ac0daa No.16909198
What the fuck was wrong with the old magic system? Seriously why change it? What was seriously wrong with buying your own tomes that ranged in effectiveness and treating it like weapons that you have to manage. Why this new learning spells bullshit where your students can only learn certain spells? This new magic system is so fucking broken! I mean I do really love this game, I'm on my fourth playthrough already but man is this magic starting to drive me crazy!
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e9d092 No.16909232
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6a06be No.16909273
I guess they wanted to make it more like other RPGs and to add variety to the classes. I'd be okay with the new system if certain spells weren't exclusive to certain characters. They should have at least made them exclusive to certain classes only. My biggest complaint with Three Houses is how limited the choices for master level classes are. By the end you have to turn all of your characters into either magic users, mounted units or both. Did you devote your time teaching one character how to getting really good at archery? Well too bad because now you have to spend hours teaching him how to ride a horse and, for some reason, use a lance if you want to promote him to his final class.
>>16909232
It might as well be.
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f2fba5 No.16909281
>>16909232
Nah, this is Harry Potter :^)
>>16909273
I kinda like the system since it makes you plan ahead and think about what you want your units to be instead of just making it up as you go. I disagree on everyone needs to be mounted or magic, I can get by just fine with mostly infantry squads. I'll admit I haven't tried out maddening yet, since I typically don't have much interest in meme difficulties but I'll give it a shot at some point to see how it goes and if that changes my mind on anything.
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44d995 No.16909366
>>16909198
Yea the magic selection is whack, but I can see why they wanted to tie it to skill mastery rather than to tomes; that way you can have hybrid classes and not lose a slot to a tome. Hilariously, spells are given to characters whose natural inclination towards magic is really low but with the NG+ cycles you can theoretically unlock any class on any character but its pointless since post-timeskip the mission pacing is set to wrap up the story as quickly as possible. Most Tier 3 classes are just as or even more viable than some Tier 4 classes except in certain cases.
>>16909281
Mounted is just plain better unless you're a scrub who doesn't care about finishing in as few turns as possible. Mounted characters can dismount to avoid horseslayer weapons and to traverse sand so there's no downside. If anything I'd say the gambits are underrated and underused, especially against bosses.
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447555 No.16910004
>>16909198
Kinda ironic to call it the "new system" considering its the gaiden system sloppily merged the original system.
Personally i prefer magic not being awkwardly linked to a weapon type and always liked the gaiden system.
>>16909273
The point of gaiden was to gain complexity from other RPG elements yes. So that is the origin of the magic system.
>I'd be okay with the new system if certain spells weren't exclusive to certain characters. They should have at least made them exclusive to certain classes only.
I do think character exclusive spells make some sense, especially since FE originally did try to divide mage types.
And in a game like this, it makes logical sense to make each character stand out a lot.
While i do think it would have been better to have more leeway in choice, specialization is always logical for a unit; being a jack of all trades works better for the singular in a logical standpoint.
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44d995 No.16910100
>>16910004
Since spells are no longer tied to equipment you can use previously too-rare-to-use spells like warp and rescue freely as they refresh after every battle. Except, not counting DLC characters, only five characters can even learn Warp or Rescue, and no single character can use both, and one of them is Bernadetta with no outward or latent faith potential. Ever wonder why Marianne seems to be the only mage that can use Blizzard? Thats because virtually every other character who can learn blizzard is disinclined towards reason. If that isn't proof that the limited learning spells is broken then I don't know what is.
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9c0681 No.16910153
>>16910100
Looks like another case of devs somehow not knowing what would end up being important when they were balancing their game.
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447555 No.16910224
>>16910100
Bad balance isn't automatically linked to mechanics.
If warp was linked to a fourth tier class or something, it'd still be fucked; tis warp after all.
The reason why strong spells are attached to off characters is as a reward, for doing something strange you get something powerful.
Of course this isn't consistent because then it wouldn't exactly be a risk to do potentially dumb shit.
It wouldn't be worth it if you got it consistently for just doing the obvious, so its rare there too.
>warp and rescue
Warp isn't even that uncommon in the majority of titles though. Pretty much only the GBA titles don't give you a decent usage of warp.
Can't really remember rescue in a lot of titles so can't really say for it.
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44d995 No.16910248
>>16910224
Rescue is warp but in reverse. Sometimes a map has easter eggs you can only reach using warp, such as the only instance of the Fenrir tome used by enemies in blazing blade during the final mission dragon fight. Haven't noticed anything like that in three houses, though, so I just use Warp to finish missions really fast.
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447555 No.16910270
>>16910248
Yeah i know what rescue is, just didn't remember it in many old titles; looking at locations thats for a good reason.
Its a rare as warp was during the GBA eraas in like one or two per game. up till awakening where its suddenly a common stave.
Rescue is definitely a powerful stave but it is pretty enjoyable as a low level stave, honestly i do prefer its post awakening distribution.
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44d995 No.16910328
>>16910270
Aye, I didn't touch awakening or echoes. My last fire emblem before Three Houses was Shadow Dragon. I'd say one of the biggest problems with the way magic is distributed in Three Houses is that you don't even know who gets what until you actually level their stat up to A, unless you look it up (for my posts, I did.) This can lead to frustration in wasted effort since if they don't have an inclination in reason or faith its difficult to raise those stats, to the extent that you either have to use a exploit grinding method, which you can't use to level reason, or to the exclusion of raising other skills in the classroom. Perhaps you shouldn't have more than two or three instances of warp on your team at any given moment, but you should be able to redistribute instances of warp between your faith casters to ensure you always have it if you need it.
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447555 No.16910419
>>16910328
I certainly think that the current system is too gamblish yeah, it'd make sense for the "hidden power" characters to have signs just from early gains.
Which sorta looks like how they did it, except some characters give false positives anyway; there definitely should be some definitive sign if its even worthwhile to continue training a stat.
I do think exchangeable spells are a bit suspect though, never really agreed with exchanging skills and such in a character focused game.
Warp in particular does seem worthy of requiring extreme focus to acquire at the very least, but its a very huge exception.
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44d995 No.16910655
>>16910419
exchanging magic is okay when its represented by tomes or staves?
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447555 No.16910733
>>16910655
Well its a physical object by that point, its a weapon like any other. No difference from a sword.
Of course in the case of warp you'll generally only have a one or two units that even have the weapon level.
Warp trading isn't really much of a thing.
Trading innate abilities is downright silly.
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