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8e2594  No.16869578[Last 50 Posts]

This boss was considered one of the most infamous in the bullet hell genre. The go-to strategy to beating her was exploiting a glitch by suiciding at the right moments, but it was later figured out that this last bullet pattern came in waves, and was intended to test your resource management and skills, because while it looks random, the patterns are actually static from all sides, and only the rotation is randomized, the north, south, east and west patterns are all slightly different. Each pattern comes in waves, and the boss is vulnerable for a short moment where you're supposed to use a bomb to clear the field before the next wave comes in and makes the resulting mess impossible to dodge by sheer space. To facilitate this pattern, the game puts out so many bullets that the game itself slows everything down and lags slightly, which allows you to do precise movement. Since the pattern is so tight, NOT lagging the game would make it impossible.

This boss alone took about 13 years for anyone to beat without a single death.

Give me hard games. I crave them. Dark Souls isn't hard so shut up.

____________________________
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a6ffd6  No.16869580

File: c44a80c4e6182e0⋯.jpg (419.52 KB, 600x600, 1:1, nocturne_warai.jpg)

SMT Nocturne.

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8c5a11  No.16869585

>>16869578

>Give me hard games.

Define "hard":

<Actually well designed games where the difficulty comes from fully mastering the game's mechanics, and you will be screwed over if you don't understand them

<Games where the difficulty comes from the developers essentially doing a joke/"Fuck you" difficulty that isn't suppose to be taken seriously

<Games that are just hard to play in general, resulting in pathetic idiots writing them off as "Worst game ever" when it may actually be a rather decent title (But, more often than not, aren't)

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8e2594  No.16869590

YouTube embed. Click thumbnail to play.

>>16869580

BEAST EYE MEGIDOLAON BEAST EYE BEAST EYE MAKAKAJA BEAST EYE MAKAKJA MEGIDOLAON BEAST EYE MEGIDOLAON BEAST EYE BEAST EYE MEGIDOLAON BEAST EYE BEAST EYE MAKAKAJA BEAST EYE MAKAKJA MEGIDOLAON BEAST EYE MEGIDOLAON BEAST EYE BEAST EYE MEGIDOLAON BEAST EYE BEAST EYE MAKAKAJA BEAST EYE MAKAKJA MEGIDOLAON BEAST EYE MEGIDOLAON BEAST EYE BEAST EYE MEGIDOLAON BEAST EYE BEAST EYE MAKAKAJA BEAST EYE MAKAKJA MEGIDOLAON BEAST EYE MEGIDOLAON BEAST EYE

WHY DON'T YOU JUST BUY MORE TURNS WITH ALL THAT MACCA YOU STUPID BITCH

Still mad

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17d331  No.16869602

>>16869585

<Games that are just hard to play in general, resulting in pathetic idiots writing them off as "Worst game ever" when it may actually be a rather decent title (But, more often than not, aren't)

Shadowman 1 on the PSX.

Too many rooms where the challenge was making it past a dozen swinging mallets.. while the system managed a 1 fps render. You basically just had to get through by closing your eyes and figuring out the jump timing with (100's of) trail and error.

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0b563c  No.16869606

File: 030cda037bbd4b3⋯.mp4 (7.47 MB, 640x360, 16:9, Exanima_ogre_fight.mp4)

>>16869580

Exanima. A lot of things in the game are physics based, so moving around and attacking is fucking annoying so it takes some time to get used to, but it makes the ragdolls move realistically, mp4 related. The dungeon really fucking sucks, but the arena is pretty good. And you're pretty much paper if you're not wearing any armor

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022885  No.16869608

>>16869606

Sui Generis when?

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a6ffd6  No.16869613

>>16869590

I hope you had fucking fun having your anus prolapsed.

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a6ffd6  No.16869620

>>16869606

I kinda want to play this now.

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40ff69  No.16869626

File: 174518827939dd7⋯.png (21.78 KB, 504x240, 21:10, mm5wily1_02.png)

>>16869585

You forgot games where the difficulty comes from memorizing the locations of instant death traps and enemies that knock you into them.

