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File (hide): d8ee8e826924366⋯.jpg (302.12 KB, 1600x900, 16:9, 235623562.jpg) (h) (u)

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898265 (4)  No.16701793>>16701827 >>16702065 >>16702080 >>16702370 >>16702404 >>16702478 >>16703165 >>16703232 >>16703656 >>16705147 >>16705403 >>16707364 >>16707374 >>16707446 >>16708450 >>16709290 [Watch Thread][Show All Posts]

How would you fix this game?

Would fixing loot even be enough?

f6c45f (1)  No.16701815>>16701819 >>16701920 >>16702290

First, by making the characters not look so generic by making their design atleast appear practical. There was some anon who wrote about it in more detail.


898265 (4)  No.16701819>>16702290

>>16701815

are you talking about all the generic brown people in town, or the 4 playable javelins?


447f8d (1)  No.16701826

I would start by giving it to a competent developer


ef987b (1)  No.16701827

>>16701793 (OP)

>How would you fix this game?

how would anybody know when they don't play this trash


898265 (4)  No.16701838>>16701853

Let this be a lesson to developers that wait until the last year of a total of 6 years to actually fucking develop a game.


af57df (2)  No.16701853

>>16701838

No. This is what happens when you step away from meritocracy because DAAS RACIS and start hiring people based on their hair & skin color and genitals.


8003b0 (1)  No.16701857

I don't


9fc3f7 (2)  No.16701890>>16701975

>thread reminds me to check status of game

>see this in jewgle results

it's like water is wet


8940ca (6)  No.16701895

Loved how when it was announced there was tons of obvious shills in the thread saying that it looked good and the moment the cyclical wore off everyone started shitting on it. Bioware literally can not make a good game, period.


787f7b (1)  No.16701907>>16702464

File (hide): a5bd09b93dc04f6⋯.png (337.93 KB, 437x437, 1:1, taking this shota.png) (h) (u)

>All the Javelins are now big tiddy mechanical aras

>everyone else is a shota


5ff2cf (1)  No.16701920>>16701928 >>16701947 >>16702290

>>16701815

>Make the armors less generic

This. It seems like halo post 1 has spawned the fad of "let's try and slap as much random parts and edges on power armour as possible because it makes it look futuristic and complicated" when it's a boring design choice that doesn't understand simplicity=recognizability . Without the anthem logo in the OP, these armors wouldn't look out of place in games like destiny, Gaylo, or even Warframe. When I look at Isaac Clark's suit, or Samus's chozo suit, the Strange journey marine armour, or most adeptus astartes armours, I immediately recognize them. They're distinct in what they were going for and don't feel like a bunch of techno bits needlessly grabbed.


9fc3f7 (2)  No.16701928>>16701947

>>16701920

I think you're onto something more than you realize, I agree with you but I also add that they look like they looked at all the successful games with power armor out there and tried to combine them all together in some sort of go-for-broke attempt to build a franchise, at least from a visual recognizable perspective


8940ca (6)  No.16701947>>16702290

>>16701928

>>16701920

The anthem designs are very clearly outsourced or probably even premade assets that were touched up. They look generic because they literally are ; the same people who made that shit, Warframe post 343 Halo are all the same teams of pajeet/gook/chink middlemen that company's farm out all the asset creation to. Remember FF15's credits?


1868c2 (1)  No.16701965

Okay first scrap the entire game, because absolutely nothing can be saved without a massive rework. The gun mechanics suck, the progression system sucks, the suit system sucks, the enemy design is bland and generic, the story is laughable at best but not because it's trying to be funny, literally one of the story missions is "complete X things in the overworld because we forgot to make missions". Worst of all the loot is unsatisfying, and how they handle enemy scaling makes all of your gear invalid.

So then you just make a mech game.


898265 (4)  No.16701975>>16702081

File (hide): 47ee905b7bd92a1⋯.jpg (168.23 KB, 599x400, 599:400, 1553015600453.jpg) (h) (u)

>>16701890

>The one site saying Anthem didn't flop is leddit

Kek


7df213 (2)  No.16702065>>16702099

>>16701793 (OP)

The people saying the suit designs are generic are correct, and the fact that I keep mixing this game up with Destiny is pretty good evidence of that. It looks like they put the least amount of effort in posssible; they just drew power armour and left it at that.

