>>16701793 (OP)
The "loot will fix it" is just a meme, a bandaid solution at best that will inevitably wear off when people go back at noticing the awful mission design and gameplay loop. It matters none that I have all the cool shit if all I do is fetchquests with my suit's wifi and horde mode on every mission forever. This game just has no true foundation and is in dire need of a full overhaul if not a complete reconstruction from scratch. However, I feel like entertaining this thread.
In regards to gameplay:
>Increase enemy variety, give roles to enemies in regard to function (eg, some are debuffers instead of damage dealers, some are support for other enemies, give them the ability to "combo" you by combining their attacks, etc.), this will have the effect of forcing people to play as a team rather than running around like headless chickens doing whatever they want.
>Capitalize on the previous by providing the suits with more distinct abilities rather than just "tank with shield" and "assassin who melees", allowing players to fully commit as a combined unit. Eg, distinct shields with different effects and tradeoffs (like a magnetic one that draws fire from surrounding enemies but disables your movement while active), holographic decoys that draw from the shield's power for the interceptor, etc.
>Further diferentiate the javelins by giving them specific weapons to wield to sell the "class and role" idea, as I find it pretty retarded to see a giant hulking colossus wielding a puny little assault or sniper rifle.
>Reconsider how some of the ults work, the only one that works and looks somewhat cool is the ranger's while the rest are pretty fucking retarded (spam elemental damage haphazardly as space mage, yolomelee haphazardly as the not-rogue, pull up a stupid-ass, sissy looking cannon that fires 3 shots worth of nothing with the tank).
>Include enemy settlements of increasing intensity on free-roam and have people fuck with them at their leisure, or better yet, include some sort of dynamic response mechanic where enemies will reinforce certain areas if you constantly attack them while leaving themselves vulnerable on other areas to maybe trick them into opening up a specific area that feels too dense and holds something of interest.
>Rework the mission variety properly, get rid of the wifi fetchquests, the cryptic puzzles and horde mode spam and fully commit to the idea of the "shaper storm" events. Imagine going through a mission and one occurs, giving different effects, it could even be that it buffs both you and the enemies or takes something away for the duration of the storm (eg, no cooldowns for the duration, flying gets disabled, ammunation gains elemental effects, certain enemies become upgraded versions of themselves, stuff like that)
Regarding design:
>Add more variety of environments. It doesn't need to be something too radical, even mixing up the colors a bit can do the trick, as it stands the constant spam of dull greens from the jungle and plain dull caves/ruins gets old really fucking quick.
>Stop the damage-number spam meme, I understand the whole manipulation of pleasure centers by telling you all the fuckhuge amounts of damage you're outputting but if I can't see a damn thing when I'm fighting the enemy, it's worthless.
>Better weapons. Tie it with my previous statement on them to really model better looking weapons that fit with the assigned roles. It's bad enough that they're all looking the same, but the fact that they just don't fit with the javelins' design makes them stick out like a sore thumb even more.
Regarding the campaign:
Since most was covered in the gameplay section, I'll just add that the writing be either completely redone or scrapped to cover the bare minimum of interaction. I'm sick and tired of casts of normalcattle-tier characters that all talk like plebbit retards with dialogue that tries REALLY FUCKING HARD to make everyone be the "epic, snarkastic one-liner dispenser badass who is super cool xdDDD" that has utterly plagued all media since capeshit took off, and I've much rather have characters that are the bare minimum of what they're supposed to be than insufferable tryhards with cringe-inducing dialogue.