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File: 9278b5787f4fcfa⋯.jpg (188.29 KB, 642x428, 3:2, 3.21.HOME7DeadlySinsGuestP….jpg)

e29795  No.16636433

Custom maps/gameplay styles should be put into the main game from the start. Say you want to play with the theme of your favourite franchise and its characters but with the gameplay of Red Alert, Stronghold, Empire Earth, Zoo Tycoon, Warcraft instead of being relegated to 1 shitty gameplay.

Why can't I play in the world of Starcraft with Empire Earth's gameplay?

8e7d6a  No.16636465

custom content is 99% of the time of significantly lower quality and .9% equivalent quality and .1% better than official original content. Despite what some people try to peddle most people are not very creative, developers included, but those who create out of passion and desire to create are almost always inferior to those who produce under pressure.

This isn't an argument, it's a fact. Custom content is not really worth the time most of the time.


42c241  No.16636479

But that isnt gameplay your talking about if you want to swap out different units from different games into a game that isnt an RTS. if you wanted to mod a game so much its nothing like the original and not even the same genre then you should just make your own game instead of modding someone elses.


99ba10  No.16636586

File: d5ff32f5b38512d⋯.jpg (25.94 KB, 250x311, 250:311, noneug.jpg)

>>16636465

Absolute bullshit. The Doom and Quake modding scene went further than anything old Id has done in terms of level design.

Maps like Scythe 2, Alien Vendetta and Rekkr are just three examples that are Superior to official releases.

I'll give you the benefit of the doubt that you just didn't think about these games and assumed you're right. Go get a version of Zdoom, a doom2 wad and look up Maskim Xul. You can skip the first map, it's just an introductory level but level 2 has some of the leveldesign in an fps I've seen in years.


e29795  No.16636589

If I ever wanted my own franchise which branches to wider audiences I'd put in multiple campaigns with alternate gameplay styles in them.

I want to vicariously live through this game as I play sub-genres of RTS that weren't suppose to be possible. If SC1 didn't have custom maps I would have stopped long ago. Its vanilla gameplay is so fucking horrid and anti intellectual.

Counter Strike, Warcraft 3, Roblox, StarCraft, modded games broke me.


8e7d6a  No.16636646

File: a628ce63d093657⋯.jpg (36.42 KB, 639x422, 639:422, ra7.jpg)

>>16636586

Some of the shittiest examples imaginable, of course people spending 20+ years of their lives making content for the same thing have eventually put out something that falls into that .1%. You forget to mention that people like MFX and Sock and Daz are professionals and make games for a living, they have experience working under pressure. I'll pass and play something that is new to me instead of the same old shit.


5b4c64  No.16636659

>>16636465

I guess we should give a name to your gay little law of video game mod quality since the scientific community condones it to be perfectly repeatable and true.

I think "Faggot's law" is a good pick.


8e7d6a  No.16636671

>>16636659

Mods and modders are fags, ergo the law that binds them to shitty quality must be faggot's law. Perfect. Hear hear.


fb83c8  No.16636673

File: d35695ae2c5d2ad⋯.jpg (73.44 KB, 600x450, 4:3, counter-strike-1-6-screens….jpg)

File: bf742ebd2b96e5d⋯.jpg (50.27 KB, 1024x768, 4:3, logo.jpg)

>>16636465

There's a lot of examples of mods that created franchises and their own genres. See: Counter Strike, Defense of the Ancients. Etc. Counter Strike itself was a sequel mod to one that a lot of the same team members worked on called Action Quake 2. Which added real life guns and location based damage to that game. There are also an enormous amount of examples of mod developers eventually being hired because of their work on mods. Like Tim Willits was hired at Id after he submitted a few Doom custom maps. The developers of Final Doom's TNT Evilution were later hired at Valve to work on Half-Life.

>those who create out of passion and desire to create are almost always inferior to those who produce under pressure.

