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<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: 22d209e6a3c8a40⋯.jpg (75.46 KB, 480x480, 1:1, The current state of TGS.jpg)

03845a  No.16803342[View All]

Welcome to SS13: The glorified condom simulator

>Gee, What's the server ip now?

The old thread had a non-working IP on the OP bravo, so we took our time to sort things out and do a new thread.

We're now testing the waters with a new server, it's running CEV Eris's code.

<CEV Eris: byond://157.245.128.81:1488

>/tg/ code: byond://104.248.125.74:1488

Rules: Click the "Rules" tab of the server.

If something goes wrong, please contact the administration.

HAVE A SECURE DAY

167 posts and 57 image replies omitted. Click reply to view. ____________________________
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549ccd  No.16865859

>>16865819

Most recent thing I've caught wind of is changes to regenerative cores, they've shit all over miners and megafauna hunts because of it.

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44c3a8  No.16867921

What really sets the scene on space station 13, what really makes it the game it is, is how everyone more or less tries to pretend like every zany comical thing happening in the futuristic chaos erupting around them is completely normal, and then try to incompetently do their jobs - usually badly, while ignoring the series of disasters as it all went up in flames around them. The dramatic irony between the deadpan crew and the dumb retarded shit that happens constantly was one of the things what makes the game funny for me. The silly gimmicks or people who found clever ways to kill people and antag successfully are the cherry on top. Cloning helped to create that atmosphere of paranoia and deadpan comedy. Because if death doesn't mean anything, why take life seriously?

There was a reason this stuff was added, and it wasn't so you could slip people and lock them in the DNA chamber then turn them into a tourettes-riddled ADHD monkey to grief them into inarticulate preteen rage.

Originally bringing people back to life was an exploit by turning them into a monkey then back to human again using the genetics lab but the masses cried out for real ways to get back into the round and so it became.

I think that serious RP fits well into SS13 as long as it's a form of satire.

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44c3a8  No.16867926

>>16865722

SS13 has always had an arms war between the power gamers and the codebussers. Good features get nerfed because they are too widely exploited and the rounds become repetitive boring junk where the same shit happens over and over.

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c30ef0  No.16868732

File: 9043fe349c9f42c⋯.png (44.25 KB, 309x427, 309:427, ClipboardImage.png)

Video games.

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2ede97  No.16868743

>>16803342

>>/tg/ code: byond://104.248.125.74:1488

Why not VG ? TG really? gay as fuck OP

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c30ef0  No.16868750

File: 10d5b5cd26530ba⋯.mp4 (4.85 MB, 640x360, 16:9, Clown_Stadium.mp4)

>>16867926

I just had the most fucked idea reading your post. Imagine randomized FEATURES at round start.

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9eb788  No.16868756

>>16868750

>Someone learns the possible feature combos and makes optimal cycles for 90% of them

>It has to be changed again

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c30ef0  No.16868758

>>16868756

Very plausible considering the power of autism with SS13.

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f11637  No.16868920

>>16868732

>double dose of cancer IC and OOC

Borgs don't belong to the AI, they belong to the station, just like the AI. Just another entry in the "AI player has a god complex" journo.

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a18a1d  No.16869119

>>16865819

I though their schtick was to buff traitors, especially Nuke Ops, every git commit must have an extra gun (for a stun based combat no less) and anything that stop their killing sprees is to be "patched" out.

>>16865838

It's funny that the Miners were an actually good way to implement department cooperation and yet they never managed to implement something similar to anywhere else.

It's very simple, you make a department's role be both self-beneficial but also benefit everyone else. Miners get their credits to spend on neat shit they need\want while Sci finally gets their minerals.

Once they introduced that credit system, every round there were materials for Sci where as before, it was pretty common for a Scientist to just make a Ripley and get the minerals they need since literally nobody else would bother.

>Given how short shifts tend to be

I remember many years ago, once I finally figured how to handle the Genetics RNG (that doesn't matter anymore), playing 3 rounds in quick succession that never lasted longer than 15 minutes each. First was Wizard, who died really fast, second was NukeOps, also ended up short and the last one I finally got about 3 powers at 15 minutes (no upgrades there) and the shuttle was called by a traitor with nobody recalling.

That was 3 times where I did the boring part of the job and once I was ready to have fun with those perks, the game just ended. After that experience, I stuck mostly to civilian jobs, where you can actually have fun with no busy work right from the start.