Also, instead of the class type system they used they should have given the player much more freedom to customise their suit. Maybe you could pick a suit size with larger ones having more space for stuff like targeting systems, scanners, ammunition, power cells and so on. All equipment inculding armour would have weight, and heavier suits would either need to dedicate more space to thrusters or sacrifice mobility. The point is they should let the player choose exactly how much of everything they have, customisation is key in mech games.

>Thread bumplocked

why mark.


e07d9f (1)  No.16702080

>>16701793 (OP)

It is a good question. How to fix a shitty game made by shitty people who have cucked their creativity in order not to offend a single soul who is left of center?

Well, the answer is it is futile. The game can not be anymore bland and ridiculous. Flashy orange and pink battle suits are so far from being militarily strategic. The game is not made for anyone in particular-- only to be non offensive in order to gain as much global sales as possible. Nothing ventured, nothing gained/gamed. The best thing to do is fire the overseers of the company with narrative and agenda cognitive issues and make games without people in them to side step their retardation in this area. Games about machines or animals would get them back onto successful track. But they won't because they are narcissistic virtue signaling cucks.


5b00cf (3)  No.16702081>>16702103

>>16701975

There are 2 reddits for it, the usual one for games and one where no one is allowed to bitch about it.


5f1eb8 (1)  No.16702099

>>16702065

>>Thread bumplocked

>why mark.

Not sure, thought we were having honest discussion here.


8940ca (6)  No.16702103

>>16702081

Somethingawful did the same thing for Dragon Age 2 by the way, well before redddit ever started it. Truly, goons were pioneers in corporate cocksucking.


b47ec0 (5)  No.16702290>>16708450

File (hide): 512ba212b1ca99d⋯.png (1.55 MB, 1261x1571, 1261:1571, Javelin designs look like ….PNG) (h) (u)

File (hide): 04d630cda772990⋯.jpg (268.89 KB, 1280x720, 16:9, Javelins Tiptoes.jpg) (h) (u)

>thread with literal video game discussion is bumplocked

Amazing.

>>16701815

>>16701819

>>16701920

Here you go. I'm glad someone remembers my wall of text.

>>16701947

>FFXV

As much as Eyepatch Wolf is a faggot, his video on the game seemed quite thorough. In particular, he highlighted that many of the enemies, in addition to being outsourced to cheap South Asian asset companies, were actually the stock models they used to advertise their services. One serpentine dragon in particular was literally visible on the front page of their website.


b47ec0 (5)  No.16702327

bump because a mod removed the bumplock


79fa99 (1)  No.16702370>>16702397 >>16702400 >>16702487 >>16702643

>>16701793 (OP)

Why is it called Anthem? Are those robot pricks a dance troupe?


b47ec0 (5)  No.16702397>>16702400 >>16702446 >>16702520

File (hide): f199202f1e01ad2⋯.webm (3.78 MB, 1280x720, 16:9, reality metaphysics fanfi….webm) (h) (u) [play once] [loop]

File (hide): df902f457b9f8fb⋯.mp4 (9.97 MB, 1280x720, 16:9, Toonami__EA’s_Anthem_[spon….mp4) (h) (u) [play once] [loop]

>>16702370

The titular Anthem is part of a magical macguffin called The Anthem of Creation. It's never explained or made interesting; the only practical purpose it serves in the game is to justify enemies spawning in from nowhere. It's like Dragon Age 2 but without the common decency to have enemies jump down from platforms.

Should I just dump my Anthem folder?


4770e1 (1)  No.16702400>>16702423 >>16703165

>>16702370

>>16702397

It was a last second name change as the orignal name that I don't remember was copy righted, it had to be shoe horned into the game.


ed8690 (1)  No.16702404>>16709290

>>16701793 (OP)

Make it like EDF.


b47ec0 (5)  No.16702423

File (hide): a7d818c3631dac6⋯.png (5.47 MB, 1920x1080, 16:9, architecture.png) (h) (u)

File (hide): 83e0cfa27e1dd16⋯.png (33.91 KB, 1466x179, 1466:179, DDoSing your own servers.png) (h) (u)

File (hide): c8baf2874acb674⋯.png (5.11 MB, 1920x1080, 16:9, [blocks your path].png) (h) (u)

File (hide): 0a7b34eefe7830a⋯.png (650 KB, 1920x1080, 16:9, Interceptor 7.png) (h) (u)

File (hide): 58701fc0e683dc0⋯.png (259.01 KB, 262x426, 131:213, Interceptor 8.png) (h) (u)

>>16702400

That too.


