c6⋯.webm (11.63 MB, 800x600, 4:3, thq_visits_8ch.webm)

>>21280

The game. Multiple patches were released and one of them improved the framerate performance somewhat and allowed compatibility for the additional DLC stages. The latter of which were in the game already in an incomplete form that was discovered by people/glitching into sealed off areas in Shamar and Adabat before said DLC was originally released. The last thing is that it removed swastikas that were on Cool Edge's igloos, no joke. A "Did You Know Gaming" video also had touched upon this.

Fun times were had indeed. Crying shame that 8chan has fallen into negligence with Ron trying to salvage whatever he can after a chunk of the non-QAnon audience left for other sites on the webring, which recently had the short lived fatchan give up and julay getting embroiled in major staff drama. Maybe things will get better after the end of the year, at least that's what I'd like to think.

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 No.21289

File: a0be6fd7ffceaec⋯.png (1.77 MB, 1440x810, 16:9, ClipboardImage.png)

Does anyone know who this Karasuno (Uno on twitter) person is? They've been making the artwork for the japanese social media account but there doesn't seem to be a credit to a real name anywhere.

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 No.21290

>>21284

Oh yeah, I faintly remember something about that controversy, I just shrugged it off thinking the symbol they used actually had a different meaning. I also remember something else about people finding nipples on Elise's model.

>>21289

Why do you want his real name?

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 No.21291

>>21290

They used the Hindu swastika rather than the German hakenkreuz but had altered it regardless to be on the safe side. I think I also recalled that about Elise, they did something similar with Rouge's cameltoe in SA2.

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 No.21292

File: 004ebdc128257dd⋯.jpg (660.25 KB, 3487x4096, 3487:4096, Pathetic.jpg)

Good afternoon /fast/! Here's a smug Amy for the day that I found somewhere but lost the source to

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 No.21293

File: a571bf2aab1cf47⋯.jpg (118.06 KB, 774x1032, 3:4, 1453136395816.jpg)

>>21292

Pink rat is very cute

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 No.21294

File: 3289c2a589408a5⋯.png (1.1 MB, 1350x1891, 1350:1891, Sa2b_amy.png)

File: c3d0aa066c7ecb6⋯.png (1.02 MB, 1286x1948, 643:974, clipart1753673.png)

>>21291

Having replayed through SA2, I forgot just how damn curvy Rouge is in that game. It's ridiculous. Amy's pretty chesty for her age, as well.

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 No.21295

>>21294

I would like to see a model-to-model comparison of the different Rouge models we've had. The downgrade. man.

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 No.21296

File: 0a55fb36717bedf⋯.png (6.78 MB, 2500x4629, 2500:4629, Rouge_heroes_32.png)

File: 4890967f419da48⋯.png (2.65 MB, 2500x3300, 25:33, Rouge_Shadow.png)

File: 8d757a47704e8e5⋯.png (2.06 MB, 1433x2314, 1433:2314, Rouge2006uo1.png)

>>21295

It's hard to tell exactly how much of it is just the SA2 model being significantly lower-poly, and thus being slightly more exaggerated to convey her figure, and how much is an actual shrinkage of assets. She definitely looks a lot less curvy in Heroes, but that could just be an effect of the outfit she wears in that game. Shadow and 2006 Rouge are still pretty darn curvy. If I had to make comparisons, I'd say SA2 Rouge is more proportioned like a short-stack, while later Rouges look more like a shrunk Jessica Rabbit.

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 No.21297

File: 3bb1f9307f9b607⋯.png (1.01 MB, 1525x1064, 1525:1064, 5dbbb54419485.png)

File: e60b9e72d452791⋯.png (1.11 MB, 1449x933, 483:311, 5dbbb53e31e86.png)

File: 79d5f7ae9f396d6⋯.gif (2.71 MB, 480x141, 160:47, rougextreme.gif)

>>21296

And if you're not satisfied with any of them you can always play SA2 with the Rouge XL mod.

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 No.21298

>>21296

I like her modern proportions the most honestly, but still I feel they're still this close to fall into the uncanny valley.

>>21297

Lol, why?

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 No.21301

>>21298

No such thing as too much bat tats, anon

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 No.21303

>>21301

Nothing wrong with bat tats but it just sounds pointless in the actual game.

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 No.21304

>>21303

You're not wrong, but some people just felt the need to do it. Like the "everyone is Rouge" mod in SA2

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 No.21305

File: 1d01fa9e346a72d⋯.png (113.6 KB, 731x698, 731:698, 1425705720871.png)

File: 1dc3c873012ab6a⋯.png (377.86 KB, 974x950, 487:475, 1438975937128.png)

File: 708b8e91b8b720d⋯.png (130.84 KB, 535x729, 535:729, 1464579017879.png)

File: 831cb64ae0406f4⋯.jpg (573.82 KB, 650x850, 13:17, 1492816104246.jpg)

File: 8b25550269a4418⋯.jpg (630.57 KB, 2048x1152, 16:9, 1496981744489.jpg)

Friday night Bump.

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 No.21306

File: 16f2d10d8967f07⋯.png (144.92 KB, 239x266, 239:266, fridays.png)

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 No.21307

>>21305

Someone should make a Bump model replacer for the Adventure games.

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 No.21308

File: 2c7e59d656ea62e⋯.png (48.3 KB, 139x164, 139:164, _.png)

>>21307

I was thinking of making this same post earlier.

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 No.21311

>>21308

I mean, modding SA2 is probably the only way we'll have 3D playable Bump with proper bump physics, short of some crazy anon making a new 3D fangame.

A Sonic World character would be nice, too, however.

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 No.21315

>>21307

>>21311

Well if an anon ever decides to bump Bump into a game they should ask Nibroc.Rock for his Bump model, its the one that looks most like the official ones and im sure he wouldn't have an issue borrowing it, it happened when someone made a Terios mod for SA2 and he provided his proto Shadow model.

