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<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: 4f9294ab3bf49f9⋯.png (197.69 KB, 382x382, 1:1, ClipboardImage.png)

6082c5  No.16822728[Last 50 Posts]

Build autistic projects, discuss autistic projects.

____________________________
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f09f8c  No.16822806

File: 67f667ba8b65f67⋯.png (3.77 MB, 1920x1080, 16:9, car.png)

i drive car fast and kill biters nyeeeeeeeeeeeeeooooowwwwwwwwwwww DAKKA DAKKA DAKKA vrrooommm

im gud factorioer

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6082c5  No.16822853

>>16822806

What is the point of the boxes?

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61a9f4  No.16822903

File: a731ab3a1e57900⋯.jpg (236.24 KB, 1199x800, 1199:800, Dlh8vhPV4AAoZ3C.jpg)

>>16822853

dunno, but now i want to run them over with a tank

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f09f8c  No.16823179

File: 2ab71d3de33036d⋯.jpg (1.25 MB, 3840x2160, 16:9, 20200119204318_1.jpg)

>>16822853

wall

it was a big game (for you) with 450 people on and we expanded quick-like.

(p.s. pic isn't mine, it's just a 4k one someone posted; that discord shit on the left ain't me)

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fcc8fb  No.16823309

File: 0f9e639e6860796⋯.png (744.59 KB, 1366x768, 683:384, 1.png)

File: 1f4f46f92898ec0⋯.png (573.9 KB, 1366x768, 683:384, 2.png)

>>16822728

>automation

Programming games ok?

I tended to get efficient results on other designs but this one resulted in a particularly bad one.

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82322b  No.16823312

>>16823309

Fuck I gotta play Shenzhen I/O it looks so fun.

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fcc8fb  No.16823646

File: f8cfd34b64a067b⋯.jpg (45.81 KB, 300x442, 150:221, chenrampage.jpg)

File: b378f3894cbac93⋯.png (5.55 KB, 269x66, 269:66, ClipboardImage.png)

>>16823312

I'm unsure how accurate it would be to say it's like programming assembly.

>fun

Truly, the funnest part of the game is solitaire.

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6082c5  No.16823660

File: beadd9772e74227⋯.png (4.34 MB, 1920x1080, 16:9, ClipboardImage.png)

File: 7dc5035e1390161⋯.png (5.64 KB, 400x400, 1:1, ClipboardImage.png)

How can I make a better train setup that like, has multiple stations for unloading? Something like pic related

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d31a38  No.16823664

File: d75336cce6457fd⋯.png (3.22 MB, 1918x1039, 1918:1039, factorio white power plant.png)

File: 6b9a94ecbc56e7f⋯.webm (673.03 KB, 1138x640, 569:320, out.webm)

optimal and sub-optimal

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6082c5  No.16823677

File: 820d12f4854c570⋯.png (4.6 MB, 1920x1080, 16:9, ClipboardImage.png)

>>16823660

Wait, why are they locked up now

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49ff67  No.16823794

>>16823677

Signalling. put a signal on the curve bit between the two straight rails perhaps?

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fcc8fb  No.16824072

>>16823664

How far into the game are you?

Don't you know about the hidden instructions yet?

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85f58a  No.16824093

>>16823179

Never even knew that game was multiplayer. It was one of those ones that looked like it'd be interesting but crossed that fine line from entertaining autism to laborious autism pretty quickly for me.

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6082c5  No.16824210

YouTube embed. Click thumbnail to play.

>>16824093

Factorio is pretty amazing. The game, modded for more content and HR textures and content, only uses 750mb ram and is only hitting at most 10% on my cpu. Even on a refurb Thinkpad from 8 years ago, it runs well. The game is deterministic and can even support turing complete logic (video, they made an engine in the game)

The only shitty part is that the mod API could be a little better (can't define tile behavior, and I think buildings have to mimic existing buildings). Also the multiplayer has rubber banding when vehicles are involved

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6082c5  No.16824218

>>16824210

Oh, but as a downside, I think that the Steam release is a negative point, since it would be amazing as a standalone game. The in-game mod portal is pretty robust too. Another drawback would be the combat, biters are just "there" and being able to have more mod API control could yield more interesting conflict mods.

