No.47182 [View All]
What skills should a person living in a cyberpunk world have? For example, a general knowledge of computers and networks is mandatory as well as general electronics knowledge but what else falls into this criteria? If you can try to make it as specific as possible.
89 posts and 10 image replies omitted. Click [Open thread] to view. ____________________________
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No.51851
>>51849
>I keep telling people Vegas is the most cyberpunk city on the planet but no one wants to listen, heh.
just because of the gambling? or are there other reasons?
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No.51910
>>51851
not the quotee, but my two cents: brouzouf spilling through hourly, more than shazbots like us will ever see. a city built from fuckall in the middle of desert, an oasis of wealth and comfort. drugs, sex, crime, vice at ALL levels, from the freak in the alley to the freak in the penthouse. neon signs, advertisements, no-tell motels, hordes of people around the clock, ravers and hustlers and suits and scavengers. thousands upon thousands of people from around the world congregating to play into the hands of the House, full well knowing they're feeding the game, but throwing it all away regardless.
all that's really missing is acid rain and chromed up bouncers.
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No.52255
https://0x00sec.org/t/essay-images-video-thoughts-professional-hacker-2011-to-present/8782
Good breakdown of hacker mindsets with a comparison of martial arts and hacking.Some tactical stuff too, like an attack the author calls digital pickpocketing.
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No.52256
wow i just kinda wondered onto this board and into this conversation. I have to admit I am impressed so I will add to this conversation.
I have agree with several anons in this thread, there is no way anyone could learn of of the "necessary skills" to live in a cyberpunk society.
Another thing I have to say is that even if we somehow became a cyberpunk dystopia the world will still go on. Most of the characters in any cyberpunk novel need a specific set of skills because they are usually embroiled in some kind of drama that requires those skills. The average person will have no need of most of the skills mentioned in this thread because 95% of the people on this planet never do more then live their daily, boring lives
At best the skills you will need are the skills we are pushing for now. A good education, a good job, minor knowledge in how to use a computer and surf the web. Beyond that you won't need much else except some minor skill in how to use a every day gun.
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No.52258
>>47182
>What skills should a person living in a cyberpunk world have?
Just like low life today: How to steal as much welfare as possible.
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No.52274
>>52258
Kill yourself commie scum
>fuck guberment
>help me guberment!
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No.52310
>>51487
None. He is a math major (not degree), who is also an expert on special forces fitness and martial arts.
Yeah, I remember my college years, I was also special forces solider cross trained in Krav Maga and Dim Mak.
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No.52312
I want to train myself to be Neo as bad as the next guy but damn, the advice here is SO cringe, its crazy.
>>50880
>if you're living at street level, generally being streetwise enough to speak current slang, not look like an outsider, know where to get things, know who the players are, and look scrappy and switched-on enough to make muggers think twice.
This is Horrible advice. If you don't belong somewhere, don't go there. And if you go, do not make yourself an obvious victim by approaching people and using words that make it clear you don't belong. And that doesn't mean what you think it means. I garentee you that your imitation slang will immediately recognized , and you will be immediately victimized. Because approaching people on the street and trying to talk to them like you think they talk is a signal you don't belong, and if you are stupid enough to be trying this, you are probably easy to take advantage of. Alot of a slang is neighborhood specific, and people know each other. If you show up somewhere you shouldn't be using 2000's hip-hop slang thinking you fit in, you are going to get robbed.
>using shop windows to check behind you, knowing when you're being trailed, never keeping an open drink, always sitting with your back to the wall, noting exits as soon as you walk in.
Normal People don't use these skills, and again, this can be another signal you are vulnerable. Going somewhere you shouldn't be and looking over your shoulder everyfew minutes, or stopping to stare at empty glass windows to see what you can in the reflection is an indication that you don't belong, your not going anywhere particular, and your vulnerable. You are just maximizing the time you spend in a place you don't belong.
If you have to pass through an area you don't belong, don't. It doesn't make you a cyber punk hacker. It doesn't make you cool. If do have to pass through, don't approach people, don't comment on things. Keep silent. Walk with purpose, but not like your terrified, or fleeing. Believe it or not, you blend far better into the scenery as a generic outsider who might be a social worker, court official, person jogging, literally anything other than LARPing hacker who decided to try out hip-hop slang because he thinks he understands neighborhood politics based on 90's movies, and rap songs. Trying to 'make friends', trying to run some kind of over the top security program will flag you as a vulnerable idiot.
And I can attest to this personally, but in somewhat the opposite way. I attended a high-school I shouldn't have been at, and my over the top security program was trying ridiculous martial art blocks against jest punches, and comments about how I can "block punches". I basically flagged myself as a vulnerable idiot, and suffered the consequences for doing that. Don't stand out by acting. Don't stand out by gawking. Have something your doing, move with purpose, and don't stop for people.