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e9006d  No.16869633

File: a61df0c5525ad00⋯.png (163.67 KB, 258x385, 258:385, Wizardry_4.png)

>>16869580

>SMT

>hard

Nigger the mainline SMT games are just watered down Might and Magic which itself is just watered down Wizardry. Play pic related if you want to play a hard RPG.

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a6ffd6  No.16869649

>>16869633

Seems interesting I'll give it a go.

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49ef19  No.16869652

File: c751fc08fe37c64⋯.png (181.56 KB, 220x282, 110:141, ClipboardImage.png)

Rayman is the only traditional platformer I've ever had real trouble with but that's why I like it so much. (Only on the original version where you have 3 health and 5 with an upgrade, later versions make 4-5 health the default with 8 on upgrade)

>>16869580

>game that by level 30 gives you a no weakness high MP + MP draining full HP restore and status clear demon

>hard

Anon niggas..

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9a2325  No.16869728

>>16869578

Every single attack but the last one is trivial

You just move left or right very slightly all the time. Every single bullet that might hit you was aimed perfectly at you without any random element to force you to actually think or dodge.

I bet the last one also have a dumb trick

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680a69  No.16869742

>>16869580

Strange Journey is harder.

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b47018  No.16869759

>>16869578

Which toehoe is this?

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2e9f63  No.16869765

File: 3a8b074778a328a⋯.png (950.49 KB, 1000x1200, 5:6, hellsinker_unnamed_771.png)

Stage 6 is a casual filter

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b47018  No.16869771

File: 9a16d3433361c58⋯.png (77.06 KB, 261x208, 261:208, Mandragoras.png)

>>16869590

That reminded me of the Mandragoras in FFXIII. They're normally a weak little comedic relief boss fight but if you give them a little bit of leeway then they can all permanently buff each other over and over to the point that they are functionally unbeatable.

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957080  No.16869790

File: 7d3f0adc88f8cd2⋯.jpg (114.53 KB, 706x640, 353:320, Do_you_feel_lucky.jpg)

>>16869580

This anon >>16869742 is right, Strange Journey is hard as fuck too.

The autism required to beat that game is paralleled to none.

The extremely intrusive at times first person dungeon mechanics which are designed to make each sector a pain in the ass as possible to get through, stacked with the sparse save points, story progression which halt your progress at certian areas until you finish certain requirements and the (fair) amount of random encounters makes each sector take around a dozen or more hours to complete on average, with you dying around half amount if not even more times than that. The game took my sorry ass 72-78 hours to beat surprisingly and I considered myself fairly decent at the game.

One of the HARDEST parts of that game was fighting Asura and his upgraded version later on. His cheap ass fucking attack asura roga would make your party including yourself, go nuts and start killing each other including yourself. The only way I managed to beat him was using a fairy knife which charms enemies on hit sometimes and I managed to charm Asura so he would stop that shit and give my party a fucking chance But he used asura roga on us and attacking then charming myself only made me want to kms even more apparently

The final boss was even more BS. Every turn her elemental weaknesses and resistances change entirely. Physical attacks don't affect her. She has an attack which can send party members of certain allinements back into your comp. She has a move that can negate all stat changes and heal herself 600hp at the same time, which is more damage that you can deal in around 2-3 turns at times. The only way to beat her is to make the best demons possible in the game where I only managed to have enough demons and the right combinations to make amaterasu, the rest I had to get demon codes from other people on gaming forums in order to beat her.

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d70729  No.16869828

>hardest games ever

<jRPGs

are you people serious

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2e9f63  No.16869841

>>16869828

3 posts are about JRPGs autist

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78d5b1  No.16869869

File: 1c70a19b8e6fc8f⋯.jpg (1 MB, 1920x1080, 16:9, steamworkshop_webupload_pr….jpg)

File: 555bee46798a2a0⋯.mp4 (3.81 MB, 640x360, 16:9, Exanima_axe.mp4)

>>16869608

I've heard only six people work for bare mettle, 1 dude works on both exanima and sui generis full time. So no outside world anytime soon

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d70729  No.16869878

>>16869649

>Seems interesting I'll give it a go

Wizardry 4 is kind of a troll rec

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f960e7  No.16869907

File: 392ba36dfa10a8d⋯.jpg (51.67 KB, 696x489, 232:163, ass9.jpg)

>pay-to-win mobile trash

>game's physics also actively goes against you with unexplained wrecks and glitches

>only two thumbs and 400apm to play

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daa7c7  No.16869913

>>16869907

How is it compared to 8?

