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<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: 22d209e6a3c8a40⋯.jpg (75.46 KB, 480x480, 1:1, The current state of TGS.jpg)

03845a  No.16803342[Last 50 Posts]

Welcome to SS13: The glorified condom simulator

>Gee, What's the server ip now?

The old thread had a non-working IP on the OP bravo, so we took our time to sort things out and do a new thread.

We're now testing the waters with a new server, it's running CEV Eris's code.

<CEV Eris: byond://157.245.128.81:1488

>/tg/ code: byond://104.248.125.74:1488

Rules: Click the "Rules" tab of the server.

If something goes wrong, please contact the administration.

HAVE A SECURE DAY

____________________________
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a59e59  No.16803354

Why hasn't anyone made a clone of this game yet? You think it'd be easy

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711ec1  No.16803401

Can't join Eris server.

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eed706  No.16803410

File: 0d9066d75654bc7⋯.jpg (35.39 KB, 460x300, 23:15, 0d9066d75654bc7d3be94fea2f….jpg)

>>16803354

>You think it'd be easy

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99e6fe  No.16803443

>>16803401

>BYOND hub unreachable

fucking typical

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03845a  No.16803451

Even if the hub is unreachable, just CTRL + O in the BYOND menu and paste the server's IP.

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99e6fe  No.16803460

>>16803451

>Connection closed

Well, it was worth a shot

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03845a  No.16803477

http://poal.me/1mvdd0

Poll for the code we will be using in the future.

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711ec1  No.16803495

>>16803477

Which one is best for low pop?

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a59e59  No.16803500

>>16803477

VORE STATION

O

R

E

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b83d09  No.16804235

Eris is kinda neat.

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acd2a9  No.16804265

>>16803495

any station with a map that isn't shit for it

>pick the biggest map specifically designed to allow over 60 people to hang out without being overly crowded out of habit

>wtf why is it absolutely barren with 10-20 people

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d2fb75  No.16804353

File: cc0677555e8ffa8⋯.gif (752.42 KB, 400x293, 400:293, b27f67de28936043e179783937….gif)

>>16804267

Honestly I'd be fine with that. Cloning is way too OP. Without it even if their body is completely fucked into oblivion you can still take their brain out, turn a monkey into a human, plant the brain in the new body and do revival surgery. It'd make it so that pod people or strange reagent are the most convenient ways to revive, and medical is the most solid. It's only weakness is that it wont work if there is no brain, but if that's the case then you can't do any other form of revival except maybe pod people if you got the persons blood somehow.

I'd still leave it in the game though just because people would complain.

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d2fb75  No.16804366

File: 1a6604faafea17c⋯.jpg (177.67 KB, 1280x914, 640:457, 1a6604faafea17cc1ebe3f80c1….jpg)

>>16803354

Games too obscure. Most of those games that got a reverse engineered clones/ports like build engine games or TES have a massive following of autists. SS13 is open source so it'd be much easier than other games. The problem is to make a clone that would do it absolute justice it'd need to be done by someone who already has an extremely deep understanding of the game, which only a fraction of the player base even has. I assume most people who tried knew all the jobs and played them but does not grasp just how deep the mechanics can go. Not to mention shit like deep space, which most people don't even realize is in the game. That plus majority of projects die just look at /agdg/.

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6a4e76  No.16804404

File: ff9d7898fa9dbf3⋯.png (19.73 KB, 528x415, 528:415, 35 ˃ 200.png)

The russian jew station is some kind of unholy autism hell. It took me like five minutes straight of chanting and dragging dead radroaches around to produce one canister of biomatter, and then the biofabricator refused to produce the bandages I needed to stop the agonizing pain that was making me constantly vomit because "not enough materials", even though I had over five times as much as it needed.

Equipment degrades. Flashlights have power cells that run dry after about two minutes. Why is this abomination in second place on that poll? Who would willingly subject themselves to this torture?

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6905ac  No.16804412

>>16803354

>You think it'd be easy

You'd think wrongly and that's not even half the reason this is hard to pull off.

SS13 depends substantially on some proper structural simulation, especially ATMOS and how gases operate but also the electrical network (that's frankly quite simplified compared to IRL) and pulling this off not just in a way that doesn't tank performance but also actually interacts with the game and remains somewhat scientifically accurate, that's quite the challenge. In fact, for engineers one of the hardest things you can try to make is a simulator for gas mixes and their interactions. Now pile that on top of airflow, combustion and other mechanics and you've got something you could make a thesis out of.

That's just the Engineering department, mind you. There's every other department that have their own specific content and how it interacts with everything else to take into account.

More specifically, and I'm sure that most people don't even think about this much, how every item and piece of furniture actually is coded to work and do something. There's plenty of checks and balances and ideas behind it all to make it work.

Finally, you have to consider that SS13 is a mixture of 2 games. A Station Simulation and a Murder Mystery, happening at the same time. Players join the station and mainly play the Simulation at all time, roleplaying their role and handling the station to keep it working while at the same time there's traitors with the objective of violently interrupting the first game and make it more interesting, forcing some players to now engage in a cat & mouse chase.

The way both of these games is structured as well as the way they interact with each other is crucial to make SS13 work and be the game it is. And SS13 handles all of it kinda bad to be honest, with great rounds being quite rare.

A successor to the game would have to take this into account and possibly even make a better version of something that has had several iterations already and is the best we've ever gotten so far.

Now, the worst issue is something else.

Those with the skills to pull this off are likely working full time at their job anyway, so they won't have much time to dev on it and those with free time will likely not have the skills for this. So you'd need someone with time AND skill to do this, but you're not going to find someone like that who works for free.

Personnaly, I believe that a proper sucessor to SS13 could easily be sold for 10$ and it'd find a very large playerbase ready to pay for it (if anything, Lifeweb kinda proves that point as well as all the perks you can get in TG)

But perhaps nobody else believes that and so they lack either time, skills or motivation to work on it.

We've seen plenty of remakes being attempted and inevitably they fail because they lack one of these 3 or they start with them all but after a while lose one of them.

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6905ac  No.16804417

>>16804353

Only problem with cloning is that, just like pretty much everything broken or OP in SS13, it's free. It only costs some time and electrical power to clone someone and you can severely cut the time down with upgrades or cryo and energy doesn't even matter most of the time.

Now, if the cloner consumed something like synthmeat or some other chemical to actually create the physical body, maybe with different results if you used better or cheaper materials, it'd be another story.

Suddendly you'd have to prioritize some people over others due to limited resources, maybe some guy matters a lot more and he gets the good stuff so he is cloned faster and correctly while assistants get the cheap mix and are half-cloned with some brain damage.

As long as it's free, it's a no-brainers choice, especially since the time it wastes isn't even yours but the guy being cloned.

>>16804404

>Flashlights have power cells that run dry after about two minutes.

That actually sounds rad. The bugs you're mentioning are a bummer but making everything a tad less simple is great.

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99e6fe  No.16804428

>>16804417

Flashlights needing new batteries is fine, but having them die after that short of time is just obnoxious

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e8b55a  No.16804550

>Serb revives while working a seasonal jerb

>no laptop or computer

Every time.

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d2fb75  No.16804585

>>16804417

You're right about cloners being OP because they're free. Honestly nerfing cloners probably would be a stupid idea to considering we already have a lowpop server.

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4379d8  No.16804595

>play on /vg/

>get police brutalized

>go to medbay with fucked bones

>wait an eternity for someone to fix bones

>they only apply bone gel once

>they seal the wound

>they were supposed to apply bone gel twice both only did it once

This shit is the antithesis of fun

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90c1a4  No.16804626

>>16804404

from looking at the ui, you probably had to transfer the biomass directly into the machine using the "insert materials" button in the loaded materials section. never played that codebase though so i may be wrong

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6a4e76  No.16804688

>>16804626

I tried that button. It inserted the wrench I was holding into the biofab, which recycled it as if the thing had been a fucking autolathe. I was able to eject something like 2.93 sheets of metal from it afterward.

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4efa81  No.16805338

>>16803354

Have you actually played the game anon?

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b83d09  No.16805479

>>16804595

You just gotta be apart of their click man. Otherwise you are on the sidelines while they all play with each other.

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106488  No.16805703

>>16804428

You're using shit batteries. The flashlights start with bumshit Asters100S small batteries that have absolute no life, buy some 200S from vendors or the guild merchant or find some 250/300S in maintenance, they're not that rare and they make the flashlight last for up to an hour or more without needing a recharge, plus they work great an impromtu charges for a PDW like the Spider Rose or Martin laser pistols.

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a18a1d  No.16805739

File: 35af956d23a15d7⋯.mp4 (1.32 MB, 958x684, 479:342, fuck harmbattons, have har….mp4)

I'm so fucking proud of finally having done this. It's not shown, but this is all networked, the shooting, the projectile, the movement and even the dismemberment.

It's a hallmark not because I get to watch some badly drawn humans get blown up with a simple taser shot but because this 99% concludes the logic behind clicking and using items.

There's some clunkiness to the movement and no aiming animation yet, but I'll get around to it. I'm also tempted to change it back to first person since I believe I can now solve the performance issues, but I worked a lot on the code behind wall-hiding and I find it easier to roleplay from a top down perspective since it enforces that it's your character and not you in the game.

Now I just have to redo a truck-load of code using everything I've learned all these years and I'll be ready to tackle engineering.

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106488  No.16805742

>>16804688

>>16804626

>>16804404

You don't use the Liquid biomass for the Autolathe, you use Biomass Sheets which are generated from another machine in the same room, at the top left.