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 No.21317

File: 6cb1be0f11f9681⋯.png (345.41 KB, 622x350, 311:175, original_sonic_meet_boom_s….png)

I'm just finished reading "My Arms Are Blue" for a 5th time (of the chapters so far). It's been one of my all-time favourite fan-fictions of all time.

https://www.fanfiction.net/s/12528870/1/My-Arms-are-Blue

For those who never heard of it, it's basically a reaction-fic where Sonic, Tails, Knuckles, Amy, Shadow, Metal and Eggman are all pulled into Tails's House/Workshop by an Invisible Omniscient Being (hinted to be the author) that traps them there with a big shiny Plasma TV (and basically has the power to do whatever and however he wants). Basically, they have to power through most of the 1st Season of Sonic Boom while they make hilarious commentary over it. The "being" not only has sadistic fun with them, but some other characters come in later chapters for one reason or another (and remain for a couple of them before departing).

I recommend anyone else here who didn't read it to do it now! It's not only one of the best ways to review Sonic Boom, but also to laugh at the "Originals" and how they comprehend the absolute absurdities of the other world.

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 No.21318

>>21317

Not to sound like a shill, I've actually read this before & it's pretty cozy. It makes me wish we got more slice of life Sonic material with the Modern cast, because we don't really get much of that.

The games & even comics I can understand why, but it's always nice to see what they do outside of their Adventures, y'know?

>>21315

Out of curiosity, that Bump model would have to be fully rigged before being ported into any fangame, right?

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 No.21320

>>21317

That just sounds like an awful mix of power-wanking self-insertion and stupid reaction entertainment.

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 No.21321

>>21320

1. Self-insertion is only power-wanking if that character has a "very" prolific autism-inspired role. Here, he's more like background fodder to keep us laughing at his sadistic shenanigans and the characters (and establishing the plot).

2. Reaction Entertainment only sucks if you're like most of those crappy YouTube Channels that play over the entire video with a Poker Face (and people still watch them, idk why…). Here, they actually have legit long commentary, and fun plots on the side before, between, and after watching the episodes.

3. I said "Don't knock it 'till you try it.". So quit moping, and give it a few chapters before you earn the right to complain. And don't give me none of that "I don't need to read it to know that it sucks" bullshit. "Don't judge a book by it's cover" could never be used better in a sentence than right now.

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 No.21322

>>21321

>"Don't judge a book by it's cover" could never be used better in a sentence than right now.

Except this is fan-fiction, Sonic fan-fiction no less, the medium that is 99.99% terrible autism. What you're doing is essentially telling someone that what looks like a turd in a sea of shit is actually just a brown diamond, and they have no right to be put off having to wade into the sea of shit to pick up what looks like just another turd but is supposedly a diamond.

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 No.21323

>>21315

Honestly I'm disappointed by what I've seen of his Bump/Sage models, they look really amateur compared to the models of the official characters he's done. Don't get me wrong, I think it's always awesome when people create mascot stuff but the comparison is inevitable.

>>21318

>Out of curiosity, that Bump model would have to be fully rigged before being ported into any fangame, right?

Yeah.

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 No.21324

File: 8cecd3a3ef258b8⋯.jpg (74.63 KB, 512x512, 1:1, photo.jpg)

If you had to recommend one (1) fangame (either standalone or a total conversion mod of an official game) to someone that has never tried a single fangame before, what would you pick?

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 No.21325

File: 3d94488cd5cc8c6⋯.png (420.9 KB, 1920x1080, 16:9, srb20001.png)

>>21324

Sonic Robo Blast 2

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 No.21326

>>21322

Not that anon, but I've felt that "but autism" & "there's a lot of bad" to be poor reasons to dismiss fan material. Not even talking about that fic in particular, but I've always preferred to judge shit like fanfiction on each fics merits, rather than make a sweeping statement to dismiss it. Especially when the bar of Sonic writing ain't that high to begin with it.

>>21324

For 3D? I'd at least recommend the demo of Sonic Island. It ain't perfect, but I fucking loooved how that game controlled.

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 No.21327

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 No.21328

File: 8f3b7f65c539e02⋯.jpg (220.23 KB, 850x638, 425:319, 2005_0011.jpg)

File: 9d5e31823b9b9a0⋯.jpg (770.53 KB, 850x700, 17:14, 2005_0008.jpg)

File: 804d3dbc9a1b606⋯.jpg (119.34 KB, 850x680, 5:4, 2005_0004.jpg)

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 No.21329

test

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 No.21330

>>21327

Looks like it might be a title screen light. I wonder which one will it be, or maybe it'll be a completely original one?

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 No.21331

>>21328

Amy, it's weird to make cookies of your and your friends' faces.

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 No.21332

File: c11a051bd73109a⋯.jpg (204.77 KB, 1500x1000, 3:2, C63Tu3sVoAA2ma_.jpg)

>>21331

That's not true!

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 No.21333

Morning /fast/!

>>21331

Wow, rude

>>21329

Nice Amy

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 No.21334

File: de3b4de4d0b32b0⋯.png (915.39 KB, 1000x787, 1000:787, ClipboardImage.png)

>>21333

G' Afternoon

There's a Sonic sale going on at the moment in the Nintendo eShop, just in case anyone's interested.

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 No.21335

>>21334

>Mania & Forces having the same price as Fire & Ice, Generations 3DS, Shattered Crystal & Lost World 3DS

Don't know how to feel about this tbh, but these are some sweet deals.

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 No.21338

File: a46c098b422157a⋯.png (158.09 KB, 301x237, 301:237, 1509413796070.png)

>>21334

>no rise of lyric

Someone should ask about it on the next Q&A just to troll.

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 No.21339

>>21338

I think that's just Nintendo trying to keep everyone from remembering that the WiiU ever existed. Didn't Lost World release on that console as well?

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 No.21340

>>21339

Oh yes. LW, RoL, and one of the M&S games were part of the infamous exclusivity deal that came out of nowhere back then. Man, it's been quite a shitty decade huh.