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162a82  No.16870007

>>16869790

Mem Aleph beat me so hard that I'm doing Yukiko's bonus dungeon first before finishing that game.

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5d532d  No.16870237

File: dea92cb5deb6006⋯.jpg (183.77 KB, 1000x756, 250:189, 203192093.jpg)

Do the Cave Shmups on steam work good through proton? (alternatively, wine)

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6bee0a  No.16870247

YouTube embed. Click thumbnail to play.

It's time

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fcf517  No.16870618

File: de4427589ee892e⋯.jpg (860.89 KB, 1021x1652, 1021:1652, Mot.jpg)

>>16869590

eerrrrrrnghgh

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957080  No.16870637

>>16870007

>tfw I don't know who yukiko is

>tfw its an emoji 🤔

I beat the original version not the redux.

I tried DSJ before even though it was in japanese I was used to the game enough to understand what was going on and beat the first boss.

I fucking hated the fact that they gave bosses an HP bar, that casualiziation is fucking sin against the franchise. Its just as giving the monsters in monster hunter an HP bar, its just something of an unspoken rule that you never EVER fucking break.

That single handedly ruined the game for me.

>>16870247

That reminded me of battletoads, I don't think I tried it though.

I tried to beat contra with the 30 lives cheat yet I still got clapped and couldn't beat the game.

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8012a9  No.16870639

>>16869580

There's actually a hard mode mod for the game that takes out most of the cheese tactics, fixes the AI and re-balances the game. It comes with many quality of life changes while not making the game easier.

https://www.romhacking.net/hacks/3299/

>>16869590

Boss is not that hard, just really luck based. If you're lucky he won't give himself infinite turns.

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efde29  No.16870662

>>16869913

A8 is essentially a cross between Burnout and Trackmania: meta is high top speed, long nitrous effeciency and drift-boosting to counter tight courners. Literally a game of car stats and barely any skill involved, hated by the community at the 3rd year of updates.

A9 is the same Burnout action (takedowns and nitro) but drifting is more like Initial D. You lose TONS of speed when when you corner in either way so actual knowledge of racing lines is essential to git gud, cornering must be reduced to a minimum in order to conserve speed. Meta is boosting in mid-air for more speed, perfect racing lines and conserving your momentum by maintaining as much speed as possible throughout the race.

Because of that last point, lots of nabs dropped the game because they don't know disabling TouchDrive is a thing, and simply can't drive for shit constantly going from 380km/h to 180 drifting out of a corner. It significantly raised the skill ceiling so high I've never seen a game like this on mobile with that sort of difficulty mastering it.

Add to the fact that the handling physics is fucked 308 miles sideways in a golden Jesko, you get exploits and speed tricks like [https://www.youtube.com/watch?v=Hb9mta5h8IM] which absolutely rapes the extra air speed bonus to its fullest extent. Riding on the guard rails and grinding against sloped walls mid-air is considered floating in mid-air, which the bonus speed applies. These tricks are required to get anywhere near the top 3,000 in the leaderboards.

Seeing that the recent Caribbean and Osaka racetracks still take advantage of these speed tricks and show no signs of mitigating it, I think the devs are actually encouraging this sort of play.

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000000  No.16870683

>>16869578

God Hand's secret optional boss (The God Hand himself) in the arena. If you can't exploit the by-frame precision of specific moves from Gene while also dodging at the right time every time that God Hand attacks, you probably can never win.

As for modified games, i've tried recently the 4 players hack for NES' Battletoads, and the Turbo Tunnel stage became an exercise in coordination and patience with 4 players.

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a6ffd6  No.16870742

>>16869790

Good lord.

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cdf8e9  No.16871678

Actraiser 2 is sadistically hard. I can't beat it.

