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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 8546a8064b69991⋯.jpg (56.04 KB, 1383x458, 1383:458, XCOM.jpg)

File: 5eb83aa43409353⋯.jpg (31.87 KB, 704x155, 704:155, Xenonauts.jpg)

File: 749ff7130390717⋯.jpg (54.48 KB, 1200x630, 40:21, Phoenix Point.jpg)

File: c37ecfc0161b0f9⋯.jpg (105.05 KB, 811x913, 811:913, 1% chance to miss.jpg)

e42454  No.16578692

E3 is boring me to tears, which isn't any surprise. Let's talk about killing AYYs. Feel free to talk about anything XCOM, Xenonauts, or Phoenix Point related.

>what ayy vidya are you playing?

>what mods are you using?

>whats your starting location

>whats your base layout?

>whats your best soldier set up?

>what ayy pisses you off the most?

>what are you researching?

>how long has your current playthrough lasted?

>how fucked are you?

I've been looking into Xenonauts 2 and I've heard how they are basically going "make the first game again but better" route, which isn't a bad thing. However, I heard that they aren't going to be adding vehicles to the 2nd game. I wonder what other features they'll remove in the name of attracting more customers. I wonder if they'll go the nuCOM route of one 1 base or no base at all.

Also:

>Phoenix Point

>epic store

wew

fb3cdd  No.16578897

File: 99acba00c2c3cc8⋯.jpg (299.37 KB, 1920x1080, 16:9, 20190606000900_1.jpg)

File: 683754b4dbb0a1b⋯.jpg (249.15 KB, 2500x1780, 125:89, ayy fit.jpg)

Recently finished Gangplank with the Long War mod, holy fuck. After the first room, I had to overwatch for 5 turns straight, while the ayys trickled in. Fuck Thin Men.


eed4bb  No.16578945

Don't tell me Phoenix Point is an Epic exclusive.


e42454  No.16578959

File: ceaebe93424a231⋯.jpg (56.27 KB, 499x501, 499:501, Capture.JPG)

>>16578945

Yup. A quick search shows this quote

>we have signed a deal with Epic Games to bring Phoenix Point exclusively to the Epic Games Store for its first year of release on PC and Mac.

https://phoenixpoint.info/epic


eed4bb  No.16578991

I can wait a year.


e42454  No.16578999

>>16578991

Or you can pirate.


fa7c74  No.16579583

Why did they abandon the original story line of the ayys being assholes, and it now being about muh chosen?


f5cd34  No.16579604

>>16579583

Why? The Aliens are stil assholes. Now they are just (((chosen))) assholes.


fa7c74  No.16579612

>>16579604

Originally they came to earth to be complete dicks. Now they come to earth to try to turn humans into super special chosen for reasons that don't make sense.


4e59eb  No.16579633

Building my first gollop chamber in EW. It's smooth sailing so far. I think I'm going to build a hover SHIV army before the game ends for shits and giggles.


48f855  No.16579669

Just got NuCom 2 on sale with the expansion stuff and I'm kinda trash at it. Any good general advice for somebody new to this?


fa7c74  No.16579774

Going to play terror of the deep. Is open xcom compatible with it yet?


86cdb3  No.16580051

>>16578945

Not only did it go Epic exclusive, but Gollop argued with people, saying that they could refund literally every backer and still have money to spare, and that people were complaining over having to click a different button. He also sperged for a bit over how his housing is subpar and how he drives an old car, for some reason.

>>16578999

The trips don't lie, but the game is going to have to be downright amazing to bother. The game is launching on a platform known for making even the largest releases die. The modding scene they tried to drum up isn't going to exist. With Gollop's record at making spiritual successors to X-Com, nobody playing it is in the best interests of both him and people who would have played it.

>>16579774

It's been compatible for quite a long time, so you won't have to worry about weird bugs or stability issues.


3cd669  No.16581764

>>16578692

I love nu-COM!


6bfdca  No.16582101

Pheonix Point looks amazing, that is all.


b6ce08  No.16582128

File: e3538bca29b34a1⋯.jpg (65.5 KB, 440x302, 220:151, Happy Mad Stan.jpg)

>>16579669

Don't know how much the expansion changed things, but in the base game the best advice is usually "blow it up".


3afdab  No.16582381

File: 5d9585c3e4d2b71⋯.jpg (48.88 KB, 670x671, 670:671, 5d9585c.jpg)

>>16578692

>what mods are you using?

Long war is a great addition to XCOM 1 but it can make the game rather tedious, long war for XCOM 2 isn't that great.

Anyway, right now I'm using Armors of the Imperium

>how fucked are you?

I'm buttmad because it turns out resistance soldiers attack your units if they're being mind controlled

>Iron man run

>I got ambushed by the Warlock during a retaliation mission

>things were messy but alright

>holding out in a building with resistance soldiers and civilians

>overextended a bit with my assault ranger, one of my best soldiers

>gets focused by the enemy and panics

>gets mind controlled by the warlock

>"things aren't so bad, I can save him"

>rush the entire team to try and push the enemy and save my man

>he attacks my units and almost kills one

>resistance soldiers all gang up on him and kill him

>MOTHERFUCKERS

>specialist who's on the brink thanks to my ranger panics

>runs into a faceless disguised as a civilian

>dies

>he's the medic

Suffice to say I lost that mission and the whole game went to shit shortly after. If I had known resistance soldiers would do that I'd have cut my losses early.

>>16579669

Take your time in missions unless you're on a timer. Never rush unless you have clear vision. Make the most out of concealment. All your units should be covered by at least another unit. When in doubt, overwatch; sometimes it's better to keep your position than to risk walking into the enemy, especially if it is your last unit's turn. Have a medic Specialist and a demo Grenadier on every team comp. Prioritize upgrades that benefit the entire squad over ones that benefit a single class. Have an A and B team. Make mistakes and learn from them, don't just quicksave and quickload constantly.

Once you feel more comfortable with the mechanics you'll be able to experiment


6d19bf  No.16582453

>>16579583

>>16579612

Did you beat the original nucom campaign? Because it explains their reasons for invading earth rather than just wiping out humanity form orbit. The X-com 2 story doesn't actually make sense unless they're going for an XCOM: Apocalypse style bigger bad thing which they might be.


6d8dc5  No.16582536

File: 7931ccb3b8a34b9⋯.jpg (545.74 KB, 1500x2000, 3:4, 5452-1.jpg)

>>16578692

>>what ayy vidya are you playing?

currently on my second playthrough of ufo afterlight. It's a pretty great xcom clone in it's own trilogy, with afterlight being set in Mars. Any other anon ever played the trilogy? How did you find it?


b0a5db  No.16582601

What are some good (original) X-COM mods?

I tried looking up X-piratez and I get the feeling one of the main devs is a giant hypermuscle femdom fetishist.


7fe2ee  No.16582644

>>16582536

They are pretty good.


7ccba3  No.16582645

>>16578897

The base invasion in my game was nuts, it ended with 2 MECs guarding the entrance of the starting area from an onslaught of Mectoids, only one of them survived.


1da662  No.16582654

post the thin man webm


9757bb  No.16582673

File: 69e4c0ea8ae3284⋯.jpg (121.59 KB, 1024x576, 16:9, [SlowRaws] XCOM THE ANIMAT….jpg)

I quite liked Xenonauts, I loved UFO Defence so much (and TFTD even more for the theme but the balance was fucked in that) and having a real spiritual successor helped me not be as salty about Enemy Unknown. Though I haven't played it for years, are there any good mods that don't completely change the feel of it?


b0a5db  No.16582713

File: 1dcea5d5ef34d0c⋯.png (740.04 KB, 1280x1024, 5:4, Xenonauts text.png)

>Xenonauts

I have to ask, does anyone else feel the text is too tiny in that game?


f2bc8b  No.16582715

I have Xcom, but haven't finished it, and I've had Xenonauts for a while, but haven't played it yet. Which one should I play?


1d30f6  No.16582780

File: b416aec45428da9⋯.jpg (28.16 KB, 460x460, 1:1, b71c9638508f96e070f632de17….jpg)

>>16582601

From the very few I've played

>X-Piratez

Extremely overbloated at this point, fitting in alot of half baked game mechanics and RNG locked tech you will be looking at the tech tree alooooooooooot to see what the fuck you are missing at times, but has some really great and interesting lore, muscle girls, titties and a lot of weapons to play around with. Either stick to the newer releases for more shit or find an older version with less content but less bullshit. Dev comes across as a bit of a faggot to me from what little interactions I've seen of him.

>X-Files

I only briefly played one of the early versions, but you play as a small Men in Black type deal (you start off with 2 field agents traveling via public transport) and have to build up as much as possible before the invasion happens while investigating alien activity and dealing with cults. Was pretty good barring how fucking tedious zombie missions were. Still in development but if I'm remembering right but almost finished.

>Xeno Operations

Vanilla+ mod, abandoned but playable. enjoy those pyramid missions :^)

Theres also 2 40K mods that get regular updates but I haven't really looked into em and Final Mod Pack didn't really interest me.

And christ is LW2 is a boring experience.


6d8dc5  No.16582837

>>16582780

>>X-Files

That's a pretty good mod. I especially like the setting and how you slowly gain the governments recognition and eventually become known as x-com. The variety of missions is impressive but some do get repetitive. I highly recommend it


057781  No.16582845

Anyone have any good modlists for XCOM 2?


1d30f6  No.16582882

>>16582837

Going from being seen as a waste of tax money to x-com was pretty great, also liked the department leaders you had to hire and them questioning the fuck you were doing before they got there.

>The variety of missions is impressive but some do get repetitive.