7df213 (2)  No.16702446

>>16702397

>Voice acting the protagonist in first-person view

That just feels fucking weird, at first I couldn't tell who was talking. When will these fuckers learn that voice acting only limits an RPG?


c9eb3e (2)  No.16702464>>16702616 >>16703166 >>16704986

File (hide): b999cf56cb1003a⋯.png (335.65 KB, 1692x1080, 47:30, console for tonight.png) (h) (u)

>>16701907

>busty Aramechs piloted by shotas

This idea has potential. I approve. Now we just need a good studio to make it instead of a cancerous shitpit like BioWare.


4f28f6 (1)  No.16702478

>>16701793 (OP)

Why would I want to fix it? Just throw it in the trash with the thousands of other shitty games.


679529 (2)  No.16702480>>16702616 >>16702830

File (hide): f09e3b6ef0a1cc2⋯.png (267.98 KB, 450x450, 1:1, Gem-Knight Crystal.png) (h) (u)

Make the armors look like medieval knights, wouldn't fix the gameplay but i bet it would look a lot better than whatever the fuck they were trying to do. as far as gameplay goes I would point the devs towards titan quest or grim dawn and tell them to make a first person version of those games.

also drop the whole "games as a service" bullshit, make it playable offline with the option of hosting your own damn servers if you really want to.


8940ca (6)  No.16702487>>16702507

>>16702370

Because every fucking thing in every Bioware game is just called "THE NOUN" or "THE ADJECTIVE NOUN" and it's the most banal writing trend in modern fiction. Imagine if LOTR/Star Wars/whatever never had any other fictional languages.


679529 (2)  No.16702507>>16702513

>>16702487

didn't that shit start with destiny? I tried reading about the games plot and its all about "the traveller" giving "the light" to "the guardians" all to fight "the fallen". The weirdest part is that the game had a proper name for one of the enemy factions, Eliksni is the real name of "the fallen" but i only know that because i read it on the wiki.


8940ca (6)  No.16702513

>>16702507

It was in Mass Effect and Dragon Age to a very annoying degree.


ac7817 (2)  No.16702520

>>16702397

>reality is unstable

That's not how entropy works you dumpfucks and if some "variable" is wrong it doesn't poof out of existence it just becomes something else. Unstable things just decay into more stable forms, that's reality.

Also does Anthem have any kind of character customization? Is it dead-in-the-water as far as future content goes?


2de8fa (1)  No.16702527

Add dinosaurs.


825145 (1)  No.16702579

Why would I fix it? I don't see any appeal to begin with.


b47ec0 (5)  No.16702616

File (hide): 89006dce073b48f⋯.webm (6.79 MB, 448x176, 28:11, Clang.webm) (h) (u) [play once] [loop]

>>16702464

Reminds me of a better game.

>>16702480

>hosting your own damn servers

Whoa there, goy, how are we supposed to make sure you aren't modding cheating with your friends and ruining the intended gameplay experience?


e5bdff (1)  No.16702643

File (hide): 069857050a1f923⋯.webm (9.74 MB, 1280x720, 16:9, spaceballs.webm) (h) (u) [play once] [loop]

>>16702370

They wanted the most unmemeable title because they got so assblasted with how Ass Effect Andromeda has been memed on.


16674d (1)  No.16702830>>16709290 >>16713216

File (hide): bffdec76a41dc04⋯.png (274.99 KB, 1024x980, 256:245, ClipboardImage.png) (h) (u)

>>16702480

Or make them knight-themed mechas like from Knights And Magic


d31e24 (1)  No.16703128

make it free to play for one. its basically a worse version of warframe.


bd3c41 (1)  No.16703165

>>16701793 (OP)

Anthem failed because the entire game is just a pile of shit. Anyone looking at five seconds of gameplay can tell that it's just another full price game that requires you to either grind out of the ass in gameplay that's designed to be only barely enjoyable or pay microtransactions to actually have fun before moving on to the next patch where the old content is invalidated and you have to do it all over again.

It's the same shit as EA fucking up Star Wars Battlefront lootboxes; Anthem tried to take a bigger bite than it could and casuals reject it as a result. The game just isn't fun.