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867ed0  No.16871910

File: 21b51b5f9123f81⋯.png (1.19 MB, 1280x720, 16:9, Screenshot_20200215_183427.png)

Natural Doctrine, though part of the difficulty was thanks to the retarded AI of your companions once you reclaimed enemy territory and standing right in front of the sniper in a game where positioning and turn-taking is vital and also friendly fire is a thing, or running straight in front of the enemy, drawing aggro and forcing you to cover their asses.

Gameplay-wise, it was fun at times and had potential, but the AI more often than not fucks with whatever you're planning by automatically claiming free enemy territory.

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b47018  No.16871952

File: fa3bee7ea103180⋯.jpg (350.47 KB, 1001x1251, 1001:1251, 74091810_p0.jpg)

>>16871711

>I beat Isshin in Sekiro and the demon of hatred.

Did you use the umbrella? I used the umbrella.

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9d14f1  No.16871957

>>16871711

I feel like a lot of people beat that game just to prove they were better than a game journalist.

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b47018  No.16872043

>>16871969

I feel a little guilty about using the umbrella on the third health bar of the final fight but that's all I needed it for Genchiro and phase 1 Isshin are no problem and I can lightning redirect the final phase but I just couldn't manage Gun Saint Isshin without the umbrella + projected force.

I have no idea how to make it through all three bars of DoH without some ability to mitigate all the fire damage though.

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af0787  No.16884503

File: 452593581349c3a⋯.jpg (38.83 KB, 236x328, 59:82, 1573518355418.jpg)

>>16869606

>Haven't thought about this in years

>I have something better then a discount 2009 laptop now

>I can finally goddamn play it

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ba8ee8  No.16884531

are there any games that are actually, legitimately hard?

games where you don't get good by memorizing enemy movements, by memorizing where hidden death traps with absolutely 0 allusion are, the developers didn't make a fuck you difficulty, and you don't get good by having >100000 frame-perfect inputs in a row, but, rather, games where you succeed by exercising skill and being good at thinking on the fly?

like, being good at speedrunning sonic 1 is one thing, but being good at speed-clearing randomly-generated sonic levels that were all made by a neural network that was fed millions of hand-crafted unplayed sonic levels would really be something else, especially if the enemy AI is all also controlled by a neural network and is capable of and willing to do things that are unexpected of it

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ba8ee8  No.16884535

>>16884531

also, to clarify, these would all be randomly-generated sonic levels that you'd do good at on your first time through them

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ba8ee8  No.16884551

>>16884535

>>16884531

fuck im bad at explaining things; nevermind the part about in the second post about being good

what i meant in the second post was they'd be randomly-generated levels that you haven't played before, and, as such, previous experience with the level wouldn't help you to beat it because there'd be no previous experience with the level, and presumably the neural network would be so advanced that you wouldn't be able to memorize its level generation algorithims in order to be able to predict whats ahead of you

attempting to speed clear a sonic level made like that, except also made to be hard, would be like beating turbo tunnel on your first try or beating the 2hu level mentioned in OP on your first try

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18de86  No.16884560

File: e7f3c93282c5080⋯.jpg (121.41 KB, 540x472, 135:118, castlevania_chronicles.jpg)

Stage 10 is currently raping me, and I'm playing in x68000 mode.

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d0eb42  No.16884582

>>16869742

I couldn't beat SJ. I got all the way to the battle against your crew member who turns into an angel (the russian bitch) and she just wiped the floor with me and I gave up.

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d0eb42  No.16884584

>>16871711

I beat Sekiro and all From Software Souls games. Couldn't beat Strange Journey.

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fecd98  No.16884787

>>16869578

Not a really a game per say but Resident Evil 4 with the Rising of Evil mod

It does have a lot of bullshit instadeaths sort of, you come to expect it so it become less bullshit and complete middlefingers (The whole fucking Ashley section in the castle holy shit was that retarded), but it expects you to know and have mastered every single bit of what makes RE4, you even get to learn shit that you literally cannot encounter in the regular game.

And then you find out it completely changes around your expectations by putting new areas (sort of), new exits and entirely different ways to navigate through some sections.

One thing the mod does badly is making enemies insanely tanky but you can fix that with an included configuration file, on top of giving you the ability to stack more ammo and stack grenades, you'll need that.