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a0f675  No.16824232

>>16824218

You can get the DRM free build from their homepage.

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49ff67  No.16824435

>>16824210

eventually, there is going to be factorio in factorio, with a self building factory to expand the circuit network array.

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6082c5  No.16824447

Invidious embed. Click thumbnail to play.

>>16824435

There's a mod that lets robots use blueprints, so you can use the circuit network to conditionally build things automatically.

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6082c5  No.16825089

File: c9c20d409d606a7⋯.png (1.38 MB, 844x856, 211:214, ClipboardImage.png)

Oh hey, this is starting to get good. I have a chain of about 4-5 subfactories (one for each stage in refinement) so I can freely move blocks of buildings if I have to (to account for poor logistics)

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55057a  No.16828353

Here's a good server. We're kinda low on players. Most of the time it's empty.

https://smuglo.li/vg/res/1796.html

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55057a  No.16830013

bump

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0f9cfc  No.16831238

>>16828353

From the pics in the thread it looks kind of done.

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55057a  No.16831281

>>16831238

Well, it kind of is.

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6082c5  No.16837768

File: 49d701260e22006⋯.png (300.62 KB, 1920x1080, 16:9, ClipboardImage.png)

Up to about 57 hours now, almost have blue science

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4318e7  No.16838768

>>16823646

>I'm unsure how accurate it would be to say it's like programming assembly.

I most ways, assembly is a lot easier. Shenzhen I/O places a lot of arbitrary imitations on you to make the puzzles actual puzzles. The more difficult thing about assembly programming tends to be the documentation and sheer size of the instruction set.

Shenzhen is hard because it has less, but is easier to understand.

ASM is easier because it is more powerful, but is harder to learn.

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6082c5  No.16838901

File: 718ae41953a8d42⋯.png (319.22 KB, 1920x1080, 16:9, ClipboardImage.png)

>68 hours in

>Cleared one or two biter expansions that had finally crept too close, and with a little difficulty (they're about 33% evolved, but 90-120m expansion rate, and my military is kinda far behind)

>Still no blue science

>Have aluminium starting to get produced, still need gold and some other stuff to even think about the next chipsets which are needed for blue science

>768 stacks of nickel

>Tempted to just blow up my warehouse and build a new one

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a0f675  No.16838914

>>16838901

you gonna need that nickel later in huge quantities

just suck it up and build more warehouses, or build a 4d warehouse complex cince youre using factorissimo

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6082c5  No.16838975

File: 85c8018bd55ea29⋯.png (1.12 MB, 567x825, 189:275, ClipboardImage.png)

>>16838914

Well, fair enough. It's pretty cheap to build more warehouses, since I have something like 20-50k of iron and steel laying around, since my logistics suck. I like to use them as a buffer for output. All the 4 belt stuff is lane balanced internally, too.

I guess the nickel is designed to be "wasteful" early on?

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a0f675  No.16838993

>>16838975

Nickel is useless early game but you need it for invar, tungsten and nitinol which are used in basically every t3 craft and building. Nitinol especially is the late game equivalent of iron.

Its better to have 6 million stacks of it sitting in a warehouse for the next 20 hours than kicking yourself in the nuts 20 hours later when it bottlenecks your entire production.

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6082c5  No.16839580

How's that new game Automation Empire? It looks like a very watered down logistics game with none of the depth of Factorio. Looks pretty, though.

And I assume Satisfactory is still not amazing

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f09f8c  No.16839635

>>16824093

yea it's good. I don't find factorio as fun sp as with at least 2-4 people.

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a0f675  No.16840312

File: e352a8184760ac6⋯.jpg (52.92 KB, 539x381, 539:381, oblom.jpg)

>>16839635

Depends. If you play vanilla that SP is ideal, Angelbobs is ideally played in multiplayer unless you significantly turn down bugger evolution like I did in my current playthrough.

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a0f675  No.16840314

>>16839635

Depends. If you play vanilla that SP is ideal, Angelbobs is ideally played in multiplayer unless you significantly turn down bugger evolution like I did in my current playthrough.