I honestly don't know how they plan to fix any of that when most jobs hide cool content behind busy work or RNG and the way the different gamemodes are structured, you won't really have much time to use anything you make or care at all about anything. Why fix the station? It will reset. Why heal\revive? Players will respawn soon. Why RP beyond the bare minimum? There's no character development or consequences for being a complete asshole beyond meta grudges.

>>16868750

Virology, Genetics (before), Xenobio and Hydro are mostly random dice rolls for a while, essentially with the same effect than random features at round start but even worse.

They are still widely exploited very fast and very horribly by powergamers.

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d63ac1  No.16869926

>tfw no sysadmin job where I can sip coffee alone in the telecom server room ;_;

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62041c  No.16871805

after playing several rounds on tg, its clear medical is incredibly fucked and useless now. i dont see the point in changing some of the core chemicals, and it seems most of medical just become chemists and sit at their station making meth. ive only seen 1 doctor actually have any clue on what to do when a living person comes in, much less a corpse. there maybe an argument for removing sleepers or cloning, but the problem is both are gone. now medical is someone stealing the medkits and healing people then giving up when out of kits. my corpse was dragged to medical, they wasted medkits on my corpse, tossed me in the cryotube, put me on a operating table only to stab me twice with a scalpel before giving up and putting me in the morgue.

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f11637  No.16871813

>>16871805

TG is open source if you don't like what they've done fork it and unfuck the code or work on someone else's fork where they unfucked the code. We had our own fork for awhile what happened to it?

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74aa2b  No.16877054

>>16840607

>unity

>can't do 2D

It can.

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0faecc  No.16880974

>>16851423

>cloning /tg/ source

Hopefully they won't add the post-2016 shit, like visible radiation, changes to the stun/slip system and the mood system

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b08fd8  No.16883281

>>16860434

>if you don't do it right immediately, you won't keep your playerbase because SS13's already a thing that works.

Well put and applies to ALL areas of life. It's like basic decision theory or something.

>>16864371

It's a time frame thing I guess. The guy you're responding to wants hour long rounds probably. So there is decision making going on based around whether it's a 20, 30, 40, 50 - 60 or 70 - 90 minute round.

If anyone wants to actually improve the game: gather data. Record how long a round went write a few notes about what went down, how fucked up it was, were people cloned and medbay active, what behavior was more common, and what caused it to be that short/long. Get about 10 of these or more and start gathering some obvious insights you get from that.

This advice is mostly for people who can't figure this shit out in their head, of course. Though for games that are out of the ordinary it can be useful to anyone – an hour and a half long game when the server is rather active; what happened? How? Why? Was it fun? What was fun? What would make it fun?

If you ask good questions you can gain actual insight, so follow the template then once you've gotten through some boring stuff, trying asking good and creative questions (creativity can be often times boring, by the way).

More on point: Drawbacks from cloning can incentivize regular physicians work. Being unable to speak Common only Gibberish, only able to walk or sometimes slipping and falling randomly or dropping what's in your hands, and being a bald bitch can do that; have all of these symptoms fade away over the course of say 15 minutes and we're good. If there's some RPG style stat system then you can reduce this # down to say 10 minutes, or even 5 minutes if the RPG stats are quite impactful. Some botany and chef stuff could "make the soul more comfortable in its new body" and reduce this timer perhaps (add salt and pepper folks) and 'comfortable environment and activities' (no blood nearby, well organized diner, music, no trash everywhere or trash actively thrown away could affect things, cleaned by janitor/mop/spray environment, library with books in it, reading, no one dying nearby, etc) could also accelerate this timer/symptoms.

>>16864749

It isn't a bad idea. If you could add more mini-game like things to the game it would help it as well. If surgery opened a window with the internals of a person and it was like it's own little game that would be neat. Same with other jobs. Avoid making it look like a bunch of fucking mobile games and it'll hit the ground running.

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b08fd8  No.16883288

>>16864749

And if stat-increasing stuff was based off succeeding in these mini-game little pop-ups half the time, then that would be very good. The pop up game can be almost arbitrary and can be invented for a number of things – I don't know why this game mechanic and design concept isn't utilized more often honestly.

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b08fd8  No.16883292

>>16883288

>>16883281

The issue would be in minimizing some java script or whatever bullshit and having simple coding interfaces that won't bug out – and so, having creative games designed around the high limitations in coding would be required.