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 No.21341

File: f68791e4dbf11a6⋯.png (202.71 KB, 871x671, 871:671, 1589063371695.png)

>>21340

I still can't believe Rise of Lyric exists. The game that was supposed to become the first step into the new direction the whole franchise was going to take, failing miserably and being the second worst disaster the series has seen launching only 8 years after the first one.

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 No.21346

File: a832118cb7441e0⋯.jpg (207.54 KB, 1000x490, 100:49, sega6.jpg)

File: 1af25a56b95bc7a⋯.jpg (186.31 KB, 1000x490, 100:49, sega4.jpg)

File: 896fe95a123ab5f⋯.jpg (208.35 KB, 1000x490, 100:49, sega9.jpg)

File: 2aa77238cf56c45⋯.jpg (185.81 KB, 1000x490, 100:49, sega7.jpg)

>>21341

Honestly it serves them right. It makes me sad and angry that Sega tried to throw everything under the bus. I still have no idea what the hell happened for a new concept like Boom to get so much support behind it that no other part of the franchise has managed to get in decades, to the point it was the only thing going on with Sonic for years. Did they really think the franchise had no future unless they did something like this? If they did, given that nothing has really changed since then, it makes sense that they will try it again at some point. Will the movie universe take that place then? I wish this didn't have to be a concern. It's enough already having to deal with the poor decision they make regularly.

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 No.21347

>>21346

I think the next main game after the movie will be important to show how much confidence does Sega and Sonic Team itself have on this franchise.

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 No.21348

File: a250222918418a1⋯.jpg (266.11 KB, 1280x800, 8:5, 1587928950679.jpg)

Have a good week!

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 No.21349

>>21347

I hope corona-chan hasn't shat on them too hard.

>>21348

y-you too

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 No.21350

>>21348

You too, anon!

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 No.21352

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  ∨  |  f´ l≡ ,==--' レ   //          <  `>_===' ̄ /´:::::::::::三ヽ、_)-、ノ  ノ─‐'-'__//ヽ ,:'´ ゙'´ `',;      ;'、゙ ;, ヾ ,
    \ ヽ_,==' ̄    _,='´/::::::::::.............      `>'フ ̄;;;;;;;;;;;;;;;/ ::::::::::::二フ ̄`、---‐´ ̄ ̄ ̄ ̄ ̄\,.'  .,;    `゙ ,.;'       ゙;'ノ
      ̄ヽ  ゙̄=====''=二=':::::::::::::::::::::::::::::::::..................| \_____/ト、三-' ̄;;;;;;;;;;;;;;;;| :::::::::::::::::::::::::::::::ノ;´  丿,...;'⌒ヾ,..;     ソ,.;´゙リ
       :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::     ::::: \____ナ⌒∨___=-‐'j:::::::::::::::
                                          ` ̄ ̄ ̄ ̄ ̄:::::::::

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 No.21353

>>21352

Niice, now it worked.

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 No.21354

File: 502c4b608e96ffa⋯.png (81.92 KB, 493x437, 493:437, 502.png)

>>21341

Honestly, it would probably be decent if they didn't pull another '06.

Speaking from personal preference, I like Sonic Boom (unironically). Just the fact that it knows it's stupid is what sold it. There wasn't many "sell-out" vibes going on behind it. Just writers having fun with a dumb new rendition of the franchise (it didn't even feel that out of place considering that the design for Sonic himself was inspired by Cartoons).

Will SEGA (or companies in general) ever learn not to rush art!? Not everyone needs to work like Atari!

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 No.21355

File: d55f03686b19e71⋯.png (1.12 MB, 3268x2648, 817:662, d8koqqc_4d420238_aaf7_4769….png)

>>21354

I should've used this photo.

<I goofed…

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 No.21356

YouTube embed. Click thumbnail to play.

>>21341

>>21354

Holy Shit, I'm on a bad roll with the posting today!

I just found out this exists!

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 No.21357

>>21354

>Just the fact that it knows it's stupid is what sold it.

That's the show, though. The game was written in an entirely different tone and, originally, didn't even have to do anything with the show. It was Sega that decided that their new spin-off game and new cartoon should be part of the same series.

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 No.21359

File: 09a7e1c8532e401⋯.jpg (55.83 KB, 500x333, 500:333, 09a7e1c8532e40147e37a3a40d….jpg)

>>21356

>shadow759

Now that's some good shit.

>>21348

u2

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 No.21360

Any good Chaotix detective stories/fancomics?

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 No.21361

>>21360

Are you looking solely for fan-made stuff, or would any official comics do?

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 No.21362

>>21361

Official can do as well! I'm just in a detective kick

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 No.21363

>>21362

Well Sonic Universe issues 91-94 was based around the Chaotix in their underwater city Meropis. It's a fun read & has the extra novelty of the 4th part being the final issue of Archie Sonic to be released.

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 No.21364

>>21363

Was just gonna suggest the same, Meropis had some fun Chaotix moments. I didn't remember if it was fully based around them though. Would post some crops but I don't want to spoil.

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 No.21365

>>21363

Alright, I'll give that a look… though it sounds like I need to do some background reading first.

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 No.21367

>>21365

IIRC, the arc was the kind that doesn't really require much (if any) reading of previous issues. It's kinda divorced from most of the stuff the main comic was doing, so you could just jump in & read those issues. Especially if you're mostly looking for The Chaotix

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 No.21369

>>21367

That sounds great! Thank you!

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 No.21374

https://twitter.com/SAGExpo/status/1262536223182249987?s=20

>It's official, the Sonic Amateur Games Expo will be held SEPTEMBER 5TH - SEPTEMBER 12TH, 2020!

>We'll have further details about booth submissions, streams, the trailer, and more very soon!

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 No.21375

File: 1a3eaf1fbb85188⋯.webm (5.86 MB, 1920x1080, 16:9, ud_2.webm)

File: b6d2100a1ea3d19⋯.webm (7.71 MB, 1920x1080, 16:9, fl_1.webm)

/sthg/ can you tell this fuck to release his game already?

