e6a929 No.27353 [View All]
I'm a former member of the old VN project. I'm still involved with the team, but I'm not a major contributor anymore, because I've been working on a project of my own:
Introducing Super Filovirus Sisters, an RPG starring Ebola-chan, Lloviu-tan, and Marburg-sama.
This game takes place in a similar world as the other project, but it's a separate continuity.
It takes place after Ebola-chan has wiped out humanity, and deals with the aftermath this has caused in the virus world.
Release date is some time next year. More details later.
Also happy blood moon!
255 posts and 73 image replies omitted. Click [Open thread] to view. ____________________________
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21c82f No.29134
hey Dread if you want me to mail you your statue or have any requests you can mail me at
EBOLA-CHAN@usa.com
happy eclipse day
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0cf9dd No.29142
>>29134
holy shit are you that marble headstone anon from a while back?
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68eb14 No.29143
>>29056
>>29057
where is this [spoiler]"abyss"?[/spoiler]
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03317c No.29167
I know it's not likely, but are you planning on updating the game? I noticed it says 'status: in development' on itch.io
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218614 No.29170
Hey, sorry I haven't dropped in in a while.
So the multiplayer feature is probably going to stop working in a few days. I had it on a free Openshift 2 account, but I got an email telling me it's going to be deleted.
To fix it, I'd need to move the server somewhere else, and also update the client so it can find the new server.
Honestly, I don't think the game gets enough traffic for multiplayer to matter much. I've only seen other people online at the same time as me a few times. If there were more asynchronous multiplayer features, like leaving messages on the ground, I think that'd make more sense.
So what do you think? Should I fix multiplayer? Should I expand it?
Also, since I don't visit /ebola/ too often any more, if anyone needs to contact me, or is interested in future games I make, they should visit my Discord server. https://discord.gg/4SJ5dFN
>>29167
It was supposed to be marked as released. Thanks for pointing that out to me.
I don't plan on updating the story of the game any more, but I might update the game in other ways. I've actually been thinking of making a prequel though.
>>29127
Maybe I could slip an Ebola-chan easter egg into all of my games so it will be on-topic.
>>29130
>>29134
This is really cool!
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f8c402 No.29171
>>29170
>So what do you think? Should I fix multiplayer? Should I expand it?
Maybe release the server, have multiplayer off by default, and let the user input a server IP if they want to play online.
To be honest though, I never tried it with the multiplayer turned on. What does it even do?
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218614 No.29173
>>29171
It just lets you see other players walking around as ghosts and chat with them. It doesn't affect gameplay at all.
I mainly added the feature because someone asked for it, and I wanted to see if I could do it.
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0d8e88 No.29381
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727692 No.29451
Guys, I need some help with the playtrhough.
I am stuck in the Sally lab on Earth, I cannot open the middle door.
SPOILER WARNING:
I know the five digits password is for the order I must press the bookshelfs but every single interactable bookshelf gives me "It won't move…"[more spoiler]According to the book-switch note 1 is the northernmost and 5 is the southernmost but whichever I try to press only gives me "It won't move…".
What am I doing wrong?
Plz halp?
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106598 No.29452
>>29451
Nevermind found it. Did not notice the book got a 3-pixel black line when switched.
Should I delete the post for its spoilers?
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1fc756 No.29458
>>29050
Is she still accessible?
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b47dc2 No.29460
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4c851a No.29495
>>28578
>>28581
Over9000 hours MSPaint…
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778f99 No.29502
Is the game's OST uploaded anywhere?
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4c851a No.29503
>>29502
I think all of the songs are in the games' filosis_data > music folder.
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ea62a1 No.29507
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778f99 No.29514
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36600c No.29517
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5b2b2b No.29694
Good news everyone!
At the end of the week I'll most likely be able to make online purchases from other countries so I will be able to contribute monetarily.
Any expansion packs in development?
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9dcda9 No.29696
>>29694
I'm pretty sure Dread moved on to wanting to make something new, but maybe you could contribute by commissioning plushies and/or sculptures of Ebola-chan, Marburg-sama, and Lloviu-tan.
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092a50 No.29754
>>29694
I don't know about an expansion, but I do have an idea for another Ebola-chan game that I want to make.
In the mean time, I've decided to release a small update for Super Filovirus Sisters that I've been working on, which adds animated enemies to the game.
https://cutievirus.itch.io/super-filovirus-sisters/devlog/44156/update-11-animated-battlers
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9dcda9 No.29755
>>29754
What IS said idea for a new Ebola-chan game?
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2b38f0 No.29756
>>29754
Great news! Thanks Dread, I'll be looking forward to whatever it is you've got planned.
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a4e41e No.29760
>>29755
It will probably be a prequel to Super Filovirus Sisters.
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1f5f5b No.29761
>>29754
This is a neat update, I appreciate your work Dread
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9dcda9 No.29783
>>29760
Will it also be an RPG, or will it have different gameplay?
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1f5f5b No.29862
I don't know if you check this thread anymore dread but I'm going to ask a question just in case anyways.
How the hell do I mod this game? I want to make custom maps, weapons, characters/bosses, etc but I don't know where the hell to start.
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6d933a No.29864
>>29783
The new game will be a visual novel.
