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File: 83f1a7395064cc7⋯.png (128.05 KB, 1074x386, 537:193, starboundlogo_.png)

97fe95  No.16936241

So, this humble bundle looks quite promising.

https://www.humblebundle.com/games/humble-indie-bundle-21

The QTDDTOT thread seemed too small to ask this in so I wanted to ask you guys about StarBound specifically.

I heard there was some controversy, I just wanted to make sure the game is fun and what you guys think about it.

Post your screenshots here if you have any.

____________________________
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15ce78  No.16936242

The game is a fucking piece of shit. It's "fun" for about 10 minutes until your hope of it getting better runs out.

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ce2172  No.16936244

test

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378e27  No.16936246

>The QTDDTOT thread seemed too small to ask this in

By what criteria? Did you really need a whole thread to have someone tell you it's shit and not nearly worth the 14 american dollars "humble" bundle asks for it?

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97fe95  No.16936247

>>16936246

idk I half expected opinions to be divided equally between haters and lovers of it.

Also wanted to share the good deal on the other games too

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cffa52  No.16936254

>>16936241

>I heard there was some controversy,

The controversy is that the game is fucking dogshit. It was hyped as hell to be a "Terraria killer" but ended up being a 2D No Man's Sky.

If you're really interested watch this https://invidio.us/playlist?list=PLVC9htZsf9TozHuTouFTHJmXUhkb3Ju2e

It's probably the most comprehensive set of videos about the game.

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ff99da  No.16936256

>>16936242

Sadly this.

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c8d66a  No.16936259

>>16936241

It's an annoying, grinding, frustrating game that has absolutely no respect for your time.You know the first 15 minutes of Terraria where you're running around trying to find stuff? Imagine that stretched out for an entire game.

There are so many features like mechs, fossils and fishing that feel so haphazardly thrown in for no reason. It includes everything and the kitchen sink and none of it works together.

There's an entire storyline involving a vigilante group that's completely pointless and only got added to bloat the game even further and expand the main story somewhat.

Starbound is a perfect example of feature creep.

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12a632  No.16936356

File: 3da59b56aab3778⋯.jpg (83.75 KB, 769x478, 769:478, fading_joy.jpg)

There are some extremely cringe-worthy photos of the dev team behind this game that makes it obvious they are swimming in soy, but that isn't even the problem. The problem is that this game is an extremely repetitive and boring version of Terraria. It seems charming enough at first, but you will quickly realize that it doesn't have the same sense of progression that Terraria has and not nearly the same level of content. Terraria only recently stopped getting official content updates for fuck's sakes. I dumped enough hours into this game already assuming it would eventually be as good as Terraria at least. Don't make the same mistake.

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841722  No.16936361

>>16936356

>doesn't have the same sense of progression that Terraria has and not nearly the same level of content

You know, it's funny, because I remember people rabidly defending Starbound when it first came out. The common argument was:

>Of COURSE it doesn't have as much content as Terraria! Terraria has been out for years, but this just came out!

Then years passed and Starbound actually got less fun through patches, and never even came close to matching Terraria in content.

Starbound's development plan was really just to dupe as many people into buying into the game as they could. Hell, they were so invested in that plan that they tricked the devs into making the game for free.

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263f77  No.16936451

>>16936241

Betafag here I can give you a summary of what basically happened with starbound:

>The crowdfunding

We were crowdfunding a game, the it turns out we were crowdfunding a publisher, as chucklefish had asked for more support despite getting $20mil USD.

I didn't put in any more than what a single copy of the game was worth. I learned my lesson either way. I will do my research next time.

>Delays

The reality for that, is that Tiy and most of the devs are artfags or literal idea guys. They had ONE person coding. And he left sometime, I can't remember if it was mid-beta or after beta. They had to find someone else, either way.

>the monster contest.

Chuckelfish did a contest to include enemies for Starbound. The winners of that contest (as evidenced by a drawing by the "official artist") were the famous poptop. A floating slime-monster that causes effects to you if it attaches to your head. A cartoon-moon that is actually a blobby snail-like eldritch thing, and some kind of monochrome-ferret-looking digital monster.

Only the poptop made it into the game officially.

>First iteration - No-man's terrariums.

Stats were a hilarious mess, there was an armor-piercing stat which basically factored in 90% of your damage, you didn't have armor piercing, you couldn't kill shit. It felt neat at the time, I liked it then. but it was quickly removed.

For each tier of armor, there was another tier of universe you could visit that unlocks after you defeat a boss. neat in concept, but in practicality, unnessecary.