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No.52409
So to summarize this thread, apparently everyone should learn everything about basically everything. It would be nice to reorient this thread a bit by asking something else like.
Now that we have a gigantic thread of stuff people can pick to learn, how do they go about deciding which things are best for them to learn and which are most relevant out of the list of things in this thread?
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No.52413
>>52409
Well, if cyberpunk is low-life high-tech, the point would be to acquire tech knowledge that could bring some cash.
Beyond that, to each its own: just go toward what agrees with you and stick with it long enough to actually acquire some sort of working knowledge.
Another way to look at it is to consider everything is on its way to become more complex or technical. Being curious about how everyday stuff works is a good attitude to have I'd guess.
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No.52431
>>52413
I'm kind of over the idea of reorienting toward this very narrow 'high tech, low life' idea. I want to envision collapse scenarios and what skills we would use to overcome them. Or better what skills will help us overcome the G00gle-skynet?
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No.52432
>>52431
It is not that narrow if you actually plan on learning skills. Time is a finite resource, you don't have the means to become Batman before an hypothetical SHTF. So any choice is an elimination of other possibilities.
I'd rather pick a skill that is helpful to this reality and the one I suspect might emerge, rather than building upon too far out there scenarios.
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No.52437
>>52432
If you want to actually get any shit done go visit some preppers, be it forums, boards or just read shit. It'll do you much more than LARPing on a science fiction board ever will.
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No.52441
>>52437
Heh, thanks for the advice. /cyber/ is just one place to hang out 10 min a day, I'm actually getting shit done the rest of the time.
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No.52606
>>47187
The worst part is that the people who could stop this now, the politically active portion of the youth, are all caught up between antifa's vanguard communism disguised between red and black flags and traditionalist fascism disguised half the time as 'libertarianism' and the other half the time is just blatantly swastika-waving nigger-hating fascist. Instead of fighting state power, they're begging for it.
>>50754
Dystopian fiction in a nutshell.
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No.52607
>>47226
>makes a pro-fascist post on the cyberpunk board
>is a complete brainlet
>is completely pathetic
What a surprise.
>Basic electronics? I could pass a freshman college EE course without trying hard, but I doubt that I could make something worth mentioning on hackaday.
Go learn basic EE and then you'll be able to. It's honestly not hard shit.
>Martial arts? Okay, sure. I've been in fights and I've trained a little. I've been in enough fights to know that I am better off avoiding them, and I've won enough fights to know that I won because I didn't fight fair, not because I'm skilled.
If you didn't win because you're skilled, then you didn't train enough.
>Gun/knife/weapons? Be serious. If I kill a guy, I am going to be on the radar of every cop. There is no way I am going to risk killing a guy, it's not worth it.
Not sure what country you're in, but here in the US, it's legal to kill someone for self defense. I don't think the point was killing individuals though. I think the point is to be capable of armed rebellion.
>"social engineering" - ha!
Why 'ha'? Hacking is easier if you can get someone to tell you their password. Social literacy is important even just in daily life.
>lockpicking - This is ridiculous. I refuse to believe that this board is the hangout of people who know electrical engineering AND martial arts AND lockpicking. This is not the MIT professors' lounge.
I don't have an EE degree but honestly if your qualification for "know electrical engineering" is being able to make some of the shit on hackaday, like a hardware RNG using dice, then I would not be surprised if it was at least half the board.
>Seriously, how many people here have picked even one lock?
If you haven't picked at least one lock then you should opt out of posting on cyber.
>How many have picked a lock that wasn't the basic pin-type - the easiest type to pick?
You mean one that has security pins? Me.
>How many have picked a lock that didn't belong to them, i.e. breaking and entering?
I've picked a lock off a shed for my uncle that he had lost the key to. I've never committed a crime though FBI. Pls go.
For some reason lock picking in particular really triggered you.
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No.52617
>>47226
I have a electronics lab with all the tools I need (scope, multi meter,soldering station, etc) and I make whatever basic stuff I need such as a hat with IR diodes to blind cameras at night. I'm into picking locks, I have a set of picks and many padlocks ranging from easy to hard and I practice on them, I own a rifle and go hunting and target shooting.
I do a lot of urbex in abandoned places and active sites and I have had to pick locks. I also have multiple elevator keys that let me put them into service/fire mode and get to levels that I normally cant get on. I'm very good with social engineering, I can fast talk myself into and out of any situation and I'm fit enough to outrun any cop/security guard which I have had to do before.
Its not hard to know all this and I'm always looking to learn more. I need to learn how to fight and learn more about pentesting.