You connect to it by moving a container of Biomass to the top of the machine and click-dragging the container to the machine, then clicking on the machine to start the process of generating sheets. These sheets can also be used for other things like ammunition for the Janitor's NT cleaner's rifle.Funfact: Biomass is the deadliest poison on the station, church-people aren't supposed to kill anyone except in self-defense due to their religion though

Also don't use the biomatter machine unless you're properly suited for it, you need to be an Acolyte or any other church worker that isn't the Priest wearing the full suit of armor they come with to not suffer from extreme radiation sickness after using the machines.

And you're wrong in how hard it is to obtain biomass. ANYTHING can work as biomass as long as it's organic, be it growns from the Garden which the church owns, chemist/bar liquids, dead bodies, non-synthetic or armoured clothes, food from any food pile, etcetera. It's much easier to massproduce Ambrosia Vulgaris leafs and Watermelons to feed it than to go into maintenance and eat shit to roaches.

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69a372  No.16805947

File: 2a54e2c53dcf357⋯.png (58.03 KB, 191x159, 191:159, So hot that's cold.png)

File: bb0f63c0e9d19bc⋯.png (17.42 KB, 379x262, 379:262, 11m.png)

>perpetual fusion until it resets

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73dcd9  No.16805952

>>16803342

good thing you can do brain surgery to revive people now

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73dcd9  No.16805958

File: fdf2c57c91d1c5a⋯.png (1.19 MB, 2480x2480, 1:1, ClipboardImage.png)

>>16805952

>>16803342

I mean unless they removed revival brain surgery as well you should be able to revive people if you're decent at surgery, the fallout server has done it for a while

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6a4e76  No.16806090

>>16805703

>>16805742

I didn't see any vendors, and I was the only one on the server (aside from some guy who was apparently catatonic and being slowly digested by fungus) so there weren't any merchants. Maintenance had nothing but hordes of radroaches (which went down with a couple of crowbar hits, but apparently even slight scratches are fatal if untreated and there weren't any first aid kits anywhere) and fungus that occasionally spewed clouds of poison gas; no items of any kind. I wouldn't complain except that everyone apparently spawns deep in maintenance with radroach hordes right outside the starting area. Either that or maybe the 0-pop server was completely overrun by mobs after 6 hours? But the only exit from the cryo chamber I spawned in was clearly labeled "Maintenance", so why are you talking about "going into" maint as if it were optional rather than mandatory?

I was a church janitor. Didn't get any kind of armor, didn't see anything in the top left of that room but a mop and bucket. The bucket was the only liquid container I'd found up to that point, and it was the only reason I was able to even try to make medicine for the light bruises that were constantly spamming me with "you are in crippling agony" messages. Didn't see a garden, chemistry room, bar, corpses, or any food, but I didn't really get a chance to look. Again, the cryo chamber I spawned in had exactly one exit: directly into maintenance with radroach hordes and carpets of poison fungus. I only stumbled across what I assume was the place where I was supposed to be working by sheer luck. And the wiki doesn't say anything about the biomatter machine being radioactive, only that you'll die if you turn it on while you're still inside it.

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106488  No.16806100

File: 669fb07f6e742b6⋯.png (1.01 MB, 1348x653, 1348:653, stairs.png)

File: 38fd7961fa08936⋯.png (3.52 MB, 1358x3395, 2:5, maintenance to church.png)

>>16806090

How the fuck do you manage to avoid Pic 1 related and manage to get all the way through Pic 2 likely fighting 6 continued hours of roachspam and fungi infestation without noticing that the station has multiple Zlevels and stairs that you can use to get to the main hallways?

You got to Sector III through maintenance without even knowing what the fuck you were doing, how do you do this? Can you teach me to be this oblivious? I'd like to know how blissful is ignorance.

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99e6fe  No.16808212

>new thread plummets

>old thread somehow got bumped despite having the wrong fucking IP

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6a4e76  No.16810447

>>16806100

It's been nearly a week, so my memory is a bit faint. I'm pretty sure I went through that hallway between the cryo rooms, but thought that the stairs were just a weird-looking wall, or possibly shutters. (You have to admit, they look more like big venetian blinds than stairs, at least if you don't already know what they are.) As to getting through maintenance, all I remember (as far as navigating goes) is accidentally climbing over the edge of a platform and falling into some kind of pit, searching for a way out of it, eventually clambering up somewhere else, and finally stumbling across the east entrance of that room with the tank you dissolve bugs in. Don't recall seeing any ladders at any point.

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546f8d  No.16810492

>>16803354

One of the big tropes in SS13 is just how many clones have failed trying to remake this game.

Anyone, know a server with interesting medicine?

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99e6fe  No.16818362

File: 80b593b76e08d12⋯.jpg (62.06 KB, 480x480, 1:1, destroyer of worlds.jpg)

Bumping with doomsday level of tesla usage because the old thread is past 300 posts

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839ba0  No.16819517

so whats the best way to ban evade, hypothetically

asking for a friend.

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99e6fe  No.16820435

File: 5e95fee14d44cda⋯.jpg (57.87 KB, 480x480, 1:1, part 1.jpg)

File: ff5199e6dc341d9⋯.jpg (59.89 KB, 480x480, 1:1, part 2.jpg)

>they called me crazy

>i called them casuals

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755106  No.16822333

>>16820435

Weak setup anon. Where is the part where you keep teleporting tesla generators into the containment area?

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a670b0  No.16822505

File: a7ccf1b74ee625c⋯.png (20.54 KB, 795x907, 795:907, a7ccf1b74ee625ce276e0943e4….png)

>two servers

Is any of them not fucking dead?

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5835a1  No.16822510

Perfect game for 8kun.

Your servers are shit, our servers are shit…thing is even though it takes 3 minutes for a post to show up here it still eventually shows up. You cant' even manage to achieve Ron-tier connectivity.

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5835a1  No.16822515

>>16820435

>>they called me crazy

>>i called them casuals

You were both right.

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c8c513  No.16827770

File: 2581761dd75aa96⋯.png (129.3 KB, 322x231, 46:33, 1580342041083.png)

Random story time. From years ago but whatever. It'll be short.

>Spawn on station, don't even remember what role I was I think maybe Assistant or Bartender

>Look around, examine Mime because he's there

>Name is LE MIME

>Immediately realize that someone is going to kill him for being a redditor even though mimes are french

>He realizes this too

>But he thinks I'll be the guy to do that since I'm looking at him so much waiting for it to happen

>I think he called security over it

>Time passes, I go check on him again

>He complains I'm stalking him but then some assistant passes, does a double take, and starts bashing him in the head

>He calls security, I am questioned and not as a witness

>Next round admin is angry about how someone killed a Mime for using Le in their name

>There was some drama regarding this story but I recall it so vaguely at that point that I'll skip it

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f11637  No.16827798

>>16827770

>but then some assistant passes

Too often the start of a violent encounter. People pick assistant because they don't want a job and just want to fuck around with people who do.

science OP, science forever.

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99e6fe  No.16827986

>>16822333

it was just 9 initially, never knew you could teleport them in.

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afbaa1  No.16829140

File: 802fe25678f0f02⋯.png (40.77 KB, 300x349, 300:349, wiznerds.png)

I love the die of fate sometimes.

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041357  No.16829162

YouTube embed. Click thumbnail to play.

>>16803354

Space Station 14 coming eventually! Just wait! Trust me!

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a670b0  No.16829372

>>16829162

How come all clones are retarded?

You literally just have to make 2d a gas simulator then build a top down game around it. Instead it's always retards starting with mechanics that will have to change if they ever get to the complex parts due to optimization, or retards changing the game without caring for the impact.

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07c5d7  No.16829378

>>16829372

because it's literal spergs throwing ideas around without someone wrangling them and giving a good scope of which features to keep, what to change and what not to fuck with.

Now you have dumb fucks autistically polishing out specific aspects without actually building the core. Fast forward 3 years and they will still be figuring out pipe pressure.

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c2daff  No.16830907

>>16829378

>dumb fucks autistically polishing out specific aspects without actually building the core

I hate to say it, but isn't that how our glorified atmos simulator came to be in the first place? But I agree that spergs need a firm, spergy guiding hand in order to ever turn out a finished product. Not a good one, I mean, just something you could ever call "finished."

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99ac41  No.16830944

>>16803342

I thought that said "completely removes clothing" at first, which would have been much cooler

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99e6fe  No.16830954

>>16829140

>roll 1

>die and have my body turned into dust

Shits brutal. Though rolling a nat 20 is great, free cap's ID

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041357  No.16830958

>>16829372

>>16829162

Isn’t there an early access 3D space game that simulates atmosphere and handles building (Minecraft style)? It’s designed as a mix of Space Station 13 and Space Engineers. Fuck if I can remember the name, but I was excited to see it.

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99e6fe  No.16831027

File: 48e0aa5f6a21498⋯.jpg (266.62 KB, 1920x1080, 16:9, dead nigger storage.jpg)

>>16830958

I remember there was a thread about a game like that. Only problem with it was that only like 2-3 people wanted to play it and it immediately died off. Though I did manage to kill myself and strip the corpse for materials.

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000000  No.16831115

>>16803354

Have you ever touched code in your life?

Rewriting anything that does a non-trivial job is a pain in the ass, even when dealing with sane dev environments.