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 No.21376

File: 2722d1d09f3f4c5⋯.webm (10.68 MB, 1920x1080, 16:9, f8_2.webm)

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 No.21377

>>21375

Good things come to those who wait, anon.

>>21374

Nice!

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 No.21378

>>21374

Also, I guess this could be a thing at SAGE this year

https://twitter.com/Sanic7HQR/status/1262538862926184449?s=20

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 No.21379

File: 024fffc23e8f6e0⋯.png (13.53 KB, 720x972, 20:27, ascii_amy.png)

>>21352

Unfortunately fonts aren't monospaced so the drawings get deformed and look awful. I think there's a way around it but I haven't looked into it. Here's how >>21329 should look.

>>21378

Looks great.

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 No.21380

>>21379

I was wondering what that gibberish was supposed to be. Neat

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 No.21381

File: ad1dab72de62777⋯.png (68.38 KB, 1295x458, 1295:458, deformed.png)

>>21380

It was confusing to me too we're 2 different anons but I think it's Shadow on his bike.

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 No.21384

>>21364

>>21363

That was a fun read. Thanks for the recommendation! It's a shame there's so little Team Chaotix content around

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 No.21385

File: 1e47bc2ccac956c⋯.png (26.98 KB, 985x590, 197:118, shadascii.png)

>>21381

It looks okay to me.

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 No.21386

>>21378

So they´re going to mod Sonic Robo Blast in Sonic Robo Blast 2? Or are the madlads making their own doom engine modification?

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 No.21387

File: adaab0d9032d91b⋯.jpg (156.11 KB, 919x640, 919:640, charmy.jpg)

>>21384

Yeah, that arc had some fun moments.

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 No.21388

YouTube embed. Click thumbnail to play.

I just found this by pure luck:

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 No.21389

The original Sonic Robo Blast had nothing to do with the Doom engine, so I doubt they're doing anything related to that.

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 No.21390

>>21389

meant for >>21386

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 No.21391

File: bf5c4a21f59fedf⋯.png (29.68 KB, 296x1120, 37:140, 1480086800649.png)

File: 803150ba66550ab⋯.jpg (82.69 KB, 583x507, 583:507, 1490138676993.jpg)

File: 52b6f0d5a25d58c⋯.jpg (702.05 KB, 930x1200, 31:40, 1474805050124.jpg)

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 No.21392

>>21391

>That Nicole pic

Never gets old

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 No.21395

File: c579619054a833a⋯.jpg (799.44 KB, 2297x3192, 2297:3192, amy_by_alicewolffangddrago….jpg)

I really like pictures of Amy being real pretty. I don't know why.

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 No.21396

YouTube embed. Click thumbnail to play.

Seems the Sonic Station LIVE broadcast was kicked to next week, but Iizuka will be joining in.

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 No.21398

>>21396

>Jun with grey / white hair

He looks cool. So what is Sonic Station Live about exactly?

inb4 someone cheekily replies "about Sonic"

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 No.21399

>>21398

It's a stream with Jun and Hoshino talking about Sonic news basically. They show off new merch, they talk about new/upcoming games (like the Olympics game that was recently released, don't get your hopes up), and that kind of small things. For this next one I think they're asking for fans to send in comments and questions too.

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 No.21401

>>21396

N-News… Daddy Iizuka pls gimme news… I'm starving

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 No.21402

File: 2c3ccb632ebe8e7⋯.png (713.96 KB, 940x535, 188:107, 1589944388918.png)

These look nice

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 No.21404

File: cc3e67087d49396⋯.gif (202.08 KB, 363x392, 363:392, rollin.gif)

>>21402

Reminds me that "Sanicball" existed…

Speaking of which, the developer said 0.8.2 is the final version, and he openly released the Source Code a while ago:

https://github.com/BK-TN/Sanicball

Anybody want to further develop this game?

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 No.21405

>>21404

Is the game really good enough to warrant further development? It always seemed like a simple silly meme game that didn't have much else going for it beyond the goofy joke.

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 No.21406

>>21405

Depends on if you enjoyed it.

It would be a shame to abandon something so great when it's not even complete-complete.

Even the "Sanicball-Rewritten" attempt is barely maintained:

https://github.com/8BitFenix/Sanicball-Rewritten

It's all on you guys. The community modding possibilities are endless (considering it's Sonic we're talking about).

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 No.21408

>>21406

As someone that's never heard of Sanicball until now, how fun of a fangame is it?

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 No.21409

File: 07ab6f682f8b8fe⋯.png (465.76 KB, 2144x2023, 2144:2023, 07ab6f682f8b8feaa9963903a8….png)

>>21408

I've never played it either but I wasn't gonna say anything because it feels like we might get bullied

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 No.21411

File: 3cd4424b21157bd⋯.png (40.9 KB, 246x181, 246:181, 1471632265930.png)

File: 7762fcf897a0780⋯.png (362.16 KB, 557x720, 557:720, 1721153_HecticArts_amy_aww….png)

File: 390690c27cd9c49⋯.jpg (81.28 KB, 340x650, 34:65, 45954377_p24.jpg)

File: 6126bac99f1818e⋯.png (101.99 KB, 422x512, 211:256, 1435615615823.png)

>>21395

I really like pictures of on model Amy doing cute stuff.

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 No.21412

>>21408

It's okay. You're a ball, you roll around a race track and work with silly physics. It's fun enough for what it is, but it's not something I feel could be expanded much further without feeling extraneous.

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 No.21416

File: 80b0137727276c0⋯.png (29.13 KB, 598x209, 598:209, soon.png)

SOON

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 No.21418

File: b4a15aec05b0293⋯.png (Spoiler Image, 176.73 KB, 438x661, 438:661, soon.png)

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 No.21419

>>21416

And so, speculation begins. What do you think we'll get?