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No.52620
>>52617
>I have a set of picks and many padlocks ranging from easy to hard and I practice on them
What is the merit of practising the same locks repeatedly? Is there a tangible increase in skill/proficiency once you've initially picked the particular lock?
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No.52627
>>52620
I have a padlock that I have not been able to pick yet, I suspect many spool pins in it yet, that is one lock I practice with. For the padlocks I have picked, its good to keep trying because sometimes you get a fluke and you want to be consistent. I do know what order to pick the pins but I still like to practice my tension when picking spool pins/security pins so I can be more consistent.
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No.52682
>>47226
Assuming that you're supposed to already know all that was your first mistake.
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No.52820
>>52606
the amount of "cyberpunk" loving communists that completely and utterly fail to comprehend the message of the entire genre is absolutely fucking baffling
you bring it up to them, and they're all "well you see, william gibson portrayed the corporations as evil, so they're evil and government is good"
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No.52823
>>52820
We seriously need to discuss the mounting issues with soyboy retards who think cyberpunk is all about smashing trashcans and checking privilege. But this is a discussion for its own thread.
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No.52833
>>50919
>pedestrian citizen
my sides
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No.52889
>>47230
Ok say you picked the lock.
What is on the other side waiting ?
If things are that bad there probably looking for meat and that would be the person picking the lock.
I think my skills would be transporting goods food medical it seems there is going to be a need for that.
I don’t think I could just move to the wild and survive
It may get cold snow
Food
Shelter
Water
The thought of getting picked up being out in the middle of nowhere and someone finds you.
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No.52890
>>51849
A industry based on tourism
Most places around the world have gambling.
I understand it’s sin city but Atlantic City was a gambling town also.
You say cyberpunk is not in the present now.
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No.52891
>>52431
Complying with the masses.
You do what the masses do you have no problem.
Psyops that will have you following the sheep or make you do something crazy.
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No.52892
What about all the people on medication and there craziness.
Remember it’s a police state and you are the criminal if you defend yourself in the wrong way.
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No.54869
>>47226
>>47201
>muh lockpicking
in every secure workplace i've worked at, the lock has been the least secure of the whole set-up
as in, 90% of the time the lock is stronger than the door it's attached to and/or is in a place where it's not attended anyway, allowing you to freely just crowbar or fire ax your way in
like there's always >muh social engineering but for the most part there's also just prying the door open/apart
and for the most part, a lot of stuff in those spaces isn't of much value except to very specific people
>>52820
>>52823
agreed but also for the people who think it's about re-enacing their last Shadowrun game and just killing people in the street with katanas and shit before breaking into mailboxes (rolling for stealth all the while, of course) to steal steamed hams out of the mail
>>52607
>I think the point is to be capable of armed rebellion.
case in point, cyberpunk is not "armed rebellion"
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No.54870
>>47210
why not just go to a fucking hostel
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No.54871
>>54869
>in every secure workplace i've worked at, the lock has been the least secure of the whole set-up
you ever seen any doors with a 2000 euro lock on it, but hinges that can be taken apart with a screwdriver on the outside?
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No.54872
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No.54873
>>49887
>>49889
some time frames to git good at things
>language (30 days constantly to usability)
>soldering (a few hours - with a steady hand)
>computer skills (varies greatly, a few months to a few years but the field is always growing)
>programming (depends on how you think)
>martial arts (learning a few useful skills takes about a week, higher proficiency takes moths and years. conditioning takes months)
>networks (40 hours)
>firearms (1 hour to familiarize yourself with weapon function, weeks to months to learn to shoot well. years to be good at using weapons effectively)
>homebrew firearms (2 hours to build an AR15 for a beginner using only youtube, a few hours to build one with a jig, a tool router, and an 80% lower for a beginner, other weapons times may vary… 15 minutes to make a bump gun)
>STEM (takes time, get a little background in chemistry and math before getting into the other subjects. biology helps for health/environmental sciences)
>social engineering (a few hours to learn skills, weeks to years to be able to apply them correctly)
>lockpicking - depends on how good you are, a few hours to learn the skill
>off the grid living (years at a minimum)
>cultural knowledge (try understanding the history, music, and folklore of a people first, then the custom will make more sense. 40 hours to get a basic cultural understanding)
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No.54874
>>52310
>I was also special forces solider cross trained in Krav Maga and Dim Mak.
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No.54875
>>54871
depends on the size of the screwdriver, but for the most part, yes
in fact, I've personally screwed the latch holding the 2k Abloy lock on back in, from the inside of course. But still, it's a pair of 1/2" wide bolts keeping the latch on. Not exactly impervious to damage. (Especially considering it came up that we had to screw it back in, just from being rattled around under normal usage.)