There are also negatives associated with creating under pressure that ruin the game. Like a good example is a producer will decide to add DRM to the game, or will decide to add a color filter to it. And you can't do anything about it because you're just one guy among hundreds. There are also many examples of games that were originally much more ambitious that had to be further expanded on by mods. KOTOR 2 is a really good example where the base game is just average but the restoration mod pushes it into really good.


fb83c8  No.16636676

File: 85e4adf7ad3217a⋯.png (32.94 KB, 448x452, 112:113, f42.png)


5b1fbf  No.16636683

Nigger that's a spinoff.

Your OP was actually so fucking retarded it gave me diarrhea


8e7d6a  No.16636729

>>16636673

Let's put it out there honestly, counter-strike was never very good and relied on custom game modes to be remotely entertaining.

> Like a good example is a producer will decide to add DRM to the game,

impacts the distribution, not the game. Try to stay focused.

>will decide to add a color filter to it.

A bit of a blue filter is far better than the "fixes" modders think up. Have you not seen those trash ENB and sweetFX configs? Disgusting.

>KOTOR 2 is a really good example

Obsidian is a great example of a developer who can't work under pressure, time and time again they blame their failures on everyone else. When they finally had the opportunity to work just for themselves what do they do? Commit the same failures.

>restoration mod

restores and finishes up content not made by modders.


ada616  No.16636769

OP, the simple fact of the matter is that all of these properties are owned by different companies, and the incredible legal clusterfuck of shuffling around copyrights like this is simple infeasible. It will never happen.


fb83c8  No.16636783

File: 90e3aa71afa4d3f⋯.jpg (57.78 KB, 620x349, 620:349, DeusHR2-jpg-1.jpg)

>>16636729

>Let's put it out there honestly, counter-strike was never very good and relied on custom game modes to be remotely entertaining.

So a game was fixed by mods but this isn't a good thing and a game made by a commercial developer is always better for some reason

>impacts the distribution, not the game

Tell that to an always-online game

>A bit of a blue filter is far better than the "fixes" modders think up. Have you not seen those trash ENB and sweetFX configs? Disgusting.

The difference is that an ENB/SweetFX is more akin to a hack and it's not forced upon you like a color filter usually is in a vidya. You can't turn off the yellow filter in Deus Ex Human Revolution.

>restores and finishes up content not made by modders.

That's not entirely accurate some of it was content that was half finished or only theoretical and was just voice acted.

>Obsidian is a great example of a developer who can't work under pressure, time and time again they blame their failures on everyone else

That's not entirely accurate. Like with Kotor 2 Lucasarts screwed them over and forced them to release it despite only needing Q/A time to finish it. Bethesda notoriously forced them to accept a contract that tied royalty bonuses to a metacritic score and forced them to use Gamebryo. Said contract is said to be extremely common among big publishers and is commonly blamed for why a lot of games have sjwish politics to appease game journos to try and get a higher metacritic score.

There are also mods for Bethesda games that are unquestionably better than anything Bethesda has put out recently in terms of writing. There's one in development for Fallout 4 called Fallout Miami.


42c241  No.16636877

>>16636676

have you seen they way nu-modders act? they take down their mods over the smallest of things and some even took down everything forever just because drumpf got elected


cc9b20  No.16636918

>>16636683

>>16636769

The fuck are you talking about. I just want devs to embrace the idea of alternate gameplay without relying on modders like a bunch of idiots. If I see one more modder being hired because the employers are too incompetent to find talent on their own then I'm gonna snap.

I've seen Skyrim and Minecraft mods… I still can't believe how shit the gameplay is because they still build on a flawed foundation instead of modifying said foundation.

There's a bunch of obvious standards and practices which happened back in the 2000s and should have kept going through the 2010s.

But the 2010s seem to be depressingly static and creatively bankrupt as the 70s. They can't even be arsed to copy cat each other anymore. Even those many Minecraft copycats are trash compared to the copycats of the 2000s.