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 No.21420

File: 969a3203d602cd5⋯.png (66.54 KB, 198x193, 198:193, 12.png)

>>21419

100 rings we get a delay

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 No.21421

File: 6a84e7852965a1c⋯.png (86.91 KB, 183x295, 183:295, the_end.png)

>>21420

>spoiler

I hate that this can actually happen, considering the current state of things.

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 No.21422

File: 5d8669896b8d1e1⋯.jpg (15.25 KB, 340x272, 5:4, Coconuts011.jpg)

>>21421

>>21420

Better to get that than an outright cancellation

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 No.21423

File: 54068eaba806b16⋯.png (31.45 KB, 554x288, 277:144, stream.png)

File: 4c7b85b10321309⋯.jpg (87.72 KB, 640x480, 4:3, 17686_2_f.jpg)

Oh also this is happening tomorrow. Things are starting to get going again it seems. I hope we get some tidbits to speculate and have fun with. I might be able to tune in now that I have to stay home.

>>21422

But anon we can get both.

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 No.21424

>>21423

I don't envy the person who has to look through all of the sent art. You just know some people are going to send in "questionable" images genuinely and for the lolz

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 No.21425

File: 985c85dde227c77⋯.jpg (206.96 KB, 1920x1080, 16:9, ngxp2020.jpg)

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 No.21426

File: 4c7cb7d3c4fe04b⋯.webm (13.85 MB, 1126x592, 563:296, kt.webm)

>>21424

They request it through twitter and it seems that keeps the shitposts down. I'm sure they have to do worse things.

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 No.21427

>>21425

If the game's development has been delayed, I don't know. But if they plan on still dropping it sometime in 2021, we may at least get a teaser for it here.

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 No.21428

File: 5f120e5b12a071c⋯.png (2.56 MB, 1920x1200, 8:5, wallpaper_187_sonic_23_pc.png)

File: 2a2c2e1d3d5ba87⋯.png (110.12 KB, 128x199, 128:199, 1354423886916.png)

June's wallpaper is the birthday hedgehog!

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 No.21429

File: 4fdfdd2d72a537e⋯.png (340.07 KB, 567x567, 1:1, calendar6.png)

>>21423

Did they mention at what time they'll be streaming?

>>21428

…I should've seen that one coming.

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 No.21431

YouTube embed. Click thumbnail to play.

Whoever remembers this gets a cookie.

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 No.21432

File: 846916b8f607ddc⋯.png (50.69 KB, 587x490, 587:490, ivoi.png)

Oh damn, it's slowly starting to happen.

>>21429

I think they used to do them at 9PM UTC (GMT), so probably at that time.

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 No.21433

>>21432

Oh shit. Well, I guess it seems like we could be starting the road to another new game earlier than early-2021, after all

>>21431

>Ashura

Okay wow, haven't heard that name in a while. Gonna take a wild guess, this never saw the light of day huh?

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 No.21434

File: abb611b1133e405⋯.png (869.72 KB, 620x465, 4:3, ClipboardImage.png)

File: 4064c63e28699a7⋯.png (802.2 KB, 620x465, 4:3, ClipboardImage.png)

File: 57a88f8b00d3cb1⋯.png (584.39 KB, 620x465, 4:3, ClipboardImage.png)

File: 22ce69ce6d03c07⋯.png (745.27 KB, 620x465, 4:3, ClipboardImage.png)

>>21433

Sadly, no. All that was released was that tech demo and promises of an "adult" story. The game was being updated at mod db until 2016, a few posts saying that the game became a community project and that it was being moved to unreal engine 4, and that was the last of it.

What bothers me is that the project itself had a lot of potential for something being made in 2006, it's a shame that it probably will never be finished.

https://www.moddb.com/games/ashura-dark-reign

>>21432

A Reddit AMA where exactly? I assume it would happen in the Sonic Reddit, right?

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 No.21435

>>21431

I thought it was one of those 06 porting projects or maybe some other level ported to 06 but no, I have no clue what this is, lol. The levels look quite complex but it has a really amateur feel to it.

>>21434

I have no clue, I don't into reddit. I'll keep an eye out and post the link if I see it anywhere.

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 No.21436

>>21431

Good to know that even back then, the Sonic Fan Community was active as it ever was.

Speaking of imagination, which (non-Nintendo) Sonic Crossover would any of you like to see the most?!

It can be just about anything…

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 No.21437

File: be69b9d90814723⋯.jpg (1.96 MB, 3024x4032, 3:4, 7XsScBI.jpg)

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 No.21438

>>21436

>non-Nintendo

Hmmm, maybe Sonic x Transformers, if only for the absurdity of it

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 No.21439

>>21437

What a glitchy site. I'm going to put together a collage with all the replies I can find.

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 No.21440

>>21439

There are a couple of fun/interesting ones like the one that asks if there's a big fan of Zavok in Sega because he keeps getting included in the games despite the backlash, but I doubt he'll answer any of those. His replies sound so artificial.

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 No.21441

File: a555b174ea0f8ab⋯.png (189.17 KB, 718x1510, 359:755, May21AMA_1.png)

>>21437

>>21440

Indeed, but what else would you expect from a brand manager? He's just doing his job.

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 No.21442

File: 5ad8df5cf84f58d⋯.png (148.34 KB, 718x800, 359:400, May21AMA_2.png)

>>21441

I fucked up one of the replies there, here it is.

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 No.21443

File: b6d8652f076ed11⋯.png (140.32 KB, 718x860, 359:430, May21AMA_3.png)

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 No.21444

File: 5670956afae32c2⋯.png (60.39 KB, 733x349, 733:349, May21AMA_4.png)

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 No.21445

File: 91e426ad024f6c9⋯.png (15.91 KB, 726x132, 11:2, May21AMA_5.png)

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 No.21446

>>21445

Okay, so I guess we can expect June 23rd to be the day of the big announcement, or at least a teaser for it

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 No.21447

>>21445

Sonic CD Director's Cut confirmed

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 No.21449

>>21445

This guy is really annoyingly effective at PR.