The mod entirely expects you to beat it from a new game on professional (although you really ought to get the couple of secrets the dev has put in the beginning, even just the silencer is a godsend), even if the first time you look at it it really does feel like you should be using the NG+ stuff, but it's actually really rewarding to manage even just surviving your way to the village (no exaggeration it'll take you a few hours to see the end of 1-1) using the full extent of knife combat, does becomes a bit scary when there's chainsaw wielding plagas / garradors plural intended around but you have to learn that skill or you'll never have the ammo to do anything, forcing you to hit novistadors on the weakpoint with a sniper rifle is mean though (if you don't they simply never die) but it ends up becoming easier after a while.

The best part is that you would think "I can just get myself a rocket launcher if some bit is too hard" but between the dev making rockets ineffective against a few things and the sheer amount of things you'll have coming your way it's simply not an option the vast majority of the time.

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6c0069  No.16885231

File: 8240432b22704b2⋯.jpg (80.73 KB, 598x673, 598:673, 1561311781104.jpg)

>>16869578

Stage 3 of Gunstar Super Heroes on the Hardest difficulty.

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03a91f  No.16885377

>>16869790

>Asura

Isn't it possible for Space Marine to solo him? Other than that yeah SJ is really hard even if you use a map for the dungeons you still have to deal with the battles

>>16884560

What about Bloodlines? If you get hit once you lose the top weapon powerup so you do about half as much damage you would otherwise. I'd say it's one of the hardest classicvanias even as the "easier" character lacarde.

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af0787  No.16885448

File: 49bb0e6863a84fa⋯.webm (197.73 KB, 240x320, 3:4, main_11_1.webm)

>>16884551

Dono' man, play a game only once?

I'm guessing you want your success to be from mastery of the base mechanics you could use anywhere in the game; some of those 2-d proc generated platformers might be up your ally (Catacomb Kids in pic related), if not just a straight up roguelike, I always loved Cataclysm but never tried Dark Days Ahead

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d70729  No.16886341

>>16869841

Pretty good chunk of the thread (not autistic enough to count) is SMT.

>but dude that's not really a jRPG

Oh whatever. If your stats are bad Asura TPKs you before you act no matter what you do, if you grind a bit you can defend on round 1 and raep him with whatever element he's weak to. I guess gittin gud would be knowing the game mechanics well and having the foreknowledge to build a party just to resist his BS in the minimum amount of time. But in the end you can just grind bro, if you just want to win and want it bad enough. Full disclosure, I never beat the final boss, because fuck that.

>>16870637

NES Contra can seem practically impossible if you put in the Konami code and eat shit the whole game until you run out of lines, but if you play without cheating and try to learn the game, you can hold onto the good weapons and it becomes very manageable. Basically you have to walk into the game with a POSITIVE ATTITUDE.

>>16884551

Even an android couldn't speedrun a Sonic level properly on a first play because you can't see where you're going and don't know the level layout. Any game short of something like a literal IQ test or reflex test will require you to learn that game, instead of just being born good. However, there are lots of games where memorizing what to do at any given point won't even get you halfway there, roguelikes for example. Also: Ms. Pac-man (regular Pac-man can be memorized), there are some cheese tactics that can be learned, but mostly you just have to do it, and it's different every time and not easy.

I've been playing a top-down shooter called Xeno Crisis, which is not a roguelike or roguelite at all really but does have randomized level layouts. Crazy what a difference it makes. If it were static it would be about as hard as one of the harder Contra games, as it is, it's pure evil.

>>16884560

>and I'm playing in x68000 mode.

It's much harder that way unless I missed something

>>16885377

x68000 is in its own class, Classicvanias are not the easiest games, but x68000 is in another tier

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62534b  No.16886476

File: 5eb94ade918455e⋯.jpg (50.58 KB, 600x600, 1:1, last_raven_portable.jpg)

>>16869578

This may be the hardest non arcade style game I've played. Imagine giving an already hard dual stick shooter PSP controls and making the AI even harder.