Weapons were designed too much with "balance" in mind, as a result, they're weak all around.

Enemies were proceedurally generated, but consisted mostly of "charge at you ground enemy, flying death creature, and shooty-bullets creature"

Bosses were open-world-based and were fully capable of destroying the terrain.

Expansive series of logs and neat little furniture was the source of lore. Ultimately, the furniture had the problem of it being more decorative and less interactive.

(1/2)

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263f77  No.16936452

>>16936451

>Second iteration: it's totally metroid gaiz

Main quest and hub worlds were added, basically going on a whole 180 for the content they planned and all the concept "screenshots" they had.

Story mode's gameplay is essentially the following formula: look for world of @race, scan @race's furniture, look for macguffin, go through mission area, kill boss. Each boss you kill unlocks a racial NPC to stand at the gate before the final boss.

Quest areas you cannot edit the blocks.

The final boss's planet breaks the formula of being unable to destroy blocks (with exceptions). A surprisingly neat concept but ultimately flawed in execution.

Pretty much 90% of the lore-based logs from the first iteration were completely removed- along with probably… 50 pieces of furniture, ultimately because people on the chucklefuck forums complained about it years ago… It was just so fucking stupid.

50% of the randomly generated monsters were replaced with statically-designed ones, which like the above was stupid as fuck.

>Mech update

Promising update, but ultimately has the same problem that 90% of starbound has: everything is "balanced" and thus the idea guys don't like something that is meant to actually feel powerful.

Trading between stations was actually neat as hell, but like most of starbound: width of the ocean, depth of a puddle.

Attacking pirates is neat, but doesn't really do much for you in the long run, again, chucklefuck didn't learn from it's mistakes.

>Frackin' universe

Not an update, but a total-conversion-tier mod that's big enough to qualify as free DLC. Quite neat, love the new world types, but it's autistic as shit. It expects you to do all it's features at once to find every single little ingredient to craft the good shit. At least it's not as retarded as space engineers about it's microcrafting shit, even if it's just at autistic. Weapons are actually neat as fuck and feel powerful, it's cathartic compared to the mess of bullshit that starbound usually has, all in all worth "sailing the seas" to solely play.

>The porn

Actually not that bad, I like the character designs but prefer my humans to have anime-eyes. I don't know exactly where the porn mods exist, nowadays. And it's got it's share of futashit, so watch out.

And that's how starbound went, to the best of my memory.

>>16936259

It's not so much feature creep as it is mismanagement and lack of direction. Both of those can be financially ruinous to game companies, and I have personally witnessed it kill two vidya companies. The only reason chucklefuck is better at publishing than making games. It truly is the bethesda of indie companies.

>>16936356

Oh, they absolutely guzzled the soy, chucklefish is located in upstate london after all- Tiy went after people calling out starbound sometime about… 2013 I think. And Tiy was the one that pirated FF5 sprites for use in terraria.

Amazingly, Chucklefish actually kept their mouths shut when gamergate happened, I heard nothing from them but was expecting them to fully go anti-gamergate after the shit Tiy pulled on twitter.

(2/2)

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263f77  No.16936453

>>16936451

fuck I forgot to clear up the publishing part.

Chucklefish announced some fucking fantasy-based game they were publish as another effort to raise money for starbound development. Years after that, chucklefuck admitted they were chuclefucking-around doing fuck-all in the office because they had no idea what they were doing.

That was the point it was established we had funded a publisher, not a developer.

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12a632  No.16936519

>>16936451

>They had ONE person coding. And he left sometime,

Holy shit. I am also a programmer. I've worked in game projects, but not professionally. I would definitely have left if I was the only non-idea guy. Even some of the idea guys I worked with in college learned how to use the development tools so they could design levels. My partner in crime was a grad student who was studying neuroscience and AI. He was a good guy to work with, especially because I was intimidated by AI at the time. There was an autistic guy who blew up at me because I changed one line of his code because it was causing a gun turret to shoot an extra bullet when it shouldn't He got kicked out after that, he would have fit right in at EA

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b0efe2  No.16936622

>>16936519

>spoiler

I've noticed that programming circles attract people who are autistic about when their things are changed or not used at all. Why is that? emotionally weak ego? Parental issues? both?

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d6fbb2  No.16936667

>>16936622

> I've noticed that programming circles attract people who are autistic about when their things are changed or not used at all. Why is that? emotionally weak ego? Parental issues? both?

