>>16592068
>The story of Hytale is that the biggest and most popular minecraft server is Hypixel which uses no mods and lots of plugins
I understand the programming difference between mods and plugins, but when it comes down to how it changes gameplay, there really is no difference. You're altering the vanilla game.
Anyway, the reason the clones aren't as good as Minecraft is because they aren't Minecraft and can't be because they would be just copying it (and that's probably illegal, maybe, possibly). Minecraft, buggy incomplete mess that it always has been, is the perfect sandbox game. It's as "sandbox" as if you can GET without it being a literal box of sand. Tons of block variety, near-unlimited options of where you can put them, and (for all practical purposes) infinite size. The "game" element has never been the point; it's "here's an infinite world of blocks, most of which don't do anything except sit there as blocks, now go do shit with them". It's the vertical asymptote of sandboxiness by which all other games must be measured. So while other games can get close to it, or have elements of it, they cannot BE it.
As I like to think of it, for the most part it's also the least amount of handholding a game can have. There's no instructions, no plot, no direction, very little in the way of achievements or goals, and the win-state is largely pointless because you don't get anything from it (while the elytra and shulker boxes are arguably the most useful things in the game for builders, you don't technically need to fight the dragon to get to the end cities; you can just grab 1000 dirt or cobble and bridge your way out there; I did it once). None of that has ever been the point, and everyone bitching and moaning about Minecraft not having those things (or, later, having added them poorly) misses the point. Minecraft started out as nothing more than blocks that could be broken and placed. Just because that wasn't the version YOU started playing it doesn't mean a damn thing.