>>16702400

It was supposed to be called "Beyond", because its "beyond everything [they've] made before". Yes, they actually wanted an even more bland title than Anthem. (Which fits their game, to be fair.)


af57df (2)  No.16703166>>16705402

>>16702464

I don't like the hair bun.


f37543 (1)  No.16703232

File (hide): 4800b460c19af35⋯.jpeg (83.1 KB, 750x1199, 750:1199, hit_or_miss_gun.jpeg) (h) (u)

>>16701793 (OP)

Delete


184f73 (1)  No.16703252

File (hide): 380fd79ad9a5f50⋯.jpg (40.15 KB, 800x589, 800:589, FuG.jpg) (h) (u)

So, aside from every character/item in the game being terribly designed:

>make flying an actual combat element, instead of just walking in the air during fights, or it basically being an autorun button to get between arenas

>faster combat with less bullet sponges

>more fodder enemies so your characters actually feel fucking powerful instead of dogshit

>remove shitscan, so the high mobility of the players actually makes sense

>get rid of the NuDoom-tier mission design where you go hallway>combat arena>hallway>combat arena

>make the dungeon/raid bosses have actual mechanics instead of just being bigger bullet sponges

>add more than two weapons per category

>add more than two abilities per category

>pass the sequel off to Respawn or someone and just make it a generic third person shooter instead of this pseudo-looter-shooter garbage


aa1f58 (1)  No.16703262

If a building’s original design is fundamentally flawed,unsound,wrong on all levels you’re meant to tear it down and maybe try again.

Cause you can’t fix something that was already fucked when it was still on paper


5fccc1 (1)  No.16703266>>16703612

File (hide): 2376c78cea945a2⋯.jpg (114.28 KB, 511x546, 73:78, 1447384961472.jpg) (h) (u)

Has anyone autistically deconstructed how shit those designs are yet? They make me angry and puke at the same time.


326fef (1)  No.16703612

>>16703266

Read the thread.


7110cf (1)  No.16703652

Scrap everything and make a high production quality Global Agenda.


2ef040 (1)  No.16703656>>16704919

>>16701793 (OP)

The game is perfect as it is. The only way it could be better if it had lead to the immediate closure of BioWare, instead of being another nail in their coffin and losing EA shitloads of money.


3c9b88 (2)  No.16704919

>>16703656

That's a good point


35ba15 (1)  No.16704922>>16704942 >>16704945

What's the game even about? All I've heard about the game was that it failed and that it's shit.


67b7e9 (1)  No.16704942>>16705074

>>16704922

Its like you take the worst from Destiny and Warframe but its made by Bioware/EA with Frostshite, so it also runs like crap while looking slightly above average.

From what i have seen they were fucking around for 90% of the development time and then tried to cobble together something resembling their E3 presentation AFTER said presentation was held.


5b00cf (3)  No.16704945>>16705074

>>16704922

You fight earth made ayylmaos because the "anthem" created them or some shit, your assistant cucks you out of the most powerful suit in history at the end fo the game because he wasn't getting enough attention. You don't hear about him ever again after this.

The endgame is 3 boring repeatable "dungeons" (where one of them is the last boss who is a sentient suit or some shit like that) filled with nothing but bullet sponge enemies and simon says "puzzles" it is one of the worst games ever made and I don't know how people can play this let alone call it "good"

My brother bought it after I insisted he shouldn't. A friend of his, who no longer plays the game, asked him so they could play together. He says next time he will listen to me and so far has been a good boy.


87128c (1)  No.16704986>>16704991

>>16702464

>Saucy loli hiding inside an AraAra

I will be forever mad that the stupid fucking dog took off and not this.


6260f0 (1)  No.16704991

>>16704986

stay mad


8e309e (1)  No.16705048

File (hide): dba0b62c6cb3034⋯.png (181.09 KB, 938x470, 469:235, Pure kikes.PNG) (h) (u)


3c9b88 (2)  No.16705074>>16705152 >>16705337

>>16704945

>so they could play together

That has the be one of the most common way to loose money next to some gayman™ branded crap

>>16704942

>then tried to cobble together something resembling their E3 presentation AFTER said presentation was held.

How is that shit still not illegal after the fucking Watchdogs and The Division E3 trailer being nothing like the game and I don't mean just the graphics,but gameplay mechanics too


c71220 (1)  No.16705147>>16705337 >>16709512

File (hide): 64917011a6542e1⋯.jpg (57.65 KB, 354x469, 354:469, 1436198825956.jpg) (h) (u)

>>16701793 (OP)

The "loot will fix it" is just a meme, a bandaid solution at best that will inevitably wear off when people go back at noticing the awful mission design and gameplay loop. It matters none that I have all the cool shit if all I do is fetchquests with my suit's wifi and horde mode on every mission forever. This game just has no true foundation and is in dire need of a full overhaul if not a complete reconstruction from scratch. However, I feel like entertaining this thread.

