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File: 069438d960cc02a⋯.jpg (178.16 KB, 427x234, 427:234, Tales_of_Phantasia_SFC_box….jpg)

bf6b7c  No.16905597

What is your opinion on this game and the remakes? I've played the SNES version several times and it's always been a blast. I recently tried to play the PS1 version, however, even though it's the same game, it feels like it is missing some of the "magic" of the SNES version. Anyone else played both versions of the game? (We don't talk about the GBA version.)

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c16ed8  No.16905692

>>16905597

Still haven't gotten around to play it yet. But I will at some point, heard great things about it.

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8f0f54  No.16905722

I've played the beginning of the SNES version several times but for some reason I always lose interest around the part where you stop that prince/king/whatever from being assassinated.

FUCKS LIKE A TIGER

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507522  No.16906058

I've gotten near the end several times, but life has gotten in the way and I never finished it.

I really love Phantasia. I use its title screen as a desktop wallpaper. It reminds me of my youth and early forays into JRPGs and emulation and waifuism.

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0d3ebe  No.16906109

File: b444333029e025a⋯.mp4 (6.2 MB, 416x360, 52:45, Tales_of_Phantasia_SNES_Op….mp4)

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931585  No.16906165

I've finished every version except mobile cause fuck that noise

Snes is kinda clunky and the sprites don't really make sense (Mint is weird and her voice is even weirder) but it's very playable and doesn't really lag in battles

Gba is probably the worst port don't know/didn't play mobile to compare, lags out the ass at every couple frames

Ps1 is pretty good, if you can't into japanese it's the best version

PSP is the definitive version for rune speakers, has updated battle sprites and spells don't freeze the action so Klarth/Arche don't become useless at endgame

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25931f  No.16906190

File: 97620a6ea3dba1e⋯.jpg (187.19 KB, 960x636, 80:53, COLOR000.jpg)

File: 9ba14841c669d1f⋯.jpg (128.1 KB, 600x1067, 600:1067, CROSSFIR.jpg)

File: c1db30ea0fc052a⋯.jpg (127.03 KB, 540x960, 9:16, BRAMBARD01_S.jpg)

File: 123f4d8bf70c77c⋯.jpg (92.04 KB, 400x604, 100:151, oldart_tp_3.jpg)

File: c3e6f3c7354c140⋯.jpg (139.01 KB, 720x720, 1:1, MATEL000.jpg)

SFC original has an English script that takes excessive liberties because DeJap thought it was hilarious to over-embellish. Not so much a fault of the game itself, but unless you put more value on THE MEMES than accuracy, it’s less reason to play it when he PS1 has better translation options. Doesn’t seem to be any interest from people in going back to retranslate (or at least edit out what wasn’t actually said) the SFC version either; whether it’s just that the game is "technically" in English being deemed enough, the later remakes being considered general upgrades, or that it’s a “beloved” script the way Working Designs' work is (wherein people who have wanted to retranslate Lunar and such have been harassed until they drop it), I'm not certain.

Personally, I prefer the improved combat of the PS1 version to it, but even that still feels fairly clunky compared to Eternia, which released only a few months afterward in Japan. Tales of Phantasia X on the PSP supposedly rectifies that by bringing the fluidity up to Eternia’s level, but that’s never coming out in English now because of Absolute Faggots dropping every project they had (and deleting their finished ones; too little too late, but still) to go shill for Bamco as community managers.

I should play the PS1 version again sometime, and this time hope that Phantasian Productions' patch. Got all the way to phase three of the final boss with Absolute Zero's patch before, only for the healing bug to freeze the game up, and playing on as an eboot on PSP, there were no save states to fall back on.

>>16906165

Even mobileshitters out here hated the phone port. Even they didn't want to put up with a good half the save points being microtransaction unlocks and such.

>the sprites don't really make sense (Mint is weird and her voice is even weirder) but it's very playable and doesn't really lag in battles

That's because Wolf Team for whatever reason didn't redo all of Yoshiaki Inagaki's old design work after he left to project and was replaced with Kousuke Fujishima.

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d17797  No.16906192

>>16906190

wasnt there an extra character in the PS1 and GBA versions (that was not playable in the SNES one) ?

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931585  No.16906200

>>16906190

I also got mad about the Absolute zero bullshit since I waited for years for that patch but by that point I could already play in Japanese anyways so I just said fuck it. Just go learn japanese guys, you'll be done before you wait for some shitty group to translate the game you want to play

Didn't know about that bug with the PS1 translation patch, I'll keep that in mind if I want to recommend the game to someone.

>Bowman the Bowshooter

Always cracks me up

>>16906192

Yes, it's the ninja loli, Suzu. She does appear in the SNES version but isn't playable there.

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25931f  No.16906218

File: 0ced31b52b27a01⋯.jpg (57.85 KB, 400x533, 400:533, oldart_tp_4.jpg)

File: 0033eb4ac3aeab8⋯.jpg (76.54 KB, 600x800, 3:4, SUZU0000.jpg)

File: e2a42c5a8fbe3df⋯.jpg (81.53 KB, 720x540, 4:3, CONSTRUC.jpg)

File: 01dfe728e3e4cc5⋯.gif (11.12 KB, 256x128, 2:1, STATUS00.gif)

>>16906192

Suzu was an NPC in the SFC version, and even got some art by Inagaki. Going by his portrait set, Brambard seems like he would have also joined the party to some degree instead, though probably not as a playable character (the way Noishe, Ion, Mieu, Elle, Rollo, etc are).

Phantasia itself is kind of a clusterfuck. The game itself is the final third (and a heavy abridging of the second third) of a larger script that had been penned as "Tale Phantasia", so players actually wound up missing the intended build-up to the actual events the game covers. Granted, some of it might not have translated well into a JRPG, and the game wound up using one of the biggest late-era SFC chips on the market just with what it released with, but it was Namco's cuts (and stripping the devs from the credits) that led to he schism in Wolf Team afterward, and subsequent founding of Tri-Ace.

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fcab8b  No.16906272

The SNES version is a clunky turd. The PSX version is light years better. It's running on the ToD engine.

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57cdd5  No.16907421

>>16906165

>Gba is probably the worst port don't know/didn't play mobile to compare

You actually can't either. Game was always online and bamco shut the servers down years ago.

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931585  No.16908364

>>16907421

>Game was always online and bamco shut the servers down years ago.

That's for the better, Jesus Christ.

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