SS13 runs on an engine held together by spaghetti and prayers to the old gods, implements a lot of stuff weirdly to work around engine bugs/limitations/performance issues, and the people willing to put up with the epic amount of bullshit involved in understanding the code can easily tolerate the game as is.

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bb7a97  No.16832810

Unitystation is out, in "Alpha"(Its closer to a bit after beta in strict terms but remember what Minecraft teached us)

The download links are in their discord only, unless wait I can just copypaste them.

Win: https://unitystationfile.b-cdn.net/HubSetup.exe

Linux: https://unitystationfile.b-cdn.net/StationHubLinux.zip

Mac: No

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a59e59  No.16832826

>>16831115

>Responding to a 25-day old shitpost that shows up in every thread

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afbaa1  No.16835428

File: 7536405a902e96e⋯.mp4 (4.71 MB, 1920x1080, 16:9, Peace And Tranquility.mp4)

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afbaa1  No.16835439

File: 9e0c544f62ad219⋯.mp4 (8.79 MB, 1920x1080, 16:9, Around.mp4)

Would post this stuff together but

>The server took too long to submit your post

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afbaa1  No.16835446

File: 715b5a933b76963⋯.mp4 (14.57 MB, 1920x1080, 16:9, claxir svern wer station.mp4)

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afbaa1  No.16835448

File: f32d7176780412c⋯.mp4 (9.38 MB, 1920x1080, 16:9, Ship.mp4)

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afbaa1  No.16835452

File: b9dcff0739521cd⋯.mp4 (12.47 MB, 1920x1080, 16:9, mmi.mp4)

File: 9fc1dda60674d08⋯.mp4 (673.97 KB, 1920x1080, 16:9, Hail.mp4)

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c2daff  No.16835654

Oh, tgstation did finally get rid of cloning. Good for them.

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b83d09  No.16835661

Did you, in a sheer fit of autism, make a singulo engine in lava land?

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0d28b2  No.16835746

>>16805958

they reworked how defibrilating works too, there's no defib timer but now if you die your organs start to decay and if your heart decays enough you can't be defibbed anymore until it gets replaced (organs heal on their own extremely slowly when you're alive but otherwise you can't heal them except with botany chems that nobody ever makes)

if you're dead for any longer than like three minutes you get enough lung and liver damage to just instakill you as soon as you get defibbed so you have to replace basically every single organ if you're defibbing somebody who didn't die right outside of medbay

rounds on tg are messes that usually only last like 30 minutes so unless it's an extended round or a round where the antags don't bother killing anyone the medical doctors won't bother to or won't have enough time to revive most of the people who die

i really don't like current tgmed and neither do most of the players there but the headcoder thinks it's great and it 'makes medical more engaging' or something so it's there to stay no matter how evident it is that nobody likes it

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99e6fe  No.16835767

>>16835746

Looks like they want people to stay dead, no second chances.

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c2daff  No.16835780

>>16835746

TG's current head coder literally wants people to stop playing the game. I dunno if that means a certain type of player or literally just wants player numbers to go down. I understand that this is because he wants to transition to MRP. I dunno. I'm kinda of the opinion that removing commonly used major features in a game with a stable player base is a great way to kill it, even if it's part of some big coherent plan to revolutionize the gameplay (which this isn't). It's kind of a hobson's choice, though. Making medical more engaging means making it harder, which makes the game worse for anyone who needs medical. But if medical is boring, next to nobody will play it long enough to be any good at it. It's the same kind of problem the Wurm thread identifies with mining: it's an absolutely vital task but one that makes for terrible gameplay, requiring some autist to take a bullet for the game to work.

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840aef  No.16835798

>>16835780

>>16835746

I play medical a ton, and in my experience, the boring rounds are the ones where antags bomb medical because the cloner is a phylactery that keeps resurrecting the dead. So I'm not exactly teary-eyed at the prospect of losing access to the Life Insurance Machine that spits out gibbering retards if science is too lazy to upgrade it. When it reaches a point where Botany is able to develop necromantic powers then its time to really re-evaluate the revival mechanic.

In most medical situations, 50% of it is automated and the other 50% patients take care of by themselves because of how easy it all is. Pushing shit to surgery isn't "making it more interesting" because surgery is literally just reading the computer and then selecting the right tool. If you want to make medical interesting start by implementing some kind of education level system that restricts you from doing all but the most basic of medical treatment if you aren't playing a medical role.

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99e6fe  No.16835874

>>16835798

Eris had something like that, but it only affected how much healing was done rather than flat out preventing certain treatments.

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a59e59  No.16838727

>>16835874

>>16835798

>You can use player knowledge to do anything

>But stats affect how much or how well you do it

I think that kinda strikes a neat balance

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c2daff  No.16838835

>>16838727

I think that TGMC tries doing that. I honestly forget if they yell at people for doing jobs they shouldn't know how to do, but I know they have a stats system. Unless I'm mixing it up with the other and more populated Ayy vs Marines server. I would hope that for LRP servers stats wouldn't get implemented in ways that would result in greyshits wasting resources. It's absolutely certain that nobody is going to wait for a doctor to heal them based only on the argument that the doctor uses the medical supplies more efficiently. The doctor doing things faster or in ways that the assistant can't is a stronger argument, but the latter one starts compromising the idea a bit.

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8feef7  No.16838921

>>16835798

> When it reaches a point where Botany is able to develop necromantic powers then its time to really re-evaluate the revival mechanic.

Botany already can do that. You need to grow holywater melons, mushrooms that create unstable mutagen, and ambrosia deus for omnizine. Then you can just inject dead bodies to revive them. The problem is by the time you get all this shit together the station is either so fucked it doesn't matter or the round ends halfway through.

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3d589f  No.16839074

Goonstation source leaked. 551 MB, all megaupload links are being taken down within a few hours. Grabbing copy.

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a670b0  No.16839103

>>16839074

Nice. Post a link after you get it.

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7dcbea  No.16839109

>>16839074

Godspeed anon

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cd5655  No.16839127

File: ab77b742682ca42⋯.png (431.41 KB, 1920x1080, 16:9, Screenshot (255).png)

File: 2b849643f859be2⋯.png (269.49 KB, 1093x949, 1093:949, Screenshot (256).png)

File: 2a5168fbbfbf720⋯.png (302.1 KB, 1091x954, 1091:954, Screenshot (257).png)

File: a66a63b7ff6ddc5⋯.png (309.71 KB, 1098x964, 549:482, Screenshot (258).png)

File: d1921eb85c7e467⋯.png (367.05 KB, 1086x954, 181:159, Screenshot (259).png)

the time negroid challanged me to make an amusement park so i did, 6 Attractions, bacon hut and cigar lounge

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cd5655  No.16839131

File: e5adeddd4e2b453⋯.png (325.62 KB, 1097x953, 1097:953, Screenshot (260).png)

File: 2f711fe0f06dda9⋯.png (293.92 KB, 1100x954, 550:477, Screenshot (261).png)

File: 25008cbe04611fe⋯.png (246.84 KB, 1095x950, 219:190, Screenshot (262).png)

File: 123e3570abcbfa3⋯.png (219.88 KB, 1097x959, 1097:959, Screenshot (263).png)

File: 446165eb77c3bb8⋯.png (258.1 KB, 1074x967, 1074:967, Screenshot (264).png)

>>16839127

*challenged

I'm also mentally challanged

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cd5655  No.16839135

File: 5839abea2f37d1f⋯.png (246.64 KB, 1092x960, 91:80, Screenshot (265).png)

File: a20bb117969f597⋯.png (282.25 KB, 1096x961, 1096:961, Screenshot (266).png)

File: 274444110fdad84⋯.png (303.26 KB, 1105x966, 1105:966, Screenshot (267).png)

File: 6312c986bf57e37⋯.png (293.51 KB, 1100x960, 55:48, Screenshot (268).png)

File: 528bed6a6f79327⋯.png (213.11 KB, 1097x963, 1097:963, Screenshot (269).png)

>>16839131

continued

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99e6fe  No.16839140

>>16839074

Time to flaunt that shit everywhere, good luck

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f11637  No.16839148

>>16839074

>>16839140

Its not the first time its been leaked, a few years ago it was leaked and that's when codebases all over came out with dynamic sounds and free, that is, not gridlocked, projectiles. What have they done since but redo all their sekrit club chems?

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3d589f  No.16839174

Ok, I have it. Now where do I put it? 533 MB .zip

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a670b0  No.16839192

>>16839174

Mega is usually the best for large files, though for download you need third party programs like megadownloader.

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3d589f  No.16839214

>>16839192

Already got DMCA'd on there. I can password the zip with a filler file so they can't checksum it with previous DMCAd zip or inspect the contents?

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3d589f  No.16839220

I thought we had a viola or something. some share site.

could also torrent but never have been able to get an upload working.

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a670b0  No.16839224

>>16839214

Just zip it inside a zip with a random text file to change the hash, also password might help just in case they have a bot that unzips the files(though I doubt it).

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3d589f  No.16839232

https://mega.nz/#!sPJhnI7L!GzljnMm22wcjhuIcBTSGgB_pvIqt2abun3zoBxhLx7c

It's the kind of thing an idiot would have on his luggage.

12345

let's see how quickly it gets nuked.

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000000  No.16839510

>>16839214

>goonkikes DMCA a free mod

lul

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afbaa1  No.16840086

File: 37081fd01e5ab44⋯.mp4 (6.15 MB, 1920x1080, 16:9, Eläköön Suomi.mp4)

Two brave finnish pranksters messing with Nanotrasen.