We had all sorts of games ripping off on each other and coming up with over the top ideas in an instant like combining RTS and RPG together.

Games also didn't cost that much back then. Content only depended on how fast the level holders worked in 1-2 years.

The idea of 6 different campaigns which each play in a radically different way would be right st home with the originality and creativity of the 2000s.

It's only the 2010s which can be so easily impressed by a Lego game like Infiminer/Minecraft and at the same fuck up its main BASIC appeal on 5 different ocassions. Truly as the hippy era.


fb83c8  No.16636954

File: 0b475e92aae90b4⋯.jpg (201.97 KB, 1200x690, 40:23, richard_garriott_photo_fin….jpg)

>>16636918

>If I see one more modder being hired because the employers are too incompetent to find talent on their own then I'm gonna snap

People who employ new gamedevs typically want a portfolio of their work, and usually when someone goes to an overpriced college they make excessively derivative work nobody cares about. A mod meanwhile has buzz surrounding it and depending on the type of mod indicates the experience you want for your project.

>I still can't believe how shit the gameplay is because they still build on a flawed foundation instead of modifying said foundation.

That's because a great deal of elements are still hardcoded. Like with Skyrim you can't add new skills. This won't be an issue with OpenMW because nothing there is hardcoded.

>But the 2010s seem to be depressingly static and creatively bankrupt as the 70s

There were just as many shitty games released in the 2000s as there are nowadays you just don't remember them because you forgot them

>We had all sorts of games ripping off on each other and coming up with over the top ideas in an instant like combining RTS and RPG together.

That always happened. This was even viewed as games "cloning" each other. See "Doom clone", "GTA Clone", "WOW Clone" etc.

>Games also didn't cost that much back then

Not if you account for inflation

>The idea of 6 different campaigns which each play in a radically different way would be right st home with the originality and creativity of the 2000s.

Back then making a new campaign took far less time because the games were really simple. Making a single level for Wolfenstein 3D only took a developer a single day to make.


6eea17  No.16636998

>>16636465

>>16636646

>but those who create out of passion and desire to create are almost always inferior to those who produce under pressure

Bullshit. A developer working under pressure but without passion and desire is more likely than anything else going to pump out a polished product, but not a good one.

>You forget to mention that people like MFX and Sock and Daz are professionals and make games for a living, they have experience working under pressure.

You've basically made a loophole for your own claim.

>>16636659

There is already something like that called sturgeon's law (90% of everything is shit). Part of the point though is that the existence of the 90% is irrelevant precisely because you can ignore it at your convenience and focus your attention on the quality stuff that gets made.


229b14  No.16637023

>>16636586

>noneug

Well played, tradfag.


5ca2b6  No.16637057

>>16636954

>there were just as many shitty games

>Its always been this way

LOL, gaslighting only works if the person has shit memory and confidence. Anybody with half a brain cell on /v/ can tell you there were many more games being made in the 2000's, they were made much more quickly, and they were of much higher replayability than those of today. Look at the games released in 2006 vs those of 2018 and tell me I'm full of shit, protip: you can't.


fb83c8  No.16637067

>>16637057

>Look at the games released in 2006 vs those of 2018 and tell me I'm full of shit, protip: you can't.

There were plenty of shit games released in 2006


42c241  No.16637109

>>16637067

name them


5ca2b6  No.16637121

>>16637067

That wasn't your retort, you retorted that this day and age isn't creatively bankrupt by stating that the number of shitty games from back then is the same as now. I wanted to say that is retarded since its like saying its always been this way when it hasn't and number of shitty games can't even be properly used to measure game creativity. Rather, your statement might be true only due to the fact that the number of games made nowadays is much less than back then, and yet quality is so low it might match the number of shit games before it. Likewise, the speed of games being made is much much worse than before, which cannot only be accounted to tech advancements.


fb83c8  No.16637178

File: 945e20029cee29d⋯.jpg (40.73 KB, 315x445, 63:89, 51FQAQSGKNL._SY445_.jpg)