In regards to gameplay:

>Increase enemy variety, give roles to enemies in regard to function (eg, some are debuffers instead of damage dealers, some are support for other enemies, give them the ability to "combo" you by combining their attacks, etc.), this will have the effect of forcing people to play as a team rather than running around like headless chickens doing whatever they want.

>Capitalize on the previous by providing the suits with more distinct abilities rather than just "tank with shield" and "assassin who melees", allowing players to fully commit as a combined unit. Eg, distinct shields with different effects and tradeoffs (like a magnetic one that draws fire from surrounding enemies but disables your movement while active), holographic decoys that draw from the shield's power for the interceptor, etc.

>Further diferentiate the javelins by giving them specific weapons to wield to sell the "class and role" idea, as I find it pretty retarded to see a giant hulking colossus wielding a puny little assault or sniper rifle.

>Reconsider how some of the ults work, the only one that works and looks somewhat cool is the ranger's while the rest are pretty fucking retarded (spam elemental damage haphazardly as space mage, yolomelee haphazardly as the not-rogue, pull up a stupid-ass, sissy looking cannon that fires 3 shots worth of nothing with the tank).

>Include enemy settlements of increasing intensity on free-roam and have people fuck with them at their leisure, or better yet, include some sort of dynamic response mechanic where enemies will reinforce certain areas if you constantly attack them while leaving themselves vulnerable on other areas to maybe trick them into opening up a specific area that feels too dense and holds something of interest.

>Rework the mission variety properly, get rid of the wifi fetchquests, the cryptic puzzles and horde mode spam and fully commit to the idea of the "shaper storm" events. Imagine going through a mission and one occurs, giving different effects, it could even be that it buffs both you and the enemies or takes something away for the duration of the storm (eg, no cooldowns for the duration, flying gets disabled, ammunation gains elemental effects, certain enemies become upgraded versions of themselves, stuff like that)

Regarding design:

>Add more variety of environments. It doesn't need to be something too radical, even mixing up the colors a bit can do the trick, as it stands the constant spam of dull greens from the jungle and plain dull caves/ruins gets old really fucking quick.

>Stop the damage-number spam meme, I understand the whole manipulation of pleasure centers by telling you all the fuckhuge amounts of damage you're outputting but if I can't see a damn thing when I'm fighting the enemy, it's worthless.

>Better weapons. Tie it with my previous statement on them to really model better looking weapons that fit with the assigned roles. It's bad enough that they're all looking the same, but the fact that they just don't fit with the javelins' design makes them stick out like a sore thumb even more.

Regarding the campaign:

Since most was covered in the gameplay section, I'll just add that the writing be either completely redone or scrapped to cover the bare minimum of interaction. I'm sick and tired of casts of normalcattle-tier characters that all talk like plebbit retards with dialogue that tries REALLY FUCKING HARD to make everyone be the "epic, snarkastic one-liner dispenser badass who is super cool xdDDD" that has utterly plagued all media since capeshit took off, and I've much rather have characters that are the bare minimum of what they're supposed to be than insufferable tryhards with cringe-inducing dialogue.


5b00cf (3)  No.16705152

>>16705074

I will admit the fast suit with the ass is fun as fuck to play if you're dodging/meleeing


dcada5 (1)  No.16705337

>>16705074

My guess is because it falls in the same category of "totally not a scam, goym" as any advertisement for food.

Also i really cant get myself to pity the retards that still fall for these presentations (or even watch them in the first place) after all the scams that screwed them in the past.

Although that may not even be enough to avoid getting fucked by these AAA games in the future, since they are starting to patch in the worst shit after all reviews have been made. The entire MTX system of the latest COD was patched in a few weeks after all reviews were out so none of them mention it unless they were updated.

At the end, the best way to avoid all of this is just never buying anything AAA that's not from a proven developer/publisher or so old that they wont patch it anymore.

>>16705147

They should also make flying a more integral part. The mechs should have 10x the flying time and enemies should be able to fight flying players properly.