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f09f8c  No.16840336

File: 1b203dd94803f70⋯.gif (158.35 KB, 119x119, 1:1, a_811a1c1c756241799f88f274….gif)

>>16840312

angelbobs is vile and for fuckheads. it takes like a trillion hours to do anything. i can't vroom in a car until after like 2 days of IRL time.

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a0f675  No.16840341

>>16840336

Angelbobs is fun as fuck as long as you pair it with IAA vehicles. Then you can have chaingun tanks from the get go and all is gucci.

Except petrochem, nothing is gucci about petrochem.

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a0f675  No.16840368

File: 7449f75e07e9308⋯.jpg (8.42 KB, 190x200, 19:20, Ihadfunonce.jpg)

speaking of Angelbobs, bob added a steam powered assembler sidegrade and its OP as all fuck in the hobo phase

its researched with automation 1 and has a crafting speed of 2

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6082c5  No.16840630

>>16840341

What's so bad about petrochem? I haven't got advanced circuits quite yet

>>16840368

If you're playing on regular settings, you can research past it way too quick for it to be relevant. I'm playing expensive with 5x research cost, and early on, you pretty much need it as your assembler because iron is so scarce and you need proper automation asap. With classic assemblers turned on (limited item slots) you need them to use 3-4 item recipes, which is a nice little gimmick for them. Steam powered mining drills are also cool.

In general, the tooltip for both of them is misleading because it sounds like it's only running at like 20% efficiency but it BTFOs out electric stuff, which surprised me.

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6082c5  No.16840639

>>16840368

>>16840630

Oh and another thing that threw me off guard was the half-speed basic belts. Shit's slow, but comfy

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a0f675  No.16840977

File: 2ad1c7edc23d7c1⋯.jpg (572.68 KB, 1306x739, 1306:739, petromadness.jpg)

>>16840630

>What's so bad about petrochem?

Once you accustom yourself with the system, everything.

>Everything is interconnected, waste products are 9 out of 10 times invaluable ressources that you absolutely have to buffer in ridiculous amounts of pressurized tanks

>theres like 3 outputs for every operation

>cracking alone takes up as much space as half your regular production

and the best part: it takes the usual angelbobs syndrome of "I need x, in order to produce x I need y, in order to produce y you need z,k and n" and warps it onto itself in a recursive time loop

>If you're playing on regular settings, you can research past it way too quick for it to be relevant.

not really, their performance scales with boiler tiers, you can still use them late game

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0f9cfc  No.16840994

>>16840336

Try pyanodons mods for a while, then go back to bobangel. It will seem a lot easier.

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6082c5  No.16845423

File: 4f45c2a6de760ba⋯.png (591.04 KB, 1920x1080, 16:9, ClipboardImage.png)

Well boys and girls it only took me 80 hours, but now I have an exoskeleton and robots

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a0f675  No.16845429

File: fcc830275592cf9⋯.png (144.95 KB, 913x350, 913:350, shit like this.PNG)

>>16845423

>that slanted grid

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6082c5  No.16845432

>>16845429

Pray tell how you can arrange solars more space efficiently

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3a22c2  No.16845436

How do I play this game without looking up a guide, or having to rework my entire factory every time some new item becomes available?

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6082c5  No.16845444

>>16845436

You just need to make science packs to get more tech. So you just follow the chain of items to make the science pack and occasionally grab a tech that makes your life easier. Oh, and just make your factory right the first time.

The game is infinitely better if you don't steal blueprints or designs entirely. I mean reference something if you get stuck but some of the fun is "solving" a certain production chain

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6fdb30  No.16845446

>>16845436

>having to rework my entire factory every time some new item becomes available

By making sure there's room to expand before said item becomes available. Also understand that you'll always need more space than you think you do. Leave space for new things to be produced, leave space for new belts to go by.

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a0f675  No.16845447

File: 3ee0aede4cc6166⋯.png (4.1 MB, 1919x1076, 1919:1076, bus.png)

>>16845432

Well, you cant. I just use a square BP with some excess accumulators in order to avoid aneurisms.

>>16845436

Build a bus and produce only from the bus. That way you never have to rebuild anything.