File: e407f7cf496ce43⋯.jpg (17.56 KB, 220x310, 22:31, 220px-Dirgeofcerberususbox.jpg)

File: 808067221ed5a41⋯.jpg (18.03 KB, 220x312, 55:78, 24_-_The_Game.jpg)

File: a0f7afcc1978a10⋯.jpg (31.59 KB, 220x313, 220:313, 220px-Eragon_video_game.jpg)

File: 14b2fe4fc22ab85⋯.jpg (22.4 KB, 220x301, 220:301, 220px-Gears_of_war_cover_a….jpg)

>>16637109

This isn't even all of it, this is just shit I could find with Google. Back in the early-mid-late 2000s terrible licensed vidya was everywhere and polluted store shelves. One of the reasons why THQ and Midway both went bankrupt is this was 90% of their business model

>>16637121

>its always been this way when it hasn't

This is referred to as the "Golden Age" fallacy, which is "things were better years back when I was younger and didn't think critically about what I was doing. Now things are all bad". The most common element about the Golden Age fallacy is nobody can ever pinpoint a specific time when everything "Became bad" and agree on it. Like it used to be everything in the PS2/Xbox generation was creatively bankrupt. Now >>16637057 is saying the 360 generation was peak vidya. If this was /v/ of 10 years ago they would've seen the 360 generation as the downfall of vidya because

>cover shooters

>DLC

however NOW is when the downfall of vidya is. And in 10 years 2029 will be the worst ever point in history.

>Likewise, the speed of games being made is much much worse than before, which cannot only be accounted to tech advancements.

It used to be that games were made in only a few years. Like Quake was considered vaporware back in the 90s because it took 2-3 years to make. Nowadays you see games that take 3-4 years and people think if something is made in a year that's horrific.


ada616  No.16637196

>>16636918

>I just want devs to embrace the idea of alternate gameplay

Which would require them to have the legal rights to use those other gameplay options from other games. What part of "they don't own that shit so can't use it" don't you fucking understand?? There's a reason why modders aren't allowed to make money when they do that kind of shit.


42c241  No.16637234

>>16637178

>24: the game

>bad

That game was fucking lit

<this was just the shit i could find on google

so you didnt post any shit games then? did you literally type shit games from 2006 into google?


5ca2b6  No.16637307

>>16637178

>pinpoint the time

2007

>ps2 creatively bankrupt

What is a better sign of creative bankruptcy: lot of forgettable titles with some good ones that everyone remembers, or few titles overall with vast majority being complete shit

There was a lot of bad games before, but now there are less games overall, bad games are even worst than then, and there are less good titles than ever before.

Also

>2007

Shit games started popping up before then, but the shitty recipe of cutscene hitbox cover shooter fps that half-life 2 started only really got going this year with cod4, Tumblr started this year, valve started making steam into social media lite, ect.


4ddb3c  No.16637312

>>16637178

I remember being fond of the Cars video game.


fd6acc  No.16637345

File: 149d9e8d773dafa⋯.png (147.87 KB, 642x428, 3:2, Untitled.png)

>>16636433

You picture sucks OP


c21cd5  No.16637352

>>16637196

>Which would require them to have the legal rights to use those other gameplay options from other games.

What the flying fuck. Are you underage or a fourth worlder?

This is a really really really blatantly false and even someone with zero knowledge in laws can say that you're dumb and naive.


fb83c8  No.16637407

File: 2637410530d3f78⋯.jpg (133.12 KB, 1024x768, 4:3, uber3.jpg)

>>16637307

>What is a better sign of creative bankruptcy: lot of forgettable titles with some good ones that everyone remembers, or few titles overall with vast majority being complete shit

In old /v/ of the past I distinctly remember people pointing to years like 2001 and 2004 when the golden age of vidya (back then 1990-2000, Super Mario World to Deus Ex) became bad. Like they'd often cite games like Halo and Halo 2 because after that point Arena shooters were dead in the water and everything was console focused. We've gone from Halo is the worst video game ever, to Halo is something to be nostalgic over, to everything after Halo is bad.