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6a4e76  No.16840197

File: ea83dad6c590bd9⋯.png (127.24 KB, 400x240, 5:3, PiKKKachu.png)

>>16839232

Good work anon. I'll see if I can put together a torrent for it.

>All contributions to this repository are licensed for use under the Creative Commons BY-NC-SA 3.0 licence. Please see the LICENSE file for more information.

Well, guess it's all fair game then.

>You must have permission from the Goonstation wizard council to use this repository.

>Your server must carry the GOON indentifier.

>Your server must share the same ban list as the rest of the Goonstation servers, and must run the same set of admins.

>Basically, you must be in the cool kids club to run a server with this code.

goons confirmed for KKK

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6a4e76  No.16840215

>>16840197

Alright, here's the magnet link:

magnet:?xt=urn:btih:a490f42f9dfaabf1d4e53232f6c97f9ba8d0e506&dn=JerkStation7plus6_Spaceballs_The_Password.zip&tr=udp%3a%2f%2ftracker.internetwarriors.net%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.pirateparty.gr%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.cyberia.is%3a6969%2fannounce&tr=http%3a%2f%2ftorrent.nwps.ws%2fannounce&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=http%3a%2f%2fexplodie.org%3a6969%2fannounce

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6a4e76  No.16840222

Also maybe I'm just sleep-deprived, but how do you DMCA something that's under CC BY-NC-SA? Did the goons think it meant "Something Awful" rather than "Share-Alike"?

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3d589f  No.16840431

>>16840215

I hope you removed the password before torrenting it.

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3d589f  No.16840441

>>16840215

You fool, you kept the password.

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6a4e76  No.16840493

>>16840441

Yeah, good point. Doesn't look like anyone downloaded it yet anyway, so just use this instead:

magnet:?xt=urn:btih:b09bfba45805d860dde70d28f217732813368a5f&dn=Goonstation.7z&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=http%3a%2f%2fexplodie.org%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.pirateparty.gr%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.internetwarriors.net%3a1337%2fannounce&tr=http%3a%2f%2ftorrent.nwps.ws%2fannounce&tr=udp%3a%2f%2ftracker.cyberia.is%3a6969%2fannounce

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a15e3b  No.16840510

It's out boys

https://unitystation.org/

We might actually be free from BYOND

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a670b0  No.16840607

>>16840510

>unity

>for a resource intensive game like SS13

>a fucking engine that can't even do 2D properly

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84f43f  No.16840680

>>16840607

>he says as the original game runs on BYOND, an engine that runs worse than unity by several orders of magnitude

Unitystation runs on Unity, Re:SS3D runs on Unity, SS14 runs on its own engine coded in C#, every single one is better than BYOND, by far.

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6a4e76  No.16840694

File: 665a9afa9c2c718⋯.png (387.33 KB, 451x619, 451:619, thinking.png)

>>16840680

>Unity and C# are better than BYOND

It's a reasonable argument, but having worked with both BYOND and C# I can't say that I'm 100% convinced.

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a670b0  No.16840698

>>16840680

Maybe Unity is better than Byond, but it's still objectively a poor choice.

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84f43f  No.16840719

File: 84bf37b2b25a3ad⋯.png (213.83 KB, 500x500, 1:1, 1506706760249.png)

>>16840694

I worked with BYOND but I never wrote C#, I know C though and they're similar in syntax.

DM as a language was made for children, which made it accessible but gave it a fucktarded syntax and shoddy feature set.

It's not uncommon for people to find that the special syntactic sugar for one case doesn't work well on others, so they literally have to go and beg Lummox to implement support for it on the engine (which is closed-source).

With a proper engine and a proper language you could avoid all the workarounds and dropped features that plague SS13 codebases, and I bet that C# runs much faster than DM does, the former has industry-standard interpreters and the latter is a faulty scripting language made by a handful of guys in their garage.

>>16840698

As opposed to what, though?

Unity is the most accessible general purpose video game engine on the market right now.

C# isn't hard because it's interpreted C with garbage collection and objects.

Unity is complex and feature-rich enough to allow for any feature you'd like, and simple enough that any moron could use it.

The reason why Unity has a stigma in the gaming industry is because the entry bar is extremely low and consumers associated the engine with low-quality shovelware on Steam.

SS14 initially used Godot but dropped it because of problems I forgot about, something about being inflexible with the rendering and shit, read more here:

https://spacestation14.io/post/19_05_12_progress-report-15/

SS14 has an in-house engine so if you don't want to use Unity, there's that.

It's not dead in the water either, it's currently the primary remake for CM, the most popular SS13 derivative and community right now.

Though I am not a gamedev nor an experienced developer so take my statements with a grain of salt.

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84f43f  No.16840725

>>16840719

Forgot to mention that BYOND is a single thread 32 bit engine from the late 90s that is server sided to the point of being maddening.

Any modern remake is going to implement proper client-server separation like Carmack figured out decades ago.

A problem is that it allows for proper cheats to be developed, like ESPs or traitor detectors and shit, but that's a price that most will be willing to pay.

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6a4e76  No.16840739

>>16840719

>I never wrote C#

Yeah, that's kind of obvious. I'd actually suggest setting a bit of free time aside to practice coding with it, rather than just going off your knowledge of C.

https://exercism.io/tracks/csharp

Best to have firsthand knowledge when the subject comes up in discussion, right? And I can testify that it's possible to compile C# on Linux, although you'll need to set an environment variable or two to disable Microsoft's telemetry when adding their repo.

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a670b0  No.16840742

>>16840719

Here's the thing, Unity is really high level. That means it's easy to do stuff but really hard (if not outright impossible) to make stuff that runs well. On top of that if doesn't have any support for 2D, a 2D game for unity is rendered as a 3D game with a fixed camera, which isn't exactly ideal if you need performance.

That said,

>As opposed to what, though?

I honestly don't know, Godot would be my goto since other Engines aren't as optimized but if they already tried it then maybe Unity really is the best option, despite being ill fitted.

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84f43f  No.16840753

File: 29e7d38e21c8f28⋯.png (217.69 KB, 900x851, 900:851, 1527989618393.png)

>>16840739

It's actually nice to see someone correct another by linking them learning materials for the thing they were wrong about. I'm not being sarcastic by the way.

Probably not gonna use it anyway because I'm too stupid and lethargic to learn anything these days.

I'll refrain from talking about C# instead, it's easier.

>>16840742

BYOND is extremely high-level as well, even more so than Unity would ever hope to be.

Back in the day an SS13 codebase had to implement their own fucking object deletion system because the in-house garbage collection was too slow, it's present in almost every single SS13 codebase to date, which speaks volumes over how shit the memory management of BYOND is.

If you want to know more look for qdel() and nullspace in most codebases.

If Unity 2D is exactly how you would describe it, then why would it be that much of a hit on performance?

I mean, the only graphics you'd be drawing in 3D is a single quad, with the contents of it calculated in standard 2D fashion, that seems like a minor overhead to me.

The thing about Godot is that it was tried in one remake (SS14) and dropped because of rendering issues, and there's only 3 active remakes being worked on right now, not a large sample size.

One Unity remake is in full 3D so it needs Unity (or any other 3D engine but we're not talking about those right now), and the other had its engine set in stone right from the get go.

Godot might work after all but there's just nobody working on it right now.

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840aef  No.16840756

>>16838835

>>16838727

There should be a stage before "critical" called "shock" that you go into after, say, 30 seconds of 50 or more of any damage type where you can still move and talk, but are incapable of complex actions due to the pain/blood loss. And if you aren't playing a medical role you have a high chance of leaving yourself or others with a lasting condition that has to be treated by an actual doctor. So you can still survive alone, but ideally if a doctor is available you'll prefer that they treat you.

>>16840753

In my experience Godot is fairly robust, it might be a limitation on part of the developer that didn't make it work

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c2daff  No.16840870

>>16838921

Wait, couldn't botany ALREADY make pod people to revive?

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000000  No.16841002

>>16840742

>Unity is really high level.

Less thank BYOND, and you can rewrite a LOT of low level things yourself especially when it comes to rendering.

>>16840756

My experience with godot is both limited and very much unpleasant, so take it with a grain of salt.

Documentation is a nightmare, with a single Github issue more often than not telling you all you needed to know while all official resources are outdated/missing/completely wrong: in particular, I remember getting extremely confused by a major tileset change that was apparently ignored for more than a year by the guys writing the docs, despite far less important tileset changes since then having been documented properly.

Bugs can be pretty serious, I remember 3d navmeshes being horribly (and silently) broken and that lead to a lot of fruitless debugging of pathfinding code.

Shading uses its own incomplete flavor of GLSL, with no support for constants and a nice sprinkling of other annoyances.

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0ebfe7  No.16846782

honk

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99e6fe  No.16846855

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c2daff  No.16846982

I wandered over to see what TG's been doing lately. They moved genetics to science with the rationale "research belongs in science." As much sense as that makes, and as little as being a geneticist has to do with anything else in medical, my problem with it isn't the fact that everything interesting is now concentrated in science. It's really more that any change made to that codebase just feels wrong, as if it was being made purely in bad faith. Apparently it was also mechanically badly done, too: most maps were just half-assed, partially because there's some new RP role's office that someone wanted some of the space for. The role was never finished, though, so everything's in shit limbo. It's really these "we made this change in preparation for this other change at some unspecified future time" that's hurting development in that codebase. Maybe players will be chased off into populating other codebases so that they actually have players and updated wikis like TG did.