Most missions don't have a negative score for ignoring them so its not too bad once you've got all the research from said mission.


50e8a0  No.16582913

>>16582780

>X-Piratez

Can I have a harem of fit pirate girls to lewd?


1d30f6  No.16582936

>>16582913

One of the first research project is the crew having a party and it devolving to a orgy so I guess? One project (forget what it was) the head brainer misunderstands and think you wanted to marry her. You can dress your gals up as hookers and give sexual touches so good it makes them go into cum comas. Seductress outfit becomes unironically one of the better ways to capture and train a bunch of stats.


b0a5db  No.16582978

>>16582913

The bigger question is can you lewd regular women with your harem of amazonian pirate girls?

since we're talking about fetishes and all.

Also X-files sounds exactly what I'd like. Thanks anon. What's the status of the 40k mods, for any of the Xcom games including XShit2?


a4f9a4  No.16583018

>>16582978

The only way to play.

Exterminate xenos with overpowered weapons and overpowered soldiers in the name of the Emperor!


b0a5db  No.16583079

>>16583018

I'd rather exterminate xenos as the Emperor himself, honestly.


83c808  No.16583310

>>16578945

>>16578959

Bravo, they literally killed the game with this move.


c9d72f  No.16583318

File: edd2c64f29ffa27⋯.png (473.86 KB, 800x2000, 2:5, snek titz.png)

DO IT

FUCKING DO IT


89c98a  No.16583322

>>16583079

You are not man enough to play the emperor.


7fe2ee  No.16583334

File: b198994721f1c68⋯.jpg (168.26 KB, 1235x1280, 247:256, b198994721f1c68fe2cea0f7ca….jpg)

>>16583318

Do what?


e42454  No.16583341

File: ae80a649c827bb0⋯.jpg (18.97 KB, 300x486, 50:81, ae80a649c827bb02dd37f0ce5b….jpg)

>>16583318

And there goes the thread.


c9d72f  No.16583353

File: 69b8df45699b566⋯.jpg (17.17 KB, 320x224, 10:7, you'refucked.jpg)

>>16583341

>>16583334

Improve planetary relations of course.


5ef866  No.16583374

File: c9c7404e2f951d7⋯.jpg (78.14 KB, 1920x1080, 16:9, ayys dont real.jpg)

Why is Tavistock pushing ayyshit so hard recently? Bluebeam false flag incoming?

>>16578959

The gameplay videos so far have been really underwhelming too.


e42454  No.16583391

File: 323917a09bc4af3⋯.jpg (67.23 KB, 791x750, 791:750, xcom 65 to hit.jpg)

>>16583374

>Why is Tavistock pushing ayyshit so hard recently? Bluebeam false flag incoming?

What are you talking about?


e1a7bb  No.16583437

File: 78696d97c89d238⋯.png (278.75 KB, 680x1174, 340:587, snek wife.png)

Is there an X-Com where you play as the aliums?


c9d72f  No.16583440

>>16583437

Are there xcom lewd mods yet?


685678  No.16583473

File: 8e7ef516ae0041c⋯.jpg (Spoiler Image, 131.57 KB, 703x1137, 703:1137, Naga.jpg)

File: 20ac460342f405e⋯.jpg (Spoiler Image, 1.61 MB, 2076x2784, 173:232, Lamia.jpg)

>>16583318

>scalie snakes.

Ugh, I'm honestly tired of seeing people mixing up Lamia and Naga.

Naga (from Vedic Indian mythology) are a race of immortal shape shifters that are human from the waist up and serpent from the waist down. They can either shapeshift into a full human or full serpent form like how you see them in elderscrolls online.

Lamia (from Greek mythology) is a singular monster who is a half animal humanoid creature hybrid that abducts children only to eat them. She isnt suppose to look "attractive" but hideous as they were driven mad by Hera after she took away her children, Her madness is essentially what's suppose to have turned her into her grotesque form.

Literally all of the "Lamia" you see in anime are actually just "Naga" that aren't shapeshifted. So far not a single adaption has gotten this right.

>arguing about snek titz.

They're literally arguing over her shapeshifted form, so the whole argument is completely pointless.


c9d72f  No.16583480

>>16583473

It's an alien snake, we're not looking for the ancient human equivalents, if anything the attraction is to the snake form.


6c5936  No.16583517

>>16583473

>Lamia comes from Greek mythology

You mean the mythology that has 10 different versions of every myth? Forgive me for not taking your word as law.


d3e5b1  No.16583525

File: d8dcca2aac1a564⋯.png (209.98 KB, 1639x1017, 1639:1017, ClipboardImage.png)

>>16582536

>>16582644

altermath sucks. aftershock (the second one) was pretty good. it had a lot of variety. my favorite is afterlight though. especially with mods.

>>16578945

>>16578959

I read a while a go that the dev accepted the epic only offer due to budget issues. apparently he was not that happy with the deal. nevertheless, he shot himself in the foot bigtime.

>>16582601

>X-piratez

it's a fun mod, but unbalanced as fuck. only play if you like savescumming. I'm currently playing the latest xcomfiles and I'm having a blast. great mod. I highly recommend it

also as >>16582780 pointed out, there are 2 40k mods being worked on, but I think they are very early in development

also, opeapoc when?


170b1f  No.16583534

>>16583473

stfu nerd


50e8a0  No.16583535

>>16583525

>also, opeapoc when?

They're still working on achieving 1.0 parity, but what is there is playable, if bugging and missing features.


d3e5b1  No.16583542

>>16583535

I can't wait for 1.0. apocalypse was my favorite game. I'd really love to see a extensive mod as xcomfiles for it.


9dfb83  No.16583579

>>16582780

Xpiratez was fun but yeah its way bloated. I dont even feel like a big tiddy amazon mutant musclegirl pirate anymore.

Building a shota harem was nice though and the lore is pretty great

X -files is fantastic. I like how research can carry you a lot so doing the same mission ls over and over doest suck.


1d30f6  No.16583676

>>16583579

One of the main problems I had despite the shit balance and trash endgame grind was how quickly you stop being dirty pirate hookers and just became the all female mercenary group with a doom guy shota army. X-files really captures the feeling of going from a shitty agency to ayy stomping X-Com.


9dfb83  No.16583918

>>16583676

Xfiles makes me wish it was a full game but Im happy with the way it is now just due to the work put in it.

>you take public transportation and rent fucking cars to do missions

Do you think they do coach or firstclass because I can only imagine 2 sullen xcom agents packed in some shitty overbooked southwest flight going to try and blackbag a sweaty neet /x/fag because he knows to much

I would still say xpiratez is worth playing due to the work put into it but it lost the whole pirate theme somewhere along the way

>doom guy shotas

I like how it implies the gals walk around the base topless or less and the shotas dont know how to deal with that.


fa7c74  No.16583959

>>16582453

>did you beat nu-com

Yes, and it was mildly fun if lacking in a lot of functionality of UFO defense. I thought the reason the war in ufo defense took some time to ramp up was because the aliens themselves were also building up their forces, and it took them a long time to get to earth.


fa7c74  No.16585543

>>16583437

There was a fan project to make a humans vs aliens mode for ufo defense, but it got axed for nu-com.


0fd31b  No.16585873

>>16583437

The only mods I've seen that come close to it are a few xcom 2 wotc mods that lets you recruit aliens as units, so far I've only got mutons, sectoids and vipers so I wouldn't know if theres more.


1d30f6  No.16588287

>>16583918

How do they bring back sectoids and mutated wildlife via public transport? Do they dress the sectoid up as a child and handcuff it to the seat handle while secretly poking it with stun prods? do they stick the mutated wolf in the pet holding cargo?


129951  No.16588321

File: ab598889951292b⋯.jpg (75.27 KB, 640x640, 1:1, gba_rebelstar_tactical_com….jpg)

Who's played this besides me?


949c47  No.16589019

>>16588287

probably in black bags


b10715  No.16589044

>>16588321

I loved the setting but the menus were so FUCKING bad. I couldn't stomach trying to replay it without my youngster-autism.


187f4c  No.16589053

>>16588321

it wasn't too bad for a GBA game. I remember the sniper being OP as shit though.


a4f9a4  No.16589109

>>16583480

> if anything the attraction is to the snake form

You are the problem.

You need to be extermianted.


965dbe  No.16589206

File: b086d8226c0732b⋯.png (220.17 KB, 1280x914, 640:457, remember your training boy….png)

any recommended QoL or rebalance mods for nuCOM 2?

long war 2 is being dunked on every time its mentioned so I guess that one is out the window


c8bc09  No.16589289

Are there any mods that unfuck psionics in Xenonauts? Or at least disable mind control. I tried messing around with AP cost in psionicpowers_gc.xml and removing the ability in aiprops.xml, but it ended up causing infinite enemy turns. My problem in particular is the lack of any active measures you could take to combat ayy psionic abilities, considering they don't even need to see you to spam mind control and berzerk.


2bf299  No.16589300

>>16578945

I recall people saying this about steam when it first came out.


fa7c74  No.16602106

File: 452782959304d5d⋯.png (21.43 KB, 1280x800, 8:5, never_trust_a_dolphin.png)

Anyone got any tips for terror of the deep? I'm playing it right now, and it seems much harder on beginner than ufo defense is on superhuman.


3e4099  No.16602125

File: 78bd418609f2702⋯.jpg (44.26 KB, 700x512, 175:128, rtrd.jpg)

>>16582381

>>16578897

Played LW2 but got stuck as I stopped receiving supplies,After supply day I would actualy lose all supplies I had stockpiled.

Is this a bug or am I just retarded and didnt notice some LW mechanic that was fucking with me?


c646bc  No.16602212

>>16582837

That mod sounds so cool that I finally got around to pirating everything to get OpenXcom set up. Will I miss out on much if I put off vanilla until later?