>>16637234

>so you didnt post any shit games then? did you literally type shit games from 2006 into google?

There's an enormous amount of games from the 2000s that don't even appear on Google or Wikipedia under lists of games from 2006 unless you specifically look for them. In some instances you can usually only find mobygames listings for them. If you just look for foreign games there's an enormous amount of those that were completely buried and forgotten and are hard to even find torrent listings for. Like Ubersoldier 1.


fe1dd9  No.16644382

I know there was a 2015s game where it was like Deus Ex a RPG+FPS where you had plenty of weapons like katanas, freeze guns, normal guns, armor. Can't remember the name though.


fec5c4  No.16644472

File: 2134be91e3760aa⋯.png (186.77 KB, 642x477, 214:159, fixed.png)

>>16637345

fixed that for ya


123053  No.16644494

If a game cannot stand on its own too legs and needs mods to make it worthwhile, it's a bad game.

That's not to say that mods can't somewhat improve a game, they absolutely can, but a game should never make you think

>you know? this would be better with mods and shit

while you're playing it. If the game cannot keep you satisfied with the content already present, it's a shit game.


ada616  No.16645931

>>16637352

>Games can just steal assets from other games and nobody will care

Lol.


42c241  No.16645963

>>16644494

>If a game cannot stand on its own too legs and needs mods to make it worthwhile, it's a bad game.

are you saying fallout new vegas, STALKER, any bethesda game and half life 2 are bad games?


93f730  No.16646029

>>16645963

I think STALKER stands on it's own two legs, just not particularly well considering the crashes and bugs. Otherwise I had a blast playing Vanilla.


4ddb3c  No.16646039

File: 390dbb7a50b7534⋯.png (31.43 KB, 196x184, 49:46, smirk2.png)


ba4db7  No.16646239

>>16636465

I think that depends on the game and the community. For example, most of the newer user-made campaigns for Freespace 2 are either equal or better than the official campaigns.


87e752  No.16646245

>>16636465

>custom content is 99% of the time of significantly lower quality and .9% equivalent quality and .1% better than official original content

Tell that to Skyrim. The mods for that game are 100% better than the original game.

>>16636433

Are you asking devs to start making mods or something?


a542f3  No.16646247

>>16646245

>are 100% better than the original game

Not really helping your argument since Skyrim OC is shit.


87e752  No.16646263

>>16646247

Halo custom maps then, with the base game it's fun and all but custom games are even better.

>b-b-b-but halo is shit too!

then I don't know what to say other than you're probably retarded


a542f3  No.16646265

>>16646263

>putting words in my mouth

All I said is that Skyrim is a shit game. Why are you so butthurt over objective facts?


c4d172  No.16646296

>>16646245

>Are you asking devs to start making mods or something?

Would that be so … https://www.youtube.com/watch?v=YSLhrIuAZak ?


ba4db7  No.16649633

>>16636673

>KOTOR 2 is a really good example where the base game is just average but the restoration mod pushes it into really good.

Too bad they couldn't do shit to fix the broken companion AI.

>>16636783

>There are also mods for Bethesda games that are unquestionably better than anything Bethesda has put out recently in terms of writing.

To be fair, being a better writer than Bethesda isn't difficult.

>>16636954

>That's because a great deal of elements are still hardcoded. Like with Skyrim you can't add new skills.

Actually, you can add new skills. They just won't appear in the perk menu. You'd have to put them in an MCM for the mod, like Forgotten Magic does for its spells. I think Hunterborn does something like that as well. There's still a lot of stuff that is hardcoded, though.

>There were just as many shitty games released in the 2000s as there are nowadays you just don't remember them because you forgot them

That's because in the 2000s, there were more games being released in general. That meant more bad games, but also more good ones. Now there are fewer games, and most of them are bad.




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