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508738  No.16847019

>>16846855

Stop stealing my shoes you unfunny cunt.

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99e6fe  No.16847030

>>16846982

It also makes bombing science the goto way to force a round end as an antag, making rounds even shorter. Outside of blowing a massive hole in the main hall or engineering I really don't see how else they can fuck up the flow of rounds via critical targets being consolidated.

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c2daff  No.16847446

>>16847030

Some people have been talking about moving robotics to engineering. I don't even know if that would help, or if you'd end up with atmos retards like me trying to do their job. Upgrading stuff is another responsibility I've heard being mulled over as going to engineering. I don't know if more major changes are really the way to go or not. I guess I really shouldn't care since I only ever enjoyed Cargo and Janitor.

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dc2243  No.16847874

>other codebases

I haven't played for years but I liked /vg/'s code. I played a bunch on there in 2012-2015 or so, even contributed the sprites for the AME that everyone uses now.

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c2daff  No.16848674

Why the christ did TG steal VG's paramedic idea and then go on to remove cloning and make the whole "go get dead people too" part of the paramedic pointless? At least they renamed a bunch of medchems so that they don't sound quite so completely stupid. They attempted to make the names functional so that they remind you of what they do, which I appreciate greatly, but did a shitty job of it. No surprise that even the good ideas are badly executed. Considering I literally never played med except for genetics once in a while, I can't explain why I have all these strong feelings about the department.

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9a309b  No.16851352

File: 0a3808c8ec83472⋯.png (190.3 KB, 580x435, 4:3, AW-SHIT-NIGGA.png)

Corporate Mercenary is live my doods.

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9a309b  No.16851369

They said they ain't going full weekends yet for doing some testing yet.

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66f446  No.16851378

>>16851369

>>16851352

How much longer are these morons going to test that shitty server?

At this point I think it's just a ploy to have higher attendance, skinnerboxing them with limited uptimes instead of having it die off naturally if it's up 24/7.

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9a309b  No.16851387

>>16851378

I don't know, man. I sure don't take it that seriously. Just pleasant to see it pop up.

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66f446  No.16851393

File: ec9608e391053ab⋯.mp4 (2.05 MB, 1280x720, 16:9, Space Station 13 but its i….mp4)

>>16848674

The "go get dead people too" part is still relevant since you can still revive people through other means like surgery and defibrillators.

The renamed chems sound extremely silly to me, they used to be Star Trek references (and still are on classic servers), but instead replaced them with shitty, stilted, overly long names that half-assedly spell out what they should be used for.

But then they still have hidden caveats that you need to remember anyway so that you don't accidentally poison your patient, if you can remember those, then why not an easily pronounceable and unique name?

IRL most medicine names are just brands or neologisms that don't mean anything, tell me what internal logic the name "Ibuprofen" follows for example.

>>16851379

Can't you just order more blood from cargo?

Or does TG do that differently?

The servers I play on start with a fully stocked fridge of blood, and let you order crates with bags, each with enough blood to restock the fridge once.

Also, the "it's a sci-fi game" excuse doesn't really stick with SS13, it's a game that has cloning and nanobots in the same settings as miners with pickaxes and nuclear codes stored on floppy disks.

It's kind of a "realistic retrofuturism" in a sense that new technologies exist alongside old ones, read that in the design doc of the 3D remake and it made a lot of sense, even if it wasn't initially intended as the game grew and changed.

The TG reworks had the purpose of making medical more involved and difficult to perform to curb greytiding and make life more risky.

One meme on the /vg/ server is "killclone", which is the practice of killing someone and speedcloning them, basically bypassing 90% of medical gameplay.

As someone who likes giving people IVs and surgery, I fucking hate that meta, and I'm glad that TG has decisively killed it off.

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c2daff  No.16851395

>>16851390

Nah, it's a thing you only really hear second-hand but even at that I don't think it's a fabrication. I think a person would have to go dig through PRs to find what originally made people start talking that way. It may've just been a "if you don't like it go elsewhere" comment but I understood it to be a bit more pointed than that. But, regardless, the medbay changes are stupid and shortsighted. If they even have an end-goal it isn't clear what it is, although I've heard that it's to force more RP. You can't force departments to cooperate by hamstringing one of them and expecting all the others to get together every single shift to fix it. There isn't some mythical playerbase out there that will do this every shift because shifts go to shit too quickly for it to be worthwhile. Engineers get their jollies entirely out of doing the same shit slightly differently at the start of each shift, but doctors don't--especially when they're actually doing would be begging other departments to do things for them. This'll just lead to doctors being unprepared for casualties and getting shit on by the crew for it. If it's harder to bring crew back, shifts'll just end even faster.

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9a309b  No.16851409

>>16851395

I don't know how so many people play on there still, I left that place behind years ago at this point. Sounds like all that would accomplish is people just rolling assistant and shitting around instead of being hassled.

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070fbd  No.16851415

Invidious embed. Click thumbnail to play.

Glad this thread is still alive.

>>16803354

Well earlier this month some guy released a version of SS13 called unitystation, its in alpha in the moment. Its gonna release on steam in 2021.

https://unitystation.org/

>>16806100

What the fuck.

Whats the context behind those pictures they look amazing!

>>16839131

That JEW TOSS gave me a good laugh.

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9a309b  No.16851416

File: 6e2702647598cca⋯.png (28.9 KB, 335x435, 67:87, ClipboardImage.png)

It appears Corps Mercs are still attempting to balance it. Marines did get fairly savaged this go around.

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9a309b  No.16851420

File: 9213f8bc097a67d⋯.png (40.37 KB, 335x435, 67:87, ClipboardImage.png)

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070fbd  No.16851423

Daw shit.

>Started in November 2016 unitystation has endeavored to ensure SS13 has a long and prosperous future outside of Byond by cloning the /TG/ source to Unity

>by cloning the /TG/ source to Unity

> /TG/ source to Unity

>/TG/ source

You guys don't mind right?

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9a309b  No.16851428

>>16851423

Shieeet. Is it going to be modifiable? Looks closed source to me.

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9a309b  No.16851432

File: 1166f0a62f40574⋯.png (31.7 KB, 654x60, 109:10, ClipboardImage.png)

Oh, I can't read. At least there's that then.

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66f446  No.16851433

>>16851428

It's open sauce, you can modify it to your heart's content.

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afbaa1  No.16852958

File: 2d934c687b07253⋯.mp4 (14.15 MB, 1920x1080, 16:9, Fuck Delta Station.mp4)

For anyone interested we're back to metastation.

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a59e59  No.16852999

>>16852958

>Revealing the map type

Ick ock ban he

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c2daff  No.16853020

>>16851409

I dunno. I thought that TG was sort of the popular codebase on the block and everyone else took their cues from it. Then again, I have no idea what I'm talking about.

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f11637  No.16853163

>>16852999

Can someone come get my body? I got spaced north of the station.

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afbaa1  No.16855429

File: debc3cc78493d15⋯.mp4 (5.4 MB, 1920x1080, 16:9, ClowningAround.mp4)

File: 31805a107621e54⋯.mp4 (2.62 MB, 1920x1080, 16:9, HumbleBananaFarmers.mp4)

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bf61e2  No.16856944

File: efb6675be16eb5b⋯.png (333.47 KB, 1331x720, 1331:720, 000.png)

Today I

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da440e  No.16857212

Is Unitystation retard-friendly? I never played SS13 because I didn't want to deal with BYOND.

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9a309b  No.16857246

>>16857212

It's more or less just ported SS13, I suppose it does a better job of surfacing controls. I didn't notice much difference besides being a bit barebones yet. On an aside, the networking is still pretty ass, barely been public yet but has weird teleporting and rubberbanding right now. Seems quite a bitch on CPU usage too compared to original recipe.

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da440e  No.16857257

>>16857246

Well, I guess I'll find out.

>requires account creation and third party email confirmation for an open source game

Christ.

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9a309b  No.16857258

>>16857257

Yeah, it doesn't care if you use a temp email though.

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62041c  No.16857583

>>16857246

does it have the standard memory leak issues that come with unity?

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c2daff  No.16857889

>>16857246

It's possible the network problems aren't due to netcode but to a shitty host, isn't it?

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6cadae  No.16860417

>>16804412

>>16804366

>>16803354

We don't need an exact clone of SS13. We just need a game kinda like SS13, but better. And not programmed in BYOND.

This game is open source and BYOND's language is shit but pretty easy to read. It would take some effort, but that's just the price of gamedev.

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c2daff  No.16860434

>>16860417

The problem, though, is that people currently like and play SS13. If you don't authentically port everything that people are already used to, like the robust combat, then you don't actually have SS13. Instead, you have some other thing that may or may not actually attract players, of which SS13 already doesn't have huge numbers. But if you do just clone it, then you're just dragging over all the limitations imposed on the game by BYOND. It's kind of a lose-lose situation. The way out of it, like you said, is to create something that is in its first incarnation better than SS13, so you immediately attract current SS13 players who just like spessman games, AND has enough meme content to attract people who played the game in the past and didn't like where it went. But if you don't do it right immediately, you won't keep your playerbase because SS13's already a thing that works. That's the problem with trying to create "X but better" when there isn't a huge market for X, as some anons have said.

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ab6bdf  No.16861705

File: 143a5b57adf8702⋯.mp4 (1.92 MB, 484x298, 242:149, SS14 lighting effects.mp4)

Video from SS14, it's the primary remake for CM so it might pull more players than Unitystation.