274867  No.16602434

>>16589289

High willpower on soldiers.

Never had issue and I beat the game handily.

Tough I did play it modded with a few extra goodies (gattling gun)


652dd2  No.16602446

>>16602106

Do the standard one-entrance-base setup thing

Ignore dart rifles and shit, they are ass, go straight for Gauss

Try to capture a Gillman for better armor

Don't ignore melee weapons, you'll encounter LOBSTERMEN pretty soon. Even a electro-prod is better than a gun in that case.

Fuck cruise ships.


652dd2  No.16602452

>>16589206

You don't really need rebalance mods. As far as QoL goes you need the Shut Up mods to avoid the endless wordswordswordswords for the retarded OC donut steel Chosen and faster movement/overwatch all.


fa7c74  No.16602520

>>16602446

>fuck cruise ships

I just barely manage to clear the ship mission on the upper decks with just five people. I couldn't believe it when it was a two part mission. I immediately abandoned it because there was no way I could beat it. It seems that you have to go for gauss weapons immediately, or alien weapons because the tasoths are so durable they take 4 or 5 explosive round gas canon shots to finally die.


652dd2  No.16602529

>>16602520

True, on the lower difficulties you can jump almost straight to Sonic weapons but EVEN THEN they won't help you against the lobsters.


fa7c74  No.16602574

>>16602529

Lobstermen can't be destroyed even with large missiles? Also my last mission with large missiles would have been without any casualties if not for two rookies killing four people despite having a firing accuracy of 65+.


b6ce08  No.16602612

>>16602574

Lobstermen have the same base stats as Mutons did in the first game, but have hidden damage reduction to everything you can throw at them except melee weapons. The smallest of these is Sonic weapons, which only deal half damage. Explosive weaponry is worse off, dealing only 30% of their listed damage to Lobstermen.

They take 200% damage from melee weapons, but actually getting close enough to use one is tricky unless the Lobsterman you're attacking has wasted all their TUs.


652dd2  No.16602631

File: daf1ee839d6339a⋯.jpg (78.27 KB, 274x334, 137:167, 1270235506376.jpg)


fa7c74  No.16602663

File: a98ac2b998de772⋯.png (13.88 KB, 273x332, 273:332, very_well_trained.png)


2304df  No.16602691

>>16602452

Don't forget evac all.

I think mods that add enemies or improve AI combined with mods that add new toys can make the game much more interesting.

For instance there's one that adds ammo slots so you can give everyone special ammo, but this naturally makes shit easier since you now have essentially a free slot and ammo is quite useful when you don't have do consider other options. Worst case it's free +1 damage for random snekrounds on everyone.


82e8b8  No.16602700

Can any of you snekfags reupload all the porn on /xen/? 90% of it is 404'd now.


e402cd  No.16602701

File: d8d1c0c00b7d10e⋯.jpg (203.39 KB, 1280x800, 8:5, 20170314111001_1.jpg)

Long War has some pretty crazy expectations of you some times.


652dd2  No.16603118

>>16602701

LW tries to fix the shit aspects of nucom by heaping on new different shit, nothing more


187f4c  No.16603176

>>16602701

yep, that's why it's shit. I think I shot down like 5 supply ships at one stage and I just quit the game at thinking of having to do 5 supply ship missions in a row.


2304df  No.16603223

>>16603176

To be fair that's how nucom always ends for me. The missions just get in the way of getting shit done.

>Oh you want to finish two things before doing this story mission? Here have four missions that will rape you with penalties if you even think of skipping them.


bd42c7  No.16603254

>using mod that lets me field as many people as I want each engagement

>bring the whole army every mission

>massive amounts of deaths

>panic spreads like wildfire

>friendly fire constantly

>stray grenades take out 3+ people each throw

>four missions in and I'm starting to run low on lads

>constantly spending all my dosh on them

>rookie meat grinder ramping up even harder as difficulty rises

>panic rises with it

holy fuck no wonder the imperial guardsmen have commissars to keep morale up.


2304df  No.16603315

>>16603254

Now use a mod that adds commissars, morale boost and all.


5f34fc  No.16603503

File: d9fdcc3fd24d8ca⋯.png (1.36 MB, 1074x1074, 1:1, ClipboardImage.png)

>>16603254

When you are fodder and you know it you need someone that can keep you straight in battle.


fa7c74  No.16603599

File: 911dc86e6c6381c⋯.gif (6.18 MB, 534x300, 89:50, picunrelated.gif)

I am doing great in terror of the deep right now. It's july, and I have not encountered any tasoths yet. The only problem I am having is all the ayys are raiding stuff on the other side of the globe, and I can't do shit about it. Got a rating of -1k for missing a terror mission, and generally not giving a shit about europe. Next time I'll put my base in the atlantic, and not the pacific. I got my sonic oscillators on my subs though so I should be able to crush the battleships that have been floating around to.


2a686f  No.16603605

>>16603599

Man I wish the Xenonauts guys would make Aquanauts. I loved fighting on the sea floor.


fa7c74  No.16603615

>>16603605

I don't like most of the designs for xenonauts. The aliens don't look as intimidating as the aliens in x-com.


505178  No.16605418

I just hit the assassin's stronghold in Nu-Com 2 and the fight is kicking my ass. Not really sure how to handle it. It's less the gal herself and more the constant stream of mobs spawning into the area that I can't handle as well as shoot down the objective. If I can fight the tide long enough will she eventually only spawn two guys when she pops back in, or will stuff just constantly be warping in till it's over?


e42454  No.16605484

File: 1e7c8a2f8818c66⋯.png (743.09 KB, 960x775, 192:155, Central.png)

>>16602701

>>16603118

>>16603176

>>16603223

>small UFO

>raider

>can literally walk to each end of the ship in one turn

>can somehow hold 43 ayys

Yeah, Long War is indeed bullshit. Especially the fatigue system. I also got a fucking transport that landed in March, with 6 Outsiders. The mod makes the game incredibly tedious. I'm thinking of using the second wave option that reduces the ayys on each mission by 40%.


e1a198  No.16605538

File: 3d8df69e1ba7253⋯.jpg (13.36 KB, 275x183, 275:183, angry tech-priest.jpg)

>>16605484

Nigger are you retarded? Those are obvious bait missions that are meant to fuck you over if you take them. Especially something really big landing near you in march happens often and is supposed to show you that you CAN just ignore that mission and nothing bad will really happen. Aliens also occasionally try to bait you with small UFOs that you shoot down with huge ass fucking crews because they just want to lure you in to kill you. Just fucking leave if you notice its a trap. Or git gud, win the large landing in march and basically win the game right there because you are so far ahead in resources now you can only lose through maximum retardation Long War 2 is concentrated cancer built into a pile of shit though.


fa7c74  No.16605686

Anon playing terror of the deep for the first time here. I wish i set the difficulty higher than beginner. I've got some of the best rookies I've ever seen on my team right now. Kill a lobsterman in two hits reliably with the large alien sonic guns, and from halfway across the map. A totally different story from my very first play through. I abandoned an artifact mission since after seeing four tentaculates, and getting hit with mind attacks I decided it wasn't worth it. I did capture one of the tentaculates alive though. My team is easily beating tasoths and lobsterman, but I haven't seen a single calcite yet.


7a00ba  No.16605724

I've always wanted to know how Nu-XCOM 1 and 2 stack up. How different are the 2? Both have long war mods I believe. Which is better?


47fd0b  No.16605728

>>16605724

Neither are faithful successors to UFO, let's get that out of the way first.

NuCom 1 is a bit simplistic but has a certain style to it that makes it "good enough". It's neither particularly tactical or strategic.

NuCom 2 is OC donut steel anime-tier garbage.


7a00ba  No.16605738

>>16605728

I see. What a shame.

I've probably played Xenonauts the most and Open XCOM second. However, I've not entered any thread about either before. What is the consensus. Which is superior?


d80b8f  No.16605742

File: e8eb02022e653b6⋯.jpg (117.54 KB, 635x1440, 127:288, 2c80121d78236fea0e1ca1f1a0….jpg)

>>16605484

>>16605538

>just ignore the ayys they aint real just walk away nigga

t. Thinman

If you ignore them, they complete their missions that they're sent out to do. This means, in the long run you're gonna take a panic hit or let the ayys get their research done, which means more pain. Check the LW UFOpaedia, it tells you what each UFO is trying to do and how it effects you and the ayys. You're letting the ayys get stronger by ignoring their larger ships.


fa7c74  No.16605794

>>16605728

>Neither are faithful successors to UFO

They didn't even get the terror missions right. In the first xcom games missions would appear I think based on ufos that appear. Terror ships would spawn terror missions if left alone. The result of this is you would often have to decide what was priority if many things happened at once. In nu-com you are giving three choices when a terror mission pops up. In other words nu-com forces you to make a decision instead of letting it happen organically. The fact they also put a turn limit in nu-com 2 also shows they have a poor grasp of what x-com is supposed to be.


d2b0e8  No.16605836

>>16605724

Personally I think they're mobile game tier. They lack a significant amount of options basically leading you to the safest way to get through anything being copious amounts of grenades.

All rookies start off with the same stats and a base hit chance of 65%(unless you use second wave options). You can't outfit your guys with different armors or weapons, or even secondary items like medkits or smoke grenades, meaning the first few missions are in the hands of luck and how many grenades you have. You can't choose what specialization your guys get so your shittiest aim guy can end up as sniper. You're stuck with one weapon type for any class, with tier upgrades only giving you additional damage(aim in the case of lasers, but I might be thinking of Long War). The only thing you have control of is when you use your grenades. And with what little I played of X2 before quitting(because it might as well be a slightly souped up version of the previous game, with the exact same bugs and shitty AI, with a tacked on shit stealth mechanic that invisible inc did a hundred times better) you get even more grenades to fuck everything.


c646bc  No.16605916

I think the music in these games, especially UFO Defense, is really underrated.