They could have some pretty cool mid-air battles that way and actually differentiate this shit game from all other loot'n'shoot games.


ca963a (1)  No.16705391

Your unwritten assumption is that there is some core to this game that's possible to salvage. There is not. It's trash start to finish, top to bottom.


c9eb3e (2)  No.16705402

File (hide): 641cfa7bbfab513⋯.png (22.04 KB, 945x952, 135:136, exoskeleton.png) (h) (u)

File (hide): 13af93bf259d50e⋯.png (72.02 KB, 1500x1050, 10:7, image (2).png) (h) (u)

File (hide): 1ea3fba2a18bdbc⋯.png (304.89 KB, 1813x1250, 1813:1250, losing to self.png) (h) (u)

File (hide): 593d8cbf2574b77⋯.png (68.52 KB, 1506x963, 502:321, my sides.png) (h) (u)

File (hide): f2cc08b9e488609⋯.png (6.71 KB, 303x521, 303:521, stockings.png) (h) (u)

>>16703166

It's styled after a joystick.


e62be7 (1)  No.16705403>>16706032

>>16701793 (OP)

>How would you fix this game?

By not buying it. If everyone stopped buying trash, they would have to adapt and do better or die.


62c05b (1)  No.16705902

you would have to gut almost everything except for the combat


bfbd95 (1)  No.16705919

Honestly? I feel Anthem is so fundamentally unfun that nothing short of a complete overhaul would make it better.

Some games can't be fixed.


f66d93 (1)  No.16706032>>16709534

>>16705403

>they would have to adapt and do better or die

Or they'd just get some more Monopoly money from the friendly banker kike next door to shovel out more godawful propaganda.

Anthem is one of those games that I can't figure out why it was made. I mean, obviously, it's supposed to be EA's belayed answer to Destiny (after Destiny shat the bed), but why did they hand the development of the game over to BioWare? They can barely cobble together a shit game in the genre they have been specializing in for the past 20 years (homosex simulator), why did anyone expect them to deliver a functional product in this instance? Unless this is some weird corporate scheme where they were deliberately set up to fail.

Also, what's in store for BioWare in the future? Last I heard they were still making the next Dragon Age blunder, are they finally going to stop pretending they make RPGs and just go Telltale with choices on how many dicks the protagonist gets to suck?


9b1b38 (1)  No.16707364>>16709218

>>16701793 (OP)

Besides the suggested fixes so far regarding gameplay, the entire loop and the world needs a rework as well.

Keep the Citadel in the center of the map as a basic hub where you start and can get to.

But implement those walking spiders that roam the map and make them actual cities as well. Enter one and you're in a different hub that might have different factions, weapons, resources, quests, etc.

These cities roam the world and change position as well, using predetermined routes. What they have available inside of them changes depending on what environment they are in and how well they are doing at harvesting it.

This changes slowly from simply completing errands for them but instead of mining resources like an imbecile, you simply point them out to whatever spider-city is in the area. This nets you a blunt sum upfront and some more over time while also improving that specific city.

These places can be attacked. If you do not intervene, they will get worse and can even be destroyed for a few days. This is on a per-player basis, so while your friends can access that specific spider, you can't go in. You can still meet outside and your friends can help you defend it, though.

This gives some context to what you do outside the hub, finding resources for the different factions, clearing the area from hostile presence and exploring ruins so you can report those results and the currently local city can harvest the place better.

This cements your role in the world, rewards you for engaging in these activities but also includes a dynamic element. Depending on what town is in the area, you might get different objectives and rewards. Maybe you'll chase after a specific city, or maybe you'll just support anyone that is harvesting a specific resource.

The central hub remains neutral with all cities (that could have some rivalry between them) and helping any city helps the central hub in a smaller percentage, being a goal you work towards as well.

Complete missions in a roving city, you get reputation with them. Gain enough reputation with several cities and you unlock more story missions in the hub. All the while, you're rewarded for being proactive and have more than enough freedom to set goals and decide on your own where to go and who to support.


74bb35 (1)  No.16707374

>>16701793 (OP)

>How would you fix this game?

t. biocuck brainlet desperate for ideas to revive this garbage game

try adding more microtransactions and nerf the loot even more

that should definitely fix the game


0c3120 (1)  No.16707381

File (hide): 1c1d48c19b02e2c⋯.jpg (96.76 KB, 843x843, 1:1, CHOWDA CRINGE.jpg) (h) (u)

This game isn't fixable.

This game was doomed to fail even if they did have the extra years to work on it.

This game wanted to be a bit like Destiny, and a bit like Warframe, it failed as both titles did it's job better.

Even with fixed loot, the amount of stuff to do would then be halted altogether.

Also reminder that this game's subreddit is now under marshall law because too many people within the game's subreddit were making fun of it.