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 No.21450

File: 345ed8dc40b3549⋯.png (138.69 KB, 724x734, 362:367, May21AMA_6.png)

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 No.21451

File: 2d3453ea77c645f⋯.png (459.14 KB, 728x2248, 91:281, May21AMA_7.png)

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 No.21452

>>21451

>Evolving Amy into a much more empowered character

I know these are all PR answers, but I'm confused by the "Amy has evolved as a character & is more empowered now" thing they've been pushing lately, when she hasn't been playable since 2006.

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 No.21453

>>21452

It's all talk and nothing to show for it, ROL was the only time Amy was """important""" in a main game during this decade.

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 No.21454

File: 3eb26665d6b4972⋯.png (167.69 KB, 706x906, 353:453, May21AMA_8.png)

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 No.21455

>>21453

I will give credit to the comics & Sonic Boom for Amy being more of a main character there during the last decade compared to the mid-2000s' less than stellar portrayals of Amy in some media. And she has been getting some stuff in the Classic stuff like the Mania Adventures Christmas special, but yeah, I still struggle to really give the games any credit when her only contribution to the mainline titles since Unleashed has been Sonic Forces.

Maybe there's plans for her to have a more important role in the series going forward, but then again, nothing is guaranteed.

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 No.21456

File: d472f931b62b0e6⋯.png (236.92 KB, 714x1408, 357:704, May21AMA_9.png)

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 No.21457

>>21449

He's mediocre. If he was effective, he wouldn't be annoying.

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 No.21458

YouTube embed. Click thumbnail to play.

Here we go. If the AMA is anything to go by, maybe they'll throw us a bone or two in here.

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 No.21459

Yaaawn…

If they really want to get back our interest, they need to make a "Into The Sonicverse" or something.

I mean, the multiverse is one of the most prominent (yet subtle) highlights of the entire franchise, they need to finally use it.

It would be pretty epic to see all of the Sonics from all the different worlds we all know fight all of their Eggmans in one place in an Action Scene so intense, masculine, and explosion filled, it makes JoJo look like Queer Eye (even more so than usual).

Even Michael Bay (a 90s kid in a grown man's body) would be the perfect director for it.

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 No.21460

>the time/quality trade off argument again

That doesn't work after Forces considering the boost games are some of the best 3D games we've gotten and were made with 1 year between them.

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 No.21461

>>21460

Yeah I don't buy it either. It's probably a mix of less budget and corona-chan

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 No.21462

>>21454

Hope he delivers on his promise to bring more Sonic games to PC. What game do you think has the most chances of being ported? Also he keeps mentioning that the brand is growing and getting stronger and whatnot but aside from the movie which is still very recent, I don't really feel it. Honestly I would even say the contrary with it getting less games, less comics, no more portable games, and so on.

>>21456

>outright confirming Boom is dead

It's not surprising that it is, but it's surprising that he'd outright confirm it when he could have just dodged the question like he's been doing since the start of the AMA. The last answer worries me a bit honestly, god knows what they'll come up with.

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 No.21463

File: eaee24b500ba418⋯.webm (5.8 MB, 1920x1080, 16:9, tsr5.webm)

File: 279035682178a3d⋯.jpg (243.32 KB, 600x480, 5:4, 1426205877917.jpg)

Why couldn't we have gotten a movie like this?

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 No.21464

>>21463

Because Hollywood hates good things.

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 No.21465

>>21463

Budget

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 No.21466

>>21463

Because live-action/CGI movies make a lot more money.

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 No.21467

File: dc99426a3545696⋯.jpg (76.5 KB, 567x790, 567:790, 376cab6ac11d656f1395207dbe….jpg)

>>21466

>instead of getting good things, you get shit

>but at least a few rich people are getting even richer

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 No.21468

File: a85f90fabcf19ea⋯.png (384.29 KB, 788x1179, 788:1179, 1469960663024.png)

>>21465

I quickly went through a few of the popular CGI movies and in general they've had less budget than the Sonic movie.

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 No.21469

File: 80a0b4da6a05866⋯.jpeg (27.2 KB, 680x603, 680:603, ES_sfmVUYAAXe5S.jpeg)

File: 907beb9dc7ccd84⋯.jpeg (104.41 KB, 1000x559, 1000:559, ES_xL_WUEAAZ_UM.jpeg)

File: 42d5c77f48db011⋯.jpg (290.7 KB, 1332x2229, 444:743, EK7QKFoXkAAGe2D.jpg)

File: 824d20ebfda7efc⋯.jpeg (214.95 KB, 1292x1045, 68:55, EJUig_QUwAA9t9K.jpeg)

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 No.21470

>>21468

True, but I also imagine most of the budget for the Sonic movie went into marketing, rather than stuff like the CGI they used in the movie.

>>21469

Cute! Unless I'm mistaken, the artist for the last 2 pics are the same right?

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 No.21471

File: 18386d3f535e022⋯.png (140.42 KB, 750x750, 1:1, 18386d3f535e02272f5e502d5e….png)

Happy friday! Hope you enjoy your weekend.

Got any Sonic-related plans? Personally, I'm gonna see if I get the time to draw some sonics.

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 No.21472

>>21470

It's been mentioned the $100 million specified for the movie's budget was without taking into account marketing.

>>21471

Don't think I'll do anything Sonic related over the weekend but I don't know. Might play a game.

>draw some sonics

Do post them if you do.

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 No.21473

>>21472

>>21468

>>21470

Think of it like this, mixing live with CG means not only do you need everything for the CG parts of the movie, but you also need everything for the live parts. That means multiple sets, camera and audio equipment, live actors, set workers, accommodations and travel expenses, props, people to edit live footage, and probably other things I can't think of right now. And that's all on top of needing animators, voice actors, offices, recording studios, and equipment for the CG animation.

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 No.21474

>>21472

Oh. Well fuck me.