6d3c88  No.16606037

>>16602106

>I'm playing it right now, and it seems much harder on beginner than ufo defense is on superhuman.

that is because everyone bitched that the first game was too easy, but it was a bug.


47fd0b  No.16606084

>>16605794

Supposedly all the devs were required to play UFO before they started development. Must have learned pretty much nothing from the experience.


d989e8  No.16606208

>>16605538

I usually go all-in on the early landing in LW since the reward from a successful mission gives a great head start in case the late and mid air game screws me over.


bebcda  No.16606615

>>16605738

who gives a fuck what any hivemind thinks, play the one you like the best. i prefer openxcom and feel like it's still the superior game from a design standpoint, but i'm also old and grew up playing the original so it might just be nostalgia speaking


a1c1fa  No.16606627

>>16605484

If you think LW in XCOM1 is BS wait until you play LW2 in XCOM2.

>Especially the fatigue system

The idea behind it isn't half bad, in fact the way it's implemented in War of the Chosen is actually pretty intuitive


c2a9bf  No.16606728

>XCOM taking the fight to alien planets.

I've thought about this a bit, it should definitely be done at some point. It has the potential to make the strategic layer much more interesting, and there are different directions it could go in: Ender's Game style hail Mary to accomplish an objective, or a slow expanding Starcraft/Starship Troopers grand strategy. One of the faults I see in XCOM games (having only really played the nucoms) is that maps and terrain feel somewhat arbitrary and disconnected from strategic reasoning. Geography should feel more of a gameplay element when you're responsible for a campaign with supply lines and targets rather than merely reacting to aliens.


fa7c74  No.16606912

File: 2adc2e02fa50776⋯.gif (1.56 MB, 480x360, 4:3, takesthebait.gif)

>>16606728

>I've thought about this a bit, it should definitely be done at some point.

>was done in the first game

>having only really played the nucoms


c2a9bf  No.16606946

>>16606912

I know that the original ends in a mars invasion, but I assumed it was basically a scripted sequence like the temple ship and base assault missions in nucoms. I should really play them if they're closer to what I want.


6185c3  No.16606953

>MUH GUERRILLA WARFARE

>Don't actually engage in guerrilla activities

>The only covert aspect is the stealth at the beginning of half the missions

NuCom 2 is wasted potential. Civ 5 and 6 are wasted potential too. Firaxis shouldn't be allowed to hold either IP, they clearly can't handle them.


60a4cf  No.16607052

Randomly decided to start up Xenonauts recently.

Things were going fairly well. Got my second base and laser weapons going. The only real blip is my Hunter Scout Car randomly exploded. It fired a rocket at an alien 15 squares away, the alien exploded and died but then my car also exploded. 50k out the window. I mean, I know it's better to have the extra 2 dudes for experience points but it still drove me mad


60a4cf  No.16607054

>>16607052

Oh also, fuck Gollop. Can't wait to pirate Phoenix Point


d2b0e8  No.16607062

>>16607054

I hope it's good in the first place. You don't shit on your customers like that if you aren't actively trying to shun anyone from playing your game.


0c1111  No.16607103

>>16605538

>Or git gud, win the large landing in march and basically win the game right there

Did this with 4 LMG and 2 Snipers


97a4aa  No.16607119

>>16602434

I know about high willpower, that's why I said active measures. I mainly have a problem with larger ships and enemy bases where a bunch of psions are hidden in a labyrinth that forces you to endure several turns of mind rape because of their close proximity while you have no way to retaliate or somehow protect yourself. I'm mostly fine with Berzerk (because it doesn't instantly fuck you over 100% of the time), it's just the Mind Control that I'd like to remove altogether or at least make it less spammable.


3cd669  No.16607219

>>16606728

>how to tell when someone's only played the console reboot


3cd669  No.16607223

>>16607062

Note also that Tencent's "guaranteed sales" arrangements are effectively a payment to a game's developer for every copy that game doesn't sell. A developer wouldn't sign an agreement like that if they were expecting their game to be successful.


ff27d3  No.16607461

File: 2ca87b5b86dba7e⋯.jpg (5.72 KB, 184x184, 1:1, angery.jpg)

>>16605742

>Ayyliums get stronger when doing landings

>So I should suicide charge missions I am not close to prepared for

And you call me the Thinman?

Of course I know about their mission system but if you estimate you will lose important people if you try its better to just let them get their new upgrade to 10" dildos and let them be happy about it. Once your soldiers are experienced or ready to fight again you can still do large landings. Stuff like the trap scouts with huge crews you can skip without losing anything at all, of course you can also try them for some more resources but its rarely needed.


e6a5e2  No.16607572

>>16578692

why isn't xcom the most popular game in the world?

it is literally perfect

like whith constant DLC updates and yearly sequels and wide exposure, streaming and e-sports and zoom zooms going insane about it etc?

the new one is super casual friendly and even has extended visual customization and a photo booth and everything

instead we get loot shooters and muh battle royal

fuck this timeline


d8ad9d  No.16607574

So,what's the consensus? is Xcom 2 any good? I'm kinda interested in the character customization and alien mods.


e42454  No.16607593

File: 030adabfbb788cc⋯.png (1.16 MB, 1280x720, 16:9, Ayyn.png)

>>16605538

>missing the point this hard

>just let the ayys do what they want huma-, I mean guy.

I'm not saying the game is hard, it is tedious (key word here) and gets extremely boring after the first 6 in-game months. Also, I did win the mission, you dirty ayy.

Also:

>>16607461

>using multiple IPs

Found the Thinman. Er, you don't get to bring friends.


e42454  No.16607608

File: bf5157866248756⋯.png (666.78 KB, 890x656, 445:328, 4b40c54f798142052fee1f18cb….png)

>>16607572

>wanting normalfags to infest your hobbies and favourite IPs

I SHIGGY DIGGY


7acba2  No.16607626

>>16607574

it's ok with the dlc if a bit easy, get the evac all mod and you're good


ff27d3  No.16607687

File: 9c7407a9c235193⋯.jpg (147.8 KB, 623x414, 623:414, no.jpg)

>>16607593

Oh I completely agree that Long War gets tedious after a while, your retarded idea of having to do every mission that comes along is still retarded though. Now go and scrape the leftovers of your troops off the ground because you just had to attack a landed large with all rookies again :^)

I honestly have no idea why my ID changed, it should still be the same IP. Lets see if I can get a new one again.


ff27d3  No.16607688

>>16607687

guess not


e6a5e2  No.16607840

>>16607608

all of these are reasonable points but the matter is: I want more XCOM, and more people talking about XCOM

I am willing to put up with normies or whatever (which I ignore, anyway) if it means me getting more XCOM with more content. and not just a bear bones game every 5 years then pray for a sequel


48a33f  No.16607849

any other game scratch the itch of having squadies you start caring for and get sad when they die?


2a3ba2  No.16607857

>>16607223

Is it guaranteed sales or just a financial incentive for a timed exclusive?

How would guaranteed sales even work?

When the hell is it coming out? I feel like I've been waiting a decade on both Phoenix Point and End State.


83955d  No.16607860

>>16607840

This is literally evil.


cdb5af  No.16607881

>>16606946

the endgame alien homeworld invasion in the original is in fact a hand-crafted level. i hesitate to call it "scripted" because that implies it will always play out the exact same way, but the layout and enemies are always the same.


6185c3  No.16608015

>>16607840

I want people to talk about UFO but certainly not Nucom.


b2c13a  No.16608069

>>16579669

Take a lot of drugs so when one of your guys takes 1 damage and he screams, runs away, shoots randomly and wipes out your entire team and then dies, you don't kill yourself.

>>16583334

Shit like this makes me question my boner.


6c8a66  No.16608070

>>16582536

Aftermath - Start with basically nothing and build up from there. Finally meet greys but they pack mini gun grenade launcher so you'll need to use one troop as sergeant baits.

Aftershock - More of the previous but with different variations on soldiers. Space orks show up at one point.

Afterlight - Limited number of people, better tech, terraforming, two kinds of greys, beastmen, and electrofunk aliens to fight or friend. Missions are limited but there are mods to expand that. Robots are fun, the 4 minigun robot and the tank shell setup is nice.

Overall I'd say Afterlight is the most fun, but Aftermath is definitely the hardest of the lot.


e6a5e2  No.16608525

>>16608015

OG X-Com was good but Nu XCOM is good too

t. someone who's being playing X-Com: UFO Defense (or as it was colloquially known "UFO: Enemy Unknown") since I was 12


56108d  No.16608585

>>16579669

No tips needed, a combination of the hero characters and the ability to grab both sides of the skill tree have completely wrecked any balance xcom 2 once had

Just do whatever and you'll probably still beat hard mode


6a3df0  No.16609640

>>16582673

Community Edition is probably a must at this point. Sort of an official Vanila+ mod.


60a4cf  No.16610080

>>16607849

Blood Bowl, I guess.

You play seasons with Your Dudes, leveling them up and watching them grow. Then some dick whose (Rat) Ogre has Mighty Blow and Pile On breaks their spine or just outright kills them.


0f9cd5  No.16610087

>>16578692

I love "mod" that give soldiers random abilities. It was in Enemy Within. It should be in second x-com too.