957865 (1)  No.16707446>>16708264

File (hide): d6edd96dedddadd⋯.webm (1.59 MB, 640x360, 16:9, Don't call the NPC it.webm) (h) (u) [play once] [loop]

>>16701793 (OP)

>How would you fix this game?

You can't. You would have to restart the development from scratch, like Square did with FF XIV. Make it an actual co-op game with an epic story and compelling characters.

>Would fixing loot even be enough?

The loot isn't even tied to the gameplay.


a4abf4 (1)  No.16708264

>>16707446

They had far too many purple haired faggots working on this project for it to be a success. I expect the same from now on out as well.


fc5ba9 (1)  No.16708295>>16709512

Fixing the loot is a small part of the problem but not the whole problem. It was a game built with one good idea, flight, but no direction on how to build the game around it. They also were stuck in their own bubble because they made the same mistakes as their looter shooter peers like Destiny, beat for beat at launch.

Lack of enemy variety. Lack of bosses. Terrible story. Lack of content where they had to reuse levels for endgame content. Lack of endgame content where you grind pointless stuff for challenges that give very little reward for the hard work you put into it. Padding the game around the halfway point because there was a lack of content. Lack of cosmetics to make the Javelins unique when it seems like they had more cosmetics showcased on previous streams. Pointless hub world that have NPCs talk about heir life story but nothing meaningful to the main story that it seems pointless. The tons of loading screens at launch. Bullet sponge enemies as difficulty. Feeling weak in a mech suit where you can get down in 2 hits, even from grunts. Not even explaining their own game mechanics like that element stacking thing or whatever it was called. The same repeating 3 objectives for most of the missions to progress the game. That force teleport if your teammates get too far away from you. A cooldown mechanic for flight for your best mechanic was dumb. Feeling more like a cover shooter with flight mechanic you can use once in a while instead of the ironman game that was promised. There's probably more but that's just off the top of my head.

It's a game like Fallout 76, or Battleborn where even if you fix everything, the core value of the game was already bad from the start. They were meandering on this idea for a while and they should've realized that was the problem, scrapped it and started over again. Speaking of Fallout 76, they had an update I believe called patch 11 that broke the game again. That was after they received some praise for battle royale and for making constant improvements till now. Seems like they blew away that confidence again the usual Bethesda way.


07fb21 (1)  No.16708450

File (hide): cd6e1ac33b1af38⋯.webm (2.66 MB, 853x480, 853:480, ayyyy_lmao.webm) (h) (u) [play once] [loop]

File (hide): c4ba70391a2a851⋯.png (714.38 KB, 1889x2258, 1889:2258, Titan's Shadow (Thread cap….png) (h) (u)

>>16701793 (OP)

Here, I'll effort post a little bit. No need for open world, remove all AAA bullshit. Now, here's the important part: make it a full autism power armor game. Player can customize everything from the individual actuators to the software that runs each piece of the suit; do it wrong and you don't have a functional suit but do it right and you can laugh at all the factory settings fags. World can have some area to it but remove the gay jets that let you just skip the entire map, can have gliders or something that lets you go from town to a spot but after that you have to walk. Visual design needs to be changed according to >>16702290 such that they're functional. AND. LOOK. LIKE. ROBOT. SUITS. Next, give us something interesting to murder, not just endless crowds of mooks. Make it like monster hunter/god eater/etc. where you're fighting big enemies more often. Next, get rid of the "HUMANITY'S LAST HOPE" crap. With technology like that they should own the planet, make it like a gameshow where you're supposed to go for style points to get sponsorships for more and better suit parts. As for hp, make everything susceptible to dying. The player should be straight up immune to small arms fire given they're in a mech suit but that means you must focus on avoiding large and/or explosive rounds that will blow your suit off. Furthermore, make death and injury on a character visceral and permanent. Nothing in particular stops a one armed man from feeding mech-suit wires into his arm to control it but it would add depth to depthless characters to watch them slowly die throughout their careers based on the mistakes YOU make. The main drawback to death is that you have to make a new guy and start over progression-wise, but that's an excellent excuse to remove large portions of grinding from the game. Lots of other stuff.

Basically to fix it, you have to make an entirely different game.


19317d (1)  No.16709218

>>16707364

>This is on a per-player basis, so while your friends can access that specific spider, you can't go in.

Fuck that, if something i find annoying in MMOs and games like those is how despite players inhabiting the same world things are different.


b00b63 (1)  No.16709290

>>16701793 (OP)

You'd have to completely rewrite the story, make the characters more believable and interesting. Completely redesign combat because honestly it's pretty bland, stop with the bullshit that was the trials meme.