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9f8943  No.16845501

>>16845432

The amount of space you save is trivial. You'll probably fit in a handful of extra solar panels at the expense of making it weird and skewed and waste space at the outer edges.

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6082c5  No.16845642

>>16845447

Why do you have raw (crushed?) ore on the bus? I know there's some recipes that call for eg iron ore but not like saphirite. What's the yellow shit under your steel? Whats the best way to consume slag and stone? I always just use mineral water and a clarifier, since I think slag is kinda needless on non seablock

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0f9cfc  No.16845694

>>16845436

Leave space between setups and snake belt back and forth everywhere.

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a0f675  No.16845695

>>16845642

>Why do you have raw (crushed?) ore on the bus? I know there's some recipes that call for eg iron ore but not like saphirite

Its RAW raw straight from the drill. I feed multiple processing trees and cant be fucked building a whole separate bus for it now that long reach doesnt work. If you wanna do ferromixing, which I do in absolutely excessive amounts, putting ores on a/the bus is mandatory anyway.

>What's the yellow shit under your steel?

Thats just the fugly shinybob tacos.

>Whats the best way to consume slag and stone?

slag > dust > stone > landfill

alternatively stone > walls for early game compression

voiding dust is a legit way to deal with it until you can sludge it, sludging still gives you rare ressources

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0f9cfc  No.16845727

>>16845695

>now that long reach doesnt work

Far reach breh

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a0f675  No.16845734

>>16845727

Far reach is hardcoded 1000 tiles, I always rocked 1500.

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54a5a9  No.16845765

>>16839580

I think satisfactory will really be something in a few years. It's not a bad time though.

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6082c5  No.16845789

>>16845695

>shinybob tacos

I still have no idea what resource this is. Is it the yellow chipboard base thing?

>ferromixing

Oh yeah, I saw this in the tree and FNEI but I never took advantage of it before. Mainly since I'm on a railworld, nothing is sparse and I can just mine more. Similarly, I cant be fucked to process geodes yet

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a0f675  No.16845809

>>16845789

>I still have no idea what resource this is. Is it the yellow chipboard base thing?

T1 chips, the icons are different because of shinybobs.

>but I never took advantage of it before

how does 100% efficiency on lowest tier tickle your fancy? the raw iron output is fucking insane

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6082c5  No.16845847

>>16845809

>The raw iron output is fucking insane

So maybe that's better for seablock, then. Right now, I still don't have blue science automated and I have about 150k iron stockpiled because I'm so slow to do things properly

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55057a  No.16845988

I'd still be happy if some of you joined

>>16828353

There's still lots to be done

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6082c5  No.16846299

Oh hey something interesting happened. I was attacked! The nest was about 7 spawners and a bunch of medium worms, had to upgrade to red ammo and use grenades to deal with it. How exciting

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0b483f  No.16848498

Anybody have a magnet link for the new Satisfactory update?

Looks like they changed a lot, added pipes and fluids, and generally redid the research system.

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6082c5  No.16848576

File: 28c09bb317d587d⋯.png (394.6 KB, 1920x1080, 16:9, ClipboardImage.png)

>Seablock

>Hey what happens if I set the map type from normal to island

Jesus

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a0f675  No.16848966

>>16848576

why would you wanna play seablock

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4a5f7c  No.16848974

>>16848966

>he doesn't appreciate many different ways to play his favorite games

Your autism is weak.

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6082c5  No.16849133

File: a066f6f329ca47d⋯.png (3.52 MB, 1924x1056, 481:264, ClipboardImage.png)

>>16848966

Seablock is great

>Not wanting to play Factorio as an idle game, via Seablock marathon mode on a single chunk (with Factorissimo) with increased research cost, so it takes literally 4 hours to research your first tech

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6082c5  No.16849392

File: 096ce17413e0d67⋯.png (3.76 MB, 1924x1056, 481:264, ClipboardImage.png)

>>16849133

Now I have assemblers and charchoal

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6082c5  No.16849484

File: 7f6e82820124076⋯.png (3.75 MB, 1924x1056, 481:264, ClipboardImage.png)