>>16607572

Enemy Within is perfect. Secon x-com have h insane loading times. I can’t pley for minute and wait 3 minutes to load save after missed shot.


a4f9a4  No.16610190


150c8c  No.16610515

>>16610190

>they want a single dropship gameplay style

for fucks sake


69316c  No.16610553

Is there a easy version of Terror from the deep? I love the aesthetic of it but I don't want to get butt raped every time? Wished Xenonauts 2 went with Terror from the deep.


f16865  No.16610611

File: c08a902a7aedc37⋯.jpg (21.98 KB, 400x400, 1:1, 3-15.jpg)

>>16583310

They killed the game when they went from a really interesting Lovecraftian/The Thing theme and PC centric focus to a bad Xcom2 theme and a console focus.


b34521  No.16610743

>>16610611

you got it backwards


b830e1  No.16611092

>>16610087

>load save after missed shot

What a faggot.

>>16610515

Into the trash it goes. Why would they think this is a good idea? Looks like they also want to make it so that scientists and engineers are managed from a global pool rather than a per-base basis. It's this kind of dumbing down and "streamlining" that made nuXCOM shit. This genre works best when you give the player the freedom to do things however they want.


150c8c  No.16611238

File: 927919e77987879⋯.png (46.96 KB, 1182x546, 197:91, work is too hard.png)

>>16611092

They are leaving the choice of either the Xenonauts 1 multi bases+ top down design or the new XCOM side base design+single base to a poll, but they are considering not having multiple dropships.


6a60d6  No.16611572

>>16611238

If the choice between X1 and 2 is gonna be between a little graphical overhaul and actual content/mechanics I don't know why I would bother playing 2.


b6ce08  No.16611578

>>16610553

Terror From The Deep, but on the easiest difficulty.


e42454  No.16612009

>>16611572

>If the choice between X1 and 2 is gonna be between a little graphical overhaul and actual content/mechanics I don't know why I would bother playing 2.

This.


dfd2b9  No.16612180

>>16611578

Alright I'll try that, Should I add open xcom?


c58709  No.16612319

>>16603254

Which mod are you talking about?


81fb2d  No.16612404

>>16583391

A bunch of people that worked for the government on the topic of UFOs have come out in the media recently confirming they are not our vehicles with some outright saying it is "their" opinion that they're alien in nature.

>>16583374

Aliens are probably about to break their secrecy. They're highly political and deceptive so anyone's guess what the agenda will be.

Blue Beam was a fake release. Everyone always focuses on the singular part of the faked alien invasion and ignore the other three parts of Earthquake machines, sitting the Anti Christ on the throne of the world and other insanity. It was given to a Christian Truther and it was absurd from the start.

Real information about the governments capabilities is vastly more disturbing than bluebeam as they're willing to dose population centers with hallucinogens and already have done two confirmed trial runs to test the results. They've also beemed into a person's head making them think they were abducted by aliens. It immediately gave the person severe brain cancer and killed him causing the project to be terminated by it's own scientists.


3cd669  No.16612679

>>16607857

You're given a flat payment when your game releases in exchange for not receiving any money for your game's sales until it reaches a certain sales threshold.


8a7cf0  No.16612681

>>16602106

I find it's actually easier than UFO Defense if played properly.

>Abuse the better starting craft

You have doors and you don't have the ramp bullshit. Spend a few turns scouting, using your motion detector, throwing grenades on everything you see while ending turns still inside the craft.

>Gauss

sucks

>Sonic

Also nerfed, which honestly makes the game easier because the AI can't auto-fire so you generally only take one hit max. The weapons are excellent for sniping which generally advantages the player.

>Armor

Is way more valuable. UFO Defense weapons roll 0%-200% for damage. TFTD weapons roll 50%-150%. This means armor is way, way more reliable for staying alive (coupled with Aliens not autofiring). In particular tanks are much more durable and likely to be able to take a few turns of fire before going down, and the improved tanks are even better. Use them for scouting.

>Melee

Certain enemy types semi-demand it. Stun rods are acceptable. You can eventually just use the stun launcher though.

>Psi

Can appear on routine aquatoid missions, since lower rank ones are capable. You can encounter psi on the first mission in fact. Don't fret through, their stats are actually pretty shit and if you figure out which of your soldiers has shit defense and hold them back, the ones who are moderately capable are basically immune to these early aquatoids.

>Cyberdisks don't exist

Cyberdisks don't exist.

>>16602446

Don't use gauss

Just use the heavy cannon equivalent with HE ammo and go straight to sonic ASAP.


3cd669  No.16612686

>>16612679

Keep in mind that the sales threshold in question, IIRC, tends to be 300,000 units - which I think is way beyond what any of the games on the Epic Store are going to be getting in anything but the absolute best case scenario for them.


cd4801  No.16612847

Is there an xcom2 mod that adds collision for walls and solid objects so my sniper isn't crit to dead from behind a brick chimney from a mile away 2stores down?

Also how so i remove nig scientist, he annoys the piss out of me.


367b93  No.16612930

Playing xcom files again and fuck me man, I get overwhelmed by the guns in this game. I always have a hard time remembering the stats. I know that there aren't any bad guns sorta, just better guns for different jobs, some are more accurate, some are faster, some you can hide. I like the variety but it can be overwhelming.


b830e1  No.16613066

>>16612930

I'm playing it for the first time and yeah, there's a fuckload of guns to choose from. I've found that the absolute best thing for the early game though is magnums. Hits like a truck, decently fast, and in the hands of an agent with 100+ accuracy can hit reliably from long distance. The G11 is also pretty good with it's stupidly accurate auto shot.

That said, I'm really enjoying these infiltration missions becuase they force you to vary what gear you use. The very first one I did had me running around a ski resort trying to hit ninjas with clubs throwing knives.


c5ee83  No.16613275

>>16610087

>not constantly taking sub 50% shots and scorching cover with grenades and rocket

See, this wouldn't be an issue if you weren't a dumbass and actually made use of the tools given, can't flank? Nade them, not enough nades? Fucking take a heavy with cover destroying attacks


60a4cf  No.16613323

>>16611572

>>16611238

Hopefully they'll realize people didn't give them money for a shittier looking XCOM:EU


a4f9a4  No.16613482

>>16613275

Back in the day, I'd take ALL heavy guns, nades and shoot at anything that moves.

Fuck that alien in particular and the entire area aroudn him.

"The science teams needs them in one piece for study?" FUCK THAT.

EDF way or bust!


929959  No.16613613

>>16613066

>>16612930

pistols are OP. especially in early game when the average goon doesn't have any armor. accuracy and rate of fire are the things you should be looking at. damage comes after.

that and the psy amp in the other hand is the best combo


fa7c74  No.16614253

>>16612180

>should I add openxcom

Yes. It makes the interface so much more user friendly, and allows mouse wheel scroll of the different levels of the battlescape. Also I suffered a major setback on a alien colony raid. I got into the second level, and was immediately obliterated by those disruptor rockets traveling through the base like a race horse. I lost all my guns, ammo, medi-kits, and all but one of my psi users who was thankfully my best. Who knew those rockets would be even more bullshit than psi in ufo defense. Oh well I just wont do colony raids now, but now the ayys have six bases on the map.


8ecd35  No.16614293

File: 12d8ce9cdb950f0⋯.gif (102.04 KB, 220x220, 1:1, tenor[1].gif)

What's the appeal of games like X-Com? Why would I want a % decide whether I win or lose? Isn't that just a glorified dice roll?


48a33f  No.16614299

>>16614293

that's how rpgs work. the character can improve which is the appeal


2304df  No.16614309

>>16614293

So you can invest in abilities and items that either dramatically improve or outright circumvent that.

I remember a very valid strategy in EU on the hardest settings being to just throw grenades at anything, your own research be dammed, and switch your entire team out for gunbots the moment you could, who didn't care about shit like mind control or allies dieing.


c5ee83  No.16614327

>theres people who still don't understand that LW mods are made to fuck you over

I get it, they're shit, this is no news but everyone and their mom tells you how it ramps up the difficulty to stupid levels so I don't know what you guys expect. Also iirc you can modify the amounts of ayys in pods and pods in general, but theres a nice feeling of doom when coming across 3x5 pods of chryssis with lighting reflexes as passive


150c8c  No.16614355

>>16614327

But LW adds so much to EU it feels impossible to go back to vanilla

>more equipment options

>more ability options

>more units out

>more classes and the ability to choose who to upgrade to what

>can respond to any number of invasions as long as you have the resources capable of doing so

>fatigue system incentivizes rotating roster

>allows for additional mods like A FUCKING RANGE INDICATOR JESUS CHRIST FIRAXIS WHAT THE FUCK IS WRONG WITH YOU


c5ee83  No.16614401

>>16614355

It just adds so much more complexity in comparison to vanilla you usually feel it lackluster if you go back, it's the same for games like stalker with their standalone mod versions like anomaly that adds stuff that should have been in base game


fa7c74  No.16614404

>>16614293

>Why would I want a % decide whether I win or lose?

That's only a small part of xcom, but it's an indispensable one. The reason xcom gets it right is because since you have the ability to lose a mission, but still persevere the dice rolls mimic the uncertainty of the battle field. Xcom at it's core is more about resource management, and threat/risk mitigation. The dice rolls merely add another layer of risk on top of it. Other games get it wrong because since you can't go forward if you lose, just makes it an exercise in frustration. Xcom gets it right while other games use the mechanics as padding for what are usually very short games.


c5ee83  No.16614419

>>16614293

Because it's a game about managing risk, you can flank, destroy cover, make ambushes, all to avoid missing shots, wasting ammo, putting your soldiers in risky situations, if one dies other will take their place, it's just how it works, maybe you will learn about your mistake and the rookie will live until he becomes colonel, maybe you didn't learn and will lose a whole squad worth of soldiers for it. Also you kill ayys and defend earth without having to deal with political bullshit.