>>29862
I'm working on a little modding guide that should help.
http://filosis.cutievirus.com/modding/ (still incomplete)
If you have any questions about modding I can help you more easily on my discord server https://discord.gg/4SJ5dFN
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1f5f5b No.29866
>>29864
This is super helpful, thanks a ton
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1f5f5b No.29896
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9dcda9 No.29897
>>29896
Kinda surprised it took that long for anyone to record a playthrough.
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fa72c0 No.29916
Anybody figure out how to get to the Abyss yet?
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a8a426 No.29924
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2e06bf No.30030
Just finished working on the Cutievirus Launcher. It will make it a lot easier for me to push out new updates. I'll probably make some updates for filosis while I'm working on my new games. In the mean time I've put out version 1.1.1 which is mostly bugfixes.
It can be downloaded here
https://cutievirus.itch.io/cutievirus-launcher
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9597b2 No.30031
>>30030
Ah, thank you for the new version, anon.
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1521f6 No.30077
When making choices, are the arrows supposed to be so randomly aligned vertically? They don't feel consistent from one choice to the next at all. You would expect the arrow to always be in the middle of the first line of the choice or the middle of the entire choice, but on some choices it is centered properly and on some it is near the bottom of the line even on single-line choices, as if where the arrow appears has been arbitrarily hardcoded in but the coordinates are wrong or something. Example oekaki, can't be assed to open the game right now. Running 1.1.1 on Linux. I feel like it didn't do this in the old versions, but maybe I just wasn't paying attention. Exact scaling is on and makes no difference, draws the arrow in the same spot.
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e876fb No.30080
>>30077
It sounds like the arrow location is decided by priority choice or cancellation choice. Basically the choices in question it naturally falls on would be terminator choices to end a dialogue or loop choices (assuming that's what it's doing).
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25c656 No.30081
>>29864
Is it possible to make a map editor?
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1521f6 No.30082
>>30080
Sorry, I meant the arrow's location in relation to the selection, not which choice is selected by default out of the bunch.
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66e2c3 No.30098
>>30077
This might be caused by the new font. In the old font single-line text objects were always 10 pixels tall or something, but in the new font it depends on the content of the text. This might be causing problems. I don't know, I'll have to look into it.
>>30081
Currently I use Tiled for making maps, but it was originally programmed for an old version of tiled so it can be weird sometimes with the new version.
Announcement
I'm currently working on two things. First is an expansion for Super Filovirus Sisters, called "Madness Hen".
Aside from that, I actually have 3 new Ebola-chan games lined up. This is only feasible because they all use the same engine I'm working on called "Filament Engine". Filament Engine will be focused on creating visual novels and RPGs. The 3 games planned are as follows:
ECSTE: Ebola-chan Saves the Earth.
A visual novel following you (the skull) when you were alive. It's effectively a prequel to filosis.
Cybola: Ebola-chan in Cyber Space.
An RPG where Ebola-chan becomes a computer virus and infects the internet. This will be a small game.
And finally, Super Filovirus World. Where ECSTE is a prequel to filosis, filoworld follows an alternate ending to ECSTE. It will have many playable characters.
Also for my discord server, the new official entry point is http://cutievirus.com/discord/
Now you don't even need a discord account to leave a message. I might revoke the old invite link some time in the future.
Discord is the fastest way to contact me because I don't check this site as often as I used to.
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1040aa No.30111
>>30098
Looking forward to all of your upcoming works!
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c7a04a No.30154
Finally got a working denbtscard recently. Original gamesite links do not seem to work anymore. Any legit links where I can contribute my part?
No Nigerian royalty plz.
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73f96c No.30158
>>30154
Pay me with it
Link's in >>30030 and it gives you the option to donate or just download directly.
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1f5f5b No.30159
Don't know if dread checks here often, but how's the update/expansion on SFS going so far?
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5be156 No.30215
>>30159
I've just about got all the new areas mapped out. I need to make new enemies for the new areas and new bosses still. I'm planning on having at least two new bosses. I've got an idea I like for the direction I want to take the story in, now I just need to implement it.
I'd probably have it done by now if I wasn't also working on other things, but that's how it is.
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bc685e No.30252
>>30215
Thanks for keeping us updated in the thread. You're a legend.
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4c9de4 No.30272
Regarding the arrow problem, I was going to ask if you had a copy of the old font when I remembered I still had a copy of 1.0 stored elsewhere. I tried running the game, only to find the problem was already there, so it doesn't appear to be font related after all. Actually, examining the options menu, it appears correctly oriented in the middle of these bars, but I think for menu items without bars it looks awkward, since you would expect the arrow to be pointing at the middle of the text, not the invisible area behind the text. Strangely, the Back option on this menu looks correct, unlike most other no-bar menu items in the game.
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5af607 No.30323
Damn it, someone get a hold of Dread and tell him to finish his DLC already. And while you're add it also tell him to slap a Corona-chan into it to make the game relevant.
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477c99 No.30326
Can you guys suggest any lightweight Steam RPG similar to SFS?
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0f28a3 No.30510
We need a DLC with moar newer characters (and Corona-chan of course).
I suggest Measles and Spanish Influenza.
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