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000000  No.16886625

>found an obscure fetish H-game that's a side scrolling fighter+platformer

>at first start playing it for the death animations because they're fucking hot but after a while start trying to take it seriously

>can barely get past the first section without burning through all my lives and continues

>you can only unlock the nude variations for each character if you beat the game

>no good-quality videos exist of it online

I JUST WANTED TO NUT

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6dc44a  No.16886631

>>16886625

Post it, fag

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000000  No.16886663

>>16886631

Lamia Wars DX

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10d7b2  No.16886710

File: 0f9a036ec3fe6fa⋯.png (144.58 KB, 500x453, 500:453, 1539725446320.png)

>>16886663

>>16886625

Have you seriously never played metal slug?

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e69e6c  No.16886718

File: e6288cda2dc3ee6⋯.jpg (71.8 KB, 815x1024, 815:1024, ok_boomer_thats_enough_now.jpg)

>>16886662

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fecd98  No.16886724

>>16886625

>I JUST WANTED TO NUT

Time for you to acquire that denial fetish

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b4cc84  No.16886826

>>16869828

RPGs in general aren't worth discussing in this thread. They're only artificially hard because the devs made some integers bigger.

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b4cc84  No.16886830

>>16870237

…are you talking about Cally's Cave?

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940a6a  No.16887014

>>16886663

You mean Echidna Wars DX? All I can find.

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940a6a  No.16887024

>>16884531

I don't generally see it on "hard games" lists but Dead Cells on 5BC is pretty hard to me. Parrying might fall under the memorizing enemy movements thing but you don't really have to and it takes up one of your weapon slots.

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a6bf1f  No.16887172

File: 487a58474a69001⋯.jpg (354.23 KB, 800x1200, 2:3, 1.jpg)

>>16869578

Are we talking about "normal" difficulties? because vanquish in GOD HARD mode is a nightmare.

>>16869580

Didn't find it that difficult really. If you have a good grasp of how the mechanics works then progression becomes very smooth.How you build the MC can also make the game easier.

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b62b88  No.16887183

Say what you want about multiplayer games, but I feel like those are the only games that are really hard, assuming you're playing something with a ranked system. The skill ceiling is virtually infinite because people are the core of the game. Strategies will come and go all the time, players improvise and mind-game you, you'll see unexpected or surprising things that you need to manage. That's true mastery- knowing the game well enough to adapt to anything you encounter.

Most difficult single player games can be beaten through muscle memory and/or memorization (like the tactical challenges in Vanquish, the bullet patterns in any CAVE shmups), or pure RNG if you're playing certain titles (like Pathfinder Kingmaker on the higher difficulties). They don't change or evolve over time, so there's a limit on how challenging it could be.

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000000  No.16887208

>>16887014

yeah that was it, my bad

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63faa4  No.16887647

YouTube embed. Click thumbnail to play.

>>16884531

Tetris TGM

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1128bc  No.16887730

>>16869580

When it comes to JRPGs I consider The Genius of Sappheiros to be a hard game. With the exception of the final phase of the final boss, it never felt unfair in its difficulty either.

>>16884582

>>16869742

>>16869790

I don't know if the remake is different, but on NDS you can cheese the game pretty hard. Just kill off or withdraw your demons before killing off a boss with your main character as a sole survivor. This nets you a ton of experience and all of the additional level ups you get from that will make everything much easier because of the higher fusion cap giving you access to much stronger demons.

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62534b  No.16887771

YouTube embed. Click thumbnail to play.

>>16884531

Most games have muscle memory or strategy involved, I guess the sort of experience you're describing would be going blind into a really complicated Visual Novel with a lot of dead ends.

>>16869578

This is the hardest rhythm game acomplishment I know of, last I checked only ereter has completed it.

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0a73b4  No.16887794

File: c7ecb535581ff7e⋯.jpeg (57.23 KB, 520x485, 104:97, hopeless.jpeg)

As far as I've seen, recent games;

If we're talking about default difficulty? Pathologic 2.

If we're talking about hard difficulty / perfect scores? HL2.

Older games;

I genuinely forgot how hard Ghosts 'n Goblins was, but I thought it was more frustrating tedium. Still satisfying, though.

Maybe I'm just spoiled by more modern stealth games, but grabbing everything in the Thief games is hard as hell. I love them, but because I didn't play these before modern stealth games, it's significantly harder than I thought. I do enjoy them.