>Take 400 science to get either Slag Processing or Iron Smelting

>Slag Processing is probably better because it gives me more base ore and doesn't need steel to make in the first place, and is a fairly small space

>400 science = 800 iron at 1.7 iron/m = 7.8h to get slag

>Space is tight

>Would cost me 5,300 iron to get enough research and materials to build a single Factorissimo building, or about 51.9 hours

Fuck

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16ae44  No.16849515

>>16848498

magnet:?xt=urn:btih:bab03aa2aff7ff50186c3bd8be46da93853c18f7&dn=Satisfactory%20by%20xatab&tr=udp%3a%2f%2fopentor.org%3a2710&tr=http%3a%2f%2fretracker.local%2fannounce

This one worked. RIP all my supply chains. It'll be interesting to rebuild from the husk of a defunct factory-city.

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16ae44  No.16849518

File: 8cbfe175b6c51dc⋯.png (4.79 MB, 1920x1080, 16:9, ClipboardImage.png)

>>16849515

Lost my image.

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6082c5  No.16850405

File: 7d69a958d746f84⋯.png (510.05 KB, 994x489, 994:489, ClipboardImage.png)

COLORED CONCRETE

O

L

O

R

E

D

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6082c5  No.16850578

File: a3cb508ff5b7cad⋯.png (3.75 MB, 1924x1056, 481:264, ClipboardImage.png)

Just got Slag Processing

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6082c5  No.16853528

>>16850578

So what I've found is that every single windmill makes a huge difference on the rate of charcoal consumed. Even 5 can appreciably make the difference between whether a setup is sustainable or not. As a result, Slag Processing takes up too much space, unless I stockpile a huge amount of carbon, flip it over, and burn through it. But that seems like a lot of legwork.

I produce 1.8 iron/m and I need 5100 plates to get Factorissimo going, or about 48 hours of idling. I can do that, but I was also considering putting up another chunk a few map tiles away, strictly for windmills. In a way, I'd then have several unconnected islands.

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0f9cfc  No.16853532

File: dfb09072eade044⋯.jpg (489.43 KB, 1920x1080, 16:9, 1372807491306.jpg)

>>16853528

>I produce 1.8 iron/m

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410f55  No.16853594

>>16853528

If thats your production you should reconsider your setup, seablock or not. Also if you run seablock AND factorissimo at the same time youre kinda defeating the purpose of seablock.

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6082c5  No.16853607

>>16853594

>>16853532

I would argue that ot doesn't really matter since by the time you get to the point where you need to constantly expand, you should have several washing facilities to shit out mud for landfill. Functionally, they both do the same thing, expand your building area.

>Production

Keep in mind I'm on marathon mode which takes 5:1 crushed to a bar, and only recently got to 5:3. When I started I wanted to try a single chunk game but it's just not feasible (hence my thought of using factorissimo)

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0f9cfc  No.16869934

>>16853607

So, have you collected enough to build your first gear yet?

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0f9cfc  No.16869938

YouTube embed. Click thumbnail to play.

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6082c5  No.16869947

>>16869934

I don't want to talk about what happened to the gear

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d06468  No.16878914

File: bbfea2af0da2833⋯.jpg (20.21 KB, 316x315, 316:315, Capture.JPG)

Looking at mods for a fresh factorio run. How's bob's stuff? Generally just looking for more tech/bugs/guns/stuff to do.

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410f55  No.16878955

>>16878914

Angelbobs is the go-to autism pack. Bobs introduces more complex intermediary product chains and defenses while Angels introduced a bunch of refining and raw processing shit.

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0f9cfc  No.16886093

File: 3fa941f8707298a⋯.png (2.82 MB, 1920x1080, 16:9, fff_339_composition.png)

So apparently people think the new beacons are the phantom menace of factorio.

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6082c5  No.16886119

>>16886093

I never usually got far enough or cared to use beacons. I like the old design though, because of the gray and radar. You could tell what it did at a glance. This just looks like a lightning rod

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9f8943  No.16886132

>>16886119

Yeah the old design direction was better. This design doesn't communicate that it's radiating some kind of power around it, in fact it looks more like an antenna that receives power.

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