Make characters look physically appealing and not like a bunch of weirdos. Javellins need to be more interesting. When I played the beta I was expecting something like warframe level of modding, so you could make your javellins either bulky as fuck or super speedy but it's basically presets with minor percentage boosts. At least what I remember anyway.

>big robots that can fly

>fire missiles out of their backs

>fly for 20 seconds before overheating and crashing

???

Seriously if it was a sandbox/bit campaigny like EDF >>16702404 it would've been fun but the fun is limited because you're too constricted.

>>16702830

>actual appealing mechs

are you crazy?


248e18 (2)  No.16709512

>>16705147

> I'm sick and tired of casts of normalcattle-tier characters that all talk like plebbit retards with dialogue that tries REALLY FUCKING HARD to make everyone be the "epic, snarkastic one-liner dispenser badass who is super cool xdDDD" that has utterly plagued all media since capeshit took off, and I've much rather have characters that are the bare minimum of what they're supposed to be than insufferable tryhards with cringe-inducing dialogue.

this. everybody is literally the same character + x now.

>>16708295

>Battleborn

except the core was fine, it bombed for different reasons.


248e18 (2)  No.16709534

>>16706032

> why did they hand the development of the game over to BioWare?

because EA is literally out of studios, especially big ones that can sell a game on brand alone. who's really left that's not shitting out sportball games (and those sell on the game's name, not the studios)? maxis is dead, visceral is dead, criterion is reduced to a support studio and maybe work on a nfs every once in a while, but that's it. they only have bioware and dice as names that normalfags recognize, same reason they renamed montreal "bioware" before shitting out andromeda to make people think it will be from the same people, and it's not the first time they did it. now you also remember ea wanted bioware to make another command & conquer.

ironically visceral could have made a fucking great game. their gameplay & designs were always solid, they know and can work with frostbite from hardline and they got third person experience from DS. but better give your prestige games to shit studios like dice and bioware. ea is simply fucking retarded and solely propped up by fifa money at this point.


f6ad25 (2)  No.16713116

I'm borrowing this off a friend on ps4 right now, because i just had to know, and while it is a buggy crash heavy thing there is something to the core gameplay. But it feels like this could have been a blend of max payne meets mass effect biotic but it got gaas'ed and its just not the developers bag.

Currently lvl.14 looking for one more chest to open that last vault and the storm lancer looks and feels cool and you could have made a game about that. But even without the crashes and disconnects it just feels like Fallout 76 and its a developer making shit they have no experience in and i dont know what else they expected.


48fc38 (1)  No.16713165>>16713190 >>16713201

I've confused this game with Destiny just because they look very similar. Not sure why EA or bioware wanted to mimic a game that bland when they could have easily just made a star wars RPG. I'm not saying it would have been good, but it would have been a better choice in hindsight.


f6ad25 (2)  No.16713190

>>16713165

Its called 'gettin' GaaS'ed' by consumers and 'milking the watercooler gamer' by publishers. A games as a service title keeps players 'locked into the ecosystem' where the game is a grind just to keep people looking at a f2p korean mmo style cash shop storefront.


8940ca (6)  No.16713201

>>16713165

The entire thing is obviously just them taking all the "Bioware", or at least as much as they can without going into relapse, off of Mass Effect 4 and trying to repurpose it into a skinnerbox. I would imagine even Disney knows how poisonous a new Bioware game would be to their brand. Either that or they don't want any competition when it comes to reaching rock bottom.


ac7817 (2)  No.16713216

File (hide): aea2497e4a4141d⋯.webm (1.56 MB, 1280x720, 16:9, patlabor.webm) (h) (u) [play once] [loop]

>>16702830

>Knights And Magic

Muh nigga


228169 (1)  No.16713346

Friendly reminder that the next quarterly investor call for EA is coming up next week:

>https://ir.ea.com/calendar-and-events/default.aspx

>July 30, 2019 02:00 PM PT

>Electronic Arts Q1 2020 Earnings Conference Call

>Dial-in numbers:

>Participant Toll Free Dial-In Number: (866) 393-4306

>Participant International Dial-In Number: (734) 385-2616

>Conference ID: 9998462

The last few have been good for laughs, especially when you get to hear that soulless cretin Andrew Wilson say 'We're committed to ANthem and believe it has a strong future'




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