Probably ego problems. Programming is an engineering discipline, but unlike other forms of engineering you can get pretty far without much effort. You cannot build a two story house from paper mache, you cannot make a machine that keeps breaking all the time, you cannot wire things up like a bowl of spaghetti. Well, you can technically, but it's going to bite you in the ass really hard. However, you can glue some libraries together, ignore bugs, use Javascript to create an unholy amount of bloat, and get away with all of it. Quite frankly, so many people who are programming should not be doing it.

Programming lacks the hardening and humbling effect that most other forms of engineering have, so you end up with spergs who have a massive ego and think they are wizards in an ivory tower or something. Take DOSBox for example, the devs have been sitting on the code for years, ignoring patches, giving no guidelines or feedback to new contributors. The finally someone made a soft fork with DOSBox Staging in an attempt to clean up the code base, get the various patches running again, and then the DOSBox devs threw a massive shitfit and banned him and any discussion of DOSBox Staging from the forums and deleted all threads.

https://dosbox-staging.github.io/

https://www.gamingonlinux.com/articles/dosbox-staging-a-soft-forking-of-dosbox-to-work-on-advanced-features-has-a-first-release.16597

You can read some of the comments here to get a picture:

https://www.reddit.com/r/emulation/comments/g6pjmi/dosboxstaging_0750_release_candidate_1_published/

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12a632  No.16936682

>>16936667

Huh, I was wondering why DOSBox never seems to get updates. It certainly isn't the fastest it possibly could be.

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12a632  No.16936684

>>16936667

>>16936682

>The experience I had with trying to contribute to DOSBox was completely alien to me - patches are waiting for inclusion for years, feedback is provided only after submitter keeps nagging maintainers, there are development and style rules (formatting and such), but they are not documented anywhere - patches are (silently) rejected because of those rules. Anytime I suggested anything - DOSBox devs and Vogons staff assumed my bad will. And they were leaving weird comments like "silly compiler warnings" or "static analyser is always wrong" or "who cares about undefined behaviour" (what responsible developer does that?!). They even rejected my patch fixing broken URLs in documentation.

Wew lads, these faggots really think they're going to be the last stop for optimal DOS emulation. Not anymore, hopefully.

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d6fbb2  No.16936688

>>16936682

I just assumed the authors got bored and moved on, and that the project was effectively just abandoned. But apparently they have just been busy jerking each other off behind closed doors. We'll see what becomes of Staging, but at last somethig is happening again.

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5c8014  No.16936698

File: 74bfb959546555c⋯.gif (390.52 KB, 160x224, 5:7, 74bfb959546555c3c4ca26538f….gif)

i like it, it's hella comfy, the building aspect is pretty neat and i like exploring new planets and environments with my fams.

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3f4cae  No.16936730

File: f62bc4b64c54d8f⋯.jpg (58.56 KB, 599x646, 599:646, 1464362425313.jpg)

>>16936698

Confirmed facebook mong.

>>16936688

Same kinda shit happens with Linux systemd. Idea guy starts programming an init system for GNU and then thinks 'hey why does everything have to be separate' and goes on a years long crusade of implementing every single system process within one horribly bloated mess of a system, undoing decades of established modularity for a project that actively ignores bug reports and sabotages stability for desktop users.

Non-engineering programmers really are scum.

Oh, and fuck Starbound; it can eat a sack of dicks. The porn is nice, and literally the only thing it had over Terraria and every other Terraria-like were the instruments. In multiplayer, I had fun being generally useless, jumping around as a faggot overlevelled bard, tooting Through the Fire and Flames on a horn while everyone else dies around me. But that is the only fun I had with that shit fucking game.

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cffa52  No.16936768

>>16936667

You know what's weird about Reddit? All the major communities seem to be full of constantly upset Californians and teenage liberals, but a lot of the small and technology related communities are full of mostly normal and reasonable people. The link you posted is a good example, they're calling out the devs and not being bootlickers like you'd expect Reddit to be.

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d6fbb2  No.16936784

>>16936768

I think it might be related to the size of the community. There is less to be gained for attention whores and hugbox fags from smaller communities, the bigger ones yield much more upboats. Another factor is the comment system which makes certain discussion sections bubble up to the top, while others drown at the bottom. So whichever post gets the most upboats stays at the top, and usually that's the most hugboxy one, further amplifying the attention faggotry. Only smaller communities are somewhat tolerable because there just isn't enough to utterly bury individual posts under.

>>16936730

>Same kinda shit happens with Linux systemd. Idea guy starts programming an init system for GNU and then thinks 'hey why does everything have to be separate' and goes on a years long crusade of implementing every single system process within one horribly bloated mess of a system, undoing decades of established modularity for a project that actively ignores bug reports and sabotages stability for desktop users.