367b93  No.16615244

>>16615241

I would say with. Its like the "complete" version of the game, plus I don't know if you would want to do it twice.


dfd2b9  No.16615538

File: b1f42cafb86b915⋯.png (91.9 KB, 2560x1390, 256:139, sfgsgsffsgsg.png)

Tried putting mods into openxcom but it didnt work out? It only worked if I put the entire game into the mod itself but that would remove all the openxcom mods but not vice versa, pic related is mod in openxcom directory but it wont show up in mod list? Only good thing about the other method is that it makes the openxcom icon red.. but thats about it. It wont show up when I open openxcom.


8a7cf0  No.16615755

>>16615538

Mods go in documents/openXcom/mods

Unless they are one of the major TC mods, which generally have their own installation with openxcom bundled (just give them a copy of your x-com files). I think TWoTS is one of those.


6cede5  No.16616055

>>16614327

I don't know where this idea came from that UFO and TFTD were "sooper duper hard brah xD". They weren't except for that bug that set the difficulty to the wrong setting. TFTD was annoying with the Lobstermen but still perfectly playable. The various "Human weapons only" or "Pacific Only" playthroughs prove this. Along comes the LW team and shits up XCOM with tedious "muh Dark Souls" difficulty.


3cd669  No.16616124

>>16614293

All you've explained is that you don't like the console reboots. Keep in mind that the original has actual ballistic physics where the reboots have dice rolls.


8f954a  No.16616172

>>16616055

It was just another mod in the pile of mods you had for it, people were looking for something stupidly hard to play since vanilla was braindead, it's like asking "why stalker players get shit like misery or anomaly that makes the game ten times harder for no good reason", it's just a niche playerbase who likes overwhelming odds against them, I'm not defending them thought, a lot of decisions were shit like giving overseers passive health regen on top of an already big hp bar ON TOP of stupidly good stats, ammount isn't even an issue because you can tone those down in the .inis but giving all kinds of passives as baseline really fucked over any semblance of balance


fa7c74  No.16616197

I just finished terror from the deep. The final mission is boring as hell, and nothing but corridors for the final area. At least in the second area you can shoot through the walls to get shit done.


60a4cf  No.16616261

Having XCOM on the vita is nice, but my god these pre-mission load times are awful.

I mean it's still better than not having it at all.


6213eb  No.16616265

So how exactly does pressing caps lock instantly have the EU/EW loading screens be complete?

Is it a fuckup on Firaxis' part, or unreal engine? I'm genuinely curious.


81ecf8  No.16616575

>>16615755

I'll have to check to see if I can find that, I don't have openXcom in my documents since I put it somewhere else but then again I have to check if openXcom is in /my documents/. Yeah I tried their method of putting the game files into the bundle, but it didn't have any of the defult mods openXcom comes with. That's the only problem I have with it.


1a8e2e  No.16616583

>I don't have openXcom in my documents since I put it somewhere else

It doesn't matter. That's where the game stores its settings files.


b830e1  No.16617704

>>16617672

Return to halfchan.


8fa932  No.16617725

>>16606084

That are they didn't like it because of the difficulty.

Christ the new one will always live in the shadow of the original.

>Bullet projections

>Meaningful cover

>Building destruction

>AI moves around the map, and doesn't spawn in groups.

>Places on the map you want to take for strategic purposes like good cover, height.

<You will never mow down sectoids from three stories above, them completely blind to your location

<You will never set up your recruits like a swat squad checking every angle then breaching the next turn into a ufo

<You will never make multiple bases made for different purposes adding benefits but increasing challenge as you have increased the space you need to protect.

They took all the great things about X-com, said lmao now fuck that shit, let all combat mechanics be stripped and replaced with RNG.

Also lets streamline base building to a retarded level as well as research.

I bought The game at gamespot years ago, beat it less then 16 hours and returned it the next day


b28fae  No.16617749

>>16617725

>Christ the new one will always live in the shadow of the original.

That's basically true for all of gaming. Virtually every sequel or spiritual sequel somehow manages to be inferior to the original, be it in terms of mechanics, scope, ambition, writing or gameplay.

It's quite extraordinary to see development teams that have a hundred times more employees and a thousand times bigger budgets fail to achieve what six dudes in a garage could do. Good analogue for the whole of Western civilization as well - what takes a dozen white men to do requires hundreds of shitskins and women to poorly imitate.


8e8cf3  No.16617771

File: d9ce101177c5cc2⋯.jpg (15.92 KB, 255x254, 255:254, 770ccc3b642b3a256c9863670d….jpg)

>>16583542

Agreed, Apocalypse is the best entry in the entire franchise. All I've wanted for ages now is Apocalypse with support for higher resolutions and maybe some more features and variety in equipment.


83e3cf  No.16617903

>>16616265

I think it's a way to force loading everything needed at once which is why it hangs for a bit until it's fully loaded, the alternative it's a smooth loading that takes longer but doesn't (almost) hang so you can get a nice cinematic loading screen of your dudes, NuCom 2 (and maybe WoTC) does this as well, I'd say it's a not a fuck up at all, rather a deliberate choice, the (((developer's vision))) at work, if you will, at least it's nice to have a choice in the matter, even if it's somewhat hidden.


bbcc9b  No.16617956

>>16617749

They also did it for free half the time minus free living space in the garage or basement.


fa7c74  No.16618020

File: 0ec88cbcf115c88⋯.jpeg (93.79 KB, 758x1000, 379:500, twi'lek.jpeg)

>>16617672

Kill yourself immediately you disgusting waste of oxygen.

>>16583542

>>16617771

I am about to start apocalypse right now. I've heard nothing but good things, but the interface is a little confusing. I figured out how to assign research, hire new people, buy and equip vehicles but I had to look up how to assign people to a vehicle. I don't know why I didn't even think to drag and drop the portraits. After that I am going to get a few mods. Piratez, OXCE, and xcom files look great.


0833f9  No.16618046

>>16617749

It's pretty crazy. I wish big studios would stop spending millions on marketing and bleeding-edge graphics and would instead spend them on QA and hiring competent writers and programmers. And stop chasing the "wider audience" bullshit; pick a niche and stick with it.

Of course the industry is a long way from doing any of these things. I managed to make myself feel depressed just by writing this. Time to stop posting and play more videogames I guess.


dfd2b9  No.16620044

File: b6e5909c4ae1fde⋯.jpg (12.44 KB, 332x332, 1:1, 01a9f82f1ccb0fa84b6ec6ff60….jpg)

>First mission on Normal difficulty in Terror From The Deep

>2 soldiers die instantly from shots.

What the fug, is this serious?


1448da  No.16620054

>>16620044

How's that different from UFO lmao

Just smoke bomb your entrance brah


b830e1  No.16620074

>>16620044

>Actually doing stuff on the first turn

You gotta skip that turn so the aliens use up their time units and can't fuck you with reaction shots every time you take a step.

Smoke helps too, but it'll impair your vision as much as the enemy's.


fa7c74  No.16620706

>>16620054

If it was above the water he can't use the smoke grenade equivalents which are not as powerful as ufo defense.


fa7c74  No.16622442

File: cd5d2b8f334bfff⋯.jpg (63.31 KB, 417x352, 417:352, really.jpg)

I need some help with apocalypse anons. At first I had a really hard time getting anything on the battlescape to work right, but now I am steam rolling the aliens without much effort. I am using real time as it seems to be easier to kill the brain slugs that way. Might switch to turns since the ayys have switched to beam weapons now. One thing that is bothering me though is the frequency of alien attacks is extremely high in comparison to lets say a part of a base being built. It takes for fucking ever. Am I doing something wrong? Will hiring more engineers make the the room get built faster? How bad is it to ignore aliens when they are spotted? I don't find this game anywhere near as engaging as either of the previous games.


e387c9  No.16624210

>>16624202

>how do you fuckers play long war?

Don't.


28fde2  No.16624683

>>16624202

Flashbangs/smoke to help against terrible odds, copious amounts of overwatch if you're feeling like a woman and copious amounts supression->flanking.

It's still not really recommended. The whole reason I was looking forward to Phoenix Point is that it looked to streamline UFO defense but not overly simplify it like EU did. It felt like Long War's added "depth" but without the constraints of a mobile game and hopefully without the bullshit.


da4ff5  No.16624691

>>16624202

>how do you fuckers play long war?

You don't because it's a typical autism mod full of tedium.


2abb32  No.16624735

>>16624202

Longwar makes nuXCOM almost good, but it does get pretty awful lategame when you start getting waves after waves of carriers with 30-50 aliens in each


57aad3  No.16627593

>>16622442

>I am using real time as it seems to be easier to kill the brain slugs that way.

realtime it's faster, but going for the turn based variant is much more precice. it can get pretty chaotic under realtime, but I still play that mode almost constantly

>One thing that is bothering me though is the frequency of alien attacks is extremely high in comparison to lets say a part of a base being built.

I don't remember there being any method of increasing building speed. as for aliens being detected frequency, it depends on how you handle the UFOs. most UFO incursions end with ayys dropping more ayys in to buildings. if you manage to shoot them down before they do, then the mission ammount decreases.

>How bad is it to ignore aliens when they are spotted?

also, if end missions well, there will be less ayys in the next mission. if you just skip missions, the next ones will be "less easy". and depending on the building they landed in, that owning organization may turn permanently hostile. so if you get a mission in some slum dump ran by diablo, consider it low prio. if it's a lets say marsec building then be sure to go for it


6a3df0  No.16627642

>>16622442

Note that alien progression is also tied to how well you do in your missions. Shoot down more UFOs and do more successful missions, and they'd bring out the big guns faster. (Aka, you'd see transporters and attack crafts on week 3 instead of say, week 5 if you were bumbling along.)

