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File: 9a6cfdfa84c3b69⋯.png (19.7 KB, 162x147, 54:49, ss (2019-06-14 at 12.22.37….png)

a78ddf  No.16605317

I have attempted to play and enjoy Space Station 13 for several months now and it has brought me only salt and sadness.

What video game do I move on to now? I hear Barotrauma is "like" SS13 but the way people describe games as being "like" dark souls or being a rogue"like," I'm incredibly wary of it. Maybe I could try one of the other autistic shitfits on byond?

63d761  No.16605322

kys cuck


a78ddf  No.16605368

>>16605322

Is that on the Epic Games store?


8ae47e  No.16605410

I can’t find a pirated copy, but Stationeers seems like what you want.

https://stationeers.com/


b33a96  No.16605426

>>16605317

clone wars rp on gmod :)


21fadd  No.16606228

>>16605410

>dlc for an early access game


8ae47e  No.16606264

>>16606228

Yeah, I was after a torrent. No plans to pay for it.


2d48ee  No.16606290

File: 726e662e74c3b63⋯.png (184.22 KB, 763x546, 109:78, e71a60067bbd089790cf9401c7….png)

It's like Dwarf Fortress. Everything like it's going to be watered down, which is sad because it desperately needs a massive code rehaul (both games). I'm always shocked by how much there is to learn from SS13. Exploring deep space alone (something nobody ever does, provides nothing, and is basically forgotten about) has all sorts of crazy shit you can find, and most of it's memorable. From an abandoned space station to fix up to a serial killer's lair. The serial killer in particular reminded me a lot of the prosthetic man from VTM:B. Ironically the best parts of the game isn't the meme shit you hear about in reviews for it, although that is a really good part of it.

This is the type of shit you lose in a reproduction/knock-off.


5d9854  No.16606322

Why you hev to be med? Is only game


517e82  No.16606343

The only issue i have with ss13 is it's god awful engine/codebase and furries.

If you were to just remove those two things, it would be perfected


2d48ee  No.16606357

>>16606343

If you removed the furries what would you put in the Miasma gas chamber?


a78ddf  No.16606371


cc2e97  No.16606441

File: 8659044d9b4263c⋯.webm (4.15 MB, 640x480, 4:3, Space Clown.webm)

>>16605317

Isn't Unfortunate Spacemen kinda like SS13?

I keep hearing it's like TTT In Space, but I haven't really looked too deeply into it being like that.

How the fuck is nobody able to recreate little shitty games made from 20+ years ago with the same amount of details and depth? SS13 and UO come to mind. Fuck this shitty industry.


2d48ee  No.16606469

>>16606441

>I keep hearing it's like TTT In Space, but I haven't really looked too deeply into it being like that.

Only if you're playing security AND it's a traitor round.


d13f7e  No.16606480

>>16606343

Every group attempting to create a new engine for SS13 has ended in failure, usually from dramafagging, infighting, laziness and/or greed.

The only way we'll get something better is if a hyperautist devotes himself to making one.


beb6f5  No.16606558

>>16606480

I don't get why more wouldn't want to get away from byond code. It's not like byond even provides servers, just a browser.


517e82  No.16606625

>>16606371

Looks good.

Will it be opensource?


beb6f5  No.16606682

File: 77e3482f05fc071⋯.png (59.67 KB, 667x585, 667:585, ClipboardImage.png)

>>16606625

Did you not follow the links on their site? At a point it seemed promising. They stuffed themselves on Steam early access, there was some light buzz about it because it seemed to move buttery smooth. Then again, there were hardly any systems in the game. Looks like they only update on Patreon presently.


734092  No.16615041

>>16606558

Well, all the code bases are built on that codebase. So I mean replication of things like CM, /vg/ /tg/, baycode, archangel and other popular codes would be a huge pain. At least that's likely why people don't do it.


09d1e0  No.16615074

>>16615041

>archangel

>popular


734092  No.16615331

>>16615074

hey, there was a server up a few days ago with 40 people on it. Some guys are trying to reboot it or something. it was fun


e1e495  No.16615396

File: b1666be22a6d7a8⋯.mp4 (2.38 MB, 1920x1000, 48:25, Clown fights for his freed….mp4)

>>16606290

Haha I was there in that round, I floated aimlessly south of the station and I found the abandoned charlie station which had no power and was seemingly abandoned for hundreds of years and I repaired it so it became functional and usable again.


97a53b  No.16618150

>>16615396

Punished Asshole here. The lag was because of the jukebox loading the song right in the middle of the fight.