It's behind on the feature department and lacks shuttle ramming (which is a stupid fucking feature so good riddance), but they might catch up fast if enough devs from CM join the team to add those.

The CM team conducted a poll on their

<discord

and the choice to have all hands on deck for SS14 won the plurality.

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039abe  No.16862358

>>16848674

I like how Eris handles this: If you die in Eris, there's no cloning for you unless you belong to the NT church and have a cruciform on you. So paramedics have a reason to get critical people in some maint tunnel on that maze of a ship to medbay and if they fail, atleast they can put the body in the morgue so that the person can respawn faster. (You can respawn in Eris if you die but you have to wait 30 minutes and play with a different character, storing corpses in the morgue reduce the timer by 8 minutes. You also used to be able to make space funerals which reduced the timer by 15 minutes but that was removed for some reason.)

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c2daff  No.16862872

>>16862358

I'm guessing shifts on Eris are probably pretty long, and the respawning dynamic makes it unable to be compared to TG. It's a major dissimilarity if you can guarantee that a player can get back in the game 30 minutes after dying versus TG, where you either fuck off to a special role that (probably) won't affect the shift or are totally reliant on other players not being fuck-ups to get you back in the shift. Taking a player out of a round (CEs tossing shitters into the SM, for instance) used to be a big deal, but now any killing is likely to result in taking someone out of the round. I dunno. The idea of making medical interesting so that people actually do it is of course a good one, but if they fuck up then medical ends up even more useless than it was in the past. It just feels like a major thing to put in their usual "toss shit at the server and see what sticks" development approach–but they don't know how to do anything else, so we're stuck with what they arbitrarily decide. Then again, I quit, so it's more or less just armchair development from me at this point.

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a18a1d  No.16863896

>>16862358

>that was removed for some reason

Both reductions combined (assuming they stack) means shaving respawn time from 30 to 7 minutes. That's quite a big difference, enough to make it exploitable.

As long as you have a friend (so metagaming here has another tool) you can be easily "revived" at a very short interval, therefore bumrushing dangerous targets, scouting where you shouldn't, sacrificing your body, etc are all perfectly feasible since you can come back so easily and more reliably than cloning or the Medbay since there's far less effort involved.

The way it makes death inconsequential plus some likely rounds where the traitor was found because he had barely any time to act in 7 minutes before his victim came back are likely the reasons it was removed. Still a bit much and it reinforces corpse hiding for traitors to the detriment of dead players, which is shitty. But still, can't expect much from a feature bootlegged from LifeWeb.

>>16862872

The problem seems to be that there's no incentive to stay alive. Dying and coming back are so trivial there's no point in trying to keep yourself safe or even bothering with all the healing content. It's often easier and faster to just finish the job and clone the guy.

What if there was some kind of bonus that grew as long as you were alive?

The game doesn't feature attributes or skills, but if it did, you could have some attribute growth based on your actions (and optionally your diet, making the chef and food more useful and interesting) or practicing skills that let you perform better.

But if you re spawn, you start from the start, putting you behind anyone that has been alive longer than you.

Even better if you could keep these advantages between rounds provided you escaped alive from the station, giving an incentive to do so instead of just suiciding, AFK'ing or doing something stupid in the shuttle.

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c2daff  No.16864371

>>16863896

There's plenty of incentive to stay alive. Once you're dead, you're totally at the mercy of the rest of the crew versus just waiting even the relatively long 30 minutes to respawn. All you can do is hope that: crew's competent enough to find and clone you; the cloner isn't dismantled or sabotaged; unfriendly factions haven't locked down or bombed medbay in general; and you actually get your turn before the shuttle gets called. I admit that in a real emergency is isn't likely that you'll have 30 minutes before things go too much to shit, but medbay being a priority for bad shit and deaths not occurring in isolation during problematic times means that cloning isn't some get-back-in-the-shift-free card.

The problem of there being incentive for medical staff to kill and clone is a totally different problem. For the dead player, dying and coming back isn't what's trivial. What is trivial is, from the doctor's perspective, the alternative of kill and clone versus doing their job correctly. I admit that it's not an easy problem to solve. Relative to surgery, cloning took almost no resources other than the dead player's time. That by itself is a powerful incentive. I don't know what the right design is, but if there's a choice between a long, involved process and a simpler process with hand-wavingly similar results, it's just human nature to take the latter one.

The problem with incentivizing staying alive artificially is that it empowers already strong players and will create even more angst about cheap or stupid deaths. If the incentives were nice but not actual advantages over other players, that might be all right. I frankly think that players are mostly already scared enough of dying on average, and you have the occasional powergamer who doesn't mind taking advantage of the system–much like the rest of the game. Besides, you need players to be willing to risk their life in order for some events like blob to work. I dunno. Like most people, I don't have any answers but I have plenty of opinions about what's not the right thing to do.

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f11637  No.16864379

>>16861705

If SS14 gets the backing of one of the more active development teams on SS13 like CM then there's a good chance it'll actually amount to something this time, unlike all those other attempted-and-abandoned SS13 remakes.

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7a174d  No.16864388

>>16851415

>>16861705

feels like best timeline

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99bcdf  No.16864462

>>16848674

>I can't explain why I have all these strong feelings about the department.

because it's someone changing a core mechanic that everyone has happy memories about (getting your husk dragged off the russian station and revived by someone who cares, etc.)

and also removing like half of what medbay does, and adding it to science, which already contains robotics, R&D, bombs, and slimes

<you have to stay dead because my obscure, aspergian vision requires it

<this vision is nowhere elaborated upon, and makes itself known to you only through amputation of shit you remember fondly

<this bullshit will all pay off eventually, honest, and if it doesn't and it keeps sucking forever, well, then you're the wrong kind of player, a shitter and an undesirable, and it's your problem, which is how I'm going to force every other garbage change down your throat

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c2daff  No.16864553

>>16864462

I have the same sensation about tgstation design that I do about Stone Soup. It may not be accurate, but it feels like someone or a group of them grabbed the game by the throat and now are dragging it in some new and weird direction. For a long time DCSS was the only game I knew of that regularly removed features with each release, then this shit started up. With Stone Soup it actually looks like the people doing it have some unifying idea and direction and it seems to be moving in that direction. I can at least understand that even if I don't like it. TG feels similar, only without the unifying direction thing. We just have promises that there's some goal folks have in mind. They've been flailing around trying to fix med for I don't know how long now, and what we have to show for it are lost features and, apparently, blood drives. If I at least felt like these people had some minimal idea what they were doing or what they wanted to accomplish, it might not be so disappointing.

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a18a1d  No.16864749

>>16864371

>you're totally at the mercy of the rest of the crew versus just waiting even the relatively long 30 minutes to respawn.

But that'd be even worse with regular medicine, since you'd still be at the mercy of the same crew to use a much more complex process instead of dropping a body in a funny locker and pressing a button.

If they are unable to do even that, actual medicine is beyond them either because they're too incompetent or because there's something big happening anyway.

>cloning isn't some get-back-in-the-shift-free card

That's precisely what cloning is and the trump card of many power gamers. Just the vanilla version of it can already resurrect a veritable army to fight off anything on the station, provided the corpses are dragged back.

You can even pre-scan yourself so that isn't even a requirement. And you can upgrade it too so it scans automatically, revives automatically and does it faster than a medic can brew enough chems to heal you.

If it cost something, that'd be a different story. I recall some ideas about spending synthmeat to clone someone, but I dunno if any server ever implemented that. Even then, it should be something more costly than that.

>The problem with incentivizing staying alive artificially is that it empowers already strong players

This isn't necessarily a problem, strong players already have plenty of advantages and can easily do whatever they want to newer\weaker players. If anything, letting you specialize your character towards something would help with this, not make it worse, by giving you a reason to cooperate with players that specialized differently than you.

>If the incentives were nice but not actual advantages over other players

Not actually possible, unless you mean cosmetics that get old fast and don't really solve anything. Any incentive given seletively (i.e. not to everyone) requires that whoever got it has now an advantage over other players. Anything else and you have a participation trophy, not an incentive.

>I frankly think that players are mostly already scared enough of dying on average

I think this is only due to what they are trading with the game in case of death: time where they are not playing.

Someone sitting down to play a videogame, especially one as interactive as SS13, expects to actually interact with it and have some agency. Sitting around merely watching isn't all that fun and goes against the whole point.

This is why players are "scared" of dying, because it literally means not playing the game from that point forward.

You solve this by giving them a better trade. Instead of a long time sitting around watching, you can respawn much faster at the cost of character progression. As in, if you're cloned or healed, you keep the character you had and any bonus accumulated so far, but if you respawn instead, you start from the beginning. Even in death, you still have a choice and respawning times can be lowered quite a lot without it being unfair since the player is giving back to the game something else instead of time.

You can think of it as the same mentality behind roguelikes where you have permadeath and character progression. Good incentives to stay alive, but you shouldn't be so attached to your character, especially when you can restart so easily. Roguelikes often have the issue that the early game ends up being repetitive and boring, but that's something that SS13 easily solves by it's very nature, so there's really no reason not to apply the same idea here.

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4e35bd  No.16864846

>>16856944

Is that just sample text, or does your utterly incomplete pre-alpha translation of the game to a brand new engine ALREADY have kike moderators policing others' speech and political views?

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c97373  No.16865009

File: 10eee9e8b59726a⋯.png (235.35 KB, 603x563, 603:563, 10eee9e8b59726a20ce21218e1….png)

>>16864846

>Sample text

In a scale from 1 to 100, how optimistic are you? 50? 90? 99?