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No.54876
>>54875
>>54875
Oh, also, I forgot to mention; the door itself is steel, but hollow, and it has a viewport. It can't be more than 1/4" steel, and we keep the keys within arm's reach of the door, including that viewport. Naturally, the lock isn't built into the door, but still. You could unlock it from outside if that viewport were open. Such as by grinding it out. Assuming you didn't just take a breaching shotgun to the latch.
If I were a security consultant, I'd have a lot to say about our setup, but I'm just a signalman (with access to all the crypto gear and its keys) junior it's well above my pay grade to suggest anything. But it's 2018 and anything in there anyone wants is available online anyway, so who cares
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No.54882
In most cyberpunk settings you have a variety of niches that people need to fit into…hackers of course, but also mercs, designers, various types of artists, technicians, etc.
If I were to generalize a skillset it's good to have a base level in, I'd say some electronics repair and robotics knowledge, some basic neuroscience(to understand how cybernetic prosthetics work along with existing nerves and muscles), generalized knowledge of firearms and melee weapons, especially knives. Some knowledge of computer systems, perhaps basic programming, firearms training and repair, and some measure of DIY skills…welding, soldering, plastics, 3D modeling and printing, basic woodworking, etc.
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No.54889
>>49891
>stay away from corp-owned hospitals or back alley doctors.
nigga wtf? What is a back alley doctor ? And if I need to go to the hospital, first aide is not a viable substitute.
>>52607
>If you didn't win because you're skilled, then you didn't train enough.
Literally not how fights work. Skill is important, but there are huge amounts of uncontrollable factors like the size difference between people, who gets the first punch, and if the person punched first knows they are in a fight, and if they are weapons or extra people involved. Its a fantasy to think that you could win any fight based on your training, most fights are dangerous to everyone involved.
>Not sure what country you're in, but here in the US, it's legal to kill someone for self defense.
Way oversimplified. Many states have duty to retreat, and ability to respond only in kind with force. Shooting someone who attempts to rob you unarmed, may result in you going to prison. There are circumstances where people can kill, but they are not exactly common, and the vast majority of people arn't carrying guns.
>Go learn basic EE and then you'll be able to. It's honestly not hard shit.
lol. Analog electronics is actually hard. Really doesn't surprise me that you think your a super engineer based on your overconfident ideas about killing people and winning fights.
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No.55397
>>52617
How do you acquire those elevator keys??
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No.55398
>>47187
>If
log in and smell the soykaf
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No.55401
>>55397
Several ways, there is a really good DEFCON talk about it, basically a lot of places make laws that specify the lock parameters for fire keys, which means that anybody can (illegally) make a universal elevator key.
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No.55450
>>47232
severely underrated post
Let's just entertain a full fantasy scenario. Even if you have all the techninja skills, what use are they if you can't make contact with people who will need somebody with those skills; you'll end up as shit-tier Cisco with no Darlene, or more likely like that random techie that 'worked' for Ray but even that dude had a family, you won't.
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No.55451
>>54889
small stiches, treating pepper spray, applying bandages - believe me, a large segment of the social media generation has no idea how to do any of this even in poorer areas of bongistan and will go straight to the ER if they don't have an older person to do do it for them.
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No.55490
How to avoid niggers in ghetto and be a epic haxor, but instead end up as pedestrian citizen: the thread.
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No.55494
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No.55504
Katanas, definitely. and Bows, depending on your STR.
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No.55510
>>55504
Swords have a better concealment rating– but why bother with external weapons? Bone spikes or cyber spurs, chummer. Unarmed (Implants) at 6/8 and a decent enough STR. Even a Face type can afford to dump one point of ESS for a couple good backups.
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No.55584
>>55510
Rippers all the way.
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No.57383
Here is basically the same thread for James Bond written on a Gentleman site.
https://gentlemanspy.com/resources/
Its actually pretty intresting because self improvement is intresting.
Suggests a lot of the same stuff like working out , martial arts, first aid, weapons, foreign languages.
This all seems to suggest that these arn't paticularly cyberpunk in themselves, and so more intresting than just listening them would probably be listing resources for how to do these things in a /cyber/ way.
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No.57388
>>52258
that is the exact opposite of cyberpunk survival but i get where you're coming from
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No.57494
>>47182
These threads are always a really inspiring fantasy. I too would like to become {bond,batman (beyond), John Wick, … }.
Do you guys code? If you have rudimentary knowledge, and want to improve codewars.com is a website that will encourage you to solve problems in an online editor, verify and compare them with other solutions, and motivate you to continue with "levels'. I started a few days ago, and I am currently 4th kyu.
Eric Hughes said "Cypherpunks write code".
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