There's a few ways you can cheese the game, of course, but I think the game is much better when you're actively not trying to break it. Protip: dual wielding machineguns breaks real time mode.


8a7cf0  No.16630340

>>16627642

>Protip: dual wielding machineguns breaks real time mode.

Easy way to run out of ammo by day 2 though. Supplies are limited in what you can buy each weak, can only do stuff like this when you get the alien weapons.


c05129  No.16632542

File: e3c15d0876f51c6⋯.jpg (61.64 KB, 200x200, 1:1, 3878567452.jpg)

>tfw genuinely wagering making my own X-COM-inspired game but realtime and with ballistics

Talk me out of it.


a24e9d  No.16632618

File: 0888888c364726a⋯.jpg (106.94 KB, 640x480, 4:3, 0888888c364726a2702cf896f3….jpg)


fa7c74  No.16632675

File: 0dd5f3863795eb8⋯.gif (2.21 MB, 360x213, 120:71, reconsider.gif)

>>16632542

Is your goal to use the kind of ballistic physics in the original xcom games, or do you plan on making your own style of ballistic physics?


8a7cf0  No.16632677

>>16632542

Apocalypse exists.


60a4cf  No.16632696

>>16632542

Real time XCOM seems like it would be a clusterfuck. To be fair, though, I never played Apocalypse's real time mode either.

I've been wanting to make my own XCOM off and on for a couple years now. It would be like Apocalypse in that there's only a city (Victorian London) but this time the threat is cultists and demons

Tech progression would be like oldschool black powder trash to steampunk to magitech. Rather than shooting down UFOs you would be investigating the city for strange activity. Hiring anything from street urchins to bobbies to proper investigators.

I didn't get far in my thoughts because I sincerely doubt anything will come of it anyway.


ab0b80  No.16632701

>>16632696

If you ever make something of it, I'd play it.


fa7c74  No.16632705

>>16632696

If it has sexy nun outifts I'll consider playing it.


a24e9d  No.16632755

File: b865a81d5eac908⋯.png (41.49 KB, 169x177, 169:177, diego.png)

>>16632696

I'd try it out


60a4cf  No.16632762

>>16632705

Sure, maybe the sneaky teleporty flying upgrade is demonic enhancement which needs to be given to someone of great faith to prevent the corruption of the soul. But in an outfit more suitable for high mobility.

And also they need to be chained to some degree. For reasons.


fa7c74  No.16632776

File: 226be24a79aa1d7⋯.gif (503.4 KB, 500x375, 4:3, don'tcryforme,I'malreadyde….gif)

>>16632762

>think nun head coverings, and outfits are hot

>not into bdsm at all

>everyone always seems to put sexy nuns with bdsm like it's peanut and jelly

Before you even posted your answer I was thinking about why people do this.


60a4cf  No.16632794

>>16632776

Honestly, the retraint thing came first from the instability that come from making people demons first and acknowledgement of that common fetish second


7e68b7  No.16632819

File: 00eeeb286504803⋯.png (504.44 KB, 1100x1584, 25:36, SaHa_Wandering_Sister.png)

>>16632776

>think nun head coverings, and outfits are hot

How do you feel about loli nuns?


81c4f3  No.16632830

>>16632696

>Real time XCOM seems like it would be a clusterfuck.

I played a few games like that, real time works, especially with planning and speed (time progression) controls.

The game moves faster and there are no silly exploits of the initative system that makes the enemy look retarded.

I seriously question the brainpower of anyone who cannot handle something like that.


fa7c74  No.16632839

>>16632819

Those are for head pats only.


8a7cf0  No.16632917

>>16632696

Play Apocalypse and the real time spin-offs at least to figure out what to do and what not to do


60a4cf  No.16633106

>>16632917

>Play Apocalypse

But the alien designs are so awful


fa7c74  No.16633124

>>16633106

This. The aliens are all halflife rejects.


a24e9d  No.16633284

File: c265ed068227c22⋯.png (60.32 KB, 150x191, 150:191, ClipboardImage.png)

>>16633124

>>16633106

I don't know what you're talking about


60a4cf  No.16633287

File: e132ddfdc1eca47⋯.jpg (6.19 KB, 150x191, 150:191, Skeletoid_(Alive).jpg)

>>16633284

So good


fa7c74  No.16633319

>>16633284

>>16633287

Actually now that I've seen them again I think they are MiB the movie rejects.


60a4cf  No.16634040

>>16632696

I also had a neat idea where you could toss squadmates equipment. If someone had enough reflexes they could catch a tossed grenade from a teammate, pull the pin and toss it father.

Naturally, there's a good chance the gear won't be caught or miss its mark, but it could lead to some clutch plays if good enough rolls are made.


179cf3  No.16636079

>playing openxcom

>walk out of skyranger

>instantly shot to death

>order another unit out

>instantly shot to death

>abort mission


fa7c74  No.16636087

>>16636079

That's nothing. On difficulties higher than veteran I have not even walked out of the skyranger without being shot because three terror disks spawned right in front of me. I should put two rockets on the first four guys from now on.


60a4cf  No.16636213

>>16636079

Sounds like fun


1a8e2e  No.16636242

>>16636079

Throw a smoke grenade at the bottom of the ramp and skip the first turn without moving anyone.


b830e1  No.16636292

>>16636079

Do as >>16636242 says, enemies have full TU on the first turn so if any of them are facing the skyranger you'll get fucked with reaction fire if you so much as move.

The game gets so much easier when you understand the mechanics behind reaction fire.


86cdb3  No.16636325

>>16632542

Make X-Com: Apocalypse but with bullet drop and bullet penetration. And waifus.

>>16636087

>>16636079

If you ever land and see more than one alien below the landing ramp, and they are both looking at you, abort. Otherwise throw a smoke grenade outside the ramp and end your turn - aliens begin the game with full TUs, and therefore can snap shot at least 3 times with reaction fire. Once you end your first turn, they move around, typically leaving them with enough TUs in reserve to fire once.

The smoke isn't for a cover bonus of any kind, nor is it actually useful for protecting your soldiers as they offload. It's main purpose is to prevent aliens from making eye contact with your soldiers inside the Skyranger. You can end the first turn without smoke or movement, but you're risking the Cyberdisk that spawned two feet away from your ramp lifting up and sticking its dick inside the Skyranger like it's a big meaty fleshlight. Smoke is most effective for breaking line of sight, not crawling through it.

The reason I mention that the smoke isn't that helpful in actually protecting the offloading of troops is that vision calculations in smoke are janky. Sometimes an alien can see into the smoke and react upon you, while you're unable to see that alien. This can occur in reverse as well. Also, sometimes an alien will wander into the smoke without seeing you, and your troops manage to fumble around and not spot the alien. The alien will inevitably notice you before you notice it.

>>16633284

>>16633287

I genuinely like Apocalypse's aliens and I think the game has a great atmosphere, even though the faggot who made the alien art for the UFOPedia did a shitty job. I just write it off as early 3D. I actually get spooked when I split my agents up to wander around an apartment complex, holding motion scanners and looking for the last alien.

>>16607461

If you ain't first, you're last. Win or die. X-com's not about bein' no pussy-ass nigga. If you only do shit that's easy, you're gonna quickly have nothing easy to do. There is a critical difference in playing a hard game and coming out on top, and playing a game where the difficulty quickly exceeds salvageable levels due to inaction, and being a legitimate bitch is going to net you the latter. Besides, it's the first month, what are you going to lose, some squaddies and a nano vest? If you could send two Skyrangers of troops and sacrifice all but a single rookie against that supply vessel, it's STILL a good trade.


fa7c74  No.16636440

>>16636325

>If you ever land and see more than one alien below the landing ramp, and they are both looking at you, abort.

When ever I encounter mutons that is 100% the scenario every time on any difficulty higher than beginner. On top of that they are usually on top of a building as well. The first three xcom games plus the latest version of openxcom are in the sharethread right now for anyone interested.


8a7cf0  No.16636661

>>16636325

>>16636242

Dropping smoke at your feet rather than throwing avoids any potential reaction fire. Especially you should drop at night when you don't know what's beyond your vision range.


179cf3  No.16639524

File: 06fbb1b2a1f274c⋯.jpg (196.58 KB, 640x480, 4:3, 106a04bcfd944a8202669d799e….jpg)

>>16636079

Can't be assed to give (you)s to everyone but thanks for the advice anons, I'm getting better at the game, the tactics you can pull off are very nice.

I was being unlucky with xcom so I remade my save and named the base "Stalin's little secret", put it in the middle of Russia and I've been very successful at veteran difficulty.


8bdd9a  No.16646420

>>>/v/16645463

>>>/v/16645771

This account is pure cringe, the amount of virtue signaling is off the charts. If anyone is interested, check out his social network account (https://vk.com/jbarger), it seems to have some real photos and doxxable info.


fb5991  No.16646438

>>16646420

you guys really do glow in the dark, holy shit.


8bdd9a  No.16646447

>>16646438

You're not weaseling your way out of this one, those 4um steam groups and facebook memes on VK.com were a mistake.


8bdd9a  No.16646448

Oh, and, there are screenshots showing Win10 UI lmao.


d5aea1  No.16646459

File: 014d39f4afb437e⋯.jpg (2.59 MB, 2484x2340, 69:65, 014d39f4afb437e4a19d0f053f….jpg)

>>16618046

>spending millions on… bleeding-edge graphics

But that's not true at all.