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0a73b4  No.16887796

File: 1a3d303af4d568e⋯.jpeg (378.4 KB, 1280x720, 16:9, fahkeet.jpeg)

>>16887794

I fucked up. I meant Hotline Miami 2, not Half Life 2. Getting S on all the normal and reversed levels is fucking hard as shit.

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b4cc84  No.16887855

File: 430bac5b6f39da6⋯.jpg (510.69 KB, 1041x1080, 347:360, THIS_MOTHERFUCKER.jpg)

Is Gulp the hardest video gayme boss ever?

>runs faster than you

>fucks with your camera, and by extension your movement, so you end up falling into his direct line of attack

>you have to throw bombs with a perfect line of sight of him otherwise you'll miss, but sometimes they miss anyways if they feel like it

>he destroys all the bombs in sight and you have to wait five minutes before the flying tortoises drop more bombs

>peterdactyls avoid dropping bombs in your vicinity, so you have to avoid a bombardment while making your way to them

>his plasma attacks track you and have a large splash radius so you get hit no matter what

>the bombs you have to flame first take a long while to detonate, and by then he's already moved out its tiny range

>he can eat barrel bombs to regain health

>when he eats the rocket bombs, he shoots it out and by some fucking wonder of science it will home in on YOU

>if you're too close when you throw a bomb, it will damage you

>sometimes the game decides you haven't lost enough health, so you'll spontaneously combust

>he'll step outside of the screen mid-battle and proceed to rape to death everyone you love, and when he comes back he's at full health

>once you finally rage quit, he will do everything he can to make the rest of your life as miserable as possible with no escape

Fuck. This. Shit.

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ef1629  No.16887874

>>16887855

I beat this faggot when I was eight years old git gud.

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b4cc84  No.16887909

>>16887874

I should have been more specific. I was trying to do a no damage run in the remake.

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0fee4b  No.16888179

Stardew Valley is pretty hard

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6bb1da  No.16888813

>>16869765

>Hellsinker.

What's a nigga gotta do for it to come back? Did the devs ever do anything else?

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211e37  No.16902778

>>16869759

Mushihimesama.

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018f37  No.16902840

YouTube embed. Click thumbnail to play.

Fear & Hunger

that shit is super fucked for a RPGmaker game.

The RNG is just a massive fuck you

Author is working on a sequel

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918393  No.16902905

>>16869578

Animal Crossing

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cb6125  No.16902939

>>16869878

It's a good game but it's not something you should touch until you've already beaten all the other Wizardry games. Even then it will be tough but you will at least have an idea of how the game works. A real troll rec would be something like Death Lord where you have to fall down the same pit thirty times in a row just to get the illusion of progress.

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0914e3  No.16903010

File: 9a73245fdae11f9⋯.gif (354.52 KB, 480x360, 4:3, 9f3.gif)

>>16887771

How in the world are people so good at these rhythm games? How many hours do you practice just to become this godly?

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6bafe4  No.16903276

>>16886826

They make integers bigger in action games as well, that's what causes some attacks to deal more damage than others.

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402053  No.16903359

File: 9759c03738ebeaf⋯.jpg (178.53 KB, 1242x1218, 207:203, 442cf422513fb11b6c2e6d3531….jpg)

the hardest games are all of them because I suck at games

>>16887183

I kinda agree but at the same time I don't

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b2f2ca  No.16903360

>>16887796

Somehow, I managed to get a S on hard mode Dead Ahead.

Richter hard mode levels can fuck off, at least The Son's levels were fun.

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209e43  No.16903535

>>16869828

>nigger doesn't know about 100%ing persona's snow queen quest on hard

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018f37  No.16903562

YouTube embed. Click thumbnail to play.

Exoder & Marrow

Basically have a strange "otherwordly" aesthetic

Marrow is some sort of metroidvania without proper clues ofr guides. And Exoder is a platformer from the same creator (and part of an unfinished trilogy, as the 3 games occur in the same world)

Both game exist in a state of constant fuck oyu. You will be fucked over and die if you done do thexact shit at the exact time.

This is the only full playthrough of Marrow so far.

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