>>21471

>draw some sonics

Post 'em if you do, anon

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 No.21475

File: 7ff978a06f3dc51⋯.png (29.98 KB, 839x195, 839:195, retard.png)

File: 44949d9a7734137⋯.png (182.03 KB, 685x365, 137:73, this_is_fine_4_.png)

Better back up those mods anon, they may be history soon! Sega is getting sued for not going against them.

http://www.tssznews.com/2020/05/22/manchester-united-suing-sega-over-football-manager/

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 No.21476

>>21475

Sega's been doing this shit for decades. Manchester United has no leg to stand on, and TSSZ's just raising panic like they usually do. This is nothing more than a bad publicity stunt from a shit football team.

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 No.21477

>>21476

Unless some major fuckery goes down (which, considering it's SEGA we're talking about is a legit possibility), I think they should be fine, since it ain't like they're actually putting those trademarks into the game themselves right?

Keep in mind I'm not a lawyer, so

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 No.21478

>>21475

>shit, this pandemic means we aren't getting any money

>I know, SUE EVERYBODY WE CAN

I'd like to know who at Manchester United crocked this plan up.

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 No.21479

File: c1f6c8aa402db38⋯.jpeg (105.35 KB, 1247x884, 1247:884, EYl4CrAVcAwdM2b.jpeg)

File: 154bcfa90c33daa⋯.jpeg (191.73 KB, 1095x1801, 1095:1801, EYqN1QtUMAA_pq7.jpeg)

Are you offended /sthg/? Man this was a huge shitstorm.

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 No.21480

>>21479

Someone seriously got offended a Japanese company sold a product using a Japanese national symbol? What next, a U.S. company can't use the stars and stripes?

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 No.21481

>>21479

Unless I'm mistaken, it's moreso that the people who were offended by its usage came from a country that didn't exactly have the best history with that version of the flag. But hey, it's not my place to argue & I never buy Sonic merch anyways, so eh.

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 No.21482

>>21481

But that would be like the Japanese getting offended at any U.S. flag imagery because we nuked them twice a several decades ago.

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 No.21483

>>21480

>Someone

It was enough people to force the store to take it down.

>What next, a U.S. company can't use the stars and stripes?

In this world it just doesn't feel all that unlikely.

>>21481

>spoiler

Your loss, nerd.

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 No.21484

File: 6a7ed010ecd83d1⋯.jpg (76.68 KB, 408x561, 8:11, succ.jpg)

>>21482

Again, not really my place to talk about it. If SEGA felt like it'd be a better business move to get rid of it, or take it down to later re-sell a less controversial version of it, that's their prerogative tbh.

If nothing else, the people who got the hoodie before it was removed got a neat little collector's item they can scalp on eBay 10 years from now. Either way, there's not much to really say on the matter

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 No.21485

>>21483

>Your loss, nerd

Look anon, I've put enough money in that blue rat's pockets by buying his games. I also don't think there's enough cool-looking Sonic merch out there for me to buy without importing, so no bulli

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 No.21486

File: 4ddba3e7651b421⋯.jpg (69.97 KB, 480x640, 3:4, 1430237083569.jpg)

>>21485

Then import some! I've imported a bunch of stuff and it was definitely worth it. Cool Sonic merch is amazing.

>blue rat

Rude.

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 No.21487

>>21486

I'd like to import some, but every import site I've seen has shit shipping rates.

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 No.21488

File: 8e6f133e3311c23⋯.jpg (1.95 MB, 3000x4000, 3:4, Wednesday_protest.JPG)

>>21479

Can't be that surprised.

Thanks to California Hipster Brats spreading their "Pretend to be Offended" mentality across the globe, even one of the most depressed and suicidal nations on the planet is taking a kick out of it (it's not racist if it's true). However, it's not without it's reasons…

Most people today don't know much about this, but most Koreans outright hate the Japanese (even to this day). They can't stand them, even for a millisecond (Their N-Word for them roughly translates to "Pillagers").

There are some neighbourhoods in Korea where you'll get killed on the spot if you hint at being a "Pillager" (like post-war nationalist zones). 35 years of Second-Class Palestine-like Oppression (until the end of WWII) will do that to an entire nation.

I'm pretty sure whoever reported the hoodie had a grandmother (my fullest condolences) who was raped and beaten by a "Pillager" during the Occupation (look up "Comfort Women", and you'll understand what I mean). She must've passed away recently, so his/her head is a bit over the edge (people aren't born racist, they are raised that way).

I'll give it a pass this time, since you can't fix more than a century of deep-rooted racism in a snap.

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 No.21489

YouTube embed. Click thumbnail to play.

>SEGA had a launch party for Lost World on PC

Huh, you learn something new everyday.

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 No.21490

File: 607e63de7420fdf⋯.jpg (273.45 KB, 910x1230, 91:123, Cover147.jpg)

Good evening, /sthg/

Don't mind me, just posting a cursed Sonic

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 No.21491

>>21489

I remember about the party, but not about it not going as planned. Honestly I was betting my rings on the video saying everyone ended up drunk and trashed the place or did something embarrassing for Sega. I'm glad we didn't fuck this up and it was instead on Sega not coming up with a proper way to hold the event, though it's still sad if that was the reason they didn't host any more events as it's a stupid mistake and it's not that the idea was flawed. More recently I think Deep Silver or whoever was the publisher of Mania also hosted a party for Mania's launch on Spain. They seemed pretty based, they were also sending fans gifts and I think even Sonic Mania press packages.

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 No.21492

>>21491

Oh yeah, I love the idea of a launch party for Sonic games since it helps make their release sorta feel like a big deal.

More than anything, I don't know why Lost World on PC was something they felt like was a great idea for a launch party as opposed to other titles in the series.

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 No.21493

File: fb99c232f22cb77⋯.gif (948.13 KB, 155x173, 155:173, hitler_get_a_load_of_this_….gif)

>>21488

>people aren't born racist, they are raised that way

Pretty much everything you were taught growing up is a lie.

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 No.21494

>>21492

I too thought it was random that they decided to do an event for the PC launch, specially since the port came years after the game originally launched. Also these kind of smaller and more personal events feel a bit weird to me, but hey I'm not complaining, it's always cool when they throw fans a bone.