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7a174d  No.16865116

File: fb037dc3b7e51b2⋯.jpg (152.64 KB, 950x686, 475:343, Capture.JPG)

Just finished a round of FO13 on a high note

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7a174d  No.16865119

>>16864846

looks to me like images loading in chat, but I haven't played it yet

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c97373  No.16865254

File: 8a0d552f8b508fc⋯.png (206.55 KB, 512x512, 1:1, solemnlook.png)

>>16864846

>>16865119

Its a screenshot. The adminhelp is legitimate. What happened is that I said something edgy in the chat and a admin came pinging me so I screenshotted it and posted it here.

Are you doing this intentionally? Are you trying to be a creative person over there? Because you just look retarded. Its called Occam's Razor and you should use it more.

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7a174d  No.16865378

>>16865254

you could have jsut answered the question sooner, people wanted to know if that was legit because it fucking matters

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99e6fe  No.16865387

>>16865254

>Occam's Razor

You mean the thought process that is always used out of context because no one knows how it functions, including you?

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c97373  No.16865454

>>16865378

>>16865387

Explain to me, what other logical assumption can you make when you see >>16856944 ?

>Sample text

Putting a controversial situation such as this in your sample text is just a horrible idea, its unlikely it would ever happen.

>Images in chat

But there are other people complaining about the shitpost.

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8ded30  No.16865460

File: 653f5ae6a0d762f⋯.png (232.86 KB, 760x196, 190:49, sw--f.png)

>>16865009

>how optimistic are you

Between 1 and 40, but that’s on the high end for my optimism regarding virtually every other facet of life these days. I just thought that maybe, just maybe, there could be a tiny fucking glimmer of hope for perhaps the smallest possible community imaginable. But hey, fuck me for thinking that anyone is actually allowed to speak truth or post anything other than the jewish narrative anywhere anymore, right? Note that I’m not talking specifically about the comment in the image, just the concept itself.

>>16865254

>I said something edgy in the chat and a admin came pinging me

Looks like the game is worthless and dead before it’s even remotely complete, then.

>you’re retarded because you asked a question

Holy fucking shit, die.

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c97373  No.16865483

>>16865460

>I was just asking a question

Are you serious?

>Uhh guys, I just wanted to ask out of curiosity, are the jews actually the good guys? I mean they're trying to kill white people but adversity just makes us stronger.

>Looks like the game is worthless and dead

You can host your own servers.

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86ba12  No.16865722

>>16803342

why do they keep shitting biomed?

1st the sleepers get removed, fucking over medical massively and chem indirectly (which had to provide for what was simply obtained through power consumption before)

2nd they fuck over chem further more and medbay on the side with cobbychems. shittier meds means further increasing consumption of work, and slaving chemist some more. who cares if everything is just as lethal if not more as before? balance is a cishet patriarchal concept shitlord.

and now the 3rd phase, rape fucking cloners? HNNNGGGGGG

i hate trannies and furfags so god damn much

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d40ccb  No.16865819

>>16865722

TG is a long train of spite coding and "i died pls nerf." Last time I looked at them they removed security cyborgs and were thinking of removing AI becuase they both have high tenancy to end shitter sprees.

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c2daff  No.16865838

>>16865722

I keep repeating this because I believe it's true (without evidence), but the headcoder and cronies want fewer people playing and to transition to MRP. Legitimate complaints about med being boring by longtime medbay players were taken to mean that departments weren't cooperating enough: like how most maps have too few stasis beds with the excuse that you can ask engineering and science to build you more of them. This in a game where it's usually simpler for botany to steal a chem dispenser from chemistry or tech storage rather than get people to do the boring parts of their jobs. I guess the idea is that people who don't want to work together will quit. Given how short shifts tend to be–and maybe that's another thing they think they're fixing–science already doesn't have time to get deep into xenobio, and trying to do it is the reason that they never upgrade shit. I can't even get a camera console for upgrades most of the time, because I like science and yet tox and xeno and everything are uninteresting. Maybe janitors should be subsumed into engineering or science as maintenance personnel and be expressly responsible for upgrades.

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7a174d  No.16865858

>>16865454

>Explain to me, what other logical assumption can you make when you see

I already did

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549ccd  No.16865859

>>16865819

Most recent thing I've caught wind of is changes to regenerative cores, they've shit all over miners and megafauna hunts because of it.

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44c3a8  No.16867921

What really sets the scene on space station 13, what really makes it the game it is, is how everyone more or less tries to pretend like every zany comical thing happening in the futuristic chaos erupting around them is completely normal, and then try to incompetently do their jobs - usually badly, while ignoring the series of disasters as it all went up in flames around them. The dramatic irony between the deadpan crew and the dumb retarded shit that happens constantly was one of the things what makes the game funny for me. The silly gimmicks or people who found clever ways to kill people and antag successfully are the cherry on top. Cloning helped to create that atmosphere of paranoia and deadpan comedy. Because if death doesn't mean anything, why take life seriously?

There was a reason this stuff was added, and it wasn't so you could slip people and lock them in the DNA chamber then turn them into a tourettes-riddled ADHD monkey to grief them into inarticulate preteen rage.

Originally bringing people back to life was an exploit by turning them into a monkey then back to human again using the genetics lab but the masses cried out for real ways to get back into the round and so it became.

I think that serious RP fits well into SS13 as long as it's a form of satire.

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44c3a8  No.16867926

>>16865722

SS13 has always had an arms war between the power gamers and the codebussers. Good features get nerfed because they are too widely exploited and the rounds become repetitive boring junk where the same shit happens over and over.

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c30ef0  No.16868732

File: 9043fe349c9f42c⋯.png (44.25 KB, 309x427, 309:427, ClipboardImage.png)

Video games.

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2ede97  No.16868743

>>16803342

>>/tg/ code: byond://104.248.125.74:1488

Why not VG ? TG really? gay as fuck OP

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c30ef0  No.16868750

File: 10d5b5cd26530ba⋯.mp4 (4.85 MB, 640x360, 16:9, Clown_Stadium.mp4)

>>16867926

I just had the most fucked idea reading your post. Imagine randomized FEATURES at round start.

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9eb788  No.16868756

>>16868750

>Someone learns the possible feature combos and makes optimal cycles for 90% of them

>It has to be changed again

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c30ef0  No.16868758

>>16868756

Very plausible considering the power of autism with SS13.

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f11637  No.16868920

>>16868732

>double dose of cancer IC and OOC

Borgs don't belong to the AI, they belong to the station, just like the AI. Just another entry in the "AI player has a god complex" journo.

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a18a1d  No.16869119

>>16865819

I though their schtick was to buff traitors, especially Nuke Ops, every git commit must have an extra gun (for a stun based combat no less) and anything that stop their killing sprees is to be "patched" out.

>>16865838

It's funny that the Miners were an actually good way to implement department cooperation and yet they never managed to implement something similar to anywhere else.

It's very simple, you make a department's role be both self-beneficial but also benefit everyone else. Miners get their credits to spend on neat shit they need\want while Sci finally gets their minerals.

Once they introduced that credit system, every round there were materials for Sci where as before, it was pretty common for a Scientist to just make a Ripley and get the minerals they need since literally nobody else would bother.

>Given how short shifts tend to be

I remember many years ago, once I finally figured how to handle the Genetics RNG (that doesn't matter anymore), playing 3 rounds in quick succession that never lasted longer than 15 minutes each. First was Wizard, who died really fast, second was NukeOps, also ended up short and the last one I finally got about 3 powers at 15 minutes (no upgrades there) and the shuttle was called by a traitor with nobody recalling.

That was 3 times where I did the boring part of the job and once I was ready to have fun with those perks, the game just ended. After that experience, I stuck mostly to civilian jobs, where you can actually have fun with no busy work right from the start.

I honestly don't know how they plan to fix any of that when most jobs hide cool content behind busy work or RNG and the way the different gamemodes are structured, you won't really have much time to use anything you make or care at all about anything. Why fix the station? It will reset. Why heal\revive? Players will respawn soon. Why RP beyond the bare minimum? There's no character development or consequences for being a complete asshole beyond meta grudges.

>>16868750

Virology, Genetics (before), Xenobio and Hydro are mostly random dice rolls for a while, essentially with the same effect than random features at round start but even worse.

They are still widely exploited very fast and very horribly by powergamers.

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d63ac1  No.16869926

>tfw no sysadmin job where I can sip coffee alone in the telecom server room ;_;

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62041c  No.16871805

after playing several rounds on tg, its clear medical is incredibly fucked and useless now. i dont see the point in changing some of the core chemicals, and it seems most of medical just become chemists and sit at their station making meth. ive only seen 1 doctor actually have any clue on what to do when a living person comes in, much less a corpse. there maybe an argument for removing sleepers or cloning, but the problem is both are gone. now medical is someone stealing the medkits and healing people then giving up when out of kits. my corpse was dragged to medical, they wasted medkits on my corpse, tossed me in the cryotube, put me on a operating table only to stab me twice with a scalpel before giving up and putting me in the morgue.

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f11637  No.16871813

>>16871805

TG is open source if you don't like what they've done fork it and unfuck the code or work on someone else's fork where they unfucked the code. We had our own fork for awhile what happened to it?

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74aa2b  No.16877054

>>16840607

>unity

>can't do 2D

It can.