I wish i could play more but the serber is fucking DEAD.


e0ff0a  No.16618332


2d48ee  No.16626616

>>16615396

Charlie is comfy as fuck. Wish there was more shit like it. The server was going to get an entire map like it called Junkstation, but it's become one of "those" things where it's not technically dead but there's no updates. It's also unplayable in it's current form due to bugs.


5f33bf  No.16626641

>>16605410

>>16606228

cs.rin has new versions of it, I also hosted a /v/ server earlier this year. But it's only like ss13 in the engineering aspects. You can build pretty complex and neat shit, and that's where the game ends, there's no ss13-like roleplay aspect. The devs are working towards that stage, but it's still got a good bit ahead. As is, it's more like something between SS13 and Spengies.


32b787  No.16626694


b3b6b0  No.16629234

File: df7267ed3b4beb5⋯.jpg (145.9 KB, 1080x1381, 1080:1381, PhotoPictureResizer_190623….jpg)

>>16606682

their discord is active


fac508  No.16631179

>>16629234

You still need to go into the gas chamber.


8ed68c  No.16631230

File: 21e48e14ca8b22a⋯.gif (1.05 MB, 320x184, 40:23, laughingseifer.gif)

>>16605368

>Is that on the Epic Games store?


c8993e  No.16632363

>>16605317

there is this game on steam called xcom: ufo defense. play on at least genius and you'll have fun


9bc517  No.16633849

>>16606441

>How the fuck is nobody able to recreate little shitty games made from 20+ years ago with the same amount of details and depth? SS13 and UO come to mind. Fuck this shitty industry.

Answer is a combination of the following:

1) Due to a variety of factors, programming as a profession used to only attract people who really loved it and were really good at it. Now this is no longer the case.

2) In order to support mediocre programmers as the baseline employee, the software industry (including games) is built around high level languages and middleware which makes it slower for good programmers to make stuff. This reliance also causes a lot of interoperability bugs in general, that programmers have to spend time fixing.

3) OS and hardware are both more bloated, also making everything take longer.

4) Programming conventions have evolved in such a way that values "pretty code" over "functional code," and this sensibility is conferred to students at uni. Quickly hacking something together so it works used to be a virtue, now it's a vice (unless you are "prototyping").

But you're right, if you wanted to clone a game that took 2 years to make in 1992, today it might be double or triple the time.

An unrelated reason is the market has changed. Games used to be made a lot more artistically/playfully, and now the core features are driven or at least approved by marketing and sales teams. But consider that some of the studios that made the best games of the 90s (Black Isle, Bullfrog, Origin, etc) all went out of business in the early 2000s. This might have been due to the publisher/developer relationship and lack of mature digital distribution model at the time, but for whatever reason, as soon as games became big business and mass market the "winners" were the ones caring about ROI above everything else. And the "winners" bought up the "losers" or drove them out of business – losers being those studios who cared slightly less about ROI, just wanted to make good games and pay salaries. And the current economic climate still trends towards market consolidation.


bf45be  No.16633950

>/tg/ is now tranny station

>8ch server is forever stagnant with a very mediocre low population and none of the autists there seem to realize that ss13 is a high pop game where you're supposed to have a functioning bustling station and not a half-abandoned hub of little autism projects

I threw the towel already.


517e82  No.16634164

>>16633849

>2) In order to support mediocre programmers as the baseline employee, the software industry (including games) is built around high level languages and middleware which makes it slower for good programmers to make stuff. This reliance also causes a lot of interoperability bugs in general, that programmers have to spend time fixing.

but ss13 is made on byond. so this factor is mostly irrelavent.


dc2f67  No.16652112

>>16633849

maybe you all see it too dark. Games like ss13 dont have a huge followership but back in the day only "nerds" played games so the golden games didnt have much more players either since casuals werent playing them. Todays golden games are just harder to find you just have to be the nerd.


66fc83  No.16652154

I keep wanting to try SS13 but every time I enter a game I'm just utterly fucking confused as to what I'm supposed to do. I know it's a spoon feed but is there any good spot to learn before shitting up a server?


e87e40  No.16652188

>>16652154

Read the wiki and just play the game. The wiki teaches you a lot of things, it's almost like a manual for the game. You could just get someone to teach you the different jobs ingame, too. People are usually friendly and will show you the ropes. You can also put up your own server and dick around there.


dc2f67  No.16652200

>>16652154

I learned it by doing botanist its a very easy job. Also i asked an already onboard botanist to show me the ropes. Later i treid mining and nearly died because i didnt even know you need a oxygen mask to go outside. But again another miner showed me how its all done. The game lives on interaction with other players.


dc2f67  No.16652203

Also does anybody have the piano code for serbia strong?


e87e40  No.16652227

>>16652200

I'll second botanist as that is how I learned the game, too.




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