If more complicated stuff can be done that would be great.

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6897ba  No.16883330

>>16868750

That's why airlock wires were randomized.

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6897ba  No.16883335

>>16869926

It's called being an AI.

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6897ba  No.16883336

>>16871805

Most of the medicines aren't worth the time to make and use. It's far faster to either let people die + clone or just throw them in cryogenics. Hell even surgery works faster in some cases. The medical system is indeed borked mechanically.

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62041c  No.16883427

>>16883336

tg removed cloning and redid a good chunk and the medical chems, plus cryo tubes dont work on dead people. at this point if you die you will 95% of the time stay dead. this doesnt even bring up the fact that organs get damaged now and degrade, so you have to replace them with cybernetics if someone is dead for more than a minute. the way toxins work now if someone gets a shitload of toxins in the system they are basically dead for good since they will die immediately after they revive and leave the stasis bed.

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f06610  No.16884291

https://github.com/tgstation/tgstation/pull/49508

I can't do it anymore. I'm done. It wasn't enough when removed death bolt and heal bolt, no, they had to fucking remove change bolt too. I swear to god they remove a fun feature every fucking week cause "It Imbalanced" or "Non-antags shouldn't have access to this".

Fuck it. I've been on this server for 3 years and I'm jumping ship. Time to find a less shit server.

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9eb788  No.16884298

File: 48280dea2d3eb79⋯.gif (1.78 MB, 540x304, 135:76, 1550445451980.gif)

>>16884291

>I've been on this server for 3 years

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a18a1d  No.16884396

>>16883427

Don't they have a way to heal organs or replace them with anything besides cybernetic ones, though?

Because I like the idea of damaging internal organs, it's actually neat to have some extra consequences for damage that can't be so easily fixed.

But their effects should be inversely proportional with how easy it is to cure them, so either severe effects that are cured easily or simple effects that take a while to fix, the second option being best since default damage already does the first.

This reminds me when /vg/ added Bay12 medical system because it was a really deep and complex one but forgot to bring a lot of assets to deal with all the problems they imported. The result was a station full of bleeding people that didn't had any way to actually close an open wound.

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f06610  No.16884517

>>16884298

You tell me where I should have gone? 90% of the other servers have language rules that'll permaban you if you call someone a tranny. What servers aren't pozzed as hell?

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62041c  No.16884576

>>16884396

pretty much everything seems to rely on chems or surgery and surgery cant fix toxin or organ damage, except brain damage. the problem is you cant do much with a corpse. it would be nice if you could slap a corpse in a cryo tube or something like a washing machine to rejuvenate and cleanse the body, then try doing a revival surgery.

i dont mind more complex in depth systems being added, but i hate the constant trend of removing things, putting in poorly thought out replacements and then refusing to fix it. heck they could just make a blood filter machine that you hook up like an iv and it cycles the blood out of a body, filters out non blood, and then puts it back in. a large part of them changing medical had to do with them wanting to lengthen round time and give medical a more in depth job, but it seems like it just made round times worse since people die and start spamming vote restarts since its almost impossible to be revived if more than one person needs medical at a time.

after going through and reading the tg forums i actually agree with that guy who says that they are actively trying to drive people away

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a18a1d  No.16884587

>>16884576

>you cant do much with a corpse

You can do burgers, so I'm guessing the admins are on the pocket of big burger.

>something like a washing machine to rejuvenate and cleanse the body

That could be the Sleepers since that's essentially what they are supposed to be. If they are inspired from Alien for instance, keeping a body intact until you can do something with it would be an easy function to include instead of simply being free chem dispensers.

>they could just make a blood filter machine that you hook up like an iv and it cycles the blood out of a body

I thought that was already in the game? We had IV drips for a while and they could change mode to draw chemicals from the body as well as blood, or at least the last time 8chan had a server, we had that.

Did they remove that crap too?

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6a4e76  No.16884668

>>16884587

>the last time 8chan had a server

The "/tg/ code" server in the OP is still live. Do people not know this?

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9218e8  No.16885286

File: edcec24a640d924⋯.png (176.57 KB, 864x890, 432:445, I_seriously_hope_you_redsh….png)

>>16884668

>playing on TGcode

It's so heavily pozzed that there's no point to it. Even Baycode and its many offshoots are better off these days.

I'll probably host a server/share my VGcode offshoot in some time once it's semi-done. Likely after I map a pair of original stations for the map rotation.