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0faecc  No.16880974

>>16851423

>cloning /tg/ source

Hopefully they won't add the post-2016 shit, like visible radiation, changes to the stun/slip system and the mood system

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b08fd8  No.16883281

>>16860434

>if you don't do it right immediately, you won't keep your playerbase because SS13's already a thing that works.

Well put and applies to ALL areas of life. It's like basic decision theory or something.

>>16864371

It's a time frame thing I guess. The guy you're responding to wants hour long rounds probably. So there is decision making going on based around whether it's a 20, 30, 40, 50 - 60 or 70 - 90 minute round.

If anyone wants to actually improve the game: gather data. Record how long a round went write a few notes about what went down, how fucked up it was, were people cloned and medbay active, what behavior was more common, and what caused it to be that short/long. Get about 10 of these or more and start gathering some obvious insights you get from that.

This advice is mostly for people who can't figure this shit out in their head, of course. Though for games that are out of the ordinary it can be useful to anyone – an hour and a half long game when the server is rather active; what happened? How? Why? Was it fun? What was fun? What would make it fun?

If you ask good questions you can gain actual insight, so follow the template then once you've gotten through some boring stuff, trying asking good and creative questions (creativity can be often times boring, by the way).

More on point: Drawbacks from cloning can incentivize regular physicians work. Being unable to speak Common only Gibberish, only able to walk or sometimes slipping and falling randomly or dropping what's in your hands, and being a bald bitch can do that; have all of these symptoms fade away over the course of say 15 minutes and we're good. If there's some RPG style stat system then you can reduce this # down to say 10 minutes, or even 5 minutes if the RPG stats are quite impactful. Some botany and chef stuff could "make the soul more comfortable in its new body" and reduce this timer perhaps (add salt and pepper folks) and 'comfortable environment and activities' (no blood nearby, well organized diner, music, no trash everywhere or trash actively thrown away could affect things, cleaned by janitor/mop/spray environment, library with books in it, reading, no one dying nearby, etc) could also accelerate this timer/symptoms.

>>16864749

It isn't a bad idea. If you could add more mini-game like things to the game it would help it as well. If surgery opened a window with the internals of a person and it was like it's own little game that would be neat. Same with other jobs. Avoid making it look like a bunch of fucking mobile games and it'll hit the ground running.

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b08fd8  No.16883288

>>16864749

And if stat-increasing stuff was based off succeeding in these mini-game little pop-ups half the time, then that would be very good. The pop up game can be almost arbitrary and can be invented for a number of things – I don't know why this game mechanic and design concept isn't utilized more often honestly.

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b08fd8  No.16883292

>>16883288

>>16883281

The issue would be in minimizing some java script or whatever bullshit and having simple coding interfaces that won't bug out – and so, having creative games designed around the high limitations in coding would be required.

If more complicated stuff can be done that would be great.

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6897ba  No.16883330

>>16868750

That's why airlock wires were randomized.

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6897ba  No.16883335

>>16869926

It's called being an AI.

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6897ba  No.16883336

>>16871805

Most of the medicines aren't worth the time to make and use. It's far faster to either let people die + clone or just throw them in cryogenics. Hell even surgery works faster in some cases. The medical system is indeed borked mechanically.

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62041c  No.16883427

>>16883336

tg removed cloning and redid a good chunk and the medical chems, plus cryo tubes dont work on dead people. at this point if you die you will 95% of the time stay dead. this doesnt even bring up the fact that organs get damaged now and degrade, so you have to replace them with cybernetics if someone is dead for more than a minute. the way toxins work now if someone gets a shitload of toxins in the system they are basically dead for good since they will die immediately after they revive and leave the stasis bed.

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f06610  No.16884291

https://github.com/tgstation/tgstation/pull/49508

I can't do it anymore. I'm done. It wasn't enough when removed death bolt and heal bolt, no, they had to fucking remove change bolt too. I swear to god they remove a fun feature every fucking week cause "It Imbalanced" or "Non-antags shouldn't have access to this".

Fuck it. I've been on this server for 3 years and I'm jumping ship. Time to find a less shit server.

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9eb788  No.16884298

File: 48280dea2d3eb79⋯.gif (1.78 MB, 540x304, 135:76, 1550445451980.gif)

>>16884291

>I've been on this server for 3 years

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a18a1d  No.16884396

>>16883427

Don't they have a way to heal organs or replace them with anything besides cybernetic ones, though?

Because I like the idea of damaging internal organs, it's actually neat to have some extra consequences for damage that can't be so easily fixed.

But their effects should be inversely proportional with how easy it is to cure them, so either severe effects that are cured easily or simple effects that take a while to fix, the second option being best since default damage already does the first.

This reminds me when /vg/ added Bay12 medical system because it was a really deep and complex one but forgot to bring a lot of assets to deal with all the problems they imported. The result was a station full of bleeding people that didn't had any way to actually close an open wound.

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f06610  No.16884517

>>16884298

You tell me where I should have gone? 90% of the other servers have language rules that'll permaban you if you call someone a tranny. What servers aren't pozzed as hell?

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62041c  No.16884576

>>16884396

pretty much everything seems to rely on chems or surgery and surgery cant fix toxin or organ damage, except brain damage. the problem is you cant do much with a corpse. it would be nice if you could slap a corpse in a cryo tube or something like a washing machine to rejuvenate and cleanse the body, then try doing a revival surgery.

i dont mind more complex in depth systems being added, but i hate the constant trend of removing things, putting in poorly thought out replacements and then refusing to fix it. heck they could just make a blood filter machine that you hook up like an iv and it cycles the blood out of a body, filters out non blood, and then puts it back in. a large part of them changing medical had to do with them wanting to lengthen round time and give medical a more in depth job, but it seems like it just made round times worse since people die and start spamming vote restarts since its almost impossible to be revived if more than one person needs medical at a time.

after going through and reading the tg forums i actually agree with that guy who says that they are actively trying to drive people away

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a18a1d  No.16884587

>>16884576

>you cant do much with a corpse

You can do burgers, so I'm guessing the admins are on the pocket of big burger.

>something like a washing machine to rejuvenate and cleanse the body

That could be the Sleepers since that's essentially what they are supposed to be. If they are inspired from Alien for instance, keeping a body intact until you can do something with it would be an easy function to include instead of simply being free chem dispensers.

>they could just make a blood filter machine that you hook up like an iv and it cycles the blood out of a body

I thought that was already in the game? We had IV drips for a while and they could change mode to draw chemicals from the body as well as blood, or at least the last time 8chan had a server, we had that.

Did they remove that crap too?

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6a4e76  No.16884668

>>16884587

>the last time 8chan had a server

The "/tg/ code" server in the OP is still live. Do people not know this?

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9218e8  No.16885286

File: edcec24a640d924⋯.png (176.57 KB, 864x890, 432:445, I_seriously_hope_you_redsh….png)

>>16884668

>playing on TGcode

It's so heavily pozzed that there's no point to it. Even Baycode and its many offshoots are better off these days.

I'll probably host a server/share my VGcode offshoot in some time once it's semi-done. Likely after I map a pair of original stations for the map rotation.

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9218e8  No.16885302

File: 1cdce291e67ef01⋯.jpg (470.56 KB, 1499x1746, 1499:1746, HoS.jpg)

In fact, I may as well ask.

Does anyone have any old as fuck codebases saved? There's https://github.com/Ameliorate/OpenSS13-1.0-Revival and https://github.com/nullbear/Goonstation_SS13_r4407 but I'm missing some material inbetween. I'm looking for a Goon repository around ~2009-2010 after they've upgraded the OpenSS13-era sprites but before they've moved onto Uterus station. One that corresponds to the following "release": https://web.archive.org/web/20161231170253/https://code.google.com/archive/p/gs13/source/default/source

Which is completely empty apart from a few configs and two nondescript maps, which are updated versions of OpenSS13 Donutstation.

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3a06ba  No.16885402

File: 5f2586cbfb40a36⋯.jpg (962.92 KB, 1499x1746, 1499:1746, filler.jpg)

>>16885302

Sort of ran out of filler ideas, but…

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9218e8  No.16885410

File: d5e8dfd3b4421fe⋯.png (857.83 KB, 641x653, 641:653, 1578840075551.png)

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c2daff  No.16885467

>>16884587

Your description of new sleepers is basically stasis beds, except that chems in a body don't work while someone's on a stasis bed.

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6a4e76  No.16885771

>>16885286

>It's so heavily pozzed that there's no point to it.

Do you mean the current version actively being ruined by trannies, or this specific server's version, which was forked back in March 2018?

https://github.com/NegroidRemover/tgstation

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9218e8  No.16885813

File: e9124958d0fa57b⋯.png (67.44 KB, 1355x546, 1355:546, n3x15_brings_the_pain_to_e….png)

>>16885771

TGstation code was in the process of being pozzed since the days of errorage in 2013. You can't just undo all the cancer.

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7b0c84  No.16889109

Are there any non-cancerous servers active right now?

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9218e8  No.16889127

File: 0966c59db390219⋯.png (281.76 KB, 1679x1006, 1679:1006, new_cat_viagra.png)

>>16889109

No, not really. You only have a choice between testicular, lung and skin cancer.

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f11637  No.16890010

>>16889109

They're all cancer in some respect but I have a soft spot for d20 station, they've got some well-thought out features but the population is in the single digits.

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a59e59  No.16890019

>>16889127

>not wanting cat boners

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9218e8  No.16890035

>>16890010

d20 still exists? I thought they went down for good after the host had an aneurysm and died to terminal lack of population. I always wanted to play there, but heard that the host's a massive cunt.

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