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 No.21495

>>21494

>it's always cool when they throw fans a bone

Same here. Little live events like that always puts a smile on my face, like the 25th anniversary thing. bzzzzzzzzzzzz

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 No.21496

>>21495

What do you think of fan organized events?

>spoiler

kek. The 25th anniversary event was sweet. Hard to believe it was 4 years ago. I remember those /sthg/ threads too.

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 No.21497

File: 0a88bcff18e5302⋯.jpeg (277.68 KB, 500x640, 25:32, EYRyerBUcAAFwiu.jpeg)

File: fb13305ab03c685⋯.png (102.36 KB, 354x472, 3:4, EYdmAEtVAAEarQU.png)

File: adc8a1d29952d42⋯.jpeg (335.78 KB, 1900x1500, 19:15, EYWNeJVVAAA1_Q8.jpeg)

File: 715cc8dce19a13b⋯.jpeg (226.04 KB, 818x1000, 409:500, EXld6wAVAAIT5E2.jpeg)

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 No.21498

>>21496

I like those kind of organized events, but IIRC, a few of the big ones stopped happening over the last couple of years haven't they?

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 No.21499

File: 14552ba5e5f5137⋯.mp4 (9.14 MB, 1280x720, 16:9, Sonic_the_Hedgehog_parody_….mp4)

Makes me sad the most we get in the animation department comes from cameos and parodies. The little animations we started to get since Mania are awesome but man it's definitely not enough.

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 No.21500

File: 9ca5722a7bc7097⋯.jpg (Spoiler Image, 41.55 KB, 894x894, 1:1, smug_Infinite.jpg)

File: 4612a331bbfcc91⋯.png (Spoiler Image, 1.12 MB, 1360x768, 85:48, mephiles_death_beam.png)

They're coming

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 No.21501

>>21500

weak

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 No.21504

YouTube embed. Click thumbnail to play.

What was the best character theme in Adventure 2 & why was it E.G.G.M.A.N?

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 No.21506

https://www.sonicstadium.org/2020/05/sega-planning-longer-development-higher-quality-for-future-sonic-games/

Feels like I've heard this before

>>21499

>The last Sonic 2D animated series was Sonic X

That makes me sad.

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 No.21507

File: f2c19a464efc3d5⋯.jpeg (1022.9 KB, 3840x2160, 16:9, EYy3daEWoAAAZY4.jpeg)

File: c0bc0f0a8c4132f⋯.jpeg (664.66 KB, 3840x2160, 16:9, EYy3daFXYAAwQQQ.jpeg)

File: 2e30992bc713b23⋯.jpeg (927.91 KB, 3840x2160, 16:9, EYy3daFWkAcHQtM.jpeg)

File: 10969e84aa6b55f⋯.jpeg (871.5 KB, 3840x2160, 16:9, EYy3daHXgAMqUvv.jpeg)

Some images from the recently released update for TSR for the Apple devices. Looks bretty gud.

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 No.21508

>>21506

>Feels like I've heard this before

Someone needs to go digging out all the times they've said this and make an infographic or something. Honestly I think at the very least I'm gonna start a folder and keep screenshots/archives from now on.

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 No.21509

>>21507

Nice!

>>21508

I know for a fact they've made this comment back in 2015, 2 years before Sonic Forces dropped: https://www.sonicstadium.org/2015/07/sega-admits-betraying-fans-game-announcement-at-tgs/

To be honest, I am completely confused as to how SEGA can not only claim that they've "betrayed the trust of fans before" & can "promise higher quality titles," when not too long ago, they were talking up the quality of games like Colors & Generations. As if their only PR strategy these days is to talk out of both sides of their mouths.

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 No.21510

>>21509

Well, that article is from 2015 and mentions that in the 10 previous years some titles could have betrayed the trust of fans, which couldn't be more true with 06 and RoL being inside that time span, among others that also greatly disappointed like Lost World.

At least judging by the comments in the latest article people seem to be quite redpilled about Sega's little PR tricks with most of the comments pointing out the obvious, so it seems they'll not get away with it with just with empty PR. On the other hand, this also worries me because it's dangerous, this will explode very loudly if they keep fucking up and I think that will be very bad for Sonic.

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 No.21511

File: 915b04b5478ccde⋯.jpg (162.81 KB, 1400x1080, 35:27, 5ecb2fdce9d71.jpg)

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 No.21512

File: c11df92cb135d52⋯.jpg (51.73 KB, 564x273, 188:91, tails_is_fine.jpg)

>>21510

I have to wonder if they'll even notice. In my experience, these days a failed PR campaign is usually followed up by the people responsible acting like it succeeded and moving forward anyway.

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 No.21514

>>21512

Yeah, that happens often here. Look at Forces and them calling it a success despite the amount of criticism hurled at it. Still I'd like to think that despite them playing stupid they do notice, there's no way they wouldn't with how glaring the issues and how loud the criticism can be and they seem self aware enough to not actually be retarded.

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 No.21515

>>21514

Not to mention, SEGA put out a "what were your issues with Sonic Forces" thing not too long after it came out, IIRC.

>>21511

Blessed

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 No.21516

File: 2f70f64377fb31a⋯.webm (3.85 MB, 1280x720, 16:9, Blue_Velvet.webm)

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 No.21517

Invidious embed. Click thumbnail to play.
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 No.21519

File: b1d8ccacc5d7318⋯.jpg (863.61 KB, 960x1530, 32:51, d809b0f_b2a3371f_68a6_4d9d….jpg)

Does any of you suppose that after Adventure's overhaul of all of the characters, Sonic's supposed to embody the archetype of Free-spirited Californian Youths from the 80's and 90's?

I mean "Central City = San Francisco" is the dead giveaway (and they nearly made a crappy Sonic skating game that got copped out on an Xbox SDK).

In all honesty (and personal opinion), it makes him feel less dated, because those people are usually pretty cool, even today.

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