Might as well went here. First off, the classes, Starting with hunters
>Standard three weapon carry limit, gets an upgradeable drone (fallen shank, to be exact) in place of their fourth weapon slot, acts as a companion
>Keep the double jump as standard, can be upgraded to triple
>Throwing knife on gunslinger melee, increased to a standard of 3 knifes at a time, add elemental damage
>Melee stab is just a stab, not a lunge like in the base game
The goddamn gunslinger lunge had a longer range than fucking blink strike
>Mobility affects hunters to a greater degree. Even the slowest hunter will always be faster than fastest titan.
>Gunslinger will be more geared towards handcannons and sidearms, being in the thick of battle
>Blade Dancer is the designated assassin sub-class, lots of invisibility, high movement, favours hit-and-run tactics
>Nightstalker is about debuffing the enemies, laying traps and sniping
Titans
>All titans are tanky as fuck. Even the least armored titan can take more punishment than the most armored hunter (warlocks are mages, they don't get armor)
>Slow as shit, but thems the breakes.
>On the other hand, four weapons at all times. Double rockets? Feel free.
>Strikers have a melee combo consisting of three punches and a fourth explosion, requires four presses of the melee button. Also the fastest of titans. Can aggro enemies just by being there.
>Hammerbros get a lunge with their hammer. Is all about battlefield control and heavy artillery
>Shieldbros tank, deploys shields and masters of cqb
Warlocks
>Finally living up to their namesake as magicians, has no armor whatsoever, but in return, has a shit ton of abilites to choose from.
>Can only carry two weapons, but gets more active abilites as a result
>All warlock melees can be charged to increase power
>Ark melee has the longest range, can chain enemies
>Solar charges to a flamethrower that lingers
>Void charges to an aoe blast
>Faster than titans
>High recovery
>Solarlocks buffs and heals allies
>Voidlocks shoot black holes everywhere
>Arclocks can make allies shoot faster while also stunning enemies, downing shields faster than other sub-classes
Exotics
>Rarer, each one has a story quest tied to it. No more pvp bullshit
>If you find a full armor set or multiple exotic weapons, feel free to use them. No "just 1" limit anymore, it's fucking bullshit
>Exotic weapons are much stronger than standard weaponry.
>The pvp dude will react negatively to you carrying the Thorn
>Relics and artefacts will impact your abilities, such as granting you a second upgrade to your jump, or a second or third teleport
>If it's exotic, it has some actual effects
PVP
>Seperate gamemode, does not interfere with normal play in any way
>Everybody gets access to the same weapons, same classes and abilities
>Its all about skill and teamwork
>Nerfs to pvp will ONLY affect pvp
I fucking hate pvp with a goddamn passion, so I honestly can do without this mode.