>>16632542

Make sure you play the other games that built on X-COM's formula, like Jagged Alliance 2, Silent Storm and (keep in mind that this last one has you going in at the deep end) 7.62 High Caliber.


430a71  No.16646464

Relatedly, here's an interview with Julian that touches on modern game development and what he calls "brute force". It's worth a read.

http://archive.is/sG4T1


4188f1  No.16646494

File: 2bd5dd54580c80a⋯.png (969.04 KB, 1100x702, 550:351, ca46.png)

>>16646459

All the budget goes towards advertising and marketing. in that respect they create a barebones game and advertise it everywhere in hopes people buy it. the more people see it the more likely they will buy it even if its a shit game.


d5aea1  No.16646498

>>16646494

Bingo. Except that I'd really expect a good chunk of each game's budget to be getting embezzled.


167d56  No.16646501

>>16578692

if you weren't playing the original UFO: Enemy Unknown under the original title in 1994, you don't deserve to discuss it.


1bad03  No.16650323

How long is an openxcom playthrough supposed to last? I've been playing this thing for 4 days straight.


29bd92  No.16650341

File: 7edc285b20d9f24⋯.jpg (39.56 KB, 600x600, 1:1, 7edc285b20d9f243b3270383c8….jpg)

>>16632542

>but realtime


6181d5  No.16650582

File: 9c4a357e5ef51ba⋯.png (471.42 KB, 500x500, 1:1, Naga Jungler.png)

>>16583473

I still find the monster rancher Nagas to be some of the best.


a02b70  No.16650632

>>16650323

Depends how lucky you get/ how much you're doing the endgame objectives.


1bad03  No.16651043

File: fc292973ab2540f⋯.png (558.88 KB, 1920x1080, 16:9, xcom.png)

>start building new base

>battleship comes and dunks it instantly

Looks like the firing squad is getting extra work again.


b830e1  No.16651439

>>16651043

>Actually bringing a full avenger full of soldiers

Fuck, I never do that. I can barely find enough for 12 people to do without most of them standing around doing nothing. My usual avenger setup is 16 soldiers plus two hovertanks, and even then I struggle to make use of all of them.


fa7c74  No.16651685

>>16651439

>using the tanks ever

I never use those things. Every time I've ever used them they always die to one shot from a heavy plasma rifle.


8a7cf0  No.16652456

>>16651685

The main use of tanks in UFO is as scouts. They never run out of stamina, have high TUs and are expendable (i.e. them dying doesn't wast 10 missions of level ups that your soldiers require to become good scouts). Rocket tanks also have enough ammo to level a block or two without needing to reload. If you are doing everything properly they shouldn't be shot at much thanks to smoke, and you can clear maps much more quickly than you could with soldier scouts (which means more likely to cause an alien panic chain that makes mop up easy).

That said, they are kind of bad in every other situation. Using one on a skyranger is a bit too risky if things go south on a terror mission and the tank gets sniped immediately by a cyberdisk, though I still use them for UFO landings. TFTD has much, much stronger tanks.


fa7c74  No.16652549

>>16652456

The reason I never use them is the expense. By the time I am comfortable using a tank I am already way past the point of needing them for something like that.


8a7cf0  No.16652740

>>16652549

What difficulty are you playing on? On Superhuman finishing missions is worth millions so any price is pretty irrelevant as long as shit gets done.


1bad03  No.16653139

>>16651685

>Every time I've ever used them they always die to one shot from a heavy plasma rifle.

I learned this the hard way when I made my first hovertank.


cc3508  No.16653572

>>16578692

I started playing XCOM2 “it’s my first XCOM game” and after dicking around on veteran for a few missions to learn the game, I jumped straight into legendary. Is it normal to lose half your squad every mission? MEC’s are fucking brutal, hitting and one one shotting my dudes every time they shoot, and spamming rockets. While Stun Lancers rush you.


bbcc9b  No.16653595

>>16653572

Yeah actually it is, impossible is designed as essentially a challenge to see how far you can go before you lose.


6253d7  No.16653618

File: 265b17c71061825⋯.jpg (22.23 KB, 480x468, 40:39, 781b0d35a.jpg)

>>16653572

>Is it normal to lose half your squad every mission?

You are not playing right. You shouldn't be playing on legendary until you've finished the game at least once and are really comfortable with the mechanics, meaning you know how to position yourself, which shots to take, which units to prioritize, the enemy A.I, which missions to do and not do, the general order of upgrades, etc. Yes it's normal to lose units, especially early on, as there's no margin for error and like >>16653595 said, the general idea is that you lose, which is why you should know exactly what you're doing on a turn by turn basis.

It's winnable but more often than not you'll make it by the skin of your teeth and with plenty of casualties along the way.


cc3508  No.16653653

>>16653595

>>16653618

Alright thanks for the advice

It’s funny, shortly after I posted this I ran into two pods side by side. There was a a Muton, Two Mecs, a trooper, and a Stun Lancer. Entire squad was massacred in two turns. The two rookies I brought along ate a Muton grenade, one of my guys was raped by the Lancer, and the rest were gunned down by the the MECs. Maybe I should try commander lol.


ab0bcf  No.16656839

Am I the only one who uses blacks as forlorn hopes?


fa7c74  No.16656890

File: 5902dc9c7284b08⋯.mp4 (158.14 KB, 638x360, 319:180, niggers.mp4)


ab0bcf  No.16657077

File: d48f87214aec644⋯.jpg (377.55 KB, 950x1350, 19:27, nigger.jpg)

>>16656890

Aye.

I look over my troops to find the niggers and use them as the sacrificial lambs who will be the first to walk into a door.


cc3508  No.16658279

>>16656839

I just edit all the nonwhites into whites tbh.


c646bc  No.16665442

>>16658279

That's racist, anon.


38623c  No.16665698

>>16665442

I made it a point to dismiss all israeli troops from my NuCOM rosters.


9f7c69  No.16668586

File: 532d543711a9bfb⋯.jpg (25.21 KB, 540x531, 60:59, arribayy.jpg)

After playing openxcom all day every day for nearly 2 weeks, I'm tired of playing the same game.

That's why I'm downloading UFO:AI.


9f7c69  No.16669020

>>16668586

Nevermind, it's too janky to play.


fa7c74  No.16670960

>>16669020

What is?


9f7c69  No.16671022

>>16670960

https://ufoai.org/

>throw grenade at map edge

<it falls off the map

>have to micromanage gear for every soldier

<you don't even get to make a single preset like in xcom, and the loadout is per-soldier not per-slot on dropship

>the aliens land in absolutely random places of the world and there are no activity graphs which means that when you start your tiny coverage is meaningless and every nation will be ravaged by aliens while your only source of income is the dwindling monthly payout

Myou can't send aircraft to patrol, which paired with the previous means you can bork a save because RNG said so, and it's very likely to happen

>still haven't figured out how workshop slots work exactly, but it seems that my 2nd base can lose workshop slots because of a project on the 1st, likely a bug

>even lower weapon accuracy than the original (6% for default assault rifle burst rifle shots from afar), if you're wielding a SMG you can hit a friendly at a 60 degree angle to your side, sniper rifle with 40% accuracy (that's all with newbie troops though)

>weapons have a max range at which their projectiles become popcorn

>clunky camera controls on both battle and geo scape, on battle mode you zoom in and out with the mouse, and then you have a bunch of keyboard controls for different kinds of rotation and moving around, flight controls would've been much simpler

>on geoscape your camera can't move over the north or south poles or rotate the planet, in the first you could roll the planet like a ball and have the poles upside down if you wanted, and the artificial limitation is really jarring

>you can spot and be spotted through solid walls at times, which is extra weird, considering the hitboxes for bullets are perfect


737276  No.16679572

Decided to continue my Xenonauts playthrough. I just downed a Battleship full of Sebillians and Reapers with a single Praetor on the bridge. What's the best strategy for capturing one alive? I'm playing with Community Edition, if that makes any difference.


ded74d  No.16679865

>>16618046

>programmers

Dude. The one, and probably the primary reason as to why vidyagayms are shit nowadays is because people don't know how to program for shit. All the tools have made it too easy, all the while overall complexity has gone up. End result being, people can make mediocre and awful shit easily while not having a fucking clue as to how it even works.

>>16632542

Close Combat Russi- AYY LMAO Front


468a63  No.16679872

File: 7cb34f044f21def⋯.jpg (656.78 KB, 719x1080, 719:1080, Imperial guardsman.jpg)

Anyone else played or playing the 40k openXcom mod?

Im running a imperial guard game, it is a good pain.


b830e1  No.16679901

>>16679872

How does that go? Do you end up losing shitloads of rookies every battle?


fa7c74  No.16679904

>>16679872

I have not played, but it is on my to play list.


468a63  No.16679940

File: 989ad0c497e0e12⋯.jpg (214.89 KB, 1024x1024, 1:1, Imperial guardsmen marchin….jpg)

>>16679901

Its fucking great, you send 20 guardsmen via chimeras or valkerie drop with supporting comissars, ogryns or vehicles, and use your heavy weapons teams to kill space marines or just blow shit up in hope you kill everything inside that particular building, while you slowly eat through enemy armor with your lasguns.

Death rate is super high as it fucking should and your comissars can use an inspire "ability" to refill a soldier's TU, also execute guardsmen to restore morale.


2088cd  No.16692970

File: adc2cfe5a684b4c⋯.png (306.9 KB, 770x652, 385:326, thinman.png)

>>16578959

ayy lmao, but where's the suit?


2088cd  No.16692988

File: 4eff48526d766cd⋯.jpg (105.44 KB, 685x600, 137:120, stream it if youre so grea….jpg)




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