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9218e8  No.16885302

File: 1cdce291e67ef01⋯.jpg (470.56 KB, 1499x1746, 1499:1746, HoS.jpg)

In fact, I may as well ask.

Does anyone have any old as fuck codebases saved? There's https://github.com/Ameliorate/OpenSS13-1.0-Revival and https://github.com/nullbear/Goonstation_SS13_r4407 but I'm missing some material inbetween. I'm looking for a Goon repository around ~2009-2010 after they've upgraded the OpenSS13-era sprites but before they've moved onto Uterus station. One that corresponds to the following "release": https://web.archive.org/web/20161231170253/https://code.google.com/archive/p/gs13/source/default/source

Which is completely empty apart from a few configs and two nondescript maps, which are updated versions of OpenSS13 Donutstation.

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3a06ba  No.16885402

File: 5f2586cbfb40a36⋯.jpg (962.92 KB, 1499x1746, 1499:1746, filler.jpg)

>>16885302

Sort of ran out of filler ideas, but…

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9218e8  No.16885410

File: d5e8dfd3b4421fe⋯.png (857.83 KB, 641x653, 641:653, 1578840075551.png)

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c2daff  No.16885467

>>16884587

Your description of new sleepers is basically stasis beds, except that chems in a body don't work while someone's on a stasis bed.

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6a4e76  No.16885771

>>16885286

>It's so heavily pozzed that there's no point to it.

Do you mean the current version actively being ruined by trannies, or this specific server's version, which was forked back in March 2018?

https://github.com/NegroidRemover/tgstation

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9218e8  No.16885813

File: e9124958d0fa57b⋯.png (67.44 KB, 1355x546, 1355:546, n3x15_brings_the_pain_to_e….png)

>>16885771

TGstation code was in the process of being pozzed since the days of errorage in 2013. You can't just undo all the cancer.

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7b0c84  No.16889109

Are there any non-cancerous servers active right now?

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9218e8  No.16889127

File: 0966c59db390219⋯.png (281.76 KB, 1679x1006, 1679:1006, new_cat_viagra.png)

>>16889109

No, not really. You only have a choice between testicular, lung and skin cancer.

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f11637  No.16890010

>>16889109

They're all cancer in some respect but I have a soft spot for d20 station, they've got some well-thought out features but the population is in the single digits.

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a59e59  No.16890019

>>16889127

>not wanting cat boners

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9218e8  No.16890035

>>16890010

d20 still exists? I thought they went down for good after the host had an aneurysm and died to terminal lack of population. I always wanted to play there, but heard that the host's a massive cunt.

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839b86  No.16897791

File: 4b3cde6eee2e4e8⋯.png (144.51 KB, 1200x690, 40:23, Papa_Johns_Station.PNG)

It has come to my attention that Beestation has just got a sponsorship from Papa John's of all places.

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3d2c37  No.16897847

File: be288954f0d78f6⋯.jpg (49.75 KB, 475x475, 1:1, 1G_Uoa_qu_gS44UA3a84XsBH1t….jpg)

>>16897791

fucking bizarre. I called out the n-word drama (when they banned nigger, tranny and faggot) as the sterilization prior to sponsor kick-backs, but never would have guessed they'd buddy up with a fucking pizza chain.

They also removed the filter from their LRP server, so now im wondering how many times i have to scream nigger to have some affect on their sponsership

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108ffe  No.16897849

>>16897791

Its April Fools.

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3d2c37  No.16897852

File: 97130071c50c014⋯.jpg (174.68 KB, 1280x720, 16:9, fuckme.jpg)

>>16897849

time for me to die

the promo code for papa johns is legit btw

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9cde1c  No.16898063

File: 52f1415c0a2fd77⋯.jpg (72.68 KB, 600x435, 40:29, woody_1.jpg)

When are people actually on the server?

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9218e8  No.16898683

File: 88fd52441c814e5⋯.png (285.04 KB, 931x941, 931:941, councilofclowns.png)

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b8bd18  No.16898692

Any one played the Unity version yet?

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9218e8  No.16898693

File: 67d24b4bbe32e9b⋯.png (388.16 KB, 954x958, 477:479, under_cover_in_deep.png)

>>16898692

No, but it's shit.

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9218e8  No.16900113

File: 667a376bd1e0387⋯.gif (147.06 KB, 294x235, 294:235, 1569323932450.gif)

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