>

>Non-engineering programmers really are scum.

I like how under the Unix philosophy I can just rip out parts and replace them, jury rig something, and get back going. It might not be as smooth, but at least I don't have to completely stop in my tracks. Moving everything into one monolithic process might seem like a good idea as long as everything works smoothly, but the moment one thing breaks everything comes crashing down.

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6f2280  No.16936917

>>16936698

>i like exploring new planets and environments with my fams.

What new planets and environments? You explore one planet of a type, you've explored them all, and there is a very finite amount of planet types.

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d9d644  No.16937261

>>16936698

>>16936917

Not him, but I understand the appeal of it:

The effortlessness of building, the cute characters, and the aesthetically variable enviroments (unless you use frackin universe, then you get a whole shitload more with it) make for a nice comfy space-exploration game.

The problem? It's chucklefish.

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03a6f3  No.16937723

>>16936452

>>16936451

Welp it turns out chucklefuck fucked up even harder with the bounty hunter update

>Do totally-80's style update where you can hunt bounties, it's awesome.

>we got a bunch of modders volunteering to do this shit, it'll be awesome.

<What? It's just normal quests? Lol, whatever.

<Pay? We have to pay you? Lol, you're volunteering, we pay staff, not volunteers.

I don't know the whole story, but apparently chucklefish outsourced some talent to modders for an update, apparently promised they would get paid for it, and then didn't pay people for their hard-earned work.

Holy shit, "Bethesda of wannabe-indie games" rings more and more true for Chucklefuck each time the do this shit.

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e58807  No.16937724

File: 47f1483566d4a89⋯.jpg (23.07 KB, 231x231, 1:1, 2069b9482491ae5ef94b169854….jpg)

>>16937723

>Pay? We have to pay you? Lol, you're volunteering, we pay staff, not volunteers

Holy shit. Now modders will think twice before trying to work on something legitimate. Fucking scum bags.

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0df0e4  No.16937726

>>16937723

>>16937724

>I don't know the whole story, but apparently chucklefish outsourced some talent to modders for an update, apparently promised they would get paid for it, and then didn't pay people for their hard-earned work.

This isn't even the first time they did this. Remember how the game leaked back in the day? I could be completely wrong, but I recall that being from an outsourced Russian contractor they refused to pay.

There are articles about their behavior going back to at least 2017.

Anybody expecting to get paid is a damn fool and I have no sympathy for them.

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189183  No.16937779

>>16937726

You know, I never heard of that. But given Tiy's track record, I wouldn't put him above trying to avoid paying for out-of-country work.

>>16937724

I just got some of the story from the creator of the Availi race (a cutesy mostly-furbait supertech race mod that he stopped supporting for a while but it still was a top mod for a whole year), was approached by chucklefish to hand over the IP and rights for the race itself. He wasn't sure about it because Avali are too exotic and unique for starbound's streamlined armors and gameplay.

When he asked what Chucklefuck was offering him for the IP, Tiy literally told him "Oh, we can't pay you, it'd just be for the exposure, getting your name in the credits of a major title."

"For the exposure" Is codeword for "I'd rather scam my way out of payment than pay artists I work for," It's the three most dumb, jewish and narcissistic words you can ever say to anyone in a creative field.

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6a01a6  No.16937782

>>test

.

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d160f9  No.16940899

>>16937779

that's fucked

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8e0412  No.16940906

>>16936667

I started out as a self-taught programmer, then became professionally employed. It's actually amazing how far apart the self-taught world is from the professional world in terms of what you're talking about. In the industry, they hammer you on writing code according to well-established design patterns, coding standards, and so on. You can't just slap shit together and call it a day like you would as a purely self-taught programmer. You also learn some humility in the industry real quick if you find yourself subordinated to a lead programmer. When you're green, a lead programmer will happily toss out your code because it sucks, and yeah, it stings at first, but you eventually learn and you get to the point where you're on the lead's level, and you basically become bros.

But back to Starbound, I recently tried to get back into it but just couldn't. Terraria is far better.

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000000  No.16940939

>Read thread

>Figure out starbound is a worse terraria in space

>Notice numerous mention of porn

>Turns out it's some furfag shit

Fucking degenerates

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e4364d  No.16940970

>>16940939

There is also Floran stuff as well, which counts as /monster/ tier. Remember that this website use to have a Board for every Degenerate interest you could ever possibly have. If you hate Degenerates so much then go and preach to the idiotic moral faggot choir larpers back on 4cuck.

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000000  No.16940973

>>16940970

Said the kike as he posted on a site whose sole reason for existing thus far is /pol/

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